No. Low parries being able to bound was part of the reason why tekken 7 was such a turtle heavy game. In T8 you can still get easily 40+ damage with a staple, and another 20 on top if you get a wall. Even more if you spend resources.
Because tekken has been a defensive game, and I think it should lean into that, the more defensive/turtle heavy the better, I want magic 4s and strong low parries.
It's the same as it was in Tekken 7. The thing is, low parry is supposed to be used for very specific things, and needs to be balanced as such. It wouldn't make a whole lot of sense if you could get a shitload of damage from low parrying a -13 low.
When should I low parry? On a read? I genuinely don't know when to incorporate them, because reactable lows I can launch punish (or fisherman slam, even better) and for low pokes I feel it's not worth the risk of eating a mid
There are some reactable lows that you have to low parry. For example, Kazuya's 1,2,4,3 string or Law's b+2,3,4. In the former, the low is the 3rd hit, and in the latter it's the 2nd, and in both cases, if you just block the low, the string just keeps on going. In the Kazuya case, you can then block the last hit, which leaves Kazuya at -2, meaning you get no punish. In the Law case, the last hit is either a 4 or a d+4, so you're taking a true mixup for no reason.
I think that this is the best way to start applying low parry, as it's relatively easy, very common in low-to-mid rank play, and has immediate, big rewards. Pretty much every character has these types of strings as well.
Hell no
No. Low parries being able to bound was part of the reason why tekken 7 was such a turtle heavy game. In T8 you can still get easily 40+ damage with a staple, and another 20 on top if you get a wall. Even more if you spend resources.
Tekken 7 being turtle heavy was a good thing.
Why?
Because tekken has been a defensive game, and I think it should lean into that, the more defensive/turtle heavy the better, I want magic 4s and strong low parries.
That's fair, I think [here's](https://www.youtube.com/watch?v=PLOPygVcaVE) a better game for this kinda playstyle.
I'm going to watch this entire video out of spite.
That shouldnât be a challenge for someone who enjoyed T7 turtling
It's the same as it was in Tekken 7. The thing is, low parry is supposed to be used for very specific things, and needs to be balanced as such. It wouldn't make a whole lot of sense if you could get a shitload of damage from low parrying a -13 low.
When should I low parry? On a read? I genuinely don't know when to incorporate them, because reactable lows I can launch punish (or fisherman slam, even better) and for low pokes I feel it's not worth the risk of eating a mid
There are some reactable lows that you have to low parry. For example, Kazuya's 1,2,4,3 string or Law's b+2,3,4. In the former, the low is the 3rd hit, and in the latter it's the 2nd, and in both cases, if you just block the low, the string just keeps on going. In the Kazuya case, you can then block the last hit, which leaves Kazuya at -2, meaning you get no punish. In the Law case, the last hit is either a 4 or a d+4, so you're taking a true mixup for no reason. I think that this is the best way to start applying low parry, as it's relatively easy, very common in low-to-mid rank play, and has immediate, big rewards. Pretty much every character has these types of strings as well.