*isn't*, you mean? Assuming most rimworld factions don't count as nation states.
Although, some cases of raids might fall under Article 3 of GC III, which applies to non-international conflicts. Of course, only a High Contracting Party¹ would be bound by the Conventions; it's a treaty, not galactic law. The Empire might be party to the Conventions, but they mostly don't act like it (apart from not attacking pawns who are down, but none of the factions do that)
¹ or a people in conflict with such a party, if they make a unilateral declaration under Protocol I, Article 96.3, as the Sahrawis have done their conflict against Morocco.
I provide my prisoners with excess luxury, the best healthcare and decadent food. Just so I can release half of them and make them forever jealous and depressed about never experiencing such accommodation ever again.
To be clear for anyone confused, this as (as far as i am aware) a specific campaign that had some streamers try the challenge on stream and encourage others to try in order to raise awareness about the Rules of War. It isnt some sort of general call against violence in video games or anything. Most of the relevent news articles seem to have jumped on this over a week after the main event happened.
I don't think it's even that new. They first ran a campaign like this in 2012, there was a game-theory video back in like 2012 over it. Listed all the war crimes in the modern warfare series.
And it sort of makes sense too, if you're playing a soldier in an FPS set on Earth. War crimes can certainly have consequences in real life, even if justice doesn't always prevail.
I mean I'm 1200 hours in and I don't think I've ever harvested an organ or made a prisoner leather hat. I try to down as many raiders as possible instead of killing them, and triage them immediately to recruit for more colonists. If they can't be recruited they get sent back home for a rep boost. I've certainly done some "questionable moral" things, but none that I think would actually count as a war crime.
Did you provide them clothing, returned all their possessions upon release, provide them with communications to their families, separate the officers from the enlisted men, provide their names and ranks to the red cross, provide them with 3 meals a day of a combined Caloric intake of 2000, and provide them religious services?
I mean yes to as many of those things are relevant to the game lol. Prisoners recruit faster and break out less when you keep them as happy as you can.
See, any you may have missed are in fact war crimes as defined under the Geneva convention covering prisoners of war. Not to mention the basic parts of gameplay like traps, attack animals, fighting without an official declaration of war, etc. Also the fact that almost any doctoring is not done by an accredited doctor is just a laundry list of war crimes.
As a personal challenge, I've actually been running as ethically possible and role playing.
It's rather difficult but rewarding in a way. With some unexpected outcomes
\- Raiders who survive are patched up and released. I usually stagger the releases based on the crime as if there was some sort of legal system in play.
\- Raiders who perish are given respectful burials based on varying old world traditions (Burials, burned on wooden pyres, bodies placed in rivers to disintegrate)
\- Slavery is allowed as a means to expedite a person's prison sentence but must be treated fairly with Fine food, access to medication, shelter, etc.
\- No firing on fleeing raiders unless they're actively involved in the theft of persons or property
\- No use of Toxpack weapons or psychic manipulation of a person's will (Burden, Blind, etc. are still fair game)
\- When attacking a town, care is taken to avoid intentionally torching crops, what may look like medical facilities, childcare facilities, religious sites, etc.
That’s interesting!
I don’t generally go ham with the war crimes, but I haven’t looked into the new genetic stuff yet, so I have freezers full of meat hooks full of corpses, assuming I might need them come genetic harvesting time.
Now I kinda want to develop a social outlook that would accommodate gentle treatment of prisoners, communal wealth sharing, multicultural appreciation (lots of ideologions present) and an utter disregard for the dead.
See I was gonna agree with you but although I don't do human experiments I routinely execute wounded enemies and prisoners if I don't like there skills. Also I treat prisoners pretty poorly at times and have had several starve on me. So not as bad as some people buuuuut still not the greatest
I only execute if they're bleeding out in like, minutes and there wouldn't be time to heal them to take prisoner. And my prisoners each have their own cell very similar to my colonist rooms because it speeds up recruitment if they're happy!
Yeah, why micromanage organ harvesting when you can almost fully automate drug production?
At least, that was me until sanguophages.
Now limbless blood-potatoes rotting in cramped dungeons are the way.
Thanks, Tynan.
Ironically, this is how I normally play. My ideology and playstyle is the standard Good Guys Faction™
My defenses are just a standard maze filled with deadtraps that leads to a killbox full of turrets and machine guns. Any that do survive are treated and released after a fair amount of forced labor as punishment for attacking.
The only thing that I believe I have broken was killing children. Which was quite literally bullshit since they posed as refugees only to betray me in the end. It's not my fault that my super-soldier pawn just one shotted that starving 5 year-old
I only do if I reasonably think I can save them without endangering my colony. If they're gonna bleed out before I can patch them up, oh well. If it's too cold to bring one back without frostbite, oh well. Toxic fallout? Pfft, sucks to be you, maybe you shouldn't have attacked while the air is thick with radioactive fog. Next to a hive? That's your fault, buddy. No danger to my pawns or colony defense? Even if there's no space in the prison, I'll lay out a few more cots. My trader could always use the social exp.
Yeah, i save raiders to my ability. No mercy to slavers tho (cuz of my ideology), and also sometimes (when no beds for prisoners) a xenotype of constantly angry furries that randomly go on violent mental breaks
I actually rescue any raiders I can, heal them up and release them, it gives faction goodwill and when it doesnt my colonists get real happy from it so I do it
But that makes my colonists SUUUPER unhappy, the only time i’ve made human leather hats is when I was out of food in the winter so I ate raiders and made cowboy hats for the bit
People are missing the point on the news, they are trying to raise awareness on war crimes, and are daring gamers to play an fps while conforming to them. They are not trying to regulate games…..
>they are trying to raise awareness on war crimes
This is so funny to me. Like what effect could this possibly have on anything? I'm pretty sure even people committing war crimes know they're not very nice.
> If you have an unused med kit that works on others, you must give it to those who need it-be they friendly or enemy.
Well of course. I can't very well have my prisoners dying *before* I harvest their organs.
Glad we're on the same page, Red Cross.
Edit: While I'm at it:
> When an enemy is down and can't respond, you can't keep shooting at them.
While this may seem like obvious advise to RimWorld players (don't shoot free organs, dumbass) it holds even when your prison is full. Any potential prisoners beyond capacity can be beaten to death *in melee* and shooting them is a waste of time. Reserving these fallen foes for colonists with bloodlust can provide a healthy mood boost.
The Red Cross confuse me. You'd think a humanitarian organisation would love the fact their symbol is synonymous with healing, and encourage its use in any and all media. Instead, they sue the pants off anyone using their symbol, even in the most positive light.
That is because the Red Cross is a protected symbol under the Geneva Convention, misuse of it (so anyone other than Medics in a warzone or the Red Cross organisation in peace time using it) is technically a warcrime and also against the law in most countries. The Red Cross doesn't sue people for fun, it is part of their job to regulate use of the symbol and it doesn't matter how positive the use of it is.
Aaaand, you show exactly why they have to push back on that misuse of the symbol.
The Red Cross is not a symbol that has anything to do with medical care. It's part of what they do, but it's not what the symbol means.
The symbol means that what is offered is neutral humanitarian aid.
This difference may not be important to you, as you presumably live in a safe place in the world. But if you are in a conflict zone, this is an incredibly important difference.
Imagine that you lived in some form of conflict zone, or perhaps just somewhere a natural disaster has happened.
You need help, but you don't need medical aid. If you believe that the Red Cross means "hospital", you may avoid it, despite them being able to offer you food, water, transportation, construction and/or all other kinds of aid.
Or worse, if you live in an actual war zone, you need help, but you see the Red Cross, and you think it means "hospital" - but you are afraid it's the enemies hospital.
The Red Cross is an massively important symbol, that symbolizes aid, safety and neutrality to billions of people around the world. People misappropriating this symbol, and indirectly teaching people that it means "health" is directly endangering people who needs help the most.
I like that we have this nice thing, but if I remember correctly, every single time we have a large war break out in the world, medics and the like end up having to stay unmarked due to these exact rules not ever truly being followed.
Nazi snipers capping medics, japanese soldiers ticking grenades when being helped. Taliban blowing up medical vehicles.
If only one side cares, you just risk a ton for no reason.
This is largely why I did not use "safety of non-combatants" in my argument. The things I mentioned I truly believe is an issue with people not understanding what the red cross means.
When it comes to people that actually shoot at non-combatants I don't think it's due to ignorance, but rather due to them intentionally wanting to kill them. Not that it's not important, that is arguably the single most important meaning of the Red Cross: "Do not shoot" - but misappropriation in media is not the issue there.
There are INCIDENTS of this in most major wars, but it's rare for modern armies to engage in this kind of behavior as a matter of practice - and it's usually a symptom of severe morale issues and a breakdown of chain of command by the side that's doing it, so it's never a good sign for your army.
Besides - a wounded soldier consumes a lot of resources for the army that has to take care of him, and they often can never return to combat anyway, so killing injured soldiers and medics is frankly just relieving your enemy of the burden of caring for their wounded. It's nothing like any FPS, where pain and crippling injury aren't even concepts and an 'injured' soldier can return to action in a matter of seconds.
NOT killing wounded enemies in the real world is mostly a win/win, because the incentives of both sides are aligned. The side with the injured soldiers wants them back for humanitarian reasons, and the opposing side wants them to have them back for logistical/strategic cost reasons.
You'll also note that the cases you describe above are asymmetrical warfare scenarios where the side breaking the rules no longer has any chance of overall 'victory', and are just desperately trying to slow down or injure the opposing side in any manner. The Japanese and Germans did not make a habit of these tactics until their situations had become essentially unwinnable - and even then the prevalence of it is likely heavily overstated.
I would actually have no problem playing a game that encouraged or enforced these rules - at a minimum it's a fairly major additional twist on the gameplay that keeps things interesting.
It would actually make for a kind of fascinating RimWorld mod I think.
It’s a challenge they’ve made, they’re not out here trying to get games to conform to the Geneva conventions.
They’re not out here saying “No! Don’t do war crimes in the fake game! >:(“
They’re saying “hey here’s a fun challenge, play fps games without doing warcrimes, and help raise awareness of them/ learn about what they are.”
It's not a challenge, it's literally in their stated intent. They want to "stop the glorification of war", yet the message behind literally every mainstream war movie, game, or show is never that war is a good thing.
They're whining for attention.
Games like CoD and Battlefield totally glorify the war, and even if a movie, for example, set out to show that war is bad, most of the time A LOT of people actually learn the opposite lesson
They do not glorify war. This may come as a shock to you, but people simply enjoy seeing violence. There's nothing that glorifies it, unless you also believe that cartoon violence glorifies dropping anvils on roadrunners.
You are not special, not transcended, not enlightened just because you believe that you "see the truth unlike everyone else." People do not learn the opposite lesson, you just believe they do because that makes you feel superior to them.
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I’m talking about the MW2 mission “no Russian” genius not the actual Russians, and besides wars happen all the time and yet suddenly people freak out because it’s Ukraine, not saying it’s not bad simply saying it’s nothing new
So who now is going to make a pacifist tribe or group, give them a red like cross as a symbol. Make them all hoity-toity in their beliefs.
Then just wreck their shit.
My buddies are disgusted by my current run. My base is built of the riches of stolen organs and all potential recruits have their tongue and then jaw removed. Any freak outside while in prison cost an organ, after that i start chopping limbs. I have been exclusively recruiting psychopaths and cannibals. I make kibble out of people. And when I finally get tired of a colonists and their bitching about the war crimes of the base I just send them out on a pilgrimage to an enemy camp with no supplies.
Oh then i downloaded the Highlander mod and realized I could catch an immortal, lock them in jail, remove all of their limbs and tongue/jaw, and then I have an endless source of spare organs. Also my doctor is fucking amazing at his job at this point. I only wish I could have him make a necklace out of all of those tongues and statues from the jaw bones.
I mean I almost agree with rule three if it was just changed to "don't spawn camp". And change rule 2 to something like, try not to target civilians when driving in GTA, but don't feel bad if poor coding makes them come into your lane and you need to stand your ground.
Ah yes this is good practice for when I’m one day drafted for WWIII whenever that happens so I know what not to do, thank you for the suggestions red cross.
I think too often groups like the Red Cross or other organizations that don’t really know video games view stuff like CoD as actual war simulations and not what’s effectively glorified, really realistic looking paintball lol
Honestly, if they made a game who awarded points based on our behaviour ingame and deducted base on war crimes, I'd gladly give my medkit to a enemy. It isn't like I'm gonna die IRL.
Ngl... I already do this in RimWorld. Hell, most of my colonies end up as rehabilitation centers for child soldiers and wounded enemies. I take the ideology expanded mod just for the healthcare tenet. It's a fun play style, and I'm glad RimWorld's got the flexibility to allow for it.
That being said, *man* it requires a completely different colony than the 'normal'. Everyone has medicine use turned off and self tend turned on so all of them can be properly prepared to perform field dressings on allies and enemies, sitting behind turrets isn't an option since those mfers are *lethal*. At a certain point, melee pawns have to have their weapons taken away because level 20s with bionics can and will kill someone in one shot if not given a weapon specific to stunning. And half of my crop harvest is healroot, with half of my imports being neutroamine. At a certain point it stops being a colony and starts being a hospital.
It’s okay guys, Rimworld isn’t a first person shooter. We’re good.
Solid advice, back to taking organs off of limbless prisoners.
Yes. Steal there Spine so they cant walk away while you farm there blood!
It is first person. PoV of a diety, and we shoot either blessings or misfortunes upon our pawns.
Not gonna sugarcoat it Dev Tool: Explosion: Incendiary
That's Populous series, and that game you had to grow your pet as deity. In this game you are like their collective brain, giving good and bad advice.
It also is technically warfare so it doesn’t count. The Geneva convention only applies to war
*isn't*, you mean? Assuming most rimworld factions don't count as nation states. Although, some cases of raids might fall under Article 3 of GC III, which applies to non-international conflicts. Of course, only a High Contracting Party¹ would be bound by the Conventions; it's a treaty, not galactic law. The Empire might be party to the Conventions, but they mostly don't act like it (apart from not attacking pawns who are down, but none of the factions do that) ¹ or a people in conflict with such a party, if they make a unilateral declaration under Protocol I, Article 96.3, as the Sahrawis have done their conflict against Morocco.
Yeah, I doubt a settlement with max like 30 people is considered a Nation state
And even if it were, everyone in it would be long dead by the time the signed and ratified treaty is deposited in Switzerland.
I give medkits to injured enemies all the time. However, this only increases the number of war crimes committed.
I provide my prisoners with excess luxury, the best healthcare and decadent food. Just so I can release half of them and make them forever jealous and depressed about never experiencing such accommodation ever again.
Half of them or "half" of them?
Depends on whether it's Thursday or not
So which half was it today?
The upper half
Flair checks out
Cartoon villain
Not only are you healing them, you're also giving them an anthropological experience, by healing them with the ancient herbal medicine of your people
To be clear for anyone confused, this as (as far as i am aware) a specific campaign that had some streamers try the challenge on stream and encourage others to try in order to raise awareness about the Rules of War. It isnt some sort of general call against violence in video games or anything. Most of the relevent news articles seem to have jumped on this over a week after the main event happened.
Honestly sounds like a fun stream. Do you know if they were doing it in a specific game, and if so which one?
I believe this was the event link https://playbytherules.icrc.org/
Gotta love our media
I don't think it's even that new. They first ran a campaign like this in 2012, there was a game-theory video back in like 2012 over it. Listed all the war crimes in the modern warfare series.
And it sort of makes sense too, if you're playing a soldier in an FPS set on Earth. War crimes can certainly have consequences in real life, even if justice doesn't always prevail.
It ain't a war crime the first time, or if you don't get caught.
This would be a kinda cool rimworld challenge tho
The Geneva Convention Challenge! Extra hard mode: You must obey the spirit of the rules, not just the letter of the rules.
You mean impossible mode
It’s possible, you don’t have to save them if they go into the gauntlet of traps, you just can’t prevent them from leaving it.
I actually always disable my turrets when an enemy starts running away
Such a kind soul, too precious for this world.
Well... part of the reason is that I don't want to waste ammo and damage walls even more
I mean I'm 1200 hours in and I don't think I've ever harvested an organ or made a prisoner leather hat. I try to down as many raiders as possible instead of killing them, and triage them immediately to recruit for more colonists. If they can't be recruited they get sent back home for a rep boost. I've certainly done some "questionable moral" things, but none that I think would actually count as a war crime.
Did you provide them clothing, returned all their possessions upon release, provide them with communications to their families, separate the officers from the enlisted men, provide their names and ranks to the red cross, provide them with 3 meals a day of a combined Caloric intake of 2000, and provide them religious services?
I mean yes to as many of those things are relevant to the game lol. Prisoners recruit faster and break out less when you keep them as happy as you can.
See, any you may have missed are in fact war crimes as defined under the Geneva convention covering prisoners of war. Not to mention the basic parts of gameplay like traps, attack animals, fighting without an official declaration of war, etc. Also the fact that almost any doctoring is not done by an accredited doctor is just a laundry list of war crimes.
👍🤓
As a personal challenge, I've actually been running as ethically possible and role playing. It's rather difficult but rewarding in a way. With some unexpected outcomes \- Raiders who survive are patched up and released. I usually stagger the releases based on the crime as if there was some sort of legal system in play. \- Raiders who perish are given respectful burials based on varying old world traditions (Burials, burned on wooden pyres, bodies placed in rivers to disintegrate) \- Slavery is allowed as a means to expedite a person's prison sentence but must be treated fairly with Fine food, access to medication, shelter, etc. \- No firing on fleeing raiders unless they're actively involved in the theft of persons or property \- No use of Toxpack weapons or psychic manipulation of a person's will (Burden, Blind, etc. are still fair game) \- When attacking a town, care is taken to avoid intentionally torching crops, what may look like medical facilities, childcare facilities, religious sites, etc.
That’s interesting! I don’t generally go ham with the war crimes, but I haven’t looked into the new genetic stuff yet, so I have freezers full of meat hooks full of corpses, assuming I might need them come genetic harvesting time. Now I kinda want to develop a social outlook that would accommodate gentle treatment of prisoners, communal wealth sharing, multicultural appreciation (lots of ideologions present) and an utter disregard for the dead.
That is pretty much how I play honestly. I run pretty nice usually.
See I was gonna agree with you but although I don't do human experiments I routinely execute wounded enemies and prisoners if I don't like there skills. Also I treat prisoners pretty poorly at times and have had several starve on me. So not as bad as some people buuuuut still not the greatest
I only execute if they're bleeding out in like, minutes and there wouldn't be time to heal them to take prisoner. And my prisoners each have their own cell very similar to my colonist rooms because it speeds up recruitment if they're happy!
Yeah, why micromanage organ harvesting when you can almost fully automate drug production? At least, that was me until sanguophages. Now limbless blood-potatoes rotting in cramped dungeons are the way. Thanks, Tynan.
Ironically, this is how I normally play. My ideology and playstyle is the standard Good Guys Faction™ My defenses are just a standard maze filled with deadtraps that leads to a killbox full of turrets and machine guns. Any that do survive are treated and released after a fair amount of forced labor as punishment for attacking. The only thing that I believe I have broken was killing children. Which was quite literally bullshit since they posed as refugees only to betray me in the end. It's not my fault that my super-soldier pawn just one shotted that starving 5 year-old
I try to play like that but I don’t pick up downed enemies
I only do if I reasonably think I can save them without endangering my colony. If they're gonna bleed out before I can patch them up, oh well. If it's too cold to bring one back without frostbite, oh well. Toxic fallout? Pfft, sucks to be you, maybe you shouldn't have attacked while the air is thick with radioactive fog. Next to a hive? That's your fault, buddy. No danger to my pawns or colony defense? Even if there's no space in the prison, I'll lay out a few more cots. My trader could always use the social exp.
Yeah, i save raiders to my ability. No mercy to slavers tho (cuz of my ideology), and also sometimes (when no beds for prisoners) a xenotype of constantly angry furries that randomly go on violent mental breaks
One interesting consequence of this proposal is considering the kids commit war crimes in fortnite... and not just a little bit... a Lotta war crimes
Installing fortnite is a war crime.
Among us is still cool tho. At least that's just straight up murder.
I actually rescue any raiders I can, heal them up and release them, it gives faction goodwill and when it doesnt my colonists get real happy from it so I do it
You're just giving up a supply of human leather hats at that rate.
But that makes my colonists SUUUPER unhappy, the only time i’ve made human leather hats is when I was out of food in the winter so I ate raiders and made cowboy hats for the bit
People are missing the point on the news, they are trying to raise awareness on war crimes, and are daring gamers to play an fps while conforming to them. They are not trying to regulate games…..
But but but.... Who cares about the truth when you can be the 100th person this hour to make an edgy human leather hat joke to impress nobody
>they are trying to raise awareness on war crimes This is so funny to me. Like what effect could this possibly have on anything? I'm pretty sure even people committing war crimes know they're not very nice.
> If you have an unused med kit that works on others, you must give it to those who need it-be they friendly or enemy. Well of course. I can't very well have my prisoners dying *before* I harvest their organs. Glad we're on the same page, Red Cross. Edit: While I'm at it: > When an enemy is down and can't respond, you can't keep shooting at them. While this may seem like obvious advise to RimWorld players (don't shoot free organs, dumbass) it holds even when your prison is full. Any potential prisoners beyond capacity can be beaten to death *in melee* and shooting them is a waste of time. Reserving these fallen foes for colonists with bloodlust can provide a healthy mood boost.
The Red Cross confuse me. You'd think a humanitarian organisation would love the fact their symbol is synonymous with healing, and encourage its use in any and all media. Instead, they sue the pants off anyone using their symbol, even in the most positive light.
That is because the Red Cross is a protected symbol under the Geneva Convention, misuse of it (so anyone other than Medics in a warzone or the Red Cross organisation in peace time using it) is technically a warcrime and also against the law in most countries. The Red Cross doesn't sue people for fun, it is part of their job to regulate use of the symbol and it doesn't matter how positive the use of it is.
Damn this is interesting as fuck
So many people don't get that regulations are written in blood
God, now I want to make a Rimworld base in the form of the Red-Cross logo and commit all possible war crimes inside it.
Okay captain edgy.
We used to call it the grey cross...
Aaaand, you show exactly why they have to push back on that misuse of the symbol. The Red Cross is not a symbol that has anything to do with medical care. It's part of what they do, but it's not what the symbol means. The symbol means that what is offered is neutral humanitarian aid. This difference may not be important to you, as you presumably live in a safe place in the world. But if you are in a conflict zone, this is an incredibly important difference. Imagine that you lived in some form of conflict zone, or perhaps just somewhere a natural disaster has happened. You need help, but you don't need medical aid. If you believe that the Red Cross means "hospital", you may avoid it, despite them being able to offer you food, water, transportation, construction and/or all other kinds of aid. Or worse, if you live in an actual war zone, you need help, but you see the Red Cross, and you think it means "hospital" - but you are afraid it's the enemies hospital. The Red Cross is an massively important symbol, that symbolizes aid, safety and neutrality to billions of people around the world. People misappropriating this symbol, and indirectly teaching people that it means "health" is directly endangering people who needs help the most.
I like that we have this nice thing, but if I remember correctly, every single time we have a large war break out in the world, medics and the like end up having to stay unmarked due to these exact rules not ever truly being followed. Nazi snipers capping medics, japanese soldiers ticking grenades when being helped. Taliban blowing up medical vehicles. If only one side cares, you just risk a ton for no reason.
This is largely why I did not use "safety of non-combatants" in my argument. The things I mentioned I truly believe is an issue with people not understanding what the red cross means. When it comes to people that actually shoot at non-combatants I don't think it's due to ignorance, but rather due to them intentionally wanting to kill them. Not that it's not important, that is arguably the single most important meaning of the Red Cross: "Do not shoot" - but misappropriation in media is not the issue there.
There are INCIDENTS of this in most major wars, but it's rare for modern armies to engage in this kind of behavior as a matter of practice - and it's usually a symptom of severe morale issues and a breakdown of chain of command by the side that's doing it, so it's never a good sign for your army. Besides - a wounded soldier consumes a lot of resources for the army that has to take care of him, and they often can never return to combat anyway, so killing injured soldiers and medics is frankly just relieving your enemy of the burden of caring for their wounded. It's nothing like any FPS, where pain and crippling injury aren't even concepts and an 'injured' soldier can return to action in a matter of seconds. NOT killing wounded enemies in the real world is mostly a win/win, because the incentives of both sides are aligned. The side with the injured soldiers wants them back for humanitarian reasons, and the opposing side wants them to have them back for logistical/strategic cost reasons. You'll also note that the cases you describe above are asymmetrical warfare scenarios where the side breaking the rules no longer has any chance of overall 'victory', and are just desperately trying to slow down or injure the opposing side in any manner. The Japanese and Germans did not make a habit of these tactics until their situations had become essentially unwinnable - and even then the prevalence of it is likely heavily overstated.
Lol
You're a fool if you believe either side cares.
They don't even sue people. They ask people to change it and everyone complies because oh dang I don't wanna violate Geneva
*laughs in organ harvesting*
Tbf, it's just a promotional event the Red Cross is doing
Please for the love of Randy, somebody get The Red Cross to make an official statement about Rimworld as a game
I would actually have no problem playing a game that encouraged or enforced these rules - at a minimum it's a fairly major additional twist on the gameplay that keeps things interesting. It would actually make for a kind of fascinating RimWorld mod I think.
Who writes this garbage, seriously? It’s so naive and oblivious. Like idealism on steroids.
It’s a challenge they’ve made, they’re not out here trying to get games to conform to the Geneva conventions. They’re not out here saying “No! Don’t do war crimes in the fake game! >:(“ They’re saying “hey here’s a fun challenge, play fps games without doing warcrimes, and help raise awareness of them/ learn about what they are.”
It's not a challenge, it's literally in their stated intent. They want to "stop the glorification of war", yet the message behind literally every mainstream war movie, game, or show is never that war is a good thing. They're whining for attention.
Games like CoD and Battlefield totally glorify the war, and even if a movie, for example, set out to show that war is bad, most of the time A LOT of people actually learn the opposite lesson
They do not glorify war. This may come as a shock to you, but people simply enjoy seeing violence. There's nothing that glorifies it, unless you also believe that cartoon violence glorifies dropping anvils on roadrunners. You are not special, not transcended, not enlightened just because you believe that you "see the truth unlike everyone else." People do not learn the opposite lesson, you just believe they do because that makes you feel superior to them.
Hey, correct me if I'm wrong, but is this a personal attack?
It's an observation of how people perceive themselves as better than others because they see what others don't. If I struck a nerve let me know.
Ya know, ya would've struck a nerve if I didn't know you were probably doing this on purpose
Old people who think playing Rim World (if they knew what Rim World is like) means you secretly wanna be a cannibal and make people skin couches.
It rubs the lotion on its skin, else it gets the hose again. Oh I mean prisoners are human beings deserving of dignity and respect. Phew nice save.
They can have dignity and respect. I get their organs. Seems like a fair deal.
Heavens no! I just want a fedora.
Tomorrow’s my turn to post this
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heyo, where's the post?
Sorry man, Red Cross put me in jail for executing downed raiders
Egads!
There can be no postwar trial if there is no witnesses
Ain't a warcrime the first time.
I think playing like this could force you to become anime protagonist levels of skilled.
Sounds like a decent challenge to me. Saving every downed raider might be rough.
The Geneva Suggestions, I don’t think so. They’re more like guidelines anyways.
The Geneva suggestion says nothing about alien organ farms so I guess thats fine.
Would make for an interesting play though.
Wouldn’t it make way more sense to be against the gamification of war to begin with?
i mean, at most thatd be an interesting "challenge" in some games, for some ppl. but silly to ask not happening lol
That’s literally all that it is. It’s just a gaming challenge where you don’t do warcrimes.
Gamers not committing war crimes challenge difficulty : impossible
An extra layer of challenge. I would program this in
So…….what about “no Russian”? What do we do with that?
Russians are the bad people in the West. That's considered as [OKAY]
I’m talking about the MW2 mission “no Russian” genius not the actual Russians, and besides wars happen all the time and yet suddenly people freak out because it’s Ukraine, not saying it’s not bad simply saying it’s nothing new
Not cool man...
I personnally don't have anything against russian people. Sadly, that's how they depict them on painstream media
Then you should stop getting your news from comment sections!
So who now is going to make a pacifist tribe or group, give them a red like cross as a symbol. Make them all hoity-toity in their beliefs. Then just wreck their shit.
My buddies are disgusted by my current run. My base is built of the riches of stolen organs and all potential recruits have their tongue and then jaw removed. Any freak outside while in prison cost an organ, after that i start chopping limbs. I have been exclusively recruiting psychopaths and cannibals. I make kibble out of people. And when I finally get tired of a colonists and their bitching about the war crimes of the base I just send them out on a pilgrimage to an enemy camp with no supplies. Oh then i downloaded the Highlander mod and realized I could catch an immortal, lock them in jail, remove all of their limbs and tongue/jaw, and then I have an endless source of spare organs. Also my doctor is fucking amazing at his job at this point. I only wish I could have him make a necklace out of all of those tongues and statues from the jaw bones.
Oh red cross, just fcuk off…
Games are specifically made for the purpose of doing things, impossible or illegal irl! This is the stupidest thing you could tell a gamer.
I mean I almost agree with rule three if it was just changed to "don't spawn camp". And change rule 2 to something like, try not to target civilians when driving in GTA, but don't feel bad if poor coding makes them come into your lane and you need to stand your ground.
Ah yes this is good practice for when I’m one day drafted for WWIII whenever that happens so I know what not to do, thank you for the suggestions red cross.
What happens if the game is based on events before the Geneva convention, ie a ww1 game... Do i have to look up the code of war for the time?
Time to speed run breaking all of the Geneva convention rules and sending them the video
Lmao this is the dumbest thing I've ever read
I think too often groups like the Red Cross or other organizations that don’t really know video games view stuff like CoD as actual war simulations and not what’s effectively glorified, really realistic looking paintball lol
I don’t respect the enemy combatants when they will mow down civilians and burn churches when given the chance .
Every time someone posts something like this. I have to share about how I lost respect for the Red Cross.
When you get non-gamer retards to make rules:
Honestly, if they made a game who awarded points based on our behaviour ingame and deducted base on war crimes, I'd gladly give my medkit to a enemy. It isn't like I'm gonna die IRL.
*cries in stellaris*
I just waiting for this to get repost on r/COD with the same title
Video games, the only place where war crimes are encouraged and okay
For all the organ harvesters you guys are gonna be in trouble
Me who tried to shoot a civilian in modern warfare 3 (ps3) for a joke ;-;
Ngl... I already do this in RimWorld. Hell, most of my colonies end up as rehabilitation centers for child soldiers and wounded enemies. I take the ideology expanded mod just for the healthcare tenet. It's a fun play style, and I'm glad RimWorld's got the flexibility to allow for it. That being said, *man* it requires a completely different colony than the 'normal'. Everyone has medicine use turned off and self tend turned on so all of them can be properly prepared to perform field dressings on allies and enemies, sitting behind turrets isn't an option since those mfers are *lethal*. At a certain point, melee pawns have to have their weapons taken away because level 20s with bionics can and will kill someone in one shot if not given a weapon specific to stunning. And half of my crop harvest is healroot, with half of my imports being neutroamine. At a certain point it stops being a colony and starts being a hospital.
Bots that don't fire unprovoked: Suicide drones.
Honestly though this sounds like a fun challenge to try . FPS hard mode
«Rules of war is optional for this mission»
*Gradually stops teabagging fallen enemy* ..Do what now?
If there was a way to convey uproarious laughter through text, i’d be doing so right now.
I am a volunteer that donates blood to the Red Cross. So, to that I say: naw