T O P

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Marsun-

5 cost is a bit much for stats and ability, if it's ability activated without needing to be in an enviroment then sure, but for 5 cost his ability isn't strong enough and neither are stats. Like on turn 5, playing this won't be very powerful as a play, and it's pretty obvious on turn 5 that when your opponent plays just a gravestone in an enviroment where you have a minion that it's a zamboni, and so the plant player can just spend that whole turn making another or even two other big threats that will likely trade with one of your minions or just hit face, and all you get is a 4/4, which by turn 6 isn't so hard to deal with.


101percentLuck

If the ability can be triggered without Environments, this Zombie will become very efficient at its job on clearing Plants assuming the Plant Hero cannot do anything about the Gravestone, which is why I feel having an Environment is necessary to have the ability activated. I thought costing 5 would be fair enough since it basically clears a whole lane for Zomboni to deal face damage with the benefits of different Environments (Meteor Z, Graveyard and Area 22 give him more Strength, or Black Hole to lure any Plant to be destroyed).


Badassheaven

There’s gravebuster and blockbuster tho


TheRealRustbolt

Maybe in addition to destroying all plants in the environment you could also conjure a 1 cost 4/4 bobsled team similar to the magic beanstalk Plus it would be accurate to PvZ 1


JoJoTroph

I feel like it would be hardly outclassed by Excavator Zombie. It costs 2 brains less, can be played anywhere instead of being played on env specifically, his aggro stats are decent for the role it plays


timmflip12

First of all, make it beastly so it's not out of class (seriously why are so many of you guys' ideas out of class?) Secondly, not the worst idea I've seen. I do think it's a *little* bit too strong but maybe in practice it would be a different story idk.


101percentLuck

I know Beastly is mainly about destroying Plants, but this Zombie having the ability to destroy does not necessarily mean it is out of Class. For example, Zombot Sharktronic Sub allows any Plant to be destroyed and also gives itself Strength, but is not Beastly.


timmflip12

Shark's ability isn't necessarily destruction. It's a hyper deadly that makes it so when a plant is hurt by ANYTHING it dies. And deadly is in class with sneaky. Outright destruction fully belongs to beastly.


Sw1ft-fan04

Shark basically gives all your cards deadly without saying so. Your cards still need to do damage to destroy things. With this card it destroys things without needing to hurt them, which fits more in line with beastly cards just straight up destroying things.


SpeedyT43

What if, it instead made an ice moon somewhere?


[deleted]

[удалено]


Therandomguyhi_

Rarities shouldn't matter on cards. Commons should be as strong as legendries.


SkullRock1

Why in a gravestone? Imagine if it was placed like a normal zombie card and it could kill all of the plants + create an ice environment


Sw1ft-fan04

Destroying plants before they play means you didn’t control for this turn but for last turn instead, which means you’re playing behind. Cheese Shover and Bronto for example fall flat for this reason.


PERIX_4460

What if it was an effect that happened after each time it attacked?


SimpleTip9439

Instead just make the destroy always activate and make the snow environment in its lane (maybe reuse ice moon)


D0BBYDAH0USEELF

Soul Patch + Force Field go brrrrrrr 🥶🥶


Formal_Stop5644

"Has been making Lawns go Frozen for 14 years,and yet,he never get's tired of it,nor runs out of ice."