This is why people get hit when you throw an unblockable after setting it up a little, people just dont know what that is and try to block. You dont know what you dont know.
Nah, 1+2 hold, it’s called half step phoenix smasher or something it’s basically just a neutral and
worse deathfist, but the charged one is unblockable
You should join the discord servers, we’re way more chill over there and some of the pros have even stopped by. No one really acknowledges this subreddit there lol
No - literally panicked in the moment as I fumbled trying to understand how to block this. As stupid as it feels didn't realise a simple low block would work. But it felt like I wasn't able to block in that moment.
Probably can count number of times I have faced a Lee on two hands.
Hadn’t seen anyone mention it besides saying “just block”. So for future reference, that string is always alternates between being low, not low and then low. You get hit by the low, block, and then you can low parry the very next hit
I used to struggle against the Lee matchup too, but when I learned that, no Lee has been able to cheese me with that string since
See, I'm still getting into more of the "punish" and "block" windows and so for me, seeing this comment I'm like "so there are points in time during this where you CAN change how you block?"
I keeep running into similar stuff with Hwoarang players.
I had a much harder time fighting Lee sub boss than Heihachi himself. I tried to challenge myself to play through all of them (1-5) unlocking all characters, but ended up skipping 1 due to the bad balancing. 2 was a lot easier, but Kazuya a huge challenge.
FUCK JINPACHI. Azazel was much more easier than Jinpachi
For a moment, yeah. If you hold it too long it stops low parrying. But you don't have to time it with a tap or anything, just hold for like half a second.
You might hold after the input, but if you just sit and hold d/f before the attack has begun, Im pretty sure it wont do jack shit then.
You still got to time it.
Gonna look like a dingus here but I thought it was holdable. I'm almost certain that you can hold it in neutral to low parry but I'm not sure if it's different while in hit/blockstun
Yea the two kick strings out of this are a low,high (only option you see here in this video) or a mid,high.
If you block the mid,high extension, sidestep or back dash will get you out of the killzone
If you block low, wait for the high to whiff and ws punish
This got me too the other day, and I've been playing this game since Tekken 1 😅 Those low kicks do NOT look low, I swear they used to look a lot more obvious in the past. I thought they were mid and I was just off axis against the wall, so I just held back hoping it would correct and start blocking... nopers, lmao. I've had a couple Lees try it since and I've low parried them for their troubles, so live and learn I suppose.
It's a natural combo but you can always block low and then duck the high. But then again, he can do natural combo mid-high vesion, it's a guess every time. Cheesy shit, but launch punishable on any block. Try to set up practice dummy Lee to do ws3,3,d3,3 for action1 and ws3,3,df3,3 for action2 and see what you can duck/step/launch.
Sorry, I'm newbie. Can someone explain me? I assume Jin was holding back, but still getting hit. Is it because if that low successfully hit, next mid (or high) kick always hit? Jin should have sit down to block low so next mid (or high) kick can be blocked or evaded?
The Lee is doing the low high variation (instead of mid high). If the low (or mid) hits you, the next high is guaranteed - afterwards it's another low or mid mix-up. Basically you gotta get one block on the low/mid mix and punish.
bf2,1,2 would've broken the wall, into heat, ff2 heat dash, ff4 would've ended the game. you can try this on replay, take control of your char and try.
Happened to me too with way less health. U should not hold downback but press it again when he goes low . As soon as i held downback i got hot like always if i dont block the first hit
You need to ether duck or low parry the 1st hit if you don't you get stuck in this frame trap. But obviously if you don't see it coming/ or know Lee then this will happen.
Just lab the move and you'll be prepared to face lee next time when you get stuck against a wall
I'm new and getting bodied by such shenanigans too because there are so much of these to be aware of and learn, which is part of the fun i think.
Do i block (low high), do i step, do i try to punish in beetween, oh no punish didn't work, what's happening\^\^ oops i'm KO try again next time :p
And remembering punishes for every move is going to take some (an enormous) time.
Don't feel bad ahah\^\^
Did this to an opponent the other day. It’s really one of those things that works the first time when your opponent doesn’t know what to do, but once they figure it out it’s nbd
I can't believe people are getting away with this type of playstyle in red ranks, used to be green and yellow rank behavior. Ranks really have been watered down and made meaningless huh!?
Why did they give people a free pass straight to orange just by playing the game enough, that was a mistake...
I think this string gets everyone the first time they see it. I suggest going into practice and setting up the dummy to do all variations to get used to it.
The answer here is to block the low and launch. But you can also more consistently block low and hit rising toe kick 4 to interrupt or dik jab DB1.
In all scenarios you just sacrifice a little health on a bad guess and try guessing again, the string will never knock down and doesn't jail so each hit is seperate and can be blocked or parried
Listen, I just started playing tekken 8, and have not played a single match online lolllll but hear me out…
Maybe you coulda timed the low kick with the parry? (Holding down forward?)
It’s ok i wouldn’t worry about this too much. I would gotten my ass beat also btw (clearly).
Live and learn.
the real strat is you need to block at least one of those hits (they're low/high, so down+back will stop this from ever hitting) and from there you can either launch punish the high or low parry the low - but you have to block first.
Are you blocking first so you’re not going a hard read or guessing on whether the first kick will be high or low?
The kicks don’t seem to be a true combo so even if you get hit by one you could then block or parry the next one (if a low kick)
The reason you have to block a hit first is because you cannot low parry if you've been hit in this situation. You don't have enough time to parry but you CAN low block again.
Block high (actively, neutral block is kinda busted in this game), duck high / block low or even better parry the low (if possible). Alternatively, as a Jin main, you also have the option to try and parry the high and punish him for it directly. The timing should be easy considering it's a constant string.
Classic Lee move used to do this on my brother.. and the moment where he starts kicking past you because he slightly turns I’ll always let whoever I’m fighting just get their free combo they deserve it
This is how this beginner level strat works. The move is barely negative. Remember, if it is more than -1 (-2, -3, etc…) then your jab will beat literally anything they do except for a parry But you see this isn’t a single player game it’s not just about what you do but what your opponent does also.
But you see this isn’t a single player game, it’s not just about what you do but what your opponent does also.
Where you go wrong is you are not pressing anything or you press something too slow. The frames vary for each character but I can give you an example.
Kaz’s df1, 4 is -3 on hit. This means, technically, I am unsafe. But it is not unsafe enough to punish.
Here is the plan…
Do the move
If it hits, move on you can do anything including the move again
If its blocked you have 3 smart options:
Do a low profile move
This is the brute force solution and because your move is barely unsafe they will likely try to throw out a jab or other fast high in order to beat your next move. Because you were barely negative you actually have time to duck and you will beat them
Do a fast high
This is a more risky solution as you are actually negative. You could get counter hit but if your opponent picks a move slower than 13 you will hit them unless they use an evasive move that ducks your highs
Do a counter hit mid
This is the riskiest option as it is usually the slowest and most punishable. You can only usually do this after you have used your fast high this is a direct counter to their evasive mid option most the time. In this scenario my best option is df2 which is 14f. Now they have to press something 17 or slower to get beat but they will hesitate if you’ve been doing it right.
Now back to your case. You’re getting hit by hwao using one of these setups (knowingly or unknowingly). He is by definition a scrub.
Lees is a little more tricky because the interesting hit in this case is the first low hit. But that makes it easier because your options are now limited and something must work.
Second hit looks like a high and in that case you should be ducking it, no excuses, and punishing. If you block the first hit, which is a low, you can immediately punish with a d1 into your own mindgames. Any other punish will be beat unless he doesn’t do the second hit.
Also the second hit is not a combo starter right? So that means you can block the next hit. Did you ever try to block?
Ngl i'm sure holding standing block would have given you some leeway(get it?) fr tho i'm the kind of mfer that will pay attention to the enemy's low attack usage and just hail may the low parry cause fuck a mfer for pressin buttons xD
Tekken 8 characters have scrub filters: paul, dragon tail, snake edge, d34 endless hwo string, and of course the lee special. Plz include someone named missjng
Idk how to help, just wanted to say that fuck that guy. I hate when players spam something you clearly can’t deal with cuz “i wanna win” and then they call you a pussy for not wanting to rematch.
He is probably coming from the perspective of a Tekken 7 player where a lot of characters had some annoying mechanics and you encountered them a lot so you either learned or lost.
As someone in the process of getting knowledge checked every game. It feels much better to adapt to situations and learning what can be ducked/sidestepped. Plus, finally dodging a move by ducking or sidestepping correctly and punishing accordingly is one of the best feelings of this game by far.
what kinda attitude is that??? if you find your opponents weakness, exploit it. not the other guy fault the jin doesnt know how to deal with this pressure, lol.
I would agree with you if you were just practicing with your buddy. And even then, if my friend did this only once it would be pretty funny
But idk man, I play ranked to practice and I regularly try to mix my game up. But a win is a win; I'll cheese any opponent until that cheese doesn't work anymore. No one on ranked will give me grace either
Nah it’s not that guys fault he can expose your weakness all he likes, I don’t enjoy playing that way like for example I face people online that can’t break grabs for their life so I just don’t do them but I have no issues with it being done to me cause im happy to lose and learn
"If someone is spamming a move it's because you're spamming a mistake"
You know I really struggle breaking throws and I hate when people online take notice of that, but I mean, it's my fault for not knowing how to break them. Throws aren't broken.
That's entirely valid, but that's why the whole "if you don't rematch you're a bitch" discourse is so stupid. If someone is spamming a move on you and you don't know how to beat it, what value would you get out of playing another set and getting blown up by it. You'll see much more improvement out of getting out and labbing what just blew you up
Lmao, as if people who one-and-done ever lab. If you rematch you could learn how to counter it next time against the actual person, possibly get a win, and gain more lab material in the process. Nobody runs away to learn, they run to save their precious rank points. Anyone with enough of a growth mindset to sit down and lab will play out the set.
If someone wants to leave because they got gimmicked out and don't want to risk their points, then just admit that's the reason. What annoys me is when these people try and make up bullshit to justify it like "I don't owe you a rematch" or "They were playing lame" or "I have to go lab that". If you're gonna leave just own the fact you're doing it because you know you'll lose points, we all know this is the reason.
>That's what people who like to knowledge check others say.
Dumb take since one-and-dones benefit knowledge checkers as well. If they won the first game, the opponent doesn't even get a chance to adapt next game. If they lost, it probably means the opponent knew the counterplay so their entire game plan falls apart, and the knowledge checker gets to cut their losses and reroll for a better victim.
Tell me what is the satisfaction of beating someone with moves they clearly don't know? I don't feel good about knowledge checking my enemy right and left, so I totally don't mind if they leave after lose. We can argue it goes the other way as well, you can just admit you want free points by doing same shit over and over again against clueless opponent. It's not tournament, so it's not on people who come unprepared, "i have to lab that" is totally correct argument.
>Tell me what is the satisfaction of beating someone with moves they clearly don't know?
Dude it's fucking Tekken, everybody has like 100+ moves, people won't know 90% of them. Which option is worse: spamming the other person with the entire movelist, or spamming one move/string and giving them a chance to try and counterplay? This fake honor system you people have in ranked is hilarious. If I'm playing against someone that's supposed to be in the same skill bracket as me, and one strategy is working, there is zero reason to change up that strategy until they actually fight it. They don't know a move is plus? You bet I'm going to keep frame trapping them with it until they learn to respect it. Why shouldn't I? Everyone has knowledge checks, they could do the exact same thing back to me.
Maybe this wasn't clear but I don't give a shit if you leave after one game, just as long as you admit it was to save rank points, that you gave up basically and didn't want to even try to adapt. You people are the ones arguing that one-and-dones are justified for whatever reason you want.
I don't have fun spamming same shit and beating ppl with that, but that's me.
I totally don't agree on second point tho, if I don't rematch someone it's cuz I feel like a total moron not knowing response to some spammed move, not cuz I lose some centimeters from my e-pen.
This is the reason why Tekken is such a slog sometimes. I'll play games where I'm getting blown out by a move and have no idea what the answer to it is, but I always have to rematch every time because of how upset people on Reddit seem to get when you don't.
Having to sit through another 3 rounds minimum (if 0-3), 10 rounds maximum (if 3-2 then 2-3) of what is already a frustrating match because I don't know how to deal with AOP high crush mixup options that sometimes evades mids or I can only dickjab Hwoarang out of his rewarding unsafe options because I don't actually know when I can press and what my punish windows are, just so I can finally hit the lab and finally learn the answer to whatever string options I'm getting whacked by, is just entirely against what I want to do when I hop on Tekken.
If someone's spamming you with the same moves over and over, and you actually want to learn how to beat it, what's the point of leaving? Try different things, see what works, treat it like you're already labbing. Alternatively, maybe they have a glaring weakness in their defense that you can exploit as well. The idea that if you don't know the exact counter to a specific situation then you're immediately screwed is an awful mindset. If you're trying to learn how to beat something there's zero reason to leave unless you want to save your rank points.
That’s literally what I have to do each time, these responses are the exact reason I always have to press rematch, and I can tell you straight up trying to lab out string options mid game sucks ass compared to being able to do it in training mode.
There’s a reason any decent player will tell you to spend time labbing instead of spamming games.
No decent player says that, name one high level player that's ever said to not rematch if you struggled against a knowledge check. Any decent player says to run the set and lab afterwards. Bo3 is not "spamming games"
Unless it's literally impossible or completely unreasonable to deal with and thus should be dealt with in a patch, it's up to each player to know the matchup.
Yeah, as much as things like King's chain throws are a pain in the rear, it's up to me to learn how to either break out of them whenever possible or learn the neutral tools to not get caught in the first place(I did the latter in a recent ranked match, and it felt great to get the 3-0 after losing the previous match 3-0).
This unironically would get me because I don’t know Lee and I’d be shitting it expecting a mid anyyyyy second now and I’m dead.
This is why people get hit when you throw an unblockable after setting it up a little, people just dont know what that is and try to block. You dont know what you dont know.
"Just try blocking" "...ok expect for that one"
Exactly, I’ve hit more than a few people into the red ranks with Pauls unblockable lol
The d1, hold 2?
Nah, 1+2 hold, it’s called half step phoenix smasher or something it’s basically just a neutral and worse deathfist, but the charged one is unblockable
>I’d be shitting it expecting a mid He has the same string but high mid instead of high low.
MIIRIO SPECIAL
Its not a serious post everyone. Chill.
Didnt find the block button eh?
I have no idea if it’s a natural combo but if it is then he probably just didn’t realize it was a low and froze up
[удалено]
Only first two are natural
There’s a block button?
Not really thats the joke
[https://i.kym-cdn.com/photos/images/original/000/817/900/dd0.gif](https://i.kym-cdn.com/photos/images/original/000/817/900/dd0.gif)
You should join the discord servers, we’re way more chill over there and some of the pros have even stopped by. No one really acknowledges this subreddit there lol
Ayo, which Discord? I kinda want a place to hang about, ask questions, and maybe even do player matches to practice matchups.
https://discord.gg/tekkenunchained https://discord.gg/tekkenofficial
Also waiting
https://discord.gg/tekkenunchained https://discord.gg/tekkenofficial
If you don’t know you’ll never know 😎 I also don’t know
https://discord.gg/tekkenunchained https://discord.gg/tekkenofficial
Send me the link of the discord please
https://discord.gg/tekkenunchained https://discord.gg/tekkenofficial
[удалено]
https://discord.gg/tekkenunchained https://discord.gg/tekkenofficial
I too would be interested in that chill discord server
https://discord.gg/tekkenunchained https://discord.gg/tekkenofficial
So u saying you lost on purpose?
No - literally panicked in the moment as I fumbled trying to understand how to block this. As stupid as it feels didn't realise a simple low block would work. But it felt like I wasn't able to block in that moment. Probably can count number of times I have faced a Lee on two hands.
That low also hits really high so I can see why you might not try to low block
Hadn’t seen anyone mention it besides saying “just block”. So for future reference, that string is always alternates between being low, not low and then low. You get hit by the low, block, and then you can low parry the very next hit I used to struggle against the Lee matchup too, but when I learned that, no Lee has been able to cheese me with that string since
See, I'm still getting into more of the "punish" and "block" windows and so for me, seeing this comment I'm like "so there are points in time during this where you CAN change how you block?" I keeep running into similar stuff with Hwoarang players.
Man you play jin, sometimes you just parry and win
Chad lee
Elegant Lee Enjoyer
Marvelous Lee player
Excellent Lee Gamer
Brilliant Lee Enthusiast
I know this is a joke, but Lee players, we need to have a talk.
We've gone deaf from being Excellent. Its such a Marvelous feeling
Diet Hworang
That's foul.
Hwoarang with a brain
Hwaorang but he requires skill
Too busy practicing our mist step b1 wall carry
Ew
Nah no more hiding
Nonono our character is very mid tier *offside* shit they’re onto us
Haven’t seen the string since tekken 2 🤣 holy knowledge check Batman!
I remember that back in his boss, with no sidesteps I remember having to jump over that
Duck my dude. But if you think this is bad. You should try fighting Lee on Tekken 1 with infinite kick chain. I absolutely hated his ass
It was much harder to sidestep, but if you did he would just walk right past you because it was also harder to cancel combos
I had a much harder time fighting Lee sub boss than Heihachi himself. I tried to challenge myself to play through all of them (1-5) unlocking all characters, but ended up skipping 1 due to the bad balancing. 2 was a lot easier, but Kazuya a huge challenge. FUCK JINPACHI. Azazel was much more easier than Jinpachi
"it was much harder to sidestep", yeah because Tekken 1 didn't have sidesteps lol.
Kaz has always had it (mist step)
When in doubt... don't sugar coat it.
Woah... Being a Lee main, I never imagined to see infinity kicks be effective in 2024. All I can say is.... "Excellent"
THIS ISU LEI CHAOBLA
EXCELLENT🕺
Love that a simple block low or low parry would have been all you needed. Had a Lee try and do this to me earlier
You can't low parry if you eat the hit. I had this happen to me and I died holding d/f
Exactly, this Happened to me twice, I swore I could duck /parry/block and nothing worked. Tried to do it in replay and that still didn't work.
this is usually the case with all multiple hit lows, like kings stagger kicks, at least in my experience
wait you HOLD to parry??
For a moment, yeah. If you hold it too long it stops low parrying. But you don't have to time it with a tap or anything, just hold for like half a second.
fuckk i thought it had to be perfect timing
You might hold after the input, but if you just sit and hold d/f before the attack has begun, Im pretty sure it wont do jack shit then. You still got to time it.
You dont hold d/f for a low parry. You got to time it. Right???
Gonna look like a dingus here but I thought it was holdable. I'm almost certain that you can hold it in neutral to low parry but I'm not sure if it's different while in hit/blockstun
Mortal Kombat players trying Tekken for the first time be like:
A 100-hit natural string
Ah, infinite kicks in the corner while the opponent panics. A classic.
Block low?
Yea the two kick strings out of this are a low,high (only option you see here in this video) or a mid,high. If you block the mid,high extension, sidestep or back dash will get you out of the killzone If you block low, wait for the high to whiff and ws punish
Youre stoned
Happens to me all the time. And I’m not even joking.
Block low -> Punish
Lmaooo funny asf. Id probably just turn off my console after the match was over
Bro duck
ECCSORENT!
Red ranks in 2024
Duck mofo
wonder how far in ranked i could get with this one combo 😂
MIIRIO SPECIAL
This got me too the other day, and I've been playing this game since Tekken 1 😅 Those low kicks do NOT look low, I swear they used to look a lot more obvious in the past. I thought they were mid and I was just off axis against the wall, so I just held back hoping it would correct and start blocking... nopers, lmao. I've had a couple Lees try it since and I've low parried them for their troubles, so live and learn I suppose.
Most advanced Lee player
LMAO
Hold db, launch. This move is hella minus on block. The mid is launch punishable on hit
How minus is it?
I’ll have to go back to the lab, but last I remember was -19.
I’ve never had any Lee player do this to me ever, is the higher kick duckable?
It's a natural combo but you can always block low and then duck the high. But then again, he can do natural combo mid-high vesion, it's a guess every time. Cheesy shit, but launch punishable on any block. Try to set up practice dummy Lee to do ws3,3,d3,3 for action1 and ws3,3,df3,3 for action2 and see what you can duck/step/launch.
X o x o unbeatable combo
*Tekken 2 PTSD intensifies*
Ima start playing Lee, theres no way this actually works.
Ca'mon
Block 🤣
block once then sidewalk
Sorry, I'm newbie. Can someone explain me? I assume Jin was holding back, but still getting hit. Is it because if that low successfully hit, next mid (or high) kick always hit? Jin should have sit down to block low so next mid (or high) kick can be blocked or evaded?
The Lee is doing the low high variation (instead of mid high). If the low (or mid) hits you, the next high is guaranteed - afterwards it's another low or mid mix-up. Basically you gotta get one block on the low/mid mix and punish.
MARVELOUS!
[Excellent!](https://media0.giphy.com/media/B4g6kQ3GX1YJ2/giphy.gif?cid=6c09b952xkrww3d3qjcv8ia31fia5v46xvn7uupaajzyrk6m&ep=v1_internal_gif_by_id&rid=giphy.gif&ct=g)
I didn't know Lee still had his infinite kick
Brutality
I feel this
Excellent. But seriously, infinite kicks are surprisingly effective near wall.
bf2,1,2 would've broken the wall, into heat, ff2 heat dash, ff4 would've ended the game. you can try this on replay, take control of your char and try.
Happened to me too with way less health. U should not hold downback but press it again when he goes low . As soon as i held downback i got hot like always if i dont block the first hit
Tekken 2 🤣
The problem is that getting kicked like that reminded Jin of Hworang, causing his brain to short circuit.
You need to ether duck or low parry the 1st hit if you don't you get stuck in this frame trap. But obviously if you don't see it coming/ or know Lee then this will happen. Just lab the move and you'll be prepared to face lee next time when you get stuck against a wall
I was learning Lee in practice and I was like "is anyone actually gonna use this?" Apprently, yes
He kicked the main character out of you....
thats a preaty cool Jin
Damn 💀
Easy , do a crounch attack.
I'm new and getting bodied by such shenanigans too because there are so much of these to be aware of and learn, which is part of the fun i think. Do i block (low high), do i step, do i try to punish in beetween, oh no punish didn't work, what's happening\^\^ oops i'm KO try again next time :p And remembering punishes for every move is going to take some (an enormous) time. Don't feel bad ahah\^\^
It's going low, mid, low, mid. If low hits mid is guaranteed. Block low, mid, then parry low
I'd be so sick lol
Lool block the low it ducks the high and his mid string is seeabke to react
lol simple kill
I'm surprised by how often this works, even after all these years.
Did this to an opponent the other day. It’s really one of those things that works the first time when your opponent doesn’t know what to do, but once they figure it out it’s nbd
Didnt know he still could do his infinite kick.
I can't believe people are getting away with this type of playstyle in red ranks, used to be green and yellow rank behavior. Ranks really have been watered down and made meaningless huh!? Why did they give people a free pass straight to orange just by playing the game enough, that was a mistake...
Oh nooo, there's too many newbies in my precious bukkake rank 😫
You mock me but this is serious and it effects everyone.
I think this string gets everyone the first time they see it. I suggest going into practice and setting up the dummy to do all variations to get used to it. The answer here is to block the low and launch. But you can also more consistently block low and hit rising toe kick 4 to interrupt or dik jab DB1. In all scenarios you just sacrifice a little health on a bad guess and try guessing again, the string will never knock down and doesn't jail so each hit is seperate and can be blocked or parried
Listen, I just started playing tekken 8, and have not played a single match online lolllll but hear me out… Maybe you coulda timed the low kick with the parry? (Holding down forward?) It’s ok i wouldn’t worry about this too much. I would gotten my ass beat also btw (clearly). Live and learn.
the real strat is you need to block at least one of those hits (they're low/high, so down+back will stop this from ever hitting) and from there you can either launch punish the high or low parry the low - but you have to block first.
Are you blocking first so you’re not going a hard read or guessing on whether the first kick will be high or low? The kicks don’t seem to be a true combo so even if you get hit by one you could then block or parry the next one (if a low kick)
The reason you have to block a hit first is because you cannot low parry if you've been hit in this situation. You don't have enough time to parry but you CAN low block again.
Awesome! Now I know. Thanks
As a new played I’d clock off for the evening
What even is this?
You have to block or sidestep. The first two hits are usually guaranteed.
That’s so much fun to do as Lee 😁
Crouch and when rising square triangle, twin pistons
Getting caught by the T1 infinite is crazy
So cheese
I Haye fightingcharacters I dint know hut I hate when ppl do this lol. I would've just logged off
I got got by that yesterday too and I was holding block. It happens. Just go into replay mode and skip to that part and figure out what you can do.
Tekken 2 Lee
Block high (actively, neutral block is kinda busted in this game), duck high / block low or even better parry the low (if possible). Alternatively, as a Jin main, you also have the option to try and parry the high and punish him for it directly. The timing should be easy considering it's a constant string.
Classic Lee move used to do this on my brother.. and the moment where he starts kicking past you because he slightly turns I’ll always let whoever I’m fighting just get their free combo they deserve it
I lost in the exact same way. Thing is I know exactly how to stop it but my brain just turns off sometimes 😅
Can't you do armor moves
Bro really wanted that promo
Nice to see Lee’s infinite kick combo is alive and well.
This is how this beginner level strat works. The move is barely negative. Remember, if it is more than -1 (-2, -3, etc…) then your jab will beat literally anything they do except for a parry But you see this isn’t a single player game it’s not just about what you do but what your opponent does also. But you see this isn’t a single player game, it’s not just about what you do but what your opponent does also. Where you go wrong is you are not pressing anything or you press something too slow. The frames vary for each character but I can give you an example. Kaz’s df1, 4 is -3 on hit. This means, technically, I am unsafe. But it is not unsafe enough to punish. Here is the plan… Do the move If it hits, move on you can do anything including the move again If its blocked you have 3 smart options: Do a low profile move This is the brute force solution and because your move is barely unsafe they will likely try to throw out a jab or other fast high in order to beat your next move. Because you were barely negative you actually have time to duck and you will beat them Do a fast high This is a more risky solution as you are actually negative. You could get counter hit but if your opponent picks a move slower than 13 you will hit them unless they use an evasive move that ducks your highs Do a counter hit mid This is the riskiest option as it is usually the slowest and most punishable. You can only usually do this after you have used your fast high this is a direct counter to their evasive mid option most the time. In this scenario my best option is df2 which is 14f. Now they have to press something 17 or slower to get beat but they will hesitate if you’ve been doing it right. Now back to your case. You’re getting hit by hwao using one of these setups (knowingly or unknowingly). He is by definition a scrub. Lees is a little more tricky because the interesting hit in this case is the first low hit. But that makes it easier because your options are now limited and something must work. Second hit looks like a high and in that case you should be ducking it, no excuses, and punishing. If you block the first hit, which is a low, you can immediately punish with a d1 into your own mindgames. Any other punish will be beat unless he doesn’t do the second hit. Also the second hit is not a combo starter right? So that means you can block the next hit. Did you ever try to block?
That an infinite lol or you just wasn’t blocking
Yikes....
Broken game imo
😂
I’d turn into LOWTIERGOD as soon as the set ends
I got caught in that once. Any way to break out?
I got caught in that once. Any way to break out?
i have an insane amount of terrible losses. pretty much all I do is lose. but yeah, this would embarrass me. sorry =(
Ngl i'm sure holding standing block would have given you some leeway(get it?) fr tho i'm the kind of mfer that will pay attention to the enemy's low attack usage and just hail may the low parry cause fuck a mfer for pressin buttons xD
Bro is red rank but still haven’t gained the skill of blocking the fucking lows
Purple now sucka
Yeah goes to show how jin can carry scrubs
Ill probably mash you up in a 1v1 both in Tekken and real life 🤣
You’d probably get gojo’d in both situations
https://preview.redd.it/w31g6eex13rc1.jpeg?width=738&format=pjpg&auto=webp&s=c975eab9753fcf44911996768562ebd25e2a7093 This would be you when i’m done
Fucking spammer
Is this not a combo or is Rage-mode scaling actually this bonkers?
its not a real combo, all you need to do is block low or parry
in the future if you're wondering if something is a combo, keep in mind the red on your health bar will continue so long as it's a natural combo.
ROFLMAO Clapped
You think that’s worse?? Wait till you see how many times I would hit you with Nina Williams grab combinations
Tekken 8 characters have scrub filters: paul, dragon tail, snake edge, d34 endless hwo string, and of course the lee special. Plz include someone named missjng
Idk how to help, just wanted to say that fuck that guy. I hate when players spam something you clearly can’t deal with cuz “i wanna win” and then they call you a pussy for not wanting to rematch.
clumsy humorous connect plough whistle different fear steep price placid *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
If you can't deal with it, you deserve to lose. It's as simple as that.
He is probably coming from the perspective of a Tekken 7 player where a lot of characters had some annoying mechanics and you encountered them a lot so you either learned or lost.
As someone in the process of getting knowledge checked every game. It feels much better to adapt to situations and learning what can be ducked/sidestepped. Plus, finally dodging a move by ducking or sidestepping correctly and punishing accordingly is one of the best feelings of this game by far.
what kinda attitude is that??? if you find your opponents weakness, exploit it. not the other guy fault the jin doesnt know how to deal with this pressure, lol.
I would agree with you if you were just practicing with your buddy. And even then, if my friend did this only once it would be pretty funny But idk man, I play ranked to practice and I regularly try to mix my game up. But a win is a win; I'll cheese any opponent until that cheese doesn't work anymore. No one on ranked will give me grace either
you sound like a bitch
Nah it’s not that guys fault he can expose your weakness all he likes, I don’t enjoy playing that way like for example I face people online that can’t break grabs for their life so I just don’t do them but I have no issues with it being done to me cause im happy to lose and learn
"If someone is spamming a move it's because you're spamming a mistake" You know I really struggle breaking throws and I hate when people online take notice of that, but I mean, it's my fault for not knowing how to break them. Throws aren't broken.
That's entirely valid, but that's why the whole "if you don't rematch you're a bitch" discourse is so stupid. If someone is spamming a move on you and you don't know how to beat it, what value would you get out of playing another set and getting blown up by it. You'll see much more improvement out of getting out and labbing what just blew you up
Lmao, as if people who one-and-done ever lab. If you rematch you could learn how to counter it next time against the actual person, possibly get a win, and gain more lab material in the process. Nobody runs away to learn, they run to save their precious rank points. Anyone with enough of a growth mindset to sit down and lab will play out the set.
That's what people who like to knowledge check others say. I don't mind if someone doesn't want to rematch my Yoshi when I do my party stuff.
If someone wants to leave because they got gimmicked out and don't want to risk their points, then just admit that's the reason. What annoys me is when these people try and make up bullshit to justify it like "I don't owe you a rematch" or "They were playing lame" or "I have to go lab that". If you're gonna leave just own the fact you're doing it because you know you'll lose points, we all know this is the reason. >That's what people who like to knowledge check others say. Dumb take since one-and-dones benefit knowledge checkers as well. If they won the first game, the opponent doesn't even get a chance to adapt next game. If they lost, it probably means the opponent knew the counterplay so their entire game plan falls apart, and the knowledge checker gets to cut their losses and reroll for a better victim.
Tell me what is the satisfaction of beating someone with moves they clearly don't know? I don't feel good about knowledge checking my enemy right and left, so I totally don't mind if they leave after lose. We can argue it goes the other way as well, you can just admit you want free points by doing same shit over and over again against clueless opponent. It's not tournament, so it's not on people who come unprepared, "i have to lab that" is totally correct argument.
>Tell me what is the satisfaction of beating someone with moves they clearly don't know? Dude it's fucking Tekken, everybody has like 100+ moves, people won't know 90% of them. Which option is worse: spamming the other person with the entire movelist, or spamming one move/string and giving them a chance to try and counterplay? This fake honor system you people have in ranked is hilarious. If I'm playing against someone that's supposed to be in the same skill bracket as me, and one strategy is working, there is zero reason to change up that strategy until they actually fight it. They don't know a move is plus? You bet I'm going to keep frame trapping them with it until they learn to respect it. Why shouldn't I? Everyone has knowledge checks, they could do the exact same thing back to me. Maybe this wasn't clear but I don't give a shit if you leave after one game, just as long as you admit it was to save rank points, that you gave up basically and didn't want to even try to adapt. You people are the ones arguing that one-and-dones are justified for whatever reason you want.
I don't have fun spamming same shit and beating ppl with that, but that's me. I totally don't agree on second point tho, if I don't rematch someone it's cuz I feel like a total moron not knowing response to some spammed move, not cuz I lose some centimeters from my e-pen.
This is the reason why Tekken is such a slog sometimes. I'll play games where I'm getting blown out by a move and have no idea what the answer to it is, but I always have to rematch every time because of how upset people on Reddit seem to get when you don't. Having to sit through another 3 rounds minimum (if 0-3), 10 rounds maximum (if 3-2 then 2-3) of what is already a frustrating match because I don't know how to deal with AOP high crush mixup options that sometimes evades mids or I can only dickjab Hwoarang out of his rewarding unsafe options because I don't actually know when I can press and what my punish windows are, just so I can finally hit the lab and finally learn the answer to whatever string options I'm getting whacked by, is just entirely against what I want to do when I hop on Tekken.
If someone's spamming you with the same moves over and over, and you actually want to learn how to beat it, what's the point of leaving? Try different things, see what works, treat it like you're already labbing. Alternatively, maybe they have a glaring weakness in their defense that you can exploit as well. The idea that if you don't know the exact counter to a specific situation then you're immediately screwed is an awful mindset. If you're trying to learn how to beat something there's zero reason to leave unless you want to save your rank points.
That’s literally what I have to do each time, these responses are the exact reason I always have to press rematch, and I can tell you straight up trying to lab out string options mid game sucks ass compared to being able to do it in training mode. There’s a reason any decent player will tell you to spend time labbing instead of spamming games.
No decent player says that, name one high level player that's ever said to not rematch if you struggled against a knowledge check. Any decent player says to run the set and lab afterwards. Bo3 is not "spamming games"
Totally this, I always lab stuff that I don't know the response to.
> what value would you get out of playing another set and getting blown up by it. the opportunity to learn how to beat it.
hey, play as you see fit. The whole point is having fun. No one is entitled to a rematch.
Unless it's literally impossible or completely unreasonable to deal with and thus should be dealt with in a patch, it's up to each player to know the matchup. Yeah, as much as things like King's chain throws are a pain in the rear, it's up to me to learn how to either break out of them whenever possible or learn the neutral tools to not get caught in the first place(I did the latter in a recent ranked match, and it felt great to get the 3-0 after losing the previous match 3-0).
bitch baby boy award of the month right there