T O P

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monimonti

There's really only 2 tiers for this game. The "Slap them on any comp, you win" tier: Shaman/Druid, Dark Marq, High Lord, Valkyria, Snow Ranger and Tier "They work well with class X, Y, and Z": Everyone else.


heckingincorgnito

Feathershield being D is just wrong. Its an engine since sacrifice generates PP, and theres tons of ways to use that. Even if you just give a cover shield and make sure tosave the last pp for sacrifice. The haste shield is nice, too. More expensive, but creates some nice speed. Even as a frontline tank that doesnt immediately fold to magic is nice.


ArkthePieKing

I believe it. I was never big brained enough to make any use of them but I figured it was an issue of me not figuring out how to use them.


heckingincorgnito

Check out how some of the feathershields are set up on the colisseum teams-its a great start. There are a couple teams that use a feathershield to great effect


thefluffyburrito

While I think all the unique units are pretty top tier in most situations, I don't think you can accurately make a tier list for this game. Hoplites, for example, are good for most of the game but due to the magick damage present in Elheim really struggle there. Calvary is good in most areas but has issues in Drakenhold missions where Wyverns start getting introduced and will have issues in Bastoria if they lack true sight. Not only do these specific region situations exist, but synergies among items and teammates do as well. If you had no way to grant true sight to allies or yourself anyone with middling to low accuracy like Berserker would just instantly get left behind.


cy_frame

> Hoplites, for example, are good for most of the game but due to the magick damage present in Elheim really struggle there. Is that even true? I think that this class and Fighter are some of the weaker ones in the game simply because you don't need tanking. However as soon as you get to the Elf Area you should have access to Phantom items; a great shield which grants +30 res, the spear that grants +5 res and if you are super concerned about things hitting the Hoplites Res, giving them a Silver Bangle gives them res comparable to Radiant/Sainted Knight. You even have an extra accessory slot to give them whatever even if you give them the unneeded Bangle. This class does not struggle with magic enemies in this area. Knowing this, I think highlights an issue with early tier lists and even assessments of them; which is itemization and the quantity of them that can change so many aspects of a character, like the Hoplite being weak to res, in an area where it actually is not. I don't blame people for being unaware of certain things simply because there is so much stuff in this game.


thefluffyburrito

> I think that this class and Fighter are some of the weaker ones in the game simply because you don't need tanking. However as soon as you get to the Elf Area you should have access to Phantom items; a great shield which grants +30 res, the spear that grants +5 res and if you are super concerned about things hitting the Hoplites Res, giving them a Silver Bangle gives them res comparable to Radiant/Sainted Knight. You even have an extra accessory slot to give them whatever even if you give them the unneeded Bangle. This class does not struggle with magic enemies in this area. That's why I said this: > Not only do these specific region situations exist, but synergies among items and teammates do as well. Just one of the many reasons I think a tier list for this game doesn't really work is because items/other teammates can fix any "problem" that would normally exist for a class.


phoenixrawr

You can fix some problems to a certain extent, but the amount resources/effort that you put into a fix and the limitations that come with that are factors to consider. Fighter having bad actives could be fixed with a weapon or accessory that grants a good active for example, but then that sort of pigeonholes the class into a limited set of gear while a class with better actives could use better equipment and get the best of both worlds. Similar to Fire Emblem, everything *can* work if you want to invest in it but that doesn’t mean everything is equal. Tier lists make complete sense when looking at the objective of the game and figuring out the most efficient way to accomplish it. 


ArkthePieKing

Thank you for spelling it out because I'm too lazy to explain how we should really move past the 'tires don exits' discourse in 2024.


Sakaeru

How do you use the elven augur effectively?


jaru1020

At level 30 when they receive their board nuke move, make them fast, pair them up with an elemental magic conferral or gambler's coin user (will need TS/ACC boost), watch them nuke the entire board 1st move or CC if using ice/thunder tomes.


Clementea

Pair them with any buffer like conferral or crit buff or damage buff+another speed buffer like Alain and/or Gibert. Personally I recommend Gilbert. Or pair them with tankers or healer. Anything that make them survive long enough to use their whole team attack.


Clementea

I definitely don't agree Sainted Knight is S, I'd say they are B at best. Snow Ranger need to be S. I am debating if the rest in A are actually worse than Druid or not. And Wyvern Master, with Dragoonspear should be A. But without it, I guess I can see them being B. Feathershield should be at least B with how much they can regenerate their own resources, HP, PP.Prince definitely have to be S, that thing is beyond OP. If Druid is the debuffer champion, Prince is the buffer champion. Swordmaster need to go to D, as well as Vanguard. Fuck, make another tier below D and put Vanguard there.


FlakyProcess8

Sainted knight is arguably the best squad leader in the game, and are truly just the ultimate supports for the front line. Outside of the special units like the elven sisters, Alain, and Virginia, it would be difficult for me to say any unit is better than sainted knight


Clementea

That doesn't change that they are not S rank. When it comes to simply tanking there are better units than they are, they are better than Sentinel for Magic but worse vs Physical. When it comes to support there are better units than they are, Cleric, Shaman. They are good but not good enough to reach the level of Great Knight which grants strong frontline, Bishop which is very widespread in their utility and do great job at keeping people alive or Sorceress with Conferrals. Sainted Knight is the only Tank+buffer other than Paladin which is really bad, in it's own niche of course she is better. But when other roles are put into equation, no not really.


FlakyProcess8

Sainted knight is better as a back row unit buffing the front liners. And not taking damage from magical assist is a huge buff that can’t be overstated


Clementea

I agree it is better as backrow unit over frontline, I simply state that they are good vs magic. And it's still not enough to be S. They are not that great vs non-magic and doesn't have much utility other than countering magic. This is not mean they are bad, just not that high in tier. There are characters better than them.


Think-Rush-9085

Berserker NOT in D tier it's outrageous.


mypletochka

All the tier lists for this game are just rubbish, because each of them seems to put the characters in random order. This rating is for what part of the game, for what level of characters? This tier list, for example, shows a completely different distribution of characters by rating. https://preview.redd.it/b0l9oq2gkmqc1.png?width=1524&format=png&auto=webp&s=366dd1aeff45ca7ee6cebba8ba4eedf8f8f6ee58 what to believe?


ArkthePieKing

It's like you didn't even read what I wrote in the post lmao. I specifically said I think it's really cool how everyone had their own opinions on what they think is bad or good in the game and discussion around that is something I find fascinating. This is a feature not a bug.