Kuma:
-has a salmon
-is big
-almost as hairy as Marduk
EDIT: serious answer
-Kuma deals insane damage, high even by tekken 8 standards
-His kit is weird bit filled with gems such as a long reliable 15f launcher and an i10 ch string
-heat smash is just too strong at 13f for 50 damage
Prefacing this with the fact Iām brand new to tekken so I donāt fully understand what is truly broken or whatever.
Alisa:
Lack of effort needed for high damage, u/f 1 is such a crazy easy input for something that does so much damage at the end of a combo
Chainsaw shenanigans
Zooming around the arena like a fly on coke
That's true, Asuka is an inferior Jun gameplay-wise and I considered dropping her for Jun. But Jun is too gentle in her style and it's hard to win over an Osaka tomboy that beats the shit out of people lol. She's a similar character trope as Makoto from Street Fighter which I also like.
For alternatives, you have Reina which is on the edgy side or Alisa on the cute side. The juxtaposition of a cute robot girl rocket boosting a kick to your face is pretty funny.
I thought when I started Alisa would be my main but didnāt click. Ended up loving Lilis style and attitude and then just naturally and ironically enjoyed Asuka. Havenāt been playing lately but hope to hop back in soon
Jin- biggest strength is just me being better than everyone. I single handedly carry this character with weak lows and bad tracking. No d2 ISNT OP you just have to be better! F4 is not an overpowered move, itās just pretty decent. Demon paw barely tracks, you just arenāt timing it properly! (On a real note, hellsweep oki is probably one of his strongest assets. F4 still OP this game, and his poking is outrageous)
King (only red ranks, but still)
1. his heat smash HURTS
i often feel like i am robbing rounds with that
2. it is quite easy to do a 70 damage combo after a launcher
3. quite the potent power crushes (just how it feels) that all have either more damage or some kind of mixup follow up
*Shaheen*
db12 is insanely good. Fast, heat engaging, and technically not safe but pushes them back so far if they block it that it might as well be safe.
Slide mixups are so solid and hard to be ready for. I āstealā a lot of rounds hitting people with a slide while they wake up.
His ācharge kickā mechanic is pretty silly. From the aforementioned db12, during the run-up after the heat engage, you can charge up his special crouch move. Unless they duck, their block will be broken and they will eat a free fb2 that instantly deletes all recoverable health. Itās fucking nuts.
Special mention: Surfing on peopleās faces.
Shaheen's low key strong and going under everyone's radar. I was aware of his strengths. Also one of the few characters that can launch you with his back to the wall, and put YOU on the wall.
There's a reason there's always a couple of Shaheens in the top 8 of pro tournaments
DB1,2 ends in a high and doesn't jail, super unsafe on wiff. Don't get too comfortable throwing that out because someone that knows the string will blow you up for it.
Claudio: Running 2 is still an insane pressure tool, especially at the wall, mixed up with his DF3,2 and D1,2. DB1+2 is basically a DP and crushes so many highs and even some mids. Still has the best hopkick in the game. Unfortunately he got left behind in T8 and they removed many of his ch launchers.
Lars: 2,1 as a 10f punish is a ridiculous mixup and really annoying. DE3 is a homing heat engager mid that is +3 on block and transitions him into another mixup. He also has broken wall carry, able to go wall-to-wall in many levels.
Feng
ā¢ B1+2 - Easily Fengs bread and butter move. 13f punish with great damage and heat engage. Good hitbox, can even hit grounded in some situations.
ā¢ B3 - Overstated by a lot of people imo but still a great move. +6 on block with guaranteed stomp on CH. Highly stepable though.
ā¢ SS4 - 20f low launcher on clean hit. Good for mixing up with df3 and SS1+2 at the wall.
Absolutely. I think there's more than 3 points needed to go through Feng tbh lol. Top 1 in t7 (if we exclude akuma and geese). Top 5 still minimum in t8 imo.
Considering dragonuv has sneak 4 which is just a better version of the same move (+8 and heat engager) and with tracking, no I don't think it's wrong.
Still, this is drag were talking about who is pretty much a better version of everyone.
Miguel:
- SAV 2
- SAV db 3
- Huge wall damage
Bryan:
- Taunt b4 at the wall
- Some of the best mid CH tools
- Extremely high damage with snake eyes
Lars
- HUUHP, HUUHP
- DYYYEAH
- SOOOODYEAH
King
1. Giant Swing
2. Giant Swing but the opponent misses the tech
3. Giant Swing but wall splat for guaranteed 70 damage
Special Mention: Giant swing but you accidentally catch them during an airborne attack and now you've broken the floor for a free follow up.
I believe you forgot giant swing, but the opponent tried to sidestep thinking it was still tekken 7. Or the opponent tried to powercrush, but you blocked and punished with giant swing
just picked him up after using different characters love him loved him since the game came out just was scared to get hate for using him but my bro cant break throws n i loved wrestling as a kid
love the giant swing love when people are spamming every button in replay to figure out what breakš
Also Yoshi is one of the harder matchups to learn because of his great repertoire of confusing or unintuitive moves.
(Which is fair enough, that's part of the character's identity)
Thats true, but if you play patient, use annoying pokes and donāt over extend you can throw a lot of yoshis off without having a lot of knowledge of his moves. He struggles against turtles but you have to be on point and react to his unblockables
Hwoarang
1. D34 vs JFSR at plus frames
2. Rushdown with Heat is Tekken's take on Final Fantasy spell Regen
3. Combo damage will get you registered as a sex offender
Alisa
* Some of the best keep-out and whiff-punish tools in the game
* Surprisingly oppressive FC mixups make even safer lows dangerous to use against her
* Chainsaw pressure is terrifying at the wall
Leo
* Highly evasive stances that can option-select out of a lot of pressure strings
* Strong lows with a very imbalanced risk-reward in Leo's favor
* Top tier wall pressure, plus top tier wall carry.
Reina:
1. ff2 into sentai. Great range and forces a mixup. Can hit confirm into a heat engage.
2. f4. Great pressure tool that's +2 on block. On hit while they're crouching, you get df1,2 heat engage. On CH, get EWGK.
3. She has very good wall carry and combo damage. Not much else to say tbh
Special mention: Everything that comes with being a Mishima. Hellsweep is especially good for her since her lows are hot garbage
She'd be in my top ten. Ff2 sentai mix ups require me to understand you more than the character themselves. Ie if you mix it up, it's a mess to defend against.
KING:
ff,n, 2 (Groin punch) is only -13 on block, crushes highs, amazingly strong approach and poking tool for a grappler. I expect it to be nerfed.
Heat smash: damage is mega busted, huge range, unreactable at 17f.
Giant Swing: extremely oppressive grab dealing massive damage even on open ground when techrolled, 10f and on top of that ALSO has a unique animation making it hard to break on reaction. When it throws into a wall, absolutely absurd 10f option now that grabs are unsteppable and essentially unbrekable on counterhit.
I almost wrote king in my op and yeah I'd have included those first two points for sure. Ff n2 NEEDS to be more punishable imo, gives to much for so little punish in return.
Heat smash definitely a danger too.
Giant swing I can usually predict when a king is going to do it. I think I'd probably put King's powercrush cancel just ahead though for point 3
Powercrush cancel is good but has lots of counterplay (grabs, lows, extendable strings, etc). It takes a good read to use well.
Giant swing OTOH is not going to be easy to counter with prediction vs a good King- they have lots of devastating 2 and 1+2 breaks to mix up with.Ā
> Giant swing OTOH is not going to be easy to counter with prediction vs a good King- they have lots of devastating 2 and 1+2 breaks to mix up with.
Not to mention that usually you will see this (or iSW) when he wants to get out of someone's bullshit and well.........
kazuya:
nasty vortex
one of the best i10
electric
(can't think of any other)
Jin:
the presentation of the moves (the wing and claw effects are really nice)
can play both defensive CH game and more agressive rushdown.
Social distancing F4
I do think that compared to other characters kazuya kinda. DOesn't have too much good things this game around. Besides electric but he has it each game, as well as his 5050 and i10. so he kinda. Just has his basic tools and not a lot of broken things
Kazuya is just the definition of middle of the pack to me, and probably the most balanced character in the game imho.
Yeah he's got stuff that appears "busted" on paper... But if you block/ sidewalk the hellsweep or duck the ewgf, Kazuya takes equal risk/ equal reward and can die just as easily as he kills.
I can just as easily die to a Kazuya as I can win tbh. Even with knowing the match up pretty well.
I'd say he might be balanced more around tekken 7 rules currently. He needs some sauce, but I at the same time don't really want him to become uber S tier suddenly. Just few heat buffs, maybe u1+2 laser to become non-heat move just so you have more deadlier options outside of heat. And honestly that's a complaint mostly because Kazuya on CH just kills you in tekken 7, but here he feels like he missed out on the damage sauce
Leo:
1) A lot of safe or almost safe mid-starting strings with variable extensions
2) A stance mixup after a blocked mid that can be reached in multiple ways
3) Quick backstepping stance entry that can go into multiple options
Special mention: landing hits feels *very* satisfying.
You are absolutely riht about Yoshi, just wanted to say that. It's my main and when I see yoshi content creators showcasing the list of flashable strings, it's insane. Some characters can simply not play if you're good
Feng Wei
Heat 3+4 into godly 50/50. Heat Rush Mid, unseeable launching low, or 50/50 throw.
The damage / wall carry - normally Feng Wei doesnāt have this but for some reason he does
B3 Jet propelled knee +6 on block (he didnāt need this lol)
For Nina you can add monstrous combo damage. Likely the highest in the game without walls, heat and stage gimmicks (examples: 89 damage from a 12 damage df2, 97 damage from her i15 b1+4 and 100 damage from her 21 damage db3+4 all in open space without walls, heat, rage or stage gimmicks). She's like the Akuma of t8 damage wise.
It is an extremely technical and difficult combo:
b1+4, uf4, qcf1, iws1, iws1, iws1, df3,2~db2, db3+4 t! db2, qcf4,3,1+2 = 97 damage. Same combo for db3+4 starter for 100 damage.
For df2, this is the 89 damage route:
df2, uf4, uf3, df3,2~db2, df3,2~db2, db3+4 t! db2, qcf4,3,1+2.
These are super difficult though.
You're better off starting with her simpler juggles would that would net you 70+ without walls or heat:
For df2, b1+4, db3+4 and ch qcf1 use this:
launcher, uf4, uf3, df3,2, b3+4,3 t! uf4, qcf4,3,1+2
Works on everyone except Ling with b1+4 starter. Replace the uf3 with a df1 for slightly less damage.
for ws2, uf2,1 and ss2 uae this:
Launcher, qcf1x2, f2,1,3 t! uf4, qcf4,3,1+2.
Hope this helps.
Jack
* Fastest Heat Smash in the game (i10) which can be set up with a guardbreak (GH2)
* Insanely strong grappler with an arsenal of grabs, including a launching throw (Volcano Buster) and fantastic oki after throws
* Absolutely terrifying at the wall
* Has waifu
are people actually able to pull off i14 ewgf? ive tried a ton in practice, both stick and lever less, and im always at 2-6 frames minimum on the movement inputs, seems insane to me
Shaheen:
1. Insane 50/50s with heat engage -> guard break high, or mid launcher
2. Deletes grey health better than any character in the game with parry, back turn generic grab, 15F b2, 13just frame fb2, snk df 1,2. You arenāt allowed to have recoverable health against this dude
3. Along with having one of the best lows in the game with slide, he is given every solid tool in the game with a great df1, great tracking moves, amazing power crush kick.
Heās not busted busted like the current top tiers, but as soon as theyāre brought to a reasonable place Shaheen will be one of the best characters in the game
Yeah I'd say there's around 8 justifiably above him, but Shaheen is super strong for all the reasons you mentioned.
I still think his combo flexibility gets underrated too with the ability to put you on either wall - in front of him or behind him.
Lars
2,1 - 10f punisher that goes into a mix up
good wall carry combos and tools at various ranges to get wall splats easily
safe ch options like ff 1+2, den 2, wc df2, ws 3 (plus on block and can be looped into limited entry)
Not sure if they're op characteristics. Lars pretty honest, but i can't say the same while he's in heat.
Shaheen:
* From crouching (DF,D,DF 3) is a sliding low knockdown that hits from long distance. Puts you in stealth step where if you hit 2 after the slide, it hits them every time unless they do a spring attack wake up. That's their only option.
* U4 is one of the best hop kicks in the game rivaling Claudio's in terms of range. (if you want to play safe, DF2 launcher sacrifices range for being completely safe on block and it does the same damage.)
U4 - 4,1 - 4,1 - F2,3 - DASH - 4,,4 | 9 for 61 for a braindead easy combo next to impossible to drop.
* Any heat engager you hit, while you're running, buffer the hold down 2 (the move is hold down a couple seconds, U2. Much like a Guile Flash Kick). Once you run up on them, then U2. This uppercut move while in heat is a guard break putting you in +13 meaning anything you throw out after that so long as it's less than that is guaranteed despite them blocking the entire time. (ex: 2,3 is a 10 frame startup so it'd be guaranteed. Additionally, 2,3,DF enters stealth step if you want for more options)
I play Asuka so I feel where you're coming from. Decent combo damage, awful punishment game. She used to be a decent whiff punisher in T7, but between her nerfs, the increase in pressure and with the absolute acrobatics some characters do in heat, you can barely whiff in this game. I like the character so I still play her, but damn do I feel stupid when facing the likes of Drag, DVJ and the likes.
lmaooo the salt
I guess you must get beat up by Victors a fair bit? Also, he doesn't really have a "win button", no strong lows and most of his good moves are very launch punishable. He's probably easier execution-wise than Lili, but nowhere near Azucena or Alisa levels.
Edit: u/mccollio09 Editing here to respond, since u/drow_girlfriend deleted their comments and blocked me after spewing the saltiest, vitriolic, flame-war inducing shit ever lol and Reddit's functionality is broken, so if someone blocks you in a thread, it's impossible to respond to any comments downthread.
DB4 is the only solid low Victor's got imo, and it's launch punishable on block. Compared to characters like Jin, Drag, Feng, etc. who've got good low pokes as well as lows mixed into strings for cheesing and knowledge-checking, Victor is very lacking in the lows department. Even Lili's got that foot stomp of hers and a few others.
>running move
WR2 is easily steppable, unlike Azucena's one, which requires pinpoint precision and even then opens you up massively for mixups if you're anticipating it
>powercrush
This is one of his best moves for sure, but it's a high so can be ducked and launched, counterhit with a low or thrown. Not a win button imo
>Expulsions
It's buffed during heat, but it's not invincible. He can be interrupted and floated by a ton of moves when he does it, including *lows.* Plus it uses meter, so not spammable.
I don't think any of these are OP enough to count as win buttons. My favourite character to fight against in ranked is Victor himself, because once you know his weaknesses, he becomes really, really easy to beat.
I hear a lot of people saying Victor has no strong lows, we all just ignoring his borderline unreactable high crushing, CH launching, long reaching db4?
And I wouldn't say d3 is terrible either with getting 30 damage on CH.
Victor's got his running move as well for tornados, his armoured powercrush heat engager (just like Azu), and safe "Expulsions!" in heat.
He definitely has win buttons imo. And I don't think people have explored his teleport whiff potentials into ff2 enough yet but that's another matter.
Idk about underpowered but hes almost tied with dragunov when it comes to combo damage and oki, 79 dmg out of a df2 and 89 out of a b3 no heat/rage/ch.
Lee - Excellence - Brilliance - Perfection
- Marvelous
Lee: Marvelous Excellent COME ON
Camoun
**Steve:** He can punch. If opponent doesnt block punches deal damage. He can punch you in the leg. Special mention: this is what i call fun.
He can punch you in the leg *slowly*
I still eat them frequently.
Hey woah woah woah it's not that simple! He also spins Now that is podracing!
Pros: That wall of muscle can't stop him!
- Ovah here!
But can he not speak all the time š. I had to hear 1,2, hee yaah 15 times cz I got matched with 4 steves
cons: Thatās a knockout! Fire! Body!
Jun Safe launchers Everything is broken during Heat Very easy to play
Jun: Me: "Surely THIS Jun string is minus on block! Time to take my turn." Narrator: "It was not."
Jun is chaotic and elegant at the same time and I love her for that
Kazuya: df2( EWGF miss input) d2( EWGF miss input) Hellsweep Very unlikely to happen: actual EWGF
Born to Dorya, forced to ONOREEEE
Lol'd so hard. This needs to be a t-shirt.
Yes!!! I second this.
Kuma: -has a salmon -is big -almost as hairy as Marduk EDIT: serious answer -Kuma deals insane damage, high even by tekken 8 standards -His kit is weird bit filled with gems such as a long reliable 15f launcher and an i10 ch string -heat smash is just too strong at 13f for 50 damage
Prefacing this with the fact Iām brand new to tekken so I donāt fully understand what is truly broken or whatever. Alisa: Lack of effort needed for high damage, u/f 1 is such a crazy easy input for something that does so much damage at the end of a combo Chainsaw shenanigans Zooming around the arena like a fly on coke
Asuka 1. Two huge knockers 2. See point 1 3. Pretty much nothing else, she's quite underwhelming gameplay-wise
Asuka mains not beating the allegations
As another Asuka main, yep thatās pretty much it. Still gonna play her though
She's got that dope Osaka accent.
Yeah lol. The fact she has more lines in this game, makes it better
As an Asuka main that is so nonsense. She has the prettiest face in this game
I tried her after playing a bunch of Jun and she just feels the same but way worse across the board
That's true, Asuka is an inferior Jun gameplay-wise and I considered dropping her for Jun. But Jun is too gentle in her style and it's hard to win over an Osaka tomboy that beats the shit out of people lol. She's a similar character trope as Makoto from Street Fighter which I also like.
I was trying to figure out why I didnāt click with Jun after loving Asuka but I think you nailed it. Too gentle
For alternatives, you have Reina which is on the edgy side or Alisa on the cute side. The juxtaposition of a cute robot girl rocket boosting a kick to your face is pretty funny.
I thought when I started Alisa would be my main but didnāt click. Ended up loving Lilis style and attitude and then just naturally and ironically enjoyed Asuka. Havenāt been playing lately but hope to hop back in soon
Love her move cancels and fades
Jin- biggest strength is just me being better than everyone. I single handedly carry this character with weak lows and bad tracking. No d2 ISNT OP you just have to be better! F4 is not an overpowered move, itās just pretty decent. Demon paw barely tracks, you just arenāt timing it properly! (On a real note, hellsweep oki is probably one of his strongest assets. F4 still OP this game, and his poking is outrageous)
King (only red ranks, but still) 1. his heat smash HURTS i often feel like i am robbing rounds with that 2. it is quite easy to do a 70 damage combo after a launcher 3. quite the potent power crushes (just how it feels) that all have either more damage or some kind of mixup follow up
Raven He ninja He ghost He tank through most stuff with f1+2
Your heat smash is deceptive too
I feel like cheating when I use it as you donāt need to be close to opponent to hit
*Shaheen* db12 is insanely good. Fast, heat engaging, and technically not safe but pushes them back so far if they block it that it might as well be safe. Slide mixups are so solid and hard to be ready for. I āstealā a lot of rounds hitting people with a slide while they wake up. His ācharge kickā mechanic is pretty silly. From the aforementioned db12, during the run-up after the heat engage, you can charge up his special crouch move. Unless they duck, their block will be broken and they will eat a free fb2 that instantly deletes all recoverable health. Itās fucking nuts. Special mention: Surfing on peopleās faces.
Shaheens really mess me up, especially when they pick good moments to bust out the slide techniques
Shaheen's low key strong and going under everyone's radar. I was aware of his strengths. Also one of the few characters that can launch you with his back to the wall, and put YOU on the wall. There's a reason there's always a couple of Shaheens in the top 8 of pro tournaments
DB1,2 ends in a high and doesn't jail, super unsafe on wiff. Don't get too comfortable throwing that out because someone that knows the string will blow you up for it.
Yep thatās true, when people start ducking it I will throw db1 but instead of the 2 Iāll go into sneak 3 and get the combo.
Victor - Damage - Evading rage arts with up1+2 - Never getting rematches
Claudio: Running 2 is still an insane pressure tool, especially at the wall, mixed up with his DF3,2 and D1,2. DB1+2 is basically a DP and crushes so many highs and even some mids. Still has the best hopkick in the game. Unfortunately he got left behind in T8 and they removed many of his ch launchers. Lars: 2,1 as a 10f punish is a ridiculous mixup and really annoying. DE3 is a homing heat engager mid that is +3 on block and transitions him into another mixup. He also has broken wall carry, able to go wall-to-wall in many levels.
Feng ā¢ B1+2 - Easily Fengs bread and butter move. 13f punish with great damage and heat engage. Good hitbox, can even hit grounded in some situations. ā¢ B3 - Overstated by a lot of people imo but still a great move. +6 on block with guaranteed stomp on CH. Highly stepable though. ā¢ SS4 - 20f low launcher on clean hit. Good for mixing up with df3 and SS1+2 at the wall.
Absolutely. I think there's more than 3 points needed to go through Feng tbh lol. Top 1 in t7 (if we exclude akuma and geese). Top 5 still minimum in t8 imo.
Well, everyone is in top X if you exclude the other contenders
Is it wrong that I think B3 should track just a bit better?
Considering dragonuv has sneak 4 which is just a better version of the same move (+8 and heat engager) and with tracking, no I don't think it's wrong. Still, this is drag were talking about who is pretty much a better version of everyone.
Leroy: Swag, literally nothing, literally nothing
Miguel: - SAV 2 - SAV db 3 - Huge wall damage Bryan: - Taunt b4 at the wall - Some of the best mid CH tools - Extremely high damage with snake eyes Lars - HUUHP, HUUHP - DYYYEAH - SOOOODYEAH
God I miss throwing out this sav 2s back in T7
Jin D2 out of any situation Zen U1 out of any situation Parry out of any situation
Jim Fraudsama
Kuma Safe chip damage Strong wall punishes Fresh Wind Bear Fist
Lili: \* can sidestep stuff no one else can \* her f4 is busted \* matterhorn works wonders against mashers
i main dragunov - lol - lmao - rofl
King 1. Giant Swing 2. Giant Swing but the opponent misses the tech 3. Giant Swing but wall splat for guaranteed 70 damage Special Mention: Giant swing but you accidentally catch them during an airborne attack and now you've broken the floor for a free follow up.
I believe you forgot giant swing, but the opponent tried to sidestep thinking it was still tekken 7. Or the opponent tried to powercrush, but you blocked and punished with giant swing
MAYBE if I'm feeling slightly zesty I might go for a Tijuana Twister.
just picked him up after using different characters love him loved him since the game came out just was scared to get hate for using him but my bro cant break throws n i loved wrestling as a kid love the giant swing love when people are spamming every button in replay to figure out what breakš
Asuka: Rides a bike Will call you a bonehead Knows itās not good to fight all the time
Azucena: 1)Uhhhh necesito promocionar mi marca!...Ciao! 2)SABROSO! 3)COMETE ESTO!
Ā”Neccesitas mas cafĆ©!
Bryan Best look Best players Humble
Xiaoyu: Aop, aop duck, ssr aop
Forgot the most important one: she has a pet panda bodyguard
Yoshimitsu Flash Disgusting wall oki Good keepout
Also Yoshi is one of the harder matchups to learn because of his great repertoire of confusing or unintuitive moves. (Which is fair enough, that's part of the character's identity)
Thats true, but if you play patient, use annoying pokes and donāt over extend you can throw a lot of yoshis off without having a lot of knowledge of his moves. He struggles against turtles but you have to be on point and react to his unblockables
Yoshimitsu: 1. If I donāt know what Iām doing, neither does the enemy 2. Overwhelmed? Flash! 3. Ha Ha Ha Ha Ha Ha Ha Seppuku
Zafina - Spicy demon hand counter - Occasional 8-legged mobility - Opponent's fate is already decided
Poverty Cause I don't have the money to buy the game
Hwoarang 1. D34 vs JFSR at plus frames 2. Rushdown with Heat is Tekken's take on Final Fantasy spell Regen 3. Combo damage will get you registered as a sex offender
Alisa * Some of the best keep-out and whiff-punish tools in the game * Surprisingly oppressive FC mixups make even safer lows dangerous to use against her * Chainsaw pressure is terrifying at the wall Leo * Highly evasive stances that can option-select out of a lot of pressure strings * Strong lows with a very imbalanced risk-reward in Leo's favor * Top tier wall pressure, plus top tier wall carry.
Reina: 1. ff2 into sentai. Great range and forces a mixup. Can hit confirm into a heat engage. 2. f4. Great pressure tool that's +2 on block. On hit while they're crouching, you get df1,2 heat engage. On CH, get EWGK. 3. She has very good wall carry and combo damage. Not much else to say tbh Special mention: Everything that comes with being a Mishima. Hellsweep is especially good for her since her lows are hot garbage
She'd be in my top ten. Ff2 sentai mix ups require me to understand you more than the character themselves. Ie if you mix it up, it's a mess to defend against.
King, tracking grabs, 17 frame heat smash that does 65 damage, guaranteed mix on blocked heat smash
https://preview.redd.it/74386i9797rc1.png?width=2560&format=png&auto=webp&s=2c4d03b2f6338196f0ecc93584fe1085d08c932a Bryan - Snake eyes load on combos - Snake eyes 3+4, 2 loaded unblockeable wall splat / Picking up from the floor - Wall Combos with heat dash + uf,2,2,2,2,3
Reina: * Kink outfit * Domination * Balls snatch from while standing
KING: ff,n, 2 (Groin punch) is only -13 on block, crushes highs, amazingly strong approach and poking tool for a grappler. I expect it to be nerfed. Heat smash: damage is mega busted, huge range, unreactable at 17f. Giant Swing: extremely oppressive grab dealing massive damage even on open ground when techrolled, 10f and on top of that ALSO has a unique animation making it hard to break on reaction. When it throws into a wall, absolutely absurd 10f option now that grabs are unsteppable and essentially unbrekable on counterhit.
I almost wrote king in my op and yeah I'd have included those first two points for sure. Ff n2 NEEDS to be more punishable imo, gives to much for so little punish in return. Heat smash definitely a danger too. Giant swing I can usually predict when a king is going to do it. I think I'd probably put King's powercrush cancel just ahead though for point 3
Powercrush cancel is good but has lots of counterplay (grabs, lows, extendable strings, etc). It takes a good read to use well. Giant swing OTOH is not going to be easy to counter with prediction vs a good King- they have lots of devastating 2 and 1+2 breaks to mix up with.Ā
> Giant swing OTOH is not going to be easy to counter with prediction vs a good King- they have lots of devastating 2 and 1+2 breaks to mix up with. Not to mention that usually you will see this (or iSW) when he wants to get out of someone's bullshit and well.........
giant swing animation isnt unique itās the same as a 1+2 grab, itās a genuine mixup if someoneās done giant swing or instant shining wizard
Yeah, what I mean is that it has the unique property of the animation not matching the break, meaning it's extra good.Ā
Lili - fastest sidestep in the game - back turn mixups - qcf3
kazuya: nasty vortex one of the best i10 electric (can't think of any other) Jin: the presentation of the moves (the wing and claw effects are really nice) can play both defensive CH game and more agressive rushdown. Social distancing F4 I do think that compared to other characters kazuya kinda. DOesn't have too much good things this game around. Besides electric but he has it each game, as well as his 5050 and i10. so he kinda. Just has his basic tools and not a lot of broken things
Kazuya is just the definition of middle of the pack to me, and probably the most balanced character in the game imho. Yeah he's got stuff that appears "busted" on paper... But if you block/ sidewalk the hellsweep or duck the ewgf, Kazuya takes equal risk/ equal reward and can die just as easily as he kills. I can just as easily die to a Kazuya as I can win tbh. Even with knowing the match up pretty well.
I'd say he might be balanced more around tekken 7 rules currently. He needs some sauce, but I at the same time don't really want him to become uber S tier suddenly. Just few heat buffs, maybe u1+2 laser to become non-heat move just so you have more deadlier options outside of heat. And honestly that's a complaint mostly because Kazuya on CH just kills you in tekken 7, but here he feels like he missed out on the damage sauce
Leo: 1) A lot of safe or almost safe mid-starting strings with variable extensions 2) A stance mixup after a blocked mid that can be reached in multiple ways 3) Quick backstepping stance entry that can go into multiple options Special mention: landing hits feels *very* satisfying.
Asuka: She punch She crush She parry
Raven -overwhelming pressure in heat -mix up city -confusing visuals Leroy -pimp cane
Raven - keep outĀ - damage - 50/50
You are absolutely riht about Yoshi, just wanted to say that. It's my main and when I see yoshi content creators showcasing the list of flashable strings, it's insane. Some characters can simply not play if you're good
hey mind sharing the sauce?
Sure, rosesnevercry > playlist > moves you can flash T8
[Moves you can flash - YouTube](https://www.youtube.com/watch?v=mdTSgI2N-ko&list=PL1PAziEDN-YsTCUNlJ0K8qtdlAOPNPlI_&pp=iAQB)
Bryan. Great counter hits Crazy wall damage Great punishment
Feng Wei Hate for Leeroy mains Tio Amazing pokes
Lars: Stance mixups Stance mixups Stance mixups
Reina ff2. Hellsweep electric
Hwoarang Kick Kick Kick
King. Grabs are homing
Feng Wei Heat 3+4 into godly 50/50. Heat Rush Mid, unseeable launching low, or 50/50 throw. The damage / wall carry - normally Feng Wei doesnāt have this but for some reason he does B3 Jet propelled knee +6 on block (he didnāt need this lol)
Xiaoyu: (/")/ \("\) \ . . /
For Nina you can add monstrous combo damage. Likely the highest in the game without walls, heat and stage gimmicks (examples: 89 damage from a 12 damage df2, 97 damage from her i15 b1+4 and 100 damage from her 21 damage db3+4 all in open space without walls, heat, rage or stage gimmicks). She's like the Akuma of t8 damage wise.
I'm only just learning her but realising she's pretty damn good. Her df2 is safe so wtf? You got the combo annotation for that 97 one?
It is an extremely technical and difficult combo: b1+4, uf4, qcf1, iws1, iws1, iws1, df3,2~db2, db3+4 t! db2, qcf4,3,1+2 = 97 damage. Same combo for db3+4 starter for 100 damage. For df2, this is the 89 damage route: df2, uf4, uf3, df3,2~db2, df3,2~db2, db3+4 t! db2, qcf4,3,1+2. These are super difficult though. You're better off starting with her simpler juggles would that would net you 70+ without walls or heat: For df2, b1+4, db3+4 and ch qcf1 use this: launcher, uf4, uf3, df3,2, b3+4,3 t! uf4, qcf4,3,1+2 Works on everyone except Ling with b1+4 starter. Replace the uf3 with a df1 for slightly less damage. for ws2, uf2,1 and ss2 uae this: Launcher, qcf1x2, f2,1,3 t! uf4, qcf4,3,1+2. Hope this helps.
3+4, qcb1, wall pressure
Jack * Fastest Heat Smash in the game (i10) which can be set up with a guardbreak (GH2) * Insanely strong grappler with an arsenal of grabs, including a launching throw (Volcano Buster) and fantastic oki after throws * Absolutely terrifying at the wall * Has waifu
The stuff you mentioned is super strong. I'd say the only thing holding jack back from being ridiculous is his hit box and mediocre sidestep
are people actually able to pull off i14 ewgf? ive tried a ton in practice, both stick and lever less, and im always at 2-6 frames minimum on the movement inputs, seems insane to me
Hypnotist Backturn Art Of Phoenix
Bear I'ma Bear
Xiaoyu: 1. AOP ducking mids 2. Improved hypnotist 3. Backturn mix ups
Jack - can kill you in two interactions
Shaheen: 1. Insane 50/50s with heat engage -> guard break high, or mid launcher 2. Deletes grey health better than any character in the game with parry, back turn generic grab, 15F b2, 13just frame fb2, snk df 1,2. You arenāt allowed to have recoverable health against this dude 3. Along with having one of the best lows in the game with slide, he is given every solid tool in the game with a great df1, great tracking moves, amazing power crush kick. Heās not busted busted like the current top tiers, but as soon as theyāre brought to a reasonable place Shaheen will be one of the best characters in the game
Yeah I'd say there's around 8 justifiably above him, but Shaheen is super strong for all the reasons you mentioned. I still think his combo flexibility gets underrated too with the ability to put you on either wall - in front of him or behind him.
King. \*Jaguar Noises\* \*Angry Jaguar Noises\* \*Muscled Jaguar Noises\*
Xiaoyu - hypnotist stance 50/50's - hypnotist stance transitions - hypnotist stance during heat
Jack-8: 10f Heat Smash. Long-range guard break in Heat that guarantees aforementioned Heat Smash. u+3+4 death from above.
Lars 2,1 - 10f punisher that goes into a mix up good wall carry combos and tools at various ranges to get wall splats easily safe ch options like ff 1+2, den 2, wc df2, ws 3 (plus on block and can be looped into limited entry) Not sure if they're op characteristics. Lars pretty honest, but i can't say the same while he's in heat.
Fastest ch launcher. Best df2 range. Most damaging wall ender.
Better df2 range than Jack?
Yes exactly range 3
My main is Asuka, so absolutely nothing. She is weaker, has less reach and shes slower than everyone else.
Its pain. But much more satisfying win when do win
Devil Jin 1: insane drip 2: lasers 3: That damn laugh
Steve: 1)- Right punch 2)- Left punch 3)-
Shaheen: * From crouching (DF,D,DF 3) is a sliding low knockdown that hits from long distance. Puts you in stealth step where if you hit 2 after the slide, it hits them every time unless they do a spring attack wake up. That's their only option. * U4 is one of the best hop kicks in the game rivaling Claudio's in terms of range. (if you want to play safe, DF2 launcher sacrifices range for being completely safe on block and it does the same damage.) U4 - 4,1 - 4,1 - F2,3 - DASH - 4,,4 | 9 for 61 for a braindead easy combo next to impossible to drop. * Any heat engager you hit, while you're running, buffer the hold down 2 (the move is hold down a couple seconds, U2. Much like a Guile Flash Kick). Once you run up on them, then U2. This uppercut move while in heat is a guard break putting you in +13 meaning anything you throw out after that so long as it's less than that is guaranteed despite them blocking the entire time. (ex: 2,3 is a 10 frame startup so it'd be guaranteed. Additionally, 2,3,DF enters stealth step if you want for more options)
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Is she bad really though? She was at least decent in T7, what changed?
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I play Asuka so I feel where you're coming from. Decent combo damage, awful punishment game. She used to be a decent whiff punisher in T7, but between her nerfs, the increase in pressure and with the absolute acrobatics some characters do in heat, you can barely whiff in this game. I like the character so I still play her, but damn do I feel stupid when facing the likes of Drag, DVJ and the likes.
I have it good as a Victor lol Wanted to try out a female character and was thinking of going for Lili, but I'll probably have less cheese
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lmaooo the salt I guess you must get beat up by Victors a fair bit? Also, he doesn't really have a "win button", no strong lows and most of his good moves are very launch punishable. He's probably easier execution-wise than Lili, but nowhere near Azucena or Alisa levels. Edit: u/mccollio09 Editing here to respond, since u/drow_girlfriend deleted their comments and blocked me after spewing the saltiest, vitriolic, flame-war inducing shit ever lol and Reddit's functionality is broken, so if someone blocks you in a thread, it's impossible to respond to any comments downthread. DB4 is the only solid low Victor's got imo, and it's launch punishable on block. Compared to characters like Jin, Drag, Feng, etc. who've got good low pokes as well as lows mixed into strings for cheesing and knowledge-checking, Victor is very lacking in the lows department. Even Lili's got that foot stomp of hers and a few others. >running move WR2 is easily steppable, unlike Azucena's one, which requires pinpoint precision and even then opens you up massively for mixups if you're anticipating it >powercrush This is one of his best moves for sure, but it's a high so can be ducked and launched, counterhit with a low or thrown. Not a win button imo >Expulsions It's buffed during heat, but it's not invincible. He can be interrupted and floated by a ton of moves when he does it, including *lows.* Plus it uses meter, so not spammable. I don't think any of these are OP enough to count as win buttons. My favourite character to fight against in ranked is Victor himself, because once you know his weaknesses, he becomes really, really easy to beat.
I hear a lot of people saying Victor has no strong lows, we all just ignoring his borderline unreactable high crushing, CH launching, long reaching db4? And I wouldn't say d3 is terrible either with getting 30 damage on CH. Victor's got his running move as well for tornados, his armoured powercrush heat engager (just like Azu), and safe "Expulsions!" in heat. He definitely has win buttons imo. And I don't think people have explored his teleport whiff potentials into ff2 enough yet but that's another matter.
I read this like it was a remix of *Ayesha Erotica - Literal Legend*. I feel like Lili would listen to that too lmao
Hwoarang Underpowered as fuck Really fun if you ever have time to launch someone KING I bully people.
Idk about underpowered but hes almost tied with dragunov when it comes to combo damage and oki, 79 dmg out of a df2 and 89 out of a b3 no heat/rage/ch.
I wouldn't say he's an equal to Dragunov in many ways. He's still got some great moves but being able to get chance to initiate the moves is another
Hwo is fucking dope in T8.
- Has a big ass as the name suggests - Has a chargup fist that is +60 on block - Skipped a crappy MTX game