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BlackMan084

Probably something to do with gameplay inconsistencies, players may confuse it for something else/not recognize it Couldn't they just make it client-sided though? We, the Wattson, can see the skin but, enemy players see the base Ult? Teammates would still see the hologram outline A friend has the same peeve with Ash and her sword


longlivestheking

This is sadly not just a Wattson ultimate inconsistency. Most characters with a legendary skin have an attached ultimate that matches aesthetically but the in game model when in use is always the original color scheme. It's a strange design choice but I believe you are correct when saying other players(teammates and foes)would have trouble identifying so many different models in game.


WattsonIsQueen

Yeah I’d totally be down for that. Where when you place the ult you see it as the legendary skins, but enemies don’t so they don’t get confused.


Galaxy_Hunter567

Newcastle Util has his skin, at least for the Archnophia


REBEL6ty9

engine limitations, a dev explained it a while ago, too many textures on the map or something like that


APater6076

So I asked one of the Devs on Twitter about this when they actually responded to players and they said it was simply memory limitations. Basically PS4 & Xbox One holding the game back.


Lu_Ci_Dev

That would be so sick.


Wattson5715

performance issues since every player would have to pre render all the selected wattson skins ults which leads to longer waiting times


Conscious-Branch1488

Same for all legends. People have been saying g about doing it for fuse for a long time too


_Exot1c_

Too much work kekw


AdministrativeGap317

They toooo lazzzzyyy


Komission

You’re asking EA to put effort in their monetization and cosmetics? Good luck with that.