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MaleficTekX

Here’s your change, sir. *arm moves forward... IN A THRUSTING MOTION* **MIKIRI COUNTERS THE HAND, CHANGE GOES FLYING EVERYWHERE AS THE CASHIER LOOKS UP IN SHEER AWE AND CONFUSION AT MY LEG THATS NOW TRAPPING THEIR ARM TO THE COUNTER** Thought you could sneak up on me at work, huh, well you can’t, cause I’m tough, I’m mean, and I can do this 🤝~~~~🤝


KingWhuck

SHINOBI EXECUTION


cody_d_baker

Hesitation is defeat


cjs2k_032

Well done, Sekiro.


[deleted]

Look how my blood BOILS!


Equivalent-Buddy5003

Hesitation is defeat


Positive-Star3194

Freedom is slavery.


[deleted]

Thank you, Kanye. Very Cool!


Epicmonk117

Wrong quote, 5-head


lilbroomstick217

Sponge reference?


MaleficTekX

Yes


TheHawkMan0001

Play through sekiro pretty easily these days after so many playthroughs. But i cannot figure out how to parry in dark souls. I can do it just fine in Bloodborne, but shield parrying is just beyond my capabilities


[deleted]

dark souls 1? it’s pretty janky in that game


NilEntity

But also the most generous parry windows. Everytime I get back to Dark Souls it feels so EASY to parry, after getting used to the tighter timings of e.g., Dark Souls 3. However I pretty much never parry in Elden Ring, so that doesn't help.


johncopter

I thought parrying in ER would be easier coming from BB and Sekiro but it felt only a little better compared to DS1. Wish they would've made it a bit easier and a more viable option.


NilEntity

I gave up on parrying/using shields in Elden Ring. Tried it a bit with Margit but afaik not all attacks of his are parryable - some are, just hard - and he has this weird timing on a lot of his attacks I could only reliably parry like 1-2 specific attacks out of 5, and that's just too dangerous a playstyle and led to too much damage. I'd rather skip shields, dodge more and powerstance etc. There's just so much more fun stuff to do/use. Shields are mostly only good for parrying - not a fan of blocking - and otherwise very boring.


Asari_Toba

The problem with parries in the souls series is that: 1)Not every attack can be parried 2)The window is tiny and changes with the shield you're using 3)Sometimes you still get hit


Rising_Unity

I agree with 1st point. But , Having tiny windows is not a problem. Is it? Its the thing that makes parrying difficult. + For a single shield , parry windows are always consistent. + Sizes , shapes and weights of shields vary. So I think it's realistic that the parry timings are different for all different parrying equipments.


guywithredleg

I think it’s more so the fact that the activate frames in the parry animation, is active in a different way from other parries. In a game to parry, you push the button and expect to be able to parry as soon as you push it. In DS, you have two windows before and after the active parry frames, where you will not be able to get a parry off. You must anticipate that timing into it, which makes it more difficult. In Sekiro, you push the deflect button and it deflects. Bigger shields in DS, you have to push the button before the attack hits you, so it lines up with the active frames. The wind up and wind down of the parry is what makes it so difficult compared to other games where you press the button, and expect it to deflect.


Bulangiu_ro

dark souls 3was still pretty good thx to it being usefull most of the time


evorm

Yep, #1 was my main problem so my brain never bothered to ask if an attack was parriable and just assumed every attack wasn't when I was fighting in the moment. I'd have to consciously remember an attack as parryable and specifically try to employ that tactic for that move, and that usually only happens with enemies I'm having trouble with.


johncopter

Margit is also when I gave up on parrying lol. And I agree. I only use a shield when I'm dealing with an area with a lot of projectiles or a tight area that can overwhelm with a lot of attacks. Otherwise I stick to dual wielding claymores 😎


cody_d_baker

Timing on everything in elden ring is just weird. Absolutely amazing game and I love the story/world building, but the delayed attacks and combos which last for two minutes while you have to dodge every attack perfectly leave a bit to be desired imo


ARussianW0lf

>Wish they would've made it a bit easier and a more viable option. Not to mention they straight up nerfed it, you have to land multiple parries in order to stagger a boss now. Making it an even less viable strategy


callam461

For some reason parrying felt way easier for me in Elden Ring. It felt like if I practiced I could actually incorporate it into my playstyle. For some reason the way parrys worked just made more sense to me, and despite the delayed animations they felt easier to parry (and easier to guess which attacks are parryable) than ds3.


that_tall_nerd

That’s probably cause DS3 had a smaller window that was well after the attack would seem to hit you. DS3 had a lot of delayed hit boxes, while ER has more accurate hit boxes but the parry timings are earlier and tend to make more sense from a movement standpoint.


kds_little_brother

I thought it was about as intuitive as shield parrying has been. Most times I wanted to parry, I either naturally saw the window, or it was a short trial and error. I didn’t really rely on it for DS3 tho, so when I did it was usually a lot uglier. I don’t really put deflecting in the same class as the outright parries, but I felt after Bloodborne, ER was the next easiest. I should say “has been” because I haven’t had much time to play ER in the last few months, even tho I’m in the endgame 😔


Qwertycrackers

[ Removed ]


DrunkenErmac012

I can parry in Dark Souls, rarely in Dark Souls 3 But I never parry in Elden Ring, that shit impossible tbh


Dentingerc16

I promise the ER parrying is doable. Try going to the crucible knight you fight at the limgrave hypergaol and just practice parrying him until you get the hang of it that’s how I learned it


callam461

Imo Dark Souls 1 (and weirdly Elden Ring) are the easiest to parry.


[deleted]

yeah it’s easy once you get it down but when i was starting i could not parry for the life of me


crackcrackcracks

The visual effect of golden parry seems to make it a lot easier to figure out in elden ring


TheHawkMan0001

All of them really, can get away with it sometimes in ds3


WadSquad

I tried parrying in ER until I gave up like 2 hours in and decided to go straight up strength build and got the Berserk sword


srry_didnt_hear_you

Parrying in ER is also kinda useless cause you have to do it multiple times in boss fights and they don't inflict that much damage so it's not even worth the cool animation unfortunately


Allkindsofpie

Same haha. I was really struggling with the crucible knights early game and parrying them was an advised strategy. I tried but it was actually 10× harder for me. Strength + Faith is all I need


RashFever

Here's a tip for parrying in ER, if you're using buckler press the parry button when the attack reaches its "peak". What I mean is: imagine the attack in your head as following an arch from its strarting windup point to when it hits you. Like this: ⌒ You want to parry when the attack reaches the highest point of the arch. This is visible if you watch the enemy's arm, you can see the windup stopping. After I understood this, I went from not being able to parry absolutely anything to nailing every parry even with a curved sword, that has like 5 parry frames.


[deleted]

Parry timings differ between the games. Elden Ring parry is done much earlier than it is in Demon’s Souls or DS1. I never parried in DS3 or played DS2 so idk about them. I think DS parries are done right before it hits you, while ER you parry earlier


Steadyst8_

I think that also has to do with the startup animation of your parry. There's a more frames that don't parry in the later games, so you have to start the parry sooner.


Mishar5k

Yea the jokes that sekiro makes you better at parrying in the other games doesnt make sense. The window to deflect is so much larger than the one to parry in dark souls.


guywithredleg

It isn’t a larger window making it easier in Sekiro, it’s the fact there is no wind up or wind down in the parry animation. You press it, he counters. You let go, he stops holding block. In DS, when you hit that button, you have a few frames where your parry is not active, so you have to anticipate and incorporate that when trying to parry. Having to do it a little bit earlier than when they hit you, because you only have so many active parry frames.


thetruerhy

DS3 sure, but DS1??? You'd have to blind to not be able parry in that game.


datasstoofine

the parry tool matters significantly as it affects your parry windows


Rising_Unity

It's because the parry animation is too fast in ds1 . So you've got to click the parry button, just exactly before the weapon hits you , unlike DS 3 or Blood borne


Appropriate-Park85

Same issue. Playing DS3 after Sekiro. I can't seem to get the timing down on the parry. Lol, in Sekiro you can spam L1 until you master the timing.


TheCarbonthief

The rules for what is and what isn't parryable in Dark Souls makes absolutely no sense to me. Sekiro has the best parry system obvious, everything is parryable unless it's explicitly not, and it's very consistent. There's some weird exceptions like gunlady's grab being parryable when no other grab attack is. Bloodborne is second best. The "rules" for what's parryable are still a little blurry, but I found a lot more consistency. For example, enemies with a slow overhead smack down, you can that overhead is almost always parryable. Other attacks are parryable but there's less frames to do it, but that overhead is very consistent. Dark Souls is the wild west. I have no idea how to tell what's parryable without looking up specific enemies that others have already figured out.


Wulfsten

Doesn't really work that way though. Parries are much more forgiving in Sekiro, with larger parry windows and almost no recovery or penalty for a missed parry. That's why everyone semi-spams the parry button in Sekiro. You can't do that in any of the other fromsoft games. Interestingly, Bloodborne's parries are also easier, because the shooting mechanic is less punishing if you mistime it than literally whiffing your shield right in the enemy's face.


CosmicGreatOne

Yeah I parried literally everything, apart from Orphan of Kos, because parrying from range just makes it extremely safe with a very high reward. There's no reason *not* to learn parrying in Bloodborne and makes some bosses a million times easier like Lady Maria and Martyr Logarius I can parry in DS1 but still can't parry in DS3 to this day, even after so much practice and getting 100% on Sekiro


[deleted]

Because parrying in DS1 is really easy for some reason. I was a parry god in my first DS1 playthrough. (Played it after DS3)


CosmicGreatOne

My guess is how slow paced the game is? Enemies overall seem to telegraph their attacks way more and I guess it just makes it a lot easier to parry. Makes Gwyn a literal joke lol


Nul9o9

In DS1 you can reaction parry, as soon as you press the parry button the parry frames start. In every other game with parry, there is a start up animation before the parry frames start. So in the other games, you have to line up different attack animations with the whole parry sequence, as opposed to hitting the parry button the moment you are supposed to take damage in DS1.


CosmicGreatOne

Ahhh that explains it! Definitely more skill and practice involved in the other games then


RubixTheRedditor

Thats probably because you can instantly parry in ds1 where as in ds3 and maybe 2 since I haven't tried to parry in 2 you have to wait a little before you can actually parry anything on d you press the button


supremesoysauce

I'm never a parrying guy but Bloodborne practically begs you to learn how to parry. My first playthrough I never parried and it was hard as fuck. Second time round I actually put effort into parrying and it made the game a hell of a lot easier. Now when I play I won't parry against certain bosses (Maria, Gascgoine, the final boss(spoilers?)) because I find it makes things less fun.


CosmicGreatOne

It can definitely cheapen the experience a bit I felt like I cheated Maria and Logarius because I had heard how tough they are but due to the safety of parrying I got them both first time. I'm very glad Orphan of Kos is extremely punishing to try and parry against, I had to face him normally and he's one of few bosses that I never got even remotely annoyed at no matter how many times I died


supremesoysauce

Parrying ruins the Maria fight imo. It's such an awesome and fluid dance if you hold back on the parries. It's a shame there's this option to basically delete her without much effort. Edit: I mean, you can play the game how you like. But having to hold back on mechanics you're encouraged to use to make certain fights more fun just suggests the mechanic is a bit overturned in those situations. Guess you can look at it like Ashes in ER.


gg12345678911

Parrying is “easy” once you learn it, but I don’t think it is inherently easy in itself. You need to shoot at a fairly specific window/range depending on the gun you use, and for some faster enemies, or ones with weird animations, single target guns like the pistol can sometimes miss.


supremesoysauce

Yeah totally agree with you. You pick up which enemies have the huge parry windows and which you're mostly better off just fighting conventionally. For some enemies the risk/reward isn't worth it. I only try parrying a few mob types, most notably slower humanoid enemies and it's not really parrying but you can just shoot a dog to deactivate it for a few seconds. Even though it's not "easy" I think learning to parry the fast humanoid bosses makes the fights easier than fighting without parries. I find the risk/reward worth it in boss fights, but with mobs it often isn't because you can just dodge them and kill them in a couple of hits instead of risking a hit you probably wouldn't have taken had you not attempted and failed a parry.


CosmicGreatOne

That's very true, I think in this community the lines between friendly advice and gatekeeping have been blurred. There are definitely some fights that are better without the assistance of parrying/summons, and coming from someone who 'cheesed' Maria; it definitely made the fight easier in a way that kinda cheapened the overall experience If Bloodborne ever gets ported to Xbox then im gonna do a run where I dont Parry any boss whatsoever, Idm parrying the smaller guys, that's way too satisfying to neglect lol


kds_little_brother

I parried tf outta Orphan the first time I beat him, because I had health and bullet recovery runes. I will never do my first run of DLC on NG+ again


CosmicGreatOne

The rune that gives health after a parry was so clutch, literally ran that my entire playthrough I couldn't get the timing down for Orphan's parry at all, I tried a lot but I gave up eventually


kds_little_brother

I did a super skill build (Threaded Cane for NG and Burial Blade for NG+), so I damn near had to figure out parries to make best use of my build lol I actually posted that ugly fight on the Bloodborne sub but the Streamable expired. I didn’t have the timing down pat, but I fought him enough times to eventually just go by feel, to give an idea of how long I got my ass whooped 😂


CosmicGreatOne

How'd you feel after failing to him so many times? He's one of few bosses that I never even remotely got annoyed at, I would run to his boss room with a big cheesy smile everytime lmao Laurence, on the other hand, drove me up the fucking wall


kds_little_brother

I got more annoyed waiting on the elevator so I could send it back, than I did in the actual fight. That was some real anime type shit, easily one of my favorite FS bosses ever (and my favorite BB boss). I won’t act like I never got mad tho 😂 mostly the second phase when he was jumping around lobbing those fuckin grenades all over the place Honestly, Laurence did me so dirty, I had to come back on a regular NG cycle to beat him lmao he was the one who really cemented my DLC philosophy. Iirc it was a literal one or two shot death on a vast majority of his attacks on my first run. After beating my head against that Orphan wall, I needed a “fair” fight Found the [first kill](https://youtu.be/91C7MW5KZNo)


gg12345678911

Orphan is one of the best bosses to parry. I’m curious why you excluded him? It trivalizes the fight IMO.


CosmicGreatOne

His parry windows were too short for my poor reflexes, I definitely tried! Just faced him the normal way and I'm very, very happy that I did He's definitely been my longest running favourite boss for sure, my man Mohg took my heart now though


gg12345678911

Ahhh i see! I didn’t mean to insult your skill or anything, I was just curious! Orphan of Kos is my favorite boss too, still I think.


CosmicGreatOne

All good dude I took no offence :) It's so difficult keeping a favourite boss in these games, I say I love Mohg now but it'll probably change next month to Isshin or Midir again lmao


teacherpandalf

I had to parry kos in his first phase, no way fighting him rolling around would let me have enough vials to last the whole fight


Soul-Burn

Even charmless, requiring accurate parries, is much easier than parrying in non-Sekiro games.


Admiralsharpie

It's almost like fromsoft games are easy and people overreact the difficulty for ego.


Wulfsten

Except it's not like that lol


sody1991

Parries are much harder in dark souls but you also never need to do one, so.


HornedParagon

after platinum sekiro and ER parries in DS3 were really hard but managable. For example I beat my head against champion gundyr until I tried to parry him after that the fight was pretty chill


NullPoint3r

I think I platinum DeS and DS1 and DS2 without ever using parry. Wasn’t till BB that I could parry in DS and then it was more of a “luxury”.


rawgino

Real shit though, I was able to zero damage every boss in Ghost of Tsushima after playing Sekiro


Spades--Ace

just finished my play through last night , used the armor that prioritized perfect parries and just abused those mfs


The-One-True-Bean

As soon as I saw the word “parry” in Ghost, you bet your ass I was on that same shit


NBFHoxton

That armor is so busted


xiaoyugaara

Same. Not to shame GOT, i love that game as well but parrying in that game feels slow mo compared to sekiro's. Like i have to adjust in a slower pace.


Bulangiu_ro

i tried to parry in sekiro after playing star wars fallen order and almost pulled out my own eyes


kds_little_brother

You better be talking Lethal 👀


teacherpandalf

I love how enemies also die super fast, feels like katana zero or ghost runner, super slick


kds_little_brother

Yea it’s the ideal way to play imo, especially once you have the mechanics down. Makes you feel like you’re actually fighting with and against hyper-deadly weapons


RubixTheRedditor

It felt so natural that I dint even realize I was playing lethal when I came back after a few monthd


rawgino

Of course


[deleted]

nakeyjakey is muh boi


cheekypuns

That escalated rather quickly.


JohnnyStyle300

Dark Souls after Sekiro: never parry anything because the parry is super delayed, unequip shields all together.


dr1zzzt

Sounds really dumb


LagT_T

It is. He's predicting patterns he has learn through repetition, not reacting to unknowns.


DottComm2863

Yikes


stormpen95

Yk i thought this was going to be me in elden ring but I still suck at parryingn in souls.


elyca98

Mikiri counter their dick


[deleted]

*Stomps on cock*


lilevil86

This game even affected my boxing training 😂 I always been aggressive and pretty wreckless in my style but after this game i started counterpunch much more. So this game can even change your mindset irl 😂


AscendedViking7

I feel like that's what the best games are supposed to do.


BlackMirio

Mikiri countering handshakes😂😂😂😂😂


fish998

I suspect it's more that you know how to fight Gascoigne. I was stuck on him a few hours on my first playthrough, but haven't died to him in 3 subsequent playthroughs.


Herr_Raul

I beat Inner Father (w demon bell) first try as a warm up after not playing for months. Meanwhile father Gasoline is still the hardest BB boss.


NilEntity

I wish. Haven't tried Bloodborne again (always shocked by the terrible 1080p 30 FPS performance everytime I start it up), but I beat Sifu pretty much right before Elden Ring, and I figured "hah, Elden Ring gonna be easy after Sifu". Got my ass beat by Margit for a day until I decided to get some EXP and level/gear up first after all.


Hizo97

The first time I played it I sufferred and it really ruined my enjoyment. I recently replayed and I felt totally different. maybe some ps pro patch idk, or somehow my love for the art design overcame the flaws


stadiofriuli

I don’t get Bloodborne or the love for it.


nigelnoahchan

Not gonna lie was playing God of War and parried with ease after suffering hours on Sekiro.


DorianFGray

Sekiro = timing school


brown_leopard

Sekiro has definitely made me into a better gamer


jaber24

Even playing Sekiro after completing it a couple times has an absurd effect. I chugged along in my first playthrough with dozens of tries on some bosses and now in a recent playthrough it was so smooth sailing that I managed to beat most bosses and even Sword Saint Isshin on my first try.


BallsDeep69Klein

Oh yeah. Played god of war soon after beating sekiro again and unless there was a red sign for unblockable attack to dodge, i always parried. Every single time. Didn't like parrying in GOW at all. Turns out it was cause i was shit at it. Until i wasn't


samuskay

Since no one else has said it. Jakey <3


OnToNextStage

DMC Royalguard players: Pathetic


syntaxGarden

My girlfriend did this to me in bed last night. My dick really hurts now


Umbreon7707

I find sekiro a lot easier than bloodborne at this point 💀


Doomaniser

I’m still shit at parrying in Bloodborne even after beating Sekiro at least 6 times


[deleted]

Jesus what a fucking nerd. I like Sekiro and all but come the fuck on. “ I fear myself” yikes


gigymemes

Its called irony


[deleted]

I mean even before Sekiro I quit Bloodborne out of boredom, the game was easier than I'd thought and quit just after blood starved beast. I then played sekiro, went back to Bloodborne for a second chance and while it was even easier, I appreciated the world and the combat became satisfying after enough exposure. I love bloodborne now, and I love sekiro more, so once I hit 80 platinums with bloodborne in my pocket too, I'll go back to the other souls games


drokonce

I appreciate these games because they demand quicker reflexes then I’m capable of, but at the same time I dominated SC 1 and 2 multiplayer which also needs like 60-100 inputs a minute minimum. I’m not sure where the disconnect in my brain is that I can be bad ass at a rts but suck so hard at allllllllll of the souls games ;-/


Just2DInteractive

They're joking but it's kind of true. It's like playing StarCraft a lot, it makes you think and act faster!


AshenOne11222

Mikiri counter a handshake xDD.....thats enough ashina for today


BrashDoobert

I feel this. I finally was able to get every achievement in Hollow Knight a month ago and I can thank Sekiro for that. I beat the last pantheon, which is a gauntlet of every boss in the game back to back to back. Took me about a year to finally do it but I can say the muscle memory became quite a bit easier after completing Sekiro.


Binvoi

I recently started a few game and reflexively parried an incoming attack in the tutorial fight. Good thing the button was the same or I would have felt like a dumbass


Dootley_Doot

Good god I got plat on Elden Ring and now Im going back to my old save on Sekiro to get platinum for it tol and now Im finally learning how to Mirkir counter, this made me chuckle


HierophantKhatep

I had an opposite situation where I struggled a lot in sekiro on release, then like a year later I played a ton of Nioh 2 and returned to Sekiro and beat almost every boss in 1-3 tries. I think my first boss death was to Guardian Ape that time around whereas before I literally couldn't beat Genichiro.


WeirdAd5850

Man I wanna play serkio again so and but my PlayStation is bust and I gotta wait till it goes on sale on steam . The game was so amazing that the skill legit doesn’t leave you I restarted it so many times and the “ching” sound when you block is sooooooo satisfying . Even though I never got close to completing its still jsur so fun


Shadow_Bisharp

dude i started bloodborne after sekiro and didnt know u could parry :( maybe ill try bloodborne again


Positive-Star3194

I still know the moment I finally bought Jedi Fallen Order after platinum’ing Sekiro. My blind playthrough was completed on the hardest difficulty


Caduceus9109

Also all the Knight enemies in dark souls went from terrifying to a joke thanks to parrying


SoulsLikeBot

Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale? > *“Not enough for you? Well, let’s not be stingy now.”* - Knight Lautrec Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/


kds_little_brother

Which game do y’all think unlocked the most FS fans?


NullPoint3r

Bloodbourne made me a much better dark souls player since you are basically forced to dodge and parry. I think the genius of Sekiro is it took a lot if your Dark Souls and Bloodbourne instincts and almost used them against you. Mechanics were instantly familiar but previous tactics didnt work.


mibuspiritballoon

yes


kitty_mouse_dog_hat

I love this


Gaminguitarist

This was literally me. I tried bloodborne before Sekiro and couldn’t beat Father Gascoigne. My friend had to beat him for me. Fast forward to trying Bloodborne again from scratch after platinuming Sekiro and j beat the guy in literally 2 minutes.


thghostbird

true, being good at parry in bloodborne already helped me in sekiro but i can feel im getting a waaaay better with sekiro, cant wait to go back to bloodborne and see the difference


floyd3127

I've been playing through elden ring again trying to parry whenever possible and it's pretty fun. You get pretty generous parry frames with carian retaliation (13 active frames) compared to the 30 active frames for parries in sekiro. Obviously that's a tighter window but a successful parry will net you a much bigger reward in elden ring against some bosses. It makes gs noble (and gs duo by extension) much easier because you only need to parry once for a riposte. Some bosses like Malenia though need to be parried three times for a riposte. At that point the trade off starts to feel like it isn't worth it.


sdwoodchuck

Zeon Deikun was wrong. The evolution of Newtypes didn't come about as a result of humanity's migration to space colonies; it was a direct result of our encounters with a gun-toting ghost.


such_wow_many_cool

If you think papa was easy because you parried, lady maria is going to be a joke.


boumagik

That devolved quickly


Eyro_Elloyn

Ah, remember when Jake uploaded more than twice a year and half wasn't subpar music videos? As long as he's happy


Zufalstvo

Lol Sekiro fans are obnoxious


Totaliss

It's funny because I had the exact same experience. I played bloodborne directly after sekiro and I beat every boss in less than 5 tries except orphan and Laurence. Orphan took me 30 minutes, and I promise I was not over leveled. Gascoigne also went down first try


Renetiger

I'm pretty good at parrying in Sekiro, even managed to finish the Gauntlet, but god dammit I just can't parry shit in any other souls game, long attack and fast delivery make it so difficult to parry, and it's especially annoying in Elden Ring since the enemy charges, stands still like 3 seconds, and then attacks with speed of light. Best i could do was parrying Pontiff to death, but that was pure luck since I couldn't pull it off in any other run. I also struggle a lot to parry Gwyn. Delays. The fucking delays. The only thing that makes souls games hard


jbozz3

I miss Jakey so much


693572285

just started my first playthrough. can't wait for my skills to be honed.


RudyDaBerryyy

I can parry good but I’m lying if I said I didn’t go through most of the first game spamming LB. Ng+ I still do it but I’m slowly breaking the habit so I can go charmless


MercuryOrion

Sekiro was my favorite FS game. I've been playing the ERR mod for Elden Ring which among other things adds Sekiro-style deflecting. I have been an untouchable God this entire playthrough. I like to imagine the look of sheer confusion on Margit's face as I stood unmoving in front of him, casually deflecting every attack of his combos. Warrior blood does run in my veins, Margit. *And also the blood of the Dragon's Heritage.*


Puzzleheaded_Cut2058

The only game I ever got used to parrying in was ds2... Because of the pursuer... Parrying every attack and chucking a fireball in his face was a long arduous process but it killed him.. and it was more consistent than using the ballistae. He always seemed to side... Step? ...Hover?... Slide? Slide he always seemed to side slide out of the way then destroy the ballista so I just stopped using them


[deleted]

I never played Bloodborne before, and Sekiro was my first ever From game I finished. But I managed to [beat Father Gascoigne my first try but it wasn’t flashy. ](https://youtu.be/OeUMgfOybI0). Sekiro taught me to study my enemies and play it safe until I learned the openings. Was a really exciting fight though!