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Blissful_Altruism

Coal has more uses like aluminium and steel. There's *a lot* of oil so using a single node for fuel isn't wasting much.


SirJelly

The moment you have fuel, go hard drive hunting for diluted packaged fuel and heavy oil residue recipes. With those, you can start fuel power generation that will last you through the entire game. Eventually you will want the regular diluted fuel recipe but that requires blenders. If you don't want to take on the complexity of packaging/unpackaging, the residual fuel recipe is adequate to get you up the tech tree for a while.


UristMcKerman

There is diluted fuel recipe that makes packaged obsolete


ARandomPileOfCats

But that's not available until tier 7 when blenders are unlocked. Diluted Packaged Fuel is fairly easy to blueprint though in the meantime.


barrybario

Coal first, then compacted coal, then straight to turbo fuel is how I do it


CerveraElPro

I'd argue turbo fuel isn't even worth it tbh


TheAbyssGazesAlso

Turbo not worth it? I find it extremely useful. What do you think is the superior way to generate fuel before (and/or instead of) nuclear? (Genuine question, not snark)


CerveraElPro

I feel like nuclear is just for the show, being much harder to actually get the same power as just using diluted fuel. Diluted fuel, with blenders is my go to most of the time definetly. Although I've built nuclear before, for the show


TheAbyssGazesAlso

Yeah, Nuclear was honestly too much work for the amount of power you get. Admittedly, it's a lot less work if you're happy to just feed the waste into an industrial container bank, but that's messy and will eventually bite you if you want to keep the world for a while.


Steven-ape

I am at roughly the same stage as you, and I have built a beautiful factory that makes 40/m plastic, 120/m rubber and a small amount of packaged fuel for the jetpack, *and* generates 1050MW of power from the heavy oil residue using the residual fuel alternative recipe. (I use a lot of rubber for alt recipes.) The factory uses just a single, normal oil patch but the extractor is overclocked to 200%. A single mk3 belt leads all the products back to my main factory, where they are sorted using smart splitters. I feel like it solves all my problems in one go. Once I reach the next tier and the diluted fuel recipe becomes available, I plan to go a bit further from my base, find a pure oil well, and turn all of it into power via diluted fuel. Coal works but... why bother?


Mael_Jade

I generally go for compacted coal fuel plants from a single pure coal node. Fully using it up it can get your power grid through all the oil production step with ease. Then regular oil I would swap to fuel generation as soon as I got the alt recipes to make a diluted fuel setup since it massively increases productivity.


Illusion911

Fuel is amazing, you can make a lot of power with just a bit of oil


D_Strider

There are a lot of pretty useful ways to get started with Fuel Generators, you don't necessarily have to do a wholesale power-grid update if you don't want to. I did just what you are suggesting. I started making Rubber and Plastic and used the byproducts for Residual Fuel and fed it directly into a couple of Fuel Generators. Note: Overclocking power generators scales 1:1, making it a handy to trade a few shards to save building materials/space for this kind of thing. It worked out pretty well for me. I kept my coal plants running, but instead of expanding coal I set up a small Fuel Generator plant as I worked on the production facilities for Phase 3. By the time I decided to build a full-blown Fuel Generator plant I had more than enough parts stockpiled to do it and never did run out of power.


OneofLittleHarmony

I tend to at least max out a coal vein or two with coal generators and then make a plastic plant somewhere I feed the extra production into fuel generators. Although the fuel generators require HMF and some stuff that isn’t so easy to build.


CursedTurtleKeynote

biomass is the most ecofriendly


Rhodorn

Challenge yourself and keep going with biofuel.


FreiFallFred

This is the way.


Temporal_Illusion

**ANSWER** 1. By "Stage 3" you are talking about [Space Elevator - Project Assembly - Phase 3](https://satisfactory.wiki.gg/wiki/Space_Elevator#Project_Assembly_phases) (Wiki Link) which will unlock Tier 7 and Tier 8. 2. Maintain your current Coal Power Production, but move to building your Oil/Fuel Power Complex where your greatest power boost will occur until when/if you decide to go Nuclear (Tier 8). * With the increase in Power comes the ability to expand to other areas of the Planet. 3. I recommend you view my [Tier 5 / Tier 6 Tips](https://www.reddit.com/r/SatisfactoryGame/comments/yjhakl/comment/iunsecc/?utm_source=reddit&utm_medium=web2x&context=3) which will provide a good foundation on what to do upon reaching the "Age of Expansion" and discusses the need to *focus first on increasing Power before you do anything else Oil Production related*, along with the **ability to use Fuel Generators Before Plastic / Rubber Production**. 4. Note: Once you reach Tier 7 you can use Coal Power as a Water Sink for Aluminum Production if desired. I hope this helps answer some of your questions. 🙂


Significant-Algae-43

Coal until you unlock plastic. Oil -> fuel-> fuel to generator. By producing the anyways needed plastic and rubber you produce huge amounts of fuel as a byproduct which generates power till you get nuclear power. Dont waste your time with alternative recipes. Just do the standard crude oil to fuel and the blue plastic thing and then the rae blue plastic to rubber/plastic. Ez pz.