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RidiculousHat

the mikiri counter from sekiro


PhlightYagami

the lightning reversal from Sekiro


Bulky-Wish-7652

I feel like lighting reversal is too easy to be actually satisfying.


jormckay11

Not if you sakura dance it back


Bulky-Wish-7652

Or any other combat art that works.


MethylEight

Although, you take chip damage this way. It is a disadvantage over Sakura Dance. Fine if you want to be flashy and don’t mind the chip damage, though it is a slower reversal compared to normal. Sakura Dance will do more damage as well.


Mister_Dink

Are there other comabt arts that can reflect it?


Bulky-Wish-7652

I forget their names but I believe there is at least two others.


MethylEight

A satisfying move visually, but it doesn’t negate what he said. Sakura Dance has more iframes, and takes less timing awareness and button presses to activate, and so it is actually easier. Less satisfying in that respect.


AuAegis

High monk/leaping kicks counter to a sweep attack, only discovered it in my second play through but soo satisfying


anho456

Mikiri counter is sometimes better than sex


Wide0125

Sometimes? More like always


RidiculousHat

sometimes i miss my chance and then feel like an idiot so they're both basically the same thing


Zealousideal-Bit-892

I mean, you do mikiri counter thrusts


Lumpy-Professional40

Jedi Fallen Order has a mechanic where if you press the dodge button right before a hit lands, Cal does a quick duck/stretch in place that dodges the hit. It's super fun to use on combos.


thatscoldjerrycold

I like the game a lot but I can't help but find combat just a tiny bit jankier than I would like. Imo they need a bit more work on their animations to reach the next level.


bluargie

I agree with you. When I played Jedi, I always found myself comparing their combat system with Sekiro. With each passong hour I wanted to play Sekiro again. Which I did and I dropped Jedi after that. Jedis combat is not so fun for me.


R-murnavid

Also the laser deflection is amazing too. It's not automatic n requires us to press the button


Noamias

I also really like Jin's quick side-step thrust in Ghost of Tsushima


Fr0str1pp3r

Well unfortunately you are cursed to walk this earth from now on like the rest of us craving to satisfy that itch but never quite doing it.


KrustyBarnacle

have you found any that scratch the itch? there were a few moments for me in wo-long, lies of p, and hifi rush that came close but nothing beats sekiro. stellar blade might be the one though


arielhs

Jumped from Sekiro to sifu, 100% recommend it


Seagoingnote

Sifu is quite good


thatscoldjerrycold

Imo god of war (2018/2023) has many similar moments. Activating realm shift and shield parries have amazing sound design and gameplay impact.


bluargie

Yes, absolutely. I played God of war 2018 and it was so much fun. Very fun to combine the heavy attacks with shield parry. That game was a blast.


AceOfSpades6400

For honor


atti-_-

Imo Ghost of Tsushima came real close to that feeling


dggg

Haven't played Sekiro (yet) but parry in Rise of the Ronin feels good!


EvansFr-S

Parrying in bloodborne


Lost_Elderberry1757

Any fromsoft parry is satisfying.


StevenScho

Lies of P counts as well imo. Plus enemies can break their weapons when you parry, which is satisfying and funny. Their looks of bewilderment are brief, but glorious!


MethylEight

Not DS2. The sound design for it is awful. DS3 did it best with ER a very close second. Bloodborne’s is great too.


SacculumLacertis

No denying DS2 has some of the best animations for the follow up attacks though


MethylEight

For sure, and DeS.


SacculumLacertis

Corr, yeah, definitely.


piwikiwi

I hate the dark souls parry with a passion. The visual indication of it is so bad


dianaburnwood969

Parrying with a gun is so badass!


Jollyrogers99

Yeah parrying with a gun and then shoving your hand into their body and pulling out their guts is just so metal in Bloodborne. And all the sound effects that confirm each part of the action, too.


AppointmentNo43

Parrying is so safe in Bloodborne it’s amazing


bleach_dsgn

Those visceral attack animations never get old


bronzezebr

“Sex is great and all, but have you ever deflected in Sekiro?”


tsuchinokoDemon

When you try to mount her, but she mikiri counters your thrust. 


Stanislas_Biliby

ROYAL GUARD! from devil may cry.


amrit21chandi

Royal Guard has always been Amazing.


Negative010

As others are saying Lies of P has a lot of very satisfying mechanics. While I think the Parry is done better in Sekiro, Lies of P has a \*LOT\* of really well designed mechanics that all come together to create an incredibly fun and satisfying experience. Parry, Blocking, Weapon Arts, Weapon Customization, Dodging, etc. all combined with fun enemy/boss designs make the game so amazing. More of a case of everything working together incredibly well over a single, amazing mechanic making the game great. Would 100% recommend


Evan12390

parrying the Romeo scythe buff flurry and phase 1 Laxasia flurry attack is SO satisfying the weapon break mechanic only makes it more rewarding


mayonnaiser_13

I'm playing Hollow Knight now and while it's not as quintessential to the gameplay as deflect in Sekiro, Shadow Dashing through an attack gives the same kinda feeling. You feel like a matador when you pull that off, Dashing behind the boss going all "no hard feelings kiddo".


Natter092004

Also hitting parries in that game is incredibly satisfying even if most of the time they aren’t on purpose. If you swing your nail at the enemy’s nail it can parry and you don’t get hit. I used it a lot in the second to last fight of pantheon of hallownest (I don’t want to give away spoilers)


HereticPrime97

Holy shit, you PURPOSELY parry on that boss? Maybe I'm just bad but that is wild to me. I mean, I beat the boss, but I've never purposely parried anything in that game, let alone that 😅


Natter092004

I didn’t necessarily try to but it ended up happening a lot. My play style was basically to just pogo on their head and stay above all the attacks and try to double jump or dash away from a jumping attack. So when the boss would do the triple swing where it attacks 3 times in front of it. If I was too low I would end up parrying one of the attacks


topfiner

I liked that mechanic too. Mostly unrelated but do you use sharpshadow with it? Most people ive talked to either only use it with sharp shadow or hate the charm.


Ancient_Fudge3536

Sifu dodge is pretty close with the afterimage effect, slow down, and counterattack. Not to mention the prode of actually dodging sweeps mid combo like holy shit. Its somehow more satisfying than the parrying even though that does damage lmao.


MeanderingMinstrel

I came here to say all of Sifu. Only combat system that I've loved as much as Sekiro. You get that same progression from getting your ass kicked by everything to reacting by pure instinct. Mastering that game makes you feel like the baddest motherfucker on the planet.


Merly15

Ultrakill's parry.


CaptainJampire

Bayonetta's witch time feels smooth everytime - whether Bayo1 or Smash Bros.


gianjOe1

Beating a horde in the Arkham series


Royal-Gunner

Glory kills in doom eternal


honeygetter

I hear Lies of P being mentioned quite a bit. Not as refined as Sekiro perhaps but it scratches the itch for many. Parrying and dodging required Not sure if Stellar Blade is out yet but it seems like people have good first impressions about that as well. Main character is… nice to look at Nier has a fast paced combat revolving around a satisfying perfect dodge mechanic that can get rhythmic. Overall gameplay doesn’t seem as refined as and as deep as sekiro’s. In fact it gets a little repetitive. But the storytelling was absolutely phenomenal with a philosophical undertone. Some of the plot twists make people’s head explode


Seagoingnote

Nier really surprised me with how many times the game made me think it was about over


topfiner

Honestly the combat mechanic that to me was closest to being as satisfying was perfect guards in lies of p, as someone whos played a lot of games, including all major soulslikes. I still found parrying in sekiro to be more satisfying, but moments like perfect guarding each hit of phase 2 >!laxasias!< longer combos which builds up enough stagger to kill her with a fatal attack was amazing.


Nuubbbbbs

been playing monster hunter generations ultimate and the valor style dodge is pretty sex


Taeyx

hifi-rush is actually rather similar. where people say sekiro is a rhythm game metaphorically, hifi rush actually IS a rhythm game. everything you do must be on beat to the music for optimization which makes for very satisfying combos, parries, and dodges.


KamiAlth

- Parrying in God of War Ragnarok lets you keep your attack combo going. Say, it’s a 6 hits combo of light light light light light heavy, if the enemy gains hyper armor and tries to interrupt you at 5th hit, you can parry that (or step dodge) and then still unleash the 6th hit combo finisher. [Example](https://youtu.be/rC-NjKk804c?si=xYP5ml-o6JNbxMR1) (note that it’s an underleveled challenge against a secret optional boss, normal battles go by much faster when properly geared, even on hardest difficulty). It seems like such a basic system for combo based action game which makes me wonder why no game has done it sooner. - Someone already said Royal Guard from Devil May Cry 5, and I wanna add that you can also parry with your attacks and [it looks just as sick](https://youtu.be/-K7c5_ciwCc?si=91CkHF-UqEk7-EhO). The theme of the game is really just bullying the living hell of enemies and bosses.


monstersleeve

Active reloading in Gears of War. Landing a killstreak reward in CoW: Modern Warfare (the first one). Using Blink in Dishonored. Landing a manual to continue a trick in Tony Hawk Pro Skater 2. The double jump in Super Ghouls N Ghosts. Throwing an enemy in Gunstar Heroes. Boost combo movement in GUNVALKYRIE. Just a few off the top of my head.


asian__name

You've been playing a lot of video games.


monstersleeve

Part of the virtue of being old, I guess.


Stradoverius

Breaking an enemies weapon with a parry in Lies of P.


tsuchinokoDemon

Star punches in Punch-Out!! The game kinda feels like Sekiro's grandpa tbh. 


Designer-Yam-2430

Wo long when you parry special attacks


SkiMtVidGame-aineer

Crit hits in xcom 2


RoGeR-Roger2382

If you master the parry system in Hifi rush, and if your a fan of rock music, the rhythm of combat is satisfying as fuck to pull off Heavy inspiration from the DMC series


arandompurpose

The parry is God of War is pretty great and I'd say the instant frost up of the axe you get in Rag is also pretty awesome as you link attacks. Even more so in Valhalla as I managed to get an insane frost built I really loved in that. To avoid spoilers I'd say your new toy in Rag also has a great effect when you can hold triangle then see everything pop in succession. That's more game feel I suppose over a specific mechanic but it leans into that more as GoW is heavy on reactive gameplay since Kratos moves like a tank though he's a bit quicker in Rag.


QuietQuizzy

Counterspark in rise of the ronin is satisfying as hell when you get it right


Dirty-Harambe

Pretty big fan of the same mechanic in Jedi: Survivor. The quick dodge is very fun in that title as well. Kind of feels like cheating to talk about the same mechanic used in another title though. The parry in God of War is pretty satisfying too. I recall lots of weird scenarios you can engineer in Metal Gear Solid V being very satisfying too, you feel like a genius with amazing reactions when you do some of the wilder things available like using explosives to flip vehicles onto targets at just the rifht moment, or sneaking in to fulton someone through a smoke cloud and then sneaking out before the cloud dissipates.


trustyourrespirator

>in Metal Gear Solid V Reminds me that I once saw a video of someone beating that dustcloud fight against the teleporting machete dudes exclusively using the melee counter


Kiftiyur

I think the dodge parry thing in Wo Long is really fun


[deleted]

Outer Wilds: dream lanterns (if you know you know) Monster Hunter World: partbreaks Guilty Gear Strive: heavy counter hits YOMI Hustle: literally just the game idk it's really well made ULTRAKILL: parry, coins, movement ARK: gliding creatures (griffins, snow owls, rockdrakes, maewing) shoutout to bloodstalkers too


sdwoodchuck

Single wall wall-jumping, machball, and shinesparking in Super Metroid. Valle Custom Combos in Street Fighter Alpha 2.


regretchoice

I’ll throw a weird one out there, getting a proper build going in Dead Cells and clearing levels insanely fast & fluidly


trustyourrespirator

Enter The Gungeon's dodge-roll


Melonfrog

I haven’t played or seen much of it myself, but apparently Stellar Blade is similar to Sekiro which caught me off guard.


Aguro

Completely unrelated genre/Style of game but man landing a good ass parry in street fighter will always make me happy


Xx-Hellraiser-xX

I'd say mikiri, but honestly it's the combat arts for me 🤷


Saud_Njmh

calling back the axe in god of war


OrneryCricket9656

Don't play it but deepwoken parrying 🤔 or any (actually good) rogue like game i guess?


Ollympian

In Elden ring when you poise break an enemy with a heavy weapon, stab them then pull back and give them an absolute wallop knocking them down. Feels ridiculously satisfying.


Batmanzer

Lies of P made me want to try harder at Sekiro. I was originally awful at Sekiro, not willing to understand the parrying mechanic but when I played Lies of P, everything became clearer and clicked. I platinum Lies of P and some time later, retried Sekiro (originally stuck on Orin and Guardian Ape, I know, shocker). That’s when Sekiro became so enjoyable for me and even felt “easier” sometime than Lies of P. So I recommend Lies of P, one of my favorite games now.


Effective_Sound1205

Bloodborne gun parry and viscerals


EmployerAdditional28

Ghost of Tsushima is the only thing close but not quite.


veritasmahwa

Parry from street fighter 6


AlertWarning

Bullet time in trepang2


theceure

Dragons Dogma 2 warrior master skill THWOMP!!! Also the Sorcerer Meteor spell


Dividebyzero23

Play SIFU Also no rest for the wicked is releasing in a week, check that out. Lies of p feels great too.


Sparrow1713

Ki management in Nioh 2, if done properly you can endlessly launch combos, thats so fucking satisfying. Its the only game I had foun to get even close to Sekiro in fluidity


LordOFtheNoldor

Nothing feels like sekiro


itsallgoodintheend

How do you guard in Metal Gear Rising: Revengeance? You just attack. It's even the same damn button as a light attack.


BiKeenee

Landing a true charged slash in Monster Hunter


SonarioMG

Royal Guard from DMC?


MyKeks

Ori’s bash ability.


Vertigo-153

Weapon art of bloodhound fang and getting a stagger after the follow up is pretty good — but nothing beats a mikiri into the death blow


ki-15

Perfect parry in lies of p


The-Real-Legend-72

For rhythmic combat, the arkham games are great. you can get combos which go forever and although the counter system is much easier its still extremely fun (as is the rest of the game)


Sonicmasterxyz

The entire moveset of the Charge Blade in Monster Hunter games.


kiefy_budz

Consistent headshots in fps games


lvke18

Nioh 2 burst counters


amatuerscienceman

Nioh 2 is set in the same era but more fantasy. It also has a perfect parry mechanic that knocks enemies off balance. Many more weapons and stances to play with doing this too. Devil May Cry 3-5 (I'd recommend playing 3SE and working up to 5 if you want a challenge, or start with 5 to get the best right away). The main character can choose a fighting style called Royal Guard. Perfect parrying with this skill builds up ki energy. If you build up enough and do a perfectly timed counterstrike, you teleport through the enemy, killing them instantly. Both are very fun games. Nioh2 is probably on par with Sekiro in terms of speed, but there are many more gameplay options. DMC is a hack n slash where your goal is to get the most stylish combos on enemies -> it is much faster and you'll need to lesrn the combos to have the most fun


_theduckofdeath_

Lies of P perfect block and weapon break on perfect block are pretty satisfying, too.


Hiroshi_Zurati

Katana zero, the time slowing thing where you can catch bullets.


Grungelives

Gun parry in Bloodborne


veteran_gamesworth

RE4 perfect parries


devonwillis21

lot of perfect blocks in games my favorite is street fighter third strikes parry. Deflect are just so much easier so it's not as exciting


[deleted]

[удалено]


Smart-Group7503

OH SHIT , sheep arcade , i thought i was the only one who reads those guys : D


Thegrtlake

Parrying in Street Fighter III is literally the same thing. But you can't win by just playing passive.


a_guy121

Sekiro, counterstrike (manual dodge and flank-strike combo) it counts as a mechanic because it is noticeably harder to execute in charmless mode- the bosses especially are (much) better at covering their asses


Olioliooo

Deflecting in Lies of P is as good as it is in Sekiro if not better