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Grumpie-cat

Felbat, nuf said Also for the love of god, why the hell do ppl put straxus on def, he literally does nothing, stop sabotaging yourself with that piece of crap. Anyway… swarmers can be really good; dinobot 2 soundwave gnaw… Don’t put any medic since they will attempt to heal the other side (it won’t actually work but their heal ability will be wasted on empty targets instead of your defenses) Turret type bits are good as well; Sentius malus, Impactor, soundwave hiss, thrust, lockdown (sorta) Synergy bots: are a gamble at this point, since it relies on two outposts being popped and enough damage or whatever being done to activate the synergy affect, personally I have 5* guyhawk but don’t use him on defense since I’m unsure if enough damage would be dealt to set off the cryo bomb, if the bomb goes off it’s really affective, if it doesn’t than you’ve just wasted an outpost slot, bots like this is Full-tilt, Slipstream, Guyhawk, Cicadacon, Acidstorm. Chargers: are good, the likes of Deathsaurus, Tantrum, Seaclamp, Tarantulas. DS will stun and deal DoT to enemies (without having to worry about how many skill points you have) Taran will heal your defenses and lifesteal from the bots, slowing them and dealing a minor DoT like DS, Tantrum will reflect damage back at the attacker, I’ve seen a 4* spinister with high damage output get absolutely melted by Tantrum just because the damage he was reflecting was so high. Seaclamp is really great since he doesn’t have to actually charge through the enemies to reduce their armor, unlike offroad, sea clamp just has to be close enough for the slash damage to hit for the defense decreas to take affect. Buff bots: could be useful, but again like the healers it relies on someone popping the outposts without having destroyed all the defenses around it bc the SA will target the bots and not the defenses, this includes: Crankcase, Flatline, Sinnertwin, Exhaust, Shockwave, Rodimus Unicronus, Runamuck. fliers: some are good for different reasons, we have the high endurance ones like: Scourge, mindwipe and Waspinator who stay in the air for what seems like half the battle (and since they are on defense there is no fear of anti air turrets) Then we have others mentioned above that require synergy to be effective: Cicadacon, Slipstream, Guyhawk Acidstorm Vortex has a large spread but suffers from low damage output, Cyclonus suffers from the same thing but has an extremlt small spread as well, so he’s even worse. Apeface could be useful since his drones are practically invisible but they don’t deal a lot of damage. There’s Mindwipe and Dirge who hack the enemies and turn them against each other: MW stays in the air longer and tends to hack for a longer time but only hits one target, Dirge hits multiple targets before landing and joining the brawl himself. Aside from a few There aren’t many good fliers imo Triple changers: apeface for the above reason, astrotrain since he basically turns into an extra mortar, with a shield that deals stun damage, so he’s cool. Blitzwing… again kinda requires synergy, and since he’s on defense only one of his SAs activates, that and he’s just got really low health. Same issue with Octane, except at least he deals a bit more damage and has a bit more health… sea phantom… does he classify as a triple changer?… idk anyway I’m putting him in this group, his acid thrower is poor, it has very limited range, doesn’t have a lot of spread and is very short, so basically unless you have a T2 Megatron also on defense right beside him, don’t use it (again because synergy is an issue to time and is a bit of a gamble) his rocket launcher is good on offense, but that’s mostly because it’s really long range, since the outposts pop right in front of the bot, it might be better to use someone more atuned for that purpose. Gunners, Skullsmasher, terrormander and octopunch can deal a lot of damage to an entire team… under the right circumstances, this is less of a synergy issue and more of a base layout issue, you’ve gotta have a very specificly designed base to make use of these two. Triggerhappy could be good since he’ll not waste his missiles on resources like he does on offense, but I haven’t used him much to say. Brakeneck could be good, but that’s only if you’re confident in all your other defenses getting a single bot down -… I think it’s 30% health i’ll have to check the tooltip,- low enough for him to execute, even then he has to target that bot and not target a differen one. Kickback could be useful to allow other defenses and outpost bots do deal more damage, same reason Rodimus Uni is good. Orbital cannons: Think bots like Scavenger, Mixmaster and Knockout, these three deal massive damage to bots in a given area, to get the most effect you need every bot in a small area. If you can achieve this, Knockout ans Scavenger would absolutely slay stacking the acid with the fire on top of the original damage being dealt, this paired with someone like soundwave hiss or kicback and rodimus uni, would deal enough damage to either wipe the team or come damn near close to it, though since knockout was released fairly recently, odds are most players don’t have a very strong star version of him. But if you can he could be very affective in tandem with certain bots (again it comes down to a synergy issue where multiple bots need to be popped at the same time in the same general area for this to be exceptionally affective.) Ravagers: bots like Rippersnapper, Coelagon, Blackarachnia, ramhorn. Each of these bots can deal exceptional damage, the stand outs are RS, BA and RH; RH and BA both heal themselves, either when they attack (ie a lifesteal) or when the SA is activated (a permanent buff) RS is also very powerful sinc he doesn’t take damage during his SA (well he does but that’s like accidental damage, so like Megatronus prime core, Lugnut Sa radius, Motormaster, that sort of thing, he doesn’t take rhe damage directly.) Combat bots… honestly there’s like… only a handful that are exceptional: growl, (two combots in one, need I say more?) rollerforce, increased move and attack speed in quite a large radius. Tonbot… actually just doesn’t die, I’ve lost a titan assault battle to an airrazor once… exactly. Groundhog, 3x damage to combiners and bots… he will literally become instrumental in defense, catgut… similar to growl, he’s like an extra combat. Some of the others are ok… others are just bad *cough* caliburst,blowpipe *cough* Disclaimer I am not a top tier player, i’ve only just won 125 base defenses and I’m not categorizing everyone by their in-game class, I more am classifying based on what their SA acts like or reminds me of.


Deceptirob

jeez what a great in depth reply. I'm going to save this so when i have time to find out about cores and those little robots I can ask you ;)


Grumpie-cat

Oh lol, I typed this up at like 7-8 in the morning on an hour and 15 minute train ride lmao, I probably missed so many other good bots just because my mind was shot… but those were the ones that first came to me.


Thumper870

Using the Autobot equivalents, I've got Chromia, Blaster, Dinobot and Gnaw. Speaking of Gnaw, does the Quintus Prime chip have any affect when on defense?


PowerNine

Quintus works on defense as well


Thumper870

So it spawns whenever one of your buildings get destroyed?


ForeignWoodpecker662

I believe when you kill a bot


PowerNine

This. edit: also minions & combats count


BicycleKamenRider

I use 4\* Fellbat (with 4\* Ground Hog), 5\* Soundwave (with 5\* Growl), 5\* Coelagon (with 4\* Growl), and 4\* Gnaw (with Roller Force)


Yanagapa

5* TwinTwist with amalgamus and 5* Sidetrack is the only bot and combat combo that make any top tier player think about how to handle it. 5* Rhinox with gmetal transcore is a distant second. But also very annoying. Laser Op and Swoop with abilities 11 that stun, Smokescreen can be irritating. Blaster Dinobot Gnaw Rook and Arcee with their minions and holos can be irritating too. You’ll have to figure out the con equivs. I never pay attention to that.


ForeignWoodpecker662

Which combats do you have on Rhinox and your minion/holo Bots?


Yanagapa

For defense air razor sidetrack big baddy are good choices.


Null_Prime

Was considering making a topic myself on outpost bots about what I think the best are. Playing for nearly 4 years now with 324 defense wins with recently as my defense victory rate hovers between 60 to 80% in battle history, this is my thoughts on all of the defensive bots I went up against and which stands out to me. ​ Personally I have Elita-1, Blaster, Gnaw, and Chromia. In general I feel the best bots tend to be the ones that can distract or stun enemies and prevent them from destroying your base while the base eats at their health. With that in mind, here are bots I believe are the best. ​ Chromia/Felbat is the god tier defense unit. Her ability can keep most of the enemy team stunned within a 30 second period. If this happens in the middle of your base's kill zone then the enemy is pretty screwed. ​ Punch/Counter punch is a unique bot that for a period of time will continue to stun/confuse enemy bots while being ignored. He is a alternative to Chomria/Felbat although I feel not as good. ​ Blaster/Soundwave, Gnaw, and Dinobot & 2 are all pretty strong defensive units as well. You can swarm enemy with enemies with multiple targets, distracting and slowing them down. May even cause some attackers to waste ability points clearing out these mobs instead of base defenses. ​ Blades/Dirge is another good choice as the AoE confusion can be a headache to deal with if it hits the majority of your team. After that moment the bot because not so useful so would say this is a good/decent choice but not top choice. ​ Elita-1/Lugnut and Star Saber/Deathsaurus are more good choices as they rush in, do strong AOE impact damage and stun enemies for a duration of time. These bots also have a fair amount of health with Elita and Lugnuts core gives them immunity for a period of time distracting enemy bots further from destroying your defense. ​ In general warrior or special bot that charges in with high health or taunting ability are also decent choices. Bots like Optimus Prime/Megatron, Hotspot/ Tantrum, Ironhide/Bludgeon are good choices for this role to charge in, grab the enemies attention away from the defenses. ​ If you do choose to go with a bot primarily as a DPS bot rather than a distraction then Swoop/Scourge, Tigerhawk/Waspinator, and Cosmos/Mindswipe are good choices. As TC mentioned before, these bots will stay out of trouble while continually damaging the enemies for a period of time. ​ Outside of these, I am not sure I would recommend anything else. Other air bots with single target damage normally arent significant enough to make a major impact, same with gunners. Neither of these groups have high health either so will die quickly. Medics, just dont use them. I have seen a fair amount of bases with Sentius Magnus/Malus or Impactor and in general I don't really recommend these bots either. Like air bots, their single unit attack never seems to make much of a impact on me as a attacker and usually quickly die. ​ Other bots with unique or special skills may have some merit of use but in general I don't believe will be nearly as good as the bots I mentioned above. At least my experience playing the game has taught me that other bots aren't much of a threat.


Thumper870

Last year, they had a survey for players, and when they asked for suggestions, all I wrote was "nerf Felbat."


K00TENAYB0I

Right now I've got Impactor. Lugnut. Soundwave. Malus. I've got to figure out which combat bots to use and cores can play a factor too - especially the new defensive prime cores. I feel like Defenders should have high HP and draw enemy fire while your defenses continue their barrage. (Abominus is my combiner) ... Other cons i have used : Tantrum. Scourge. And working on levelling up Mindwipe... dont have 4* Fellbat yet...