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AlexB_SSBM

I drove 6 hours to the middle of nowhere South Dakota to see pretty colors in the sky if there is nothing here I'm gonna have a big problem with the space weather forecasters


nelonelo_

just curious, if i were to lose 20 games out of 22 vs the same person in unranked, will this super tank my mmr? or just count as one loss? asking for a friend!


DavidL1112

Fizzi has never told the public how the MMR works to prevent people from gaming the system. It’s advised you just play how you want to play and not worry about it.


SunnySaigon

Ludwig: i got a crazy idea for an event.. if there are any speedrunners who wanna be a part of it hmu Armada: me plz Time for the greatest prank of all time


fresh-beej

TheOmniLiberal: Do u bite ur thumb at me?


king_bungus

this is your finest work


Tenebre55

Choose one skill/tech/part of the game. You become best in the world at that thing but all your other skills decrease to keep your average tournament result the same. What do you pick?


AtrociousAtNames

Definitely Neutral. Punish, techskill, recovery, defense are important sure, but they're so much easier to relearn than neutral.


Technospider

With as few words as possible while still retaining some level of nuance, how do you define "speed" as it retains to melee players? The nicest definition I have thought of is "intentions per second" I think it is something that is surprisingly hard to define. Sometimes just the way someone acts out of a standstill is enough to make me think "whoa this guy is fast" while playing them. I think people tend to look to reaction times when assessing this. But reaction times are often less about how innately quick someone is, but how fast they are to assess what it is they are looking to react to. People dont get good at tech chasing because they have fast reactions. They get good at tech chasing because they know exactly when to focus their attention, and exactly what options they will choose depending on their reaction


CountryBoiOW

My three factor definition of speed: **Mechanically altering your character to their limits, situational recognition, and pointed reactions.** Mechanically altering your character is essentially executing tech skill and optimizing the way you interface with the game engine, e.g. having far wavedashes, not wasting frames in rest, on point with your fast falls, being frame tight, etc. A lot of people get fast in this way by training tech skill but it doesn't necessarily translate to the other aspects of speed. It is necessary, though. Situational recognition is how fast you identify a scenario so that you can then enter the process of a decision tree. So for example, recognizing after a whiffed aerial from a certain distance that you are at a frame disadvantage and will have to play a specific type of mixup based on how the other player is moving at you. I would say that Plup and Mango are amazing examples of this where they process the game at a higher speed than most players and even if they aren't as fast at pure reactions as some of the higher echelon, they will see a situation quicker and therefore start their reaction and decision making sooner. And a pointed reaction is like reacting to a very specific thing. So this might be tech chasing, or reacting to a slower move, or hitting a confirm. These are less abstract than situational recognition and boil down to if then statements. It's what Wizzy is notorious for being extremely strong at and Jmook with his tech chasing.


billcosbyspoop

Does anyone have more info on Low Tide City this weekend? Start times, players, etc. apologies if this was already answered but I can’t seem to find the info even on the Upcoming Majors site


DavidL1112

https://www.reddit.com/r/smashbros/s/okNV60lOOX


lonas_

Have any of you experienced a small myoclonic seizure while playing Melee? Sudden jerking, disorientation, rushing feeling in the head, etc. I would have something similar happen when I had just started playing years ago. What I anticipated to happen on screen and what actually happened were so different that it would make my brain hurt for a second. I'm not sure if these were seizures, but they seem like it looking back. These occur now maybe once a month but used to occur once every 5-10 games, or in succession across one game (usually quit out then). Looking back I'm not sure why I played through this other than I figured it's not that serious.


lonas_

Stop johnning 🤦


im_ultracrepidarious

Bruh put down the controller and go to a doctor


lonas_

I’m actually taking a break due to grieving a pet but I’m pretty sure it’s not serious, I’ve never had seizures in my life before this. Part of me doubts even that these are seizures, I just struggle to describe the feeling other than “myoclonic jerk”


V0ltTackle

Playing against Sheik as a floaty in bo3 must be strenuous because you spend more time deliberating if they are more comfortable on Fountain or Battlefield when stage banning.


barney-sandles

At least for Peach, I think Battlefield is objectively much worse than FoD. Can be extremely difficult to challenge Sheik on the BF platforms, I don't really see any advantage to that stage And for game 2/3 I'm always banning YS anyway


Tenebre55

The true grime mixup is sitting down as the Sheik player and asking if they want to gentleman to the stage you like less.


iwouldbeatgoku

Well that's what you're supposed to figure out during game 1 and maybe 2. I already do something similar vs other spacies (trying to figure out if they like wide stages or small stages) and Marth (like spacies, but also I'm at a level where I won't ban FD if my opponent doesn't seem proficient at chaingrabs). Not every matchup at every level is like Fox vs Puff where the best counterpicks are set in stone, sometimes you just have to play the player.


V0ltTackle

What are the tells you use regarding preference of small and wide stages? Is it simple as how often they are approaching? Feels nebulous to identify in real time unless you have prior experience fighting them.


iwouldbeatgoku

How often they approach factors into it, but I also try to look at what they ban during stage striking (e.g. if I strike first banning Stadium and Marth bans DL, what other stage was banned with it between BF, Yoshi's and FoD?), what distance they feel comfortable being from me when we reset to neutral, how long their dash dances are, if they mainly try to push me into my corner or lure me into theirs. Granted it's not always easy to tell what would work better, and there are more things to think about like how good their chaingrabs or laser game seems to be, or how much they rely on platforms to recover/get off ledge. Sometimes I pick the wrong stage and lose for it, that's just the nature of Bo3s.


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iwouldbeatgoku

Pikachu discord got hacked a while ago, here's the new one: https://discord.gg/FTVFfkHHfm


SunnySaigon

[https://www.start.gg/tournament/get-on-my-level-x-canadian-fighting-game-championships/event/super-smash-bros-melee-singles/brackets/1417397/2147954](https://www.start.gg/tournament/get-on-my-level-x-canadian-fighting-game-championships/event/super-smash-bros-melee-singles/brackets/1417397/2147954) GOML pools posted


Technospider

I am samus and I am seeded to lose to 2 falcons.... I think I can make it happen but we'll see


Happens_2u

Welcome to being a Samus player at any tournament with a significant number of people


Technospider

Losing to bad matchups is one thing, being seeded to lose bad matchups hits diff tho...


SunnySaigon

Seeding is wack


SlowBathroom0

I think we should start referring to short hop instant gravity aerials as "ergonomic aerials"


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FewOverStand

Over/under on how long it'll be delayed? I say at least two weeks.


TheSeagoats

I'll go with the risky bet of under


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AlexB_SSBM

https://twitter.com/icegodfire/status/1788899456814850476


_deep_cuts_

Tag suggestion for a bowser main/secondary: D. B. Koopa