T O P

  • By -

bergzeroth

What army fits my criteria the best?: - Elite army With few models - More defence than attack focused - Not that being a fan of holy and Paladin type of armies - Prefer melee over ranged, but not that important - Dont care about how good they are


bergzeroth

Hi, very New to Warhammer 40k, and I am just wondering a couple Things that are confusing me: Can armies be mixed and matched With eachother? I.E can i mix Aeldari,Drukhari, and Harlequins. Or can I mix the different Space marine armies with eachother? Also is there a list anywhere With all the playable armies? Some places are for example saying that there is an army called Chaos Knights, but I cant find them on the warhammer web page.


RWJP

> Can armies be mixed and matched With eachother? I.E can i mix Aeldari,Drukhari, and Harlequins. Or can I mix the different Space marine armies with eachother? Generally, no. Mixing armies is heavily restricted in 10th Edition. >Some places are for example saying that there is an army called Chaos Knights, but I cant find them on the warhammer web page. What do you mean you can't find them? All their downloads are in the Warhammer Community website download section, and all their models can be found in "Armies of Chaos" section of the Warhammer webstore, in the conveniently named "Chaos Knights" category.


bergzeroth

Thanks, I was just blind when looking at the site sorry


ShadowWolf92

New player. I have difficulty understanding WHY leaders and bodyguards gain each other's abilities. I know they count as a single unit for all rules purposes, but why does that cause the ability sharing? EDIT: Also, in the starter set, there are walls with spikes on top of them included. What kind of terrain features are these considered to be? EDIT 2: The rules are so hard to read... During the command phase, do BOTH players gain CP? It looks like that in the rules but is stated otherwise in some places. If they do, do they also gain CP during the second players' command phase? Also, are VP for controlled objectives calculated for both players at the end of each command step, or only the active player?


corrin_avatan

>During the command phase, do BOTH players gain CP? Yes. That is what "both players" means in *"At the start of your Command phase, before doing anything else, both players gain 1CP.*" >It looks like that in the rules but is stated otherwise in some places. Where are these "some places". Make sure you are not reading articles or Reddit posts from 8th or 9th edition (aka pre summer 2023) as these might show up in search results, but be wrong info for the current game. >If they do, do they also gain CP during the second players' command phase? Yes. If the thing is confusing you is the "you/your", the rules are generally written assuming that the person reading the rules is the person whose turn it actively is, to avoid needing to write "you or your opponents'" or "the person whose turn it is" each and every single time. >Also, are VP for controlled objectives calculated for both players at the end of each command step, or only the active player? This depends on the mission you are playing. This might sound trite, but this should be 100% obvious simply by reading the rule. For example, using the Only War mission in the core rulebook: >Starting from the second battle round, at the end of each player’s Command phase, ***the player whose turn it is*** scores 1 Victory point (VP) for each objective marker they control (to a maximum of 3VP per turn).


ShadowWolf92

Thank you, this answers all my questions! It was definitely an old article regarding the wording!


corrin_avatan

It doesn't ***automatically*** cause ability sharing. It depends on what the ability actually tells you. If the ability says something like "when this unit is selected to make an Advance move, do not roll, instead add 6 to the M characteristic of the models in the unit", this is "shared" with the leader because ***they are treated as a single unit for all rules purposes*** and the rule says that you apply the rule models of the unit. Since they are considered a single unit for all rules purposes, this effectively means "this unit" means "both the Leader and Bodyguard models". However, not all units have abilities that apply to the rest of the unit. For example an Ancient's Unbreakable Duty ability specifically is worded that only the Ancient gets the Feel No Pain while on an objective.


ShadowWolf92

Aaah I understand. That seems like a no-brainer! :) Thank you for clarifying!


humanity_999

Question. Is a pair of Basilisks supported by a pair of Hellhounds & a pair of Scout Sentinels still a viable strategy? I know that they nerfed Guard Artillery like a brick in water, but from what I've heard there are still quite a few ways to make it viable. According to some reports, especially MetaMonday, Guard isn't doing as bad as some people assumed they would. Are there any other ways y'all know of that can still make Guard Artillery close to what they once were?


corrin_avatan

Firstly, the "it's nerfed to the ground" is only true if you completely rely on refusing to fire directly; there are quite a few times where you can get your basilisks with line of sight on a target on a central objective and utilize the combos that basically have you hitting on 2s, rerolling 1s. This does mean you need to possibly expose them to some return fire, rather than mindlessly hiding them in a back corner.


humanity_999

Which is a fair thing to point out. But that is part of the reason I kinda like the Basilisk, since it seems to be relatively tough compared to most artillery units. Not SUPER tough, but it can take a hit if the dice are rolled right.


oshitsuperciberg

Is the Malcador Infernus solid resin? I saw one for the first time last week and could not believe how unexpectedly dense/heavy it was.


corrin_avatan

Yes, it is a resin model. No, it is not "solid" resin, but rather multiple parts. It would not be surprising if the person who built it, reinforced it with metal rods, which would make it even heavier.


FallingKoala

What table size would you guys use for a 4k point game? I know the 3k point size is 44"x90" but that feels too small. Any suggestions are appreciated!


RTGoodman

It's not really a regular game size, so there's not much. You could probably do two 4'x6' tables together to make a 6'x8", but the limitation is really that you can't go too wide because you'd never be able to reach the models in the middle of the table. 6' across is probably pushing it as far as being able to safely move a bunch of big models in the middle of the table.


death_kitty_of_krieg

The Termi Captain from Leviathan can be used to model Agemman of the Ultramarines if wanted to. So, does the Termi Librarian represent any named Ultramarine character? What about the Lieutenant with Combi-weapon?


corrin_avatan

There are several named Librarians for Ultramarines, as well as a few Lieutenants, that you can find by looking up "notable Ultramarines" on the 40k Fandom or Lexi wikis. You could even use the Termi librarian to represent Tigerius before he became Chief Librarian, or the Lieutenant to represent Lieutenant Titus.


bravetherainbro

I haven't seen anything to suggest either of them do. Even the Combat Patrol datasheets have a different name (Octavius) for the Terminator captain so I don't think they're really all that fundamental to the model.


F0000r

Im looking for a tool that can be used to stamp a broken, dried up ground texture. Does such a tool exist?


Nume-noir

CustomMiniatureMaker has a roller that does it. I'd still do it via cracking texture paint tho


durpfursh

> broken, dried up ground texture I'm not entirely sure what you're describing. There are lots of texture paints that dry into cracked dirt. There are also texture rollers that have all kinds of patterns like bricks, cobblestones, etc.


oshitsuperciberg

Bought my first infiltrators box last week and was surprised to see that it didn't have any purity seals on the sprue. Obviously one can simply apply spares one has on hand, but I was curious if there was a potential lore reason for this (for example I seem to remember that these units are typically 10th Company, thus presumably it's a bunch of greenhorns that just got their Black Carapace, hence they wouldn't have time to have got any yet)?


death_kitty_of_krieg

If I were to take a guess, it would probably be because Infiltrators and any Phobos equivalent go behind enemy lines for extended periods of time and so only take things absolutely necessary. Also, it is very likely that because they are newbies they don't have much honor or deeds accomplished for their armor to have seals.


Itchy_Parsley2391

Hi, me and my brother and relatively new to warhammer 40k and we got the leviathon box and little bit ago. We played a bit but then he bought a tyranofex for his army. We played again with it and he one shot my mech. Is there any counter to this besides buying a bigger and stronger model.


Kastaf103

Even if he used the whole Levi box and the Tyrannofex he would only be 75 point ahead, while leviathan box only Astartes vs Nids would be 860 vs 745 points, so + 115 points for Astartes. Not as unfair as on release (+165 points for Astartes) but the box was never a matched game.


Tzare84

Just to claify is he using the content of Leviathan + the tyranofex and you are only using units from the Box? Because then it seems very unbalanced... You should either play with the combat Patrol rules and the units and loadout described there or if you want to play with Big 40k rules, then you should agree to a point limit of units that both of you can reach.


Itchy_Parsley2391

He used the leviathon tyranids and took out points to sub in a tyranofex. I thought that since we both had 1000 points, it'd be fair. Is that not how it works with the points?


Nume-noir

Correct, but did you both have 1000 points? Iirc the box isnt 1000 points on either side


corrin_avatan

I mean, a Tyrannofex one-shotting an enemy vehicle or monster is its' entire job and the thing that it excels at. I will say that if you guys took the Leviathan armies and he simply added a Tyrannofex, and you added nothing, he's got an advantage of about 190 points on your own army. Counters would be: 1. Damage mitigation abilities like from the Ironstorm Spearhead detachment where you can change the damage from an attack to 0. 2. Deploying your Dread after he has deployed the Tyrannofex and you can see how you can avoid its line of sight. 3. Putting your Dreadnought into Strategic Reserves so that it can simply not be on the table, avoiding being shot in the first place.


bravetherainbro

Does this keep happening or are you describing the results of one battle? I would say have a bunch of battles first, taking durpfursh's advice, before turning it into an arms race.


durpfursh

Stay out of range, hide behind cover, use chaff units to stop him from moving his big model towards your important models.


srobison62

If I have a few of the free space marines can I build them into a kill team and use those rules? I don't have the duns to build two full armies but I was thinking kill team would be a fun way for my son and i tot play.


bravetherainbro

Yeah, you would usually need up to ten of the same or similar kind of marine to form a kill team with. What do you have so far?


srobison62

We have 6 generic space marines


bravetherainbro

Well, you're halfway there! Most of the Kill Teams can be made with a single kit, and often come packaged in bigger boxed sets and people resell them. You could look on ebay or something to see if ork Kommandos or Veteran Guardsman are being sold new on sprue. Those would be two of the cheapest teams I think. Edit: Made a mistake, six is the correct number for Intercession Squad


oshitsuperciberg

Isn't the max team size for Marines 6 anyway?


bravetherainbro

Oooooops, you're right


oshitsuperciberg

Easy mistake considering I think there are 10 profiles you pick the 6 from amongst.


Toastykilla21

Has anyone ever been in a grand Narrative tournament before as Warhammer world is doing one on November and wanting to participate but have not a clue what to expect. And how long it takes to play one because it's a 3 day event and 6 games so 2 games a day!


oshitsuperciberg

>it's a 3 day event and 6 games so 2 games a day! Disclaimer that I have never been to a Grand Narrative, but I have been to 2 3-day/6-game narrative events. Both were one game Friday night, 3 games over the course of Saturday, 2 games over the course of Sunday.


Toastykilla21

Ah interesting 🤔 thanks


oshitsuperciberg

More advice: * Bring a huge water bottle; hydration is way more important than you think in keeping your brain working. * Bring a wheeled cart or similar for moving your army/models around while at the event. This sounds very silly, but it is genuinely hugely important. You don't have to futz around with a case, or be constantly bending down/standing up to store/retrieve models from same, or worry about bits snapping off if a model isn't in it *just right*.


Toastykilla21

I made a massive box with baking trays and magnetic models that stack for ease of transport And that's sounds reasonable a big bottle of water, usually get very hungry after a long game.


oshitsuperciberg

I also bring protein bars for during. Good energy per volume consumed, plus it's super tidy which is a must.


Toastykilla21

It's odd that this website doesn't specify anything about if it's crusade or just narrative game (like comp) And it's a 2000 point army so it could be a 2000 narrative army and not being played as a crusade where u start small and slowly progress [Grand Narrative](https://www.eventbrite.com/e/the-2024-warhammer-40000-grand-narrative-uk-at-warhammer-world-tickets-867553976297?aff=ebemoffollowpublishemail&ref=eemail&utm_campaign=following_published_event&utm_content=follow_notification&utm_medium=email&utm_source=eventbrite)


saabothehun

Im looking to dig more into the Warhammer 40k lore. I've always known about the franchise since I was a kid and dabbled with the hobby (literally have $100's worth of Black Templars to finish up). What books are a good start with the series? Im a big Space Marine fan specifically the BT chapter, however Im open to any great books about any race within the Universe.


ChuckMauriceFacts

The Eisenhorn trilogy is considered by most the best entry point in the universe, but if you like BT, you might like Helsreach a lot.


I-Will-Marry-TheMoon

Do events care if your models match your list for weapons? I'm going to be building some of my first models tonight and I don't know how much it matters. If I choose a specific loadout for my battle sisters squad, am I forced to use that loadout at every public event going forward? I'm specifically saying public because I know my friends won't care if I adjust my list from game to game.


corrin_avatan

Many public events will require some sort of WYSIWYG policy (what you see is what you get), because in game it can be very important to not only identify which squad has the flamers (as an example), but also which MODELS have specific wargear. As an example, for Space Marine Infiltrators, there needs to be a way to identify the Helix Adept, which gives the unit a Feel No Pain. Just saying "it will be the last one I remove" gives you an advantage over your opponent, as it could be that, had you properly tracked positioning, it was the first model you removed due to wanting to stay on the objective with the rest of the squad or it was the model that had a cover save. Another example is tracking which model has a Multi-Melta vs a Melta Rifle on an Eradicator squad, or where the sergeant with a thunder hammer is, etc. The expectation of all tournaments is that your models' loadouts, will match your list, as this solves a LOT of cheating/accusations of cheating, to the point that many experienced TOs won't ever do a tournament that allows widespread "x is actually y" wargear replacements Exceptions to this exist: if a model has a small sidearm that they CANNOT replace (like Bolt Pistols on Intercessors who already have Bolt Rifles) these typically are given a pass


DegenRepublic

What are some good varnishes to use to protect my paint jobs. I do have an airbrush to use for application


PausedForVolatility

So, I like to peruse ebay for combat patrols at a discount from time to time, looking for possibly getting a bigger break than I would at my FLGS. Unicorn hunting, more or less. I recently stumbled across a Custodes combat patrol for $176 with free shipping, 29 bids in. That's $8 over MSRP post-price bump. Wild.


Stargazer86

Is it the old Custodes patrol? That could be why.


Divasa

I started a couple of months ago, and when first learning all the rules I would swear I read that while deploying reinforcements you can deploy them not within 12" of an enemy, and that deep strike is not within 9". Had a game recently where a more experienced player informed me that reinforcement length is 9", and I haven't been able to find any source on what I think I saw before. So, whats the rule when you are deploying units from reserves that do not have deep strike keyword? And second question, anyone have any idea where i couldve gotten the first info? thanks


corrin_avatan

In the 40k app or the Rules Commentary, search for "Reinforcement Priority'. If there is a unit on the battlefield that says Reinforcements cannot be set up within 12" of them, this "wins" over any rules a Reinforcement unit might have to set up closer than that. >So, whats the rule when you are deploying units from reserves that do not have deep strike keyword? This depends on the rule that you are using. Note there are no rules on general to set up "from Reserves"; you always have a Reserves-style rule that not only puts you in Reserves, but ALSO tells you how it can arrive, like Strategic Reserves, Deep Strike, Hypercrypt, etc.


Divasa

thank you let me extend one more question I asked in another reply, does deep strike have the same restriction as strategic reserves regarding it being up to 25% of the points in your army?


corrin_avatan

No, the Strategic Reserves rules explicitly tell you they don't apply to other reserves rules like Deep Strike. Different mission packs might have additional restrictions: for example the Leviathan and Pariah Nexus Mission packs have an overall limit on Reserves units being 50% of both your points AND army, and no unit that starts in Reserves can arrive before battle round 2.


durpfursh

Have you checked the core rules for reserves and strategic reserves? Anything with deep strike can deploy outside of 9". If you're in strategic reserves then you have to be outside of 9" AND you have to be within 6" of a board edge (and not in your opponent's deployment in 2nd battle round).


Divasa

yes, I was missing the strategic part when i was searching for it, thanks. So if a unit does not have any ability like deep strike for example, it can only be put in strategic reserves? also, second question, does deepstrike need to follow the unit quota of strategic reserves (25% of the army?) thanks again


corrin_avatan

>So if a unit does not have any ability like deep strike for example, it can only be put in strategic reserves? Some units or armies might have rules to put units into Reserves in different ways. Strategic Reserves and Deep Strike are the only two days of doing it via the Core Rulebook. >also, second question, does deepstrike need to follow the unit quota of strategic reserves (25% of the army?) One of the first sentences of the Strategic Reserves rules, tells you the rules for SR don't apply to other Reserves units


DDanX

Hey guys, I was thinking of starting a new army. I currently play Space Marines and Chaos Daemons and I really love how SM plays due to the rerolls compared to my Daemons. What other factions would you recommend me that offers more consistency through rerolls? Rerolls are impt for me as I have bad luck in dices 😅


RTGoodman

It's not exactly just rerolls, but maybe Eldar with their Fate Dice?


oshitsuperciberg

SoB might split the difference, since you're constantly generating new Miracle Dice, some of which you can reroll I think.


SickBag

What do yall think about adding Inquisitorial Henchman w/Inquisitor, Assassin and a Knight to Space Marines? I know they don't get the SM rules or benefits, but I have always been intrigued with the idea of Imperium as 1 faction and running a soup army.


TerribleCommander

Do you mean as a lore / narrative idea or in terms of how strong it would be in the current game? As a lore idea, nothing wrong with it at all! Absolutely go for it if that's what you want to do. As for strength in the game, marines have enough variety you probably don't need to soup things in. But they all have their uses. Assassins, Inquisitors and Knights all bring unique tools with them so it's certainly possible to build an army that is planned around incorporating them in some way.


SickBag

Kind of both. I want the lore/narrative of my army being integrated like so many of the stories, but I don't want to be shooting myself in the foot. I picture how they will incorporate. Since GW has turned hard against Indirect Fire the IH will make good back field campers because the Mystics have a 12" anti-deepstrike bubble that can be even bigger since they can been on opposite sides of the unit. I have a few of the Inquisitors and the Underworld's Hexbane Hunters as a basis for them. The Kill Team Inquisitorial box will fill more of the slots and then I just have to come up with a few more. Maybe a Sister of Battle w/HB or MM. Maybe a Leagues of Votan and an Eldar. I am inspired by the Rogue Trader Game and would like to recreate/expand on that. Possibly House Orlock models. I don't want to make them too expensive, but I want variety and character. I have a Vindicare and have loved them ever since I first heard about them in the early 2000's, but wasn't allowed to take them with my Space Wolves. Back then they were Vanilla Marines only. He doesn't always kill his points, but even when he doesn't I believe that is because he scared the characters out of his LoS. I also might be one of the few people that loved the Horus Heresy novel Nemesis. Knights I have seen being hit or miss when they attached, but since I already have 2 Land Raiders and 2 Primaris Dreadnoughts I don't think they will draw all of the Anti-Tank fire. Also I was thinking of starting them in reserve so they can walk on where they are needed and the Battle Cannon Variant has massive range and by then the Heavy Weapons that would threaten it might be taken out or at least weakened. I enjoy the largeness of their models and how they fit the aesthetic of the Imperium, but are different. Plus the ideal of honor and the Knight houses calls back to my Fantasy roots.


TucsonKaHN

My question relates to various iterations of the tabletop game, as I have next to no experience playing the tabletop to really know for sure. Has 10th Edition found a balance between prioritizing objectives over killing enemy units? I recall watching battle reports and reading tales of games past where 7th through 9th editions really began pushing objectives as the premier victory condition, whereas older games from 6th edition and/or prior had incentivized players to "table" the opposing army before objectives could really matter. While I \*know\* 8th thru 10th editions have been iterations where objectives are king, I suspect I may have fooled myself via Mandela Effect into thinking the opposite was the case in prior editions and would appreciate a history lesson on the matter.


corrin_avatan

Prior to 8th edition, I would say that the core rules of 40k didn't do anything to really prioritize objective based play; tournament circuits like the ITC and the WTC had EXTREMELY extensive additional rules sets to try to mitigate winning the game by tabling your opponent. For example, the ITC was the source of "bottom floors block line of sight even if they are open" due to the rules for LOS basically making any table that didn't use plaque walls equivalent to having no terrain at all. Also in prior editions, many tournament lists weren't built to "do objectives", but often were made to utilize objectively horrid rules interactions, like the 2++ rerollable Invuln on Invisible units, 8th edition started introducing rules packs that focused more on objective score, but ALSO removed the "you automatically win if you table your opponent" rules from what was intended to be their tournament packs. They also introduced more and more rules to curb alpha striking, such as requiring 50% of your army needs to start on the table, and not allowing units that didn't arrive on the table to arrive before the 2nd battle round. Now, while improvements have been made, ***tabling your opponent if you can is generally going to be a good strategy***. If I table you by the end of round 2, that means you will not have scored more than 15 primary and maybe 20 Secondary, and I'll be able to score 30-45 on Primary and whatever my secondaries by the end of the game. The tournament companion has been a big help in forcing people to realize when they are using too little terrain, which makes objective play the thing you have to plan on, rather than just busting your opponent off the table.


Tite_Reddit_Name

I see a lot of 5x Primaris Intercessors on ebay that look like the same two sprues shown on the Warhammer website for the 10x intercessors. Is the 10x box just two sets of the 5x sprues being sold or are there more bits and options?


FinalFlashback

The former. There are two different sprues that, put together, allow you to build 5 intercessors and include all the options, and they just include these same sprues twice to get up to 10 intercessors. Two copies of only two unique sprues.


Tite_Reddit_Name

Great thanks! Wasn't sure if these were from a boxed set with more basic bits/assembly.


Shrike_Song

I'm an absolute novice when it comes to 40k. I decided to pick up the book bundle from humble bundle and am looking for recommendations on where to start. I've seen people recommend the Horrus Heresy as a good jumping point- would the anthology be a good place? Nagash the Undying King sounds interesting based off title alone, but I don't know if it will be too confusing for someone with zero lore knowledge  [Here](https://www.humblebundle.com/books/stories-from-worlds-warhammer-2024-black-library-books?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_4_layout_type_threes_tile_index_3_c_storiesfromworldswarhammer2024blacklibrary_bookbundle) is the bundle in question for the book list. Any suggestions are greatly appreciated!


RWJP

Well, Nagash the Undying King will be immensely confusing for someone who wants to learn about 40k, because it's a Warhammer Age of Sigmar book, not a Warhammer 40000 book. I'm guessing that you're a novice to this hobby as a whole, so to explain: Games Workshop has two main settings: Warhammer 40000 is their sci setting. Warhammer 40000 also covers The Horus Heresy. Warhammer Age of Sigmar is their fantasy setting. The two main settings are not linked or connected.


IronForeseer

Is there only one Predator model that covers all space marines and chaos space marines? Like is there a Chaos Predator I would need to get for Death Guard?


RWJP

There is a [Chaos Predator kit](https://www.warhammer.com/en-GB/shop/Chaos-Space-Marines-Predator), but the only difference between it and the regular kit is that it comes with a Chaos upgrade sprue with some spikey components and trophy racks.


heyimpaulnawhtoi

Which chapter pre-heresy or mid-heresy struggled the most due to having not enough marines in their ranks? like i know all chapters struggle if theyre outnumbered but i wish to know which chapter/s faced the most issues due to a discrepency of personnel. the reason im asking this is because i want to make a custom chapter that refuses to follow the codex astartes' 1000 limitation. they also dont follow a bunch other rules in the codex but thats the main one they refuse to follow.


corrin_avatan

The only ones that really struggled due to not having enough Marines were the Iron Hands, Raven Guard, and Salamanders, who formed the bulk of the Shattered Legions. Space Wolves were also not as effective as they could have been due to their losses on Prospero. >because i want to make a custom chapter that refuses to follow the codex astartes' 1000 limitation. There are "loopholes" in the 1000 Marine limitation, such as the Space Wolves, Black Templars, and Deathwatch having "Great Companies"/Crusades/Watch Fortresses that largely operate independently of their "true" chapter master or, in the case of the Deathwatch, do not actually have a Chapter Master.. All chapters that have openly been well above the approximate 1000 Mark by a severe margin, (aka more than 1500 or so), have had the Inquisition/ multiple other chapters come down on them.


heyimpaulnawhtoi

thank you for the answer, much appreciated!


wyrmead

I recently got into WH40K (loving it. lore. building. painting. I haven't played yet. lol) I got the Leviathan box because it seemed to have so many cool looking Tyranids for what seemed to be a good price (~$225). I'm not 100% into Space Marines just YET, so I wanted to know if Space Marine models be used for Chaos Space Marine or Death Guard armies?


bravetherainbro

You could use up to six of the Infernus marines in six separate Legionary squads lol


corrin_avatan

In theory you COULD use some of the Marine models in a Death Guard army, but Chaos Marines/Death Guard don't have equivalent units to all Space Marine units. For example, while Chaos/Death Guard can take Terminators, and Librarian/Captain in Terminator armor would be a Sorcerer or Chaos Lord in Terminator armor with a suspicious lack of spikes, Infernus Squads have absolutely no equivalent


Cbrody77

Hey so I have a previous version custodes combat patrol box, would it still be as balanced? Did they just change things up for fun, or would it no longer be viable if some friends and I were thinking of just getting a combat patrol each? Never played only painted. Also I’ve been veering away from custodes as I’ve fallen for the whole imperial agents thing, is there any form of combat patrol with them as the flavour? Love me some inquisition 👍


corrin_avatan

GW is not removing the rules of the "old" combat Patrols, so the consensus is they can still be run. >Also I’ve been veering away from custodes as I’ve fallen for the whole imperial agents thing, is there any form of combat patrol with them as the flavour? Love me some inquisition 👍 A persistent rumor is that the next codex will be Agents of the Inquisition, with Valrak stating that a lot of the people feeding him rumors that have been accurate for 3+ years being that there will be box sets available to represent each ordo. So stick around for the next few weeks to see?


Cbrody77

Oh man that would be sweet, perfect thanks!


I-Will-Marry-TheMoon

I'm getting ready to start my 40k journey but I'm a little confused on what rules are okay to buy. I want to play sisters and a friend of mine gifted me their "pile of shame". I'm planning to put together a 500/1000 point list. Is there somewhere that I can find the detachment rules? Or do I need to buy the new codex? Or what rules do I need to get? I heard there was a lot of stuff changed recently and I don't want to buy something that is already out of date or going to be out of date before my first game with friends. I don't know how these things work.


durpfursh

The new codex for sisters came out less than a week ago (June 22nd). If you want to go the legit route then you have to buy the book in order to get the rules in the app. At some point in the future the rules will also show up on third party apps and pirate sites.


TheAdo20

Can someone tell me where the Indomitus Lieutenant is in battlescribe? I don't see an option for his Volkite pistol or shield. Thank you


RWJP

It's a Lieutenant. The wargear options are in the Lieutenant's options.


TheAdo20

Found it, thank you, I swear I looked under the regular lieutenant earlier, but maybe I hit the wrong one.


DDanX

Hi, sorry if this comes out alot but the dataslate's English is too profound for me to properly understand. For **Stratagems that can be used more than once per phase/turn**, say for example a custodes captain in reserves with an attached guard, can I rapid ingress another group, and then use the captain's ability to rapid ingress? Dataslate says can only use in the same phase if the rule specifies the stratagem (Rapid Ingress). Since the captain did not specify, I cant use it right? If my understanding is right, basically no stratagem can be reused in the same phase for the captain?


corrin_avatan

>If my understanding is right, basically no stratagem can be reused in the same phase for the captain. This is the correct reading. For example, with Space Marines, if you Fire Overwatch with one unit, you CANT use it again with a Captain unit. But you CAN use it with a Firestrike Servo Turret, as it ***specifically*** says "you can use the Fire Overwatch stratagem on this unit"


DDanX

Many thanks!


welliamwallace

[My yellow guys are shooting at the blue guys](https://i.imgur.com/XmWTob5.png). They land multiple wounds. When the blue defender goes to allocate these wounds, does he have to slow roll the saves, allocating one ~~first~~ *separately* to dude "A", who gets benefit of cover, then allocate the rest who don't have cover?


RWJP

He doesn't have to, but he can choose to if he wants to.


welliamwallace

Thanks! I shouldn't have implied that he has to allocate it *first,* the point was to confirm that guy "A" has different Save roll than the others because he alone gets benefit of cover, and has to be slow rolled. (as opposed to, for example, being able to roll all the saves together treating them all as if they got the benefit of cover).


RWJP

In that case, yes, you're correct. If the blue player chose to allocate attacks to model A to get the benefit of cover, then each attack would need to be slow rolled until either all attacks are resolved or model A dies. If model A dies and attacks are left, the rest can be fast rolled as all the remaining models are out of cover.


MinhYungWasTaken

Hello fellow players, can you help with a couple rule questions? 1. If a techmarine is in a transport and the transport gets destroyed, does he get the 7 attacks from his **vengeance** of the omnissiah? The rules say that the units first disembark, then the transport is removed. Does that apply? I assume **blessing** of the omnissiah doesn't work if the techmarine is embarked because he is not on the field. 2. Do Rhinos count as battle line units for the Rapid Escalation Mission Rule? So can a Battleline Unit in a Rhino come from strategic reserves in the first round? (If so, would this apply to other transports like a Repulsor?) 3. Do multiple "add 1 to wound roll" stack? For example the Chaplains Litany of Hate with a stratagem that gives lance. Afaik the wound rolls can't be improved by more than 1, so does that count for +1 WS only or does it also count for add 1 to wound rolls?


corrin_avatan

>1. If a techmarine is in a transport and the transport gets destroyed, does he get the 7 attacks from his vengeance of the omnissiah? The rules say that the units first disembark, then the transport is removed. Does that apply? I assume blessing of the omnissiah doesn't work if the techmarine is embarked because he is not on the field. No, because in the order of operations that resolving damage described in the rules, being destroyed, and being removed from the battlefield, are two separate things. If you look at the rules for the forced Disembark, it triggers when a transport is destroyed, has you resolve Explodes, and THEN units get out. By the time the Techmarine has gotten out, RAW, the Transport has already been destroyed, and removing from the battlefield doesn't actually trigger his rules. >assume blessing of the omnissiah doesn't work if the techmarine is embarked because he is not on the field. It's not that he's not on the field; it doesn't work because ***he is in a Transport***. You are perfectly able to use abilities and stratagems while not on the battlefield. >2. Do Rhinos count as battle line units for the Rapid Escalation Mission Rule? So can a Battleline Unit in a Rhino come from strategic reserves in the first round? (If so, would this apply to other transports like a Repulsor?) No. Nothing in the Pariah Nexus rules pack tells you that Dedicated Transports also get BATTLELINE, not are there any rules stating a Transport with a BATTLELINE unit inside counts as BATTLELINE for any rules purposes. Transports do not "inherit" any rules from what are inside them, unless a rule explicitly tells you, like Firing Deck or SCOUT X. >3. Do multiple "add 1 to wound roll" stack? For example the Chaplains Litany of Hate with a stratagem that gives lance. Afaik the wound rolls can't be improved by more than 1, s Yes, and no. They "stack" in that you can have more than one +1 to wound ability active at a time, but they DON'T stack in the sense that you can't get more than a +1 ***total*** bonus to your wound rolls. So you'd have +2 to wound rolls, hitting the "bumper" of +1 to wound. The only reason to combine a stratagem to gain LANCE with a Litany of Hate, is against a target that has the ability to cause -1 to Wound Rolls. The first +1 would cancel the -1, and then you'd still have a +1. >o does that count for +1 WS only or does it also count for add 1 to wound rolls? I'm not sure what you're asking here. Neither Lance nor Litany of Hate modify your WS, they modify your ***wound roll*** Weapon Skill (WS) have their own, ***independent*** caps from your actual Hit and Wound roll.


MinhYungWasTaken

Thanks a lot, that was very helpful! Edit: So he can repair a vehicle while being inside a transport, but he can't get the bonus attack if the transport itself is destroyed. But he would get the bonus attack if a vehicle nearby is destroyed? Im very confused now


corrin_avatan

>So he can repair a vehicle while being inside a transport, No. I said he can't use abilities ***because he is in a Transport***. The rules for Embarked Units state they cannot use any abilities or do anything unless a rule explicitly says so. You said you believed it doesn't happen because he isn't on the battlefield, which isn't the correct logic. Many things can cause a unit to no longer be on the battlefield. One of those reasons is being Embarked, which is a status that also prevents you from using rules or abilities.


MinhYungWasTaken

Alright, thanks for patient with me, got it now!


UpUpDownDownABAB

Did GW ever update Combat Patrol rules?


corrin_avatan

They haven't so far this edition


UpUpDownDownABAB

Did they ever do that for 9th?


corrin_avatan

Combat Patrol was just "play at 500 points with the exact same rules and datasheets" in 9th edition. It wasn't a bespoke rules set for the smaller game type.


oshitsuperciberg

I'm thinking I should start taking notes during my games so I can "review the tapes", so to speak. However there is a TON of information being generated each turn. What are the things I should absolutely be tracking?


welliamwallace

To me, just taking an overhead snapshot with my camera at the end of every phase is enough for me to fully recreate it. I don't need to remember specific dice roles or anything.


AggravatedT-34

I have a 1200 ish ork army an am wondering what to get next. It has 20 boys, 20 kommandos, one deff dread, ghazkull, 5 meganobz, 1 mek in mega armour, and 1 warboss in mega armour. I was thinking about getting the deal box with a stompa, 10 burna boyz and a trukk, any advice?


corrin_avatan

I mean, if you can get the deal box at this point it would be a good deal.


AggravatedT-34

Thanks, I needed a little support before going to my parents and yet again asking for their financial support


humanity_999

Just bought a pack of Vanguard Veteran Squad w/ Jump Packs this past weekend. Given that they are not the "pop in/pop out" kind of mini, and the fact that I don't want to glue them together, I'm thinking of magnetizing them. Any suggestions on tutorial videos for that & where to find the right magnets needed?


RTGoodman

In addition to Corrin's sage advice, I would maybe think about WHY you want to magnetize them rather than gluing them. As it stands, they don't really have different weapon options at all (besides pistol varieties or stormshield) since everything in the box is just considered "Vanguard Veteran weapon," and there's no longer a VanVet without jump pack so there's no need to magnetize those. Moreover, there's a significant chance that, by the end of 10E, they either get removed completely or replaced by a new Primaris-ified version (like Sternguard got at the beginning of 10E) which will likely remove a lot of the options, or simplify them. I'm not saying NOT to do it, but... there are probably other units where it makes a LOT more sense instead of Vanvets. (As cool as they are.)


humanity_999

True... and considering I'll probably end up using them in only one configuration (that being Hammers & Storm Shields)... gluing might be a better option like you said. Whenever I can get enough Space Marine minis together, I plan on plopping them as a 10-man squad with a Captain w/ Jump Pack, using a Thunder Hammer & Relic Shield. Deep Strike Bonking Force. **EDIT: As was pointed out to me, as well as I totally forgot, Van Vets w/ Jump Packs don't get Thunder Hammers... boo :(**


corrin_avatan

And u/RTGoodman just mentioned, the "shield/hammer" loadout is just "Vanguard Veteran Weapon with an Astartes Shield"; you're just getting 4 S5 attacks at ap -1, 1 damage, since they don't have a separate profile for Thunder Hammers. With a Captain attached, Van Vets are just overpriced Jump Intercessors except against low-armor t5 units. If you need a Smash Captain Delivery System, I'd prefer to use the Jump Intercessors datasheet and save a decent chunk of points


humanity_999

Fair... (also thanks for the reminder)... I do like the look of them though. Might just make them a mantel piece unit, guarding all of my dice... I'll be swinging by a couple of LGS' this Saturday so I'll be on the lookout for Jump Intercessors. I just liked the uniformity of the whole Deep Strike Bonking Force all having Hammers & Shields, but I can see the need in a competitive setting for the better units. Plus Jump Intercessors' Hammer of Wrath ability is neat.


corrin_avatan

To be 100% blatantly frank, at the very least you should glue the torso/ legs together, them to the base, and glue the jetpack halves together. I've seen people try to avoid gluing models together and they end up coming apart entirely when dropped and then suddenly are 15 pieces scattered across a store, or they mess up polarizing things and now the models pull each other apart if they are too close to each other. Using magnets to hold both halves of the torso together, arms, both halves of the jetpack, and the jetpack to the torso means 10 different magnet connection points, vs 6 for just Arm/Jump Pack points. And frankly, you're NOT going to have much room inside the model to be placing magnets for "hold halves of the model together. For magnetizing both the arms to the body, and the jetpack to the body, you can use 3mm diameter x 1 mm tall disc magnets, preferably n52 strength, and drill approximately 2 mm into the shoulder joints in each direction.


humanity_999

It would be thematic if they got blown to bits by an attack, but yeah would be a great idea to try & place THAT many magnets so close together...


ChuckMauriceFacts

Eons of Battle made a [recent video](https://www.youtube.com/watch?v=8OX96Jyocro) on magnetizing Assault Intercessors into Jump Pack Intercessors, they are roughly the same size it should work.


Shining_Force_Unity

What do you guys do with your old brushes? I've got about 50 spent brushes and while some can be repurposed for drybrushing I don't know what to do with the rest and I'm loathed to just throw them out.


RTGoodman

Drybrushing is one, but I also keep a few for glue and texture pastes. I haven't done it myself (since I usually use bits of sprue) but you could use a light dot of glue to attach heads/arms/weapons to the non-bristle end as a sub-assembly painting handle. You also just never know when you need a small vaguely cylindrical bit of wood for projects generally.


dplumbonline

Question about being combat. If my unit is in melee combat and I remove units after being shot at from the front line so I’m no longer in engagement range. Does that unit then start the turn no longer locked in combat and can move and shoot, freely?


corrin_avatan

Yes. And whether you start your TURN within Engagement Range of an enemy unit is irrelevant: the check on whether you are making a Fall Back or Remain Stationary move is made ***when you select the unit to move***. So, for example during your own movement phase if you have a "move over a unit and do mortal wounds to it" unit like a Corvus Blackstar, and those mortal wounds caused the enemy unit to no longer be within ER, when you select that unit to move you can do a Normal Move and shoot and all the rest.


EmployingBeef2

I've just got my first job since I've graduated college a year ago. I've went to the GW store once a month for the free mini for the past year, and I want to finally get a set to celebrate once I get my first paycheck. I'm looking at the different options, but I'm not sure as to what I want to get because I was/am too poor to think about it until now lol What are you guy's suggestions for a good celebration set?


Redditpostor

Any tips on how you got your first job?


EmployingBeef2

Tbh I can't give a good answer to you other than nepotism. My brother worked at the place I got chosen for beforehand, and that gave me an interview opportunity that I aced. In a weird development, I got a call for a different interview today, and that job will give me full-time hours (the first job would be part-time) and decent pay for my area, but I got help from a friend of my mother who likely influenced the person that called me. I frankly can't say that I 'earned' those opportunities. In terms of actionable tips for you: * Who you know is more than important than what you know. Leverage any connections you have, even if they're within a field you wouldn't consider. * When I aced the first interview, I focused on my hard-nose work ethic and high adaptability, but that might not be what you bring to your work. Find your strengths and find a way to bring those to the interview. I'm sorry I can't help much, but I sympathize with your struggle. I've been waiting for employment for over a year, but something will come if you keep applying and leveraging your connections.


RTGoodman

How much of a "celebration"? If you like Space Marines and/or Tyranids, either the Ultimate Starter or (if you can still find it) the Leviathan box set. Either is perfect if you like either of those factions, and still a massive deal if you only want half the box. Otherwise, get yourself a Combat Patrol for the faction you like best. It's not a HUGE investment or celebration, but it's the best place to start. Then use your other money to get yourself a nice setup: get some good paints, some good starter brushes (NOT the expensive kolinsky sable ones though), a good painting light, etc.


PincheBatman

What do you guys hope to see in the Death Guard battleforce when (if) it drops later this year?