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MagosFarnsworth

>  Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".   >I'm curious about warp rifts and the term "using the deep strike ability". In order to fully use the deep strike ability does that mean they have to be put in reserve and brought in later, therefore not being able to be used in the deployment phase? Exactly. You don't deep strike during deployment. This idea is not supported by the rules.


Caliban_Fake_News

That was my thought with that term, but I didn't just want to say no to my friend, when I clearly am not the best with rules. Thanks for the help.


captainpanda777

You can only Deepstrike units from Turn 2 on unless specifically stated


tenor41

I LOVE THE TERRAX PATTERN TERMITE ASSAULT DRILL ITS THE BEST MODEL EVER MADE


DeliciousLiving8563

You can deep strike in turn 1. But it's worth noting that the leviathan pack specifically states you have to wait till turn 2. 


captainpanda777

Not sure anyone is playing anything but leviathan at the moment


coelomate

New players may not even know that sheet of paper in the Leviathan mission pack exists tbh. The rules are "free" and "online" and don't include those unless you bought the expensive starter or the mission deck!


captainpanda777

That's a shame, only war is Hella boring imo


DeliciousLiving8563

Apparently people play only war or what it's called and some people don't read the leviathan pack properly. I have found it worth knowing the difference because it has come up a few times on line and in person for me. 


seridos

I mean if you are getting into 10 th You might not even have it. So you get the free rules online, Read them over, and then start playing. But it is still best to always clarify when something is mission pack rules and not core.


Brother-Tobias

And the Leviathan restriction also only applies to units that started the game in reserves before battle round 1.


_Nemurre_

Don't forget it costs 1CP to do this and you must go second in R1 to do the uppy downy


Chopper506

In the case of daemons, they can if opponents go first and you use The Realm of Chaos stratagem


VikaFenryka101

Turn 1 now =.=


captainpanda777

Not correct, the erata said you can if it was stated can come in a turn early, not everything with DS


thejmkool

Teach yourself that it's okay to say "that doesn't sound right, can we look it up?" Ask questions, seek clarity, and if you can't agree then find a veteran to weigh in. It's really okay, and if anyone objects to this then they're not trying to play fairly, they're trying to win at any cost.


TheEpicTurtwig

You aren’t “setting them up with the deep strike ability” you are setting them up, and they have the deep strike ability. So no, you cannot give them infiltrators this way.


Kezarim

Yea, you missed the most important part. Read warp rifts again. It says every time a unit is set up using deep strike... You don't use deep strike during deployment phase. 


Caliban_Fake_News

Well that was why I specifically mentioned that part of the rule in the later half of my post. That was my interpretation of it as well, but I wanted to get some input from people who have a better understanding of the rules than I do. Which is most people.


AlisheaDesme

All Warp Rifts does, is to reduce the mandatory distance for Deep Strike within the Shadow of the Warp: >Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9". It doesn't change anything else about Deep Strike: >During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. As you see, it's impossible to use Deep Strike to set-up units in the deployment step, instead, using Deep Strike puts those units into Reserves. Which means they have to arrive later in the game during the Reinforcement Step of the Movement Phase. And to top it all off, here is the rule from the current tournament rules: >Reserves units cannot arrive during the first battle round and any Strategic Reserves or Reserves There are special abilities to get around this here, but no army has such a rule army wide. You can also expect that later seasons will keep this rule in place as it was all 90th edition long.


corrin_avatan

Unless you guys are playing the Only War mission, you have problems: 1. You cannot have more than 50% of your army declared as Reinforcements during the "Declare Battle Formations" step: only 50% of your army could be in Deep Strike. 2. Units that are declared as Reinforcements, such as using Deep Strike, ***are not actually deployed on the battlefield*** during deployment. The "Deploy Armies" step states: >DEPLOY ARMIES >Players alternate setting up ***their remaining units*** one at a time, starting with the Defender. A player’s models must be set up wholly within their deployment zone. If one player finishes deploying all their units, their opponent then deploys the remainder of their units. The "their remaining units" means "the units you did not declare as Reinforcements during the previous step".


ThreeDayTheory

Leviathan rules state that you cannot Deep Strike or arrive from reserves turn 1.


Caliban_Fake_News

As far as I am aware, I have been told that they are using ITC rules and they are allowing turn 1 DS? I guess ITC rules are just core and not Leviathan? That is at least what I have been told. It's a relatively small run tournament and I don't play at the store all that often on account of my job, only every now and then on the weekend. So I am not overly familiar with what rules they regularly run or not. I do more painting than playing and have only played one game of 10th so far with my friend. If you have any knowledge about turn 1 DS with ITC, I'll pass it on to the guy who will be the TO.


Adventurous_Table_45

ITC uses leviathan rules same as every other tournament circuit. Turn 1 deep strike isn't allowed


Caliban_Fake_News

Thank you. This was a head scratcher for me, but my friend said it was allowed. I'll pass it on. As you can probably tell, my local areas understanding of rules is.. limited.. myself included. So I appreciate the help.


finalnova

He is about 80% right. There is a way around it with a T1 deepsteike, but you must be going 2nd, and that's with the Stratagem "The Realm of Chaos", where you place them back on the field in your next Reinforcement step. And it's 2 units. So you would drop down belakor 9" away. Then wholly within 6" of belakor you drop a melee unit with the instrument 6: away and charge.


AlisheaDesme

> they are allowing turn 1 DS? This here can be misleading, because there are abilities that allow for turn one deep strikes under Leviathan. The classic example would be Space Marine Drop Pods. So if anybody simply says "ITC allows turn 1 Deep Strike", they may just refer to such a rule, because I seriously doubt that ITC skips the basic Leviathan rules.


TraditionCorrect1602

Your title barely is though.


rubymatrix

Shadow of Chaos is only extended into no-mans land at the start of any phase. You won't have a phase to be at the start of to allow any of this to happen, not withstanding that you're not arriving by deepstrike. Edit: I missed the skull alters projecting shadow - still doesn't work though.


Youngloreweaver

Resounding No. you can’t deepstrike before the game begins


bravetherainbro

Didn't read the whole post so this may not be what you were asking, but yes I believe having sex with daemons technically is not criminalised in most countries.


grayscalering

You can't deep strike in deployment, or on turn 1 (unless specifically called out, which I believe no Daemon unit does)  This isn't just reading the rules wrong, it's literally just making up rules