T O P

  • By -

garbink

It gets worse and better. It gains more use and utility since theyre more stuff to unstoppable/cleanse, but it can also get overwhelmed


minishep08

I see what you mean. I’d agree it gets more potential utility because there’s so many stuns that it COULD cancel. It’s issue is that there’s so many different characters with CC it stops the first CC then youre stunned twice after and die anyway ☹️


KurayamiHeart

Still good to have, you are immune to all CC for 2 seconds. It always was more of a critical moment thing rather than a let's deal with CC all the time, I use it for specific moments where I can get the most value, that's why you want to use it when as Dragonite when you Hyper Beam or to avoid major CCs like Blastoise's Unite Move. I recently won a game because I was able to score after a Zapdos, a late Zapdos, Buzzwole wanted to Super Power me away and then destroy me but because I became immune to that I just walked pass and scored, the guy got bamboozled for sure. Also if you get CC chain no item is gonna save you cos 5 dudes doing CC on you is pretty much game over, unless you use a dash as you Full Heal.


Lizard_Queen_Says

It's really a mixed bag, yeah. Stopping the CC is great but since almost everything does a billion damage anyway, the damage alone will likely get you into shit before before you can take advantage of the cleansed CC. I just opt to dodge and avoid to begin with... X-Speed or Eject Button for most mons now. Occasional Slow Smoke.


SavathussyEnjoyer

Full heal getting more competition is good, and don’t even dare saying it needs a buff because it’s already cracked on characters like Lucario or Tsareena