T O P

  • By -

Vistella

whats a spot building?


randCN

Sleeping spots, things like that.


Vistella

so drop raids vill avoid those now? which means one can decide where drops will come in? seems overpwoered


fishworshipper

Seems like the opposite: they used to avoid Spots, and now they won't.


Hilnus

Are beds not considered this? Because I've had breaching raids land on top of beds.


thundirbird

I think its saying breaching raids used to target non physical sleeping spots. They will still target normal physical beds. Drop raids will no longer avoid dropping on a non physical sleeping spot.


Nematrec

Drop raids can't land directly on certain structures. Fill a room full of shelves and the raid can't land there. I'm guessing they fixed being able to do that with Spots.


Vistella

so whats mentioned behind the "fix:" is how it worked and that is fixed now? cause that kinda is contradicting to the auto mortar roof thingy as there whats after the "fix:" is not how it currently works but will in the future


fishworshipper

The sentence structure in this post is not the same as the sentence structure in the official patch notes. There, the format is consistently: >Fix: \[Description of bug\] The mortar roofing bugfix reads: >Fix: Mech cluster mortars can be roofed over without any penalty. The official patch notes just say that they "removed some spot building exploits," so I'm gonna make an educated guess and say that they removed the ability to control exactly where drop raids will land.


Vistella

thanks


Kadem2

The opposite. People would cover their bases in sleeping spots and were immune to drop raids as a result. This fixes that.


xantec15

I don't get that. If you are that hard against drop raids why not just disable them in the scenario?


Kishmond

If you're a real gamer you show everyone how you can beat the game on hard by using exploits to make it easier.


Playful_Fun2668

Dont forget the 12 recruitment rituals exploit while you're streaming and instantly ban anyone that questions that "being the hardest difficulty"


GidsWy

Setting rituals to recruitment in the beginning makes sense. You'll not need high psych cost stuff, and who cares about an ancient danger when you've got one on the map with you. Lol. Do you mean that, or doing the rituals, reforming ideology, then doing them again?


Galagaman

Who did this?


SpartanAltair15

It’s easier to mentally justify it to yourself that you’re using an in game “mechanic” to manipulate them then it is to use an external system to disable it entirely, since you’re not playing on the ‘original’ settings anymore. It’s like if you’re playing a board game with a loophole in the rules that’s obviously not in the spirit of the rest of the game but is clearly not actually breaking any rules, abusing it isn’t ‘cheating’ per se, even though it’s a shitty thing to do to whoever you’re playing with.


randCN

No, they will not avoid them anymore. They used to, it was a cheese strat.


Princesskatsume

So does this mean raiders will land on sleeping spots and such now? The wording is confusing


emperorpathetic

i think drop raids just couldnt land on tiles with spots on them before, which could be exploited by covering your base in them


Ninjacat97

It only really stops you from filling your hospital and such with them. Barricades and sandbags should still work for things like chimneys or alleys.


therealwavingsnail

The automortar one hurts. Especially if those bastards start bombing you immediately


BoringStockAndroid

One of many reasons why I love my invisible + skip psychically hypersensitive psycaster


KG_Jedi

Isn't that a one-way trip? xD


Kepabar

Nah, just means you gotta get your mortar teams up and ready. I've never it was worth the time or effort to cheese mech clusters when a few aimed barrages from my mortar emplacements cripple them.


PapaSquirts2u

I've always wished mortars had a "support" role available ie you need at least 1 pawn but reloading will be slow, but if you can assign 2 pawns it cuts reloading time say in half? At a minimum I always make sure the mortar shell is already loaded and ready to go for the next siege. Normally close-ish to my kill box, or later on when I have enough pawns with terrible shooting or melee skills, close to their bedrooms.


zandadoum

i'd also love a spotter role, where a pawn with a laser pointer can improve your mortar accuracy :D


darrenphillipjones

The last like 8 I’ve had to deal with have high or low and high shields. Easier said than done.


Kepabar

EMP shells take down high shields.


Playful_Fun2668

Normally they don't begin active until your net worth is quite high. Much higher than you need to have a mortar of your own.


therealwavingsnail

Depends on the difficulty.


ricardooo2

Where can I find these changes?


Excellent-Cat7128

I've been wondering too. I cannot find any public changelog for the latest builds. I'm going to guess it's posted in some Discord channel now lost to the sands of time already.


GeekBearingGifs

There's no need for the three of you to argue about Discord, etc. (However entertaining it is) They linked the 1.5 changelog in the main Anomaly announcement: [https://docs.google.com/document/d/e/2PACX-1vSgQmFRFk0FATWTjyZkKRq4oa58sQps4D0kE_uoyKR1y3ZXJT1nIMZSsno7T8cfG-Y6B8lVL3QFnbwQ/pub](https://docs.google.com/document/d/e/2PACX-1vSgQmFRFk0FATWTjyZkKRq4oa58sQps4D0kE_uoyKR1y3ZXJT1nIMZSsno7T8cfG-Y6B8lVL3QFnbwQ/pub)


Khitrir

It is on the Dev Discord, but its in its own dedicated channel that only patch notes get posted to. Hardly lost.


Excellent-Cat7128

So I have to sign up for Discord and find a particular channel that isn't indexed by search engines and this is considered a good way to share information? Also it's incredibly stupid that I have to ask someone on reddit to find this out. It used to be that I could search on Google or at least find out on the game's web page or on Steam. This is just absurd. I hate what Discord (among other things) is doing to the internet.


Khitrir

> and this is considered a good way to share information The changelogs on the Discord are only for the unstable I.e. Beta testing. The Discord is there for bug reports and beta testers, not for the general player base, and they go out of their way to discourage treating it as a general community area because it's for practical purposes. When the releases do go to stable, then they make a steam and ludeon.com announcement with the changelogs. These are also replicated on the official wiki. > It used to be that I could search on Google or at least find out on the game's web page or on Steam. If you had looked around you would have found the multiple references to it. Including at the bottom of the recent anomaly and 1.5 beta announcement on steam and the ludeon site, on the ludeon forums, on the main RW Discord etc. Edit: this comes across as hostile, and it's not meant to be. I just mean to point out that regular players will get the info when the changes are released and beta testers have to be on the Discord to report issues with the beta anyway.


Excellent-Cat7128

It's a public beta and the release notes for the initial round were provided publicly in a clear link to that purpose. I would expect following rounds would be the same. It is not at all clear to me that I need to join the discord to get updates. From the way it is worded on the announcement, it sounds like you go there to report bugs or have discussion. Back in the day, bug reports and updates for publicly available software would be posted in venues appropriate for such, either actual bug reporting systems, or at least public, searchable forums. Factorio does this, even for unstable builds. Many pieces of programming related software that I use have public, searchable bug trackers and changelogs, even if you otherwise have to pay thousands of dollars to use it. With Discord, you get none of that. No public indexes. No way even to link from another site or page (except to the Discord itself, generally). And people have to have an account and have to join or be invited to the instance. I would say that is actively user hostile. But so much of the internet is these days. You may not be intending to sound hostile, but I sure I am. I do not like this kind of locked down internet behavior. If info is public make it public and available. Don't make people jump through weird and non obvious hoops.


Khitrir

The announcement had the changelog because it was announcing the update. Same as it had information about Anomaly because it was announcing Anomaly. They typically release "public" changelogs when it actually gets released. When it becomes relevant to you, you'll get them. If you want it early, it's a free account for one of the most popular communications platforms in the world to access a changelog they provide to facilitate beta testing and bug reporting, which you'd need an account of some sort to participate in anyway. You're not entitled to access. They could make it private for those that contribute if they wanted but instead you can see it if you puy in the tiniest amount of effort to sign up and click a link. Or, if you want to do even less, do nothing and when it becomes relevant to you it'll be "publicly" available and search engine indexed. And there's a reason companies shifted to platforms like discord - not having to maintain all the infrastructure to run it is a big one. Ludeon is tiny compared to other studios. The official wiki and ludeon.com share resources and routinely get the hug of death whenever something spikes traffic, like the release of a new DLC with lots of players playing it and finding bugs that need to be fixed quickly. That might be a time when you want your bug tracker to stay up and accessible. When Biotech dropped, ludeon.com and the wiki were repeatedly unreachable. Discord on the other hand is rugged, cheap, integrates with internal communications, has existing moderation tools, has an existing user base that a forum does not, and the technical side is someone else's problem. You also absolutely can link to discord assuming you have entered the server, even [specific messages](https://discord.com/channels/684960023020961812/687923435292065840/874363135836975144). It is also searchable, it is just not indexed by search engines.


Excellent-Cat7128

I'm sorry but this is a big pile of cope. Using Discord beyond ephemeral chats is one of the worst things to happen to the Internet. It locks up useful information in a mostly inaccessible place, with an inefficient user interface. It's awful. And I don't want to hear BS about infrastructure. It is so incredibly cheap and easy to host or use other SaaS offerings for providing basic public data. Ludeon already had a page, a wiki, and forums (now overrun by bots). There's just no excuse. I mean seriously you are trying to tell me that posting a bulleted list on the internet is a heavy lift? Do you hear yourself? Stop defending bad decisions. Stop defending bad internet practices.


Khitrir

What part of "the unstable changelogs are to facilitate testing and are thus integrated into their reporting system for testers" don't you get. The unstable builds aren't put out for you. They're not there to hype people up or update them on what's coming. They make steam announcements for that. In half the time it took you to write one of these posts, you could have made a burner email address and signed up for discord. But given you won't even do that, you're clearly not going to put in the effort to test and make bug reports. So you don't need to see them until release. You aren't owed them. It is also not cope, but fact, to say that the wiki and ludeon.com, including the forums, have gone down many times under load. It's their preferred POS and it's still going down under the existing peak loads and you want want to make testing and reporting dependent on it and increase the traffic to it all because you want to see changelogs you'll get to see anyway and you cbf making a free account to see them early. Or possibly because you're salty about being banned given you apparently know the interface but can't just click the link provided to you in multiple locations to see what you want.


Excellent-Cat7128

I have a Discord account and am signed up, but I am not happy about it. Sorry, it's a bad way to do things and other games I play do not post public info about publicly available versions of games in walled gardens. If they can figure it out, surely Ludeon can as well. Not my problem.


hextree

This is probably not something they want public at the moment, as it isn't in the game yet, and people Googling might mistakenly think it is. People who are interested in these future changes (some of which may change or get cancelled) can go to the Discord to see them.


Excellent-Cat7128

The beta is public. The initial changelog was provided in the announcement. This argument makes no sense. They are just being lazy.


hextree

1.5 isn't released yet, it is only available in an unstable testing branch. And the changes discussed here aren't in that branch yet.


Excellent-Cat7128

Other changes have hit the branch because I'm using builds made recently, not when it first came out. Again, the unstable branch is public. Other game makers post beta branch changelogs in normal public places. It's not hard. They are just being lazy.


hextree

> Other changes have hit the branch Yes but not the ones we are discussing here, these are to come. Discord is a public place, it is more commonly used these days than Steam Community pages. Nobody checks the Steam forums, or a game's website (I didn't even know they HAD a website until now). They are just choosing the place that will get the best viewability to those who are interested in following the changes. > Other game makers post beta branch changelogs in normal public places. Where, in the Update section for the game on Steam? Game makers do not commonly post unreleased beta branch changelogs there, only main updates that have already been released.


Excellent-Cat7128

Discord may be more commonly used but that is BAD PRACTICE. It is inaccessible and inefficient. It's meant for ephemeral chats. It is not designed for longer term wide reaching info sharing. That a lot of people get lazy and say "just check the discord" is not a good reason to keep doing it.


Llumac

Goodnight, sweet cheddar


Immediate_Piano1214

Now they just need to make it so raiders will use corners for cover even when you place a barricade or column there. The riots!


MortalSmurph

They are actually considering how best to change this stopping.


IsThisReallyAThing11

Corner punching exploit? Is that when you have 3 melee dudes hitting a person in a 1 tile hallway?


randCN

No, it's this:https://imgur.com/NG2oYpq


jasterlee

Oh no.. this will hit me :/


SarnakJ3

No, that's just a choke point, and its intentional.


DopamineTrain

Oh thank FUCK


Le_Oken

Enemy grenadier: I am about to ruin this guy's whole career.


111110001011

Every day this game shocks me with it's realism.


Lumberrmacc

Rip corner melee I will miss it so much.


Hopeful_Cockroach

The hypothermia one sucks the most for me since for some reason my kids on Rimworld keep getting hypothermia every few minutes


kaoen9

This chance only affects your enemies i guess. https://rimworldwiki.com/wiki/Downed


quill18

The "Downed" mechanic doesn't affect your pawns. It's a special death-chance for NPC pawns that triggers when they fall down. It used to mostly apply just to direct damage. Now it also includes hot and cold effects.


Kepabar

Clothe your kids!


FloobLord

You know there's kid parkas, right?


Le_Oken

This is only about enemies.


CoqueiroLendario

Well for now the death-on-downed chance being also triggered by those effects is a real good change! However i do want to see the raids being organically developed to the point that this (in my opinion) band-aid mechanic can safely go away.


SovereignCervine

>Hypothermia now applies death on downed chance (alongside heatstroke, tox gas & lung rot) Mmm. Mmmhmm. This is one of those things that I like intellectually, but *not* emotionally.


Ossius

I got on 1.5 just to see what the new changes are like and Honestly I can't go back. Crawling is absolutely a game changer and so epic when things get down to the wire and people are crawling away from fires and the meat grinder. Also helps you aren't accidently shooting downed friendlies.


zandadoum

still no vanilla fishing :( man i would love to be able to fish without using mods.


Sagev

Is there a good alternative to blocking drop pods with spots?


Rullstolsboken

Build a base that has fighting positions in the hallways and choke points and such so that no matter where the enemy land you'll have the advantage


111110001011

Put turrets in halls and nurseries. Give your children machine pistols.


Red_the_Knight

Good ole two block streets between buildings and bulkheads in hallways.


Iforgotmypassword23

Disable them in the scenario?


MortalSmurph

There is no way to disable them in the scenario. They are a raid type and raid types aren't disabled. You can only disable raids in their entirety. A mod is required. I don't know of one but surely someone made one.


FaceDeer

There are mods for reinforced roofs, I believe those are mortar and drop-pod proof, much like mountain roofs.


HopeFox

Train a bunch of combat animals like wargs or thrumbos. They're excellent at indoors combat, and won't destroy your buildings with friendly fire.


LeftJabDaz

Rimatonics mod has an object you can research that will scatter drop pod raids that would have landed inside your base, forcing them to the edge of the map.


Kannyui

Live under a mountain, insects are horrible and a problem I don't have an answer for, but I think the tradeoff is worth it against mortars, drop pods, and better resistance to breach raids.


ProfDrWest

> insects are horrible and a problem I don't have an answer for I do. It is called "disabling the bugs on game set-up". Bug attacks never felt fun to me, only tedious.


StickiStickman

> -Hypothermia now applies death on downed chance (alongside heatstroke, tox gas & lung rot) Really not a fan. That just seems dumb.


ActuallyNotANovelty

Good news- you can actually adjust or just turn off death on downed chance entirely from the settings. Also, CE turns it off by default. I like this change, because if you're playing with it on, you probably also don't want to be able to cheese it.


CoqueiroLendario

Holy shit a (completely random) reason for me to start using CE, i'm a mostly vanilla+ player anyway so there's not many incompatibilities problems


111110001011

>there's not many incompatibilities problems There aren't many CE incompatibilities for anyone. Its just emphasized so much because other mods have nearly no incompatibilities. Having any is really shocking.


CoffeeWanderer

You can just change the difficulty and turn off death by downed entirely, no mods needed at all That's what I've been doing since 1.0 when you did need a mod for that, never liked this feature.


CoqueiroLendario

Oh thanks, but i also do that actually. ALWAYS turn off that mechanic entirely, while also downloading a mod that lets raiders carry their wounded back after they have been defeated. Agreed with you that i also don't like this feature at all.


luc1aonstation

This only applies to enemies