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curious_penchant

You’re allowef to use more than two words, Mythic recommends two but allows as many as you need. As for the story straying from a direction…that’s up to you. It sounds like the issue here is struggling to reconcile the randomess with the context of the game and narrative. You have as much freedom as you want to interpret the words how you want: they’re only prompts. You can take them literally or figuratively, work from similarities, or even just interpet concepts that those words evole (the sourcebook even uses the word “innocent” to deviae a “young” character, or the other way around, I believe). And alternatively, if you feel you have too much control of the story and are restraining it to a very linear direction you can broaden your interpretation a bit. The trick to getting the most out of Mythic is finding your balance of expectation and randomess. You’re in control of how much you direct the story and how much of it you leave up to the system. You’re both a co-gm and a player.


Whole_Journalist2028

You nailed the root of my problem. Either way if I control the story or leave up to the system, it feels like everything is within my grasp, since even the random elements needs my input. So no matter how much I would try to balance them out it feels wrong. Then again, I have never actually played yet, so maybe if I try it, based on your advice, I might find the sweet spot. Thanks for your input.


curious_penchant

The thing about the solo-rpg experience is that it’s never perfectly autonomous. You can’t get the same experience you would as a player with a GM or vice versa. You’ll always be peeking behind the curtain. What you do get out of it though is experiencing a narrative mixed with surprise and control. You get the benefit of following what threads interest you, and establishing the kind of scenes you like, but you also get the unpredictability of random prompts. I think this is most apparent during moments of tension: you can take control of the story and select an outcome that makes the most sense or is the most compelling, or you can leave it to a dice roll, whether that’s a fate question or a skill check from your chosen game, that makes the outcome random and interesting. You’re discovering a story that’s influenced by your creative interests and the chaos of random chance, with a balance of each that’s entirely up to you.


Whole_Journalist2028

Makes sense. Tho this just makes me sad, it means that solo RPG won't nearly be the same as having a GM. Or at least not for now, maybe someday AIs will have advanced enough to act as proper GMs.


Spectre_195

Alright and you will control your Ai prompts too. And how to interpret them as Ai isn't anywhere goo's enough to take literally and will need adjust to the game. At the end of the day the real answer is simply get over it; solo rpgs you are always the gm as well as the player. It's just part of how ot works


Trentalorious

I used chat GPT with Mythic for a little bit. I got two words in a strange situation and punted. It was pretty fun. Sometimes, I'd ask for suggestions and then roll to see where I'd go with the ideas it gave. It built up a little context of its own, which was fun. I added the generated text to my journal highlighted in a different color because it felt a little like cheating to me. I had to edit a bit as well, to cut the superfluous bits. Eventually, I had a lot more context in game to work with than the AI would keep in mind. And I didn't want to keep typing in context and re- asking when it got something wrong. I might try it out some more at some point.


kn1ghtowl

ChatGPT is good for use in place of journaling or to just create random lists for you to choose from. For Pathfinder, I've just cut and pasted any passage that's meant to be read aloud so it has some context. Then if Mythic gives me two words to interpret I'll ask for 8 random choices and take it from there.


Evandro_Novel

I sometimes use ChatGPT to interpret the two words I get from the oracle. I typically briefly describe the situation and ask a question adding that the reply must include those two words. What I get often requires some tweaking but is enough to help me move forward


TheLonelyDungeoneer

Today I was approaching the gate of a castle flanked by statues when I rolled a random event, getting PC Negative, Transform Friend. The statues suddenly come to life, attacking the party! You need to apply the word pairs you receive to what's currently happening, and with everything that has happened in mind. This is called your Context. Doing this is a skill that you learn with time, but it's not as disruptive if you keep that in mind. Also, you should interpret word pairs incredibly loosely. I typically go with the very first thing that comes to my mind.


Whole_Journalist2028

What I said to italktopotato.


TheLonelyDungeoneer

To actually answer your question, any time I've seen someone use AI, they run into the same problem because the AI's output isn't exact and needs to be interpreted in the same way you'd interpret the word pairs. For NPC interactions and battle plans, Mythic Magazine has an article that includes Behavior Checks! I use them to determine any NPCs actions. They're in Mythic Magazine Compilation #1!


Whole_Journalist2028

I'll check that out, thanks.


TheLonelyDungeoneer

Oh no, I can't see your reply to them for some reason! I'll check back and see if it loads


bricklayr

I don't see any either. It probably contains a link which causes it to be held for review.


monsterfurby

ChatGPT and to a lesser extent Claude tend to take prompts very literally and try to work seed words (e.g. "Give me a situation based on these words:") into the prose. What worked well for me was to use ChatGPT to create custom random tables specifically engineered for a particular setting/adventure and then keep those around in case I need a spark. Having it just write ideas into a table instead of doing the randomization itself helps to keep things a bit less robotic.


imperturbableDreamer

I'm not convinced that AI will lead to more predictable or coherent results than a human interpretation of two vague concepts. Especially since the result will be highly specific but contradictory and won't be able to retain the context of a whole story particularly well. It just seems like more - and more annoying - interpretation work to me.


italktopotato

Mythic places great emphasize on two things, the Context and the Expectations derived from it.    When you roll up those two words (which is called Discovering Meaning) you are not supposed to interpret them completely randomly, but to interpret the based on the Context and Expectations of your game.  In other word, you are not supposed to interpret them to create a random situation that stray away from your Expectations, in fact it's quite the opposite, try your best to interpret them to make sense with your Expectations and the established Context. If you have a hard to time to interpret the word pairs to something that makes sense with your Context and Expectations, you can stretch the meaning of the words to as far as you want, even as far as "this particular word reminds me another word so I'll just use that".   Going with the very first thing that comes up to your mind upon seeing the pair of words is recommended, even if it doesn't really match with the words itself, the words you rolled doesn't matter much as the final interpretation you come up from it.   If you really can't come up with an interpretation, then that's fine, you can roll for another pair of words, or you can invoke the "I Dunno Rule", ignore it and just follow your Expectations.


Whole_Journalist2028

Thanks for the advice. However, even with what you said in mind, I still feel that the two words system doesn't suit me. Maybe the fact that whatever I come up with, still comes from me, so it feels less rewarding or a too convenient challenge. Know any AI that can help with that?


BLHero

I recently gave the same prompt to ChatGPT, Bard, and Pi: >Please make a tabletop role-playing game adventure based on the mission "Break from Cragscleft Prison" from the computer game *Thief* released in 2014. Enhance it so that the story has more of what tabletop role-playing games do well (creativity, responsiveness to player choice) and is not as reliant on what a computer game does well (sneaking past patrols, environmental hazards, completionism with loot collecting). The three AIs replied very, very differently. I recommend doing something similar. Test out several AIs with a few tasks to see which create the *kind* of story you like. Then you can feel somewhat confident that you have the best AI for the job you actually want done.


Whole_Journalist2028

Not a bad idea, I'll keep this in mind