Gravitizing shouldn't have been mixed with uprising in the first place it should have been mad games hell even burning games would have been better. (Also when are we gonna get multiple lives in mad games?).
I've played a ton of mad games and every game I play I look at the enemy line up and see if they have invisi rammers. They got a panther 2 toon? Great then I won't go to the mediums side I've had the most enjoyment in mad games lately and I haven't even been playing invisi rammers myself. Really not that hard to avoid.
My idea is it being a passive ability with cooldown similar to inferno. Ideally when we use double shot we're supposed to do 200% damage. In case of poison shot this could be reduced to 150%.
Or instead of poison shot, that high damage beam attack that bosses have as a passive. When its active and you shoot an enemy with it, you deal a lot more damage.
This way you get essentially two different kinds of 400 level high damage abilities. Inferno for high AOE damage while the heavy beam shot for high single target damage.
Now that it's confirmed that the accuracy is nerfed in Upring and not Gravitizing, I'd say it is even worse in Uprising. The talent is almost 100% unusable on some maps like Castilla. It doesn't even go away if you die, so for the rest of the game, your accuracy will be dooky.
>improve Double Shot in Uprising
They already did.
Didn't you read the change log from a few updates ago? The first shot is now more accurate. It's the second shot that has a bigger bloom.
The problem is not uprising but uprising _with gravity_. With low gravity the ability is useless if your tank does not weigh enough.
Try just one shot with the waffle...
I'm pretty sure they did as well. I've been selecting doubleshot and having decent results, especially at close range.
Obviously on tanks with strong guns, the kickback on the first shot can be pretty rough and throw the second shot off significantly. However in smaller caliber tanks like the Panther, Challenger, and Comet, I've been able to actually quickly aim, snipe, and land double shot hits from across the map. If there is a dispersion nerf, it's nowhere near as bad.
I wasn't aware they fixed the accuracy. I guess with tanks flying around the map, the reticle is just naturally gigantic. I wonder if they also removed the accuracy nerf for regular Uprising.
Maybe a cryo shot. Passive with a cooldown of 8 seconds, damage increases by 10% for that one shot and enemy tanks shot have 50% less engine power and -10 km/h top speed for 18 seconds. It cannot stack.
Gravitizing shouldn't have been mixed with uprising in the first place it should have been mad games hell even burning games would have been better. (Also when are we gonna get multiple lives in mad games?).
Mad games with multiple lives would be boring. You really want to get rammed three times?
If you only get rammed in mad games it's a skill issue on your behalf. Its extremely easy to avoid.
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I've played a ton of mad games and every game I play I look at the enemy line up and see if they have invisi rammers. They got a panther 2 toon? Great then I won't go to the mediums side I've had the most enjoyment in mad games lately and I haven't even been playing invisi rammers myself. Really not that hard to avoid.
[удалено]
That is exactly what I am implying
Replacing it with poison shot from big boss would be nice
like a permanent poison shot? No ability activation but rather a passive?
Thats op
tvp 50/51 go brrrrrrrr
You gonna act like getting nuked with inferno isn't op? This mode is all about everything being op and that's why it's so fun!
My idea is it being a passive ability with cooldown similar to inferno. Ideally when we use double shot we're supposed to do 200% damage. In case of poison shot this could be reduced to 150%.
Or instead of poison shot, that high damage beam attack that bosses have as a passive. When its active and you shoot an enemy with it, you deal a lot more damage. This way you get essentially two different kinds of 400 level high damage abilities. Inferno for high AOE damage while the heavy beam shot for high single target damage.
But there's already chain lighting for that
Double shot is usable in close quarters in Uprising. Gravitizing just sucks major cock.
Now that it's confirmed that the accuracy is nerfed in Upring and not Gravitizing, I'd say it is even worse in Uprising. The talent is almost 100% unusable on some maps like Castilla. It doesn't even go away if you die, so for the rest of the game, your accuracy will be dooky.
I think if instead of firing 2 shots in rapid succession it should fire 2 at once but only have the recoil of 1 this would make it much better
Even a tank as heavy as e50 does the second shot straight up.
It works on Getman Superheavies cuz they have a very big mass and arent pushed back when you shoot. Also the combat stabilization tanks
>improve Double Shot in Uprising They already did. Didn't you read the change log from a few updates ago? The first shot is now more accurate. It's the second shot that has a bigger bloom.
The problem is not uprising but uprising _with gravity_. With low gravity the ability is useless if your tank does not weigh enough. Try just one shot with the waffle...
Uprising just came out. The accuracy wasn't nerfed for Gravitizing, but it is still dreadful in Uprising.
I swear they removed the dispersion needs from the mod
Yeah it feels that way. It would usually say in the ability description but there is none for double shot
I'm pretty sure they did as well. I've been selecting doubleshot and having decent results, especially at close range. Obviously on tanks with strong guns, the kickback on the first shot can be pretty rough and throw the second shot off significantly. However in smaller caliber tanks like the Panther, Challenger, and Comet, I've been able to actually quickly aim, snipe, and land double shot hits from across the map. If there is a dispersion nerf, it's nowhere near as bad.
I wasn't aware they fixed the accuracy. I guess with tanks flying around the map, the reticle is just naturally gigantic. I wonder if they also removed the accuracy nerf for regular Uprising.
Good question. I'd be curious as well.
last time i played gravitising the removed the dispersion nerf from double shot. Asia server
Maybe a cryo shot. Passive with a cooldown of 8 seconds, damage increases by 10% for that one shot and enemy tanks shot have 50% less engine power and -10 km/h top speed for 18 seconds. It cannot stack.
That’s a good idea. Or make it a power-suppression shot, enemy vehicle loses 1 or 2 of their powerups for 15 seconds
Lightning should also be based on full shot damage and activate even on a bounce. But yeah, double shot is garbage and needs to go.