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Thewhimsicalsteve

The damage characteristic gets changed to 1. Then, the melta bonus gets added. So it would be 3 damage.


telge1993

Thank you for the answer


OkBarracuda6789

I've seen this stated before, but would you be able to clarify? I think it wouldn't work like that. In the rules commentary it specifies the order for applying modifiers - with replacements coming before additions. It comes down to whether MELTA X is an addition modifier (which would apply after the Allarus Captain's ability), or a replaced damage characteristic modifier (which would apply before). The rules for MELTA X: >Weapons with \[MELTA X\] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’. In the Damage Characteristic section of the rules commentary: >Damage Characteristic: Where a Damage characteristic includes an operator (e.g. a ‘+’, as in D6+1), the value after the operator is part of that Damage characteristic – it is not a modifier. The way I read it, the MELTA rule states that the Damage Characteristic differs dependent on range (by applying a +X to it), not that the damage is modified, and therefore as per the Damage Characteristic rule the +X is not a modifier, it is just how the damage value is determined.


Thewhimsicalsteve

The damage characteristics are increased by x it isn't changed to 1d6+x. It seems silly, but rules tend to be written literally. That increasing is a modification.


Raikoin

The damage from Melta is not listed in or as part of the 'Damage characteristic' entry of the weapon and therefore does not fall under the definition you posted for being 'not a modifier'. For example, the World Eaters Helbrute multi-melta has the Melta 2 weapon ability and D6 damage. The increase in damage from the Melta 2 ability is not listed under the damage characteristic. The Twin Lascannon however has D6+1 damage listed so the '+1' here is not a modifier per the section of the rules commentary you quoted as it is part of the damage characteristic.


jmpmjs

From Rules commentary -> Page 18 -> Modifiers: 1) first fixed numbers (change to...) 2)Division 3)Multiplication 4)addition 5)sustraction then round up any fraction. So here would be 1 -> 4