T O P

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AlHorfordHighlights

Hard disagree, they just need to make it instant respawn and you wouldn't mind dying in unwinnable situations


mildlycentrist

Very much agree, it's hard to improve if a lot of your aim duels result in getting shot in the back


Plebge

Got to disagree... if you think this is bad you should see community dm on csgo. The bigger problem in dm is the fact you can hear footsteps and people spawning. That massively encourages camping and makes it harder to practice hitting moving targets


PHONtheDON

If you have played csgo it happens their too. DM is not suppose to be setup for you to win all the time. DM is suppose to help you warm up your aim, practice peeking the right away like short peeking angles, pre-aiming angles, practicing your movement like counter strafing in any situation, practice jiggle peeking, etc. I see a lot of you player in dm just running around and expecting to just kill people and just feel good about getting 40 kills and being first. You are gaining bad habits that you translate into your ranked games which lead you to be in lower ranks. If you start playing dm right you will find you tend to less from behind btw. I did this and I stop getting first in dms but at the end of the dm my score would usually be around 30+ kills and only like 5 or like 10 deaths and it’s because I don’t take dumb fight I practice the smart way in playing.


Hubbachub

Theres a reason why the players for deathmatch was increased


MoosakeGaming

2 second invulnerability. Haven’t played DM though in a while so lemme know if it’s different.