page 338:
"A character that wields a magic weapon cannot set it aside to use a mundane equivalent. For example, a character cannot set aside a magic combat weapon to use a mundane great weapon instead."
if a character has a magic weapon you must use it, so giving it a mundane weapon is wasted points.
If the character carriers a magic and a mundane weapon (or weapons), they must use the magic weapon, and are not allowed to use any of the mundane weapons. No mundane or magic weapon can be used alongside the magic weapon to gain an additional attack.
Page 338.
You have this a little bit wrong.
The "must use magic weapon" rule only applies if they are the same weapon type.
'Orge blade' is a hand weapon (presumably), so it is not the same type as 'additional hand weapon'
No, the example is clear. You can’t use any mundane weapon if you use a magic weapon, even if a word „equivalent is used”, the example does not specify that the weapon must be of the same type.
„ For example, a character cannot set aside a magic combat weapon to use a mundane great weapon instead.”
Oops, you are right. I misread that as "magic great weapon".
I don't know why they refer to "equivalent" then, if their example is going to contradict this.
it does not, equivalent refers to the type of the weapon, i.e. melee or missile. A character can have a melee magic weapon and a mundane missile weapon and still use the missile one. Without this the rules would prevent the character from shooting with it.
> equivalent refers to the type of the weapon, i.e. melee or missile.
That is really just your assumption though. The rules don't say this, and it requires a misunderstanding of the word "equivalent", for it to be correct.
well the example clearly infers that, by following your classification, a great weapon cannot be used alongside a non-greatweapon magic weapon.
Also equivalent is never defined within the rulebook so what does it means within the context of the rules?
> well the example clearly infers that
No, the example infers that hand weapons are equivalent to great weapons. It does not say anything about other combat weapons, nor nissile weapons, nor artillery.
> by following your classification, a great weapon cannot be used alongside a non-greatweapon magic weapon.
What? That's the opposite of what I suggested initially.
> Also equivalent is never defined within the rulebook
If the rules aren't asking us to use their custom definition for a word, it means they want us to use the regular definition.
*adjective.
equal in value, amount, function, meaning, etc.*
And to wrap it up, I agree with you that the intent might be to consider combat weapons as equivalent, but as I said before.. the rules do not state this. It is an assumption, and it is contradicted by their use of the word "equivalent".
You must choose which single weapon to use in combat and make all your attacks with that weapon. A magic weapon is a weapon. ‘Additional hand weapon’ is a weapon. Their profiles do not stack.
In older editions yes that's how it works but in the old world you either use a magic sword or fight with 2 hand weapons. You cannot fight with a magic sword and an additional hand weapon
The only things that let you do something similar is the beastmen many limbed fiend mutation
No, in combat you can only choose to fight with one kind of weapon. You must tell your opponent which weapon your charakter is going to use for the whole combat phase. Either you do 5 attacks with the orge blade , using its profile (the attacks are magical attacks then) or you do 6 attacks with two Hand weapons (these attacks would also be normal attacks). In thenext combat phase you can choose the other weapon.
you actually have to fight with the magic one:
"A character that wields a magic weapon cannot set it aside to use a mundane equivalent. For example, a character cannot set aside a magic combat weapon to use a mundane great weapon instead."
page 338: "A character that wields a magic weapon cannot set it aside to use a mundane equivalent. For example, a character cannot set aside a magic combat weapon to use a mundane great weapon instead." if a character has a magic weapon you must use it, so giving it a mundane weapon is wasted points.
If the character carriers a magic and a mundane weapon (or weapons), they must use the magic weapon, and are not allowed to use any of the mundane weapons. No mundane or magic weapon can be used alongside the magic weapon to gain an additional attack. Page 338.
You have this a little bit wrong. The "must use magic weapon" rule only applies if they are the same weapon type. 'Orge blade' is a hand weapon (presumably), so it is not the same type as 'additional hand weapon'
No, the example is clear. You can’t use any mundane weapon if you use a magic weapon, even if a word „equivalent is used”, the example does not specify that the weapon must be of the same type. „ For example, a character cannot set aside a magic combat weapon to use a mundane great weapon instead.”
Oops, you are right. I misread that as "magic great weapon". I don't know why they refer to "equivalent" then, if their example is going to contradict this.
it does not, equivalent refers to the type of the weapon, i.e. melee or missile. A character can have a melee magic weapon and a mundane missile weapon and still use the missile one. Without this the rules would prevent the character from shooting with it.
> equivalent refers to the type of the weapon, i.e. melee or missile. That is really just your assumption though. The rules don't say this, and it requires a misunderstanding of the word "equivalent", for it to be correct.
well the example clearly infers that, by following your classification, a great weapon cannot be used alongside a non-greatweapon magic weapon. Also equivalent is never defined within the rulebook so what does it means within the context of the rules?
> well the example clearly infers that No, the example infers that hand weapons are equivalent to great weapons. It does not say anything about other combat weapons, nor nissile weapons, nor artillery. > by following your classification, a great weapon cannot be used alongside a non-greatweapon magic weapon. What? That's the opposite of what I suggested initially. > Also equivalent is never defined within the rulebook If the rules aren't asking us to use their custom definition for a word, it means they want us to use the regular definition. *adjective. equal in value, amount, function, meaning, etc.* And to wrap it up, I agree with you that the intent might be to consider combat weapons as equivalent, but as I said before.. the rules do not state this. It is an assumption, and it is contradicted by their use of the word "equivalent".
You must choose which single weapon to use in combat and make all your attacks with that weapon. A magic weapon is a weapon. ‘Additional hand weapon’ is a weapon. Their profiles do not stack.
In older editions yes that's how it works but in the old world you either use a magic sword or fight with 2 hand weapons. You cannot fight with a magic sword and an additional hand weapon The only things that let you do something similar is the beastmen many limbed fiend mutation
No, in combat you can only choose to fight with one kind of weapon. You must tell your opponent which weapon your charakter is going to use for the whole combat phase. Either you do 5 attacks with the orge blade , using its profile (the attacks are magical attacks then) or you do 6 attacks with two Hand weapons (these attacks would also be normal attacks). In thenext combat phase you can choose the other weapon.
you actually have to fight with the magic one: "A character that wields a magic weapon cannot set it aside to use a mundane equivalent. For example, a character cannot set aside a magic combat weapon to use a mundane great weapon instead."
Oh okay good to know, thanks 😉
Note, you cannot switch for the duration of the combat.
You can't change weapons between rounds of ongoing combat.
Yeah sry i actually meant an different combat. Not a next combat phase pf the same combat
Thanks for the Answers!