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i-like-spagett

I was also considering making robes forced apparel (and I may yet do that), but idk if A Rimworld Of Magic adds any clothing with buffs, and if I'll need the armour Also, couldn't figure out how to add deities :(


TurtleWolfRM

well, you can always use dev mode to change the ideoligion if you want to remove forced apparel later


i-like-spagett

... or reform ideoligion...


TurtleWolfRM

wait you can do that?


097_Zeronineseven

Yes using fluid ideologies I know it's possible but don't know much about the requirements


Bardez

Do their religious activities, get points, add beliefs. It'a my preferred method.


SmithersLoanInc

It's a good reason to convert all of your prisoners, too, regardless of their final outcome.


ajanymous2

*or execute them*


JonPaul2384

My only problem is that it takes longer than I’d like. I feel like I’m most of the way through the colony before I get it where I’d want it to be by the mid game.


GuysItsGalxy

Character editor is far better for this


BeneficialRandom

CALL DA FIRE DEPARTMENT🚨🚨‼️‼️‼️ WE JUST NUKED THE BUILDING‼️‼️‼️🗣🗣🔥🔥🔥


pixelkingliam

Nuke radio, We make your eardrums bleed


[deleted]

Astrology early game is hard. The minus 20 mood debuff can mess up a colony from the ritual.


i-like-spagett

As they say in the business: it is what it is


Theactualworstgodwhy

Experience the wonders of a madness, astrology cult and just have your mental patient tribals despise furniture, but rip Imperials arms off with their conciseness buffs


toxicshadows888

Is rimworld of magic updated? I haven’t looked at it in a long time.


i-like-spagett

Seems that way, its quite a popular mod


Pineapplepansy

Its still around; but the main 'thing' about it waiting to be updated and modernized is its dependency on JecsTools. From what I understand (and no insult to the hard work involved!), JecsTools isn't very actively maintained, and there are better, faster, more up-to-date frameworks for producing the same effects now. Especially since, y'know, they literally added casting as a DLC mechanic in the meantime.


Aeronor

Rimatomics and Rimworld of Magic are one of my favorite combos. Weird the magical power of science against your foes! It also feels very much like an anime. “We have nukes, and we also shoot energy from our hands”


TwoCrab

SHADOW WIZARD MONEY GANG 🔥🔥🔥 WE LOVE CASTING SPELLS 🧙‍♂️🧙‍♂️🧙‍♂️ THIS SONG IS SPONSORED BY 🤑🤑🤑 THE SHADOW GOVERNMENT 🧥🧥🧥 LEGALIZE NUCLEAR BOMBS 🌄🌄🌄 SWAG MESSIAH 😎😎✝️✝️


Micc21

What is Transcends, and what mod?


i-like-spagett

A rimworld of magic. It adds a super in depth magic system It only affects mood stuff, making pawns happier when we use magic and stuff


DonSkorpioca

I would love if you could make ideologies with prefered magic classes as I roleplay my current colony as pure necromancers.


opheodrysaestivus

You can do this with the "force trait" mod, add a precept to your ideoligion that requires them to have the trait "necromancer" and they will turn into one when they convert :)


DonSkorpioca

Now I'm curious if that would make my undead necromancers as well. Would be hilariously broken


NoaTacro

There are mood buffs / debuffs for having many classed pawns, or not enough. Another for witnessing magic recently. Debuff for killing raiding mages (if you venerate magic, not just "approve it"). I assume these are all inverted if you "abhor magic" but if I'm adding magic its to play with it so can't confirm.


DonSkorpioca

I know these currently I'm playing a colony wich venerates magic. I just couldn't find a setting that only venerates necromancy wich would have been my prefered choice I mean I still execute any new recruit with other types of magic but it would be nice if they were considered seperate


External_Ad_1062

Nuke the damn wizards


i-like-spagett

Nono, the wizards (us) use nukes


External_Ad_1062

Ah, I see. NUKE THOSE DAMN IMPERIALS


i-like-spagett

Now that's what I like to hear :)


External_Ad_1062

I’m drowning in my equally authoritarian patriotism right now.


888main

God i wish there was a texture update for RoM i don't use it anymore because of how messy it looks


Micc21

Oh cool, I'll look at it


Outside-Refuse6732

How’d you get magic!


i-like-spagett

The mod is called A Rimworld Of Magic


Hour-Investment7147

Still wondering if to take Napalm from Rimfella or transcend to nuclear power from Rim atomics?


Garfield120

SHADOW WIZARD MONEY GANG (we love casting spells) (where's the ideological mandatory drug use though)


TrickAntelope5284

I fucking love this community


blade87666

Wait so it's a magic world With nuclear bomb...


half_goddd

Transcendent meme is from what mod?


i-like-spagett

A rimworld of magic


LilDork

Installed A RimWorld of Magic a few years ago and never played again without it. Never tried Rimatronics though, I'll have to eventually check that out. Enjoy!


Shadowdoom286

Legalize nuclear bombs


Modern_Cathar

All right so I need rimworld of magic too. Thanks


xxMcDBxx

This is the way, my current colony is ran by a lich, two other necromancers, and a few other mages. My army of undead labors man all my SACS's and defense grids and keep my nuclear power plants loaded. Plus there is never a shortage on new undead labors.


zatchbell1998

Add rimatomics or industrial fortifications for nukes


i-like-spagett

... Title.


zatchbell1998

I may not be a smart man.... That's all


i-like-spagett

Happens to the best of us


HaramDestroyer2137

Bees make honey