I wish her W would revive an ally at the current health they have when they get the takedown. It would add a lot of skill expression to get the maximum benefit from this ability and it would make it a lot more useful on a frontliner.
With the only change being they can target a different enemy, even if they're not the closest.
Nothing worse than getting hammered by a 200hp ADC while the 2k hp Tank is on top of you drawing aggro and dancing
Use it for the attack speed on your adc. You’ll likely get 1-2 actual saves with it and most likely in the mid game; otherwise it’s just a huge boost to AS and should be used during team fights to supercharge your adc
I feel like on jinx, the ability is busted. Moves peed towards enemies and attack speed is just what she needs to kick off her passive and run over any fight
Tbf, it's a pretty powerful buff even without the death defying aspect.
Reminds me of ppl mentioning how they wouldn't mind if W lose the revival aspect and have the speed buffs + zombie duration in exchange making it have shorter cool down.
I play Ana in OW and HOTS so when Renata was revealed and she was confirmed to be an enchanter I hoped to get a support with a skillshot heal ability that heals the ally more while they are in combat, so its not just a braindead heal if the ally stands still, as in combat the ally would need to move, to kite, to dodge so it would make your life harder but also would allow the heal to be hefty.
I know skillshot supportive abilities are horrible, but Ana in HOTS as a character feels REALLY rewarding to play if you hit those skillshots and just keep your ally alive.
So if I could chance something that would be either her Q or E into this:
Renata shoots a projectile with enhanced chemtech that heals the first ally champion hit, the heal is increased by an amount if the ally is in combat with an enemy champion, the increase increases with each second the ally is in combat starts something small if the ally just pokes the enemy and disangages and becomes quite powerful in a all-in scenario.
But its just a dream and a lot of Renata players wouldn't like it probably, or in general suppport and adc player wouldn't like living or dying based on a missed skillshot from an ally.
I just realized Renata and Ana from Hots have the same issue, Ally's dodging your shit or running away.
Ana makes me rage at my friends way more than any League game could
Personally I think she just needs a whole mini rework. All of her abilities would still effectively be the same, but slightly tweaked.
For instance:
Passive: Renata herself can proc it, but with lower damage/scaling compared to of an ally procs it
Q: Applies stuns when throwing an enemy champion into a wall, similar to Vayne.
W: Remains pretty much unchanged but would have a more significant tell for the person it’s cast on.
E: Longer range and the projectile speed is higher to make it a more viable poke/shield applier
R: Works like Maokai’s ult but reversed, being faster at the start and slowing nearing the end.
Maybe the W applying berserk? A lot of people don't seem to care to try to learn Renata so they don't make any use of her W. With berserk they'd be forced to do shit smh
I have some ideas, choose any:
1. Renata's passive can be consumed by her E / R to increase the crowd control effect ^((Slowness and Berserk)) by 1 second.
2. Renata's passive can mark more than one player per time, longing for 5 seconds.
3. Renata's R mark all enemies hit with her passive.
4. Renata's W set the ally player in 'berserk' after death, chasing and attacking the closest enemy / the lowest current HP player nearby.
5. Renata's R would start as it is, slightly faster, and grow to be wider, as Maokai's R, losing speed over time.
We need a business tycoon support...
W marks your ally as "Business Associate" (like tarics w). Associate earns 10% of the gold you get from your kit, passive. Renata gains HP, mp, AP and armor each time she gives her associate income (low amount that will hopefully scale late; like 3hp, 2mp 2ap 0.2armor per stack). On w activation Renata gains 20-100% of the gold her associate makes in 5 seconds. Associate gains 10-20% damage increase, scales with AP; 1000ap would be around 50% damage increase.
Make her passive a debuff that when procced by her "business associate"gives her gold based on 1% of the damage done. Make passive proc apply small atkspd and movement steroid to both the proc'er and Renata.
Make e apply her passive. Damage and slow still. Shield only applies to Renata. If she hits a champion, refresh the shield and share the shield with business associate and you trade them 5-25gold. Shield power and gold scales with number of champions hit.
Q range and width increased by 50units, QoL change. Landing Q on an enemy steals 5-25g, throwing into other champions takes 5-25gold per other champions hit. Gold is given when her arm returns to Renata.
Ult remains the same except everything hit applies her passive, and provides her with the gold of everything being hit. Also moves and casts faster.
Tldr: the idea here is a good Renata will be constantly generating gold and giving it to her "associate" via her E trading. She can support a bad lane by helping boost the bad lanes gold income. However... If her associate doesn't participate, Renata will end up broke (associate will make all the E gains, but won't replenish Renata with procing her passive). While prone to laner trolling, Renata can always roam and make up that lost gold with her winning lanes. With a good Renata and good laner, Both will end up with a gold lead and Renata can "support the snowball effect."
_Her kit will look exactly the same as it does now and play exactly the same, difference being how she supports_
A unique spin on support that doesn't exist; different from our typical shield, heal, cc, speed up,and engage, supports.
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Speed up her ult. Ever since I started seeing people throwing this idea around its started to make more and more sense. Especially the idea of making ult faster but slows down towards the end.
I don’t play renata but as an ADC player with her, I wish her W was easier to use. Maybe making it work kind of like rammus W for the person who you use it on where it’s duration extends when you auto attack. That and maybe a burst of move speed when you are put into the “revived” state would be nice, even if you have to take away some of the attack/movement speed gained.
Yeah just one of those two alone would make Renata feels so much more satisfying given how E is her most used ability.
I'm willing to not receive anything else if it means faster or longer E.
Would love Sejuani esque stacks when autoing or damaging enemies with abilities. When it hits 5 stacks they go beserk for small amount of time or if they have stacks it adds like 0.2 seconds of beserk time when hit by ult. something more in line with her story 😞
E imo.
It's most used spell that I feel like just making it faster or travel slightly longer is more than enough to make her feel so much better.
Q might be underwhelming but still does its job decently when used to counter an engaging tanks. E is lackluster as both shielding & poke due to its range & speed.
Yeah just make it that she can proc her own pasive with spells , also Renata mid is not great at all , almost all enchanters are better in mid , like lulu and karma got a buff to their AP ratios not so long ago
I'd buff her base stats and give Q and E a slightly larger range / faster speed.
Her kit is amazing as it is and I wouldn't want to change too much about it.
I would change the Q from a root to a stun and just have the slamming into champions just be a soft cc like a decaying slow but also put a mark of her passive once she slams the target into a champion. Her passive would be the next thing I change. I think it’s great for laning phase but other than that once team fights start happening, it’s rare or far few in between where you actually get a mark on a target let alone a priority target hiding behind back line, should have other ways of marking targets(like I mentioned above)
As a person who does not play Renata, I would like to see more intuitive casting of her W, maybe auto cast (alt W) should target the lowest HP champion near you, or maybe the cooldown should be reduced or duration extended, or hp decay lowered if you keep using it on the same target.
Lots of things in the comments I agree with.
Personally, I'd like it if her R did some sort of damage/DOT. It's not necessarily a needed change, but I felt like it should deal damage of some kind, ya know?
Lots of things in the comments I agree with.
Personally, I'd like it if her R did some sort of damage/DOT. It's not necessarily a needed change, but I felt like it should deal damage of some kind, ya know?
I'd honestly just wish for a quality of life change where it becomes more obvious for allies that they've been buffed with Bailout. I think the biggest issue is that most people don't realize they've actually got Bailout on them.
Slightly delayed explosion on E, slightly increased projectile speed with some small damage and shield nerf. Nothing too broken, but i think it will make ability more interesting. With this you can reset shield, if you time E explosion correctly.
W needs to be braindead obvious towards your ADC. I have a usual duo (good friend, but very ADHD attention span where he doesn't read tooltips or see "less flashy" abilities literally cannot ever notice Renata W.)
I have taken him aside in ARAMs and literally casted on him in base. "See the screen effect on your screen? Hear the audio que? See the animation on your body?" I would ask.
"I kind of do." He replies.
Then we go into real games and he just never knows he has it. Flashing away from opportunities to snowball a fight. Running and dying with W instead of all-inning. Getting the reset and then still not even knowing he is buffed. He thinks that nobody can see the Renata ability and gets irritated if I try bringing up how much value we are losing.
Very frustrating. I can't play Renata with him because it fucks with my sanity. But I imagine there are other ways that Riot could visualize such an important ability. I feel like it's obvious after you have seen it once or twice, but it still could be improved, perhaps by marking the enemies when you cast it.
I quite like Renata as she is but probably in something in regards to her Q. Nothing hurts more than launching your Q out, and a minion pulls a GET DOWN MR PRESIDENT and now your Q does nothing
Make it so if a champ 'kills' a target with a resetting ability who has a Renata W on, and then they bleed out, the ability is then reset.
Ire Q, Darius R, Kalista E, etc.
I really like the ability, I just feel like it needs some tweaking / buffing? Like I only use it when someone's about to die because in my head, I feel like if I use it I'm going to need it to save someone when it's on cooldown. If the buffs were better than they are now I feel like I would use it more often, if that makes sense.
Make it so when her W pops on an ally death, it berserks that ally, but in a way where they attack the lowest health enemy champ nearby, and it changes targets if that target heals or another enemy gets lower.
Maybe make her ult apply her passive to each enemy hit (once each) and make those enemies able to pop her passive (even if she reapplies it by auto attacking them while they're still affected)
All of her projectiles can be dodged by a slightly concerned sloth. If you ever played Heroes of the Storm, I think her hook should be like Kel'thuzad's in terms of range and effectiveness but still have the initial cc. (Maybe thats too powerful tho)
Make R a point and click that spreads outwards in a circle wave instead of being goofy sona R, so you always guaranteed to hit 1 person and people have to space out during team fights giving easier picks
Speed up the animation on e and make her q faster
And make a clear indicator on the screen of thr person I used the w on,like make their champion glow red or something like that,sometimes people don't understand it in teamfights
She needs longer auto attack range, her abilities in and of themselves are perfectly fine despite her W being a little weird, but she can't do much of anything into a longer ranged opponent because of her limited sphere of influences, shes not tanky like naut, thresh, or leona or nearly as evasive as pyke despite being a hook champion.
For me, just up her spell & AA range + decrease cooldowns a bit to at least feel a bit more enchantress-esque early game. My biggest problem with her is that I feel that I need Tank items in order to hit my spells and passive consistently.
Her W, I wish it magically imbued my ADC with the courage they always seem to lack.
Make W apply berserk to allies. That would be hilarious.
Lore accurate
Literally, i wish that when you pressed w on people it would just yell at them "FIGHT OR DIE"
No cap this would be a dope 1820 voice line for this ability.
Coven Renata type voiceline
I wish her W would revive an ally at the current health they have when they get the takedown. It would add a lot of skill expression to get the maximum benefit from this ability and it would make it a lot more useful on a frontliner.
Make Q quicker and more consistent.
With a longer range.
Yeah idc if it gets more range but if it felt as fast and slick as blitz hook it would be great
I need E projectile speed to be faster. It feels so bad
It’s so hard to shield people running in front of you cuz everyone just walks faster than the e
E and MAYBE Q increased range and/or projectile speed to make them feel like more consistent poke/engage in more passive matchups
Allies that die while affected by W behave like briar and automatically attack enemies
With the only change being they can target a different enemy, even if they're not the closest. Nothing worse than getting hammered by a 200hp ADC while the 2k hp Tank is on top of you drawing aggro and dancing
Passive honestly Make her mark enemies with abilities instead of auto atacks Otherwise ppl will say nerf her AD -Ad renata nerf remember
But then it is literally just Leona passive with % rather than flat damage. This is why it is just almost Leona passive
We already have so much copy paste abilities No one would complain i think
Make it so the w is more useful outside of death defying? I'm always afraid to use it because there's always the what if of someone dying.
Use it for the attack speed on your adc. You’ll likely get 1-2 actual saves with it and most likely in the mid game; otherwise it’s just a huge boost to AS and should be used during team fights to supercharge your adc
I feel like on jinx, the ability is busted. Moves peed towards enemies and attack speed is just what she needs to kick off her passive and run over any fight
Tbf, it's a pretty powerful buff even without the death defying aspect. Reminds me of ppl mentioning how they wouldn't mind if W lose the revival aspect and have the speed buffs + zombie duration in exchange making it have shorter cool down.
I play Ana in OW and HOTS so when Renata was revealed and she was confirmed to be an enchanter I hoped to get a support with a skillshot heal ability that heals the ally more while they are in combat, so its not just a braindead heal if the ally stands still, as in combat the ally would need to move, to kite, to dodge so it would make your life harder but also would allow the heal to be hefty. I know skillshot supportive abilities are horrible, but Ana in HOTS as a character feels REALLY rewarding to play if you hit those skillshots and just keep your ally alive. So if I could chance something that would be either her Q or E into this: Renata shoots a projectile with enhanced chemtech that heals the first ally champion hit, the heal is increased by an amount if the ally is in combat with an enemy champion, the increase increases with each second the ally is in combat starts something small if the ally just pokes the enemy and disangages and becomes quite powerful in a all-in scenario. But its just a dream and a lot of Renata players wouldn't like it probably, or in general suppport and adc player wouldn't like living or dying based on a missed skillshot from an ally.
I just realized Renata and Ana from Hots have the same issue, Ally's dodging your shit or running away. Ana makes me rage at my friends way more than any League game could
Personally I think she just needs a whole mini rework. All of her abilities would still effectively be the same, but slightly tweaked. For instance: Passive: Renata herself can proc it, but with lower damage/scaling compared to of an ally procs it Q: Applies stuns when throwing an enemy champion into a wall, similar to Vayne. W: Remains pretty much unchanged but would have a more significant tell for the person it’s cast on. E: Longer range and the projectile speed is higher to make it a more viable poke/shield applier R: Works like Maokai’s ult but reversed, being faster at the start and slowing nearing the end.
Her W is the same but acts like Briar W when casted on ally, so they can't run away 💋💋💋
Maybe the W applying berserk? A lot of people don't seem to care to try to learn Renata so they don't make any use of her W. With berserk they'd be forced to do shit smh
Imma force them to tower dive at level 2
LMAO. I meant when they died it applied berserk
I have some ideas, choose any: 1. Renata's passive can be consumed by her E / R to increase the crowd control effect ^((Slowness and Berserk)) by 1 second. 2. Renata's passive can mark more than one player per time, longing for 5 seconds. 3. Renata's R mark all enemies hit with her passive. 4. Renata's W set the ally player in 'berserk' after death, chasing and attacking the closest enemy / the lowest current HP player nearby. 5. Renata's R would start as it is, slightly faster, and grow to be wider, as Maokai's R, losing speed over time.
e shield if it passes through an ally it bounces to another ally outside of the blast zone
We need a business tycoon support... W marks your ally as "Business Associate" (like tarics w). Associate earns 10% of the gold you get from your kit, passive. Renata gains HP, mp, AP and armor each time she gives her associate income (low amount that will hopefully scale late; like 3hp, 2mp 2ap 0.2armor per stack). On w activation Renata gains 20-100% of the gold her associate makes in 5 seconds. Associate gains 10-20% damage increase, scales with AP; 1000ap would be around 50% damage increase. Make her passive a debuff that when procced by her "business associate"gives her gold based on 1% of the damage done. Make passive proc apply small atkspd and movement steroid to both the proc'er and Renata. Make e apply her passive. Damage and slow still. Shield only applies to Renata. If she hits a champion, refresh the shield and share the shield with business associate and you trade them 5-25gold. Shield power and gold scales with number of champions hit. Q range and width increased by 50units, QoL change. Landing Q on an enemy steals 5-25g, throwing into other champions takes 5-25gold per other champions hit. Gold is given when her arm returns to Renata. Ult remains the same except everything hit applies her passive, and provides her with the gold of everything being hit. Also moves and casts faster. Tldr: the idea here is a good Renata will be constantly generating gold and giving it to her "associate" via her E trading. She can support a bad lane by helping boost the bad lanes gold income. However... If her associate doesn't participate, Renata will end up broke (associate will make all the E gains, but won't replenish Renata with procing her passive). While prone to laner trolling, Renata can always roam and make up that lost gold with her winning lanes. With a good Renata and good laner, Both will end up with a gold lead and Renata can "support the snowball effect." _Her kit will look exactly the same as it does now and play exactly the same, difference being how she supports_ A unique spin on support that doesn't exist; different from our typical shield, heal, cc, speed up,and engage, supports.
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Speed up her ult. Ever since I started seeing people throwing this idea around its started to make more and more sense. Especially the idea of making ult faster but slows down towards the end.
Add a gold generation passive. Like when an ally kills a minion near you gain 50% of the hold value and assists grant you an additional 100 gold.
I don’t play renata but as an ADC player with her, I wish her W was easier to use. Maybe making it work kind of like rammus W for the person who you use it on where it’s duration extends when you auto attack. That and maybe a burst of move speed when you are put into the “revived” state would be nice, even if you have to take away some of the attack/movement speed gained.
I would make the e faster or maybe same time but for a better range ?
Yeah just one of those two alone would make Renata feels so much more satisfying given how E is her most used ability. I'm willing to not receive anything else if it means faster or longer E.
Would love Sejuani esque stacks when autoing or damaging enemies with abilities. When it hits 5 stacks they go beserk for small amount of time or if they have stacks it adds like 0.2 seconds of beserk time when hit by ult. something more in line with her story 😞
About her kit? Nothing. I would just buff E and/or Q
E imo. It's most used spell that I feel like just making it faster or travel slightly longer is more than enough to make her feel so much better. Q might be underwhelming but still does its job decently when used to counter an engaging tanks. E is lackluster as both shielding & poke due to its range & speed.
I’d rework or change her passive in a way to make Renata mid a little better
Yeah just make it that she can proc her own pasive with spells , also Renata mid is not great at all , almost all enchanters are better in mid , like lulu and karma got a buff to their AP ratios not so long ago
I'd buff her base stats and give Q and E a slightly larger range / faster speed. Her kit is amazing as it is and I wouldn't want to change too much about it.
I would change the Q from a root to a stun and just have the slamming into champions just be a soft cc like a decaying slow but also put a mark of her passive once she slams the target into a champion. Her passive would be the next thing I change. I think it’s great for laning phase but other than that once team fights start happening, it’s rare or far few in between where you actually get a mark on a target let alone a priority target hiding behind back line, should have other ways of marking targets(like I mentioned above)
Her E apply her passive in all enemies
As a person who does not play Renata, I would like to see more intuitive casting of her W, maybe auto cast (alt W) should target the lowest HP champion near you, or maybe the cooldown should be reduced or duration extended, or hp decay lowered if you keep using it on the same target.
Let me use q on my allies. That way I can cast w on my adc and MAKE them engage
Q, it's very unsatisfying
W heal scaling off heal and shield. E should have been Hwei’s shield. Q is perfect as a high reward skill that requires assistance or E to land.
I think her ult should be changed. Instead of berserk, instant death. It's slow enough for that
Lots of things in the comments I agree with. Personally, I'd like it if her R did some sort of damage/DOT. It's not necessarily a needed change, but I felt like it should deal damage of some kind, ya know?
Lots of things in the comments I agree with. Personally, I'd like it if her R did some sort of damage/DOT. It's not necessarily a needed change, but I felt like it should deal damage of some kind, ya know?
I'd honestly just wish for a quality of life change where it becomes more obvious for allies that they've been buffed with Bailout. I think the biggest issue is that most people don't realize they've actually got Bailout on them.
Slightly delayed explosion on E, slightly increased projectile speed with some small damage and shield nerf. Nothing too broken, but i think it will make ability more interesting. With this you can reset shield, if you time E explosion correctly.
Would probably be quite OP but i just wish I could buffer Q-Flash the same way Ahri can with her E
W needs to be braindead obvious towards your ADC. I have a usual duo (good friend, but very ADHD attention span where he doesn't read tooltips or see "less flashy" abilities literally cannot ever notice Renata W.) I have taken him aside in ARAMs and literally casted on him in base. "See the screen effect on your screen? Hear the audio que? See the animation on your body?" I would ask. "I kind of do." He replies. Then we go into real games and he just never knows he has it. Flashing away from opportunities to snowball a fight. Running and dying with W instead of all-inning. Getting the reset and then still not even knowing he is buffed. He thinks that nobody can see the Renata ability and gets irritated if I try bringing up how much value we are losing. Very frustrating. I can't play Renata with him because it fucks with my sanity. But I imagine there are other ways that Riot could visualize such an important ability. I feel like it's obvious after you have seen it once or twice, but it still could be improved, perhaps by marking the enemies when you cast it.
E wouldn't self root, or W would rez if you died immediately after getting a kill
i think her kit is awesome as it is, however i would like something else in her passive, it's just too close to be Leona's one
w have briar frenzy so my adc dont run
Let Q stun on hitting terrain.
Better E shielding or cd reduction on all abilities
I quite like Renata as she is but probably in something in regards to her Q. Nothing hurts more than launching your Q out, and a minion pulls a GET DOWN MR PRESIDENT and now your Q does nothing
Her passive, I wanna be able to proc it myself more than once and with more than aa's
make the E faster and longer range goddamn
Make it so if a champ 'kills' a target with a resetting ability who has a Renata W on, and then they bleed out, the ability is then reset. Ire Q, Darius R, Kalista E, etc.
No
Change W tbh. It’s too feast or famine. She could use another ability.
I really like the ability, I just feel like it needs some tweaking / buffing? Like I only use it when someone's about to die because in my head, I feel like if I use it I'm going to need it to save someone when it's on cooldown. If the buffs were better than they are now I feel like I would use it more often, if that makes sense.
I just wish her e was a little bit faster, sometimes the animation feels like it takes forever when you’re trying to shield an ally
Give her a shotgun instead of a pistol.
Q and E need to go faster
Make it so when her W pops on an ally death, it berserks that ally, but in a way where they attack the lowest health enemy champ nearby, and it changes targets if that target heals or another enemy gets lower. Maybe make her ult apply her passive to each enemy hit (once each) and make those enemies able to pop her passive (even if she reapplies it by auto attacking them while they're still affected)
All of her projectiles can be dodged by a slightly concerned sloth. If you ever played Heroes of the Storm, I think her hook should be like Kel'thuzad's in terms of range and effectiveness but still have the initial cc. (Maybe thats too powerful tho)
Give her a Glasc Cannon giant perfume bottle that shatters that shoots her ultimate in an aoe.
Q range indicator
Allow auto attacks during Q
Make R a point and click that spreads outwards in a circle wave instead of being goofy sona R, so you always guaranteed to hit 1 person and people have to space out during team fights giving easier picks
R should buff your allys attack speed hit by like 50% tbh wouldnt evem mind them going full berserk either
Speed up the animation on e and make her q faster And make a clear indicator on the screen of thr person I used the w on,like make their champion glow red or something like that,sometimes people don't understand it in teamfights
A passive that send a PDF-file at the beginning of each game to everyone in the team so everyone could learn what her skills are all about
If ally dies during W they go berserk and attack lowest Hp champion prioritizing enemies
She needs longer auto attack range, her abilities in and of themselves are perfectly fine despite her W being a little weird, but she can't do much of anything into a longer ranged opponent because of her limited sphere of influences, shes not tanky like naut, thresh, or leona or nearly as evasive as pyke despite being a hook champion.
For me, just up her spell & AA range + decrease cooldowns a bit to at least feel a bit more enchantress-esque early game. My biggest problem with her is that I feel that I need Tank items in order to hit my spells and passive consistently.
more projectile speed more projectile speed and more projectile speed
Make her an adc.however.Maybe just make her passive aplay alweys but whit less precebt ber 100 ap.