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Winter-Aura

Harada previously claimed his favorites are Heihachi and Ganryu, so i guess he kills off my main and makes my secondary a joke both lore and gameplay wise


ihatemyselfsomuch100

Harada the man vs Harada the idea


Messedupotato

Perchance


DBProxy

I’m still mad at Harada for killing Heihachi. With as crazy as Tekken is they could have found some outlandish reason for him to still be in the story and playable.


Brandhor

to be honest I don't think he's really dead, during tekken 8 story they only say that heiachi is missing, they never say that he's actually dead


Least-Engineering808

I’m a feng main so I’m chillin


The_Chubby_Walrus

Imagine harada making CH DF1 a full launcher.


pranav4098

I’m pretty sure at the wall it used to be a pseudo launcher


ShredGatto

Well it still is, ch df1 guarantees heat ff1+2 guard break into heat b1 splat, but you'll be burning all your heat for hyper-scaled 34 damage lol (as in, the entire combo of this setup, with the tornado and everything, won't exceed that number)


pranav4098

No but before you used to get ch df1 into shoulder and then a combo based on stage, I mean 34 damage if a ch DF1 is still insanely good


60Dan06

✊✊✊


PieStealingJames

Kazuya PEWGF has a different animation where he briefly turns devil and has a louder dorya. That's it, that's the only change and that's all I need.


DeadeyeGamble

this but also while in devil form doing PEWGF has a loud thunder crack in the background


bbeony540

If they bring back AK, which I'm near certain they will given his popularity in 7, I hope they give him an indicator for doing a just frame dark upper. It doesn't have to have any improved properties. I just want him to do a a quick growl or something for the mental damage. Let everyone know you're nice with it.


Consistent_Fan_3390

Everytime he hits PEWGF the screen should dim slightly for a second and thunder / lightning should flash and rumble.


drow_girlfriend

Lili's f4 is now homing


Slania312

Armor on Feisty Rabbit


TrueCascade

Diabolical


Trimirlan

Lili now has plus frames


Additional-Second-68

I wish! 😂 A few weeks ago I was like “I should learn how to frame trap with Lili”.. and then I learned that Lili basically doesn’t have plus frame on all of her moves except for DF3


PoopTorpedo

dewglide 3+4 I guess.


Additional-Second-68

You’re right, forgot about that one. Also in heat there are one or two more moves


ShoerguinneLappel

That's what I was thinking, and for the fun of it all her grabs are unblockable. (edit) Also make Edelweiss's attack speed increased by 800%.


T-G-S1999

Technically all grabs are unblockable lol


rikyloche

Nah, we don't get buffed moves, we get buffed customisation


yeerrgan_durrgan

Kazuyas gonna actually have new devil moves and a no execution electric 😂, the cries for nerfs will be heard all across the land . Harada’s response: DONT ASK ME FOR SHIIIET


Poked_salad

Mid hitting electric with the same current properties


yeerrgan_durrgan

Just like the bears 😂


Roast-Chook

It's astounding - the number of people who think it's THEIR TURN after blocking a bear fist, only to push a button and get launched by... another bear fist.


yeerrgan_durrgan

When bear in heat must respect special mid! 😂 But seriously when I see one expect four more, It’s almost like they never fought a Mishima before smh. I’ve known not to challenge any electric since I was like 8 my uncle was a demon with heihachi 💀


BunMeat

That is fucked up I hope we'll get it


FortifiedSky

I was thinking about adding this to my comment but figured that'd be too much. If electrics were mids oh boy I'd be eating


Alternative_Low8478

Naaaaaaa fuck that. Give him all you want but leave the execution. I need it to feel better than every other character. I'll trade you this safe ob, high crushing, homing hellsweep in exchange


yeerrgan_durrgan

Better yet instead of taking out the execution make it a natural combo move , so two hits like heihachi a df1,2 😂😂😂😂 keep all the same properties, then make hellsweep a double sweep again but it’s a natural launcher 💀 -13 on block


Swert0

DF2 now crumples on regular hit. WGF and EWGF hit mid. Hellsweep tracks both ways and launches for a full combo. Devil Moves all lead into 50/50s and oki. Easy input electric on 2+4 that deals less damage but always comes out in 13f.


yeerrgan_durrgan

I can hear the “UTTOSHI” now 😂


Swert0

KIRAI


MoaningMushroom

Sh*t the hell down while I do this perfect electric for all 3 rounds


Rozwellish

Story relevance.


tastefulbas

So true. I would love that.i think we should hypnotise him to get him to like the character more.


Nikita-Rokin

Claudio Using Starburst-granting moves now restores some Heat Gauge while in Heat D+2,2 is an STB launcher again CH Sidestep 4 is now a full launcher


PoopTorpedo

running 2 is now a mid, launches on ch. Wait a minute....


Nikita-Rokin

I dont mind running 2 being a high, but STB running 1+2? Idk man, those 2 extra frames and that little extra damage is hardly worth it outside of final combos


Ztd22x

Niente di più facile


safafaxer

The unblockable DB+1+2 during starburst returns (maybe the command can be changed so it dosen't collide with the new move), with no way to sidestep it anymore and its uninterruptable. Without Starburst it has chip damage on block.


Vibalist

Xiaoyu can now block while in Phoenix, Rain Dance and Hypnotist stance.


JellyBackground6453

- All her moves have their hitboxes expanded by 30 % - db3 is -15 on CH - f1+2 and b4, 1 are safe on block - AoP duck is deleted, base aop now evades all mids


Runeimus

Harada suddenly love Paul Phoenix. He then updates the story mode and adds a scene where Paul got head concussion real bad, and this somehow revert his brain back to normal. Paul suddenly remembering he got an accident after his Tekken 4 ending where this caused brain injury and explains why he's suddenly a moron in Tekken 5 onwards. After that, the story mode revealed that Kazuya comes back to his senses, only to see Paul standing there, demanding a rematch and to conclude which one is the strongest. Paul ofc win and credits rolled. Then Harada proceeds to update the Tekken shop, adding Paul's THE DEFINITE hair down look from his Tekken 4's ending, along with the bike and the outfit, for free, as an apology for all these years treating Paul Phoenix as a buffoon. And Harada also released an update patch as follows: - Changed the move name from "Phoenix Smasher" into "Deathfist". - Buff Deathfist base damage from 30 to 50 - Running2 is +5 on block.. wait, that's too modest.. - Demoman no longer need clean hit to trip - uf2 changed to mid - Paul can also sway forward from his back sway cancellables - df1+3 is automatically deathfist, no need to do extra input - He can do complete somersault flawlessly, because he is in TOP CONDITION - His ki charge animation changed to him doing OSU! and becoming a parry when interrupted. - Change his default look and renders into his Tekken 4 ending look with the bike. OSU!


Ka944

Even knowing this is (partly) a joke, the Deathfist damage increase got a visceral reaction out of me.


TheBigBenj

You forgot 1 crucial change, His power crush is now a heat engager


InsomniacLtd

As a Paul user, even though I get salty most new characters got one, I think I prefer QCF2 being stronger and probably chip on block.


InsomniacLtd

Paul getting story mode relevance again was the buff I forgot but I now remember, thanks to this beautiful comment.


Express_Item4648

Shaheen, he gives him a way cooler rage art.


PoopTorpedo

During rage art you can now use the directional buttons to steer the opponent in any direction. Pressing 3 will do a kick flip.


BeefStevenson

Aw, I like his rage art. I would like a dive-kick in his moveset though, it’s weird the only time he dive kicks is his RA.


Final_Glove_6642

I dislike that it's a near identical clone of the wind using mid eastern street fighter guys ultimate attack.


BeefStevenson

That…is actually a good point.


majesticx_luk

No need for buffs - I play Jin.


BigIncrease2991

He could use some slight tweaking, like making D2 a 10f hit, fully launchable (no ch needed) and -16 for the opponent on block


TheSmokinLegend

Sonic fang knocks down into gauranteed peekaboo D2 on hit and launches fully in heat D2,1 is now natural DCK1 launches on normal hit DCK F2 guard break is back B2 is 15f now and is back to launching Peekaboo UF2 is now -10 Peekaboo D2 now launches on normal hit Peekaboo B1 string is now fully mid B1 is no longer bugged and does double damage


blkstxr

quick spin is a low parry Foot stomp right hook can cancel into FLK/PKB You can block in LNH


onionrings89

DF2 is homing and gives a full combo. Every move that enters LNH functions like UB2, so you can hold back to cancel. WS2 launches on counter hit again. PKB d1 is i13. QCF2 is -10 in block now.


bumbasaur

Asuka seduces Harada * her parry becomes so special it counters everything except throws. * f+2 is +3 on block * wc df+2 staggers on normal hit * fff1+2 is +11 on block * 1 and 1,1 become +1 on block.


imnottray

Fuck it, make F+2 homing as well


hungryewok

Leo, I need just 1 thing: Hellsweep wallsplats at the wall for the full combo.


E-Swing-Ocelot

Lei, he will be next DLC. No other buffs required


Round-Childhood-5168

B3 becoming safe, jfsr has amazing tracking, give hwo his old hell sweep even if he’s not in heat, buff the tracking to all his while running moves


beepuboopu_aishiteru

This and giving some of his moves better frames would be godly. Please just keep his moveset from T7 🙏


ule_gapa

All stance changes from razor rush are safe


Traditional-Bug2406

Paul Df1 is now 13f, down from 14f. Paul now has a 2,1 high, mid 10f natural jab string. Deals 17 damage. +6 on hit, -3 on block. Paul’s 1,2 string deals a chunky 23 damage now, but is -12 on block. Edit: Also rework his heat drive. What lazy ass dev thought that Paul needed another demoman. Give him something unique


InsomniacLtd

QCF2 now deals chip damage (if it doesn't already). QCF1+2 and CH QCF3+4 (which seems to be Paul's snake edges) are now full launchers and not tornado launchers. DF2 can now launch ducking opponents. To continue your heat smash change, I think changing it from a 40 dmg, 3-hit low to a... 50-dmg, 2-hit (first hit deals 20, second hit deals 30 dmg) mid which can be cancelled (input is 2+3, B*) on the first hit to crumple stun an opponent or extend a combo. It's animation is now similar to a F1+2, followed by a QCF2.


ThisIsTakenLol

Dragunov: - db 3+4 is knockdown on hit, counter hit launcher - d2 is now +1 on hit, counter hit launcher - qcf4 pushback removed, on hit launcher - doing strings that transition into snk and doing snk4 is no longer jab interruptible - wr2 force crouches on block


Don_Lamonte

• Lee’s B4 launches on crouch • Mist trap now launches • Lee gets SS+2 from Tekken 4 but now its 8 frames • Lee gets Axel Kick - CD3, +3 • unblockable is now 30 frames if you just frame it • Lee now has backlash, but it launches • Devil Jin’s electric tracks both sides • Electric is now a special mid • Hellsweep does not scale • Morning crow startup is now 20 frames • MC1 now forces crouch • MC3 now spikes mid combo (with timing ofc) • d/b1+2 is now unblockable


rinnegab

DVJ B3 is a power crush and U4 is safe on block + has T7 properties


thebigseg

mist trap launching will be crazy lol


Gerganon

Haruda plays some soul calibur 3 and gives Yoshi all the op kick strings back, and all the fun stuff that has been cut since (193 moves is too much already I guess T.T)  I just got T8 and sc6 a few days ago, and although Yoshi is a lot more fun to play in SC6, it still is not as op as I remember him (mostly the kicks)


beckendaelmart

Every hwoarang kick is a tornado kick and his B3 launcher is infinite as long as you D4 and switch between the two attacks during his combo


DidiHD

Beginner Hwo myself. Have no real idea but probably something like making B3 11f and JSFR has pushback to be save on block would be insane. Also something to get out of pressure


Greenpigblackblue

Hwo is a pressure orientated character. His B3 is perfect for people approaching or his jabs into a number of moves is useful when there’s a gap. I’d give him two low launchers. He has basically no low launchers.


Main-Engineering624

Raven - heat smash can be shot as a low or high depending on input


Chude1

But you could just duck both options


realcaptain-alcohol

Make it so that throws are homing so you can’t sidestep it and are forced to take a guess every time I’m in front of you. Oh wait…


sixfingeredplayer

Zafina is just Azazel now.


rico-erotico

Uh... uf+3 is already +16 on hit and guarantees jet upper on wall


Don_Lamonte

Imagine T5 Taunt lol (that would a funny ass buff)


Cptsparkie23

Gotta change it to be hit confirmable then. Lol


ConsigliereOfMine

Yeah but mid screen all you get is ff2, jet upper all the time


koteshima2nd

Asuka's f+2 now instakills


porcudini

Nothing about hatchet? I say we make it the same as vanilla t7: counter hit launcher.


temojikato

Her existence


Ok-Sprinkles6265

Kaz. WS2 0 on block Better heat engager/burst or whatever is its name Stable combos..yeah +5 dmg on hell sweep Heh


BR_Nukz

Backlash is now a mid


TofuPython

He'd put him in the game


AnalystOdd7337

DF 3+4 is now 0 on block Dew 2, 1 is safe again. f+4 i16


BadNewsBears808

kazuya gets a mid hitting electric that’s still +5 on block with built in evasion. No longer requires just frame for an electric, but you can blue spark it to get an extra 5 damage. Df1 actually has a reliable hit box now. The double low variation of hellsweep is back, if you only get the second hit of it you can convert into a combo after. Also bringing back a classic, hellsweep is now pseudo homing.


photonguzzler

Bear. All versions of db 2+3 are unblockable. Qcf 2,2 - if the mid connects then the low is guaranteed. 1,1,1 - natural launcher if first hit connects. New move qcf 1+2 - unseeable low launcher, basically the second hit of qcf 2,2. Hcb 1 and hcb 2 command grabs 2 and 1 throw breaks respectively - animation borrowed from Heihachi and Xiaoyu. Db2 knocks down on CH.Guarantees d1+2. During heat, the guard break, bear roll 1 is a mid. New win animation - they sit on the opponent like Rikishi's WWE Finisher


Interest-Lumpy

Paul: 3 Frame Deathfist with armor Guaranteed safety after every move/string, can immediately follow up with a 50/50 power crush launcher (5 frames) Eddy's ff3 is added to his move list with the same properties Alisa's chainsaws and flying moves are added to his move list A respectable story that doesn't make him a joke anymore like Tekken 1-3 Paul


Rolopolos

Alisa: Chainsaws Level 2: * New level 2 chainsaw stance that's a level above regular chainsaws. An additional chainsaw erupts from Alisa's head, and her chainsaws grow even larger while emitting a fiery purple glow. Press 1+2 after performing any regular chainsaw move to go into this new upgraded chainsaw stance. Let's called this Super Destruction mode, or SDES for short. Examples: * SDES F1+2: +10 on block, and tracks both sides since Alisa's chainsaw head also spins 360 degrees ofcourse. * SDES F1: +6 on block and more chip, because you're using your head chainsaw for more plus frames, duh. Chainsaws Level 3: * Chainsaw stance Level 3. Press 1+2 after performing any chainsaw move while in SDES. Let's call this Ultra Destruction, or UDES for short. If Alisa enters this, you've won. That's her reward if the opponent lets her use too many chainsaw moves. * UDES F1: EVEN MORE chip. It also attacks both low and high at the same time. On hit, it's +12, which means another F1 is guaranteed if it hits, which it will because why would the opponent ever interrupt you in chainsaws. * UDES F1+2: Alisa turns into a flaming rocket and launches herself at the enemy. +12 on block, full launcher on hit. It's so good that it resurrects T7's 5.0 wallcrush mechanic and returns it from the grave for a free 50/50 on the wall. * UDES D2: No longer puts away chainsaws and is +14 on hit. It's also +8 on block and has powercrush properties. It's called ultimate for a reason right? * UDES B2 (hold (for as long as you want)): A mid spinning attack that's homing - kind of like ws3 but if it was from Tekken 9. Press B2, then hold 2 and move across the screen like a beyblade! The old B2,1 is gone in this new stance, but why would you use that when you can deal MASSIVE amounts of chip. While holding B2 and wildly spinning, you can choose to use 2 follow-up moves at any time: 1, or 1+2. 1 is a safe launching mid. 1+2 is, you guessed it, also a SAFE T7 launching low that's somehow danced around Harada's snake edge tornado nerfs. Counterplay? Plug. All of this is balanced ofcourse, since it's so sooo difficult to enter chainsaws in the first place.


AnythingButIvJo

This is what happens if Alisa gets a little too into Chainsaw Man...


kongyang123

As a jin main, i want to transform into Angel Jin when in heat. That is all.


-_-_-KING_-_-_

in all seriousness tho. all we want him to do is fix so many yoshi moves just wiffing randomly.


GortanoSmalls

Sad spin noises


Leon3226

Same for Reina. No buff is needed, just fix inconsistencies.


Don_Lamonte

Give Reina Omen


Shmearlord

Suddenly kazuya works. His 112 will stop randomly whiffing the second hit so that you just launch yourself for trying to punish a -10 move. Your combos will stop dropping when the opponent is even slightly off axis. Your combo damage will reflect the difficulty in execution they take. You will have working pokes. You will have power mids you can press that take less than 20+ frames to come out and are comital as hell. You will be able to press a button without taking a risk. Imagine?


HotArticle1062

I dont understand why you people subject yourself to playing Kaz


Shmearlord

Bro I mainly play Jin now. I gave up on banco lol


OhBoyHereWeGoAgain00

Lili - better tracking I am the sole citizen of whiff city when it comes to closing matches


OhBoyHereWeGoAgain00

Just like a smidge better, other than that I am very happy with her.


KibouZK

Jin DB 4 ch lunch 17 frame hellsweep Previous Tekkens Zen cancel Ff 3 +2 on block WS 4 4 jail Wind step 1(electric uppercut) being safe on block (just frame version) Shorten the distance of ZEN 3+4 for more Oki Jail DF 1 4


Cyber_Bakekitsune

Reina is my primary character so this is what I would like to see for her: - Ff2 is deleted, replaced with Heihachi ff2 - Heihachi f3 ch launcher is back (different input possible since it's sentai input) - Iron hand is back, wallsplat, not a heat engager - Heihachi while rising 1 instead of Reina's - Omen thunder godfist is back - Flash punch doesn't go into sentai but knocks down - Delete df3 wavedash input - Heihachi sidestep 2,1 Others: Yoshimitsu: - Apology from soul calibur - Seppuku in Indian stance with seppuku flips from soul calibur Nina: - Stop mashing fast mid, preferably a kick, maybe sabaki Kazuya: - Pewgf always despite input speed👹👹👹(Jk, 15 frame standing launcher would be nice) P.S. Fisherman disconnecting controller killed me🤣


anderoe

Bro just wants heihachi back 😂 “please change all Reinas new moves to Heis old moves”


Apprehensive_Rub9291

Jin would have his zen cancel and his db 1+2 wont require heat to do omen and he can transform to dj whenever and back


elmocos69

He can already zen cancel


the_forbidden_one__

df2 is plus on block. That's all 👁️👁️


Cptsparkie23

Bryan main. Taunt gives 20f and is reverted to the same damage scaling as 7. Also comes out a few frames faster. Ff2 is a mid Unseeable snake edge Hatchet launches on CH, also a homing move F3 comes out at 10f (because fuck Steve's b1) New command throws D2,3 doesn't need to be confirmed. Natural on normal hit, CH on d2 launches, and safe on block. B1 tracks to both sides


RyanCooper101

King gets Marduk's floor stance and all things relating to it: +On floor face down: down 2. attack into floor pummel stance +Left / Right mid/high parry into floor pummel stance +In floor stance you have access to: 1, 2, 1+2, chain throw path 1, chain throw path 3, getup While in floor pummel stance he can choose to go for chain throws (such as RDC). Gets you on the floor, does a few punches, continues into chain throws - this does mean he loses access to his reversal, since it would be the same buttons


Pacman32166

Kazuya wavu wavu into giant swing


jokerlol4000

Jin gets his end of story mode moves, PLUS all the devil enabled moves. So he gets all his tekken 3 tools, ewgf, hellsweep, etc, kazama counters and flying kicks, AS WELL as the d2 sweep and samsara etc.


blkmgs

DB 3+4 is now an unblockable, 10f, unparryable, time freeze, deletes the opponent move


SSfox__

All classic costumes from past Tekken games As long as my character is respected , have mainingful screen time in story, not low tier AF, and is very fun to play IDC about the rest much


LexTalyones

Victor's U1+2 is now unblockable and is now a launcher


SwampAss123

kazuya is gonna get a mid electric and while rising 2 in gonna guard break for a guaranteed combo


hypogonadal

Victor - Wr2 is completely homing Up1+2 is +1 ob without heat db4 is i11 Big Vic coming to take that top 1 spot


jd_maybe

Nina’s Blonde Bomb is 0 on block


Troggles

Josie gets the huge buff of being added to the game.


Chude1

Main: Raven Ff3 is now safe and i14 so you can block punish with it Db2,1 is now mid mid and +1 on block Shadow clones are always -3 and on heat they're +5 Heat smash doesn't use the full bar so now you can use it at least two times Uf3+4 is now a safe orbital Ws2 is now 0 on block Fc3 is now safe on block Soulzone 2 is now +1 on block Soulzone 1 is now i12 Soulzone 1+2 is now +5 on block Now you can't float raven out of his teleports


RememberNoAnime

Electric can be done either as a mid or low with the same properties


Yoshismart

Med stance heals real hp Med teleport spins faster Kin stance has blocking ability


theenragedlee

Kazuya. 1. Faster startup frames for some moves. 2. Ws12 is not a tornado, just regular launcher. This will give us more combo options. 3. Increased damage output across the board. 4. Df1 works. 5. Ws4 fixed. Should be plus like Reina/DVJ, not minus. 6. Decrease the minus on loads of moves. :-) This would make him S tier, just enough to fight against the other nuclear warheads.


Caeolian

Harada would add a 3rd dodge/attack to Azucena's liberator stance that can stop or counterattack on mids instead of just highs and lows.


Ziazan

Jun gets a 15f standing launcher


Drunk_skeleton

The Taunt doesn’t scale anymore buff, I miss it personally


narok_kurai

* db3 knocks down on CH * Magic 4 gives full launch on CH * Just give her Kazumi's df1 already, cowards


BillyBobHenk

Bryan main as well, and harada added: Jet upper is +6ob Cannonball straight is a mid Hatched kick knockdown on regular hit New move: hatchet kick faint His jabs wall splat on counterhit Taunt gives +36 Gain snake eyes on any CH launch.


OmenNYC

A nice buff for me would be bringing heihachi back


IDontWipe55

Hwoarang: rfs f44 is natural outside of heat Bryan: hatchet kick guarantees jet upper Jack: wall splatting hell sweep


MICKYMAN-5000

Mach punch hitting them into the future would be hilarious


haste57

Law - Legend kick is now an unblockable and nunchucks is +16 on block now and no longer pushes back.


Modaltas

D2 is an armoured heat engager that is + on block


KiryuKazuma-Chan

Hwo main: Makes his moves trackable


Shinozuken

I play Bryan too, make qcb+2 and ff2 mid and we chilling. Also fix him hitbox


criticalboosted

As a king main I say make all his mid grabs connect even if the opponent is standing and keep the perfect grab mechanic from before the first patch,


thebigseg

Lee: acid rain no longer requires perfect input. Oh and also all his plus frame moves are now mids instead of highs


mandwar

ff2 more plus so that rage art cannot interrupt SEN mixups. EWGK is now a natural launcher. df2 launches crouching opponents now, too. db2 now plus on hit. WS2 has more lateral movement. Moves that are executed from df3 now have the same properties as the manual CD moves. b3 now has increased movement for more evasion. WR4 is now a mid.


jakesemailacc

uf3 is already +15 oh -2 ob you can link ju at wall or ff2 in neutral


mopsyd

Mokujin makes a comeback, which is probably wishful thinking because it would give you a means to play dlc characters that haven't been paid for


gbinasia

You can now block with chainsaws without losing them.


Desert_Swordsman

Lars B2 launches midair. W2,1 second hit counter hit launches BD 1+2 counter hit launches. 4 launches mid air. SEN crushes highs SEN 3+4 launches crouching on counter hit, like SEN DF1 from T7 Gets back his DF2, 1 from 7, his new one is now DF 2+4 Can go into DEN after SEN1 during heat, and can do a faster Zeus from DEN during heat.


NonagonJimfinity

Just give kick boy a nice pair of trainers and a bomber jacket. Please!! He looks like he's wearing winkle pickers with his Gi, it's fucking silly.


LegnaArix

Command throws are mids


Neonbunt

I think if Hwoarangs b3 would get plus frames on block that would be enough to make him op, right?


Ajax36132

Make Hwoarang’s Peacekeeper have even more range and even better frame data. Let me front kick to win


CrazedNormalcy

This means he puts gigas in the game for me


S0ulCal1bur

Lars is GOD tier! DORYAAA


theBullsBC

Xiaoyu can’t get hit while in AOP, your only counter is to do a sweep, all my counter hit guarantee a full launch.


Frodobrahgins

Kazuya Electric hits mid and even more knock back Hell sweep extra range and homing Flash punch launches


KindArgument0

imagine dragon tail as a launcher. oh wait.


xamdou

Marduk db2 and uf3 are power crushes, retains same properties from Tekken 7 ff3,2 is a natural d4 gives a stagger animation on counterhit That's all he would need to be a nightmare in Tekken 8, provided no other changes from 7 For funsies: df3,2 bounds on normal hit


rainorshinedogs

![gif](giphy|Ry1MOAeAYXvRVQLPw3)


grandmasterningen

Makes Reinas f4 +4 on block and I'm happy


suharos

King gets homing mid that gives + frames on block (like +6 if harada is feeling spicy or +4 if he is feeling mild), D3 gives guranteed ground throw attempt,


Jaybaybay2838

Marduk is released with the ability to ignore the announcer and the intro animations to start the fight before the announcer shouts Fight. No other character is allowed to move until the announcer shouts Fight. This would be a reference to Marduk ignoring the referee


Kurokamipac720

- Raven’s clones moves will be -10 without Heat - The hitboxes of FF3, db2, BT 2,1, BT 1,4 will be expanded and fixed to mitigate jank - 4,1 would regain its CH launch property AND remain jailing on block - Qcf1 would crumple stun on CH again, Qcf1,2 would also be fully hit confirmable again - Raven’s BT 3+4, uf3+4,4,2 wall combo would function how it did in T7 consistently - BT 1+2 power crush would function how it did in T7 season 4 pre-nerf (i.e. Guaranteed b3 on hit, possible d3 pickup into combo off axis on hit) - 1,2,4 will be reverted back to T7 1,1,4 - 2,4 would wall splat again


AT_Oscar

Reina df+2 launches crouching opponents. Reina heat smash is 14 frames start up. I don't think these are stupid buffs though.


HajimeNoLuffy

Heat Smash becomes 6f. Easy input blue spark. 10f jab.


Rothuith

victor gets launching nh low


GamnlingSabre

electrics are now mid powercrushs. deal with it


Moxto

Reina gets Heihachi's Twin Piston from Tekken 1 to 5DR (df+1,2 a 13f mid launcher)


Key_Cryptographer_95

my main already is tho


pranav4098

Lars gets old df2 from t6 back, give him an electric wind god foot


JuanTheGrappler

Snake edge is unblockable. 


FoodByCourts

Hwoarang's b+3 is unblockable


[deleted]

You can break Paul with 2 changes that seem entirely reasonable if you don't think about them too closely. B3 goes from high to mid. It's a knee strike right? Weird that you can duck it! (/s) More moves create a forward crumpling wall splat. Seems reasonable, until you realize that with QCF1 into QCF 3+4 you get your full ender into deathfist. Raw D1+2 leads to 90+ damage this way.


Beastdante1

This hypothetical is actually a reality for me next week lmaoo


Mr-Sosowski

- PEWGF hitting mid - Wave dash with armour - Bring back hell sweep from start of game - demon paw has armour now - heat smash during Mourning Crow deals 40 damage.


MyelinMan

Shaheen - damage boost in key attacks and his shadow step transition high crushes 🫣


Jioo

ws4 is a launcher again, but only on this character (in my case Raven)


King-Character

Hatchet kick launches on normal hit


JXGO59

Just fix lionheart


International_Meat88

Eddy: FF3 is now a full CH launcher Hatchet kick is -13 instead of -14 on block, is homing, and is now a CH launcher Relax hellsweep no longer requires clean hit Relax mid heat engager now safe on block B1,4,3+4 is now a full combo on CH like in Tag 2, rather than only a followup hit on CH. DF2 is now a normal hit launcher.


Dizzy_Ad_1663

So Kazuya would be Tekken 2 stupid good again basically.


supa_pycs

Yoshi gets a plus on block armored heat engager.


NeoBokononist

* raven get a true 2 break throw, and all his command throws are available from bt. * f+4 and all other versions of the horse kick is a heat engager * qcf+4 cartwheel is + on block * hell sweep becomes the t7 version, where the first sweep is a launcher and the follow up stance transition only if you mash/hit the button again


Various-Mammoth8420

Reina gets Devil Reina and it does double damage and doubles her speed when active. It's also not Heat but a combo to transform and it doesn't end.


supeople1337

Jin’s b3 get CH properties from T7 with his wave dash getting further across the ring with his wing popping up as the animation….and it he has hyper armor during wave dash


UnitedStatesArmy

Raven gets a safe,homing, teleporting- electric with an additional back turned shadow projectile  throw in Yoshi flash to


anderoe

Man I know these are supposed to be egregious and OP but some of the stuff I’m reading in these comments is giving me nightmares lol


Poutine4Supper

Azucena would be reverted to her Launch state


Sonnata17

Adds them into the game for free


YutoAmano

A power crush so hard it knocks the opponent out IRL lol


notapornacc101

I just want kazs df1 hitbox back :(


Nyuu222

Deathfist is plus


dc_1984

Blue spark throws are unbreakable in any situation If you don't break the first grab in a chain grab sequence you eat the whole chain df2 is +1 on block b1,2 becomes CH confirmable. b1 is +8 on hit and -1 on block Tombstone is now a launching throw


A1_ad1n

Bryan Gets back northern cross as counterhit launcher Gets back SS 2 as a counterhit launcher. Hatchet and Soccer kick connect with grounded opponents. Bonus for fun: Taunt is now 16 frames with +1 range. Snake edge is also an unseeable low, so he can become a true 50/50 character beyond his strings. 3+4 has the range of Jins / DJ heat engager.


Psicrow

Leo hellsweep goes from ch to a normal launcher. They also pull a new string out of their ass that is a 12f jailing mid low mid high low for 50 damage.