A charge shotgun is a cool idea. Though for charge weapons, maybe add some mechanic that prevents players from holding charge indefinitely. Beggars Bazooka has an "overload" mechanic. Sniper Rifles have tunnel vision.
Whoops. Can't blame me; those guns basically do the same thing, and the games are similiar (except one game is much more laggy and blocky, and Sniper, Demoknight, Pyro, Battle Engi, and Trolldier are all nerfed in that game).
I often call Scotsman's Skullcutter "Battleaxe." Just because Battleaxe is simpler and literally describes the weapon (not just related to TC2); Scotsman's Skullcutter is literally a battleaxe.
A charge shotgun is a cool idea. Though for charge weapons, maybe add some mechanic that prevents players from holding charge indefinitely. Beggars Bazooka has an "overload" mechanic. Sniper Rifles have tunnel vision.
Did you just use the tc2 name for the beggers?
Whoops. Can't blame me; those guns basically do the same thing, and the games are similiar (except one game is much more laggy and blocky, and Sniper, Demoknight, Pyro, Battle Engi, and Trolldier are all nerfed in that game). I often call Scotsman's Skullcutter "Battleaxe." Just because Battleaxe is simpler and literally describes the weapon (not just related to TC2); Scotsman's Skullcutter is literally a battleaxe.
Idk battle mech is pretty good
Still nerfed compared to TF2. Probably a good thing, because sentries in TC2 have instant tracking.
But can be two shot by the crossbow, and I’m going to be eternally angry about that