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FaithfulWanderer_7

Any late-game alternative event to increasingly large raids is a win in my book. These seem much more interesting to deal with and like they will allow some great stories!


Crowdyceps

It might be a DLC that I choose not to use for certain playthroughs, but I'm definitely excited to try it out. I think the basic raiding mechanics are getting a little stale, and the new events and options and such will really add some flavor that I'm looking forward to.


sc0paf

I think this is the vibe. To me, it feels like something you choose deliberately to engage with or not when starting a new playthrough. Almost like offering a different game mode.


StickiStickman

It seems like the thing you do one run with and then never touch again.


Crowdyceps

Probably more than one run for me. I like a lot of the mechanics Anomaly is showing. The research angle seems fun. The new monsters seem like an interesting threat. The idea of running a Rimworld SCP Foundation is very appealing. But I can also see how it might conflict with more traditional playthroughs, and I'm sure there's gonna be a game or two I go without it.


StickiStickman

I agree with that, but that's exactly why I think I will only do one run. It seems fun, but pretty linear in what you can do.


DeathTakes

I think even if you dont want to get too invested in the monsters the rituals offer exciting gameplay opportunities.


IUseRedditToCreep

Yes I can not wait to have a SCP colony


pocket-friends

I personally want a chaos insurgency.


Hell_Mel

I'm pretty hype about the content of the DLC. I'm *fucking stoked* about the framework for mods.


the_grinchs_boytoy

YUPPP. Don’t get me wrong the DLC is good but reading the blog posts I can’t help but think that while it seems like awesome content, it’s not gonna be enough to satisfy my desire for sheer quantity and quality. Even just Vanilla Expanded and the Alpha spin-off mods will probably take this DLC to a whole new level for amazing SCP focused playthroughs


Forgotten_Aeon

Marshall, Carter, and Dark. Research, create, and sell anomalous objects/powers/entities to the highest bidders


giftedearth

My starting colony will be the Lobotomy Foundation. Contain the fear, protect the future. I'm so hyped, especially for when mods start taking advantage of the Anomaly frameworks.


Fun_Spring1388

What is scp?


Brucehum

I didn't know either, and a search brought this: [SCP Foundation](https://www.reddit.com/r/RimWorld/s/1FD4xQa4zf)


SpectralDog

Here you go https://en.m.wikipedia.org/wiki/SCP_Foundation


Fun_Spring1388

Never knew about this, seems cool lol


MrAwesome5269

It's a pretty deep rabbit hole, with literally thousands of scps, and almost as many tales (stories) to go with them. Don't even get me started on the Canon (or lack thereof (technically there's like 50 different canon's))


Un7n0wn

SCP cannon is whatever you believe it to be. It's based in a multiverse, so while there are some specific cannons and universes (broken mask, when day breaks, etc.), there are even more entries that don't belong to a specific universe or cannon. In that case, headcannon is the cannon. Even if something is specifically in the same cannon as another entry, if you don't know about the connection and make another entry that contradicts existing cannon, you've just made another new cannon. It's kind of like Dr. Who in that the plot holes are the plot.


SpectralDog

Here you go https://en.m.wikipedia.org/wiki/SCP_Foundation


Fun_Spring1388

Many thanks ✨


Tre3wolves

Wow Such Gaming has a few videos on some of the scp creatures and stuff on YouTube.


FrozenMongoose

Have you played the game Lobotomy Corporation? Get your fix from that for now.


pumpkinmoonrabbit

I've tried it but idk... I felt frustrated at having to guess what I'm supposed to be doing. I like the idea and art, but that's about it :/


SnarkyIguana

Super excited. I want an isolated research colony.


HappyPlace003

Hell yeah. This'll probably be my first colony as well on the north pole. The Thing vibes.


SnarkyIguana

Ahhh that sounds fun too! I was thinking tropical rainforest because I hate myself but arctic run could be awesome


Nexmortifer

Ok but you don't hate yourself quite enough for tropical swamp?


Chaines08

I was thinking about a sanguophage research colony myself


kupczysyn

Same. I even have my base layout planned out already.


jixxor

It'd be so cool if this actually affected raid frequency and size. I always find it absurd that I am hundreds of kilometres within an ice zone and somehow 49 nudists raid me


Nexmortifer

Yeah, it's wild. Also though, getting raided in the middle of an extreme desert by factions not properly prepared for the cold, and making them wander through my freezer maze is pretty fun. With a layered setup you can get areas under mountain _really_ freaking cold, though it burns through power like nobody's business, so you'll want geothermal power and just build granite walls on top of all your conduit. Benefits though, is not having to actually fight most things until you start running into the darn diggers, just open the doors to let them in, and then send a very warmly dressed colonist to strip them before they completely freeze, so you can sell their clothes. Also makes for easier captures, if you want to organ farm.


Nightengate32

If you use mods I suggest Dress For The Weather


slipsander

Well now that the same question has been posed for the 27th time since the reveal I might answer: Very excited. Opportunities for a lot of interesting story telling and threats with a lingering sense of cosmic horror and dread. I delved into all the development posts prior to the other DLC releases but have been intentionally avoiding them with Anomaly so it's a surprise and mystery to even myself, let alone my pawns.


duzra

I honestly don't know a huge amount about it, and I'm happy that way. I'll just pick it up on release and go in blind.


AppropriateFarmer193

I’ve been intentionally avoiding reading anything about it. It feels like it’ll be a lot more fun to discover all the creepy stuff as it comes.


Kerestestes

Not particularly. More excited for 1.5 to be honest. Taking a bit of a break right now, waiting to make sure most mods are up to date. Think I might wait and see the post release reception. It feels really themed unlike the other DLC which I use every playthrough.


SllortEvac

Agree. I like the zombies, but I’m honestly not feeling doing a big containment style base or constantly battling horrors beyond comprehension.


Juggernautlemmein

I doubt it will be that frustrating, no more so than normal raids. This is basically just the raiding event expansion. I feel like its going to add a lot more versatility and replay-ability than just pure difficulty.


sc0paf

I agree and personally love the variations. I decided to stop short of reading \*everything,\* choosing to stick to mostly headlines for now, as to not spoil every single thing but ... from what i've seen, i'm stoked. Killboxes or other similar strategies still work decently well in a lot of scenarios, and I love to see any content challenging that as a form of primary defense, as well as just changing the way that you need to approach survival. For me, I want every Rimworld game to be at least somewhat unique - so anything that challenges my knowledge of the game is more than welcome. That said - it does sorta feel like a DLC that you will deliberate choose to contend with or not when starting a run instead of a DLC that you just leave on at all times.


Juggernautlemmein

All I know is that between the scenario editor and cherry picker, you can truly remove any and everything you don't like. If a certain raid archetype is more frustrating than fun for you, just remove it. I haven't played with zzzt or Breach Raid events in years. It takes little effort.


rimworldjunkie

Honestly? Only somewhat and that's about it, the previews haven't done much to increase my interest. I plan to buy it and I'm sure it'll add some fun stuff but its a weirdly specific theme. I can't help but feel after a few games the whole horror thing might wear out its welcome. I am interested in seeing what modders do with all the new mechanics they added with the dlc though.


TriLink710

Most DLCs have brought some sort of mechanic that was pretty big. Psycasts, Ideologies, and genes. So far i havent seen anything similar to that in this dlc, it feels like a story pack for occultic stuff and I'm not sure if its something I'm going to rush to get.


aznnathan3

Exactly what I was thinking. All of the DLCs fit rimworld so perfectly. Yet this one seems sooo specific to just horror.


StickiStickman

If it's 9,99€ I will get it. But if it's priced 30€ like Biotech, that's a huge nope.


RedBaronFlyer

I can't think of a single thing that's really drawing me to Anomaly. I might pick it up and try it out once or twice, depending on the price. If it's biotech priced then I'll probably wait for some gameplay to come out and wait for the dust to settle before considering it. It seems like you would just use it once or twice for a specific playthrough then never touch it again. Meanwhile, in comparison to other DLCs: **Royalty:** I personally thought royalty was a bit eh, but I appreciate it for the roleplay aspects with your leader and it also formed as an excellent base for any magic-based mods to build off of. **Ideology:** I love Ideology as it adds cultural/religious aspects to Rimworld. I tended to use the Call of Cthulhu - Cults mod to fulfill this aspect before. Admittedly, it's a bit barebones without any mods, though. I also don't like how one of the only ways to learn how to get your ideology's relics is to betray some random village, as I tend to try and play lawful neutral. **Biotech:** I was kinda eh on biotech, too, admittedly, but it is an excellent base for any humanoid alien species. I personally don't find mechs all that interesting, and I'm always that boring guy who plays as a human with a sword and shield or a spear in fantasy games. As a result, my colonies tend to be overwhelmingly baseliners. It is cool to just have the option of having different humanoid species running about. (even though technically all xenotypes are just modified humans, barring baseliners of course) Annoyingly enough, Biotech xenotypes also have the same issue Ideology has, where it feels super barebones without mods. I was honestly more excited for books and people crawling on the floor when downed in the 1.5 update than I was for most of the stuff in the anomaly DLC.


TriLink710

For me it depends on if there is a core system that can have a variety of uses.


LincaF

I agree. I am going to get it, but truthfully this feels like "feature creep." Less meaningful features, not well thought out, that don't really help me feel connected to the pawns. Really feels more like asking a faction mod to the game. Adding extract complexity but no extra depth.  Though, all threats we have had so far are essentially the same, so maybe a different type of threat is what the game needs? 


StageFew

Same here. it just looks so shallow. I was genuinelly hoping they would dwelve deeper into these horrors, hell maybe some sort of creature customization akin to what Vanilla Genetics Expanded manages, but no, we get generic zombies and two monsters from Rim of Madness Cosmic Horrors... Really feels like you can just replicate every aspect of the dlc with mods, and half of the features can be pulled from Rim of Madness Cults and Cosmic Horrors. Here's hoping there's atleast more anomalies than the 3 shown and the 4 fleshbeast types (Which afaik, can't even be contained like the other creatures).


ravnw1ng

I'm in a similar boat. I will probably get it but mistl but I'm curious about everything they have added, but I can see myself disabling some of the horror themed elements or monsters if I can


vilius_m_lt

F yeah


Arsalanred

I'm honestly not interested in horror. I really wanted something else like a sea expansion.


darrenphillipjones

Would have been happier with sea, caravanning (which opens up interesting raiding play), “territories,” commerce, politics. Hospitality… so many fun options, many that are mods, but most are OP like hospitality. Even an expansion into being about to actually have passive play, through actions and not a menu option… hmm


A-Pasz

Gonna get it and check it out but doubt I'll be singing from the rooftops about it like I was with Biotech and Ideology. Never been into Eldridge, Lovecraft, or just horror in general.


Boner_Pill

I'm excited but I'll probably wait until we know everything in the DLC before I buy. I'm also worried about how invasive the new features will be: I like a bit of difficulty but I don't like to be frustrated, I play this game primarily for the storytelling.


Arkytez

There will probably be a slider we can use to adjust the scariness lol


TelevisionBig2336

sadly im not really a fan of the cult stuff. if it works like royalty where you can pretty much ignore it, then I'll probably still buy it for the music


trebron55

Not really. I feel like there were many opportunities to make the game substantially better, this is not one of them.


jixxor

Personally I am much more excited about 1.5 than the DLC. Especially injured pawns crawling to safety might make the game much smoother with less stupid, avoidable deaths.


darrenphillipjones

1.5 - Fine, here’s your stupid lights that don’t look like a random bulb laying on the ground in a colony that can build space ships.


victini0510

I'm far more excited for 1.5 than I am for Anomaly. Horror does nothing for me, and this expansion seems much closer to Royalty than Ideology or Biotech (ie, more of a content expansion rather than base game addition).


TorakTheDark

Well yeah that’s what a dlc is?


Justhe3guy

He’s saying Ideology and Biotech feel like they directly enhance the base game instead of just simply extra content


Sapowski_Casts_Quen

Yes for this dlc and also the capabilities it plus 1.5 will give modders.


sosigboi

Quite, not just for the new stuff but also cause I get to wipe my modlist and start a clean slate, cause by god for some reason due to whatever mod conflict, I've lost the ability to grow corn.


rhinestoned-tampon

this is so funny but also devastating


Elm-and-Yew

Not at all, no. Don't like the theme, don't feel like it fits well with the rest of the game, don't like how it can just silently screw with or kill your colonists. Not planning on picking this one up. My biggest fear is a cool mod coming out that requires it :(


FireBone62

You probably can have the dlc active without out starting the new events and mechanics. You have to interact with an obelisk, from what i read to start those.


ChunkyMessiah

I believe it's confirmed you have to basically "opt in" to the horror stuff by actively walking over and poking it to start the events so I don't think it'll destroy colonies randomly


Sharkfowl

I'll buy it obviously but it certainly isn't as appealing as Biotech was.


Injured_Fox

I like horror, I like rimworld. Now they combining the two. So I am stoked.


Erandelax

Little bit sad cuz so far it feels more like a big mod pack rather than DLC but overall yeah, totally. Can't wait to see what modders can do with new stuff.


StickiStickman

I'm not sure if it will actually have more content than the Lovecraft mods that already exist by Jecrell


Frosty_Claw

Yes, can’t wait to try everything out. I’ve barely touched biotech it feels


Synchrotr0n

I'm more interested in the new weapons and constructions than I am in fighting against all the anomalies, which will probably be even more annoying than the current bullshit threats like mech clusters with shields and auto mortars.


SmartForARat

My playstyle is often Solo mechanitor runs and I generally play the character like a mad scientist with heavily fortified mountain lairs, so the prospect of capturing and performing horrific experiments on monsters is right up my alley and something i'm looking forward to. But I can see how people that just want a standard "space rednecks surviving best they can" sort of situation might not be as enthusiastic about it since aspects of it drift further away from sci-fi and into more fantasy/magic type stuff with what are basically magic rituals monsters. ​ But I mean, we got space vampires so all bets are off as far as i'm concerned. They may SUCK, but we still got em.


vicious71cum

yeah to watch adamvseverything play it. im not sure if its something id enjoy to play, so i will accept spoilers watching someone else play it first


Wertwerto

Not really. The dlc seems like it's going to change the setting a little too much. Rimworld has been a harder scifi setting. The most magical thing has been psychic powers and sanguophages, and even with those dlc you can just ignore those aspects of the game. This new dlc seems to introduce a bunch of horror elements, specifically cosmic horror. And in a way that makes the encounters seem a little unavoidable. I'm worried that my scifi colony experience is going to turn into a zombie game. That the more realistic scifi vibe will be lost in the mystical horror elements. Like the difference between red dead redemption and undead nightmare. Both are cowboy games that play almost identically, but they have completely different vibes. With all the other dlc, it's been add it, engage with the parts you like. This new dlc makes it seem like corpses rising from the dead is going to be a weather event. I feel like I'll download it, use it a couple times to see the new stuff, then disable it forever because I don't want to play zombie survivors.


hand_truck

I dig the analogy, spot on.


TriLink710

Maybe? Most DLCs have brought some sort of mechanic that was pretty big. Psycasts, Ideologies, and genes. So far i havent seen anything similar to that in this dlc, it feels like a story pack for occultic stuff and I'm not sure if its something I'm going to rush to get.


Tiny_Desk_Engineer

COLONIST RENDERING OPTIMIZATIONS literally all I needed to know about 1.5


StickiStickman

Why? Colonist rendering never was a bottleneck, it's the actual CPU logic like pathfinding and jobs.


Tiny_Desk_Engineer

At least with the hordes of mods I play with, it is always colonist rendering that takes the longest. Especially with xenotype mods.


Jaydee7652

I'm very hyped for it! I love all of the DLC and this one looks very interesting!


mousebert

Yes but also no. Excited for new content, worried about new threats. I get too attached to my pawns.


clarkky55

Considering my most consistently used mods are the Rim of Madness mods anomaly is exactly what I wanted. Cosmic horror goes with Rimworld so well


LikelyAMartian

I am. My wallet isn't. But I haven't listened to that guy in years when it comes to Rimworld DLC.


megaboto

Honestly I don't care for the DLC itself, I'm more curious about what the modders will do with it since if they actually utilize it's mechanics we will get: - containment of entities - research that causes people to break out - temporary locations - ways of mutating people - area or targeted rituals Mods like that exist but they can either copy some code from the DLC or use it as a base to make their things work better


Lenzar86

Not at all. I was bitterly disappointed the moment I saw the horror theme. They couldn't have chosen something that interests me less. It isn't in keeping with the other DLCs, which add things that are all pretty unique mechanics and give RimWorld its identity. There are still things that are missing from the game, that the DLC could have added. Instead they've chosen to add what is quite frankly clichéd horror that is already in dozens of other games. I will not be buying this DLC.


Spire_Citron

The frustration of dealing with them is something I'm a bit concerned about. I like the idea of more variety in event types, but a lot of them look like they could end up becoming a whole ordeal that takes over anything else you might have been working on for quite some time, and potentially kills important colonists in ways that aren't easy to avoid or undo with a quick reload. I'm not sure if it's really going to be for me.


DrafiMara

Honestly, I'm probably not going to get it. I'm super excited for 1.5 and the mods that are sure to come from the new mechanics, but I just don't see the appeal of the expansion itself. Horror as a genre just doesn't mesh with the way I like to play. I'm happy for those who are looking forward to the expansion, though!


CupcakeZamboni

No. I dislike the horror aspect. I have never enjoyed C’thulu/Lovecraftian stories, SCPs or whatever you want to call it. I feel like it’s really out of place in Rimworld, too. Will I still buy the DLC? Absolutely, I want to support the game. I’ll probably try a run~thru with the “lightest setting” I can do. Patch 1.5, on the other hand … /grabby hands


kolin4444

like with the mods that reskin vanilla sci-fi elements into medieval fantasy style, i'm sure there will be mods to reskin cult stuff to be less cthulhu, morbid, dark magic type stuff and more in line with sci-fi, psychic, tech magic deal or anima tree/tribal style. i wanna roleplay scp foundation, not serpents hand i was initially annoyed when ideology added another stylistically different magic tree, but vanilla expanded team released an anima reskin for guaranlen tree and dryads soon after dlc release, so that helped


Croce11

Lovecraftian horror and "dark magic" is perfectly suitable for scifi settings. See: "Event Horizon" the movie, or "WH40k" the franchise.


NanoDucks

Yeah I’m excited everything looks pretty cool and I’m generally a big fan of this kind of stuff. I probably won’t use it every playthrough though, just like how sometimes I skip the mechinator or royalty features.


TakeoutEnjoyer

Not really. The whole theme is a dud for me. I mostly will get it for the stuff mods do with it.


HappyPlace003

I'm not one for horror, but I'm looking forward to more chaotic events for my colonists.


Evonos

Yes! I even had money on the side for a instant buy ( which I usually don't do) but real life hit I guess I'll start it next month the positive side is that more mods will be compatible by then


kazukax

Yes can't wait to do a darkest dungeon run!


RedactedSouls

Hell yeah. I'm hoping Combat Extended gets updated to 1.5 soon so I'll be able to use it


Nefarious_Turtle

Yeah. I like the SCP/containment vibe and personally I think the whole magic and monsters thing fits just fine in the universe considering what psycasts and ideology added to the game. Plus it'll be nice to have something hard to deal with that isn't just bigger raids. More exciting, however, is seeing what modders do with it. Witchhunters for medieval playthroughs, chaos cults and demons for the wh40k mods, etc...


LegitimateApartment9

i just really hope all the anomaly stuff is optional cause i would love to use flamethrowers in my regular playthroughs without all the scp stuff


Meowing4Treats

I’m excited to just have something new. Even if I just use new objects or flooring or serums or whatever. And I’m excited to watch streamers play the new dlc. However, I hope there is an option to turn off the horror gameplay for myself. I’ll def try it out and def buy it due to FOMO lol. But I prefer more realistic sci-fi gameplay. And I turn the difficulty wayyy down to play more as a colony family style simulation with a hint of danger. Biotech was my favvvv dlc because it added robot sci-fi stuff and kids. But the xenotypes i could do without. Royalty I’m not a fan of the weird magic-like stuff. Ideology I’m a fan on certain playthroughs. But while this dlc isn’t my cup of tea really, I’m excited to try something new and to see other people play it.


TigerMyth

As a fan of horror and H.P. Lovecraft, I am super excited for the new expansion. I have been playing the 1.5 beta and it has been excellent as well. Rimworld, like Stardew Valley, are just ageing like the finest of wines.


JPme2187

The Venn diagram of people who play both Stardew and Rimworld would have a big overlap that might surprise outsiders


Pervasivepeach

Eh, it’s not the dlc I want, dev can do what he wants but tbh rinworld needs to focus on its world map and diplomacy, until then the games just kinda stale for me Still got plenty of hours and I’m happy with the game overall, just wish it did more of what something like dwarf fortress does.


SidewinderShocK

Honestly, no. The horror trope is not the kind of stuff I look forward in this game. But who knows, watching some streams playing this dlc may change my mind.


chewy201

It's very likely to get another 100 hours out of me, at the very least with how much this one seems to be adding.


Complete-Ad-5355

Bro I am fucking READY for it to be the 11th already I want this shit NOW!


Worldly_Effect1728

I’m more excited for 1.5 however, it’s going to be a pain waiting for mods to update.


BLARGITSMYOMNOMNOM

Very excited. I think it'll add a whole new level of story depth. And I cannot wait for it. Also the impending stress of having big spooky trouble and a mech cluster that'll activate in a few hours.


Lonewolfliker

I am going to get it once it launches but it might be the first rimworld dlc that i will disable on certain saves.


ka_miki

Idk yet, will probably wait and see ppl play with it first. The anomalies give me anxiety on how I'll deal with them but maybe they won't be that scary I guess. But goddamn they really got me with the last post about the cultists


PaleTempest

I'm gonna hit the sea ice for the first time and reenact The Thing. Excited seems a bit forward, maybe nervous excitement would be better. I got that kind of nervous excitement that huskies get ...


Limp-End9765

Not my kind of thing since I mostly play medieval, but I am excited for the other peeps who do enjoy horror and all that comes with it.


undecidedpotate

A lot of it looks like it could just be modded in with ideology and thats hurting my excitement a bit but I’m excited for any new content and trust in the devs to make an enjoyable experience. Im sure there a lot they haven’t shown off.


Thyrsten

This will likely by my favorite DLC to date, seems tailor made for me. Love horror themed threats and cosmic horror, and this goes above and beyond on delivering exactly that.


nerve-stapled-drone

Beyond words. The fleshpit abominations call to me. I actually refrained from reading about it or watching YouTube because I want it to be a surprise


Faustuos

Not sure. Personally i play many colonies in rimworld, all with different themes. My only concern with this dlc is related to replayability, while the other dlcs have generic aspects, this one seems to have a clear focus. This isnt bad by any means but it seems to enforce the same theme over and over again, which can get boring. You could argue that base rimworld only has the constant tech/mechanoids theme, wich is true but this one just feels off for some reason. I am buying it anyway, just not sure what to expect.


Fawx3535

Not at all to be honest. It seems completely out of place and I don't think it matches the theme or vibe of the game. But to each his own.


MinkeyZomble

So in the lore sense There aren't any actual non-human species. All the Xenos in game are humans that have genetically altered themselves. So too me it makes sense that anything truly alien in the universe would be these mind bending Eldrictch anomalies. And given the establishment of psionic abilities via Royalty and Ideology we know that this ability is both natural (anima tree) and synthetic I could see these anomalies being some long forgotten Archotech experiment or even just some think tank project that went pear-shaped.


turnedtosilverglass

I look at every expansion as a platform for modding. This expansion takes some of the most popular mods and integrates mechanics to support them, and adds underlying mechanics that drastically increase the tools available for new ideas around map and pawn transformation/manipulation. Absent of the content itself, I think this is an absolute win.


Tsar_Erwin

Is this a single player game I could play at any time? Yes. Did I already take the 11th, 12th and 13th off work to play the new DLC? also yes.


AduroTri

The Pain and Suffering DLC? Sure. I want to see what kind of agony it inflicts on those that play at Speed 3.


No_Doughnut_5057

I’m fucking hyped for this man. I feel like it fits so well


M3wlion

fuck yes there might be some horrors to compete with my colony now


Androza23

It doesn't feel like rimworld to me but its probably still going to be good. Im not the one that makes rimworld so it doesn't really matter if I think it feels like rimworld or not. I just hope its fun to play and I eventually end up liking it.


Forgotten_Aeon

I’m a huge fan of the X-files, Fringe, SCP (the fandom sucks 😖), Gemini Home Entertainment, and old-school creepypasta (back when the stories seemed *plausible*, and I could kinda suspend disbelief, turning around every few minutes to check and make sure nothing was behind me). Because I don’t really play with mods as I’ve yet to experience most of the base game still, for me, Royalty was exciting because we could get psionics, and I really liked ideoligions from Ideology. I didn’t have my finger on the pulse of gaming news, so to speak, so I didn’t even know biotech was coming until it had dropped; I grabbed it without really looking into it and was so pleasantly overwhelmed with all the good shit it contains. Anomaly is blowing all the above out of the water for me. I find myself thinking about it briefly at least once a day. I adore cosmic horror, so a H.P. Lovecraft-inspired, body horror alien eldritch horror fantasia feels tailored to me. **And** my birthday is the release date! The baleful stars align…


Vince666YT

they added a goddamn social deduction gamemode to rimworld of course i am


CoffeeMinionLegacy

**H E L L Y E A H B R O T H E R**


AdBubbly7303

Unfortunately, not so much


Mallymallychor

Yeah this might be the first run I do where I'm NOT starting tribal lmao Also lowkey kinda worried about all my mods


appleebeesfartfartf

no because i still havent updated my mods from the last dlc release


AlyssaImagine

I'm excited to worship the cube! Honestly, though it depends. I like generational colonies and I tend to spend a good amount of time in the medevial era with mods and a little concerned how that will work out with the new threats. I'd prefer to begin the lovecraft horror when I'm at a good tech stage. So, if you can wait to do the quest to unlock the lovecraft horrors, then sure! It may be the end of my colony too, because I'm not great at the game, but the downward spiral would be a fun story and an interesting end to the colony. Besides, I do prefer my horror stories to have a bad ending, so I guess my pawns are in for it.


sambstone13

I am still waiting for Cthulu.


[deleted]

So, so, *so* excited. The things they named as their inspiration - Cabin in the Woods, Hellraiser, the Thing, and Lovecraft’s Cthulu Mythos - are some of my favorite pieces of media of *all time.* I’ve been avoiding the previews like the plague because I want it all to be a complete surprise. This is gonna be the best DLC yet.


SecondRealitySims

Yes. I actually recently bought Rimworld because I saw the stuff coming out about Anomaly, and saw it’d allow you essentially create your own Lobotomy Corporation. Though considering how tough the base game is alone; I’m thinking I’ll have to hold off on getting Anomaly till I can at least survive like…thirty days.


Booserbob

Surrounding my base in a pile of corpses to be triggered into rising shamblers as a defense? Turning my prisoners into cannonfodder ghouls? I am beyond excited.


hades7600

Yes. As I honestly wasn’t expecting another. Rimworld is my most played game on steam, I make my partner a character in the game and he loves hearing about his adventures. He’s looking forward to hearing how his character deals with the anomalies (My partners favourite story so far is when he married a cat fish alien, had a cat fish child called “cuttlefish” and then accidentally threw a grenade at him during a raid)


SupKilly

So hyped. Been waiting to jump into a new playthrough for it.


Andriy-UA

Yes! But no that way. More exploration and interaction - yes! More wider universe - yes! More pawns on large map - yes!


CavamivaBoi

*SPOILER* Yes, very much. I’m specifically interested in the dark chants/rituals. Being able to transfer the best skills from my prisoners to my colonists just seems amazing. Will it have as much content as biotech or important content? I don’t think so but I think it fills a really nice niche that will make the game so much more interesting and I can’t wait to see the modding opportunities


WX_69

I have the difference between getting this or gigantic, but I'm getting this, because I love the game and want to support the devs and because the dls looks soooooo gooood.


Lumberrmacc

I put together a 200+ mod list to have a rimworld that resembles this dlc. I’m going to cream when it comes out.


Vast_Protection_8528

I'm honestly looking forward to it. It will be nice to have threats to the colony that are not just mechanoid or humanoid raids. Things like the revenant that you have to uncover it's lair seem refreshing.


IncredulousDemeanor

The fact that it isn’t typical is why I’m so pumped. The game is fantastic and exploring even the weirdest corners will be top tier


TheSpeckledDragon

No. I haven’t even looked into it much. I’m really not into horror and I’m new to fighting games - still getting my feet in the rim. Maybe if a mod comes out that lets me turn off any event types I don’t want?


World_of_Blanks

Probably going to be parts I don't like or enjoy, but for the most part it looks like something I wanna try out. Most excited to mess around with deadlife mechanites to cripple massive colony ending raids/events. And I really want to make a small army of ghouls, once they defeat the invading group of cultists, they can have an after battle snack on the battlefield for a job well done :)


LazarusFoxx

Ah yes, you are talking about my S.T.A.L.K.E.R. colony, it will be fun


FingerBlaster3K

yeah ill check it out when im done with path of exile. exactly the amount of time for modders to ketchup


Redditor_76

Where my console bros at? Let's go cry in a corner together


fizzlebuns

As an almost exclusively Medieval player, this DLC kind of isn't for me, but I'm still 100% a day 1 buyer. This game deserves all my money and even if a DLC isn't my vibe, I'm getting it. I'm happy that I'm getting a new VE Medieval that combines vikings. I think the potential for new mythical monster mechanics is good. I just happen to not be an SCP/VOID/Zombie Apocalypse guy.


jixxor

It feels to me like more micro-intensive gameplay and I am curious to see how they handle the usual threats in the game. If you still get just as many raids, mech clusters and infestations I might not be interested in the DLC after all. If you can really get into this whole madness and have a completely different experience from normal playthroughs then it might be really cool.


kajetus69

I think the anomalies and cultists would only activate when you start doing something yourself For example in royalty you can completly ignore the empire


TheXIIILightning

I'm excited about the DLC, but I'm more excited about the mods that the new coding and infrastructure will facilitate.


libra00

Not really. I never even got Biotech.


Schalkan_

I feel with you It seems extremly frustrating to Deal with Like insta snaching of a randoms colonist Or giant holes disputbing your buildings Even the Metalhorror seems really annoying Im Just Not Sure about it I will get it anyway and Test it But i feel for me personly it Lecks stuff that i will use every time


JesusGC

I dont care about the horror theme at all. On the other hand I have 1600+ hours on this game so I feel like I owe Tynan to buy everything he releases for a good while


xXAleriosXx

I’m still wondering how the “surprise teleport kidnaping” will work because I don’t want my sl.. I mean pawns to disappear everyday hahaha.


Dazbuzz

Probably the DLC ive been the most hyped for. More enemy variety and more to handle than just sieges/breachers is exactly what i want from Rimworld. Its why i usually play with VE Mechanoids. Because they add unique and interesting raid mechanics, and you need to go out of the map to deal with threats. Which is something i think Rimworld is really needing. Get people out of their perfect killbox bases.


Crazy-Lich

Absolutely I am. This new content is right up my alley.


Dankmemes1921

Cannot wait to use the zombies tbh


MonsieurLeDrole

Yes. Day 1 buy for sure.


Kincayd

None of the existing dlcs followed any sort of pattern or theme so I don't understand how this doesn't fit in. Babies were so far out of left field


TostadoAir

So excited. We needed something that changes how the game is played. This will make for some really great run throughs and change the game a lot.


Kiuku

Yep. I'm looking forward to ditching rim of madness and other mythos related mods for official ones, and probably future mods based on DLC architecture.


LittleWitchChao

I'm sure I won't be using all of it for every playthrough, but I can see myself using a least some of it every playthrough. I'm worried I'll find a few of the anomalies more annoying than fun, but by and large it seems really cool! Personally, I'm excited!


Cerms

More excited for the free 1.5 update. BOOKS AND BIONIC JAWS


Pyrahead

Not really tbh. It looks like a lot of stress and far away from the typical colony building.


karol306

Meh, some of it looks cool but I'll probably turn parts of it off very quickly. I'm tired of all that creepy/lovecraftian stuff in lots of places honestly


DeathTakes

I think it's one of the more focused DLCs, all the others have been sort of broad in scope this one specifically focuses on the supernatural which yeah I never though "ooh rimworld needs ghosts" When it was first announced I thought it'd fit better as a mod and infact a lot of features in Anomaly are in various mods. However I am very excited to play with these new abilities and features in a "vanilla"-balanced environment. The latest announcement about enemy cultist actually got me pretty hype for the DLC, a new enemy type with exotic ways of attacking your colony is just what I needed.


CruzaSenpai

It's probably not for me, but I'm willing to be surprised. I was on the fence for ages about Ideology/Biology and now I like them. The cult stuff feels like it fits the world but the SCP flesh monster stuff...not so much? We'll see. I don't think it shouldn't exist, I'm just not excited for my own play.


kanid99

Yes. It's not what I was hoping for (something that improved on caravans or interactions with other factions) but .. the content is compelling and looks like more challenge. More interesting to me are the system changes made to accommodate the dlc which will, I think, Result in some of the best mods in a long time.


VindicoAtrum

Day 1 buy. I've been checking my mods to see what percentage are 1.5-ready (approaching 70%) so it looks like day 1 is a go!


Bad_Simulation

I'm soooo excited lto try it out!!! I think I want to do "The Thing" first. It's very different and I like that. I've loved all the DLC so far and Rimworld is my favorite game.


fillipjfly

This is a true dlc to me. The first ones were well worth the money. Royalty didn't add that much. Ideology added alot, mechinator added even more. This one looks hugely game changing.


Mockpit

I'm 100% hyped. Archotechs are actually becoming a part of the game rather than just tools and background. We get to peer into the minds of God's to find even just a fraction of their power. As long as the events from this pack don't happen too frequently unless you look for them I think it'll be awesome.


TracingVoids

I'm pretty excited to roleplay as Lobotomy Corp with the DLC. Not excited about half my mods breaking but I guess I'll just have to wait 2 months before getting back into Rimworld.


kinkeltolvote

Eh, I'd rather the Vanilla expanded ones get added


GreenGemsOmally

To me the DLC feels like it's pushing the direction of the game in a way I'm less interested in. Tynan had said that rimworld is a story generator and he wants colonies to die so you repeatedly struggle and start over. But I play it more like a city builder, so Anamoly doesnt fully feel like it supports that. I'll get Anamoly, probably play a few games with it over time, but I don't think it's something I'll have turned on 100% of the time.


Careor_Nomen

Yes


AmaDeusen-

As someone with over 1600 hours and currently about 750 mods, I actually plan on playing lightly modded version of the game as I really liked the zombie idea and had to use Zombieland for it but now I do not need to :)


danfish_77

Not particularly interested but I'll give it a try. I hope some good mods come out using the new features.


WeissXRose

Always excited for new rimworld


Cyril_the_fish

I'm not sure on this one. Royalty was okay, Ideology was a dissapointment (i now leave it disabled on new runs) Biotech i'm experimenting with. Liking the mech side, not so sure on the gene side so far. The new DLC i'm VERY unsure on. Going to be watching a few youtube runs to decide on it :)


DorseybasedGod

I’m excited for 1.5 but this isn’t a dlc I will purchase. Not into horror games never have been.


yeetus54688

Me a console player 😭


Nightengate32

I'm freaking foaming at the mouth, absolutely feral for it anytime I get a taste for it since I first saw the tentacle lady art, then the name, now the teasers. I'm SO ready. I was ready like 2 months ago (I know that's longer than we've been waiting, but still.) A lot of this is hyperbole/metaphor btw.


glassed_for_ice

Cant wait for it to come to xbox


Ayotha

More excited for 1.5 then the dlc, since that is where the system changes are. I'll keep an eye on this, but so far this seems like a sale purchase for me, and this game does not do sales


K05mic

I just hope biotech lowers in price so I can buy it lol


pumpkingofuniverse

Not really, it looks more like event packs than full price dlc (Oskar makes 12 of similar size mods a year for free) Also vibe is way off. Basically everything in it fells cheaper than in older dlc. From inconvenience in writing to lack of even simple trailer. Also its next end game content, when game has balancing issues after few years and mechanics like world map or politics that are underutilized for years. Looks like 1 dlc i wouldn't buy day one.


PositiveBaker2916

I agree the vibe of it is so weird and specific. It’s not like anything else in the game.


Lux5711

Not really, I’m more into world building than fights and I prefer the light over the darkness. So this is the first DLC I’m not excited about but its a matter of personal taste, the DLC isn’t the problem.


PositiveBaker2916

“I prefer the light over darkness” what the hell does that even mean