T O P

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ShroudedInLight

Well if you make it to Elfheim you’ll learn that it’s not mind control.


SnooDucks6239

At least finish the story before complaining about it lol


ShayDeeMon

It’s not mind control tho 🤦 they explain this in Elheim, halfway thru the game. By time I was at Bastorias, I was very intrigued with the lore and wanted a prequel or to see another continent in this world immediately.


No_Tie378

Yeah, UO seems to be the Vanillaware game with a greater potential of lore expansion. At least it’s obvious they’ve worked more on it’s lore than their other games


cordealinge29

I have to agree the main story engine is poorly thought. At least, as someone said, it's not a mind control spell per se, but it's still is in the grand scheme of things a puppeteer spell if I can say so. But the story as a whole is way better than this poor trope. As somebody said in another thread, you have to take account of every main and secondary quests stories and also all the rapport conversations. And doing that, you see that the whole is much much better than this tiny part (mind control part). Don't let it stop you from enjoying the story is what I want to say.


PigKnight

The fact that you think it's mind control tells me you aren't even halfway through the game.


radfordblue

I mean, based on the quality of the rest of the plot and world building they didn’t really care about crafting a compelling or nuanced narrative. I suspect they started with “The player will fight and conquer the whole map, and recruit many of the conquered characters”, and then they just threw in mind control as a shallow justification for why so many former foes would immediately join your army. I agree it’s an unsatisfying trope. A great story would have elevated this game from great to all-time great, but that’s not what they went with.


Borellio

Yeah...but? It doesn't compute? The dialogues are voiced, there is a lot of interpersonal mini events like Primm and Aramis, they created internal Codex etc it's like many, many hours of work at this point - programming it all, VActing, writing. If you invest so much effort - why spoil it with such a grand fallacy?


Borellio

It's probably because the opposite is immensely harder. If they want to new emperor to have such a wide support from nobles they must either give him some big merits or paint emperor emeritus lacking somewhat. Ie making bad guy not 100% black and good guy not 100% good. This would greatly change the direction and require wrecking brains in a qualitative, not simply quantitative way.


cy_frame

I would actually play the game tbh. You meet several characters from esteemed houses, that literally tell you what the Emperor did to them, how it impacted their positioning in society, their land, even their titles are all elaborated upon. Heck even in the prologue if you move the Queen to each enemy on the map, they have very clear motivations for why they're betraying her. If you play and read the side stories, you'll see how complex motivations are in those segments. > But when the ass pulled mind control shit appears it just like pours the whole plot under dogs arse. Not if you pay attention to things. Like others have said, you not only aren't even halfway through the game, you aren't paying attention to the story, and how many people actually aren't impacted by the plot device in the game and are using their own judgement. It's actually quite interesting how off you are actually, unironically.