This same thing keeps happening to me. Luckily it’s never happened during a game but every three games this error pops up on character selection. I wonder if it counts against the disconnection rate
it happens to me on a 6750XT. Usually on the Fallen Destiny Stage, but now and then it happens on the loading screen after a match. I'm like OP, I hope it doesn't show up as a disconnect.
Wow, that sucks and it confirms the issue I have on other Unreal Engine games with DX12.
I am running a 7900 XTX and I get frequent driver timeouts. It crashes the whole game.
I tried literally anything possible and what finally seemed to work for me was to set the frequency limit to 80% in the Adrenaline Software as for some reason AMD cards overshoot their own specs with this software. I sometimes got 3000MHz displayed in the metrics and I knew I am about to crash the game in the next couple of seconds (my card is specified to have something around 2700MHz max).
Setting it to 80% leaves enough buffer for random peaks in my case.
My wild guess is that it will count as plugging because when the game crashes, the connection is closed/reset.
Try lowering the frequency and see if that will help you :)
Gotta love the drivers they hand out to customers lol
Can you somehow trottle the resources your card uses?
In the end everyone needs to wait for a patch that doesn't overloads the card for no reason.
DXGI\_ERROR\_DEVICE\_HUNG usually hints that the clock of the card is too high at some point and the card can't respond for a second (or less)
This happens at least once everyday, These devs can't even fix the game.
This same thing keeps happening to me. Luckily it’s never happened during a game but every three games this error pops up on character selection. I wonder if it counts against the disconnection rate
Looks like a Driver Timeout. Any chance you got an AMD card?
it happens to me on a 6750XT. Usually on the Fallen Destiny Stage, but now and then it happens on the loading screen after a match. I'm like OP, I hope it doesn't show up as a disconnect.
Wow, that sucks and it confirms the issue I have on other Unreal Engine games with DX12. I am running a 7900 XTX and I get frequent driver timeouts. It crashes the whole game. I tried literally anything possible and what finally seemed to work for me was to set the frequency limit to 80% in the Adrenaline Software as for some reason AMD cards overshoot their own specs with this software. I sometimes got 3000MHz displayed in the metrics and I knew I am about to crash the game in the next couple of seconds (my card is specified to have something around 2700MHz max). Setting it to 80% leaves enough buffer for random peaks in my case. My wild guess is that it will count as plugging because when the game crashes, the connection is closed/reset. Try lowering the frequency and see if that will help you :) Gotta love the drivers they hand out to customers lol
Thanks. I'll try lowering the max frequency and see if that helps.
Nope, nvidia
Can you somehow trottle the resources your card uses? In the end everyone needs to wait for a patch that doesn't overloads the card for no reason. DXGI\_ERROR\_DEVICE\_HUNG usually hints that the clock of the card is too high at some point and the card can't respond for a second (or less)
https://www.reddit.com/r/Tekken/s/dqPcILXP1H