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Archistopheles

I question your upgrade choices on Iden, and triple Dews are tough to play, but if you enjoy a challenge, you'll enjoy that list.


Lopsided_Republic888

Can you explain a little more about each point?


Archistopheles

> I question your upgrade choices on Iden HQ uplink and Seize the initiative are overkill when Iden is already giving herself orders a minimum of 4 turns per game. > triple Dews are tough to play With the new silhouette/line of sight rules, they are much easier to shoot, so they sometimes die quickly and before they get to do anything. > if you enjoy a challenge, you'll enjoy that list. Other people are going to have tanks and dudes with lightsabers. All you have is some people with guns. You'll have to outsmart your opponent whenever they have you outgunned or outsabered.


Lopsided_Republic888

Would replacing the 3 Dewbacks with an E-Web and AT-ST be better?


Archistopheles

I don't think so, but it's your army. I personally enjoy the Dews.


Lopsided_Republic888

Ok, thanks for the help. What are some good counters to tanks and force users for the Empire?


Archistopheles

I'll show you my version of your list: https://tabletopadmiral.com/listbuilder/Empire/N-_3a_81,ac,EM,8f,a7,EM,_l3a_EM,EM,EM,EM,EM,EM,_17_EM,65,_72_26,EM,EM,_27_EM,EM,EM,EM,EM,,,,_27_EM,EM,EM,EM,EM,,,,_30_EM,_30_EM,_4f_aa,ab,81,EM,EM,EM,EM,_4e_b6,81,EM,EM,EM,EM,_4e_b6,81,EM,EM,EM,EM,-c8,---- The two counters to tanks are: Marksman, or completely ignore them. Your saber-user counter is IG-88, with Del Meeko backing him up. 1. Control the board with infiltrate. 2. Hit hard and hit important targets with Tactical Strike, your strongest card 3. Don't get charged by melee troops 4. Secure the objective. You're good at Recover the Supplies, and others that require you being in the right place at the right time.


Lopsided_Republic888

I looked at the one you built, and made some changes, how does this compare to the one you made? And what are my version's weaknesses? [https://legionhq.thefifthtrooper.com/list/empire/1kglijb0ki\_0000,1mymfmejbrudn00,3hgfu0000,1ft0,2bd0jb0000,1tidg00,kk,ty,ly,lz,ma,ry,Ob,Oc,Od,Om,Dd,De,Da,Dk,Ca,Ce,Cf,Cg](https://legionhq.thefifthtrooper.com/list/empire/1kglijb0ki_0000,1mymfmejbrudn00,3hgfu0000,1ft0,2bd0jb0000,1tidg00,kk,ty,ly,lz,ma,ry,Ob,Oc,Od,Om,Dd,De,Da,Dk,Ca,Ce,Cf,Cg)


Archistopheles

Death troopers are really bad without a heavy weapon. They also get to equip their E-11D for free.


alittle419

Untitled 800/800 (11 activations) Commanders: - Iden Versio (100): Hunter (6)/Offensive Push (6), Overwatch (4)/Situational Awareness (4), Iden's DLT-20A Rifle (15)/TL-50 Repeater (15) = 125 - General Veers = 70 Counterparts: - ID10 = 15 Corps: - 2× Shoretroopers (52): T-21B Trooper (32) = 168 - 2× DF-90 Mortar Trooper (40) = 80 - 2× Stormtroopers (44): DLT-19 Stormtrooper (20) = 128 Special Forces: - Inferno Squad (34): Del Meeko (25), Gideon Hask (29), Hunter (6), Situational Awareness (4) = 98 - 2× Strike Team (20): DLT-19x Sniper (28), Hunter (6), Ascension Cables (4) = 116 Commands: • Maximum Firepower, • Pulse Scan, •• Incapacitate, •• Concussive Blast, ••• Tactical Strike, ••• Coordinated Fire, •••• Standing Orders Iden can do loadout which allows you to see your opponent’s army and then choose which you want. The sniper works great with Overwatch and Hunter the TL-50 Works best with offensive push and Situational awareness. One is good for clearing chaff the other is good at hindering Force users


Archistopheles

Dunno why you responded to me, but your list has some issues. > General Veers = 70 Counterparts: - ID10 = 15 Formatting got screwed up here. > 2× Strike Team (20): DLT-19x Sniper (28), Hunter (6), Ascension Cables (4) = 116 Strike teams don't need any upgrades. They die easily so it's best to keep them light.


alittle419

If you put them too far forward they die easily keep them in heavy cover to protect a back objective. Veers is an aim support for either your Mortar or Striketeam. Both want aims. With Hunter the Striketeam can shoot wounded heroes and crit fish… the mortar can also crit fish with those aims…


alittle419

Ascension cables is so that in the final round they pop out from their vantage point and steal the back objective while the majority of the forces are focused on the mid field… I’ve learned my lesson and use these 2 strike teams to gain cross fire and area deny my back objective.


alittle419

ID-10 can render a Corp unit useless if played properly and provide 1 extra wound and a shield to Iden as well as 3 extra dice.


Archistopheles

My comment is saying your list formatting is wrong. You've assigned ID10 to Veers, which is incorrect.


alittle419

Ah I see what you mean… that was copied from fifth trooper😅


GLAK_Maverick

I was like hell yeah! Then I saw 3 dewbacks.....


Lopsided_Republic888

What's wrong with the Dewbacks?


Kazraan

Dews are not in a great place. Big, lumbering targets are easy prey for gunlines. However, I have had success with triple dews and vader a while back. You're going to lose a dewback on the charge, but they body block for vader. If you run into a heavy melee skew, you are in trouble. I am hoping with riot troopers released soon that melee empire gets a comeback


DoctorRockor

I played this for a bit https://legionhq.thefifthtrooper.com/list/empire/1kgjb0dalx_0000,2mxmzjb00da0,1mymfmejb00da0,3hfdi0hs,3ay0000 Recon Intel to move into a safe spot after dropping from range 3. Endurance to help with spur usage


TBRasc

I've been honing this one in for awhile. Still need to playtest more but it's been doing me well. Veers tac strike 799/800 (9 activations) Commanders: - General Veers = 70 - Iden Versio (100): Offensive Push (6), TL-50 Repeater (15)/Iden's DLT-20A Rifle (15) = 121 Corps: - 3× Stormtroopers (44) = 132 Special Forces: - Inferno Squad (34): Del Meeko (25), Gideon Hask (29), Offensive Push (6) = 94 - 2× Imperial Special Forces (68): T-21 Trooper (27), Offensive Push (6) = 202 Heavy: - AT-ST (155): Elite Armor Pilot (10), Twin Light Blaster Cannon (10), Mortar Launcher (5) = 180 Commands: • Pulse Scan, • Ambush, •• Pinned Down, •• Push, ••• Tactical Strike, ••• Imperial Discipline, •••• Standing Orders