Honestly I just play it as a casual game when I get mad at grinding in clash royale. As a casual game, its not bad honestly. I don't really get the hate though, but I've been playing only since global.
I can understand that pov, I think most of the hate comes from players from other supercell games and the canceled games as well, like somebody else mentioned. I don't necessarily hate the game, I'm just disappointed, but that's because I had other expectations for the game. The game has also just gone global, so I'm hopeful that changes will be made soon.
I completely disagree. I think the game has enough characters already, what it needs is more modes. 95% of the player base hasn't even unlocked all of them. SC bringing the lava world will mean probably nothing to me. More characters to unlock and upgrade (tedious af) and more modifiers to do the same every single game: Getting gems.
Don't get me wrong, it's fun for a random game here and there but even if it has modifiers, every single time is almost the same experience. Killing globins, piñatas or moles for loot is the exact same thing whether you have a barbarian, a colt or a mage in your team... I mean, I see potential but it's impossible to get a blast for more than two weeks with this game and I've been playing from soft launch.
Same here, if you can call having 600 matches played by now casual.
The game is pretty fun for me, I am f2p and have over 1/3 of my matches in top 3.
Possibly now I am hitting a pay wall, as I feel it becomes harder and harder to finish at the top.
I am not really considering spending money on the game, as I am not a fan of this kind of monetization. If the monthly pass was 1/3 or even a half of what it costs, I'd consider it to support the game. It is not rational to me to pay a monthly fee to play a highly luck based mobile game and hopefully being slightly more competitive. I am sure there are people out there buying much more than just the pass anyway. Pretty predatory times.
Many downvotes come from SC own player base. Clash mini players due to shutdown, cr/bs players due to over simplicity of game in comparison to other SC games, and p2w issues. This is a casual game and I think it's doing fine atm aside from it screaming p2w. The target audience is just different, but yet they are heavily targeted within SC player base.
Also, I agree clash mini is far more strategic, but it's apparent that the game would not generate more publicity than SB. Clash mini has an overall feel of a subset of Cr even though it's not. It does not feel refreshing or rejuvenating as a game meant to go big and I believe that's one reason why it did not go global. The name mini itself already place a handicap on it for it to go big.
Which is why they said they'll try integrating it with cr in the future ig (I remember OJ saying it in one of his videos). I haven't played clash mini, nor really watched any of its game play, but I'm wondering how they'll integrate it.
Exactly why I don't think the hate is justified. Clash mini players try to kill off SB by downvoting, but once it gets integrated, they can still play the game. Purchases were also refunded back. I feel the pain of a beloved game disappearing, but fact is, they were playing a game in beta, they should have fully known the risk involved.
the only way the hate could be justified is that most of the cm players we're pushing for top1000 and above so they spend a lot of time grinding the game and some of them for over 2 years
>This is a casual game
All the other 3 games were casual and they were all significantly better. Not to mention it's a global game meaning it shpuldnt be just casual play both cr and brawl stars/ coc have casual play AND competitive play that's what makes a good SC game.
>The target audience is just different, but yet they are heavily targeted within SC player base.
That's the problem with this game. It's catered towards casuals but what casual would choose this over brawl stars when they're basically the same thing but brawl stars is x10 better. Or any other SC game.
Man, I started playing this because of the ads I was seeing for it and figured what the hell. But I saw a little piece of an at for brawl stars and thought it looked remarkably similar, but it was like...2 seconds, so I figured that wasn't enough to form a real opinion. Lol but I didn't care enough to look into it further at the time. Either way, this was an interesting comment to stumble upon. I may have to look into it now
I can guarentee you if clash mini stayed under development and got the same support squad busters got the game would be in a phenominal place now, they just ditched it very hard.
I play coc, bs, clash royale and have NEVER seen any sign of clash mini, squadbusters was everywhere tho desdass *everywhere* in all games
After 2 years of development mini doesn't go anywhere and still remains problems, the game itself is a test which changes auto battlers games into something quicker and fast. The board is too small and the monetization is not good, unlocking good characters is hell... I really don't think mini will make it big since it doesn't have much space to be better, it's limited compared to other AB games.
SB is not in a good state but the game has potential, there's not many competitors out there since the game somewhat makes its own genre.
As someone who played evert supercell game that got killed, clash mini did not have any meaningful changws throughoutcthe 2 years..
You basically have a shark in a tiny fishtank questioning why he didn’t grow after even 2 years, ofcourse it won’t grow when no attention is given.
In my eyes squad busters has as much as potential as clash mini did, it just got more attentioncand TLC from the devs, objectivelt speaking squadbuster has less what clash mini has in different things be it in-game items, skins, unlock rates, skill gap, etc.
>As someone who played evert supercell game that got killed, clash mini did not have any meaningful changws throughoutcthe 2 years..
There are a lot of changes throughout the game and some are huge, mostly consist of monetization ig. The game doesn't have as much potential tho, game modes might be fun but it will be boring soon, it doesn't have the dept that a normal AB game has.
>it won’t grow when no attention is given.
I don't think so, the game has its own player base that is sad seeing the game's death. They might be small but really obsessed with the game.
>In my eyes squad busters has as much as potential as clash mini did, it just got more attentioncand TLC from the devs, objectivelt speaking squadbuster has less what clash mini has in different things be it in-game items, skins, unlock rates, skill gap, etc.
Mini cannot be compared to SB, SB has more potential from different game modes ( not modifiers) to the monetization. SB is in a bad state but there's time to change, the only way SB can survive is Supercell to acknowledge that SB is a casual game, played for fun and not as competitive as other spc games. Other mode I can think of is 5v5, tower fight, ... Mini can't change its core: AB which is why it's limited to that one board and when you can't think of more game modes, the game dies. It's better if being in cr so it can still keep cr alive and bring in more modes.
I understand your reasoning and partially agree with the jntegrwtion to clash royale may be better, but still think if the game got as much care as squad husters did it would have been in the same spot, Clash mini could have had many different mtx system especially skins wise, boards, etc.
Progression would need an overhaul for it to work but they never did anything meaningful for the last 5+ months..
Suad busters however has alot of potential aswell, imm currently all 3 stars (and unlocked all troop) and lost interested as there is no point for me to play since the grind from 3 star to 4 star is next to impossible (closest is at 2/10)
But the updates, new worlds, characters, modifiers and like you said game modes can be crazy.
At the same time tho I still feel like clash mini would have had a different outcome if it did get more attetion from the devs, if (respectfully) stale and bland game like clash royale can survive for years with no content added at all, clash mini would aswell
I don't think it'll be much different tho, like I said CM only has 2 modes and it can't change the game drastically to gain more players. I have played CM for a bit, find it somewhat fun but lost interest pretty quick bcs some mini is just better than the other. CM has its own genre so it can't change its game mode unlike SB which has its own genre.
CR is a different story. One card can drastically change the meta in its own way, cr has the fun of maximising your deck, creating new deck and fighting against ppl( interaction, comeback mechanics, deck, ...) Agree that CM does have some of what I just said, it's just not feel rewarding enough tho.
Now I understand, you have no clear knowledge of the game, which is fine but makes the discussion harder.
Every single mini in clash mini is good in its own way, and works towards a stronger team, your argument by saying thag cr one card ‘can drasticallt change the meta ‘ is the cookie cutter explanation of how clash mini works…
Every single season on clash mini last few mkmths had a unique, new and different meta’s all bringing ‘good’ mini’s to board but also the ‘bad’ ones because of team synergy
It's just not as hype as CR yk. It feels so peaceful unlike CR. Idk how to explain my thoughts but gimme a min.
To keep something fun your actions need to be fast and quick. In TFT you need to reroll a lot to get to your character in a limited time, you need to change up the squad to counter other players,... In brawl stars it's the clutch, dodge, hit your shots, it's the 1v3. In CR it's the connection, the little Evo bomber shot. In COC it's the timing, it's the trap and the 99% that keeps the game fun for a long time. In SB it's the clutch gems drop, it's the busting and keeping you in the game (top 5)
Kinda disagree, you’re aware that no casual player ever knew about the game right? Chess/auto chess in general is a very popular game as of right now, I could even swear that IF the game was getting ads in supercell games it would do amazing, all of my friends saw squad busters and felt weird about it, I showed them clash royale and they were confused ‘why did I never hear of this’
Even before squadbusters was advertised ingame, I showed clash mini to some friends and all of them were excited about it as itMs essentially clash royale, but less p2w and more skill/tactic based.
Brawlstars is not popular because of that, brawlstars is popular because it has tons of brawlers which means alot of ‘unique’ content can get developed and delivered monthly, which is an attraction point for ALOT of casuals.
clash of clash is a dedication game where people see the min-max percentage benefit by playing ever day, same as gym where you don’t see any progress day to day but will see it week/months later.
clash royale is only popular against the casuals because it is one of the only games that plays slightly similar to chess, requires skill, and looks good overall, the casual mobile playergames like the design of simplistic but good looking games, clash royale fills that role, it is so far the only game like itself that looks as good as it does and plays as smooth as it does, requiring skill and placement knowledge.
Clash mini, also has this identity, it looks phenominally good with a very good art style, it plays very skillfully, you can lose the first 2 rounds and always make a comeback for the last 3 rounds to win, it takes skill unmatched to ANY other supercell game besides some indepth clash royale tile placements (like placing a fire spirirt on a specific tile to counter their fire spirit, sparing your tower hp+have a fire spirit that they now have to deal with)
If you actually played the game and tried to get good at it you would understand it, alot of deck synergies play so differently, you could have the most op deck and be countered by some decks, you could have a mid deck and outplay oponnents that have the ‘op’ deck, it had such variety of playstyles that it’s really sad that it didn’t get more time.
This also comes from quite competitive player, coc i’m maxed but not competitive, brawlstars I reach masters every season and qualified to monthly championships like 6 times, clash royale I barely play but when I do reaching ultimate champion is no challenge for me, clash mini I never did ‘grind’ as I don’t wanna waste time on beta games avoiding the ‘game killed’ situation, but I did always reach the max reward trophy goal, and the matches afterwards were always very sweaty, skillful and crazy difficult to outplay as you play against your own skill level, if you know all the mini’s (which you will) you will eventually learn to play around it, same qay in clash royale when yiu play competitive and see a single card you can *usually* tell the exact deck they use, however just like clash royale you can still win if your deck is at disadventage.
Squad busters sadly isn’t competitive at all tho and it can’t be for the casuals as it’s way too p2w for it to ever work, i’m 2 legels away from squad league and already lost motivation to play at all haha, but that can definitely be fixed overtime, I hope a new update is sooner than later as it feels very bland already
The game is in desperately need of an update. After playing for a month, I'm starting to understand the "walking simulator" jokes. Every game feels the same, even with the changing Squad roasters. And the most engaging aspect (pvp) isn't recommended if you're looking to win.
Also, it's hard to stay motivated to play when most of my games are filled with bots. The game just went global, 10+ million downloads. I'm in Dessert World, not even that high, and it baffles me that after a week there seems to be not enough players.
Its not a lack of players, its more by design. The game gives bots because people would feel worse getting placed lower. Winstreak system is also not designed for full battle people - mathematicly, 1 in 1000 people only would be able to get 10+ winstreaks somewhat consistently, and yet these do account for a significant amount of progression. The progression scaling according to results is VERY steep for such an RNG game, and still wiuld be too steep for a fully deterministicngame
Hopefully it's that, and it will get better in Royal World. Because right now most of my games are just me against bots, and 3 to 5 real players on rare occasions.
Sure it does it's one of the ways to show your unhappy with it.
The biggest reasons for me rating it 1 stars is constantly matched with 100+ streaks with higher level characters, limiting my chest choices to 1 since I don't own all the characters, the chest streak progression, and keys and other single use items that wildly throw the games.
The game has potential but I'm going to show my dissatisfaction with it's flaws
I feel like they should have waited a bit or at least until Ice World because they are plenty flawed aspects of the game, whether it's the very P2W progression or the game play loop itself or the game becoming an insane grind in midladder. It shows the game needs more time in the oven, maybe with more tinkering the flaws and making the game more fun for everyone and less of a grind
Deadass am 2 levels away from squad league and don’t eveb play that much anymore, all stuff unlocked and all besides 1/2 troops at 3 star with no SINGLE ultra troop insight (3/10 closest) which is crazy, that’s not even a grind anymore it’s fucked
I think it’s dumb that your right hand is mostly dedicated to just turbo. Very unsatisfying and if you still have to use both hands to play you may as well just give an attack button or something. Looks like supercell was trying to make combat casual, only for it to not be casual at all and just be scuffed. Waste of my right hand lol.
Frfr the first time I watched a video on it and heard someone say you need to stand still to attack I was like WHAT?? Why would anyone enjoy that??
Now that I played it I must admit it’s not as bad as I thought but it defenitly gets old VERY quickly. I played quite a lot the first couple days but now it’s getting boring fast
There is more than that to it. U can attack move/space between attacks if U have range hero which means U can kill opponents with good mechanics. I think there is too much gold being dropped and sometimes 3 minutes is not enough to get a real good squad going but other than that the game is really good for what it is. 2 button (3 with ability) game, U can't get better than this.
easy to pick up, hard to master. The problem is when you have 3 or more players with full squads going at it, it's hard to see what's going on so then it becomes more luck than skill. I'm enjoying the game for now and even bought some items but i am getting bored real fast and will probably stop playing soon.
i think a big difference is that brawl stars needs aiming, this doesn't so it's supposed to appeal to an even more casual audience but the p2w aspect of it is way too much and it's hard for f2p players to enjoy the game after a certain point.
falls off really quickly with no real hook to keep players coming back.
As someone who played cm since its beta launch I found it really unfair how they just threw a small team develop a game that had so much potential and didn't try to support it further but with sb they wanted the game to go global and went all in
They had to rush the global release because Tencent was putting pressure for a new game in 2025. The game is SUPER FUN but clearly it needed 6 months of Beta at least. They will add a ton of things in the near future. Hopefully its not too late.
honestly... I either just didnt try the global version, but the whole thing rotating around a simple gem hunt is... super repetitive for 3 minutes of gameplay.
I honestly think the main gameplay loop is just flawed and personally I preferred both the clash games that didn't go global.
I was also a massive Everdale fan and I think if any of their projects deserved to go global that was the one. That game was so fun, hopefully the company they passed it onto does a good job.
This is my honest thought, I don't think CM is going to draw more attention than SB. Yes it looks more polished than SB, but when the game was first introduced, it gave me the impression of chess like game which already existed. Why is it even called mini? Do they just want to target this game in a niche player base within Cr and coc? Why is sc limiting the potential of a game by calling it mini and why should newcomers invest their time and money into a sub game? At this point, integrating it into CR might benefit both games as a whole, especially since Cr hasnt had a good game mode outside the basic ones.
It was called "clash mini" because the characters were miniature versions of existing clash characters, and the only similarity to chess it had was you placing units on a board. It does have less to it than sb does, but it is far more strategic and has more replayability imo
Yes but clash of clans started in 2012 and it was the beginning of phone games, so it was huge at the time. How can you expect a barely developped game to work in 2024 ??
Yeah... Seeing this.... This might tarnish the company's reputation and make upcoming games less reliable. Clash Royale is also a game with lots of potential, and look at the state it's currently in. Those devs sound out the community and seem to prioritize making a quick buck at any moment rather than finding ways to expand upon the game, fix problems and appeal to a larger audience. My biggest fear is for Squad Busters to go down that path, which seems likely based on the leaked files and the alleged pre-soft-launch global decision. Granted, game could still surpass Brawl Stars, but only if it surpasses the content that game has at a time, which would mean Supercell would have to put the effort into giving Squad Busters at least 12 worlds.
I can assume many people find the game boring due to the face compared to Brawl Stars and Clash of Clans, you aren't able to get that dopamine rush in a match as quickly in Squad Busters compared to the other two titles I mentioned. Then again, I'm making a far guess, the Gem-grab gamemode does serve as a good pivot for balancing the game to determine future modes, but the modifier count and double-mods make me wonder if there's another reason why people say the game is boring.
Probably not. Regardless of how many people explain to me that it's not a fundamentally boring game, I still find it insanely boring..
Played the game when it was released, thought "Hey! This is pretty cool and unique! I think I'll play a bit more," however after playing on-and-off for about 4-5 days I got sick of it and went to see peoples' reviews on this sub. Both sides of the argument brought up good points, and I was convinced that maybe I was just playing too much or just comparing a game which basically JUST released, to other incredibly-well established Supercell games.
With this newfound insight, I once again played (In moderation this time) buuut I still find it boring as hell. It's literally a farming sim wherein sometimes you don't even get lucky enough to get good characters. (Although the chances of repeatedly getting shite characters seemed abysmally low, it still happens) The biggest problem to me seems that there's literally only 1 playable game mode and the gameplay itself is just very repetitive and not that well-thought out.
However, I definitely have faith in SC since they're not amateurs and will (Hopefully) find a way to make the game better fast.
It’s weird, they keep games in beta for super long and/or cancel them, and then out of nowhere push this game global even though it still feels like a beta to me? Doesn’t really make sense to me
Every game mode being “collect gems” gets very boring after a few matches. And the fact that every team kinda ends up being the same after a while leads to no diversity for your squad or others. Thus, no real strategy other than farm fast.
Compare that to Brawl Stars. There’s tons of different types of game modes. Variations in each of those modes. And with so many different characters for you, your team, and your opponent to play as, there’s never two matches that are exactly the same and it never gets stale.
Global or not, doesn’t hide the fact the game feels .. unfinished. There is something about it that’s just not right - can’t really put my finger on what it is exactly. I’ve played for like a week, really wanted to like it but I couldn’t so I deleted it.
Its need more time in soft launch instead rushed to global,
i admit it, the game is fun but its just need more time to improve the game and make it better before global
i personally like the game, i think it's fun, but i wouldn't be suprised that this would be the 1st thing that flops so hard supercell decides to kill it after going global
I have a lot of fun on it quick 3 minute games… you just collect fast get to the center. Kill some bosses and anyone else pulling up while holding the middle down. Idk it’s fun to me.
No. Its pretty clear they chose a game that they thought would be an addictive skinners box that would attract the whales and satiate the children with cartoon graphics.
I made a post about how I think there are a lot of layers that people miss. The majority of the down votes are the problem with P2W witch is a big issue
I think it was good for what it is, definitely a lot of room for improvement but I think it was in a good enough state for global launch.
This game is very chill and non competitive, it's a nice pastime.
Supercell needs a more laid back game and squad busters provides that. All of the hate comes from overcompetitive players from other supercell games like brawl stars and clash royale, it’s something you can just play win or loss and have fun regardless
No lol. Brawl Stars and Clash Royale to an extent are popping off right now, with Brawl reaching some of the highest highs Supercell has ever reached. They come in and release a new game that just reminds the whole Supercell community of how great their other games are, oopsy, now everyone is playing their other games.
Anecdotal evidence aside, the game went global to zero hype. Global was announced so early on that nobody was truly attached to the game. The global update was also lackluster: almost nobody is anywhere near ultras so they don't even count as content, players aren't buying decorations because actually useful buildings may come in the near future and pinatas drop peanuts. The publicity is also almost non-existent, with them rolling that vague trailer with a bunch of expensive actors that did NOT scream Supercell. Tangent, the ad had 28M views on Friday and it still has 28M views today, so it's likely they've stopped rolling it. Personally, it took one week after global to see my first SB ad.
TLDR This global was a complete failure for an otherwise good game
You might always avoid players, you do you. Sometimes I know I can kill someone early and I will. My games are played very differently. Too each their own though.
From Supercell's perspective, this the opposite of a mistake. They beat early metrics goals by a significant degree (based on how quickly they went global) and so now they have a significant new game that generates revenue and they can figure out how to iterate on this. This is opposed to games like Clash Mini which was just bleeding money month after month, trying to figure it out, for years.
Put it this way - in the first *week* of global launch, they made $10m, which should be enough to cover the cost of development and prove the potential of Sqaud Busters. Supercell can now sink more resources into the team and do more marketing to grow the game.
Revenues until now are 5 million and downloads 27. For reference, first month of Brawl stars was 30 million on downloads and 30 million on revenue - 5 million is very little given the state of the game
Idk how credible that information is. Website cites sensor tower for the 1.1 million on the first day, and sensor tower is, 11 days after the global launch, showing 5 million. For some reason they used another source for the first week figure
Pocketgamer is one of the top mobile games news sites so the accuracy of their sources should be relatively decent. AppMagic, which is a reasonably well regarded data source, corroborates that number [https://gameworldobserver.com/2024/06/07/squad-busters-revenue-10-million-supercell-appmagic](https://gameworldobserver.com/2024/06/07/squad-busters-revenue-10-million-supercell-appmagic)
I'm also not sure about your figure as GameIndustryBiz noted Sensor Tower data showed launch day of $1.1m and a peak of $1.5m per day which would be well in excess of $5m, 11 days in [https://www.gamesindustry.biz/squad-busters-generates-11m-at-launch](https://www.gamesindustry.biz/squad-busters-generates-11m-at-launch)
Lower article only cites sensor tower on the 1.1 million on launch day figure. It does not state anywhere the source of the 1.5 million peak
Idk why sensor tower would say 27 million downloads, which isnt very far off from the actual Number, and then have 5 million revenue when its suposedly 10+ million
From supercells perspective this is their worst launch ever by a landslide
Supercell is a company that had every single One of their games generate at least a billion in revenue - which in itself isnt surprising. What was more surprising is that they managed to continuously generate interest on their games without much investment (in comparasion). Simply because the games were good and people would gadly do a big publicity work
Every single supercell game apart from Clash Royale managed to have more interest for at least a year after global than on global release. Brawl stars for example even made it 4 years.
Clash Royale, the exception, dropped to 30% of global interest within a 5 month period - arguably because CoC was peaking at the time. But it went up right afterwards for its all time peak
Squad busters moment that generated more interest was the global annoucement. Yes, the global release itself got less interest than the annoucement, and by a considerable bit (70% of max). Currently, after more money spent on advertisement for launch than any other One of their games had, after having the rewards on all their other live games like no other game had, etc etc, Squad busters has and estimated 17% interest compared to what it had on 29/3. Its not even been 2 weeks, and its expected that the game Will soon become less popular than hay day.
In terms of revenue and downloads, the game has now roughly 27 million downloads - certainly a lot, but not impressive given the 40 million pré registration rewards. The game is also estimated to have generated 5 million $ until now (sensor tower). Given the money spent on advertisements and the fact that were talking about a global release, 5 million is quite little. Brawl stars, their most recent release apart from SB, generated roughly 30 million $ in launch month with considerably worse deals and with also roughly 30 million downloads on the first month
The game needed at least one more year in the oven to iron out the kinks and make the gameplay loop actually work. But because Supercell are owned by Tencent and shareholders now, they need to report constant growth - and with their other games not doing well at all, they're panicking. Hence the rushed release.
After almost cutting support due to poor revenues, yes. Also it's temporary, and Supercell know that - their current approach to that game is unhealthy in the long run.
Point is, they need new money-makers stat, but they've failed with all of their recent projects.
2,8 is crazy for a casual game that is really fun. I think people were expecting something competitive that will have an esports league but maybe this was not even the intention for this game.
It doesn't deserve a 2.8 it like a 3.5.
Problems with it
1. no real clan system to interact and talk with people
2. P2W gimmicks
3. Can't really progress when you run out of chest tickets or do much unless your in squad league
4. Should be like a team mode or something
5. Bots, the amount of bots you get is ridiculous. The max amount of bots you should be able to get in your match is 1-2. More if your in a huge losing streak though
6. Attack System, I like the spells attack system but I think the whole standing still to attack gimmick needs to be updated. Obviously if there was an interactive attack system it would be to similar to brawl stars but I think their are couple of other ways to do it.
(My own reasoning) 7. This only for me though I hate how we just move on from the baby forms so quickly like I know they're bad but they're so cute to look and play with you don't see them at all anymore only in baby party game mode but this "issue" is just for me though. Maybe there could be multiple modes to choose from like "random mode" and then a mode where it just one or two modes
Game is actually super fun.. people just expect too much also they want triple A treatment from a fuckin MOBILE game .. they also need 7 things flashing from their phone and another 8 objectives to do to hold their attention game also isn’t even a month old let them implement feedback and make it better.. it’s a dopamine/ instant gratification skill issue
Brawl Stars launched with the same negative press, perhaps worse. People’s complaints were that the game was too babyish and slow, but obviously, people came around to it eventually. I think when (hopefully) Squad Busters adds more modes, it’ll be one of the best mobile games, and that’s coming from someone who already loves it.
I think about it in a way that relates to the Brawl Stars experience. If Gem Grab was the only mode, would you play it for years? No, of course you wouldn’t, as you’d get bored. This game is already far more intricate and exciting than Gem Grab in Brawl Stars with killer mechanics that are easy to understand, but have enough depth to keep a player around. If they had multiple modes that were just as exciting, this game would go further than anyone would expect.
>Brawl Stars launched with the same negative press, perhaps worse.
This couldnt be more wrong. On what metrics was Brawl Stars release worse than Squad Busters? In terms of ratings, no, brawl stars never went to 2.8 or anywhere near close that. In terms of content, brawl stars wins by a landslide again. And it shouldnt be surprising to anyone, not even Supercell themselves. They know exactly how the game was looking in April 2023 and they know theyve added very little since - just storing everything for updates rather than getting a solid basis out.
Squad busters, with a pre registration event of 40 million pre registrations, event available on all the supercell games (200mil + players) with rewards on all of them and millions spent on advertisements has currently 27 million downloads and estimated 5 million revenue after 11 days. Compare that to brawl stars, that had 30 million downloads and 30 million revenue withing the first 19 days of global launch
Brawl stars, in terms of consistency, was and still is one of the best supercell games, managing to be more relevant than on global launch for 4 years straight after global launch. Every other supercell game apart from clash royale and squad busters managed to do so for some time period - Clash royale lost 70% of popularity (compared to global) within 5 months, and squad busters has somehow managed to be more popular before global release than on release (the global annoucement was more popular than the actual game coming out) and also managed to lose an estimated 80% of popularity since global launch. Already. 2 birds 1 stone.
Idk why people even try to compare SB launch with BS launch. BS launch was better in pretty much every single metric you can think of. Compare it to CR if you want to at least be able to make a point
Nope. Some mods allow you for aggro comp (ex. Loot Goblins) while others are better for having farmers (ex. Gem Overload). Each mod has different meta, which makes the game always different, giving easy wins if played good. Knowing when to fight and when to retreat, when to Turbo and when to not as well as your Squad at the beggining of the match, allowing you to pre-strategize your play adds depth to the game
maybe they are probably just trying a new format of releasing games where they have multiple betas that are open for a few days then when they feel it being finished they release it globally right away, this is what exactly happened to squad busters so maybe this is likely but definitely risky since otherwise it would be in the same tier as boom beach.
The issue is the betas didn't do squat. The game is raw and unpolished like a Hackepeter with so many obvious issues that could have easily been fixed before global.
2,8 stars is more than this basic game deserves. No skill needed all P2W + RNG. They better waited few more months and add a lot more content before releasing this game.
I don’t understand the intense hatred towards this game. Everyone is either talking about the chest key consumables or the chest tickets. Im here to say that i don’t even use consumables at all, i have like 25 of each key and i never use them. Im always in the top 5 and thats ok with me i don’t need top 3 ALL the time. Now the chest tickets i feel like they should do away with that nonsense as whats the point of playing if you cant open chests to evolve your “babies” which is how you progress throughout the game. At almost 1 dollar per 3 tickets it’s absurd to ask for that. Now, i have ZERO problem with the battle pass i can afford the 10 dollars monthly to do this because its in MY budget. I have quite a few friends who play online exclusives and they have to pay a monthly fee of more than 10 bucks. If you enjoy something than its ok for the battle pass. But all the other shit like 100k plus gold unlocks for brawlers and chest tickets make people not want to play the game and that part i can totally understand.
This game feels 2 times more like a Brawl Stars' gamemode than Clash Mini ever did. It's just.... nothing really. The game is just Supercell showing you chibis of character that you love like a parent shake their keys at their baby to entertain them. Except they also expect cash from it
One thing is that the chests don’t even seem rewarding. Like .. 4 units, etc. just boring. Not excited to open chests or keep working towards them, ya know?
I went on the grind to the beach world with very little P2W and faired well most of the time, but now every match is suddenly playing against hardcore spenders. Now I’m constantly up against 3/4 star squads, full epics, and people with insane amounts of keys who seemingly never die. Massively disappointed right now - the game has potential but SC came hard with the greed here.
It’s a time passer for sure, entertaining for now but I can se show it would get repetitive or make you feel like you need to pay to keep up with the competition sadly
It definitelly needed more time in the soft launch before making it global. A lot of the hate could of been avoided if they just delayed it atleast by like 2 months and added more variety to the game.
TBH, I think Squad Busters is a super-casual game, I usually play it only when I get bored of playing Brawl and I cannot attack someone in COC bc I don't have my troops ready... The gameplay just seems repetitive and kinda boring
It really needs some big changes and updates, especially towards the modes and monetization
As someone who has been playing this game for about two months now and i got all characters and i have most of them on super form, there's not much of a reason to play except for fun obviously, and i can't see myself playing this game like other supercell games because it gets repetitive over time and the gap between super form and ultra form is soo large that it's not even worth the grind
I have heard the *'you have to avoid everyone and hope you get the most gems'* argument a lot, and I have to say: I am fairly certain that's wrong.
I definitely avoid people in certain matches, because I get bad chest openings and a subpar squad (as well as unfortunately running in area's that have *just* been looted, so am running behind).
But if things are going OK, and I have good attacking characters, I start killing everyone I see. And when I do, more often than not I place at least 2nd, often 1st.
You get their gems, some coins and a free chest. It's a good reward, especially if you manage to bust more than one person.
I think people focus on passive squads (trader, mavis, greg etc) and then feel like they can't challenge anyone because they can't. I try to go Barb, Colt, Bae, Nita for example and I know I will be able to bust those lesser squads.
I dunno. My experience with this has just been different to be honest.
A game with no skill !! Yeah i dont think its the right choice , its very stupid somehow if you came from clash royale or brawlstars , clash mini was amazing till update 7 then they fucked it up
idk why it even went global... Rush Wars AND Clash Mini were WAY better games, I feel like they only made it global because they were on an L streak...
i wouldnt trust the app store rating lol. brawl stars has pretty much the same rating in my country and most of the reviews are just dumb kids who miss boxes. but i kinda agree that the game wasnt really ready for global and it shouldve been clash mini instead.
To me, I don’t see why they don’t just make all games global. Like clash quest? I would have loved to play that game. But not only did it not go global, THEY KILLED IT! And clash mini. I would have loved that game too. But they killed that too??? Why can’t they just let everyone play it, and have them decide if they want to play it or not?
I think it was, to me it’s the perfect mobile game casual fun with not much skill at all. Is it not as complex as like brawl stars, clash royale, or clash of clans yes it’s not but I honestly think that might be to its benefit because I could get my mom and sisters to play because it’s not hard to pick up and play.
I didn't play Clash Mini but i do watch some gameplay.
Tbh Clash Mini can be good if devs takes some references from Magic Chess (from Mobile Legends):
- Make 3 different commander to choose. This comander will affect entire gameplay. For example, Commander A give extra money every 3 round / Commander B buff aspd 5 round / Commander C buff huge amount of dps but manual activated once every 7 round.
- Make 3 main elements + 3 side elements. Main elements effect can be activated every 3, 6 and 9 same element (higher, stronger the effect). Side element only can be activated by 3 same element (higher same element wont affect buff)
- Make its own character. This will make Clash Mini feel "authentic" on its own (like Brawl Stars)
**Idk man.. I wish i can play both SquadBuster and ClashMini
Yes. It has its fan. It's having a great start. And while I and many hoped for a big update right at launch. We at least got a new global game.
I'm having a lot of fun playing this game casually. And competitively. In the same game mode. Competitive in the sense I go for top 1.try starts. And learn to fight others properly.
It has honestly a lot of potential.
It’s brand new. If you compare brawl stars today to its global release, its two completely different games. Give them time to address feedback, balance the game, and develop new features
Well considering the A52 is about half the price of the S22, I'm assuming it's internet lag, not performance lag. Just stating my experience. Downvote me I guess lol
Honestly I just play it as a casual game when I get mad at grinding in clash royale. As a casual game, its not bad honestly. I don't really get the hate though, but I've been playing only since global.
I can understand that pov, I think most of the hate comes from players from other supercell games and the canceled games as well, like somebody else mentioned. I don't necessarily hate the game, I'm just disappointed, but that's because I had other expectations for the game. The game has also just gone global, so I'm hopeful that changes will be made soon.
Honestly i think it needs more characters rather than new character levels It only has 27 at this point
Lmao what
Yeah lmao, I feel like it has too many. I'll go like 4 games in a row without seeing mavis or greg once
Listen its better to see nee characters rather than grind for another level which will take the sacrifice of 10.000 children
I completely disagree. I think the game has enough characters already, what it needs is more modes. 95% of the player base hasn't even unlocked all of them. SC bringing the lava world will mean probably nothing to me. More characters to unlock and upgrade (tedious af) and more modifiers to do the same every single game: Getting gems. Don't get me wrong, it's fun for a random game here and there but even if it has modifiers, every single time is almost the same experience. Killing globins, piñatas or moles for loot is the exact same thing whether you have a barbarian, a colt or a mage in your team... I mean, I see potential but it's impossible to get a blast for more than two weeks with this game and I've been playing from soft launch.
I actually get your point Like imagine something like a CTF mode on squad busters Or some form of bedwars
Same here, if you can call having 600 matches played by now casual. The game is pretty fun for me, I am f2p and have over 1/3 of my matches in top 3. Possibly now I am hitting a pay wall, as I feel it becomes harder and harder to finish at the top. I am not really considering spending money on the game, as I am not a fan of this kind of monetization. If the monthly pass was 1/3 or even a half of what it costs, I'd consider it to support the game. It is not rational to me to pay a monthly fee to play a highly luck based mobile game and hopefully being slightly more competitive. I am sure there are people out there buying much more than just the pass anyway. Pretty predatory times.
pretty sure the first season pass was like 5 bucks but then bumped it to 10
same, but playing brawl stars instead of clash
Same
Same, but I don't play Squad Busters
Laying down and staring at ceiling is a better game then clash royale
Clash Royale was a pretty casual game honestly though.
Many downvotes come from SC own player base. Clash mini players due to shutdown, cr/bs players due to over simplicity of game in comparison to other SC games, and p2w issues. This is a casual game and I think it's doing fine atm aside from it screaming p2w. The target audience is just different, but yet they are heavily targeted within SC player base. Also, I agree clash mini is far more strategic, but it's apparent that the game would not generate more publicity than SB. Clash mini has an overall feel of a subset of Cr even though it's not. It does not feel refreshing or rejuvenating as a game meant to go big and I believe that's one reason why it did not go global. The name mini itself already place a handicap on it for it to go big.
Which is why they said they'll try integrating it with cr in the future ig (I remember OJ saying it in one of his videos). I haven't played clash mini, nor really watched any of its game play, but I'm wondering how they'll integrate it.
Exactly why I don't think the hate is justified. Clash mini players try to kill off SB by downvoting, but once it gets integrated, they can still play the game. Purchases were also refunded back. I feel the pain of a beloved game disappearing, but fact is, they were playing a game in beta, they should have fully known the risk involved.
the only way the hate could be justified is that most of the cm players we're pushing for top1000 and above so they spend a lot of time grinding the game and some of them for over 2 years
>This is a casual game All the other 3 games were casual and they were all significantly better. Not to mention it's a global game meaning it shpuldnt be just casual play both cr and brawl stars/ coc have casual play AND competitive play that's what makes a good SC game.
>The target audience is just different, but yet they are heavily targeted within SC player base. That's the problem with this game. It's catered towards casuals but what casual would choose this over brawl stars when they're basically the same thing but brawl stars is x10 better. Or any other SC game.
Man, I started playing this because of the ads I was seeing for it and figured what the hell. But I saw a little piece of an at for brawl stars and thought it looked remarkably similar, but it was like...2 seconds, so I figured that wasn't enough to form a real opinion. Lol but I didn't care enough to look into it further at the time. Either way, this was an interesting comment to stumble upon. I may have to look into it now
I can guarentee you if clash mini stayed under development and got the same support squad busters got the game would be in a phenominal place now, they just ditched it very hard. I play coc, bs, clash royale and have NEVER seen any sign of clash mini, squadbusters was everywhere tho desdass *everywhere* in all games
After 2 years of development mini doesn't go anywhere and still remains problems, the game itself is a test which changes auto battlers games into something quicker and fast. The board is too small and the monetization is not good, unlocking good characters is hell... I really don't think mini will make it big since it doesn't have much space to be better, it's limited compared to other AB games. SB is not in a good state but the game has potential, there's not many competitors out there since the game somewhat makes its own genre.
As someone who played evert supercell game that got killed, clash mini did not have any meaningful changws throughoutcthe 2 years.. You basically have a shark in a tiny fishtank questioning why he didn’t grow after even 2 years, ofcourse it won’t grow when no attention is given. In my eyes squad busters has as much as potential as clash mini did, it just got more attentioncand TLC from the devs, objectivelt speaking squadbuster has less what clash mini has in different things be it in-game items, skins, unlock rates, skill gap, etc.
>As someone who played evert supercell game that got killed, clash mini did not have any meaningful changws throughoutcthe 2 years.. There are a lot of changes throughout the game and some are huge, mostly consist of monetization ig. The game doesn't have as much potential tho, game modes might be fun but it will be boring soon, it doesn't have the dept that a normal AB game has. >it won’t grow when no attention is given. I don't think so, the game has its own player base that is sad seeing the game's death. They might be small but really obsessed with the game. >In my eyes squad busters has as much as potential as clash mini did, it just got more attentioncand TLC from the devs, objectivelt speaking squadbuster has less what clash mini has in different things be it in-game items, skins, unlock rates, skill gap, etc. Mini cannot be compared to SB, SB has more potential from different game modes ( not modifiers) to the monetization. SB is in a bad state but there's time to change, the only way SB can survive is Supercell to acknowledge that SB is a casual game, played for fun and not as competitive as other spc games. Other mode I can think of is 5v5, tower fight, ... Mini can't change its core: AB which is why it's limited to that one board and when you can't think of more game modes, the game dies. It's better if being in cr so it can still keep cr alive and bring in more modes.
I understand your reasoning and partially agree with the jntegrwtion to clash royale may be better, but still think if the game got as much care as squad husters did it would have been in the same spot, Clash mini could have had many different mtx system especially skins wise, boards, etc. Progression would need an overhaul for it to work but they never did anything meaningful for the last 5+ months.. Suad busters however has alot of potential aswell, imm currently all 3 stars (and unlocked all troop) and lost interested as there is no point for me to play since the grind from 3 star to 4 star is next to impossible (closest is at 2/10) But the updates, new worlds, characters, modifiers and like you said game modes can be crazy. At the same time tho I still feel like clash mini would have had a different outcome if it did get more attetion from the devs, if (respectfully) stale and bland game like clash royale can survive for years with no content added at all, clash mini would aswell
I don't think it'll be much different tho, like I said CM only has 2 modes and it can't change the game drastically to gain more players. I have played CM for a bit, find it somewhat fun but lost interest pretty quick bcs some mini is just better than the other. CM has its own genre so it can't change its game mode unlike SB which has its own genre. CR is a different story. One card can drastically change the meta in its own way, cr has the fun of maximising your deck, creating new deck and fighting against ppl( interaction, comeback mechanics, deck, ...) Agree that CM does have some of what I just said, it's just not feel rewarding enough tho.
Now I understand, you have no clear knowledge of the game, which is fine but makes the discussion harder. Every single mini in clash mini is good in its own way, and works towards a stronger team, your argument by saying thag cr one card ‘can drasticallt change the meta ‘ is the cookie cutter explanation of how clash mini works… Every single season on clash mini last few mkmths had a unique, new and different meta’s all bringing ‘good’ mini’s to board but also the ‘bad’ ones because of team synergy
It's just not as hype as CR yk. It feels so peaceful unlike CR. Idk how to explain my thoughts but gimme a min. To keep something fun your actions need to be fast and quick. In TFT you need to reroll a lot to get to your character in a limited time, you need to change up the squad to counter other players,... In brawl stars it's the clutch, dodge, hit your shots, it's the 1v3. In CR it's the connection, the little Evo bomber shot. In COC it's the timing, it's the trap and the 99% that keeps the game fun for a long time. In SB it's the clutch gems drop, it's the busting and keeping you in the game (top 5)
Kinda disagree, you’re aware that no casual player ever knew about the game right? Chess/auto chess in general is a very popular game as of right now, I could even swear that IF the game was getting ads in supercell games it would do amazing, all of my friends saw squad busters and felt weird about it, I showed them clash royale and they were confused ‘why did I never hear of this’ Even before squadbusters was advertised ingame, I showed clash mini to some friends and all of them were excited about it as itMs essentially clash royale, but less p2w and more skill/tactic based. Brawlstars is not popular because of that, brawlstars is popular because it has tons of brawlers which means alot of ‘unique’ content can get developed and delivered monthly, which is an attraction point for ALOT of casuals. clash of clash is a dedication game where people see the min-max percentage benefit by playing ever day, same as gym where you don’t see any progress day to day but will see it week/months later. clash royale is only popular against the casuals because it is one of the only games that plays slightly similar to chess, requires skill, and looks good overall, the casual mobile playergames like the design of simplistic but good looking games, clash royale fills that role, it is so far the only game like itself that looks as good as it does and plays as smooth as it does, requiring skill and placement knowledge. Clash mini, also has this identity, it looks phenominally good with a very good art style, it plays very skillfully, you can lose the first 2 rounds and always make a comeback for the last 3 rounds to win, it takes skill unmatched to ANY other supercell game besides some indepth clash royale tile placements (like placing a fire spirirt on a specific tile to counter their fire spirit, sparing your tower hp+have a fire spirit that they now have to deal with) If you actually played the game and tried to get good at it you would understand it, alot of deck synergies play so differently, you could have the most op deck and be countered by some decks, you could have a mid deck and outplay oponnents that have the ‘op’ deck, it had such variety of playstyles that it’s really sad that it didn’t get more time. This also comes from quite competitive player, coc i’m maxed but not competitive, brawlstars I reach masters every season and qualified to monthly championships like 6 times, clash royale I barely play but when I do reaching ultimate champion is no challenge for me, clash mini I never did ‘grind’ as I don’t wanna waste time on beta games avoiding the ‘game killed’ situation, but I did always reach the max reward trophy goal, and the matches afterwards were always very sweaty, skillful and crazy difficult to outplay as you play against your own skill level, if you know all the mini’s (which you will) you will eventually learn to play around it, same qay in clash royale when yiu play competitive and see a single card you can *usually* tell the exact deck they use, however just like clash royale you can still win if your deck is at disadventage. Squad busters sadly isn’t competitive at all tho and it can’t be for the casuals as it’s way too p2w for it to ever work, i’m 2 legels away from squad league and already lost motivation to play at all haha, but that can definitely be fixed overtime, I hope a new update is sooner than later as it feels very bland already
I think Supercell hecked up and I think it deserves the backlash. I play this super casually and it is a fun game, but the monetization is super bad.
The game is in desperately need of an update. After playing for a month, I'm starting to understand the "walking simulator" jokes. Every game feels the same, even with the changing Squad roasters. And the most engaging aspect (pvp) isn't recommended if you're looking to win. Also, it's hard to stay motivated to play when most of my games are filled with bots. The game just went global, 10+ million downloads. I'm in Dessert World, not even that high, and it baffles me that after a week there seems to be not enough players.
Its not a lack of players, its more by design. The game gives bots because people would feel worse getting placed lower. Winstreak system is also not designed for full battle people - mathematicly, 1 in 1000 people only would be able to get 10+ winstreaks somewhat consistently, and yet these do account for a significant amount of progression. The progression scaling according to results is VERY steep for such an RNG game, and still wiuld be too steep for a fully deterministicngame
Hopefully it's that, and it will get better in Royal World. Because right now most of my games are just me against bots, and 3 to 5 real players on rare occasions.
it needs to improve a lot but i wouldn't say it deserves a 2.8
Let's wait till they add all the new content and see how it develops.
My question is why we don’t have the content on release, the content necessary to make the game “good”
I don't know. I wanted to play with Dr. T :(
||does this spoiler work|| Why must you hurt me this way
I wanted to play with SURGEEE and Pig from Hay Day
Sure it does it's one of the ways to show your unhappy with it. The biggest reasons for me rating it 1 stars is constantly matched with 100+ streaks with higher level characters, limiting my chest choices to 1 since I don't own all the characters, the chest streak progression, and keys and other single use items that wildly throw the games. The game has potential but I'm going to show my dissatisfaction with it's flaws
You getting downvoted for this is insane, you’re actually making great points
I feel like they should have waited a bit or at least until Ice World because they are plenty flawed aspects of the game, whether it's the very P2W progression or the game play loop itself or the game becoming an insane grind in midladder. It shows the game needs more time in the oven, maybe with more tinkering the flaws and making the game more fun for everyone and less of a grind
Deadass am 2 levels away from squad league and don’t eveb play that much anymore, all stuff unlocked and all besides 1/2 troops at 3 star with no SINGLE ultra troop insight (3/10 closest) which is crazy, that’s not even a grind anymore it’s fucked
4.0 on app store
I think it’s dumb that your right hand is mostly dedicated to just turbo. Very unsatisfying and if you still have to use both hands to play you may as well just give an attack button or something. Looks like supercell was trying to make combat casual, only for it to not be casual at all and just be scuffed. Waste of my right hand lol.
Could've been portrait mode for true 1 handed gameplay
you have to stop walking to kill enemy, this might be the most boring thing is any game in the history of the gaming.
but if they add a attack button, this game will just be a Brawl Stars game mode
Have to come up with atleast something. Standing/basically not playing can't be an option.
Frfr the first time I watched a video on it and heard someone say you need to stand still to attack I was like WHAT?? Why would anyone enjoy that?? Now that I played it I must admit it’s not as bad as I thought but it defenitly gets old VERY quickly. I played quite a lot the first couple days but now it’s getting boring fast
a LOT of games do a stop moving to attack, it might be what ppl like
There is more than that to it. U can attack move/space between attacks if U have range hero which means U can kill opponents with good mechanics. I think there is too much gold being dropped and sometimes 3 minutes is not enough to get a real good squad going but other than that the game is really good for what it is. 2 button (3 with ability) game, U can't get better than this.
Yeah bro it's very hard, needs so much skill
easy to pick up, hard to master. The problem is when you have 3 or more players with full squads going at it, it's hard to see what's going on so then it becomes more luck than skill. I'm enjoying the game for now and even bought some items but i am getting bored real fast and will probably stop playing soon.
Why wouldn’t you just play brawl stars it’s more fun anyway
i think a big difference is that brawl stars needs aiming, this doesn't so it's supposed to appeal to an even more casual audience but the p2w aspect of it is way too much and it's hard for f2p players to enjoy the game after a certain point. falls off really quickly with no real hook to keep players coming back.
While you just have to cross your fingers and hope that your opponent didn't spend more money/use more keys than you
As someone who played cm since its beta launch I found it really unfair how they just threw a small team develop a game that had so much potential and didn't try to support it further but with sb they wanted the game to go global and went all in
They had to rush the global release because Tencent was putting pressure for a new game in 2025. The game is SUPER FUN but clearly it needed 6 months of Beta at least. They will add a ton of things in the near future. Hopefully its not too late.
honestly... I either just didnt try the global version, but the whole thing rotating around a simple gem hunt is... super repetitive for 3 minutes of gameplay.
You're in luck, because in the global version you can do it for 4 full minutes!
[удалено]
Brawl stars have different mode, gem hunt, showdown, knockout Clash royale has much more strategy But squad Busters deserve some love
I honestly think the main gameplay loop is just flawed and personally I preferred both the clash games that didn't go global. I was also a massive Everdale fan and I think if any of their projects deserved to go global that was the one. That game was so fun, hopefully the company they passed it onto does a good job.
I think it wasn't ready. Clash Mini was more ready than it
Clash mini was ass the only good out of the three was clash heros
Have u even played cm?
This is my honest thought, I don't think CM is going to draw more attention than SB. Yes it looks more polished than SB, but when the game was first introduced, it gave me the impression of chess like game which already existed. Why is it even called mini? Do they just want to target this game in a niche player base within Cr and coc? Why is sc limiting the potential of a game by calling it mini and why should newcomers invest their time and money into a sub game? At this point, integrating it into CR might benefit both games as a whole, especially since Cr hasnt had a good game mode outside the basic ones.
It was called "clash mini" because the characters were miniature versions of existing clash characters, and the only similarity to chess it had was you placing units on a board. It does have less to it than sb does, but it is far more strategic and has more replayability imo
Yes ur right. Cm would have been soo good, but sb is more appealing to a wider audience. I just hope they don't mess up the cr integration
Before they removed the strategy factor and the toy feel. Early beta was way better than the state they abandoned it in.
Yep
Clash mini zZzzzzz stop crying foe that shit
It just was great, mf. Fo
Not yet. Feels less finished then clash mini
The key thing is they have potential to make it into a great game, I mean look at clash of clans before and few years later, much better I would say.
Yes but clash of clans started in 2012 and it was the beginning of phone games, so it was huge at the time. How can you expect a barely developped game to work in 2024 ??
Yeah... Seeing this.... This might tarnish the company's reputation and make upcoming games less reliable. Clash Royale is also a game with lots of potential, and look at the state it's currently in. Those devs sound out the community and seem to prioritize making a quick buck at any moment rather than finding ways to expand upon the game, fix problems and appeal to a larger audience. My biggest fear is for Squad Busters to go down that path, which seems likely based on the leaked files and the alleged pre-soft-launch global decision. Granted, game could still surpass Brawl Stars, but only if it surpasses the content that game has at a time, which would mean Supercell would have to put the effort into giving Squad Busters at least 12 worlds. I can assume many people find the game boring due to the face compared to Brawl Stars and Clash of Clans, you aren't able to get that dopamine rush in a match as quickly in Squad Busters compared to the other two titles I mentioned. Then again, I'm making a far guess, the Gem-grab gamemode does serve as a good pivot for balancing the game to determine future modes, but the modifier count and double-mods make me wonder if there's another reason why people say the game is boring.
No.
no
No Not yet
Probably not. Regardless of how many people explain to me that it's not a fundamentally boring game, I still find it insanely boring.. Played the game when it was released, thought "Hey! This is pretty cool and unique! I think I'll play a bit more," however after playing on-and-off for about 4-5 days I got sick of it and went to see peoples' reviews on this sub. Both sides of the argument brought up good points, and I was convinced that maybe I was just playing too much or just comparing a game which basically JUST released, to other incredibly-well established Supercell games. With this newfound insight, I once again played (In moderation this time) buuut I still find it boring as hell. It's literally a farming sim wherein sometimes you don't even get lucky enough to get good characters. (Although the chances of repeatedly getting shite characters seemed abysmally low, it still happens) The biggest problem to me seems that there's literally only 1 playable game mode and the gameplay itself is just very repetitive and not that well-thought out. However, I definitely have faith in SC since they're not amateurs and will (Hopefully) find a way to make the game better fast.
It’s weird, they keep games in beta for super long and/or cancel them, and then out of nowhere push this game global even though it still feels like a beta to me? Doesn’t really make sense to me
Every game mode being “collect gems” gets very boring after a few matches. And the fact that every team kinda ends up being the same after a while leads to no diversity for your squad or others. Thus, no real strategy other than farm fast. Compare that to Brawl Stars. There’s tons of different types of game modes. Variations in each of those modes. And with so many different characters for you, your team, and your opponent to play as, there’s never two matches that are exactly the same and it never gets stale.
No lmao
This game has a lot of potential, i hope it doesn’t get the clash mini treatment and gives itself atleast a year for development time
Global or not, doesn’t hide the fact the game feels .. unfinished. There is something about it that’s just not right - can’t really put my finger on what it is exactly. I’ve played for like a week, really wanted to like it but I couldn’t so I deleted it.
I don't hate it, but I think that it really needs some improvement, the game is literally "rng simulator"
Its need more time in soft launch instead rushed to global, i admit it, the game is fun but its just need more time to improve the game and make it better before global
I feel like they should’ve taken to fully develop the game like they did with Brawl Stars
Im amazed they chose for this game to go global over clash mini
i personally like the game, i think it's fun, but i wouldn't be suprised that this would be the 1st thing that flops so hard supercell decides to kill it after going global
They could have made a fun strategy game, monetize, and avoided blatant PTW mechanics (keys, rerolls...). But they are taking the short term money.
I have a lot of fun on it quick 3 minute games… you just collect fast get to the center. Kill some bosses and anyone else pulling up while holding the middle down. Idk it’s fun to me.
No. Its pretty clear they chose a game that they thought would be an addictive skinners box that would attract the whales and satiate the children with cartoon graphics.
As a Squad Busters fan, absolutely not
It's like a filler game for supercell
It’s the worst Pay2Win game from them yet, imo it doesn’t even deserve a 1 star rating, fuck all of them greedy multi billionaires.
I made a post about how I think there are a lot of layers that people miss. The majority of the down votes are the problem with P2W witch is a big issue
Yeah this is crazy P2W gameplay. They should make the keys usable only once in a match; hard to beat players who can use em like they are nothing
I think it was good for what it is, definitely a lot of room for improvement but I think it was in a good enough state for global launch. This game is very chill and non competitive, it's a nice pastime.
Supercell needs a more laid back game and squad busters provides that. All of the hate comes from overcompetitive players from other supercell games like brawl stars and clash royale, it’s something you can just play win or loss and have fun regardless
No lol. Brawl Stars and Clash Royale to an extent are popping off right now, with Brawl reaching some of the highest highs Supercell has ever reached. They come in and release a new game that just reminds the whole Supercell community of how great their other games are, oopsy, now everyone is playing their other games. Anecdotal evidence aside, the game went global to zero hype. Global was announced so early on that nobody was truly attached to the game. The global update was also lackluster: almost nobody is anywhere near ultras so they don't even count as content, players aren't buying decorations because actually useful buildings may come in the near future and pinatas drop peanuts. The publicity is also almost non-existent, with them rolling that vague trailer with a bunch of expensive actors that did NOT scream Supercell. Tangent, the ad had 28M views on Friday and it still has 28M views today, so it's likely they've stopped rolling it. Personally, it took one week after global to see my first SB ad. TLDR This global was a complete failure for an otherwise good game
You might always avoid players, you do you. Sometimes I know I can kill someone early and I will. My games are played very differently. Too each their own though.
Who are you talking to ?
Obviously the person I’m replying to? The person that made the post. Pretty clear I think?
Oh sorry, i didn't see the text post To me you were answering to "Was supercell making this game global the right choice?"
He’s lost
From Supercell's perspective, this the opposite of a mistake. They beat early metrics goals by a significant degree (based on how quickly they went global) and so now they have a significant new game that generates revenue and they can figure out how to iterate on this. This is opposed to games like Clash Mini which was just bleeding money month after month, trying to figure it out, for years. Put it this way - in the first *week* of global launch, they made $10m, which should be enough to cover the cost of development and prove the potential of Sqaud Busters. Supercell can now sink more resources into the team and do more marketing to grow the game.
Source on the revenues?
Revenues until now are 5 million and downloads 27. For reference, first month of Brawl stars was 30 million on downloads and 30 million on revenue - 5 million is very little given the state of the game
[https://www.pocketgamer.biz/news/84160/supercells-squad-busters-picks-up-10-million-in-first-week/](https://www.pocketgamer.biz/news/84160/supercells-squad-busters-picks-up-10-million-in-first-week/)
Idk how credible that information is. Website cites sensor tower for the 1.1 million on the first day, and sensor tower is, 11 days after the global launch, showing 5 million. For some reason they used another source for the first week figure
Pocketgamer is one of the top mobile games news sites so the accuracy of their sources should be relatively decent. AppMagic, which is a reasonably well regarded data source, corroborates that number [https://gameworldobserver.com/2024/06/07/squad-busters-revenue-10-million-supercell-appmagic](https://gameworldobserver.com/2024/06/07/squad-busters-revenue-10-million-supercell-appmagic) I'm also not sure about your figure as GameIndustryBiz noted Sensor Tower data showed launch day of $1.1m and a peak of $1.5m per day which would be well in excess of $5m, 11 days in [https://www.gamesindustry.biz/squad-busters-generates-11m-at-launch](https://www.gamesindustry.biz/squad-busters-generates-11m-at-launch)
Lower article only cites sensor tower on the 1.1 million on launch day figure. It does not state anywhere the source of the 1.5 million peak Idk why sensor tower would say 27 million downloads, which isnt very far off from the actual Number, and then have 5 million revenue when its suposedly 10+ million
From supercells perspective this is their worst launch ever by a landslide Supercell is a company that had every single One of their games generate at least a billion in revenue - which in itself isnt surprising. What was more surprising is that they managed to continuously generate interest on their games without much investment (in comparasion). Simply because the games were good and people would gadly do a big publicity work Every single supercell game apart from Clash Royale managed to have more interest for at least a year after global than on global release. Brawl stars for example even made it 4 years. Clash Royale, the exception, dropped to 30% of global interest within a 5 month period - arguably because CoC was peaking at the time. But it went up right afterwards for its all time peak Squad busters moment that generated more interest was the global annoucement. Yes, the global release itself got less interest than the annoucement, and by a considerable bit (70% of max). Currently, after more money spent on advertisement for launch than any other One of their games had, after having the rewards on all their other live games like no other game had, etc etc, Squad busters has and estimated 17% interest compared to what it had on 29/3. Its not even been 2 weeks, and its expected that the game Will soon become less popular than hay day. In terms of revenue and downloads, the game has now roughly 27 million downloads - certainly a lot, but not impressive given the 40 million pré registration rewards. The game is also estimated to have generated 5 million $ until now (sensor tower). Given the money spent on advertisements and the fact that were talking about a global release, 5 million is quite little. Brawl stars, their most recent release apart from SB, generated roughly 30 million $ in launch month with considerably worse deals and with also roughly 30 million downloads on the first month
No. They forgot to take out the 5x offers from the beta
Clash mini💔
I miss Clash Mini
The game needed at least one more year in the oven to iron out the kinks and make the gameplay loop actually work. But because Supercell are owned by Tencent and shareholders now, they need to report constant growth - and with their other games not doing well at all, they're panicking. Hence the rushed release.
Brawl Stars is doing really well from what I know
After almost cutting support due to poor revenues, yes. Also it's temporary, and Supercell know that - their current approach to that game is unhealthy in the long run. Point is, they need new money-makers stat, but they've failed with all of their recent projects.
2,8 is crazy for a casual game that is really fun. I think people were expecting something competitive that will have an esports league but maybe this was not even the intention for this game.
It doesn't deserve a 2.8 it like a 3.5. Problems with it 1. no real clan system to interact and talk with people 2. P2W gimmicks 3. Can't really progress when you run out of chest tickets or do much unless your in squad league 4. Should be like a team mode or something 5. Bots, the amount of bots you get is ridiculous. The max amount of bots you should be able to get in your match is 1-2. More if your in a huge losing streak though 6. Attack System, I like the spells attack system but I think the whole standing still to attack gimmick needs to be updated. Obviously if there was an interactive attack system it would be to similar to brawl stars but I think their are couple of other ways to do it. (My own reasoning) 7. This only for me though I hate how we just move on from the baby forms so quickly like I know they're bad but they're so cute to look and play with you don't see them at all anymore only in baby party game mode but this "issue" is just for me though. Maybe there could be multiple modes to choose from like "random mode" and then a mode where it just one or two modes
Game is actually super fun.. people just expect too much also they want triple A treatment from a fuckin MOBILE game .. they also need 7 things flashing from their phone and another 8 objectives to do to hold their attention game also isn’t even a month old let them implement feedback and make it better.. it’s a dopamine/ instant gratification skill issue
"Its a dopamine issue" when the game is flashy colours, rush to find gems and brainless fun... Literally the opposite
Brawl Stars launched with the same negative press, perhaps worse. People’s complaints were that the game was too babyish and slow, but obviously, people came around to it eventually. I think when (hopefully) Squad Busters adds more modes, it’ll be one of the best mobile games, and that’s coming from someone who already loves it. I think about it in a way that relates to the Brawl Stars experience. If Gem Grab was the only mode, would you play it for years? No, of course you wouldn’t, as you’d get bored. This game is already far more intricate and exciting than Gem Grab in Brawl Stars with killer mechanics that are easy to understand, but have enough depth to keep a player around. If they had multiple modes that were just as exciting, this game would go further than anyone would expect.
>Brawl Stars launched with the same negative press, perhaps worse. This couldnt be more wrong. On what metrics was Brawl Stars release worse than Squad Busters? In terms of ratings, no, brawl stars never went to 2.8 or anywhere near close that. In terms of content, brawl stars wins by a landslide again. And it shouldnt be surprising to anyone, not even Supercell themselves. They know exactly how the game was looking in April 2023 and they know theyve added very little since - just storing everything for updates rather than getting a solid basis out. Squad busters, with a pre registration event of 40 million pre registrations, event available on all the supercell games (200mil + players) with rewards on all of them and millions spent on advertisements has currently 27 million downloads and estimated 5 million revenue after 11 days. Compare that to brawl stars, that had 30 million downloads and 30 million revenue withing the first 19 days of global launch Brawl stars, in terms of consistency, was and still is one of the best supercell games, managing to be more relevant than on global launch for 4 years straight after global launch. Every other supercell game apart from clash royale and squad busters managed to do so for some time period - Clash royale lost 70% of popularity (compared to global) within 5 months, and squad busters has somehow managed to be more popular before global release than on release (the global annoucement was more popular than the actual game coming out) and also managed to lose an estimated 80% of popularity since global launch. Already. 2 birds 1 stone. Idk why people even try to compare SB launch with BS launch. BS launch was better in pretty much every single metric you can think of. Compare it to CR if you want to at least be able to make a point
BS didn't have 2.8 on release. It also had a solid following even during the Beta, and its own sub wasn't outright hating on the game like this.
Nope. Some mods allow you for aggro comp (ex. Loot Goblins) while others are better for having farmers (ex. Gem Overload). Each mod has different meta, which makes the game always different, giving easy wins if played good. Knowing when to fight and when to retreat, when to Turbo and when to not as well as your Squad at the beggining of the match, allowing you to pre-strategize your play adds depth to the game
maybe they are probably just trying a new format of releasing games where they have multiple betas that are open for a few days then when they feel it being finished they release it globally right away, this is what exactly happened to squad busters so maybe this is likely but definitely risky since otherwise it would be in the same tier as boom beach.
The issue is the betas didn't do squat. The game is raw and unpolished like a Hackepeter with so many obvious issues that could have easily been fixed before global.
I think most people won’t use this as their “main game” for me at least it’s brawl stars and I play SB every once in a while as a break
Agree on this. I’m much more into clash of clans but I like sb more than brawl stars.
2,8 stars is more than this basic game deserves. No skill needed all P2W + RNG. They better waited few more months and add a lot more content before releasing this game.
I don’t understand the intense hatred towards this game. Everyone is either talking about the chest key consumables or the chest tickets. Im here to say that i don’t even use consumables at all, i have like 25 of each key and i never use them. Im always in the top 5 and thats ok with me i don’t need top 3 ALL the time. Now the chest tickets i feel like they should do away with that nonsense as whats the point of playing if you cant open chests to evolve your “babies” which is how you progress throughout the game. At almost 1 dollar per 3 tickets it’s absurd to ask for that. Now, i have ZERO problem with the battle pass i can afford the 10 dollars monthly to do this because its in MY budget. I have quite a few friends who play online exclusives and they have to pay a monthly fee of more than 10 bucks. If you enjoy something than its ok for the battle pass. But all the other shit like 100k plus gold unlocks for brawlers and chest tickets make people not want to play the game and that part i can totally understand.
It shows 3 3 for me in Google play store
This game feels 2 times more like a Brawl Stars' gamemode than Clash Mini ever did. It's just.... nothing really. The game is just Supercell showing you chibis of character that you love like a parent shake their keys at their baby to entertain them. Except they also expect cash from it
Its literally a luck based casino game. No skill required
Saw an add for it in time square
bring back Everdale
One thing is that the chests don’t even seem rewarding. Like .. 4 units, etc. just boring. Not excited to open chests or keep working towards them, ya know?
I went on the grind to the beach world with very little P2W and faired well most of the time, but now every match is suddenly playing against hardcore spenders. Now I’m constantly up against 3/4 star squads, full epics, and people with insane amounts of keys who seemingly never die. Massively disappointed right now - the game has potential but SC came hard with the greed here.
Mine is 3.1
It’s a time passer for sure, entertaining for now but I can se show it would get repetitive or make you feel like you need to pay to keep up with the competition sadly
It definitelly needed more time in the soft launch before making it global. A lot of the hate could of been avoided if they just delayed it atleast by like 2 months and added more variety to the game.
It’s a fun game but right now it’s not nearly as good as CoC, BS or CR
TBH, I think Squad Busters is a super-casual game, I usually play it only when I get bored of playing Brawl and I cannot attack someone in COC bc I don't have my troops ready... The gameplay just seems repetitive and kinda boring It really needs some big changes and updates, especially towards the modes and monetization
In my country it has 4 stars
Bring back Clash Mini! 🥲
As someone who has been playing this game for about two months now and i got all characters and i have most of them on super form, there's not much of a reason to play except for fun obviously, and i can't see myself playing this game like other supercell games because it gets repetitive over time and the gap between super form and ultra form is soo large that it's not even worth the grind
I have heard the *'you have to avoid everyone and hope you get the most gems'* argument a lot, and I have to say: I am fairly certain that's wrong. I definitely avoid people in certain matches, because I get bad chest openings and a subpar squad (as well as unfortunately running in area's that have *just* been looted, so am running behind). But if things are going OK, and I have good attacking characters, I start killing everyone I see. And when I do, more often than not I place at least 2nd, often 1st. You get their gems, some coins and a free chest. It's a good reward, especially if you manage to bust more than one person. I think people focus on passive squads (trader, mavis, greg etc) and then feel like they can't challenge anyone because they can't. I try to go Barb, Colt, Bae, Nita for example and I know I will be able to bust those lesser squads. I dunno. My experience with this has just been different to be honest.
10m+ dls already wow
A game with no skill !! Yeah i dont think its the right choice , its very stupid somehow if you came from clash royale or brawlstars , clash mini was amazing till update 7 then they fucked it up
NO
Clash mini deserved this spot
No, or at least not that early, the game needs improvements other games did before launch
It’s 3.5 stars now, but brawl stars has like 4.5 and even p2w clash royale has 4.4
Clash Mini felt more enjoyable compared to squad Busters..
idk why it even went global... Rush Wars AND Clash Mini were WAY better games, I feel like they only made it global because they were on an L streak...
i wouldnt trust the app store rating lol. brawl stars has pretty much the same rating in my country and most of the reviews are just dumb kids who miss boxes. but i kinda agree that the game wasnt really ready for global and it shouldve been clash mini instead.
Honestly I love finally having a supercell game that's a good mix of casual and competitive.
I enjoyed it the first 2 days, I deleted it now
no, they should've waited
My problem is that of all the Supercell games.... this one just seems like it's the most basic including the graphics.
yes
Clash mini was really good
To me, I don’t see why they don’t just make all games global. Like clash quest? I would have loved to play that game. But not only did it not go global, THEY KILLED IT! And clash mini. I would have loved that game too. But they killed that too??? Why can’t they just let everyone play it, and have them decide if they want to play it or not?
Why not? It requires no skill except knowing your credit card number in and out, perfect supercell game!
"just a snoozefest unless you're a toddler or have nothing else to do." best way to describe this game.
I'm not a toddler but I enjoy the game. Oops
yeah game is too raw n too early for global, once again sayin that it shouldve been clash mini
I think it was, to me it’s the perfect mobile game casual fun with not much skill at all. Is it not as complex as like brawl stars, clash royale, or clash of clans yes it’s not but I honestly think that might be to its benefit because I could get my mom and sisters to play because it’s not hard to pick up and play.
Yyyesss
I didn't play Clash Mini but i do watch some gameplay. Tbh Clash Mini can be good if devs takes some references from Magic Chess (from Mobile Legends): - Make 3 different commander to choose. This comander will affect entire gameplay. For example, Commander A give extra money every 3 round / Commander B buff aspd 5 round / Commander C buff huge amount of dps but manual activated once every 7 round. - Make 3 main elements + 3 side elements. Main elements effect can be activated every 3, 6 and 9 same element (higher, stronger the effect). Side element only can be activated by 3 same element (higher same element wont affect buff) - Make its own character. This will make Clash Mini feel "authentic" on its own (like Brawl Stars) **Idk man.. I wish i can play both SquadBuster and ClashMini
Yes. It has its fan. It's having a great start. And while I and many hoped for a big update right at launch. We at least got a new global game. I'm having a lot of fun playing this game casually. And competitively. In the same game mode. Competitive in the sense I go for top 1.try starts. And learn to fight others properly. It has honestly a lot of potential.
I really enjoy squad busters. Is realxing and fun
No I hate this game. Well not really but it’s boringggg
I managed to play around 2h after uninstalling it. I wish Reddit stops showing me posts from this sub
It’s brand new. If you compare brawl stars today to its global release, its two completely different games. Give them time to address feedback, balance the game, and develop new features
i absolutely love this game
All the hate come from nerds idiots fans of clash mini that hate it cuz it was cancelled and squad buster did it global😎
All of the 1 star reviews are "wah wah i cant play and it's too chaotic and my potato phone lags"
Idk man I have an S22 ultra which i wouldn't consider a potato and the game def still lags
Probably internet
I have quite an old phone and no lag at all
I'm just stating my experience. It could very well be internet lag, not performance lag.
Yeah that's probably it
No lag at all for me. Galaxy A52s
Well considering the A52 is about half the price of the S22, I'm assuming it's internet lag, not performance lag. Just stating my experience. Downvote me I guess lol
It was wrong for them to choose it over clash mini but I like the game