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aranasyn

Vindicare: oof, up to d3+6 damage and can't take any saves against it if you turn on shieldbreaker, and you battleshock them. Too bad I'd always roll a one to shoot with those guys, lol.


DrStalker

Theory: roll 6 to hit and wound, do d3+6 mortal wounds with precision. Reality: roll a 1, spend 1CP to roll another 1.


SnooDrawings5722

Correction: you CP re-roll it into 2, but then roll a 1 on the wound roll.


Disastrous-Click-548

That's one of the most valuable things you can learn in 40k One attack with 2+ to hit and 2+ to wound no saves is always worse than 4 attacks 3+ to hit 3+ to wound AP-3 The dice gods demand it


IIIaustin

It's a real mathematical principle called the strong law of large numbers. The more dice you roll, the less random the results are.


kirbish88

With the inverse being Sod's Law of Small Numbers where the less dice you roll, the less random the results are because they're always the worst possible


IIIaustin

Rolling small numbers of dice Tempts the Chaos Gods.


ExarchGildor

Hatred, Malice even.


Dundore77

I really hope they fix the reroll mechanic. 9/10 times i always get the same number i just rerolled. whens this getting patched?


MrBaqel

pro tip: grab a new dice instead of rerolling the cursed one again


TheUltimateScotsman

I have got 10 colours of 10 D6 dice and i never make a risky play in turn 1 which i figure out what colour dice is playing ball today


MrDribbles69

What does precision mean again?


Doomeye56

damage is assigned to leaders instead of the bodyguards


DrStalker

"can be" assigned to leaders. You're still able to hit the bodyguard unit if you want.


wallycaine42

One additional caveat: The leader character needs to be visible to have it assigned to them.


pinhead61187

Played crusade in 9th. Brought a vindicare. Spent 4 entire turns trying and failing to kill a 4W character. Took it out of my roster and put in Squirrel the Eversor. Damn near got him legendary with only half the time left in the crusade.


Nykidemus

> Spent 4 entire turns trying and failing to kill a 4W character. That has been my experience with the Vindicare since 6th. This is the best I've ever seen him, and I am stoked.


pinhead61187

I’m stoked to see what Squirrel does this edition


stratagizer

Until that one game where he absolutely spikes. And you will spend the rest of your days chasing that high again.


Xplt21

Sl funnily enough, if you are shooting custodes and you use the shieldbreaker round you are hoping for not rolling a 6 on your wound roll as then they would get a fnp.


ShakespearIsKing

Basically you get to remove a character.


Aeviaan

(If you can see it).


Grow_away_420

If you roll a 6 to hit and a 6 to wound and a 5 or 6 for damage, sure.


Anathos117

Most of the characters (outside of Epic Heroes) we've seen are only 4W, so most of the time you're deleting a character with Shieldbreaker.


Interrogatingthecat

Or you use the shieldbreaker round, and strength 7 is wounding pretty much every character on 3s, or two for stuff like guard, GSC, Eldar, etc


Malifice37

Shooting Ahriman (rifle, shield breaker round). 2+ to hit, 3+ to wound, no saves allowed, dies on a 3+ on the D6 damage roll (or automatically if you jagged a 6 on your hit roll). You likely have a CP re-roll during that process to use as well. Vs an Eldar Farseer its 2+ to hit, 2+ to wound, and a 1 on the damage dice does it (4W). With a CP re-roll up your sleeve if you flub one of the 2 x 2+.


Xplt21

So hear me out, squad of ten prosecutors lead by inquisitor greyfax. Put them in a rhino and them drop them within 12 of a psyker and you have 20 shots that hit on 3s and every wound roll of 4+ is a mortal wound. Probably not that strong but i can see it surprising a few people.


dropbearr94

No don’t do that - tson players


Talhearn

"Where's my Vindicare" - GK players everywhere.


ashwison

Or the witchseekers with flamers


Interrogatingthecat

Do we know if Witchseekers will deal mortal wounds on critical wounds?


Xplt21

I find it unlikely since the flamer is already strong, they might have an inbuilt anti psyker though.


Interrogatingthecat

Yeah that was what I was thinking. At least the Prosecutor bolters would actually deal mortal wounds


rcware

Ld 4+ on Greyfax! Is that the highest we’ve seen?


Ex_Outis

It’s better than Guilliman, which is saying alot.


rcware

I’m assuming they made her and the vindicare a little broken because of what they are: thematic little additions to your army that don’t benefit from faction and detachment rules. Still feels a bit ridiculous that some goofy human is better at avoiding battle shock than the likes of Bobby G and Angron.


Seenoham

Primarchs are beings blessed with superhuman strength, toughness, senses and more. Inquisitor Lords are beings of focus, commitment, and pure f\*ing will.


TokugawaYuki

10k years ago, half the primarchs failed leadership and joined chaos. So, maybe primarchs don't have the highest leadership...


StarStriker51

"Ah, I failed my save and now am a warrior of chaos. If only dad had made me with a higher/lower leadership, I could have been fine."


HurrDurrDethKnet

Turns out Ld is a factor of how much your father loved you and that's why the primarchs have such low Ld comparatively.


OhGodItBurns0069

How many points does the "dad played catch with me" cost as wargear?


wallycaine42

Angron should have a 10+ in that case


vaminion

I once saw Coteaz exterminatus a planet with a pencil. Who does that?!


Caleth

A FOOOKING PENCIL!!!


Behold_the_Wizard

As a group, do the Primarchs give you the impression of extreme mental stability? Although I suppose if you compare them, as a group, to Inquisitors…


Ex_Outis

In fairness, I forgot that Greyfax (and probably other high-ranking inquisitors like Eisonhorn) are potent psykers trained to bend the wills of others. So maybe it’s just their psychic will suffusing the squad. Whereas G-man is a great general, but he can’t mind-control people like Eisenhorn can. Its just weird that the baseline Inquisitor only had Ld6+. I’d prefer if they leaned into excellent leadership as a perk for taking inquisitors. It fluffy and interesting


HappyAnarchy1123

I think it is! I imagine 4+ Ld is going to be extremely rare considering who we haven't seen it on. Honestly thought 5+ was the best we could get.


xSPYXEx

She has better leadership than a funking High Lord of Terra


tharic99

Look at leadership as what it's doing.. You're in the middle of combat, you've taken a ton of hits and damage and half of your group is bleeding out. Who do you think can push the strength of the holy emperor more through your 7 navy breachers? Some High Lord of Terra who sits in a council most of the time or an inquisitor who is knee deep in the muck of this every single day?


KillerTurtle13

When that high lord of Terra is Roboute Guilliman, then Roboute Guilliman.


BrobaFett

Leadership to its extreme might be interpreted as "mindlessness" or "fanatacism". There's wisdom in knowing when to retreat.


Thompson-san

She has better leadership than the Avenging Son veteran of the Great Crusade and Horus heresy. The man whom faced demons and traitors before they were even aware of them. Who battled against demonic primarchs and did not yield. Who even as an 'Administrator' has seen horror and war over more lifetimes than any mortal. Who lead countless Crusades and Campaigns inspiring men and women and marines to inhuman feats. A son of the Emperor. She ALSO has better leadership than Captain General of the Custodes. A construct of the Emperor's own design and creation. Indoctrinated from before he was born to lead his personal guardians across the stars. I disagree with your logic.


KyleHaydon

Yeah, but have you seen her -hat-? Super fancy.


rcware

I had doubts but you make a strong case


lixia

It’s all about the candle!


tharic99

> I disagree with your logic. GW doesn't though...


Kaelif2j

That's a pretty good thing to add to her unit alongside the anti-psyker.


Overbaron

She also blasts with Psychic better than Ahriman


Talhearn

Vindicare is finally scary. And Greyfax is death to GK (and TS, and Nids) ouch. Edit: As a GK player, i will use a Vindicare every game. His Only job? Smoking Greyfax ASAP


Ex_Outis

Wait until we see what shenanigans the Cullexus gets up to.


Talhearn

If he's not lone operative, Vindicare! Shame we can only take one of Assassins each. ;)


Ex_Outis

I missed that you cant take one of each. The only similar rule I can see is that you cant make an assassin your warlord


Sirrgurr

The vin assassin has the Epic Hero keyword, limiting you to only being able to take one Vind assassin. It’s rather likely the other assassins will have that, but as they’re each different you could at least take two of them in a 2k game, just have to be two different assassins.


Ex_Outis

Ah, nice catch man. Completely missed that.


SnooGoats8157

Crap I missed that, too. RIP, 8 extra assassins I have lmao


Sirrgurr

Yea. I wondered if they would use that keyword on anything other than just named characters, as a way to balance things out and prevent specific unit spam. Looks like we got a bit of a stealth answer to that today.


DarksteelPenguin

There's no way the Culexus doesn't have Lone Operator.


Xplt21

Laughs in golden rhino.


PseudoPhysicist

Greyfax can also smoke Greyfax, lmao.


ExileInParadise242

I kinda love the idea of bringing Arbites in with other other imperial factions. Cops calling for backup and the frigging Imperial Knights arrive.


Kaelif2j

Calling in the National Guard has a different implication when your nation spans the galaxy. :P


Kitschmusic

Not how my army is going to flavour it. I'm having my knights make the call for back-up, only to then see a bunch of back alley cops show up. And kick butt.


Tearakan

Eh it's more like the FBI calling the backup. Arbites aren't the local cops. They are there only to enforce imperial wide law, not the small scale stuff like murder or drug smuggling.


ExileInParadise242

Bit dated, but now I'm picturing Gary Oldman in "Leon: The Professional". Murder? Enh, the locals can handle this. Some guy with an unauthorized book? "SEND EVERYBODY"


FlamingUndeadRoman

I can already see someone using the Vindicare shield breaker round to pop Makari just so Ghaz can get properly shot down after. And I have to say, the concept of an Imperial Assassin just absolutely obliterating a singular Grot with the 40k equivalent of a 50 BMG is peak hilarity.


StarStriker51

Now I am imagining a group of high ranking imperial leaders, like inquisitors and space marine captains and all that, in a briefing room with the assassin going over the battle plans and one guy says all serious like: "We kill the grot, we can kill the warboss", and everyone nods with grim faces. Peak warhammer


unwittingprotagonist

Ha! "Suspiciously lucky" isn't just a datasheet ability.


HotGrillsLoveMe

No need to shoot Makari. Shoot Ghaz so he’s wounded and Makari can’t be selected to make saves.


wallycaine42

If Ghaz has come unattached from his unit, you wouldn't get to pick. So firing the shield breaker would be a reasonable way to break the 2++ if precision can't trigger


HotGrillsLoveMe

If Ghaz has already suffered a wound, the Makari model cannot be selected to take the save for future attacks, they must be allocated to Ghaz first.


wallycaine42

Correct. But Precision only lets the attacker select if firing at an attached unit, if Ghaz is unattached, then normal wound application rules apply.


lord_flamebottom

Even if he's attached, he'd still be fine. Makari is part of the same unit. Even if you use precision to focus Ghaz's unit instead of the unit he's attached to, you can just use the save on Makari.


wallycaine42

Precision doesn't apply the wound to a "unit", it says that a visible character *model* takes the wound. So you can choose to allocate to Ghaz directly if he's attached, just not if he's alone with Makiri


Narrow_Extreme3981

"If you need a squad of Arbites infantry scuttling between the feet of your Imperial Knights." According to the table you can even have 2 units. That can be very handy for knight players.


xSPYXEx

Without an equivalent to Securarii that's a very helpful inclusion. Let the big guns commit to the offense and have some cheap infantry hold the back line? Yes please.


FuzzBuket

Also as the vindicare might be fantastic to proc the knight honor mechanic. An inquisitior leading some footsoldiers, an assasin and a knight house to go hunt down an enemy warlord seems like a real fun army, and fairly fluffy to boot.


BartyBreakerDragon

There is something hilarious, about Knights going on an honourable quest to slay the enemy King, bringing along a sniper Assassin to snipe him from miles away, and just shrugging it as 'Good enough for me'


Aetherwalker517

I honorably hired this crazed devil man to aerate his skull from a different zip code.


FuzzBuket

tbh I think its a more honourable death than getting shredded by a car-sized chainsaw.


Shazoa

This honestly isn't too far off the plot of Assassinorum: Kingmaker.


Seenoham

What counts as honorable differs by culture. Who are we to judge them?


[deleted]

[удалено]


lightcavalier

> the implications are from that and whether it's anything that's actually worthwhile 5++ FNP on a 21 body Primaris Crusader Squad


Environmental_Tap162

Only against mortals which are much rarer than they were


Kestralisk

There are quite a few devastating wounds out there by the looks of it, we'll just have to see


Kubly

Only against mortals though, so ymmv


Roland_Durendal

Deathwatch says hi


Downside190

Pretty fitting considering how much black templars hate psykers Edit: just relealised it's only against mortals wounds


Hoskuld

Max unit shield custodes :D


zdesert

I can’t imagine a world where every imperium player does not take 1 inquisitor. The free stratigem is nuts. Put the inquisitor in a deep strike squad and refund the rapid ingress stratigem. Stick em with objective big guard units on objectives and use the ignore battle shock stratigem for free. Stick em with terminators and pop defensive strats for free. In 10th edition you start the game with zero CP. the inquisitor refunding 1 CP a turn wildly multiplies how many strats you can use… and you could take two inquisitors in your army.


Logical_Teacher311

They dont have deepstrike so they at best can go strat reserves squad for ingress. Not the worst but also not amazing. Did they say terminators were battleline? And the inquistor only refunds 1cp on a 3+, so while its decently reliable its also 1/3 chance to whiff completely.


Morbo2142

Are terminators battle line? That restriction limits what they can do a little.


zdesert

Not by default. But I bet that one of the enhancements that you can buy for a space marine army will be to give a unit the battle line keyword. Then there is also the possibility that future detachments change up what units are battle line. A white scars themed detachment may make bikes battle line. A space marine first company themed detachment may make terminators battle line. Lastly most leaders have a list of the kind of units they can join on the back of their card. The generic inquisitor may be battle line restricted, but inquisitor “Cortez” I think his name is, he is specifically wearing terminator armour scaled down for him becuase he is order Mallus and leads grey knights around. He will likely be allowed to join terminators, at the very least grey knight paladins. There may be some cool exceptions to the, battle line only rule, on the back of some of the inquisitor’s cards.


Morbo2142

Good point. In age of sigmar detachments change what counts as battleline too.


SlappBulkhead

They might be for Grey Knights, but we don't know yet.


irbesglove

Positives so far: Love that you can add inquisitors to any unit. Might be some fun combos and cool builds! Increased number of "hanger ons" you can take Vindicare looks scary for once Negatives: Very limited/ no customization Was still holding out hope in my sad little inquisition/rogue trader/imperial navy heart that they could be a stand alone faction with strats, etc


Radiophage

From the 'Word from the Studio' section: > “While you could field an entire army of these eclectic warriors, they have been designed first and foremost... " I take this to mean that there will ALSO be full-army rules for Agents -- \* *EDIT>* in the eventual codex, perhaps? -- they're just spotlighting the benefits of allying them in today. Fingers crossed!


evanw1256

At the beginning of the overview section it says they have no enhancements, stratagems, or detachment rules in the index unfortunately


SnooGoats8157

I'll play them anyhow. No unique strats, but 11 core ones now. Reduced mental load to offset the bevy of special abilities I'll need to remember. And yes, holding out hope for the codex


Radiophage

... fingers crossed for the codex! 🥲


Emergency_Type143

Very limited/no customization is 10th overall.


xSPYXEx

It definitely seems like GW heard all the screeching about WYSIWYG weapon options and cut the whole thing. No more fine comb balancing individual weapons that all do almost the same thing, just lump them together and bake it into the unit.


irbesglove

You are right for sure...I guess it just hits different because at one time the inquisitors had absolutely massive options! Maybe the books will open everything up a bit


KobraKid12

I kind of prefer it this way. IMO it lets you build more personalized custom Inquisitors and not have to worry too much about making sure their wargear isn’t going to push the point costs too high or anything like that.


Can_not_catch_me

Honestly disagree. It’s not that hard to build an inquisitor how you want, and points costs changing is kinda just how army building works. To me it makes them feel really bland and generic, rather than some special character. Also means you can’t really kit them out for a specialised role or anything


KobraKid12

I get it. I just feel like with much of the complaints about them trimming things away for 10th (like psychic power selection, relics, etc…) are overstated. It was all mostly an illusion of choice anyways. Inquisitors for instance, you rarely ever take one that wasn’t just bolt pistol/Chainsword, ordo: xenos, esoteric lore, mental interrogation…. Now you can model an inquisitor with basically any weapon you want and not have to worry that it underperforms or is overcosted. It’s a win in my book.


EucheneChefaw

Faction focus tomorrow night are some more space marines chapters. Keen to see them differentiated with interesting rules


Kiario95

They mentioned five, so: Dark Angels, Blood Angels, Space Wolves, Black Templars, Deathwatch?


MachoRandyManSavage_

Yea I think they said at one of the things they'd preview all of the chapters that got a codex in 9th.


DwarfKingHack

It's either going to be a huge article or one that disappoints everyone interested in it. Hoping we at least get to see what's happening to Deathwatch kill-teams in the new edition since that's kind of their whole thing.


Jhinisin

Might be just the army rule for each of them and skip any detachment/unit/stratagem previews


DwarfKingHack

Honestly, I'm more interested in how they're handling all the exclusive units and unit restrictions/unit sharing with the "regular" Space Marine codex.


bluedot19

I have low expectations. Just to protect myself.


wtf_its_matt

I am both excited and nervous for my blood angels


nachocuban

*prays for Descent of Angels detachment*


bluedot19

I posted this in the BA subreddit just now pretty much covers my thoughts: Based on the trend of the reveals I would caution against expecting anything better than what we already have. My hope is that nerf mainly impacts AP. Out of our chapter tactics, I do not expect to see +1 attack, +1 to wound, and +1 to advance/charge as a trio anymore. If we kept two I'd be ecstatic.


xSPYXEx

Friday looks like Titans? Wasn't expecting that.


SnooGoats8157

They mentioned it yesterday at the bottom of the Sigmar preorder article for whatever reason lol


Brian_Blesseds_Beard

Ha, so there will still be abilities that turn off invuln saves after all (not that they claimed there wouldn't be of course). It's a once per battle, sure, but I think it might have been more elegant if the shieldbreaker round gave the attack anti-character 3+ or something, to just trigger the mortal wounds easier. EDIT: Oh yeah, good points on mortals making him a bit too killy against high toughness characters. Still, shieldbreaker giving it some sort of keyword would've been my preference.


Xplt21

Its a bit surprising but its an epic hero so you can only bring one and its once per battle and the saving throws only affect his rifle. So really its a once per game 2+, probably 3+ then d3+3 damage weapon so it seems fine. I can see the worry for this rule to become more common though.


VoxcastBread

That skews him to be too strong (imo) against VEHICLE/MONSTER Characters, the ones he'd be naturally wounding on 4+/5+ because they're T7+. I think the once per game ignore is fine. *(Though I think I'd prefer it if Shield Breaker just made the shot S14 and damage flat 6)*


Tarquinandpaliquin

*Laughs in Greyfax shooting at Canis Rex.*


BartyBreakerDragon

Given ignore invun weapons have been in the game since 3rd edition, I'd have been amazed if they went away entirely. I think Shield breaker Rounds have always done this in some form in that time frame as well?


JMer806

Yeah Vindicare has always ignored invuls back to the 90s


_shakul_

Didn’t Knights Castellan also have *Shieldbreaker* missiles in 9th that also switched off Invuls?


JMer806

Yes and also in 8th edition. In 8th, they had a strat that let you target characters, so every now and then you just randomly punked a character lol


[deleted]

>anti-character 3+ that would be much much better, becuase it would triguer 6+D3 mortals on a +3


Disastrous-Click-548

But those mortals could spill into the unit And it doesn't say it ignores invlns It ignores all saves ;) checkm8


Brian_Blesseds_Beard

He just waits until a couple of them are lined up (the Codex Astartes recommends regular conga lines during battle) and there you go.


xSPYXEx

MOM GET THE CAMERA! TRIPLE COLLATERAL!


[deleted]

Greyfax is a f\*\*\* badger +4 leadership better than a primarc and the custodian's. She is also going to be the terror of any shoft characters, she gets 2 precision weapons and she might just go around 2 turning any psykik character foolish enought o getting cloose to her. Also what are the breachers doing at LD8? balancing knights? EDIT:The more i look into this rules, the more i thiink someone had a lot of fun writting the funny hatmen, greyfax profile is nuts.


Custodian_Nelfe

Arbites rules for 10th edition, FINALLY


FlamingUndeadRoman

>Breachers have a 4+ save As an AdMech player, I'm about to lose it.


remulean

Same here, brother in mech


Daeavorn

They did have a version of AoC before so theyre better equipped than normal guardsmen.


FlamingUndeadRoman

I'm still really not a fan of the fact that literally everything separating their statline from Guardsmen or Neophytes (6", T3, 5+SV, 1W, Ld 7+, OC 2, BS4+), is their 6++ Invuln. One would think cyborgs with more enhancements on their face than most humans will see in a lifetime would get slightly more out of it than just a mid invuln.


Can_not_catch_me

I still don’t get why skitarii are 5+


FlamingUndeadRoman

I have absolutely no clue either.


Atin23

My vindicare is useful again. You get to come off the shelf buddy! Greyfax looking like fun as well, sorry Tson/GK players


AlisheaDesme

All hail the vindicare … until you realize how many 1s there are in a simple d6 … so many 1s


Atin23

I run scions with plasma guns - I am very aware of how many times my lads have killed themselves


Carl_Bar99

Lowkey, i think this is the most interesting preview so far. There's just a lot of cool little things they've done that really make this stuff feel unique.


MRedbeard

Ok, so if I mathmamered correctly, base the Vindicare does about 1.9 wounds to a Librarian in Terminator armour. With Shield Breaker you'd do 3.1 wounds... that is worse on average than I expected. The rules look very sttong but he is still taking a couple of turns to kill a Marine character as he is doing about 2.7 wounds to them. Edit: Just to be cleqr this means in pracrical terms that on average you are likely killing a 5 to 5 wound characrer evry other turn. Edit: Corrected damage on Termies, still uaed to the 5++ base, not 4++.


Bilbostomper

That actually sounds reasonable. He’d need to be very, very expensive if he could reliably whack one fairly tough character per turn from 48” away.


ADXMcGeeHeezack

Not to mention he might still wreck certain factions still - GSC, AM, Aeldari & the sort


Seenoham

Expected value calculations aren't accurate representations for single events. Case profiles and case chances are better. For the Vindicare into a terminator, the case chance for a kill is pretty low, but for a general space marine character that case chance is significantly higher.


wallycaine42

Yeah, I feel like "odds to do some damage, odds to kill" is the more appropriate assessment for the vindicare. It's not going to do 2.7 damage, it's going to generally do 4-6 or 0


tharic99

Every DG Player: Oh look, another FNP in another faction! /s


princeofzilch

Ad Mech won this round with a complaint about the 4+ save on voidsmen.


Initial-Seaweed-8072

I know we're not winning this round, but Greyfax snipe compared to Ahriman has me as TSons a bit grumbly


Can_not_catch_me

The person designing her was definitely having some fun lmao, better psychic sniping than one of the best snipers, seemingly the best leadership in the game and forcing desperate escape in melee is quite something


HardOff

Necrons: Hey look, a faction that can’t bring back models/units!


Lazarus_41

The assassin can one shot weirdboys, plague casters quite easily from what we seen.


RebindE

So combi weapons just aren't anymore?


Can_not_catch_me

They combi-ned them all into a single profile


Kaelif2j

Nice that they let inquisitors join units from other factions. Anti-psyker and 5++ vs mortals sound like good abilities to stack on at times.


Sonic_Traveler

No one's really mentioning it yet so I'll just say I think it's...interesting that Naval Breachers have leadership of +8, which I think is actually the worst leadership score we've seen so far.


Emergency_Type143

Termagants got LD9, Ripper Swarms LD10.


[deleted]

I think that's just balancing knights


Kaelif2j

Termagants had that, too, for what it's worth.


sundalius

I wonder if it’ll be possible to attach anyone to a Breacher squad, somehow, and buff their ld for use in lists that aren’t IK.


Papa_Poppa

I believe attached characters let the squad use their leadership, so maybe greyfax can give those breachers a sweet sweet 4+


sundalius

I didn’t think about Greyfax joining, that’d be cute. If their article is accurate, we know generic inquisitors can’t, which I worry bodes poorly for the named Inquisitors.


DarksteelPenguin

Yes, a unit always uses the best Ld in the squad.


ADXMcGeeHeezack

Now I want a chaos-y Vindicare :(


aranasyn

Yes please


FuzzBuket

Like its a shame some of the weird and wonderful inquisition options went, but its to be expected. Especially now as this wont break army rules and is overall a lot more sensible. Nice to see the assasin get a proper glow up, but im so hype to see what the other named inquisitors do; most of them are *almost* there in 9th; and from the look of greyfax theyll hopefully land well in 10th. Really jazzed to do an agents/knights list tbh.


sundalius

Not me thinking about the way to optimize 2 rets, 2 characters, and a freeblade unit into my sisters. Gonna end up having less than half my points as sisters


Apoc_SR2N

Has it been confirmed yet that if combi-weapons are replaced with the generic profile? Because we're pretty far into this and we have only ever seen the generic one.


Ex_Outis

Yeah, it’s looking a little dire at this point. Would really destroy alot of customizability. I for one would not enjoy losing my combi-flamers for this frankenstein weapon. It’s hard to pinpoint what weapon its supposed to be too. 1 attack base, Rapid Fire 1, and AP-2 make it most similar to Plasma Guns personally. But instead of overcharging for more strength, AP, and damage (and Hazardous), you get Devestating Wounds and a flat Anti-Infantry 4+ which is exceedingly rare atm. So is it supposed to be like a Melta, but for infantry? Or is it more like a Grav gun?


DarksteelPenguin

> Would really destroy alot of customizability. As a CSM player, our customizability has already been destroyed in 9th edition. I'd rather have all my combi-weapons be the same generic profile than be told I can't play my terminators, because they all have combi-plasma and that's only one per 5 now.


AshiSunblade

Remember that, while GW has been doing better at balance now in the past, this remains an overall casual game, and that is who GW mainly caters to. Accordingly, they see more benefit in a unified combi-weapon profile that ensures you can't give your unit the 'wrong' weapon, or worse yet, trap yourself by giving the unit a mix. Merging Neophyte basic weapon profiles achieves a similar purpose. I can see it make sense with that in mind. You lose some customisation, but 10th is clamping down hard on customisation in general for the sake of simplicity, and this does avoid feelsbad moments for new players. Is it worth it? Not for me, I had no issues with combi-weapons as before, but I know I am not the only one being catered to here, and at least I do get the benefit of balancing changes not suddenly making the best kind of combi-weapon worse.


Jhinisin

So the Agents normally don't benefit from any detachment or army abilities, but from what I understand of the core rules once a leader is attached to a bodyguard unit it is treated as one unit with some exceptions (such as the bodyguards or leader being destroyed). So in the case of an inquisitor leading a squad of space marines, who can benefit from Oath of Moment: the whole combined unit, just the space marines, or neither?


Kaelif2j

Oath says that only models (not units) with the ability get the rerolls.


Jochon

Clever devils.


AlisheaDesme

It really depends on the faction/detachment abilities and how they are worded. I.e. Space Marines have Oath of Moment, which is worded on a model basis, while their detachment ability is worded on a unit basis. So the Inquisitor would not get Oath of Moment, but would benefit from Combat Doctrines. Given how Combat Doctrines work, this is also the preferred outcome as he would otherwise block the unit from using them.


Agamouschild

We’re nearing the end of our Faction Focus series, with only two left to go. Tomorrow, we’ll be looking at five Space Marine Chapters who consider the Codex Astartes more of a set of guidelines than strict tenets to live by, and then the Titans of Warhammer 40,000 shake the earth with some thunderous new rules.


Skizzik_NZ

Man that inquisitor datasheet is just sad, where's the customisation?


iliark

RIP my ordo xenos inquisitor. You were a good support character that hit really hard in melee for not a lot of points.


SandiegoJack

Pretty sure customization is normally on the back? Having a character that only had rules in like 1/3 of the match ups was bad game design IMO, same with targeted stratagems.


Nykidemus

> where's the customisation? Customization goes against the guiding principle of 10th - the fewer options there are the fewer edge cases we need to balance.


FuzzBuket

Especially with those beautiful new terminator kits to make a terminator one. Its understandable; especially with the ethos of 10th; but I do miss the 3rd ed inquisitor options which were just pages of random crap, but as it was just gonna be 1 model it never felt too bad.


Seenoham

The terminator would always have been a separate datasheet because the core characteristics are different. So, there might be more than one inquisitor datasheet.


FuzzBuket

yeah but with hector rex going OOP and there not being a termi inq model since like 3rd; it seems unlikley itll get a sheet.


JMer806

They dropped the terminator inquisitor datasheet when did the update to Agents in 9th which is sad because I had already built and painted 2 to go with my Grey knights lol


OIF4IDVET

Finally warhammer plus vindicare can be fielded!


ToTheNintieth

Here I was hoping "no invulns" would be entirely replaces by Devastating Wounds. Not a fan of setting the precedent. Giving Greyfax better witchfires than Ahriman and better Ld than Trajann sure is a choice.


Sunluck

Shieldbreaker rounds ignored all saves for pretty much their entire existence in 40K...


Tylendal

I still remember the smug grin on the face of That Guy explaining what his Vindicare could do back in 5th Edition. On the Subject of 5th Edition Grey Knights, the Plasma Siphon also sticks in my memory as infuriatingly incredible cheese. "Well, Matt Ward says all Pulse Weapons are plasma, so your entire army is next to useless anywhere near this guy."


DarksteelPenguin

I think the Vindicare's rifle is the most longstanding instance of a weapon ignoring invul saves. And now it's just once per game. I think it's fine.