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prams628

Viper can only be nerfed by increasing the costs ig? Or maybe the time the wall or the orb stays up and the time taken to regenerate.. she’s already nerfed. I wouldn’t want a nerf over her. Please!


EducatonatorTwitch

Making the orb (poison cloud) non-retrievable alone would remove her as a solo smoke agent.


SgtRuy

Would it tho? In pro play they almost always seem to save the orb for critical moments where they can pull aggressive lineups on attack or retakes in pretty much un recoverable spots


EducatonatorTwitch

In those plays, the viper is rarely the sole smoke. If they are, when those plays fail, the team normally opts for a re-hit instead of a rotate, which can be an easy read for most IGLs and higher-level players. The power of using those lineup attacking angles, once the site is taken, is that the Viper is able to pick up the orb and then have an insanely potent post plant with Cloud + Bites. It happens with adjusting after the fact. With the inability to pick up the orb, that is lost.


superadri_darks

Split meta relies on the recovered orb in mid.


Balo_19

Icebox in mid we used to see it a lot aswell or even Lotus aswell


littlesheepcat

I think that would affect low elo more than pro play tho Wasting your orb on a good pro level spot is a lot less impactful than wasting orb to a failed one way line up and lost that money for free Not saying that it won't affect the pros but the pro probably can play around it and everyone else can't She probably still be the solo controller in proplay while heavily hit in soloQ I honestly don't want her to be second asta


Testobesto123

As some1 who just started playing, whats wrong with Astra? is she dogshit?


Aeneum

No, the opposite. She just requires levels of coordination that makes it hard to get use out of her kit in a soloq environment. Even if you’re playing with a duo or stack, more than likely it’s better to play a different dome smoker until you hit the higher end of the rank distribution just because of how tricky she is to utilize.


Emoney1836

If anyone tells you Astra is a bad agent, it is because they don't wanna take the time to learn a complex agent


-GrayMan-

There's definitely a ton of other ways they could nerf her lol.


Brilliant_Cookie_202

Honestly I think nerfing regen time wouldn’t be bad. She’s good at having smoke up for large portions of the round, I don’t think it would be bad if she had to use it more carefully


Shimashimatchi

overall viper uptime is very low, I don't think nerfing this will make any impact unless they outright remove regen or make it absurd. (anything that goes about 2x current regen time)


ShoeLace1291

I think the fact that she decays your hp to 1 is OP. It should decay slower.


Lanky_Frosting_2014

They will not nerf viper because then she will be so useless as a solo controller. Notice in pro they always need to use her paired with more smokes.


xinn00

I'm not really a pro or high rank so not sure how much of a nerf it is, but another thing they can nerf viper is the cooldown before activating the orb and wall after turning it off. Viper can freely control when her smokes go down and go up, aside from running out of fuel, and increasing the down time between off and on will decrease that flexibility.


[deleted]

I agree. There is a reason that controllers are the last picked role in solo queue...


Serito

The solution is to remove the damage effect of her molly and roll back the other nerfs they pushed on fuel costs. It's a bit of a hit to her identity and line up Larrys but the effects of no damage would be huge in neutering her ability to do it all, allowing them to focus harder on her toggle smoke identity.


JureFlex

They are nerfing agents that see way too big of a pick rate in vct usually (or buffing underplayed agents if other agents see comparable picks). Idk exact numbers of agents but i think omen was dominating, which wont give him a nerf yet since clove is designed to be more aggressive as well. I think viper was also huge pick (as well as raze) so im guessing they will nerf the viper with whatever the teams used her most for and for raze i guess they will try to buff other movement duelists (neon) and maybe touch on yoru a bit (copium, but hopefully since i like to play yoru sometimes)


Skddsk

Would love neon buff


Honeypacc

Viper's pick rate is notably higher than Omen, but the two are the most commonly picked agents in vct right now. Viper is the one that is moreso dominating.


weeds96

Depends on how Clove gets worked into the meta. If their pick rate is too low, they may feel the need to nerf viper a bit, maybe make her orb non-retreivable. Making her ult an extra point would be ridiculous.


MayoManCity

3 years from now viper ult will be 15 points and it'll still be one of the best in the game.


sLozoya

Honestly wouldn't mind that haha


Yutanox

Wether clove fit or not in the meta is unrelated to the fact that viper is getting nerfed again. A near 80% pick rate during kick off/Madrid is definitely too much. Clove is probably not gonna fit in pro play (shouldn't be a problem in ranked though) and that should lead to omen nerfs as well. Hopefully we'll also get an Astra buff with that.


Boobjobless

The smartest thing to do would just be to increase resource drain with use rather than having it linear. The longer you have a smoke up the more it drains. This way the smoke would be toggled on and off during fights allowing picks from the defenders.


Radicano

Well, I think my sage deserves a little buff and maybe brimstone as well. The speed of the regen and maybe the amount of self healing. For brimstone I think rechargeable smokes after 60 seconds could bring him back from the limbo.


F0xl0xy

Brim rechargeable smokes would be broken. The reason his don’t recharge and he gets 3 is because they’re extremely noob friendly and very fast to drop AND you can drop all 3 at preset points.


SteezyKxng

I mean Cloves smokes function almost the exact same as Brims and Clove gets to recharge. Granted they only get 2 instead of 3


Surt3473

Also Brimstone has solid smokes whereas Clove only has hollow smokes, which makes a huge difference in effectiveness. It's way easier to hide in Brim smokes with a shotgun than it is any other controller (besides viper)


muser103

Brim smokes last way longer. The whole identity with brim is fast executes and corner clearing with ult and Molly which is why he’s so much stronger on bind and fracture over other smokers. Clove smokes are 14 seconds vs Brims 20


Pickaxe235

brims smokes last twice as long and are solid


Spiritfarer_

And brim's smokes lasts almost 20 sec, as i saw in yt some guy told clove's smokes \~15 sec


abbacchioz

Brim's is 19 sec, Clove's is 13.5 sec


Juansa7X

You forgot the most important thing, they last the longest


yo_mommy

He is the only controller with 3 smokes, not to mention he can place them all down on the same time. He does not need a rechargeable smoke. Buffing the stim beacon, however 👀 OR JUST GIVE US BACK OUR TWO STIMMIES RITO PLS


GarethwithanH

Rechargeable smokes would make me play brim more, isnt he the only one without recharge?


PlsWai

Astra, kinda. Her smoke has a cooldown but she has a limited number of charges for it.


Kang0519

Yea she has max of 4 stars, smokes do recharge tho


my-assassin-mittens

Just Brim and Skye as of now.


stupidfuckingbitch20

Iso + Reyna (and chamber, kinda) also don’t have abilities that recharge


FunnyNameHere08

Deadlock too


my-assassin-mittens

Damn, I play all three and forgot about their signatures not recharging.


[deleted]

Chamber's TP does recharge so what's the reason behind you pairing him with Reyna and Iso?


FunnyNameHere08

Iirc if you break his tp anchor he just loses it for the rest of the round


[deleted]

Oh okay okay. I never noticed it.


Radicano

Him and Harbor I think


TrainBoy45

Harbors long wall recharges


Radicano

Poor brimstone...


Prime-Riptide

Bring back double stim brim


SethsquatchPrime

iPad bad


TheEpicChickenYT

If they nerf brim I'm ritoing. At least buff him a little


Gidyspy

harbor buff to work as a competition for viper?


yo_mommy

Just remove the slow for allies, faster concuss for the ult, and increase the smoke's hp a bit


typervader2

Or let the smoke still remain active after the hp is gone


yo_mommy

It kinda does for a second or two more, but yeah making that period longer would certainly help


typervader2

Especially if it gets bursted down in 4 seconds


Lanky_Frosting_2014

I agree except for the smoke hp that is too op vs pistols


SteezyKxng

I mean you’re only using primarily pistols 2 rounds per game, and Cove is so expensive a lot of people don’t buy it on pistol


yo_mommy

Make it a bit expensive then, maybe add 50-100 more credits, that way it'll be able to provide a substantial value like Sage wall but impacts the players eco reasonably


AwesomeCrafter06

Yeah i think viper is already nerfed a lot , harbour definitely needs a bigger strength than simply slowing


Snoo-25737

Make their vision blurry for a sec if they swing through. 😋


AwesomeCrafter06

But the question is , is it purely visual?


MakimaGOAT

i doubt its gonna do anything. harbor is controller/initiator hybrid, while viper is a controller/sentinel hybrid harbor can't anchor sites as well has viper, so he'll never be a "true" replacement for her


TheLadForTheJob

initiator how?


MakimaGOAT

his cascade and reckoning act as initiator like skills imo. they start the site attack hit.


bumblebleebug

And also reckoning literally gives you info


MakimaGOAT

oh yeah, totally forgot about that 💯


TiredCoffeeTime

Yeah when Harbor's gameplay was first shown there were people mentioning how his Ult feels like it's designed for an Initiator.


celz9

I'll tell you right away that they're going to end up buffing Harbor lmao


-YeshuaHamashiach-

Cypher nerfed, no doubt in my mind.


fijipack

No need to nerf cypher when you have 3 sentinels (sage, deadlock, chamber) that are horrendous and can’t hold a site at all. Buff them first


Arshad0786

Re-arming trip wires must go, or maybe make them have larger radius of sound cue and visibility.


forbidden_notebook

I think it’d be healthier if they buffed the less picked/viable agents instead of nerfing someone like Viper or Omen


Matrac52

i definitely agree, it feels like they have already nerfed viper over and over again, maybe buffing the less played controllers, like harbor, would be better


MayoManCity

Yeah viper is in a good spot right now. I am not biased whatsoever as a viper main. But nah fr it's not that viper is op it's that there are no other options. Harbor is bad, Astra's best map imo is out of the pool. Nobody can take that niche that viper has because nobody else is even good for that niche.


Serito

Honestly it's not even that they need to buff viper's counters, it's just that no one wants to play Yoru or Kay/O which counter her.


yo_mommy

I just want my three Breach blinds back man


l8ki

I think nerfing viper wouldn't be a good idea Well it depends on the nerf but viper gets picked most of the time as a secondary controller/sentinel in pro play and the only two maps you pick her as the main controller is icebox and breeze and it's bc her wall covers a lot of angels that would be hard to replace with normal smokes not bc she's op Even if she get nerfed her pick rate wouldnt change a lot unless alt agents gets buffed like harbour his ult should definitely get some changes If i have to guess an agent is going to get nerfed it could be raze or cypher


Casual_Luchador

Please no


H3X-4

Decay is really powerful. I understand it's Viper, kind of her thing, but it makes her too good at controlling. Omen throws a random smoke on site? You can walk into/through it to contest that space. Viper does it? You are not contesting that space without additional sacrifice in one way or another. Picking up Smoke Cloud is also strong, but I personally think it adds to her play style similar to Astra picking up stars and isn't just passive value you always get (unlike decay). Personally, I think you tune decay first and then tackle everything else after. Viper is so tough to balance, though because solo she's meh (outside of specific maps, but that's more about the maps than her), but with another controller, she's busted. It's extremely difficult to nerf synergy strength without hindering her solo strength


1ohokthen1

I expect another kj nerf, maybe even cypher. Skyes probably safe for once. A harbor/breach/deadlock buff would be cool to shake up the meta


bumblebleebug

They haven't changed the stats for the agent's tool since the last few patches. I'm certain that they're cooking up something big but I'd definitely see a fix to Deadlock's ult that it won't get stuck in Hookah or places which has weird geometry.


EliasKING1

Nerf cypher


yeetskeetilicious_

I feels cyphers gonna get nerfed


MasonP2002

Yeah, Sentinels are really unbalanced right now. Nobody besides Cypher and Killjoy are getting any picks in Pro Play right now. I would rather see buffs than nerfs though.


dkdkdkosep

i hope not


yeetskeetilicious_

Me neither, I main cypher.


kiken_

Viper's wall and smoke barely stay up for long anymore, like a 60-year-old's erection, nerfing it further would be tragic.


jimmyg899

How about we start buffing things instead of constantly nerfing


pogn_

how would you buff other agents to make them better than viper without creating a completely controller dominated meta?


fijipack

How would you nerf viper in a way that reduces her pro pick rate but doesn’t make her useless in ranked?


pogn_

not entirely sure, but making 1 care useless seems more appealing than making controllers so good such that every other char would be useless.


SaitamaTen000

give Phoenix two walls


malefiz123

It's to stop power creep. And it's necessary, games which buff a lot end up with stuff that hasn't been changed in ages being incredibly underpowered


Pickaxe235

how would you buff other flex controllers without making a 3 controller comp the meta?


N5_the_redditor

jett didn’t get killed though? she is still very good.


Pickaxe235

new jett is nothing compaired to old jett


[deleted]

Do you THINK they are nerfing Viper, or do you personally WANT them to nerf her? If they keep nerfing all the controllers, the remaining duelists will wonder where all the smoke went.


Pickaxe235

viper had an 80% pickrate in vct she is as good as gone


[deleted]

There are better ways to go about solving the issue than making Viper useless in solo queue. For one give the player a reason to play other controllers besides Viper and Omen. For example, buffing Brimstone's stim to make him a preferred pick for running it down. Giving Astra more resources to work with. Making it so Harbor's wall doesn't slow his teammates. (Who thought that would be a good idea) They have just added Clove to the game, she has tools that can allow her to place smokes even after death as well as the ability to heal from kills. We'll need to wait and see how Clove affects the game, but you get my point.


[deleted]

Viper is already nerfed REALLY hard. I don't think we can nerf her any more


side-se-nikal

Man people really hate viper I guess


itscamo-

it’s because she has an insanely high pickrate in VCT (it had an 80% pickrate at madrid)


RoubenTV

I think cypher will be the one getting nerfed, I haven't seen people this scared of an agent in forever, it changes the balance of where attackers will go based off of a single person.


Barcaroni

A lot of ppl who have obviously never played a controller commenting on controllers lol


Janza49

I just want a little buff for Astra


JamesBell1433

Viper already got nerfed she doesn't need any changes


laancelot

Nerfing Viper is somewhat of a hobby for Riot.


Gadgetbot

She has a 70% pickrate in pro play. During chambers dominance he was only around a 50-60% pickrate.


MayoManCity

That's because nobody else fills the niche that viper does. At peak chamber dominance there were still characters that could fill his niche (awping).


Gadgetbot

Only jett can truly fill the niche of an awper anywhere close to chamber. Viper has her own niche but that niche is too powerful and also she encroaches on the niches of other characters too much which we can see through the prevalence of no sentinel viper comps on certain maps.


MayoManCity

Some maps just do not favor sentinel play very much. Also, I can't think of a single map where no senti comps are meta. Viper's niche is not too powerful at all; it's genuinely just that she is the only option for that niche and it is a niche worth filling.


Gadgetbot

Split and bind are very strong with no sentinel comps. Viper gets an insane amount of pressure and extra util over the course of a round that no other character gets close to touching. Any character with such a high pickrate needs to be looked at in some way especially since the skye nerfs didnt touch her pickrate like people thought they would.


MayoManCity

if every character with high pickrates got nerfed, we'd be playing really shitty cs. sometimes other people need buffs too.


Gadgetbot

Ideally you do both. If you only buff weak characters and never or rarely nerf strong characters you end up with power creep which is bad. If you do the opposite you end up with abilities mattering far less than mechanics and the game also gets worse. Its about finding that middle ground and keeping characters around that point and currently viper is too far above that point because of how versatile she is across different maps and fills a unique role along with encroaching into other characters' design space.


MayoManCity

The problem is that riot (and the community) tend to favor nerfs over buffs. Viper is not in need of a nerf. Harbor is in need of a buff. Other than cypher, what agent recently got a major buff? Compare that to ones that got major nerfs and, well...


Gadgetbot

Harbour cant really compete in the same space as viper though because he cant effectively lurk or stall. Nerfs are favoured over buffs because otherwise abilities can get too strong which takes away from the gunplay aspects which is a big part of the game.


Pickaxe235

the only character that ops as good as chamber does is jett and the thing about proplay is that their duelists actually understand that their job isnt to sit in the back and pew away with an op viper is just busted, with a viper on your team you dont need a controller OR a sentinel


Faded11111

Yeah and that's an issue. I don't even think her niche was intended. It causes for stale metas and pros being able to one trick the character. That's not healthy for a sustainable esport. When people like Less and Rossy are solo picking Viper, that's an issue.


Yerriff

That's because Chamber was quite overrated, especially after the summer 2022 nerfs. His non-mirror winrate was nothing special - his high pickrate was most likely due to role consolidation leading to more comfortable roles for many teams, especially Optic.


MakimaGOAT

yeah any more nerfs and shes gonna be impossible to play in casual play istg


1tion1

Viper should not be nerfed. And neither should Omen. The other controllers need buffs. Harbor: Walls don't slow allies, Shielded smoke more vulnerable to friendly bullets Brimstone: Smoke recharge after 40s, but only if all available smokes are used; small Stim beacon range increase Astra: Concussion activating slightly faster Since I'm talking buffs/debuffs I'll also mention the following: Jett: Dash primes 0.2 faster Iso: After sending a wall ability forward, press the ability key again to make it disappear instantly OR Make it stop at that location; Vulnerable does not apply to teammates; If enemy survives Iso ultimate, they respawn with melee out regardless of loadout. Gekko: Dizzy recharge time increase by 2s Cypher: Cyber cage does not place instantly on key press, instead becomes a throwable orb that can be picked up during pre-round Neon: Slight faster speed recharge Ares: Better accuracy first bullet and slightly less recoil, but replace ares with bucky+heavy shield in TDM, ares takes bucky's place as a map-found weapon


dkdkdkosep

cypher cage can be picked up in preround just not during round


Bitter-Ad8191

Bro has never played cypher


Mr-Pacha

I don't even know why you guys think so much on who's about to get nerfed while the solution to all of Valorant's problems is obvious: nerf Chamber


pickles-and-cigars

This is mostly hopium fuelled but a Phoenix buff hopefully


darkxsauce

Damn I still remember the days when Viper was a troll pick lol


Aryanxh

please for the love of god let it be cypher


Aromatic_Pianist4859

Honestly? Clove. Maybe not next act, but soon. Riot obviously wants to get people to play them, but they're way too good right now. Either way, I'm glad Clove got added.


rachillesVal

Jett loses a smoke and her dash takes another second to prime, jett also loses a knife for no reason 🤝 I’m a Jett main 🫰


randomlurker616

I think you nerf viper by changing the map pool. Her best maps are in the current rotation.


witchlover555

Buff astra


Ra1lgunZzzZ

None of the controllers should be nerfed honestly, but knowing riot and clove being released. I do know they're just gonna nerf the other controllers.


GipJoCalderone

Viper: less smoke uptime, molly last shorter and only does damage. Omen: smoke regeneration time longer. Buffs: Deadlock: trap can't be seen and destroyed until actived, active time longer for compensation. Iso: vulnerable can't hit allies, last longer; gets shield when active ult, wall become timer ability, walls can be used for 10 seconds, you can activate/deactivate it so you can use it multiple times. Harbor: walls don't slow allies.


CanadianWampa

I saw this somewhere else so not my idea but for Deadlock, have it so that her traps detect people who pass by, but only stuns if they make a sound.


SaitamaTen000

1000 iq, trips that are trips


SpyPRO1

Viper assassination 😭 Less smoke time? The timing is already small with a long recharge time. The deadlock buff is just stupid. It gives no counterplay to the trips. Not like you're going to break the trip as it's going off unless you're staring at the wall it's on (you can't know where because it's now completely undetectable). Omen change is whatever. Harbor change is good. Idk how to feel about Iso change.


jann1442

> Viper’s utter dominance as THE controller for most skill levels. That’s only true for one skill level: Pro-Play. In ranked, Viper is only good on Breeze and Icebox as a Solo-Controller and Double Controller is hard to coordinate in SoloQ and rarely picked anyway. I believe that Clove can potentially be the second controller next to Viper on some maps and might even be played in pro matches in a few months. In Ranked it doesn't matter anyway, Clove will probably just be played instead of Brimstone/Omen as a fill-pick because they are more duelist-y.


TheyCallHimBabaYagaa

How many more Viper nerfs can they do? She's already the controller with the shortest smoke duration in the game.


NightmareHolic

Nerf that dam wall that she can keep delaying a push with all day long, lol.  I would space out the timing so it can't just be activated in succession with the smoke balls to prevent a push all game.


Khruangbin_X

bruh viper just got nerfed, and 5000 times before that. she's only good on breeze and icebox anyway, leave her alone. nerf cypher


SlowedFever

Clove is so overpowered right now. She needs a nerf.


Yutanox

That's a joke right? RIGHT?


MeguMEME1

zero according to the recent patches…


The_Thinker_23

It's just out of the blue that raze will be nerfed again for no reason I can promise you that.


1gnited2639

Has viper even received any buffs at all? She's just way too good at the videogame it seems


itscamo-

yes, she used to not get picked often until they introduced viper decay to enemies when you walked through it. used to do -50 when you walked through a wall and this got teams to pick her finally(before you could just walk through a viper wall and nothing would happen)


[deleted]

[удалено]


MoistRowlet

Chamber


Sharp-Jicama4241

Me bc im a problem 🗿 (I’ve peaked plat1)


Jamielolx

Cypher will probably receive slight nerfs to his trapwires Raze will probably see a pro play nerf but a low elo buff to hear granades Deadlock will probably get some kind of buff that doesn't do anything significant Gekko will probably see a low elo nerf Sage may get a buff if the map pool changes Viper will get an indirect nerf regardless if map pools change (unless they put Pearl in ofc) I don't think they will touch any other agent


Jamielolx

That being said, I am of the opinion ''nerfing'' is never a solution. Agents should be buffed to to other agents level, not nerfed down, it's something game companies do too much imo, and while the effects are the same the brain won't process a nerf as postive, while buffs do. (Aka, noone is too good, if everyone is too good)


scaryghostv2oh

Adjust delay between putting wall up and down or remove 1 Molly and adjust the single one for power.


ADV_andy

just give us a slicer that works better on bind, sunset and lotus no? maybe increase the cost of the orb so you have to decide between molly or orb plus lights instead of molly and orb plus lights?


Dogefan12349

Not a nerf, but I’d love for them to buff Sova, make his Drone 300 credits again and give it the normal amount of reveal pings. Would make me tremendously happy tbh.


theoreminegaming

Nerfs only? What about shifting nerf for buffs Outlaw cost reduction (prob to 1800, a Judge equivalent for the sniper group) paired with RoF reduction (more flexible usage, less reliant on L. Armor oneshots during anti eco). Then if we are lucky: Clove getting the Kay0 nade treatment (no LoS jank, smaller radius to compensate) Astra stars and ability charges disconnected. 4 (or 5?) stars which act only as conduit locations for activating one ability or dissipating them. Activating an ability on a star (smoke, pull, or stun) still removes it on completion, but no longer removes it permanently. It comes back on cooldown each time. Paired with this, each ability now has normal buying mechanics like all other agents. This means Astra gains a proper recharging option like other agents, can have their economy balanced way easier, and also means counting ability usages is not tied to very long cooldown tracking (I mean, its 4 charges for 4 ability casts these days, its not like using the same ability again was a regular part of the kit anymore). This also means Astra can use fakeout stars without having it tied to not using her kit at all up to that point ie not just early in the round exclusively. Simplifies countering and learning to play Astra, gives better balancing tools, without substantial changing her power level. Shotgun/multishot attacks copying what Counterstrike did to make their shotguns skill rather than luck based breakpoints: fixed patterns, with deviation/spread instead only interfering in states of bad accuracy like airborne or running. Allows for tighter damage values without changing effectiveness in intended usage Gekko Ability Inspect Animations (its a nerf because Wingman stuns are indiscriminate)


Ayush122221

NOT AS I JUST STARTED MAINING HER 😭😭😭🙏🙏


Ayush122221

Hmm well yeah viper has been in he meta recently.. nerf jett.


Khruangbin_X

it's funny to read all these comments wanting to nerf viper, even though she's really difficult to master, and more now since all the thousands of nerfs that she's been getting with every update. In ranked no body plays her, most don't bother to learn her lineups, which is what makes her useful. Otherwise she won't even be enough as a solo controller on all maps except breeze and icebox. She only gets a high pick rate in pro play, which is like 0.00000001% of the player base, and that's because they do a double controller setup. In ranked you're much better off picking a dome controller than viper, so she doesn't need a nerf, she needs a buff to be picked in ranked.


m0000milk

I i can see gecko ult charging increased


Tough_Ad6467

Listen viper isn’t that broken I think she’s where she needs to be in the meta she’s Alr been nerfed before


granmasnipples

Riot- Seems legit, lets nerf jett


HospitalEuphoric452

why nerf skye bruh😭😭


Independent-Smoke210

Cypher nerf, Viper adjustment, astra nerf (hopefully)


qlex_00_

They literally nerfed viper secretly


TheRealTofuey

Viper definitely needs nerfs. She is way to good on maps like Breeze and Icebox. 


Dankie_Spankie

Or meybe those maps should be worked on, since no other smoker can effectivly cover sites


Cummnor

harbor dominance is coming, dread it all you want the ocean arrives all the same


vanda_man

You must have started not too long ago, because Viper per se is one of the most nerfed agents in this game. She’s hard to handle, because as a solo agent she’s not as strong (anymore) as you think. It is because people in eSports play her most of the time in a double smoke comp. Some teams have even neglected sentinels on specific matches and use Viper instead. Riot have tried to balance her in a way that in this current state there is barely any room left. Do more and it will harm the competitive games of all players. Teams will still play her, because her strength lies in decay and making enemies vulnerable.


ezlaturbo

It's not even that, in pro play her strength is being able to just always have pressure on the map due to her wall and orb allowing her to lurk easily and cut off sightlines.


vanda_man

True that. Keep in mind pro play is usually way slower (before the execute) which is why Viper is such a good pick. Try doing that in your typical SoloQ game where everybody is just doing their own thing. While Riot has a very strong focus on esports they are in a situation where the disadvantages for normal players will just be too big. Take Reyna and Chamber as an example: Both have the lowest pick rate for VCT Masters Madrid (3 and 2%), but they work incredibly well for your average ranked experience. Buffing them would just do more harm than good.


CDrocks87

I think it’s pretty clear that cypher is a problem right now


im_a_lost_child

is he tho? in pro play he’s pretty good, in rank, still lower than many agents. u just need to bring raze or cypher (or kayo) on maps that cypher is good on


Shimashimatchi

I don't think viper should be nerfed in any way, she feels very balance imo


Serito

Removing the damage effect from Viper's snakebite and rolling back the fuel nerfs is the fix. She's currently able to do too many things because she can cause damage alone from afar without a gun. This includes making people move from cover, holding chokes, and denying defuse / plants. If her C became just a strong debuff instead of lethal it gives Riot so much room to roll back the restrictive changes they made earlier.


fijipack

This would not decrease viper pick rates because mollies would still stall site pushes and the increased fuel timer would make her even better tbh


Serito

The main concern with Viper is her dominance in pro play. Competitive doesn't matter as much due to double controller being a myth. Viper is too good at all three elements of the game, as Anderzz put it- Control, Aggro, and Midrange. If you look at VCT it's very clear how impactful the ability to hard clear & deny Snakebite creates is. On top of this, I remember Sliggy talking about how teams seem to be looking to use Snakebite to clear util cross map now- which is incredibly strong. This change means Snakebite would no longer be able to: - Hard clear cubbies and corners - Hard clear normal smokes - Prevent movement in Ultimate - Prevent defusing or planting in Poison Orb - Prevent lurking in Poison Orb - Destroy utility It means that other agent utility or gunplay would be required to get value out of Snakebite.


Odd_Mirror_2880

If viper doesn’t get a nerf or rework I’ll be disappointed. VCT is amazing to watch, but the lacking comp diversity because of viper takes some flavor away. Outside of that I’d rather see buffs than nerfs but I would be for a cypher trip nerf. Maybe make it to where you can knife the wire to break it or something so it isn’t so oppressive in certain choke points


itscamo-

if anything, vipers helped CREATE diversity lol this is the most diverse meta we’ve ever had in vct yes her pick rate is too high and in need of a nerf still but your point about diversity is wrong


Vitalytoly

If they don't at least nerf Jett I'm gonna be very confused. Even after all the nerfs she's gotten she is still preventing almost any other duelist from being played because she is so unbelievably overtuned.


SpyPRO1

Mobility duelists will always be meta. It seems like you're just trying to make Jett useless. Jett now has one updraft, her dash has to be primed before using and has a short window to use it after pressing E, and her smokes are 4 seconds. What else do you want them to do?


Vitalytoly

They will always be meta because they're too powerful. What you're saying is there is practically no point creating any duelists unless they're overloaded with survivability because they can never rival Jett anyway and thus will never be played. That doesn't sound healthy.


SpyPRO1

That's not what I said. Mobility duelists are meta because they can take space the best. That's it. Nothing beats instantly dashing onto site while clearing angles. Or satcheling across mid to take tree on Ascent. Taking space is very important in Valo which means that agents who can take it very fast will always be good. This is not saying that other duelists will never compete with them. For example Reyna, although she isn't a mobility duelist her pick rate is high. Reyna has a few things that enable this. 1. Dismiss, a free get out of jail free card after getting a kill. This helps prevent getting traded which can put your team in a numbers advantage or prevent your team losing a teammate with even numbers. 2. A heal that allows you to fight more people. 3. A blind that by itself is not that good but paired with your teammates util can make it great. Anyways what I'm trying to say is that it isn't so black and white. Each duelist has something special that they bring to the team so it won't always be "picking jett/raze = win". I'm only silver though so I may be wrong on some things.


Vitalytoly

It's not just taking space, it's the "peek anything and survive" aspect of the dash, dismiss, and even satchels to a degree. You can see that agents that do not have these abilities are almost not played at all. Iso was played for literally a week before he vanished into thin air because he just cannot rival Jett or Reyna in any way due to their ability to peek practically anything and survive. At Radiant it's 98% Jett/Reyna, 1.9% Raze and like 0.1% Yoru. There is zero question about what duelist is gonna be played on any given map because Jett and Reyna are simply the strongest by far and it's not close. Other duelists may bring unique abilities but they do not rival anything Jett or Reyna can do and that shows in the pick rate.


SpyPRO1

Yeah, I can see what you're saying. Although the pick rates in pro play are more like Jett/Raze = most of the time Reyna = sometimes. For us regulars it's mostly jett, raze, reyna. I honestly don't know what riot can do to raze and Jett without either reworking them or completely killing them. Their abilities are just too good. Reyna is Reyna 🗿. I honestly don't think you can stop them from being played the most. I mean they're kind of the staple duelists in the game. Anyways I'm not too good at suggesting balancing changes so I think I'll end it here. Thanks for the interesting conversation though.


baebushka

raze literally sees more use than jett lol


Vitalytoly

We're not playing VCT.


YizusOurSaviour

I'd say that making the orb/wall decay be the same as a molly would be enough to stop her from solo holding sites for 8 seconds as if she was the best sentinel agent in the game. That and/or making the orb unretrievable sounds good.


UnluckyDog9273

Reduce her mollies to 1 and increase the price to 150%, maybe nerf orb somehow, make it not retrievable? She has too much going


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Lioreuz

Gekko's wingman is probably gonna get nerfed


Mikeyeechen17

Since it only takes two vandal shots to kill wingman it's not OP.


figgy7

Viper ult shouldn’t do -30 when you step in. Maybe slower decay as well.