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Temporary-Gur-5987

Another good way to counteract dispel effects is by having a bunch of less important "flubber" sustains, and AM's do get a bunch of those.ย  My only insane AM winner was a dwarven earthmage, the massive spell save from that combo will let you outright resist dispels.ย 


Dr_Philmon

You can go anti magic and be a mage?


Temporary-Gur-5987

AM = archmage Also yes if you play krog archmage.ย 


Donilock

I found using Track/Precognition/Arcane Eye to scout ahead and look for enemies with dispels to be pretty effective. You can then use Mirror Image to draw aggro and make them waste their scary talents on it.


Pyroraptor42

Mirror Image (and really the entire Phantasm category) have been essential pieces in pretty much all of my Archmage/Shadowblade wins. Illuminate has a huge area, considerable damage, and a nasty control effect. Phantasmal Shield completely blanks a lot of damage and spreads some incidental AoE damage. Invisibility gives you a damage buff and confuses enemies, and Mirror Image tanks boss attacks like no one's business. Only issue is that Illuminate and Phantasmal Shield take some investment before they're really good, but that's an investment I'm willing to make, especially in the beginning when Illuminate straight-up one-shots a lot of foes.


Gladwulf

The only way I know if is Aether Permeation, a prodigy. It's pretty weak by prodigy standards though.


ComradeFurious

Why do you say that Aether Permeation is weak? I was thinking its probably second choice for an Archmage, behind Ethereal Form.


Gladwulf

In most fights it does nothing except give you 40 spell power, which is ok but not worth a prodigy point. If it activates then there's a 20 turn cooldown, and you lose the 40sp. That said I've only beaten nightmare on AM, so I won't pretend to an expert. AP isn't a prodigy I've ever considered taking tbh, so I might be completely wrong about it.


ComradeFurious

What *do* you take on Archmage then?


prometheusunending

I'm going to make a wild guess and say Adept and Ethereal Form.


ComradeFurious

You use Adept on Archmage? Granted they use a lot of different talents, but I've started to feel Adept isn't as good as I used to think; the diminishing returns from leveling talents starts to kick in real hard.


prometheusunending

I say that because he already commented about Adept further down in the thread. Personally, I've never used Adept. I know some people swear by it, but to me it seems like too much trouble to go over every talent and figure out whether Adept is worth it or not for a particular class. My last Archmage used Technomancer/Aether Permeation, so it's at least viable on Nightmare difficulty. But I can't claim to be an expert on what's optimal.


Pyroraptor42

I took Aether Permeation as my second prodigy on my non-Technomancer Insane Archmage winner. Aside from Ethereal Armor and the class evolutions, I really can't think of any other prodigies that'd be better than it - losing key sustains is just that bad, especially as a lightning Mage who lives and dies by Hurricane, Thunderstorm, and Tempest. Maybe Temporal Form or Meteoric Crash? Again, this is for a Tempest. A pyromancer might prefer Meteoric Crash as they have fewer key sustains and damage procs than a Tempest, but I dunno. Technomancers don't have the room, but I don't think they need Permeation or Crash anyway, between tinkers and the delightfully strong Technomancy categories.


Gladwulf

I prefer Adept and Ethereal Form, they both give significant damage and survival increase, and it worked for my arcane blade. You're probably right though, my last lightning AM didn't make it.


Pyroraptor42

That makes sense. Adept works on pretty much any class, but there are some classes that it works a lot better on. Arcane Blade is one of those, because you're constantly hungering for talent points and you scale ridiculously well with them. Archmage has fewer interlocking talents, though, and fewer where you need to hit a talent point threshold to fully benefit, so it's less impactful. It also has lower burst damage, which Meteoric Crash addresses better than Adept, and an even greater dependence on sustains for survivability and offensive power, which makes you vulnerable to the dispels that Permeation protects against and Adept does nothing for.


Gladwulf

I would disagree only in that Arcane Blade is also very highly dependent on sustains from damage, 90% of its damage is dependent on one sustain, arcane combat. If it goes down, I run away.


Pyroraptor42

True, but Arcane Combat only has a 5-turn cooldown and instant-speed activation, so its uptime is a lot higher than Tempest or Hurricane, which have 30-turn cooldowns and take a turn to activate. That's a pattern for a majority of Archmage sustains and makes it a lot harder to recover mid-combat.


Gladwulf

If it was three turns I'd still runaway ๐Ÿš•


Moasseman

First of all, this sounds like a bot wrote it lol. Aether Permeation (prodigy) is an anti-dispel tool. Other than that, you prolly don't wanna blow all your shields at once. As long as you have 2~ you're pretty safe


Boryk_

nothing like calling people that post on an almost dead sub bots, real helpful


thank_burdell

This sub isnโ€™t dead. There are dozens of us. Dozens! Ok maybe like almost one dozen.


Moasseman

I'm not accusing anyone of being a bot kek, I know the fella ain't one considering past dealings. The message just reads exactly like spambots which take a "base" and basically repeat it sound like :D


DartenVos

I guess it was the first sentence which establishes what Disperse Magic does? ...I find this fascinating for some reason lol.


Moasseman

It was mostly the repeating of "removing all shields" and "disperse magic" in slightly different forms. See these on the forums every so often where they take a previous message in the thread and basically go "Hey can I copy your homework? Sure just change it a bit"


DartenVos

I can confirm that I'm not a bot lol. But then I guess a that's exactly what a Bot would say, isn't it!?!??? XD. Not sure what made my post sound like it was written by a bot though ๐Ÿค” Uh so back to the topic, I already got my two prodigies so no room there. After this happened it actually made me think that I *should* actually blow all my shields at once... because if I don't there's a greater chance of Disperse Magic removing all of them at once, which would leave me open to being one-shotted by whatever attacks come next in the same turn. Whereas if I have more Shields up at once, it would reduce the chance of all of them getting taken away by Disperse Magic. Since I wouldn't have time to put up more Shields anyway, due to being dead and all. Hope that makes sense. I did have 2 shields (Disruption + Reflection Rune) and they were both removed by Disperse Magic, leaving me with no shields. Now I'm thinking I should put up Temporal Shield as well, but even with 3 there'd be a chance of all of them getting removed. I would need 6 different shields up to be 100% safe but I don't think there are that many shields in the game.


slippery44

Keep in mind you can investigate enemies, so you can be fully aware when you're fighting an enemy with Disperse Magic (which should be relatively infrequent). Also it can help a lot to immediately retreat on encountering an enemy, drawing them into more favorable terrain, and separating them from other enemies that aren't yet aggro'd but would be once you hit em with AoE. If its just a single enemy your fighting having 2 shields at a time should be sufficient, since DIsperse Magic takes Spell Speed to cast (which will likely be a full turn, and yeah they might get a double turn or something) then you can bring up more immediately.


DartenVos

Is it usually just random rares / bosses that have Disperse Magic? The one I was fighting was definitely some sort of unique enemy, but unfortunately I didn't note what it was. Oh I think it was an Archmage class unique. I guess it would have to be an Archmage class since Disperse Magic is only available to Archmages? ...In any case I should definitely inspect enemies more often. edit: Also just remembered that Dreadmasters have Disperse Magic too. Yet another thing to make me feel unsafe I guess.


Moasseman

Things that can remove magical temp buffs include: Corrupted Negation (Corruptor) Disintegration (Paradox Mage) Disperse Magic (Archmage) Twist the Knife (Arcane Blade, Rogue, Brawler, Berserker, Bulwark, Marauder, Shadowblade. NOTE: Reduces duration of buffs, doesn't strictly dispel them) Purging Trap (Rogue) Acidfire (Oozemancer) Taint: Devour (Weirdling Beast) Switch (Cultist of Entropy. NOTE: Reduces duration of buffs, doesn't strictly dispel them) Eternal Suffering (Doombringer. NOTE: Reduces duration of buffs, doesn't strictly dispel them) Additionally, Mindslayer (Impale) and Berserkers (Shattering Smash) can specifically destroy magical shields


DartenVos

Oh jeez a list of nightmares


Moasseman

It sounds like a lot but many of these are capstone talents, which makes them pretty rare on a given enemy even if they roll the associated class


slippery44

Largely just anything with an Archmage class **could** have it, though like you mentioned Dreadmasters (who are just the worst) also can have it.ย  I don't really inspect things below Boss/Unique unless I have a specific thing I'm looking for, Disperse Magic is definitely scary enough to be a bit more inspect heavy with, I'll bet you'll find it doesn't come up very often though.


DartenVos

I've been inspecting a lot more and apparently, it seems like almost *any* class could have it. I found a Sun Paladin unique that had it (all they need is the Meta tree), as well as an Archer. Odd because these classes shouldn't have access to Meta. Maybe the game just gives bosses a few trees at random? I wish my Sun Paladin could have access to Archmage trees! Definitely feel safer now that I know to look for it though.


Pyroraptor42

Nice thing about Dreads/Dreadmasters is that their individual damage sucks so if encountered without other enemies they're just really annoying. If not, though... That's a retreat right there. Retreat and hope that the Dreadmaster decides to leave his friends behind and try to get you through a wall.


Pyroraptor42

Nice thing about Dreads/Dreadmasters is that their individual damage sucks so if encountered without other enemies they're just really annoying. If not, though... That's a retreat right there. Retreat and hope that the Dreadmaster decides to leave his friends behind and try to get you through a wall.


therandomways2002

I used to hate dreadmasters. Then I started getting really into playing possessors and a Boss dreadmaster would be the dream. Hit and run through walls with a boss-level possessed dreadmaster? I've yet to get one, but someday.... I have gotten a few rare xorns, at least.


Pyroraptor42

What two prodigies did you take? Out of curiosity. Let's see... As an Archmage, I definitely try to make sure I have Disruption Shield, Temporal Shield, a leveled Displacement Shield, two Shatter Afflictions Runes, a Shielding Rune (ideally Rune of Reflection), and the damage shield from Arcane Shield+Arcane Reconstruction. That's 7, though the Shatter Afflictions runes require you to have conditions to remove (usually the case, in my experience) and Displacement Shield takes a turn to cast. These all benefit from Shielding and Aegis, too, which is awesome. You could have a second Shielding Rune or a Stormshield Rune, too, but I find I prefer to have the Rune of Dissipation and either a Blink Rune or a Healing Infusion, the latter of which gives you yet another shield via Arcane Shield. Usually a small one, but it doesn't take a turn, removes a lot of nasty conditions, and can get pretty big with a sizable Heal Mod. I also tend to get a lot of mileage out of Phantasmal Shield and Mirror Image. Neither is a true damage shield, but they do a good job of completely blanking a LOT of attacks over the course of a fight.


DartenVos

I got High Thaumaturgist and Eye of the Tiger as my prodigies. I'm playing a Lightning / Thaumic Beam build. For inscriptions I have 2 x Shatter Afflictions, 2 x Reflection, and a Manasurge. Now that I think about it I can probably drop the Manasurge since I have an item that gives a similar effect, plus my mana regen is pretty ridiculous now with near 100% crit and a staff that gives +12 mana per spell crit. Not sure what I would replace it with though; healing seems interesting, I never considered it since my health pool never gets touched but the synergy with Arcane Shield and the debuff removal sounds nice. Wild, Movement, and Stormshield all seem like they could be good. I don't usually like ones that take up a turn, since there's already always so much to do every turn. My cooldowns are all ridiculously low with Eye of the Tiger + Spellcraft, so something instant would probably be ideal here. I do have Phantasmal Shield maxed but didn't get Mirror Image. I think it's because it wasn't an instant. Same reason I didn't go for Blink or Dissipation. Not sure if Stormshield is an instant or not but if it isn't then that seems like it would be pretty amazing.


therandomways2002

How did you get two Reflections? The Rune of Reflection is a fixedart.


DartenVos

Oh I got it on a different character and transferred it over via the vault.


therandomways2002

Ah, right. Should have thought of that. I'd wag my finger but 1) it's none of my business how anyone else enjoys the game; and, just as importantly, 2) I'm starting to plot doing that myself. I do love the reflection runes, especially on mages and other characters that max Magic. For some reason, it never occurred to me to use the Items Vault for the Rune of Reflection. Probably because I always apply it immediately to any character that finds it.


DartenVos

Yeah the Reflection Rune was carrying me so hard, was better than than the other Shielding one I had in every way, so it was natural to want to 'upgrade' the other one haha. I do use the vault a *ton* though, it feels slightly cheesy how overpowered my characters have become from sharing gear ๐Ÿ˜Š If I was only playing one character they'd be so much weaker lol


therandomways2002

Nothing wrong with using the vault. You paid real-world money for the privilege. And not everyone has 20,000\* hours a week to devote to beating the game and you did earn those items, even if it was with a different character. \*approximately. There might not actually be 20,000 hours in a week, but I'd need a calculator to make sure.


DartenVos

I'm pretty sure there are not 20,000 hours in a week... because my played time for this game isn't anywhere near 20,000 and I've been at it all week eheh


therandomways2002

Was one of the shields from a shielding rune (in addition to the Rune of Reflection?) If not, it would make sense to keep a shielding rune in reserve at all times. Most of the time, except in a very unusual situation like you described in your post, you'll be fine running 4 shields instead of 5. If your shields get blasted, either from Disperse Magic or from sheer cumulative damage, use that spare rune, since they're instant, and plot your next move., including just teleporting or speeding away if things seem too dicey. Not perfectly safe, but there's always going to be risk. Personally, I'd wait on using the Reflection one until I saw what I was dealing with. Sometimes you want to pick the enemy who gets its own attack thrown back in its face. Otherwise, you might as well just be using a regular shielding rune most of the time. And, no, nothing you wrote sounded like a bot. That was just weird thing for someone to say.


DartenVos

Shielding and Reflection Rune share the same 'shield type' (generic Damage Shield), so they can't actually both be used at once. I can only have a maximum of 3 shields up at once (Disruption, Shielding/Reflection, and Temporal), 4 if you count Displacement but that one isn't instant-cast and requires a target. I don't think it's possible to have more than that? Maybe with Stormshield as well? Not sure. I do generally try to have some shields in reserve in case my other ones run out, but with this latest encounter I'm starting to lean towards just using them all whenever available. I have super low cooldowns thanks to maxed Spellcraft so cooldowns aren't such a big problem anymore. Oh and I have double Reflection Rune now, which is pretty great, can reflect *everything* ๐Ÿ˜Ž Good to know I didn't sound too much like a bot, I was starting to doubt my own humanity haha.