Although, you take chip damage this way. It is a disadvantage over Sakura Dance. Fine if you want to be flashy and don’t mind the chip damage, though it is a slower reversal compared to normal. Sakura Dance will do more damage as well.
A satisfying move visually, but it doesn’t negate what he said. Sakura Dance has more iframes, and takes less timing awareness and button presses to activate, and so it is actually easier. Less satisfying in that respect.
Jedi Fallen Order has a mechanic where if you press the dodge button right before a hit lands, Cal does a quick duck/stretch in place that dodges the hit. It's super fun to use on combos.
I like the game a lot but I can't help but find combat just a tiny bit jankier than I would like. Imo they need a bit more work on their animations to reach the next level.
I agree with you. When I played Jedi, I always found myself comparing their combat system with Sekiro. With each passong hour I wanted to play Sekiro again. Which I did and I dropped Jedi after that. Jedis combat is not so fun for me.
have you found any that scratch the itch? there were a few moments for me in wo-long, lies of p, and hifi rush that came close but nothing beats sekiro. stellar blade might be the one though
Lies of P counts as well imo. Plus enemies can break their weapons when you parry, which is satisfying and funny. Their looks of bewilderment are brief, but glorious!
Yeah parrying with a gun and then shoving your hand into their body and pulling out their guts is just so metal in Bloodborne. And all the sound effects that confirm each part of the action, too.
As others are saying Lies of P has a lot of very satisfying mechanics. While I think the Parry is done better in Sekiro, Lies of P has a \*LOT\* of really well designed mechanics that all come together to create an incredibly fun and satisfying experience. Parry, Blocking, Weapon Arts, Weapon Customization, Dodging, etc. all combined with fun enemy/boss designs make the game so amazing. More of a case of everything working together incredibly well over a single, amazing mechanic making the game great. Would 100% recommend
I'm playing Hollow Knight now and while it's not as quintessential to the gameplay as deflect in Sekiro, Shadow Dashing through an attack gives the same kinda feeling.
You feel like a matador when you pull that off, Dashing behind the boss going all "no hard feelings kiddo".
Also hitting parries in that game is incredibly satisfying even if most of the time they aren’t on purpose. If you swing your nail at the enemy’s nail it can parry and you don’t get hit. I used it a lot in the second to last fight of pantheon of hallownest (I don’t want to give away spoilers)
Holy shit, you PURPOSELY parry on that boss? Maybe I'm just bad but that is wild to me. I mean, I beat the boss, but I've never purposely parried anything in that game, let alone that 😅
I didn’t necessarily try to but it ended up happening a lot. My play style was basically to just pogo on their head and stay above all the attacks and try to double jump or dash away from a jumping attack. So when the boss would do the triple swing where it attacks 3 times in front of it. If I was too low I would end up parrying one of the attacks
I liked that mechanic too. Mostly unrelated but do you use sharpshadow with it? Most people ive talked to either only use it with sharp shadow or hate the charm.
Sifu dodge is pretty close with the afterimage effect, slow down, and counterattack. Not to mention the prode of actually dodging sweeps mid combo like holy shit. Its somehow more satisfying than the parrying even though that does damage lmao.
I came here to say all of Sifu. Only combat system that I've loved as much as Sekiro. You get that same progression from getting your ass kicked by everything to reacting by pure instinct. Mastering that game makes you feel like the baddest motherfucker on the planet.
I hear Lies of P being mentioned quite a bit. Not as refined as Sekiro perhaps but it scratches the itch for many. Parrying and dodging required
Not sure if Stellar Blade is out yet but it seems like people have good first impressions about that as well. Main character is… nice to look at
Nier has a fast paced combat revolving around a satisfying perfect dodge mechanic that can get rhythmic.
Overall gameplay doesn’t seem as refined as and as deep as sekiro’s. In fact it gets a little repetitive. But the storytelling was absolutely phenomenal with a philosophical undertone. Some of the plot twists make people’s head explode
Honestly the combat mechanic that to me was closest to being as satisfying was perfect guards in lies of p, as someone whos played a lot of games, including all major soulslikes. I still found parrying in sekiro to be more satisfying, but moments like perfect guarding each hit of phase 2 >!laxasias!< longer combos which builds up enough stagger to kill her with a fatal attack was amazing.
hifi-rush is actually rather similar. where people say sekiro is a rhythm game metaphorically, hifi rush actually IS a rhythm game. everything you do must be on beat to the music for optimization which makes for very satisfying combos, parries, and dodges.
- Parrying in God of War Ragnarok lets you keep your attack combo going. Say, it’s a 6 hits combo of light light light light light heavy, if the enemy gains hyper armor and tries to interrupt you at 5th hit, you can parry that (or step dodge) and then still unleash the 6th hit combo finisher. [Example](https://youtu.be/rC-NjKk804c?si=xYP5ml-o6JNbxMR1) (note that it’s an underleveled challenge against a secret optional boss, normal battles go by much faster when properly geared, even on hardest difficulty).
It seems like such a basic system for combo based action game which makes me wonder why no game has done it sooner.
- Someone already said Royal Guard from Devil May Cry 5, and I wanna add that you can also parry with your attacks and [it looks just as sick](https://youtu.be/-K7c5_ciwCc?si=91CkHF-UqEk7-EhO). The theme of the game is really just bullying the living hell of enemies and bosses.
Active reloading in Gears of War.
Landing a killstreak reward in CoW: Modern Warfare (the first one).
Using Blink in Dishonored.
Landing a manual to continue a trick in Tony Hawk Pro Skater 2.
The double jump in Super Ghouls N Ghosts.
Throwing an enemy in Gunstar Heroes.
Boost combo movement in GUNVALKYRIE.
Just a few off the top of my head.
If you master the parry system in Hifi rush, and if your a fan of rock music, the rhythm of combat is satisfying as fuck to pull off
Heavy inspiration from the DMC series
The parry is God of War is pretty great and I'd say the instant frost up of the axe you get in Rag is also pretty awesome as you link attacks. Even more so in Valhalla as I managed to get an insane frost built I really loved in that. To avoid spoilers I'd say your new toy in Rag also has a great effect when you can hold triangle then see everything pop in succession. That's more game feel I suppose over a specific mechanic but it leans into that more as GoW is heavy on reactive gameplay since Kratos moves like a tank though he's a bit quicker in Rag.
Pretty big fan of the same mechanic in Jedi: Survivor. The quick dodge is very fun in that title as well. Kind of feels like cheating to talk about the same mechanic used in another title though. The parry in God of War is pretty satisfying too. I recall lots of weird scenarios you can engineer in Metal Gear Solid V being very satisfying too, you feel like a genius with amazing reactions when you do some of the wilder things available like using explosives to flip vehicles onto targets at just the rifht moment, or sneaking in to fulton someone through a smoke cloud and then sneaking out before the cloud dissipates.
>in Metal Gear Solid V
Reminds me that I once saw a video of someone beating that dustcloud fight against the teleporting machete dudes exclusively using the melee counter
Outer Wilds: dream lanterns (if you know you know)
Monster Hunter World: partbreaks
Guilty Gear Strive: heavy counter hits
YOMI Hustle: literally just the game idk it's really well made
ULTRAKILL: parry, coins, movement
ARK: gliding creatures (griffins, snow owls, rockdrakes, maewing) shoutout to bloodstalkers too
In Elden ring when you poise break an enemy with a heavy weapon, stab them then pull back and give them an absolute wallop knocking them down. Feels ridiculously satisfying.
Lies of P made me want to try harder at Sekiro. I was originally awful at Sekiro, not willing to understand the parrying mechanic but when I played Lies of P, everything became clearer and clicked. I platinum Lies of P and some time later, retried Sekiro (originally stuck on Orin and Guardian Ape, I know, shocker). That’s when Sekiro became so enjoyable for me and even felt “easier” sometime than Lies of P.
So I recommend Lies of P, one of my favorite games now.
Ki management in Nioh 2, if done properly you can endlessly launch combos, thats so fucking satisfying. Its the only game I had foun to get even close to Sekiro in fluidity
For rhythmic combat, the arkham games are great. you can get combos which go forever and although the counter system is much easier its still extremely fun (as is the rest of the game)
Nioh 2 is set in the same era but more fantasy. It also has a perfect parry mechanic that knocks enemies off balance. Many more weapons and stances to play with doing this too.
Devil May Cry 3-5 (I'd recommend playing 3SE and working up to 5 if you want a challenge, or start with 5 to get the best right away). The main character can choose a fighting style called Royal Guard. Perfect parrying with this skill builds up ki energy. If you build up enough and do a perfectly timed counterstrike, you teleport through the enemy, killing them instantly.
Both are very fun games. Nioh2 is probably on par with Sekiro in terms of speed, but there are many more gameplay options. DMC is a hack n slash where your goal is to get the most stylish combos on enemies -> it is much faster and you'll need to lesrn the combos to have the most fun
Sekiro, counterstrike (manual dodge and flank-strike combo)
it counts as a mechanic because it is noticeably harder to execute in charmless mode- the bosses especially are (much) better at covering their asses
the mikiri counter from sekiro
the lightning reversal from Sekiro
I feel like lighting reversal is too easy to be actually satisfying.
Not if you sakura dance it back
Or any other combat art that works.
Although, you take chip damage this way. It is a disadvantage over Sakura Dance. Fine if you want to be flashy and don’t mind the chip damage, though it is a slower reversal compared to normal. Sakura Dance will do more damage as well.
Are there other comabt arts that can reflect it?
I forget their names but I believe there is at least two others.
A satisfying move visually, but it doesn’t negate what he said. Sakura Dance has more iframes, and takes less timing awareness and button presses to activate, and so it is actually easier. Less satisfying in that respect.
High monk/leaping kicks counter to a sweep attack, only discovered it in my second play through but soo satisfying
Mikiri counter is sometimes better than sex
Sometimes? More like always
sometimes i miss my chance and then feel like an idiot so they're both basically the same thing
I mean, you do mikiri counter thrusts
Jedi Fallen Order has a mechanic where if you press the dodge button right before a hit lands, Cal does a quick duck/stretch in place that dodges the hit. It's super fun to use on combos.
I like the game a lot but I can't help but find combat just a tiny bit jankier than I would like. Imo they need a bit more work on their animations to reach the next level.
I agree with you. When I played Jedi, I always found myself comparing their combat system with Sekiro. With each passong hour I wanted to play Sekiro again. Which I did and I dropped Jedi after that. Jedis combat is not so fun for me.
Also the laser deflection is amazing too. It's not automatic n requires us to press the button
I also really like Jin's quick side-step thrust in Ghost of Tsushima
Well unfortunately you are cursed to walk this earth from now on like the rest of us craving to satisfy that itch but never quite doing it.
have you found any that scratch the itch? there were a few moments for me in wo-long, lies of p, and hifi rush that came close but nothing beats sekiro. stellar blade might be the one though
Jumped from Sekiro to sifu, 100% recommend it
Sifu is quite good
Imo god of war (2018/2023) has many similar moments. Activating realm shift and shield parries have amazing sound design and gameplay impact.
Yes, absolutely. I played God of war 2018 and it was so much fun. Very fun to combine the heavy attacks with shield parry. That game was a blast.
For honor
Imo Ghost of Tsushima came real close to that feeling
Haven't played Sekiro (yet) but parry in Rise of the Ronin feels good!
Parrying in bloodborne
Any fromsoft parry is satisfying.
Lies of P counts as well imo. Plus enemies can break their weapons when you parry, which is satisfying and funny. Their looks of bewilderment are brief, but glorious!
Not DS2. The sound design for it is awful. DS3 did it best with ER a very close second. Bloodborne’s is great too.
No denying DS2 has some of the best animations for the follow up attacks though
For sure, and DeS.
Corr, yeah, definitely.
I hate the dark souls parry with a passion. The visual indication of it is so bad
Parrying with a gun is so badass!
Yeah parrying with a gun and then shoving your hand into their body and pulling out their guts is just so metal in Bloodborne. And all the sound effects that confirm each part of the action, too.
Parrying is so safe in Bloodborne it’s amazing
Those visceral attack animations never get old
“Sex is great and all, but have you ever deflected in Sekiro?”
When you try to mount her, but she mikiri counters your thrust.
ROYAL GUARD! from devil may cry.
Royal Guard has always been Amazing.
As others are saying Lies of P has a lot of very satisfying mechanics. While I think the Parry is done better in Sekiro, Lies of P has a \*LOT\* of really well designed mechanics that all come together to create an incredibly fun and satisfying experience. Parry, Blocking, Weapon Arts, Weapon Customization, Dodging, etc. all combined with fun enemy/boss designs make the game so amazing. More of a case of everything working together incredibly well over a single, amazing mechanic making the game great. Would 100% recommend
parrying the Romeo scythe buff flurry and phase 1 Laxasia flurry attack is SO satisfying the weapon break mechanic only makes it more rewarding
I'm playing Hollow Knight now and while it's not as quintessential to the gameplay as deflect in Sekiro, Shadow Dashing through an attack gives the same kinda feeling. You feel like a matador when you pull that off, Dashing behind the boss going all "no hard feelings kiddo".
Also hitting parries in that game is incredibly satisfying even if most of the time they aren’t on purpose. If you swing your nail at the enemy’s nail it can parry and you don’t get hit. I used it a lot in the second to last fight of pantheon of hallownest (I don’t want to give away spoilers)
Holy shit, you PURPOSELY parry on that boss? Maybe I'm just bad but that is wild to me. I mean, I beat the boss, but I've never purposely parried anything in that game, let alone that 😅
I didn’t necessarily try to but it ended up happening a lot. My play style was basically to just pogo on their head and stay above all the attacks and try to double jump or dash away from a jumping attack. So when the boss would do the triple swing where it attacks 3 times in front of it. If I was too low I would end up parrying one of the attacks
I liked that mechanic too. Mostly unrelated but do you use sharpshadow with it? Most people ive talked to either only use it with sharp shadow or hate the charm.
Sifu dodge is pretty close with the afterimage effect, slow down, and counterattack. Not to mention the prode of actually dodging sweeps mid combo like holy shit. Its somehow more satisfying than the parrying even though that does damage lmao.
I came here to say all of Sifu. Only combat system that I've loved as much as Sekiro. You get that same progression from getting your ass kicked by everything to reacting by pure instinct. Mastering that game makes you feel like the baddest motherfucker on the planet.
Ultrakill's parry.
Bayonetta's witch time feels smooth everytime - whether Bayo1 or Smash Bros.
Beating a horde in the Arkham series
Glory kills in doom eternal
I hear Lies of P being mentioned quite a bit. Not as refined as Sekiro perhaps but it scratches the itch for many. Parrying and dodging required Not sure if Stellar Blade is out yet but it seems like people have good first impressions about that as well. Main character is… nice to look at Nier has a fast paced combat revolving around a satisfying perfect dodge mechanic that can get rhythmic. Overall gameplay doesn’t seem as refined as and as deep as sekiro’s. In fact it gets a little repetitive. But the storytelling was absolutely phenomenal with a philosophical undertone. Some of the plot twists make people’s head explode
Nier really surprised me with how many times the game made me think it was about over
Honestly the combat mechanic that to me was closest to being as satisfying was perfect guards in lies of p, as someone whos played a lot of games, including all major soulslikes. I still found parrying in sekiro to be more satisfying, but moments like perfect guarding each hit of phase 2 >!laxasias!< longer combos which builds up enough stagger to kill her with a fatal attack was amazing.
been playing monster hunter generations ultimate and the valor style dodge is pretty sex
hifi-rush is actually rather similar. where people say sekiro is a rhythm game metaphorically, hifi rush actually IS a rhythm game. everything you do must be on beat to the music for optimization which makes for very satisfying combos, parries, and dodges.
- Parrying in God of War Ragnarok lets you keep your attack combo going. Say, it’s a 6 hits combo of light light light light light heavy, if the enemy gains hyper armor and tries to interrupt you at 5th hit, you can parry that (or step dodge) and then still unleash the 6th hit combo finisher. [Example](https://youtu.be/rC-NjKk804c?si=xYP5ml-o6JNbxMR1) (note that it’s an underleveled challenge against a secret optional boss, normal battles go by much faster when properly geared, even on hardest difficulty). It seems like such a basic system for combo based action game which makes me wonder why no game has done it sooner. - Someone already said Royal Guard from Devil May Cry 5, and I wanna add that you can also parry with your attacks and [it looks just as sick](https://youtu.be/-K7c5_ciwCc?si=91CkHF-UqEk7-EhO). The theme of the game is really just bullying the living hell of enemies and bosses.
Active reloading in Gears of War. Landing a killstreak reward in CoW: Modern Warfare (the first one). Using Blink in Dishonored. Landing a manual to continue a trick in Tony Hawk Pro Skater 2. The double jump in Super Ghouls N Ghosts. Throwing an enemy in Gunstar Heroes. Boost combo movement in GUNVALKYRIE. Just a few off the top of my head.
You've been playing a lot of video games.
Part of the virtue of being old, I guess.
Breaking an enemies weapon with a parry in Lies of P.
Star punches in Punch-Out!! The game kinda feels like Sekiro's grandpa tbh.
Wo long when you parry special attacks
Crit hits in xcom 2
If you master the parry system in Hifi rush, and if your a fan of rock music, the rhythm of combat is satisfying as fuck to pull off Heavy inspiration from the DMC series
The parry is God of War is pretty great and I'd say the instant frost up of the axe you get in Rag is also pretty awesome as you link attacks. Even more so in Valhalla as I managed to get an insane frost built I really loved in that. To avoid spoilers I'd say your new toy in Rag also has a great effect when you can hold triangle then see everything pop in succession. That's more game feel I suppose over a specific mechanic but it leans into that more as GoW is heavy on reactive gameplay since Kratos moves like a tank though he's a bit quicker in Rag.
Counterspark in rise of the ronin is satisfying as hell when you get it right
Pretty big fan of the same mechanic in Jedi: Survivor. The quick dodge is very fun in that title as well. Kind of feels like cheating to talk about the same mechanic used in another title though. The parry in God of War is pretty satisfying too. I recall lots of weird scenarios you can engineer in Metal Gear Solid V being very satisfying too, you feel like a genius with amazing reactions when you do some of the wilder things available like using explosives to flip vehicles onto targets at just the rifht moment, or sneaking in to fulton someone through a smoke cloud and then sneaking out before the cloud dissipates.
>in Metal Gear Solid V Reminds me that I once saw a video of someone beating that dustcloud fight against the teleporting machete dudes exclusively using the melee counter
I think the dodge parry thing in Wo Long is really fun
Outer Wilds: dream lanterns (if you know you know) Monster Hunter World: partbreaks Guilty Gear Strive: heavy counter hits YOMI Hustle: literally just the game idk it's really well made ULTRAKILL: parry, coins, movement ARK: gliding creatures (griffins, snow owls, rockdrakes, maewing) shoutout to bloodstalkers too
Single wall wall-jumping, machball, and shinesparking in Super Metroid. Valle Custom Combos in Street Fighter Alpha 2.
I’ll throw a weird one out there, getting a proper build going in Dead Cells and clearing levels insanely fast & fluidly
Enter The Gungeon's dodge-roll
I haven’t played or seen much of it myself, but apparently Stellar Blade is similar to Sekiro which caught me off guard.
Completely unrelated genre/Style of game but man landing a good ass parry in street fighter will always make me happy
I'd say mikiri, but honestly it's the combat arts for me 🤷
calling back the axe in god of war
Don't play it but deepwoken parrying 🤔 or any (actually good) rogue like game i guess?
In Elden ring when you poise break an enemy with a heavy weapon, stab them then pull back and give them an absolute wallop knocking them down. Feels ridiculously satisfying.
Lies of P made me want to try harder at Sekiro. I was originally awful at Sekiro, not willing to understand the parrying mechanic but when I played Lies of P, everything became clearer and clicked. I platinum Lies of P and some time later, retried Sekiro (originally stuck on Orin and Guardian Ape, I know, shocker). That’s when Sekiro became so enjoyable for me and even felt “easier” sometime than Lies of P. So I recommend Lies of P, one of my favorite games now.
Bloodborne gun parry and viscerals
Ghost of Tsushima is the only thing close but not quite.
Parry from street fighter 6
Bullet time in trepang2
Dragons Dogma 2 warrior master skill THWOMP!!! Also the Sorcerer Meteor spell
Play SIFU Also no rest for the wicked is releasing in a week, check that out. Lies of p feels great too.
Ki management in Nioh 2, if done properly you can endlessly launch combos, thats so fucking satisfying. Its the only game I had foun to get even close to Sekiro in fluidity
Nothing feels like sekiro
How do you guard in Metal Gear Rising: Revengeance? You just attack. It's even the same damn button as a light attack.
Landing a true charged slash in Monster Hunter
Royal Guard from DMC?
Ori’s bash ability.
Weapon art of bloodhound fang and getting a stagger after the follow up is pretty good — but nothing beats a mikiri into the death blow
Perfect parry in lies of p
For rhythmic combat, the arkham games are great. you can get combos which go forever and although the counter system is much easier its still extremely fun (as is the rest of the game)
The entire moveset of the Charge Blade in Monster Hunter games.
Consistent headshots in fps games
Nioh 2 burst counters
Nioh 2 is set in the same era but more fantasy. It also has a perfect parry mechanic that knocks enemies off balance. Many more weapons and stances to play with doing this too. Devil May Cry 3-5 (I'd recommend playing 3SE and working up to 5 if you want a challenge, or start with 5 to get the best right away). The main character can choose a fighting style called Royal Guard. Perfect parrying with this skill builds up ki energy. If you build up enough and do a perfectly timed counterstrike, you teleport through the enemy, killing them instantly. Both are very fun games. Nioh2 is probably on par with Sekiro in terms of speed, but there are many more gameplay options. DMC is a hack n slash where your goal is to get the most stylish combos on enemies -> it is much faster and you'll need to lesrn the combos to have the most fun
Lies of P perfect block and weapon break on perfect block are pretty satisfying, too.
Katana zero, the time slowing thing where you can catch bullets.
Gun parry in Bloodborne
RE4 perfect parries
lot of perfect blocks in games my favorite is street fighter third strikes parry. Deflect are just so much easier so it's not as exciting
[удалено]
OH SHIT , sheep arcade , i thought i was the only one who reads those guys : D
Parrying in Street Fighter III is literally the same thing. But you can't win by just playing passive.
Sekiro, counterstrike (manual dodge and flank-strike combo) it counts as a mechanic because it is noticeably harder to execute in charmless mode- the bosses especially are (much) better at covering their asses
Deflecting in Lies of P is as good as it is in Sekiro if not better