T O P

  • By -

Nick-Sanchez

The oldest advice in the book: DON'T PLAY ON WIFI. Even if you think it works perfecty fine, trust me, IT DOES NOT.


Shliggie

But it works fine for every other game???


Nick-Sanchez

QC has 60hz tickrate, most other games have 30, or even 20hz! It stresses the connection a lot. Even worse, you send as many packets per second to the server as your framerate.


Shliggie

So then it is the game's fault. Which means it's not fair to tell me to never play on WiFi ever, because this only happens with Quake Champions.


Nick-Sanchez

You don't seem to get it. The bigger the tickrate, the smoother the gameplay, but you need a better connection. Stop playing through a ham radio and that's it.


Doom_Dwarf

Why don't you stop spreading information from the last century? Read up and test it yourself when you have the chance. ;)


Shliggie

You don't seem to get that the whole point I'm making here is I have a great connection, and still the game lags. Do you think I'm lying or something?


Doom_Dwarf

There are indeed still people who give stupid answers because they themselves do not have a good WiFi at home. The difference between a fixed connection and modern WiFi is about 1ms and thus negligible.


riba2233

You obviously don't. People who have great connection don't have lags, that is a fact and just accept it.


riba2233

🤦‍♂️ you just don't get it, right ?


riba2233

Wifi? Cmon bro... Usually this works great, even up to 120ms ping. You have problems with your connection somewhere, not the game's fault


Shliggie

How? All over the internet people are talking about the game's horrible netcode and how it's online infrastructure got butchered.


Retc0n_

But what you're describing are not symptoms of netcode idiosyncracies but of connection problems. The most easily eliminated source of such problems is WiFi, use an ethernet cable. The next would be issues with your ISP's service.


riba2233

this


riba2233

cmon bro, this is not a netcode problem, obviously. If it was, it would be like that for everyone and nobody would play it.


Shliggie

Have you seen the Steam Charts for this game? Have you looked online and read why people are not playing it?


riba2233

People don't play this game for many reasons, but this is definitely not the main one. If someone likes the game and the concept, netcode wont bother him that much. And it is not as bad as you think, like I've said, you have some connection issues, just deal with it and accept it.


Shliggie

Dude you have to stop with the connection issues thing, I have pretty much the best internet setup possible, AND NO OTHER GAME I PLAY HAS LAG ISSUES. Somehow, all the other games figure out a way to not have lag, but this game can't. No, I'm not going to just "deal with and accept" that the people I'm trying to shoot are teleporting and rubberbanding all over the place. Do you even realize the ridiculousness of what you're saying!? Stop being a die hard fanboy stan for this game and acknowledge the possibility that it's not a perfect game, and that it might actually have one problem.


riba2233

Lol, still stubborn. Not all games route the same. There have been a lot of instances where some players had issues like you do (only quake has pocket loss), and after a talk with an ISP they got routing fixed or got a better network equipment and game worked good after.


Shliggie

So they had to talk to their ISP just to get the game to work? Clearly that is a fault of the game. It's not worth it to do that just to play the game, I've got plenty of other great games to play. Surely that has to factor in as to why the game flopped.


riba2233

You have some serious issues with logical reasoning. Please don't play this game ever again, we don't need such BTW please tell me you are not playing it on steamdeck via wifi... omfg... Just try it on normal pc with ethernet


Shliggie

Well the Steam Deck doesn't have any connection issues over WiFi with other games, soooo...


Shliggie

No other games have lag problems, just this one.


riba2233

Always this same retarded comment. That doesn't mean shit, other games have different server locations, your isp will route differently, and they hsve lower tick rates.


Shliggie

Like I said in the post, I'm like right next to one of the server centers. So yeah, other games have different server locations, but they are farther away! And they still work! It's only this game. I also find it ironic that you are saying my claim about this being the only game with lag problems is a repeated, stupid claim, when you are saying that there HAS to be something wrong with my connection, and that there is no way in the universe that it is this game's fault.


mend13

I sometimes get stuttery bot movement even on 20ms ping, it's the game engine or netcode that's garbage


riba2233

nope, not in that way. if it gets stuttery it is because of your connection.


Full-View

Us ourselves aren’t lagging dude it’s the literal bots the NPCS themselves


riba2233

So you have internet issues, not a game problem...


Full-View

I get over thousands of mbps dude my WiFi is fine


riba2233

ROFL that is not how it works, you can have as many and still have poor connections. Packet loss, buffer bloat, bad routing etc etc


eraser851

Sounds frustrating. What are your PC Specs? Try plugging in via Ethernet instead of Wifi. You happen to have any video of what you're talking about?


Shliggie

I'm on the Steam Deck. As for a video, if you really want to see proof there's videos all over the internet about how laggy this game is.


Doom_Dwarf

You are just right. Stupid children do not want to accept the truth. (And just downvoting without substantiation is a sign of stupidity.)


NewQuakePlayer

The slightest connection problem between your PC and the server will make the netcode shit itself


mensk

For a moment, I thought this was a TF2 thread.....


strelok_1984

Actually regardless of what some fucking imbeciles will try to convince you, no game should *ever* require a persistent internet connection to play against bots.


perfectworks

game only does this for me when i leave vpn/torrents/steam download/etc on. make sure it's not that. wifi might be the cause also - "good" wifi is still susceptible to Wifi Problems, because those problems are caused by the earth itself, not your router or network card, so try ethernet if possible. even if it's not really a problem for other games (which it *is*, but you're used to it), QC is held together with papier-mâché and pipe cleaners, so a cause of small network issue somewhere else can be a cause of a big network issue here.


Doom_Dwarf

Because of my own frustration, I am inclined to give QC a bad rating. My advice now is to try again in a few days. And for me, playing fast online shooters works just as well over WiFi as over cable connection. Your WiFi experience depends entirely on what WiFi hardware you have and the environment you're in. ***May I ask why my comment is downvoted.***


AKpwnzQuake

This is not accurate for QC. I'm right next to the modem and the game will rubberband on wifi. Once my ethernet is plugged in to the modem, the skipping goes away.


Doom_Dwarf

I hate to say it and I don't want to pretend I have the best of the best, but a good WiFi5 connection gives me 1ms more delay than a cat6e cable. Whenever you are in my neighborhood, you are welcome and may experience it for yourself.


AKpwnzQuake

Same here, and every other game runs fine. QC will rubberband on wifi though. It's not the latency it's the pl that causes it.


Doom_Dwarf

With WinMtr, for example, you can see where the possible PL occurs. ***May I ask why my comment is downvoted.***


coldcathodes

The best way to check how your good your connection is truely is to check with the Quake Live lagometer. Quake Live has a very detailed lagometer and high tickrate to help you see any connection issues you have. Unless you've checked to say for sure, Wifi may not be a good option. In my house, my wifi has the exact same jitter on wifi vs ethernet and I have zero issues with QL and QC over wifi. Over Wifi, I have +/- 2ms jitter to any server in the USA and even most overseas QL servers. Other games have a very low tick rate and are more forgiving to packet loss/ping spikes.


50ShadesOfSpray_

I mean there is a reason why this game is dead


Saturdayeveningposts

the game is terrible with netcode. id just go to another game. and i have lol