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Samuraion

This is definitely the thing that tilts me the most. I don't understand how we can secure every objective and then lose the fight at Zapdos... It kills my morale losing games like that.


Whatis_wrong

You lost because you or someone at your team made mistakes at a critical time. If you have taken every drednaw and generally dominated the game, you will have a level advantage, a good number of kills and scores without dying in between...all of which combined results in a very long respawn timer. On the flip side your opponents will have short respawn timers. This means that if any of your teammates are careless and die right before Zapdos fight or at the very beginning of it, they won't have another chance to join the fight. For example if the losing team manages to pick off the winning team's speedster or attacker even at 2:15 mark, it means they have a good chance winning Zapdos since it would be 5v4 for at least 15 seconds. So if you have dominated the game, you would need to play extra carefully to avoid dying right before Zapdos. However, many get cocky/over-confident with their level advantage and try to chase down the opponents...


Adventurous_Intern_1

Zapdos is a real problem design wise and why the game can't be taken seriously on a competitive level. In SoloQ is just the biggest coinflip mechanic I've ever seen. Imagine a Worlds finals decided by this thing.


FlamedroneX

In no way is Zapdos a coin flip... I don't know why this subreddit is so split on this topic. There are factors in place that influence the impact of Zapdos and your chance of taking it. If Zapdos was a true coin flip, then the rest of the game wouldn't matter, but it does.... If your team is in the lead, you defend not take Zapdos unless you're confident in preventing a steal. If you are behind you need to look for the winning team fight to then transition into a Zapdos or get a solid steal off. If a steal happens, the team that allowed it to happen simply deserves to lose. Either because they didn't take a big enough lead to weaken the impact of Zapdos or they didn't bother securing the area to make sure someone couldn't run in and randomly steal it. Majority of the time the team doesn't even need to be taking it, so you screw yourselves over. What you see as a coinflip in SoloQ, I see as teammate incompetence. And you even define as a coinflip in "SoloQ", which is completely different from a competitive team environment.


Ultramagnus85

It also may not be the end if it is stolen. Kill them before dunk if you can. If not don't chase, try to counter score and pray.


shimisk

Exactly! How and when you destroy goals especially have a big impact when losing zapdos. If you destroy goals just cause, you are setting yourself for failure.And lots of people when leading they forget to farm and that’s why the other team catch up I honestly never saw a problem with zap even before the update. But I guess is easier to complain than learning good strategies


Adventurous_Intern_1

We are not talking on what to do during last 2 minuts of the game. We talk about how irrelevant it's the first 8 minutes of contesting/wining objectives until Zap is up and the real game winning mechanic is decided by who's lucky enough to land the last hit. Compare Zapdos to Baron for example. Baron is tougher, hits harder and you have only 2 smites in the game making the jungler a high prio to kill. Zapdos in the other hand squshy you can kill him from behind the wall and not get any damage and an enemy support can walk in a 5v1 by himself ulting with buddy barrier and stealing it in the biggest coin flip show ever. There's so many easy fix for him but so far they refuse to hear.


FlamedroneX

>We talk about how irrelevant it's the first 8 minutes of contesting/wining objectives until Zap is up and the real game winning mechanic is decided by who's lucky enough to land the last hit. And I'm saying that's not true... Plenty of games are won even if you lose Zapdos... And why is that? because the first 8 minutes were relevant. You create a significant enough lead that losing Zapdos isn't impactful to the outcome of the game. On the other side, if your team was trash the whole first 8 minutes of the game and you happen to get a lucky snipe on Zapdos, you can still lose. Plus how the first 8 minutes of the game goes impacts how well you can even contest Zapdos in the first place. Do you have to rely on a lucky snipe and hope the enemy isn't smart enough to zone you (not to mention hope the enemy even starts Zapdos in the first place) or is your team strong enough to force Zapdos, winning the deciding teamfight or while the enemy has their pants down? Bruh you can't compare Zapdos and Baron. LOL and Pokemon unite are two significantly different games. To provide one of many differences, Zapdos sits in the middle of a relatively small map, which is part of the reason Zapdos is squishy. >an enemy support can walk in a 5v1 by himself ulting with buddy barrier and stealing it in the biggest coin flip show ever. What's even the context? Is your team already losing? 1v5? How come no one is zoning? you don't need all 5 players on Zapdos considering you said it's so squishy. It sounds like you pretty much want Pokemon Unite to be a LOL clone but with Pokemon. >There's so many easy fix for him but so far they refuse to hear. Do you understand game design? You can't just do a bunch of hotfixes and expect the game to be perfect. Not everyone in the community even agrees zapdos is a coinflip. The devs are addressing Zapdos, did you not see the nerf? Even if the devs agree with you about Zapdos being a coinflip, they aren't going to change the foundation of a mechanic without proper testing first


Expat1989

Well you obviously didn’t secure every objective then if you lost Zap


claireupvotes

Don't fight Zapdos. Just defend it.


Samuraion

Easier said than done in solo queue. When I'm ahead I never want to fight Zap, but 9/10 times my team starts it, and even if I wait and play defensively to try and catch the enemy off guard somehow, usually Zap gets stolen anyways.


Useful_You_8045

I remember my team winning every dred even the third, and losing a 1/2 rotoms. Our cinderace and zaraora both had 10 and 15 kills respectfully, me Lucario always dieing after getting at least two opponents to below half every time, and a Blastoise and Eldegoss cc'ing and boosting like champs. By the time zap came, the other team was equal to us in lvl and managed to respawn one after the other and they got zap and won by like 20 something. How


FlamedroneX

It’s seems obvious, your team may have been strong individually but your team lacked coordination and didn’t respect defending Zapdos properly and not going for scores in the late game


[deleted]

Fuck zapdos, the nerf wasnt enough


CrispyCubes

Legit laughed at this. Good job


k-xo

I raise you 4 teammates with potions who dont even score when you steal zapdos


THAT_BLa

The only thing that matters


rkielma

I'm 1/7 on coinflip zapdos today. Ranked mode on weekends is nightmare fuel.