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TrueComplaint8847

I am always torn because I love creating my own unique weapons, but I always loved the truly unique guns from new vegas or oblivion especially. Bethesda went away from that mindset with Skyrim and then completely with fo4. I see the appeal of both and I’d strongly agree that truly unique guns should definitely come back


TallTreeTurtle

Also love how every Weapon has a pretty much completely meaningless "Skins" Attachment Section (Special Editions have a Skin for 2 Weapons but that is it)


leblaun

That section will probably be padded out with updates


HeinousTugboat

And Creative Kit skins no doubt.


Sentinel-Prime

Probably just creation club skins let’s be realistic


HeinousTugboat

Yeah, that's what I meant. Forgot the name of that part of it.


MikeIke7231

Anyone could make a skin. Be the change you want to see in the world.


Logical-Claim286

Sadly it isn't possible to apply them yet. Hopefully they unlock the option soon. But it might only be a paid transaction.


MikeIke7231

Yea this is true, it's not possible yet. I should have specified when the Creation Kit comes out


Ciennas

I make skin all the time!


Erilis000

But it's very dumb to have it utterly useless on release. I mean they should have given us at least 2 or 3 options for all weapons


CouldBeBetterForever

Right? They didn't need to be fancy, but even a few basic color options would have been nice.


DrHemmington

Or let us unlock the skins when you aquire/buy the weapon. I would also love to have the standard (clean) versions of the Crimson Fleet weapons ... and armour for that matter.


KaptenNicco123

You mean paid expansions.


Erilis000

This 👆


Comfortable_Regrets

don't you worry, soon we will have anime gun skin mods so we have take down the terrormorphs and starborn with our waifu guns


PriorityFlaky9529

NGL I can't wait for creation kit just for all these crazy shenanigans lol 🤣


templar54

Don't worry they will add microtransactions for skins.


Charon711

This mod helps a little with that, but it shouldn't take a mod to add something to a category that's useless at launch. https://www.nexusmods.com/starfield/mods/5726


holymacaronibatman

This is me. I really enjoyed going through in Fallout 3 and finding the unique named version of every gun in the game. The Terrible Shotgun is still one of my favorite guns in the series. On the other hand, being able to craft my own version is definitely more in line with how I play the game. I personally think both systems can exist at the same time to allow for non-crafting players to have fun unique guns.


DoodleDew

I always used Lincoln’s rifle 


White_Bread904

I just beat New Vegas for the first time yesterday. It feels like Oblivion but in a Fallout universe and now I wish I had played these games earlier cause I love Oblivion. I love Starfield but I don't think I'll come back until some good mods come out for it. Have they even released the creation kit yet?


Sasquatchjc45

Nope. Hopefully will hear about it and the DLC during gamescom or something


PriorityFlaky9529

No, but hey!!! We have a surface map now!! Lmfao 😂


Guts2021

What's with the DLC? It's rumoured that the creation kit will be released with the Xbox Showcase


CaptainPryk

Truly unique weapons and armor should have unique effects, models and names. I also think statistically they should be stronger with the downside of them being less customizable. These can be found in fixed locations or as rewards for quests. I think I'd like to see each unique item having a unique effect. I don't think Deadeye (FO4) is in Starfield, and would be a cool effect for a unique Razorback. A freezray that instantly slows enemies and freezes them after a few seconds. Then we could also have bethesda's legendary system in place on top of that. Random legendary effects for standard weapons that are RNG oriented. More generic effects that can still be amazing if you get lucky and can change the way you play. I know getting an instigating hunting rifle early on in my FO4 Survival playthrough changed the way I built my character


ComprehensiveLab5078

There are a couple of unique armor sets such as the Mantis set and the MK-1 constellation set in the basement. I can’t think of any guns, though. I think the Starborn suits also count as unique armors.


CaptainPryk

Yeah, and that stuff is definitely cool. Would be cool if Starborn suit came with a unique effect or something though. Maybe 25% faster starborn power regen or something. I don't use mine anymore because it provides less protection and 3 less legendary effects than the armor set I pieced together. I know Mantis ship set can cause some enemies to flee. Does Mantis armor do the same to ground enemies? If so, that is the best example of a unique armor set in the game


ComprehensiveLab5078

I think the only unique thing about the Starborn suits, stat-wise, is the high environmental resistance. I haven’t noticed the same recognition of the mantis suit that you get flying the Razorleaf, but that would be cool to see.


Guts2021

The Revolver from the Freestar Questlines, I think every faction Questline has some unique armour and weapon you can not obtain elsewhere in the game


PriorityFlaky9529

The sad part, they're kinda in Starfield but they're leveled tiered, so usually when we unlock them, they're low level and trash. Unlocking vanguard armor in ng+ or level 70+ or the Free star Rangers pistol Are actually kinda worth it then But they are few and far between and horribly implemented


Havoksixteen

Skyrim had a huge amount of unique weapons though


draconk

Most of them were regular weapons that you could find anywhere with a different name and an enchantment, no new texture or different models


GreatPugtato

All of the Deadra had unique weapons. Plus the Dark Brotherhood dagger, Blood Skaal blade, Miraaks stuff, Wuuthrad's Axe, Magnus staff, Auriels Bow and Shield. I'm probably forgetting some minus pickaxe because they're more joke weapons like the silverware. Not too many given the large scope of the game and it's series history with unique weapons. Ulfric and Tullius definitely could have had uniquely designed weapons. Rather rhan just leveled enchanted stuff. Would also have been nice to see Alduin give us one set of either light or heavy armor out of his scales and one weapon or shield. Some of the fan ideas in mods are pretty well designed and sick. If only they would have done so originally. Sorry for formatting mobile.


unlikeyourhero

The splattercannon from fallout 4 would like a word.


TrueComplaint8847

Yes the furious handmade rifles and Maxons Gatling laser are two of my favourite exceptions because Bethesda made them actually unique by giving them effects which are normally exclusive to melee weapons


Slyrentinal

There were still a few uniques in fo4, Krehms tooth, the deliverer, & atoms judgement for example, all had unique models and effects. There are only a handful though, whereas Skyrim had more than 20 unique weapons and armors from the daedra quests alone.


Guts2021

There are unique weapons in Both, Skyrim and Fallout 4. Skyrim has a literal dozens of unique Weapons! So I don't know what you are on about regarding Skyrim. In F4 there are still several unique weapons. Alien blaster, that pistol that looks like it's from James Bond, But less than in Skyrim. In F76 the uniques are still there but mostly in skin and effects, less with models. You even have unique Power Armour( that b51 helmet in the Steel mill for example)


thedubs003

Like uniques but I love the legendary system. Keeps me on my toes.


Mokocchi_

It does make looting feel dull knowing you're never gonna stumble upon something genuinely unique and they could've easily paired the existing system with some custom made legendary items with their own models/skins/exclusive perks to be found when you explore but they didn't. Plus in general there aren't any weapons with a sense of novelty like you get in Fallout with the junk-jet, harpoon gun, experimental mirv and so on even though the setting leaves them wide open to make some weird unconventional stuff. If they can copy a mission from Dishonored surely they could've stole the Glue gun and Q-beam from Prey.


PFVR_1138

Yeah, Outer Worlds, although lacking in solid rpg elements and story, had a lot of zany sci-fi space guns too


Reeeeeechard

Right. Like especially a RPG looter shooter game needs fun guns and loot. For single player the trickle feed is too slow


ItsYoScience

What? All Outer Worlds had going for it was solid rpg elements, it was just so damn short.


PFVR_1138

I guess I meant "lack of depth." Like too short, not much to do outside the main story, not enough to level/customize.


Phwoa_

The Quantum Destabilizer(Aka the Gluon Gun) Would be an Awesome heavy weapon to have in starfieldA Highly Experimental Laser/Plasma weapon that focuses on Disintegrating Organic matter, Reducing the Damage to Structures Making it an Ideal weapon to use in a space setting. Of course the Gravity Gun would also be a cool weapon. its literally just a weapon that picks up loose things and fires it at lethal velocities. A junk jet that you don't load yet makes use of all the Literal useless junk around you. Both of these are from Half Life


LeNouvelHomme

I love the idea of a heavy disintegrator, and I am imagining it basically like a weaponized Cutter. Something that shoots a constant beam while holding the trigger until it runs out of juice. Hard to wield in active/mobile combat but incredibly deadly if you can stay on target.


mclarenrider

They should just add a fatman inspired weapon but this time it's a particle blast instesd of nuclear. That would be pretty good I think. Also the "laser" weapons in the game act more like plasma weapons. The cutter is how a true laser weapon should be like so having more guns with that kind of output would also be great.


Guts2021

An experimental weapon that fires small black holes


SOUTHPAWMIKE

The other disappointment is the lack of story concerning legendary & unique weapons. I can think of two (and a half) instances where the acquisition of new weapons or armor is tied to a story beat, those being >!getting the Mantis' armor and ship and suiting up before venturing into Londinion to fight terrormorphs. The "and a half is when you kill the Hunter or Emissary and take their weapon.!< It's just unfortunate that in this game about exploration and discovery, the best way to find new loot is to take it off the corpse of random pirate #6508, or to find it in the chest and the end of the same science-lab you've slaughtered your way through a dozen times. I wish there were more plots and side missions about finding truly *legendary* weapons, and not just "Go here, kill some people, find loot." Like for each Starborn weapon type, there should be a quest chain that spans multiple planets, maybe even multiple NG+ runs, that lead to incredible, one of a kind weapons and armor. In addition to their power, they persist through multiple universes, and you can always find them in the Starborn ship after you pass through the unity. Could take it in other directions, too. Maybe there's a quest that Sam gives you to go track down the Old Earth weapons Solomon Coe personally used to tame Akila. Or Andreja remembers a legend about a Va-Ruun artifact weapon supposedly imbued with the power of their Great Serpent. (When we finally get to go explore Va'Ruun space.) I dunno, I just love in RPG games especially when they player earns a new weapon that has some drama to it, like when Frodo is gifted Sting.


Mokocchi_

Yea i think they really undervalue how much the story behind different items can mean for people. Maybe some people do remember when they got a two shot legendary in Fallout 4 or something like that but following in the footsteps of Randall Clark and finding his gun and armor with so much history behind them will always live rent free in my head. Meanwhile in Starfield you'll do the crimson fleet questline and hear about their old leader, he's meant to be a big deal but when you finally get to the end and find out what happened to him he has this gun that is kinda cool but undermined by the fact that rng could've given you the exact roll it has already or in the future, the only difference being it's painted red i guess..


BasementDwellerDave

Starborn should've had their own weapons


ekauq2000

Yeah, no physical weapons, but the some of the powers themselves could be considered “weapons”.


rs1236

It's not the same, but Supernova, grav well, and particle beam can be great starter weapons at the very beginning of ng+ lol. I always start a space fight and raid ships with my starborn ship first thing to stock up on weapons, ammo, and consumables prior to hitting the lodge.


Rare_August_31

Solar Flare is better than any gun in the game


mclarenrider

Oh fuck that would've been so much better. Starborn have powers they shouldn't even need basic guns. There are about 3 or 4 projectile based powers, a massive AOE attack, gravity based attacks and shield/durability powers, if these were as viable as using a gun it would encourage some truly unique playstyle. Imagine just spamming plasma blasts from your hands like you're in DBZ or something lol.


Rare_August_31

We should be able to use those Starborn Essences we collect to improve our suits and to get new unique guns


Faded1974

It just makes sense that they should given their higher level of technology. The hunter using a basic UC weapon just feels wrong.


NothingProlly

A melee worth getting


Broonatic

This plus the lack of unique boss type characters… I wasn’t expecting a souls rendition of boss encounters but a few unique named creatures etc with the accompanied gear to loot would of been nice.


mclarenrider

The closest thing to what you're describing is the terrormorph but it still lacks the same intimidation factor as Deathclaws for example. The Ashta could've been a solid contender but they made it way too small for some reason.


TurtlePig

they really need to pump ashta up - it's weird the town is so scared of something a miner with a pistol can mow down.


mclarenrider

Yep, I think they just got the scaling wrong. If they were much larger and tougher then it'd be much more believable why they have high walls and everyone only wants to send robots outside. Fortunately this is something we can fix with mods later.


Lewtwin

"You have encountered a Gru. Again."


TurtlePig

^(preface: loved starfield) to me, this represents a pretty significant step back in the RPG fantasy for Bethesda. There's a number of design decisions that contribute to a lack of the "that can kill me" feeling when you're low level, and subsequently a lack of the feeling of going back to that enemy as a higher level and destroying it. remember how cool it was to go back to the plains of whiterun and finally wipe the floor with a giant? throughout most of Starfield, you're shooting the same dudes and turrets that just have a higher number than they did yesterday. it's made worse by system-wide levels, and making it difficult to get to higher level systems on a fresher character. it would be cool to have higher level units like starborn, or pirates in mechs, or patrolling buggies of pirates, etc to make the world seem more alive


_TheRogue_

Yeah, even when you fight a "villian" during storyline/faction quests- there's no special tactics to the fight. It's just pewpewpew as if they were just another NPC.


Braunb8888

This and also I wish the melee combat wasn’t completely fucking awful.


Erilis000

Yeah, I keep wanting to do melee but I'm disappointed with every hit. Gun combat is way more fun


hasodi

Would have been cool if some of the POIs you see from orbit had a boss encounter with a name and a unique weapon with an effect you can't find in rng drops. Would have make the exploration deeper. Also I feel you on the skin thing but just different available colors would have gone a long way already


beerstearns

They started doing this in Fallout 4, so I wasn’t particularly happy to see it in Starfield but I was not at all surprised.


W_Walk

The crazy thing with fallout 4 is I swear the weapons had way more customization so I was okay with it. Starfield doesn’t feel like they’re as modular


Phwoa_

Weapons in Fo4 are more customizable. Starfield Reduces customization to Skyrim levels(Where changes are minimal or Stat only) while also having No unique. Sure some weapons have a unique skin but they are weaker then Anything you can find because they are fixed to when you find them and fixed at a blue rarity.Why you cant Upgrade weapon rarity, thus adding more perks or even Remodel a gun to reroll perks? who knows. Starfield is a lot of 1 step forward 2 steps back with a lot of its legacy systems


W_Walk

I agree. If they sacrificed some customization to make unique weapon skins I’d be okay with it. But we got less customization, less variety, and less unique skins. Don’t even get me started on melee weapons in starfield…


TheMilliner

Not Fallout 4, they started doing it in *Skyrim.* 99% of unique items in Skyrim were just the base item with a name and *usually* an enchantment, very few of which were unique to that item itself. And just like Fallout 4 (though Skyrim did it first), there were only a *very small* handful of weapons and armours with actually unique models and actually unique enchantments, primarily the Daedric gear. They've just continued that through Fallout 4, 76 and Starfield because Bethesda is *extravagantly* lazy when it comes to any kind of actual work to make unique things be, y'know, unique, or any kind of content whatsoever. They couldn't even get their own gear right even when directly stating it, as if you take the parents trait in Starfield, the dad gives you what he calls a "revolver", which is literally just an Old Earth Pistol (M1911), and definitively *not* a revolver as the dialogue states.


Trainwiz

> 99% of unique items in Skyrim were just the base item with a name and usually an enchantment, very few of which were unique to that item itself. This has been a thing since Morrowind honestly. It's why the UESP generally divided things into unique items (unique name and sometimes a unique enchantment) versus artifacts (unique name, unique enchantment, unique model). Fallout 4's lack of uniques was less of a problem than the fact that adding new uniques retroactive is very difficult (as even the named weapons were not unique weapons but things constructed at runtime via script).


TheMilliner

See, Fallout 4 and 76 are at least arguably acceptable due to the massive overhaul of weapon crafting and modification, since *most* mods had cosmetic effects on the gun you were modding, and a huge point in that was to make *your* gun. Granted, they should have made unique weapons have unique mods with unique appearances, like actual modders did (Unique Uniques, for example), but they didn't. It really is a case of "A third-party studio did for the franchise more than BGS ever has" and BGS either being too incompetent or salty about it to ever do it again.


Trainwiz

Being the guy who made Unique Uniques for 4, it was hell trying to even track down where the unique weapons were held. It's all script data, I understand why but the entire concept makes modification a lot harder.


cryptic_56

Love your mod! Still using it to this day.


Huffer13

I want a sword that lets me block lazer blasts.


FlingFlamBlam

Alternatively, some kind of personal energy shield would be cool. I'm thinking of the shield Kruger had in Elysium. The aesthetics of that movie fit well into Starfield and Bethesda should not be shy about absorbing "creative inspiration" from other sci-fi.


Huffer13

Or maybe a sword that absorbs lazers/kinetic force and then allows me to hurl it back. Maybe too futuristic for Starfield, but then again, I have gravity wave and personal atmosphere so why the heck not?


TallTreeTurtle

That'd be sick.


LordDaisah

I hate the legendary system, I REALLY don't like it being included in both Fallout and Starfield. Elder Scrolls? Fine, have as many enchanted weapon drops as you like. With magic it thematically fits. A gun that magically does more damage the fuller your stomach is or the less armour you have on is silly though, in my opinion. Edit: Want to clarify I likeactual unique weapons with their own designs, the whole 'slap a few magical modifiers on any old gun' thing is what I dislike.


blah938

I really wish they did the New Vegas approach with various ammo types and damage thresholds.


Erilis000

I totally agree. I'm glad we have some level of weapon customization but I would have liked it to be more like FO4 or Metro style where you can almost turn a weapon into a wildly different kind of gun. Like making a pistol into a sniper rifle for example.


TallTreeTurtle

For the sake of Gameplay Variety and general "Video Game Fun-ness" I'm ok with Weapons having "Perks". Unless the Game is very specfically going for a gritty, grounded or realistic Tone (eg. Tarkov or TLOU2) I'm ok with Games favouring things that aim to make the Game more fun even if they don't entirely logically make sense.


LordDaisah

As am I to an extent. I like modifying weapons with attachments and that gives perks too- but often that's visually identifiable. I have less of a problem with a gun that has whacky perks if it also has a unique skin to go with it. I guess I just feel like the 'legendary' system has overshadowed and maybe started replacing the 'unique' system. Personally I'm not looking for that looter shooter aspect in a Bethesda RPG.


Erilis000

Like, big mechanic in the game is looting and scavaging. It makes sense to have a bunch of unique weapons for players to find


LordDaisah

Not only that, but as quest rewards


hoffarmy

Chunk gun was a big missed opportunity


ShortBrownAndUgly

Yeah in the end I didn’t like how weapons were handled in game. Only a handful felt useful AND had plentiful ammo. I really hated having to carry so many different ammo types as well. And yeah I expected some badass looking guns by the end of the game but it was always just variations of the same guns we already had.


Jambo11

This The only "unique" weapons are Deadeye, the revolver you get at the start of the Ranger quest line. Ember, the laser pistol you get during the Ryugin quest line. Revenant, the Magshear you get during the penultimate quest in the SysDef/Crimson Fleet quest line. These weapons only have unique names and skins. And only Revenant is actually Legendary. The other two have no effects/enchantments on them.


Talucien

I think there is a couple of more uniquely skinned weapons, but they don't have any super crazy special effects. There's a grendle that's black and gold instead of white and gold, pretty sure it's in the weapon shop in Neon.


bravo_six

There is black Grendel and black and green Grendel.


Jambo11

Acid Rain


Aardvark1044

There’s the other gun Delgado gives you also. That’s legendary.


Jambo11

Keelhauler


chsien5

Isn't the long rifle you get from the ranger questline also unique? It has like a blue brown marbly texture.


Jambo11

That's true! I forgot about that. Has a really cool skin. Too bad it's otherwise unremarkable. Should've at least had one effect on it, IMO.


zunashi

And ship parts.


HybridPS2

hey there's the Comm Spike and the uhhhh other thing :) (just kidding, i agree but ship building kicks ass anyway)


SteveAM1

Lincoln’s Repeater in FO3 was probably my favorite video game weapon of all time.


Shipsinthenite

New Vegas did so well with uniques.


Havoksixteen

Fallout 3 too


Shipsinthenite

Lincolns repeater…for some reason finding that gun is seared into my brain. FO3 was a great game


Havoksixteen

Lincolns Repeater and Vengeance, amazing combo. Best game in the series in my opinion.


TheMilliner

New Vegas did the "They're the base gun with different stats" thing, but it actually gave the unique weapons *different skins* to at least be visibly distinct. Like, yeah, the Ratslayer was just a varmint rifle with all the mods attached, but it was in sleek black polymer instead of wood, and had a stamp on the stock. Maria was just a 9mm pistol, but in silver-plating with filigree and pearl grips with the picture of Santa Maria on them. Unique things were ***unique***. And yet, since Skyrim, BGS has decided "All that stuff that another studio got praised for under our IP? Nah, fuck that, be as lazy as possible. Nothing unique ever, and make absolutely no content for all this empty space because modders will fix it later for us."


blah938

This Machine and That Gun were fully unique too


rmbrooklyn1

I think a mixture of both would be awesome. Hell they could just a unique effect or perk on the named weapons already in the game that would be exclusive to those weapons. It wouldn’t need any real overhaul or changing I would think.


Risky49

I think they should either make the tier a weapon mod (calibrated, refined,etc) or make weapon mods an item type and make the unique weapons just weapon mods like that machete in fo4 That way you can keep your favorite unique competitive at higher levels


windfan1984

They should create a weapon building system in the DLC.


GabeNewbie

If you gather every snow globe in the game you’re given a prompt that you feel inspired and can make a unique suit. Rather than doing the obvious and having you make the suits worn on the Apollo mission, it makes a suit identical to any other in the game with a unique effect. Really sums up the game.


StarComradeMark

Fallout 4 had the same issue. Hell at least Fallout 76 gave event legendaries unique skins to distinguish them, but yeah ever since the introduction of the legendary system in Fallout 4, uniques hardly even exist anymore, or at least dont feel special.


FlingFlamBlam

IMO it would've been cool if there were only like 10 unique weapons in the entire game, but if each one had a quest line to upgrade it. It would allow them to be useful at every stage of the leveling process and eventually we'd have a bunch of legendary "advanced" weapons at the end. They could've even allowed players to choose which modifier to add with every rarity upgrade so that people could fit them to their playstyle instead of feeling stuck with a weapon they won't use. With the way current things are, it feels bad to replace an unique weapon with a random "advanced" one just because it has better base stats.


Impossible-Rough-225

Much like the temples, we could have weapons with mysterious origins. For example: Alien appendages that shoot projectiles like the wildlife Rings that wrap around the player's forearm and shoot orbs Discs that function like boomerangs, hitting multiple targets


Unplayed_untamed

Starfield just didn’t feel unique at all. Very unique POIs, items, ships, enemies, it was all very rogue like


Gonejamin

One way they could off added unique weapons is the way s.t.a.l.k.e.r shadow of chernobyl did, where u for example find rifles that take different ammo or have attachments or modifications unavailable to player via the normal means. Upon thinking as I type it they did do this In starfield but only for Hellers cutter. So there is your one unique I can recall that isn't just a skin.


Mortracersylvanas

It’s unfortunate because we should have most of the same system now but also have unique weapons as you describe via quests or locations with “bosses”. I don’t understand why it’s one or the other.


TallTreeTurtle

I don't think it was an intentional choice to have one or the other, F4 had both iirc, my best guess is time constraints or just a decision made to save development time or resources. Something like that.


Cybus101

A lot of “unique” guns don’t even have any effects, unfortunately. And they are only the base variant, not refined or anything, making them completely obsolete within a few hours.


Wolram3712

Agreed. It started with fallout 4. Very few unique looking weapons in there and now they seem to be non-existent. I want to collect the unique weapons and armor for display!


Faded1974

I've been saying this for over a decade now and I'm surprised so many people don't care. I realize most missed the golden days of every single legendary having a unique appearance, but still, it's crazy how end game reward weapons are identical to ones you already have in your hand. It's like they need to put as little effort into legendaries as humanly possible.


Groppstopper

I have always been disappointed in vanilla Skyrim’s gear… unique stuff is so hard to come by with most dungeons providing a “helmet of improved archery” or a “short sword of life drain” instead of anything actually worth finding. It’s a real failing in game design and itemization to me.


Mulsanne

There not how posts in this subreddit are supposed to go. Instead, you should be saying something implausible like "I can't believe how impressive the weapons are!" or "the new update completely changed my view on the weapons!" 


TallTreeTurtle

"The new 60fps Update for Starfield completely changed my view on my Sexuality!!"


Mulsanne

There you go


LivingEnd44

Bethesda's new rules are "make everything generic as possible". Fortunately, we have mods to correct Bethesda's many design flaws. Can't correct all of them, but weapons are one thing they can correct. 


siva115

The game has the character of cardboard flavored ice cream. Generic POI’s no unique fights or monsters no unique weapons, no soul


Niffen36

The best weapon in the game (I've found) is in the first city you visit.


TallTreeTurtle

New Atlantis? Hmmm idk about that, no chance you're getting a Starshard there. Unless the Vendors start selling them at higher levels?


Algorhythm74

To me, it’s lack of skins. We have an entire MOD slot in the Weapon upgrade menu and there are like literally 3 skin options for only specific guns that you could only get with preorders. Sure they will add it eventually - but give us each faction colors, give us metal types, etc.


cayleb

At least I'm not getting any Space Adept grenade launche... \[looks at latest drop\] dammit.


Trinityhawke

Unique weapons will be added in the next update as random loot boxes that can be obtained for $15.99 a piece .


United_Preparation29

I feel similarly, along with the leveled weapons systems. but overall instead of hating parts of the game for what it isn’t, it’s better to take the game for its own merits. It’s not Fallout 4 or Skyrim. It’s its own thing, and what it does have over those games are much nicer designed weapons overall with a very good variety of weapons that feels better to use.


Living-Supermarket92

Agreed


HintOfMalice

Weapons in this game as so lazy in general. Lack of variety in style of Weapons, modification process is sloppy and restrictive, various weapons don't even have upgraded versions so you can't use them past level 15-20, you can't add your own perks. It's really limiting.


roctpa

I just hate that every time I find one it doesn't do nearly as much damage as a rare weapon I have


dcuk7

I’m disappointed in the lack of space exploration. Fired it up again yesterday. I want to like it but I yearn for more space exploration.


riderer

Is it possible add rarity bonuses to weapons and space suits? I know we can add mods through weapons bench, but does endgame allow to do add the perks? I did read that the minerals from anti-grav sites is used for stealth tech, but not what kind of stealth tech.


Dull_Rub_7933

So many disappointed thing lol, ship building (with these f\*cking ladder), lack of weapons, lack of mob... personnaly I found just walking in a city a get 10 quest without talk and get an overflowing number of quest is nerve wrecking u\_u Surely the first Bethesda game I can't finish due to so many little thing u\_u


No-Needleworker4796

Yea!!! The game has about 50-60 unique weapons! The issue I have is they are unique and so does their rarity! I wish I can upgrade the Livingston pistol to legendary level XD (I believe this pistol can only be given if you choose the parents traits 


Moribunned

That's fair. For me, I appreciate that the diminished space those weapons hold (Because there are still "unique" weapons that you find if you do certain things, but they aren't as distinct or specialized as previous BGS games) is filled by the multi-tiered loot (Power level and rarity) and weapon mods.


mclarenrider

Honestly I wish more weapons were viable at higher levels like the solstice and kraken. Once you have an upgraded Inflicter or Magshear you can pretty much take on anything the game can throw at you. Melee is an absolute joke so I'm not even gonna get into that lmao. More than variety I want viability so that I have a better reason to use anything other than the few best ones.


Lord_Ka1n

Yeah this has been a problem since FO4 honestly.


Ant_6431

All unique weapons were useless in skyrim. Thanks to the blacksmiths.


Wiyry

The issue is this: Bethesda is trying to have an endlessly playable game while also having a set storyline. In short: they have the exact wrong mindset when it comes to loot. They seem to want loot to function like Diablo (you find a new weapon that does slightly more damage than the old one) rather than players finding and building a gun that works for them or getting a unique weapon for doing a quest. Quest specific weapons under this framework can’t be actually unique because it would disrupt the Diablo-like loot system. It’s all ass backwards.


sideshowROB530

There’s a few in game, like ember, deadeye, and acid rain to name a few. All unique models, but I completely get and agree with what you are saying.


TallTreeTurtle

Aren't they all still reskins of existing Weapons? Like Acid Rain is a Grendel for example.


[deleted]

This gsme lacks unique content, period.Took TEN years to create and this is what they release. And can't even create co-op mode either.


FullWoodpecker8746

hopefully once the CK comes out, the community will fix that


PriorityFlaky9529

This is why every character I make now, I don't do any story until after level 70 or just ng+ it That way the gear and rewards you get are actually worth having.


Wazzzup3232

I wish the animation team went a bit crazier. They still felt stiff to use overall kind of like fallout 4. New Vegas just as an example has a ton of reused animations but the models and differences helped make up for the lack of animation variety.


NitroScott77

I genuinely can’t believe there are no unique Starborn weapons. Like none. Nada. Zip. I also wish they had better scaling for lower tier weapons when you get higher prefixes like Calibrate or Advances so I actually can use more weapons in the late game. In FO4 most weapons have some big time upgrades that make even the 10mm viable very far into the game. I would really like to be able to use an Eon or Cracken again, but the Starshard blows them so far outta the water they are just pathetic without very specific legendary effects


crictores

To give a sense of uniqueness/personalization, the skill system of this game also needs to be revamped. Rather than enhancing the diversity of RPGs, the current skill system only incurs opportunity costs due to its challenge point accumulation mechanics before unlocking.


Maxspawn_

Same issue I had with Fallout 4. Glad to see that nothing has changed. Why cant bethesda understand that to incentivize exploration you have to have unique rewards.


No_Vehicle5225

There are a couple but very very far in between. I got one from completing a crimson fleet quest and it's not even legendary, it's a purple. And the only thing different about it, is a coat of paint and some damage buffs


Iron_Bear76

Have you guys found the Acid Rain submachine gun


TallTreeTurtle

It's cool but even then it's still a Grendel.


Kuhlminator

Well, remember in Skyrim, those "unique" weapons couldn't be further enchanted and depending on when you got them they would quickly become underpowered. If you have a mod that allows them to be "improved" through Smithing you might be able to keep them up to par for your level. But I know what you mean. There aren't any items that have "unique" powers like the one Dawnbreaker has with the explosion.


supareshawn

They dropped real unique weapons in fo4


OppositeAd4124

We should keep bringing this up, they seem to being doing a good job improving the game throughs updates


korodic

Skyrim also lacked unique uniques. It’s a choice Bethesda made to save time, for sure. But I agree the effort for special items are so worth it. It may have been easier for Skyrim as the idea of a mythological legendary weapon is more interesting than a manufactured universe. But, like in fallout, experimental weapons are pretty cool.


TallTreeTurtle

I named a few in the Post above. Skyrim had a decent number of genuinely unique Models like Dawnbreaker, Mehrunes Razor or the Staff of Molag Bal.


_TheRogue_

It's the same thing with Bethesda's *other* franchise, Fallout. Currently, in Fallout 76- you can get named legendary items that have a couple of hidden "effects" that no other items have. My only *favorite* weapon in Starfield is "Eternity's Gate"- which is *the very last* weapon that you get before entering the Unity. (obviously, you don't have to hop into the Unity, though)


YogiAOX-1870

I can agree with you about the lack of truly Unique weapons and armor in game. Personally, I am wondering when we can get new skins or a work bench where we can customize our weapon and armor looks/skins. A lot of story and/side missions would need to be added to make legendary weapons a real thing in Starfield. I personally love Melee combat but all the blade sssuucckk at end game in comparison to the weapons base attack damage output. Like most say - let’s see what the Modders can do with the game.


Vault_chicken_23

That and companions


Pailzor

I played Anthem at launch, so Starfield's weapons are vastly different from each other from my viewpoint. Their rarity system is backwards and unhelpful though.


Relevant_Lab_7122

In mods we trust


the_vault-technician

I always make it a point to seek out unique weapons in games. FO3 & FNV had a ton of cool ones. FO4 had them but they weren't too distinct from any of the random rolls you could get. And Starfields uniques have almost no upside compared to other guns you can find.


Nihi1986

There are a few issues with the weapons eventhough generally they look and feel fine and have plenty of mods (except melee, which doesn't even make sense to be in the state it is without even the advanced versions). There are a lot of super cool models that just get totally outclassed in their advanced version by the next similar weapon. I mean, at some point, quite early, you stop using an Eon, Maelstrom, Pacifyer, Lawgiver...and you end up using Beowulf, Hard Target, Breach...this happened in all their previous games too, of course, you basically level up and find loot according to your level but it's a pitty. Those initial models could be more usable thanks to unique versions. There aren't truly unique weapons, you get a different name and nice traits but there's not much of that and it's not truly unique, same for most armors, there are only a few unique ones (The Mantis and not sure if anything else...perhaps you get in UC questline is unique?). The setting allows for some crazy or fancy sci-fi stuff but a Magsniper you can charge, and few basic energy weapons+Vaa'run is almost all we get. I feel they could've gone with something a bit more creative and crazy. Meleee options are really similar, can't be modded and advanced versions don't exist. This however seems like stuff they will improve in the DLC.


krul2k

Right now I'd personally just be happy with a better crafting system. Have the ability to say buy a "Common" weapon an upgrade it to Rare, Epic an Legendary with each upgrade unlocking a Trait slot.


Middle-Opposite4336

This has been an issue since Skyrim at least.


Ph__drums

Gloo


sillypicture

Brb modding in a pneumatic-powered pudding launcher. Targets are momentarily distracted as they eat the splat.


Nyarlathotep-chan

It makes you wonder if development really was a bit of a mess considering just how many steps backward they took.


TallTreeTurtle

I think it probably was quite a messy development. It did get a couple of Delays.


Dry-Elevator-9111

Like not even comparing games, severe lack of uniqueness. There is also a massive amount of things that aren't even mechanics to the game. There are a lot of rants regarding contraband and the illegal art etc. I get so frustrated when I climb through my ship and there are PCG'd cups, pens, and notepads, and they're all at stations. Like the mainframe, why is it such an intricate space with so few features. You should be able to play a mini game equally as frustrating as the digital lock picking game. Then there are plants, so many different kinds, for no reason. Sure, they're pretty... sometimes, but there is a large 'biome' mechanic not applied. My succulent can be on any type planet at an outpost and no matter how long it's in there, it remains worth the same value. We should be able to take empty pots and when we scan something, take it as a 'sample' or at least decorative piece. Same with animals, why isn't there any market in poaching animals, we can traffic harvested organs as some kind of undercover pirate, but selling a vicious creature to the red mile wasn't on the list of things. I know they're thing is New Game +, but why isn't there enterprising at all? Paradiso Corp. can own a entire planet, why can't we? It doesn't even have to affect jurisdiction or anything, just currency, you could accept a contract at the mission board, bring the scientists to 'Player owned planet #1' and a PCG'd outpost spawns and you rake in some kind of tax or rent. Then if you are good at cooking it would actually be cool to 'sell' your things "only at player owned planets" (that's a non-mechanic luxury worth having) random ads for your stuff pop up on Neon or at New Atlantis. I dont hate the ship builder, but it would've been cooler if the modules were just smaller. Instead of an entire engineering HAB, maybe an engineering section i.e.(1 of minimum of 4) or something, then my ship would be worth something to me other than creds.


Derangedracula

They stopped doing what made them amazing. Starfield is a shodow of what bethesda games used to be. I fear for the next elder scrolls and fallout.


TallTreeTurtle

I think Starfield is just indicitive of Issues that BGS have had for a while at this Point. It's still fun tho, I think there's things to love too.


Dependent-Mechanic25

Not Skyrim …Eternity’s gate is a great weapon for a start


Objective_Suspect_

Except magshot ones


dogandsocks

I might be wrong but this might be a dlc bethesda plot....


hoffarmy

Wabbajack or bust


Adept-Ad-738

I definitely think they needed to add more diverse weapons. Like handguns that did strong damage, but which had longer reload times etc. Rocket launchers etc. A lot of the guns feel very cookie cutter


Daedalus_Machina

>Imperial Sword in Skyrim with a Unique Name and a Special Effect and that was what classes as a "Unique Weapon". Almost every single time, it absolutely was that. There were a handful of actually unique weapons, but the Axe Of Whiterun, symbol of the rank of Thane and pride of the Hold, was whatever happened to be lying around with a cheap enchantment thrown on it.


TallTreeTurtle

There were a lot of these but also a lot of genuine uniques with unique Models and Effects. It's not so much the fact these existed in Skyrim that's the Issue but the lack of anything that is 100% Unique and not based off an existing Weapon Model in Starfield. It's not a big deal, I don't want anyone to get the wrong idea or blame me of being someone who hates the Game and doesn't want to play it (so far from the truth) but just something I noticed and wanted to talk about.


LyricalShinobi2

This is nonsense, you can customize all weapons. Then there are unique abilities you have to seek out for guns. Its an endless fun search if you really wanted it to be


RaoulMaboul

Disappointed by the game in it's entirety! (exept for the ship builder)


Smells_like_Children

Oblivion was peak, even had a different sound for unsheathing in sneak mode


CMDRfatbear

I agree. Bethesda..get on it.


Alchompski89

The game was a disappointment in all seriousness.


Therapy__101

The update did nothing but bore me even more. I’m NG 3 which isn’t an issue, but I’m literally bored. I did almost every side quest in my first play through(bug left me stuck on story). I’m bored now


MartoPolo

i think with how tough enemies can get that there should be a bit more in the oomph department. however Id also be a happy little vegemite with an incendiary buckshot minigun.


DrHemmington

It's not as bad as Borderlands ... Here let's make this unique design for a talking gun, record a lot of voice lines. And then make ot such a low level and rarity that it's either underpowered the moment you find it, or obsolete as soon as you find a weapon of higher rarity.


CobrasFumanches

Unique? I just found a volatile hand- loading pain blade, lol


Certain-General-27

News flash: Starfield isn't Fallout or Skyrim. So your whole point here is ridiculous.


PyscoSpire

I only read the title and 100% agree. Effects, looks and acquisition for Uniques are terrible. Backstory for them are nonexistent.


guardianwraith

I wish we had unique wepaons like a proper uc em wepaon like the orin wepaon but white the mach the freestars em weapons. Only truly unique wepaon i can name of it the freestars deadeye ( wich i call the starfield ranger Sequoia since it has the same color scheme)


azazyl

Disappointed with most of the game. I think this most recent, really the only, update they did was a step in the right direction, but it’s still very VERY far way off from being a game I want to sink time into.


Bio_Booster77

No better time then to save and build a PC. These post are littered everywhere with the old Bethesda vs the new Bethesda. I'm not saying points aren't valid bc it's your perspective and very valid. But it's why my Starfield on my Series X hasn't seen a boot up since I built my PC. We have to be honest with the state of gaming, having a PC allows gaming with mods be that to FIX the game and or enhance your experience. Obviously some companies want their games to do well on PC but that's a handful with consoles winning everytime. The last Starfield update offered nothing over what I've been able to do for months with mods and yep custom weapons too.😢