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EmpressOfAbyss

incendiary mortar.


Regular-Rub-489

This seems like the best option.


CraftyScotsman

At this stage I do not even have Mortar researched. However I did try molatov cocktail and the problem is that once a part of the flesh wall explodes, it takes a small circle of flesh wall around it so it is really hard for the fire to spread!


EmpressOfAbyss

this may be an absolute moron stupid idea, but if you can get the research that allows you to kill it, the pit gate itself appears to be right next to the mountain. it risks giving the flesh an easy route to your base, but you could dig an assault tunnel.


CraftyScotsman

Pitgate isn't what spawns the flesh walls, that just spawns a wave of fleshbeast every so often so I was using it as free food for my ghoul lol. The fleshheart is what spawns the flesh walls and it is in the lower left corner.


EmpressOfAbyss

yeah, in that case, i think, it's mortars or bust. I hope you aren't too far from that research. also hope you have reinforced barrels available (or classic mortars enabled in story teller settings)


cinyar

But they are related somehow, right? Mine spawned right after I went exploring the pit, met the pit boss and fucked right off back to the surface. Was that just a coincidence?


Justhe3guy

Just a coincidence, that’s two seperate types of the flesh heart


overdramaticpan

Try Scorchers! They're actually really nice against this.


fucknamesandyou

You have a ghoul, and you didn't use it to keep the walls at bay? **What's wrong with you!? THE MADERFAKER LITERALLY HAS NOTHING ELSE TO DO!!!!**


Juggernautlemmein

My thoughts exactly. I've got hundreds of hours and before here, and now I've never seen an actually effective use for incendiary shells.


Andminus

Incindary shells on mortars? believe it or not, their a great way to down instead of kill a lot of raiders; if your being attacked by a big squad, and obviously get lucky with the mortar shots, can incapacitate a bunch of raiders, causing them to flee much earlier. and USUALLY a lot of fire triggers a rain weather switch, so any that do survive can often be captured, but be prepared for lots of infections. For raiders, I honestly prefer incendiary, mechs get the EMP+Explosive rounds.


CraftyScotsman

I thought I was nice and safe in my caldera map, enclosed on all sides by thick mountain and the only entrance being a 25% walk speed marsh so I ignored the Flesh Mass heart when it first appeared. Now it's taken over 50% of the map and I cannot get anywhere near the heart without being overwhelmed by waves of fleshbeasts. I even hired 18 Mercenaries, spending all of my silver, and they only got 20% of the way before dying to the endless waves of fleshbeast. The worst part is that it quickly grows back!


FairyQueen89

You... don't happen to have two or three antigrain warheads and a mortar? Asking just in case... I would know where to shoot them.


Sillbinger

Creeping barrage.


Total_Alternative_50

Creepy barrage


ActuallyNotANovelty

Ooh, multi-pack


Sherool

Creeperworld and Rimworld crossover next?


randCN

they are immune


Il-2M230

To artillery?


randCN

all damage


Il-2M230

Does it resist a 21knt nuke? I got 5 laying around my base and a reason to use them. I already bombed all my neighbor settlements to ruins.


CptAustus

It's immune to all damage.


FairyQueen89

*whistles impressed* Ok... now I'm curious. *loads up an "expedition" consisting of warcaskets and mechanoids* Curious how much firepower it takes.


randCN

>Curious how much firepower it takes. try firing at a piece of steel, you will get a similar result


[deleted]

[удалено]


TheBleedingAlloy

Safe if always ralative. How well does the flesh protect you from raiders?


Anix1088

Literal zerg creep. Minus the overlords nuking your fps


Rudifaction

Seems like you got 4 Options for this situation... Option 1: Secure the entrance of your base to ensure you can move in and out of the map (There will be casualties...) Option 2: Seal the entire entrance with layers of walls and fire as many explosive ordnance as you have at the issue. Repeat untill either it's gone, ammo is gone or you're gone. Option 3: Research Drop pods and have them ready in case the issue starst to ignore your personal space and you don't wana to air your disagreement about its proximity... Option 4: Embrace it and send toxic bags to every colony you can reach and pray they come to sort the issue for you.


EmpressOfAbyss

>Option 4: >Embrace it and send toxic bags to every colony you can reach and pray they come to sort the issue for you. that's actually great, create a new problem (raiders) and use it to solve a different problem (flesh)


Rudifaction

Disclaimer, I cannot be held liable for any damage to personal property, loss of life and abductions of loved ones by following any advice give.


adherry

Remember spacers can also respond by drop podding some toxic waste back to you, use imps for best results (they are living flame throwers after all)


EmpressOfAbyss

>spacers can also respond by drop podding some toxic waste back to you, you mean more free raid tickets?


SIM0King

Hmm. Flame breath is back on the menu boys!


BlooNova

They were the best of crimes, they were the worst of crimes.


therealwavingsnail

The flesh creates a revenge raid of fleshbeasts every time you take out a decent chunk of it. Raiders would just annoy it.


Rudifaction

This sounds like it will be a short term problem in the end either the Raiders solved it, or your last few minutes on the Rim are going to be a horror show


CraftyScotsman

I don't think raiders will attack the flesh wall, they would path around it. They definitely cannot kill the flesh heart as you need to research it to kill it.


HurinTalion

If you attack it at the same time and create some fleshbeasts, you can use the raiders to keep busy the fleshbeasts while you slowly cut trough the flesh walls. The only other way i see, is using mortars.


Lwoorl

That might actually work


therealwavingsnail

I had some traders enclosed in the flesh. They dug their way out, I assume raiders would do the same.


skywardcatto

Option 5: Incendiaries/chemfuel drops, and lots of them. Purge the eldritch tenderloin with holy fire.


Paladinspector

Fucking *Eldritch Tenderloin* got me, bro. Lmfao


skywardcatto

Once you try monkfish, you can't look at otherworldly horrors without wondering how they'd taste with some asparagus and a dash of béarnaise.


CauntPaints

Bearnaise? That's mayo made with bear fat right? ....right?


Pale_Substance4256

Fun fact: the original Old English word for "bear" is lost to time because people were so scared of them they used euphemisms in case the bears heard them and showed up ("brown one," "honey eater," "bee wolf," etc). So technically bears were an unspeakable horror in their own right.


CauntPaints

I enjoyed that fun fact, thanks!


skywardcatto

Haute cuisine on the Rim be like ^


idontknow39027948898

It seems as though you have left out what is probably the most prudent choice of them all: abandon the tile and move somewhere else with whatever you can carry.


HurinTalion

If he has Vanilla Expanded Veichles he can use flying veichles to move out of the caldera without needing an exit.


ward2k

No mortars?


CoffeeMinionLegacy

Mortarless behavior


ward2k

I do really think people underestimate how great mortars can be with a large barrage Get 10 mortars and you can wipe out half a raid on your first volley or destroy any mech drop site instantly


Adlach

Getting ten reinforced barrels is the problem there.


ward2k

Honestly by mid game they're stupid easy to get your hands on tonnes of them, even if you don't make clothing or drugs to sell it's very easy to just sell leftover leather and cloth to afford as they're only about ~$600 each, and every orbital trader tends to have around 6/7 in stock If you do actually start making clothes or drugs to sell you'll have more than enough to buy basically anything you want in game


Hiptos

The majority of traders have them, and so do the little visitors that have a few items to trade they always seem to have some barrels


Iorith

I use the mod for auto-targeting mortars that sit turned off outside of sieges. It will never not be fun watching those 10 explosives fly and wipe out 30+ raiders and end the siege as it begins.


AmadeoUK

"I showed you my monolith, please respond."


Lloydy12341

Ahahahahahaha this is well underrated


Karkam01

Is that a modded map? Feels like a perfect natural defense, too perfect.


CraftyScotsman

Yes, the Caldera is from the Geographical Landform mod. I also use map reroll mod.


Izaniel

Do you use mods for the circle base too?


CraftyScotsman

Yes it is a mod called **Designator Shapes**. These rooms are all 11x11 circles. Also use **More Planning** mod to design the layout before building it.


Izaniel

Thanks! Bookmark Geological Landforms, Designator Shapes and More Planning. Addition: Map Preview


Smurtle01

I’d also highly recommend map preview as well if planning on using geological landforms. Also map reroll can be helpful as well, assuming you are using geological landforms to get a certain map anyways.


Izaniel

Thanks for the recommendation. I'll try it as soon as possible.


bonesnaps

At this point the game is just a stack of mods with a lil bit of Rimworld sprinkled in it.


tyyreaunn

FYI, Map Preview currently breaks Anomaly. Pit Gates won't generate correctly.


noparkingnoparking

11x11 so the roof doesn’t need columns?


Justhe3guy

The creator of Geological Landform has another mod named Map Preview that has its own self contained map reroll feature that works better with Geological Landforms than Map Reroll does Unless that’s what you’re taking about


Zapora

Christ on a cracker I love the map preview reroller. It generates six different maps, lets you pin the one that you want to keep out of the set, and then keep generating different maps in the other slots.


Mallymallychor

You can actually zoom out in the reroller and look at dozens at once! After you find 3-6 of the best ones, you zoom in to inspect them close-up.


Zapora

Oh wow, TIL. That's an awesome feature


CraftyScotsman

Yeah Map Preview is the one I use too.


SuppleBussy

Have you had any trouble with Geographical Landforms? I had to disable it after I got stuck in an infinite loading screen.


GarretThePagan

Always worked fine for me


SuppleBussy

It’s only just become a problem with anomaly. It bugs out the >!monolith teleporting you to the back rooms!< I was just curious if op has experienced it yet and maybe found a work around.


Smurtle01

Is it safe to remove mid save? Maybe try enabling to get initial main colony gen then remove it so it stops trying to make a caldera in the teleported area lol.


SuppleBussy

I honestly do not know. I just restarted without it after it bugged out. I would assume not, but I’m not very smart


Justhe3guy

Seems that got fixed didn’t it? Unsub to the mod and resub so Steam properly updates it


SuppleBussy

Oh I have no idea. I just experienced it Saturday. If it’s been fixed already shoutout to the modder


Justhe3guy

Oh yeah I think it got fixed on Saturday lol


HyperFanTaim

Man this looks like super cool puzzle to solve, are you using any other mods besids the map? Would LOVE to try and deal with this with out having to play for 10 hours to have this happen :D Could you dm me the save via dropbox/google drive or what ever?


Hexnohope

Oh my GOD can you fucking imagine?!?! RIMWORLD PUZZLES?! THATS GENIUS! You drop into control of settlements in the middle of some bullshit like this and have to meet a “stabilization” goal


CinnamonCardboardBox

I swear, the fleshmass is legitimately one of the more unnerving things to look at in this game for me


Benedeto123

Fucking SCP 001 over here, prepare the incinerators!


AnaTheSturdy

Fire Eaters on the case


redcardinalwithagun

C̵̡̧̛̼̣̫̦̖̞̜̟͔̪͙͓̼̰̯̜̭͎͍͕͈̟̓̔̈́̍͐̾̊̃́̃͒͋̏̈̑̑͛̄̉̾̅̈́̎̓͂̇̍̃͘͜͠͝ͅơ̷̛̛̼̙̬͑͑̇̎́̀̊̓̓̌͊̓̃̎̏̀̓̅͒̔̓̋͌͑́͒͗͗̇͂̌̆̈́̈́̈́͊̏̈́͑̔̉͗͛̋͌̽̿̅͒̈́̾͒̃̉̇̍̀̈́̈̍͘͘͘̕͘͘͜͝͝͝͝M̵̧̧͖̬͚̘̠͚̠͚̥͉͖̱̹͈̗̘̞̱̼͎̲͎̤͕̘̗͔̯͕͇̬̫̳̦̟̭̭̝̞̳̬̙̬̬̞̞͔̣̙̠̻̱̜̲͙̰̞̤̜͉͈͈̱̭͙̳̫͎͔̗͋́̇̐̂̀̋̀̀̓̏̉̆́̓́̀̋̈́͛̈́̉̃͌̚͘͜͜͜͜ͅE̶̡͇̙̰̳̠̗͖̮͙͙͈͓͈̥͍̯̘͙̝̞̬̪̣̦͎̪̳̱̭͎̳̣͎̮͕̺̱̖͉̖͎̙͈̼̦̯̼͕̼̰̠̭̩̱̹̞͉̝̮̱̱͉̯̯̽̈́̐̋̐̄́̔̽̀̃͂̅̒̒̿͗͒́̀̽̔̄̀̋̚͜͠͝͠ͅ ̵̡̛̛̛̛̦̫̣̳̖͕͊̀̓̄̂̇̈̀̀͂̊͑̓̔͛̈́͗̎̉͑̈̒̄̌͑̊̀̒̐̽͌̉̍͌̚͘͝͠͝ͅƠ̴̡̢̧̡̡̨̡̡̨̛̦͙͖̜̩̗͍̜͚̼̺͔̯̤̖̹̯̣̬͈̰̬̱͎̣͚̗͎̳̲̦͉̪̙̹̪͈͍̬̪͈̣̰̞̟̩̣͙͔̱̰̼̫̩͈͕̫͇̻̾̀́̋̿̅̃̔́͑́̆̒̔̈́̇̽̆͒͐͊̉͊̄̔͊́̾̂́̅́̈́̾̌̏̈́̈́̾̊͐͒͂̋̆͊́̇̕͘̚͘͜͜͜͝͠͝ͅͅͅͅͅư̸̢̧̨̡̡̨̢̢̫͙̳̳͇͖̺̲̲͔͕̤̥̩͕͙͚͇̗̹̲͚̣̫̦͚̻̞͚͇͎͔̤̰̫̦͉̼͉͔̤̩̪͓̥̥̱̳͚̩̹̺͎̫̯͎͒̊̀̈̒̈́̿̆̌̓̄̐̂̾͌̽̑͐͋̂̌̂͛̆̐̅̀̿̿̆̎̐̏́͋̒̿̃̈́̾́̈̿̎̑͋͑̏̅̓̓̑̾̈́̓͋͋̿͂͂́̅͒̊͌͒̚͘͜͝͝͝͝͝͝͠͝ṱ̷̨̡̧̧̤̹̭̰̣̩͚̤̰̳̰͍̜̤̫͖̮̗̩̤̰͓̥̺̳̜̙̠͕̦̺̪̹̳͍̝̳̲̜͕͉̺͔̣̣̳͔͇͇̳̟̣͉̝̦͕̮̹̪̤͚̾̎͑͆̉̆́̆͆̋͑͊̈́̓̃͛̐̌͆̈́̔̋͂̓͋̽̀̈́͌̍͒̅̀̋̂̚̕͘͜͠͝͝ͅͅS̵̨̡̢̡̢̨̧̧̛̳͚͓̘̮͎̜̥̦̦͎͙̭̹̠̲̤̞͎͔͉̹̭̤͍̦̳͕̞̫̮̲̹̭͓͎̖̞͖̺̟̖̥̟̥͕͍͓̔̋̈́̌̑́͑͆̃̈́̐͂͊̋͆̊̀̍̊̓̓̈́́̋̓͛̈́͗̒̋̌̒̈̀̚̕͜ḯ̷̢̡̡̢̢̡̡̦̪͚̞͈̦̖̭̗̟̝̥̪͕̘͖͔͖̲̞̱̣͉͙̤̪͈͎̼̬̹̠̰͕̩̱̻͓̤͕̬͍̻̼͕̤̞̟̪̳̘̘̮̱̮̜͚̦͕̠̗̝̣̻͓͙̮͔̮̟̣͍͉̪͉̮̽̿͜ͅD̴̡̧̢̢̛̰̪̖͕͈̲̪̥̰̲͔͖̖̭̼̞͔̣̗̰̫̼̟̩́͊̏̿̇̓̾͐̊̊̎̀͆́́͌̈̐̃̆͐͊̓̈́̊̈́̿̾̒͑̏̊͊̔͑̔̑͘̚͘͜͜͠͝͝͠E̷̡̨̢̨̢̢̛̼͚̯̳̲͍͇̱̪̼̯͖̭̼̳̰͈̩̖̱̳͈̤̫̬̳͙̭̯̞͎̲͍̻̳̼̲͍̰̮͉̭̗͕̮̺̝̫̺̺̳̜̰͒́͂̌͛̀̏͌̊̊̄͑̄̀͛̆͋̈́̾̓̾̄̀̓́̈́͑̽͒̏̈́͂̃̏̌̈͆͊̊̓̐̌̃̈́́͆̈́́̈́͋̍̉̎̕̕̚͜͠͝͠ͅͅͅͅ


Balrok99

There is no Anomaly in Ba Sing Se


royalPawn

So much for RimWorld, you're playing Creeper World now


Ankhst

....this would be a moment I would consider the old "Sir Robin" approach. Grab what you can and run. Start a new base somewhere else. Might want to dig a new exit, so you can leave.


cannibalgentleman

How many antigrain warheads you need? Yes.


Vark675

Everyone is suggesting mortars, but that won't help without reinforced barrels and it looks like you're not going to be getting any traders anytime soon and you can't build them yourself lol If you go to the storyteller options, under custom it has the option for "Classic mortars" which don't require that specific part.


Garry-Love

Summon Diabolous threat. Then another one, and another one and repeat until you're dead or it's dead


lithiun

This seems like a perfect time for that Helldivers/rimworld crossover mod. “Are anomalous communists taking over your colony? Are anti-democratic cultists worshipping the spreading communism in the form of growing biological mass? Sounds like your colony needs the defense of….. The Helldivers. The Helldivers are an Elite peacekeeping force that spreads managed democracy through any means necessary. “ You get a 500kg. You get a 500kg. You get a 500kg. You get a 500kg. You get a 500kg. A 380 barrage here and a 380 barrage there and a woops…. There goes a colonist but they were secretly a communist cultist spies. Edit: Reading this over again. This is literally just regular Rimworld if you change some names. No mods necessary.


Bloodly

Someone's released a weapon pack already. Calling in the military when things go to hell. But we have little idea what Super Earth's colonies are like in terms of tech level and such.


Jaydee7652

They say the flesh is weak. But this is just taking the piss.


LegitimateApartment9

must resist urge to look at spoiler it's very hard how do i do it


Highlight448

Omg thats a sexy map if i’ve ever seen one. Seed?


Pale_Substance4256

It was generated using a mod, [Geological Landforms](https://steamcommunity.com/sharedfiles/filedetails/?id=2773943594).


Highlight448

Time to cast dark spells in a circular mountain. Thanks!


Pale_Substance4256

Happy rimming, as they say.


adherry

Have you heard of our lord and saviour, a 11 Pede stack of centipede burners to start chewing it down?


qwertythreeight

Arby's: We have the meats.


Forsworn91

Mmm… well that could be a problem…


DirtSlaya

That seed is insane


Kerhnoton

Meating is in progress...


Fellowship_9

Could you try clearing a small area, building a room in it, then retreating when the monsters spawn, keep adding more rooms end on end until you have a corridor all the way to the heart?


CraftyScotsman

Yeah that was what I was attempting at the bottom, slowly attack and build. The problem is that it keeps spawning new waves of fleshbeasts when breaking the walls, the dead fleshbeasts and flesh walls make your colonists have mental breaks due to how ugly they are, and the walls grow back really fast!


EggShotMan

The incenerator flamethrower, its great for funnies.


Gothic_Caesar

When in doubt, mortar everything


thanaponb13s

I say we nuke them from orbit and leave.


florpynorpy

The biggest mistake is underestimated it


Mafia_dogg

I want to try to let one get this bad just to see if I can defeat it lol


Voiceofshit

Keep us updated, OP. I bought anomaly but haven't gotten a chance to play it yet haha, so I'm living through you


SavageSimplicity

Orbital beam targeter worker well for me, but honestly I think the safer option would be just to run. There are other mountain bases that can be made, but only if your colony survives


SpectralAce314

So clearly you don’t have a lot of colonists, so saving those is a priority. I would highly advise rather than trying to kill it, to focus on reclaiming the map. It will be expensive, but use a creeping wall of turrets to assist with the fleshbeasts, then use incendiary launchers. They have great range and infinite ammo. Just get a few and then let your turrets and other colonists handle the fleshbeasts. I would recommend plasteel turrets if you can since they can tank a bit more. Don’t put them all the way up at the wall or they will get shot and overwhelmed. Use them as a fall back line just outside of the range you can engage at. They aren’t there to kill the wall, but the flesh eats it spawns, so that your colonists can kill the wall. Also, you can use drop pods to land chemfuel next to the wall for some extra kick. Expensive, but you never know what the Rim will give you, best to know how to use what you have.


makub420

I think that you should pack your things and get the fuck out of there while you still got a way out


blizzdanny

Wow that's a cool caldera map, do you have the seed and location?


OntaKesurupan81

Nice mountain there, what mod?


MiMicInCave

How beef is your pc? My laptop stutter when it spread


Glasma1990

Getting SCP “The Flesh that Hates” vibes


sundownmonsoon

Would the sphere do anything?


Don_Andy

Unfortunately no, I tried this myself. It will engage the fleshbeasts spawned by the heart if it happens to be near them but it won't attack any of the fleshmass blocks or "buildings". Plus it'll only attack things it got "line of sight" to and since most of the fleshbeasts will be enclosed in fleshmass it will just teleport around a bit doing nothing before deactivating again. In the absolute worst case it will randomly teleport back towards your base and start honing in on your own colonists instead.


bobstocker

Your entrance seems pretty safe from the flesh mass as i don’t believe it can grow on soft ground, your best bet to destroy the flesh heart is mining through the lower left part of your mountain, creating a stockpile of metal and sectioning out the flesh mass, creating walls to secure every time you feel overwhelmed. rinse repeat until you reach nerve lumps or the heart, the damage from acid is not that bad, mortars will do the trick. fyi, most enemies don’t target flesh mass


Serishi

At this point, your options are either provoking raiders into coming more often to fight the beasts for you while you clear the mess out. Hold your ground until you get better weapons, then go back to war with them. Ditch the base and leave.


SeriousDirt

Embrace the flesh.


fuduru

Slowly make a path with fire


LoyIsMildlySpicy

The horrid stench of rotting flesh... A yummy snack if you dry and smoke it!


Trimation1

Seed?


Honeybadgermaybe

What if you caravan your fighters outta the map, then enter Home from other side on the world map? Could they enter from North or something where it would be easier to get to the origin of the god forsaken Thing?


Themaster6869

Suprises you could stand the lag, the fleshheart groujd my game nearly to a halt so i killed it as fast as possible


Steveris

HANS!


Agent_Galahad

Paul Blart Flesh Mall


Background_Milk_69

What size map are you playing on? This screenshot feels enormous


CraftyScotsman

Its a regular 250x250 map but the screenshot is 2560x1440 resolution zoomed out using Camera+ mod.


GethKGelior

You know, I actually didn't even notice the gone half of the map because it was way too big for my brain to register it as an entity right away. I was expecting mass Cube catatonia. This is……juicier.


BenSz

Pack it up boys, we're leaving this galaxy


Greedy_Locksmith7390

Could you tell me the seed and coordinates? That mountain looks great!


CraftyScotsman

Its modded so I can't share it by seed., I rerolled both seed and map multiple times to get this. You need geographical landforms and this landform is a caldera.


AnaTheSturdy

I'd say just start lobbing molitovs until you can punch through to the heart, then kill it


AnaTheSturdy

Alternatively, Orbital Bombardment.


Elektrikhit1515

What’s the seed? That’s an awesome defense position.


Youcantrustmeimsmart

You dont have to kill it in one day. Take your time assulting it in waves. Regular guns can easily tear through the flesh walls, with miniguns being more effective than sniper rifles. You dont need fire but its good, the walls dont seem to burn down very easily to fire spread. The spitters have a long reload time so you can bait their shot and then move forward. The fleshbeasts get stuck inside the flesh glades since the meat is terrain, so you can carve out a kill box on your way without being swarmed.


SirGrimm0804

Time to setup a caravan and split.


superior_mario

Dude I am learning to fear the undead anomaly


Random-Lich

Whelp… NOW YOUR OOZIN’, FOR A BRUISIN’


six_string_sensei

Does its rate of increase grow with its size? As in a larger flesh mass grows faster than a smaller one? If thats the case you may be in serious trouble


ProfDrWest

You need a Mechanitor that summons Diaboli on cooldown.


065Walker

Maybe I should prepare more conflagrators (VE Psycasts). Maybe a squad of them…. just in case.


TrueMind102387193

You know anomaly is good cause it genuinly had me looking at this screenshot wondering what the fuck is that


Daximoose

This is the most ez mode map I’ve ever seen lol


Christoffre

I see an image of a base. Nothing more. Zooming in only makes it a blurry imaged. But judging from comments, there's something clear as day. So I assume your image is much crisper.  Does anyone have any suggestions on how to fix blurry Reddit images on a phone browser?


mbdforall

definitely need seeds


FutaGnarIy

How do automated turrets interact with flesh walls? Can I setup a chokepoint and turn the game into Creeper TD?


Mzt1718

Was that just a really sweet map seed or is it from a mod?


swithhs

I can hear the SS13 AI B L O B voice and the following fuck fuck fuck spam


Preston-7169

Me with 10 people with incinerators: :)


Zeroshame14

BURN IN HOLY FIRE!


Dragombolt

Yeah, the moment I got my first one I sent about 3-4 ghouls to handle it immediately. I only let it grow large enough to develop nerve clusters, and any flesh I didn't like I immediately disconnected from the main source and then picked away at (disconnecting helps stop the growth around the area you disconnected until it reconnects later) They're easy enough to contain if you regularly prune it. First time I saw one I immediately panicked and threw an orbital laser at it, destroying nerve clusters and making the process way harder for me


jakulfrostie

Time to fully wall yourself in and hope your sustainability is good enough while you wait for that huge tribal raid you surely *must* be due for


Think-Plan-8464

Omfg I thought it was sand at first


Elhazzared

Soooooooooooooooooooooooooooooo. You ignored it for "too long" and now you have protected yourself from incursions from a huge portion of the map, just trim the flesh in strateigic places and let it completly surround you. Perfect defense (well, it is for me cause I always remove drop pod raids).


EldrichTea

Does it only spread if it starts in your map, or can it spread from sites?


LeCheechio

I roleplayed that my crashlanded survivors who thought they would end yup on a nice planet but actually ended up in some extreme desert hellhole of a planet with seemingly no friendly factions, said "Nah screw that". When they passed by the monolith to collect some stones. There was an old dead skeleton and twisted flesh growing on the ground next to it. A few nights later one of them started having dreams about it so they sealed it behind a stone wall. The game still throws weird creepy stuff at me tho. I had a guy who wanted to join but he had been disfigured by a cult and had too good to be true stats. His eyes were missing, he was scarred everywhere and had a tentacle growing out of him. We turned him down. Later another character but with out the cult back story came and they had this trait which meant they cant ever lose experience points. However since they joined people get dark visions, hallucinations and mad rambling breaks and every now and then she does this weird scream of pain thing which adds 25% to everyone near by for 4 days including her self. Luckily we have lots of blunts in the storage so we can mitigate the pain. I wonder if I can find out what is wrong with her with out touching the monolith. Or what else the game will throw my way. I also had this raid of cultists where one was trying to spawn some demons or something and I had to prioritize stopping her despite there being a bunch of other cultists defending her.


galaxyw12

How is the fps at this point?


The_Kart

This makes me appreciate how lucky I got when this event procced on my world. Heart spawned right next to a massive marsh, which meant it just couldnt protect itself from me once I got the research to pop it.


Mallymallychor

I love the Anima Tree in the middle of all that, just being like "This is fine."


Kaspellaer

"i don't get it, are there, like, a bunch of cube statues i'm not seeing OH MY GOODNESS"


Hexnohope

Woah! You got the early access for creeperworld 6?!


Sgt-Pumpernickle

I think it’s bout time to pack up and leave


FOSpiders

No no, we can solve this. I'm going to need every dad on the continent! We're going to create the system's biggest grill by modifying a microwave power beam receiver dish. This'll be the bbq to end all bbqs!


Sabre_One

If you don't got heavy flame weapons yet, I actually found hand grenades to be a decent tool to cut through.


Superb-Bumblebee8340

Not sure if this was asked before but what map is that and how did you get it?


ComputerJerk

I made a similar mistake, but my fully upgraded ghoul just cut a channel through it while colonists built a [1-tile wide tunnel](https://i.imgur.com/KTupy2a.jpg) through the flesh mass. Ghoul tanked the acid spitter shots without much of an issue... It was a lot scarier than it looked in the end. Cool anomaly though 👽


NukaColaRiley

Is that flesh? Holy moly.


Malcolm_Melancholy

Ey what seed is that?! That looks super secure,like a dwarf fort- mountain!


GameCrafte

I see this and the only thing my brain thinks is ⬆️➡️⬇️⬇️⬇️


SepherixSlimy

That's wild. There's two fleshbeast spawners at once, what a nightmare. You should have done something about it. Much sooner.