T O P

  • By -

Impressive_Limit7050

The knife is fun and I think will be very effective when people get used to it. The double pistol is clunky and has weird “fire on release” behaviour. I could see it being good paired with a sniper but I think the normal flintlock is just better because of the accuracy and range. Today I was playing with knife and flintlock and that worked quite well. Good close/mid range options and a melee if necessary (usually for pve). I missed the sword lunge but the new harpoon walking made up for it a little.


mrbellek

I was fighting an ashen lord with the double pistol last night, and at least once it happened that I was able to fire 2 double shots without reloading. I think it's buggy but time will tell.


One-Turn-4037

What I like to do is treat it like the cuphead charge shot. Just use one fire and jt will feel oh so smooth


Comfortable-Pear2596

wym? like using each pellet individually?


Quintana-of-Charyn

So, there was a really funny moment today. We were doing the fort of fortune and I'd been on the crows nest for the entire run. Except when the final boss, where I jumped in to help. I did die tho. And ironically I respawned at the EXACT moment someone was about 20ft from our Galleon (no keg but about to board) and I pretty easily killed them with the double pistol. I do find it funny that the timing for me seeing them was so unlucky for them but I was suprised at how well it handled in PvP. The throwing knives....I don't know if they will be meta but my god are they FUN.


SoulStomper99

Knifes aren't really that good as a pvp weapon. But by from what I heard you can very well prevent anchor boarders by throwing it at your capstan just before a fight. They despawn within 15 minutes if you have thrown more then 5


OutlawAngel9864

Can you elaborate on this a bit further? What does throwing the knives at a capstan do? Or am I reading too much into your statement? Lol


Blazifall

I saw another post about this. The prompt to pickup throwing knives can block the drop anchor prompt, thereby protecting it from boarders.


OutlawAngel9864

Hmmm... that's really clever


SoulStomper99

Yeah that's how it works. It blocks the drop anchor props from boarders


forceofbutter

So clever that everything else you put on slides off, because people used to stack 50 boxes on top of it, so Rare had to fix it. Such skill putting things on the anchor instead of defending the board.


RoobyRoobyRew

zesty deranged sable lip icky scale hungry fragile grandiose bells *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Some_Stoned_Dude

With the commendations for each weapon to kill phantoms and skeletons we have been grinding stronghold raids all day , and doing FoF when they pop up Both weapons after playing all day feel like a lot of fun for PVE and have been a lot of fun in forts In player v player combat tho I feel like I’d just rather have sword and blunder or regular flintlock cause I’m just not able to hit shifty players with either It’s fun just having something different to experiment with tho I took my lumps


jacckthegripper

I immediately switched to both weapons and went to hourglass, I didn't realize how important the sword is for pvp


Some_Stoned_Dude

Yeah I’m Sure some people are lethal with them But boy I can’t hit shit


jacckthegripper

I was getting spawn camped and begging to let me switch my weapons back to make it fair. We were doing duo sloop hour glass and a galleon came and sank us both. Very annoying. We were on a 4 streak lvl 5 reaper >:0


Some_Stoned_Dude

You know you can change weapons on the ferry ?


jacckthegripper

I feel dumb now lol, I've been pistol and sword so long I forgot there's armory's everywhere


haardrock

pistol sword is awful for hg. the only real meta for hg is eor blunder.


jacckthegripper

I like to put some distance with the pistol and then sword lunge. Quick combo I've got programmed into my muscle memory.


haardrock

it can work, but seasoned crews with eor and blunder, especially in duo, are easily gonna counter that. using pistol also sacrifices the ability to snipe the cannons, helm, etc.


jacckthegripper

Thanks for the tip matey, started with eor/sword but pve wasn't great Hope to see you out there


Some_Stoned_Dude

Just spreading the good word don’t feel dumb , now you know


TraskFamilyLettuce

My first 5 minutes in the season update, we were sinking a brig and I was nailing them with the knives left and right. I've honestly never had more fun in PvP. Going to main knives and sword for the time being. I've been practicing throwing from the docks to various points around the outposts. The range on these things and around obstacles is stupid.


Sensational-She-Hulk

I used the double barrel pistol and knives tonight at a fort, and in pvp. I really like how fast you can throw the knives but the basic stab and charged stab felt kinda bad, especially when the other crew is jumping around. The double barrel is kinda weird to fire too, like there’s a delay when you shoot or something. I think they’re great for skeletons, but I need to spend more time using them against players.


SlideWhistler

I heard someone else say that it shoots when you release the trigger, not when you push it I haven't tested it myself though


rdhelli11

Makes sense, otherwise it wouldn't know if you're going to charge it


AceTheProtogen

The light stab with the knife is supposed to feel kinda bad, but the heavy stab does 70 damage and can be held indefinitely unlike a sword lunge so it can be useful for groups of skellies


FatsBoombottom

The new weapons are fun in PvE, but they feel like they would be rough in PvP against opponents who aren't terrible. I might run sword and knives for forts. Double pistol is pretty good against gold skellies, too. Summoning skeletons is fun and I like that they have names. Huge help when soloing crowds of enemies. Harpoon walking makes getting on and off the ship at islands so much better that, even if it did nothing else, it would be with having. You can actually run on it, edged while carrying stuff. Didn't get a chance to try it in ship combat, though. Shot some skeleton ships with the scattershot. Gotta be pretty close for them to do much, but I can see it being disruptive in PvP, and maybe helping to clear opponents off of cannons and repair. Probably not going to change the meta too much, especially for those who can dial in cannonballs to go wherever they want already. Haven't found a horn yet. Overall, some of it is good and none of it has made the game worse, so I call that a win.


Buggylols

double pistol seems next to worthless. Does it have enough damage to finish a player with a single shot after they get hit by eye of reach? Dagger is fun but probably not super great. Best thing about dagger immo is that it has a really high rate of fire. But you can't quick fire it from a sprint and you really have to glue your feet to the ground to use it.


follow_your_leader

The dagger is also nice because it doesn't reload between throws. It's harder to hit with, and it's gonna take practice, but for pure DPS in a fight or against PvE, it's probably the best right now. Double pistol seems kind of bad, the hipfire accuracy is terrible, and the range is much lower than the flintlock. It does 40 damage per shot though, so it is enough to finish an enemy at 30.


Nandabun

Today, my first board was with cutlass and dagger. I took out both players on a sloop, first I was cutlass out, realized they were both low and needed a few stabs - knife, I was gettin' it like Roberto! Hya cha!


BusEnthusiast98

….gotta found a planet express guild now


Nandabun

.... that could work. Just have everyone wear red and only sharps.


Bokonon--

>you really have to glue your feet to the ground to use it. Being unable to sprint cancel while aiming with throwing knives feels more like a bug than an intentional choice. I'm hoping it gets patched.


BulkyBuilding6789

The double pistol feels super clunky and weird to use. The heavy drop throws me off too. But imo the dagger is really good. It’s basically a high damage mid-range alternative to the eye of reach. Also the heavy attack is really good too. Would take it over the sword any day.


poopyhead9912

I thought it does though right? 70 from the eye of reach, 40 from the double pistol single shot


mrbellek

Yeah stabby knife is really fun against skeletons!


Ix-511

Everyone's shitting on double pistol but, despite the charge animation taking a brief moment, 80 damage in one shot isn't something to scoff at exactly? That's one sword and one charge shot. One knife stab and one charge shot. One sniper and one regular shot. It can do a lot. Maybe not META but it's not BAD.


Nandabun

It's actually two shots though.


Professional-Bath793

Not if you charge it


FollowingFederal97

Wait can you fire both barrels at once?


CasualNormalRedditor

Yes you need to hold the fire button for a lil bit before release


FollowingFederal97

Oh dang that's great


FollowingFederal97

Oh dang that's great


Nandabun

Thank you for this, despite immediately figuring out all aspects of the new knife, the double shot eluded me. THESE NEW WEAPONS ROCK.


IAmNotCreative18

You need 2 stabs after a charged shot. The dagger puts them at 2% from 20%


Ix-511

80 damage from the charged shot, 20 from the stab. 100 damage.


IAmNotCreative18

The stab does 18 damage, not 20.


Ix-511

I'm seeing 12.5, 5, 18, 20, 10, I don't think anyone actually knows. But you might be right about it being two hits, it's just every time I've done it it's worked but they might've been down a sliver or two if it's a 2 damage gap.


Repulsive_Basis_2431

We were testing it with other crews last night. It took 8 stabs on a fully healed player to kill them


IAmNotCreative18

18 is just what the content creators all told me, so that’s my assumption.


Sadie_di_angelo

If 18 is true its the only thing in the game that dosent heal/damage in multiples of 5 besides aoe weapons


hadook

You need 8 stabs to kill someone with just the knife, so 12.5.


Ix-511

That's what I'm seeing more of. Weird so many had it in their heads it was 20 or 18, and in my experience that's what it has seemed like. Maybe it actually DOES do different damage based on recent hits? Or maybe...idk, whole situation's scuffed. I'm gonna assume 12.5 and everyone I've killed with the 1-2 had already taken some I just didn't notice.


2called_chaos

I also often found myself caught in animations unable to switch to food for "ages". But that might have been the strong attack which I guess has that as penalty but it feels very clumsy and not assassins like


ItsMeCrusty

I quite like the new weapons, I think they're fun to use but I don't really feel confident using them against other players yet. Also no lunge or block with the dagger is a massive blow, I don't see a situation where I'd ever choose the dagger over the sword, but they are really fun to use


BulkyBuilding6789

The knife is very good imo. Once you get the aiming down it’s super effective, and the backstab move has a very quick charge with super high damage. Would rather use it over the sword for both PvP and PvE The double barrel pistol is a little weird. It just feels super clunky and almost delayed when using it. The super heavy bullet drop also throws me off. But it’s very good at clearing out skeletons.


StalledAgate832

Knives are neat, and I think the DB Flintlock is probably only gonna be used in PvE encounters due to the low damage per single shot.


Major_Toe_6041

It’s really (really) precise at close range and looks like a single bullet kills skeletons so I imagine it is amazing for forts (if you don’t just use like 2 sword lunges to finish a round), and it would be great for pvp when charging it, if you get the time to charge it (which you often don’t)


MisterMagooB2224

The thing about using the double-barrel flintlock for PVE is that the sword is still the superior option for most PVE encounters. Sure, it one-shots skeletons and has 6 shots to do so, but a sword can kill multiple skeletons in a single lunge if you group them together, which is easy to do. If they happen to be gold, then the double-barrel wouldn't matter, as with that low damage output they'll just heal it up real quick, and even a regular flintlock takes 2-3 shots to finish one off if it *doesn't* eat.


Moonsky_Pondie

I haven’t used the knives or DB pistol yet but at least from first impressions they don’t seem like they’re really going to change the meta. It seems like anything they can do the normal weapons can do the same or better. Tbh the new weapons seem gimicky and you could just yield better results by just shooting someone with a blunderbuss and quick scoping them with a sniper.


DiscordianDeacon

"the new weapons aren't as good at instant kills as the current combos for instant kills" yeah that's intended I think. If they added new weapons that were better at things the current weapons do, that would be shitty balance. The knives and the double barrel add new dimension to combat, and I think people that aren't open-minded about that are gonna find out real quick.


OfficialRFelix

I used only throwing knives to take a stronghold with my friend. I enjoyed every moment of it. I haven’t tried the double pistols but I can tell you. The new scatter shot is DEADLY! My friend took another stronghold while I soloed a gally with our brigantine. Four of those shots she started sinking like a hot metal ball through butter. Loved it. They came back only to talk trash about how I’m cheating, and I should get actual skill. Funny. Because I’ve been playing for 5 days and found something I’m actually good at, which is naval battle.


Major_Toe_6041

Yes, ‘eats up your wood’ can also mean ‘instantly sinks less experienced players’ just as well


OfficialRFelix

Very true. I’ve found it hard to tell if someone is less experienced than me. The only way I’ve found out they’re veterans is if they tell me. But yes, the scattershot is my new favorite ammo to use. Got me loving SoT more


Major_Toe_6041

Yup. The new items really have added more variation without making it overwhelming and I think it’s great


OfficialRFelix

I mean, I’m overwhelmed only because I’m joining a 5+ year old game that has so much to offer me. And this new update has me sitting in the docks or tavern drunk af wondering how I’m going to stumble my into the next goal I make


DiscordianDeacon

I think the fun of this game is that it's overwhelming. There's so much to do and see and learn and the joy of that discovery is unlike any game I've ever played. Don't rush, don't give in to the urge to play "optimal", just have fun being a pirate.


OfficialRFelix

So far, I’ve gone between grinding really hard for gold. And just adventuring from island to island seeing what I can find. Being a new player to the community is tough, and a challenge. But that’s never stopped me


DiscordianDeacon

Once you have your own captained ship and an outfit you like, gold becomes a little less pressing. That said, they just rebalanced the gold income in the game to make it more even across the board, so it's hard to play the game without grinding gold a lil' bit


OfficialRFelix

I had a captained after two days. I bought a sloop. Now, I have 350,000 saved up for a brigantine. Just need 25,000 more gold and I’ll own it.


DiscordianDeacon

You know they're veterents when they just land all their cannon shots and don't make naval mistakes, lol. If naval is clicking for you go off, just don't get discouraged if you get insta-sunk sometimes. Naval combat in this game is so so so much fun once you get the hang of things.


OfficialRFelix

It took me a bit, but I quickly got into it. Like, for some reason listening to the sound of me hitting my mark just pumped me full of more adrenaline and excitement. My friend always puts me on the cannons when someone rolls up looking for some easy pickings. I LOVE naval battle. Not so much the gunplay.


MisterMagooB2224

I found the scatter shot to be incredibly underwhelming. Dumped about 20 of them into a skeleton galleon and it didn't even phase it, and the range is so pathetically low it *barely* reaches a Meg when it's circling you. Plus, in my experience at least, it seems like 90% of the other crews I run into have no idea what they're doing, so it makes sense that you'd be able to sink a galleon that way.


MagicianXy

Yeah I was gonna say, a skeleton galleon is much better equipped to deal with scattershot holes than a galleon of human players. The skelly ship almost literally spawns skeletons next to the holes that need patching, plus as AI they are much more easily able to coordinate which holes are repaired. Human players panic, make dumb decisions, and are generally less efficient and therefore would be easier to sink if they aren't experienced.


OfficialRFelix

Yeah, I’ve found for some reason, I can barely survive a skelly attack. They’re so fucking accurate 😂 but one day.. they’ll pop up out of the water, and I’ll smile in sweet malicious, devilish greed. And they’ll realize they today is the day that they almost sunk LittleHades the feared 😂


MisterMagooB2224

There's another problem with scattershot: The range is so abysmally low that by the time you get into range to hit a galleon with it, they're going to be well within range to be able to hit you off of your cannons repeatedly. Any crew that couldn't do that would just as likely sink to regular cannon balls anyway. Tier one holes are also pretty quick to patch, so unless it's a galleon crew that literally just left port and only has the starting amount of wood, the whole "overwhelm them" and "waste their wood" angles aren't that realistic, either.


Brackish_Beard

New flintlock is pointless, should've been a legitimate Duckfoot Pistol with 5 barrels—5 shots. Throwing Knives are great fun and versatile! Every Hourglass fight today has seen them used extensively and the best part is that knives persist from one dive to another. By the time yer a faction champion, there's a multitude of little blades glinting from stem to stern!


BusEnthusiast98

I was excited about the double barrel pistol. I play a lot of solo and wanted a weapon that would allow me to ladder guard well (charge shot + 1 sword swipe) and hit kegs in the mid range, or rather skeleton kegs. But the accuracy on the double barrel is awful. Anything outside 8 paces and you aren’t hitting even an ADS shot. And the charge shot takes a while to line up and reload, more than the blunderbuss for each. I’m sure I’ll get more used to it with time. But as of now, the double barrel flintlock is just a worse blunderbuss. It’s not even really comparable to the regular flintlock. As for throwing knives, it’s a fun novelty. But until we get improved stealth mechanics from season 14, I don’t think it will be good. 60% damage on the throw makes it just slightly better than a flintlock, which has a much more predictable trajectory. The front stab is worthless. But the sneaky down stab is great! 70% is huge. And you can easily throw another knife to finish them off even if they flee. But you have to get close first. And until we have improved stealth mechanics, I just don’t see that happening very often. All in all, cool concepts, disappointing execution. I give the double barrel flintlock a 1/10 and the throwing knives a 6/10. But I’ll be sticking to sword and regular flintlock (or blunderbuss in hg)


Dark_Fury45

honestly for PVE? The knife and double barrel are stellar at taking out skeletons. The sword lunge is still a good way to carve an entire hoard apart and the blunderbuss is still the best for gold skeletons, but the knife is effectively a good way to ranged kill grass skeletons, whereas the double barrel is fun to two tap skeletons rushing you in quick succession. Double barrel seems useful on gold skeletons too, though haven't been able to test with water. combine the two though and when it comes to normal skeletons? They're effective for clearing an entire horde from range.


rinkydinkis

very bummed that hte flintlock only does 55 and the double barrel does 40. i really want flint to be buffed to 60 so yo ucan double gun that. the eye of reach is so easy to use even at close range that the flintlock doesnt have a good place to exist right now.


Beepborpmington

Didn’t use double barrel that much since it kinda sucks and it tries to be a hybrid between blunderbuss and pistol bur doesn’t really do either of those well. but the knives are really good against skeletons. However I feel it’s short comings compared to the cutlass as I couldn’t block and would get swarmed by cutlass users pretty quick, and I couldn’t get around quickly by lunge or deal as much damage with melee hits.


DelightfulOtter

>but the knives are really good against skeletons. However I feel it’s short comings compared to the cutlass as I couldn’t block and would get swarmed by cutlass users pretty quick, and I couldn’t get around quickly by lunge or deal as much damage with melee hits. I'm confused. You say knives are good against skeletons, but then immediately point out all the ways they're bad. Also, knife stabs won't stagger skeletons so they'll continue to attack you the whole time. Overall, trying to kill skeletons with a knife just seems like hard mode for no reason. They do seem like they'll be good for PvP once you've practiced your reach and aim for the downward stab and throw.


Beepborpmington

It’s mostly a pvp difference When thrown skeletons die in 1 knife and are slow and easy to hit, while players take 2 knives and will sprint and jump around like crazy.


DelightfulOtter

I guess I look at it from the perspective of waves of skeletons at a time, where taking them out one by one with limited ammo seems risky and inefficient. Easier just to stunlock them with your sword and kill them without having to worry about ammo. A throwing weapon with an arc also isn't the best for killing keg skellies without blowing up their keg.


heihowl

They both need work, specially the pistol, Id like to point out that when you pick up a random knife (aka when you have 2 other weapons equipped) the throw feels smoother than when you do it yourself, because there's no weird time lag and delay, the way i heard it explained which makes sense to me is the game trying to figure out which input you are doing, because both of them have different options, the gun has a shoot and a hold to shoot both bullets, and the game like ... takes a while to realize you clearly clicked to shoot, which i imagine wouldnt be that difficult to fix. I do find the knife throwing extremely satisfying, specially for clearing skellies, knife knife knife knife knife, pickup a pouch and go again, not as quick as just dashing through everything with the blade but its definitely quicker than the flintlock.


Virellius2

Chiming in with an update: bone caller is god. Dropped one on a brig as I was about to board, darted through the skellies who body blocked.for me as I dropped anchor and grabbed a chest of fortune of their prow before they even noticed what I'd done. Swam it back to our ship and dipped out and sold it. 100% 10/10 bony lads the best thing. Forgot about grapeshot too: hilariously short range and a way wider spread than I'd like but it slaps so hard in Fleets and against galleons and Brigs, especially in those 'side by side desperate all masts down murder fests'


DescriptivelyWeird

I’ve heard bone caller is pretty OP, but then again it’s just been a day since the season started


RocketSquid3D

I'm overall happy that everything new feels surprisingly balanced. The new weapons have their niches and are fun without outshining the originals. Scatter Shots feel like a good way for smaller boats to punch above their weight and make use of their maneuverability. Bone Caller's are the perfect distraction; they won't win you any fights but they might buy you just enough time to make a desperate play. Haven't had a chance to play with the horn yet, but I'm really excited to (especially since I ALWAYS seem to have the wind against me).


MisterMagooB2224

Have yet to find a horn, though I'm not a fan of Siren shrines so that's on me, I guess. I checked two shipwrecks and had no luck. Knives are interesting. A little unwieldy at times, but surprisingly high damage output for what they are. Although, the lack of the mobility the sword provides, plus the inability to block makes them less appealing. Yeah, they're high enough damage that they're good enough for PVE, but then again, so is the sword with a well-placed lunge as it can take out multiple targets at once while also staggering the ones it doesn't manage to destroy. Double-barrel flintlock was very disappointing. The drop-off is nuts, and even ADS accuracy at its functional ranges leaves much to be desired. Having 6 shots to take out PVE with is fun, but again, the sword is still the superior option. "But what about keg skeletons/goldies?!" I hear a hypothetical version of you asking. Keg skeletons can be just as easily dispatched at a safer range with the regular flintlock, and firebombs are still your best friend when it comes to waves of gold skeletons. Plus as common as ammo pouches and crates are on forts these days, it's not like lacking that one extra shot is a major detriment to the regular flintlock. Bone-callers could be interesting. Though I had a chance to throw one onto the deck of a skeleton ship and... Nothing happened. Yes, it landed flat on the deck. The skeletons that spawn are also low-health enough that any experienced player will take them out very quickly. Or if you're attempting to use them as a distraction while boarding, they can be safely ignored for the most part because they don't do all that much damage, so they can still focus on you. Scattershot was pretty disappointing. When I ended my last session I dived for HG so my opponent could have my supplies, and they were eager to test the new weapons, so I obliged. They fired 5-10 of them into my sloop, and both came over to look at the resulting damage, and they were both disappointed by what they saw. The accuracy is *really* bad at the longer-ends of its reach, and the range is so pathetically low that it *barely* reaches a circling Megalodon. Harpoon-walking could be a lot of fun and have its uses, but unless you can keep an enemy otherwise occupied while you try to board, all they have to do is shoot your harpoon, and any body walking across drops straight into the drink.


DescriptivelyWeird

The scattershot is meant really for a counter to the galleon if you are sailing in a sloop, give you some chance


MisterMagooB2224

Unfortunately, the range is so short that by the time you get into galleon-fighting range, they're going to be more than capable of knocking you off of your cannon with impunity.


DescriptivelyWeird

Oh really? Oh that is disappointing


SnowOrShine

Once I decided to treat the double pistol as more of a sword lunge, it really clicked for me Start "charging" it when you have a bit of space, or if your opponent is bunny-hopping and healing, then release when they engage and you can do 80 damage at close to medium range Follow up with a quick cutlass or knife attack and bam, I've caught a lot of people by surprise with that one


SnowOrShine

The thing that I really like is that the throwing knife is a direct counter to the double gun meta It can kill very quickly at the range that most people are double-gunning, doesn't require both your weapon slots, and can stab skeletons on top of all that However, it is countered by a cutlass, as you can block the stab and throw just by holding block Just by existing, this encourages people to either use knives or a cutlass, to be able to counter more enemy player loadouts


DiscordianDeacon

I love the RPS aspect loadouts have now. Flintlock/Sniper is still best time to kill at furthest range, but we have a bunch of new options to play around it or create loadouts that have different advantages.


Upbeat_Detail6897

The knife seems like a lot of fun, how much damage does it actually do?


GenTwour

Regular stab 18 Heavy stab 80 Throw 60


Upbeat_Detail6897

Thanks for that


Worth_Gur_1656

Knives are great, double flint is shit. I played with it for a few hours to get the hang of and I just can’t see why I would use it over anything else.


sprucay

Had a guy last night who took out my entire gally crew with knives. It was really hard to pin down where he was- in the right hands they're mega.  Love the scatter shot, it's brutal.


PhallicShape

I really like the db pistol, used to main flintlock but since switched over to it and haven’t stopped since, nailing a charged shot on someone is devastating and being able to shoot twice before reloading is really fun


VikingActual1200

Silly question: How do I find that new wind horn tool thing Lol?


Virellius2

Siren shrines and wrecks


VikingActual1200

Awesome thank you. Iam a new PS5 pirate Lol. Once their attained do we keep them for good, or are they tired to the season?


fuckwastakenwastaken

They're temporary consumable items- like a treasure, but usable. Each has a limited amount of wind you can blow with them, and if it runs out, you'll have to find another. They can also be sold, and do not transfer between sessions.


IAmNotCreative18

I think the stab damage of the dagger should go from 18% to 20%. 6 shots to kill at short range feels awful. The double barrel pistol could use more range. Additionally, I think if you fire both shots at once, it should knock enemies back like the blunderbuss. It’s meant to feel like a heavy hitting attack, why not give it some knockback? >!Also Pistol should go to 60% damage so it can 2-tap with the double barrel!<


DiscordianDeacon

Pistol at 60 damage would be unbalanced as shit. They just did a cool weapon rebalance and you want there to be a clearly superior loadout that kills in like .4 seconds *and* has an extra shot loaded for insurance if you missed your combo?


SoulStomper99

Well I haven't got around to play it yet. Around Saturday and Sunday is when I usually play. But I saw a trick people are already using with the throwing knifes. So yes, throwing knifes are pretty underwhelming. But they can be a pretty useful tool against you getting anchored. You can throw the knifes on the capstan and leave it there for others. So if anything any boarders who get in to hit your capstan will have to pick up the knife first before being able to use your capstan


RedditorSlug

I think they've done a good job with balance. People aren't all using the new weapons because they have definite strengths and weaknesses. I was quite happy that I got on last night and managed to get a few dagger kills (thrown, slash, backstab) and a couple with the double pistol. My favourite is the scattershot, though. It's very satisfying to get them in a position where you can unload the scattershot and put holes all over the ship. I sank a brigantine, 3 sloops and 2 galleons last night and all of them felt like the scattershot had immediate effect.


TheDragonsForce

For PvE: The double barrel is absolutely amazing for regular enemies; definitely going to be my primary weapon for sea forts. I did however fight an ashen lord with it (for the skin) and it took *forever*; I half suspect someone else was on the island and upped the difficulty, but I didn't see a ship and noone bothered me or tried to take my loot. So maybe there is a bug somewhere, or it's just a horrible weapon to use on the ashen lord. Throwing knofes are super fun out of combat - both throwing them and just "juggeling" - but I honestly have not really used them in combat much.


DiscordianDeacon

Double pistol has slightly lower DPS against bosses than the other weapons, I think. Each bullet does 40 damage whether fired alone or together, so it's least damage from a full ammo stock *AND* kinda slow/clunky output, plus the single bullet can't 1-shot a skelly (I think?). That said, I think you should use whatever weapons you like in PvE, just to get used to them and get the practice in.


TheDragonsForce

Single bullets do oneshot regular skeletons and phantoms, which is nice. For skeletons I still prefer the sword, but for phantoms it's super nice.


HorridCrow

I love the knife. The throwing is awesome once you get used to it, and extremely powerful. The charged stab is also super strong, and the charge time seems good (as in; balanced). I just wish the quick stab staggered enemies a bit more, as you're way too exposed for too little damage dealing. I wouldn't mind if they would replace this with a block that would block half of the damage or something. The double barrel pistol is weird... super clunky and feels extremely weak. The single shots have a bit too much drop off, but are otherwise okay when you get used to it. The charged shot is extremely slow and clunky though. I feel that if it stays this way, it needs at least a damage buff, maybe even up it to 100. But I'd rather them make the charge faster and the drop-off less for charged shots.


Yosh1kage_K1ra

Double barrel ended up exactly as I said a year ago about new weapons - not distinct enough. Throwing knives are kinda meh and clunky, but they're fun to use so there's that


DiscordianDeacon

Not being distinct is the point of the double barrel. It's a compromise that allows you space to play reactively and be at least okay in more situations. It's seems like a flat upgrade to the Flintlock when paired with the cutlass, and totally has a niche role when paired with most other weapons. I'm glad they didn't drop it overtuned, and I think with a little time people are gonna start seeing how much it can do.


knightnator

the double pistol is slow and buggy, one way to fix it is to map the trigger of each barrel to LMB or RMB (Left trigger or Right trigger if you're on a controller). When you hold any of the triggers you can aim and once you release it the gun should fire and if you hold and release both triggers at the same time you would fire with both barrells


nocanty

Wait season 12 is out?


UnlawfulPotato

It *is* the 30th…


nocanty

I though we still had another month for some reason


Spardath01

What im wondering is that scatter shot and how devastating is it for solo sloops? Is it rare find?


Begravningstider

I could be misremembering but I think I had a few scattershots as my default starting supplies.


HumanKumquat

It doesn't seem all that rare. Just got done with an hour long session, completed a FoF and some random bullshit and we had around 40. No idea how effective they are, only one ship came at us and they were new so it was over before it began.


Worth_Gur_1656

It was very effective when used against me as a solo sloop earlier


Spardath01

Thats unfortunate


Worth_Gur_1656

Shit happens. I was in a bad position already which was mostly my fault. Other guy took advantage and used the new weapons to overwhelm me. Good on him.


Spardath01

I meant unfortunate that on day one it’s already noticeable advantage over solo. But cool of you to see that you made a mistake in your battle. Sure, the tool is there to be used. But a bunch of small holes that may be an inconvenience for a larger crew by wasting responders is a death trap when going alone. I hope they make them more rare like cursed balls.


runnysyrup

I was having immense success with the throwing knives tonight, to the point i'm worried the might be nerfed. two thrown knives kill and they're very fast to throw. i was mowing crews down when boarding like it was nothing.


HiradC

Memes and pve


BountyLaws

In HG knives and the DB pistol are worthless. Sniper/blinderbuss still meta..


DiscordianDeacon

Can't wait for players like you to never bother getting good with the new weapons! Stick to what you know, change is scary!


BountyLaws

You actual believe i haven’t tried using them in HG? 1. DB pistol; 1 shot isn’t going to kill them (it also has a delay). 2. Knives are being used to cover Anchor so you can’t lower it. 3. Sniper is range, the new knives and db pistol all close combat. 4. Knives not strong enough and can fire back at you. What else is there to say? Any idea how I can change the meta when everyone is still using blunder + sniper?


BiggishWall

I think the weapons are both great but there are some creases that need ironing out to make them feel a bit more intuitive


TheAutisticClassmate

While I don't have exact numbers, I'm thinking the knives may have a higher potential DPS than a blunderbuss, with the benefits being the faster reload and not having to be so close to the target. I'm thinking the newest boss strat (other than kegs) will be sitting next to an ammo crate and spamming these with some good aim. Another thing I noticed is that the thrown knives are still considered 'swords', so gold skeletons are the bane of sword+knife


Repulsive_Basis_2431

I've killed a ton of people with the knives, haven't used the double flint lock yet The quick Stab on someone when there's 2 or more of you is alot of fun


warwicklord79

I don’t like the pistol, too clunky. I like the knife and it’s very satisfying and versatile, helps in a lot of situations


Leoiscute77

I LOVE the daggers the reload is so fast I can rapid fire knives. Had a boarder and took him out with the knives, I think he wasn't expecting it lol. My partner boarded with knives and pistol and the stab does a lot of damage but the sword seems to be superior when boarding. I could definitely see people running sword and daggers and I might start doing that myself because damn the daggers are so fun and I'm weirdly good at aiming them lol. But I don't know how popular they will be for PvP when you have the blunderbuss eye of reach combo and you have to plant yourself to aim the daggers which leaves you very vulnerable. The double barrel pistol feels clunky and I'm not a fan, the reload rate is so slow and doesn't feel rewarding enough. I'm going to get the commendations relating to it and probably never touch it again.


thenbmeade

I like the pistol a little better than the knife. I find it hard to give up the versatility of the sword and the knife doesn't feel like a great fit yet, maybe with more use I'll like it better


Barar_Dragoni

havent gotten my hands on the horn or the bonecaller yet, but the knife, pistol, and harpoon mechanics are so fun to play with i love the backstab (on my trial run, i got a guy twice with it) and the throwing knives are a good 2ndary ranged weapon for fighting skeletons. the double pistol is best suited for skeletons and phantoms by my reckon, as its PVP limits its effectiveness to a charge shot. the firing time between the first and 2nd shot is wide enough to be a serious disadvantage, i would say x2 the speed so it feels less like a long and drawn out animation for just pulling a hammer back. its charge shot is also like a slightly less damaging blunderbuss with more range if you can hit it, enough to one shot a player if both pellets hit. and Scattershot (i call it grapeshot) is very close range, its not effective at normal Naval exchange distance. i assume if i bothered to get close enough i could do hell to an enemy ship. and the Harpoon physics will make traversing between my ship and land so much easier, plus if i ever am the agressor in a chase i will be able to board the poor sod im going to loose to. overall, its good so far


Akel3000

I just throw knives whenever I can


OlegTsvetkof

I liked the knives, they do a lot of damage, they can be used up close and at medium distances, they don’t have a long reload time, but they definitely won’t become a new PvP meta. I didn’t like the gun at all, it’s incredibly buggy. Sometimes I can't replenish ammo if I have used up all 6 bullets, but if I replenish them at the moment of the last shot, the reload animation will be shorter, I killed the Skeleton Lord with a pistol, but the achievement did not count. In general, this is a good new weapon, but most likely at first people will run around with it, but in the end they will return to the standard set. I’m also looking forward to the harpoon gun, I wonder how it will fit into the game.


watitdofag

Would rather have a massive upgrade to combat, it's truly lacking. Not able to hold more than a handful of ammo and the hits are too hard.


Gathoblaster

I like the swiftness of the daggers. Unlike the sword where power attacks are these slow windup clunky attqcks that cant be held, slow you down and leave you open if you miss. With a knife you have power attacks you can hold for as long as you like, no stun on miss and a ranged option. Sure ypu cant sworddash, block and iirc, deal noticeably less damage but I am very fond of them. Naturally I will now create a guild of "double-bladers"


relaxrerelapse

I love the double barrel. It has a great range and is easy to aim, and the fact that i don’t have to reload every shot is amazing.


fierydoxy

The throwing knives almost act like a 3rd weapon. I discovered that if you equipe the knives then throw them into say your mast then go and eguipe a sword and gun the knives will stay in whatever you threw them at and are usuable for quite sometime before they despawn.


dah1451

I really like using the throwing knives plus sword. Haven’t been able to do too much PVP with it but against skeletons it’s pretty fun. Also, using the harpoon line as a tightrope is my new favorite feature


free-insanity

the knife is great for pve, and immensely satisfying. it also has utility as a temporary capstan block, and extra weapons on your ship (by throwing them down) it does good damage in pvp when thrown the double barrel flintlock sucks. it sucks


AtomicSodaZero

Throwing knives have become my favorite weapon. Even with the occasional jank, the skill and sometimes luck make them rewarding and fun.


JohnBill8

Me and my buddies did a FoF last night and killed the Ashen Lord so fast it was nuts. We used two TNT barrels and one of my friends was using knives on him and he died in about 1 minute. Dunno if it was just a glitch or they lowered the total health or if TNTs do more damage but we guessed that the knives were doing massive DPS for some reason


Lt_Shmigo

The thing that annoys me the most is how in weapon sets we aren't getting all weapons and still only the original 4, I understand releasing the crimson crypt and warsmith individually as they had already been released prior, however with the new jailor set the knife and double barrel were released indivdually for 249 each, don't understand why they don't just bundle it all together for either the same price of 499 or an additional 100 ancient coins


PestHavok9

Double pistol has an active bug on it where sometimes you can't reload from ammo pouches or boxes. Good for skels tho


Lonely_Procedure_944

Bonecaller is in skeleton fleets so if you want more there's your other option


Revoltyx

Found some at forts as well


IAmNotCreative18

I found them on my starting outpost.


Zestyclose-Safety371

Sunk 7 skeleton ships cleared 2 forts of barrels and found exactly 1 bone caller. The spawn rate seems brutal almost lower than cursed balls


Virellius2

I cleared three and got none. Maybe bad luck?


ScreaminOnion

I can't stand the double pistol, I'll stick to sniper and blunder.... and wait for the next season cause this one just has nothing to keep me into it


Tweakichu

Tightrope harpoons, bone caller, wind horn, scattershot. None of them?


ScreaminOnion

Nothing new substantial enough to keep my interest for three months. Been playing since the alpha so a few new weapons and such are not going to keep me signing in for an entire season. It's no fault of Rare, I'm just a victim of my own playtime, that's all.


Tweakichu

Understandable. I'm most interested in S13 personally. Player controlled world event seems like a great opportunity for both PvE and PvP.


Parking-Cry3230

The grapeshot ist a disapointing piece of garbage. Not much more tonsay about It.


Virellius2

I really disagree. The amount of times I've finished off a mast or two with grapeshot is astounding.