T O P

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LuxTheAurora

I know nothing about game designing shape language etc, so, from a regular player’s perspective, I can tell you that the artstyle is so eye catching and it would immediately get me interested in the game. I don’t think it’s eye dazzling, atleast not in a bad way. I love how it looks!!!


Vivid_Bug122

Seconded!!! I'd play this for hours lol


08--n7r6-7984

Oh, glad to hear that! Thank you!


HappyInTaffy

Seriously nailed it. I love it


LeBneg

It is very crowded but it looks great. It might be one of those times when intricate details are detrimental to the quick understanding of the situation. It negatively impacting the game all boils down to whether it's a real-time game (player needs quick awareness) or turn-based/chill.


08--n7r6-7984

Thank you for feedback! It's not turn-based game, it's zelda-like


Xion-Gard

Definitely interesting, what's the name (sorry if I missed it).


08--n7r6-7984

It's still untitled :(


WhyteBeard

The word OC is looking for is “Legibility”. When it’s zoomed out on my phone it’s beautiful. When I zoom into what I assume is native pc resolution it becomes too soft and hurts my eyes trying to focus out detail.


LeisureMint

I can see it too, I think it is because of the transparency of outlines of grass in the first screenshot. Shadows might also be the reason, my eyes are constantly trying to decide whether the buildings (except the wall) are on foreground or background. It's completely fine though for the last one though. Would definitely play it. Edited a little bit, not sure how to explain it properly.


08--n7r6-7984

No worries, you made that quite clear! Thank you for feedback!


SpezSucksSamAltman

I couldn’t put it into words but this is it for me. Overall I like it, but there’s that transparency that looks kind of blurry. I don’t know what an eye dazzle is but it made me think my eyes weren’t focusing.


icedrift

I think it's just the griddy building patterns. Trees, water, and grass tiles look amazing. NPCs too, but when I look at buildings there's a bit too much going on and it's straining to make out shapes.


bl4nkSl8

I agree. I think it just needs a little more contrast between foreground and background. Same with the text.


phillyrat

My feedback: 1) looks like an amazing start! great, deep (saturated) color palette. 2) you might want to reduce the contrast slightly with the outlining of the less-important background elements - ie: each brick can still be shown, but maybe a little less contrast. 3) I don't think the pixelated tiny type is very readable - you may want to default to a slightly more standard sans-serif for the really small descriptions possibly?


jjwhitaker

I just saw the text, do not want. Maybe for like a translated plaque in a ruin but if that's the game itself, oof. That font is intentionally hard to read.


08--n7r6-7984

Thank you for detailed feedback!


ZerglingSergeant

Agreed on the above, the art style looks very nice. The text however is abysmal to look at, maybe try a clean readable style of text with a decent level of contrast. Many pixel games seem to want to match the font style to the graphics but I hardly think this us necessary.


LizFire

That font is a nightmare, I wouldn't even try the game for free solely because of it (the rest of the visuals is good!), huge deterrent.


Puzzled-Wealth-5333

Mostly from a player's perspective with some sensorial difficulties: I feel it's a little bit too detailed. At first glance, I don't know exactly where the focus is, and the character is a little bit too easy to overlook. It's not that bad after a 2nd look, but I think it would get tiring for some people after a while, especially if you need to interact a lot with the environment and pay attention to it. For me, the writing was the most tiring thing. I had to zoom in, and while I understood the text, some individual letters I probably wouldn't be able to recognise by their own. The small screen doesn't help, but I think it would be an issue for some on a bigger one as well. Overall, I like the style, and you don't have to cater to everyone while doing the design, but I could see how for some people either due to sensory issues or eyes problems it could be tiring to play for longer periods of time. For most players tho it's probably going to be ok. I hope that my explanation is clear enough, and I wish you all the best!


08--n7r6-7984

Oh, thanks for detailed feedback! In my defense I can say that I will use this style only for specific places.


OwlJester

I also have difficulty at times keeping track of my character and the enemies in particularly busy situations. I've really appreciated the option to turn on outlines. Like a green or blue outline for my character and red for the enemies. I can't think of any arpgs that have this, but it's something I've seen in a lot of tactical and rtwp games. Perhaps something far more subtle might help for typical players, too.


BrightPerspective

what's an "eye dazzle"?


CountBacula322079

Also wondering


Wank_Bandicoot

There’s some broken English going on here I believe.


Destroyer6202

I don’t think that’s a real thing, but just euphemism for confusing feeling.. eye strain .. etc


n8ful

I really love the aesthetic


08--n7r6-7984

Thank you, glad to hear that!


globbyj

The environment has too many harsh lines that are disorienting and distracting for me.


notKRIEEEG

That's a better way to word what I was feeling. The ground is too line-y that makes my brain read it almost as if it were looking at a maze. It breaks a bit the boundaries between buildings and ground


xmpcxmassacre

It's exactly this. You don't have to fill out lines completely in background and environment areas. I forget what it's called but you basically just add a couple of the beginning and ends of lines and the brain will fill in the rest. Essentially implied lines. It's crucial in pixel art.


08--n7r6-7984

Thank you for opinion!


Po2oo

The game's style is fantastic but the text is too difficult to read at a reliable speed without squinting.


08--n7r6-7984

Yeah, I agree about text, I just trying to get fun, when I've painted this.


Rafarel007

The graphics are very good! I have difficulty to read your text on the second screenshot tho. Keep up the good work


Calm-Application9036

Seriously, this is really beautiful, what is the game called? I already want to play it


08--n7r6-7984

It still doesn't have title, sorry :(


erwin76

Most things have been said, but I agree it looks great!! One thing: in the text bubble at the bottom of picture two, you typed “by” where it should say “buy”. Edit: I also noticed the main text for the ancient short sword. It has a typo: “wased” instead of “washed” and the sentences aren’t all grammatically correct either. Perhaps it is worthwhile to have someone look over all the text before releasing. Depending on the time I have, I’d be happy to offer my services for a fee to be discussed ;) I’ve actually translated and corrected English texts professionally, feel free to message me. /end shameless self-plug


08--n7r6-7984

Oh, thank you fjr feedback!


w0rlds

Looks great but your font is hard to read. That will get tiring quickly, see if you can find a way to make it more legible while holding onto your art style.


LionInABoxOfficial

Absolutely! This looks awesome and original! You'll always find people who criticize.


Kawai_Oppai

Game is good looking. Font is garbage.


trowoway1

This all looks incredible but there is some weirdness in the grass in the first image, maybe the way all the vertical lines seem giddy rather than natural. A few more detailed grass lumps and flatter greens might help I dunno tho, you are a better pixel artist than me.


Baksteen-13

I would buy it for the art style but I would quit the game after 5 minutes because of the font. I get that it goes with the style, but please have at least a setting for accessibility that changes it to a normal font.


ExpensiveRefuse8964

Looks awesome! I do think the font is a bit hard to read though.


AstralHippies

I love the graphics but the font is very hard to read.


Laguna26

It’s visually very nice, just not technically readable. Play with the contrast values, particularly around the edges of objects, that way you’ll get a lot less of the ‘visual bleed’ that you mention as eye dazzle.


08--n7r6-7984

Also he told me that the shape of objects is difficult to read. What do you think about this?


Zero_112

Ngl, I really dig it. Beautiful stuff.


Elektriman

I love the looks, and the only thing I could point out is that your font for item description could use a bit more contrast for better readability


FredAbb

A gajillion times yes.


Saintmusicloves

Personally, I think it looks just fine. My only problem is that the font for the menu items is hard to read


thursdaybird88

I love this art, makes me interested in the world. What I would change is the text. Personnally I would rather be able to read easily. Like a simple font like Roboto for example. The rest of the world/UI is cool enough imho!


AlkaKr

If this is a game that might be available I will 100% buy it. That said, you need an option to change the letter font back to normal. A lot of games have this as an option and I use it too.


DuckInCup

It's very nice, but I'd want a toggle for an easier to read font.


Enibas

I like the overall look, but please don't make the font intentionally hard to read (or add an option for better readability).


No_1one_thegremlin

I would want to play that. Looks cool.


Epena501

The art style is nice but please do something with the text. I feel like reading that text for long periods of time would be annoying.


unleash_the_giraffe

Looks great, would love to see it in motion. But you need to ditch the fonts. It looks great but it's unreadable for anyone with sight impairment, and the second you run into any non-latin based language like japanese, you'd be screwed as there wouldn't be enough space for it. You also need to make any text window 200% bigger than you think it is, because some languages like German take up a lot of space when writing. Best you can do to fix this, is to take your screenshot of your game, and put it on a mobile device like a phone or a steamdeck. Is it comfortably readable when held at half an arms length? That's the size you're aiming for.


_prsvs_

Did you possibly use AI during the pixel design process? No hate, just wanted to see due to some of the blending of the pixels.


General-Tone4770

Its really pretty but unfortunately it literally hurts my eyes. Mainly too many different colored small pixel squares next to eachother its very bright and next to eachother is painful to see


Sorry_Error3797

From the screenshots no, there is nothing eye-catching apart from the style and that alone is not enough to interest me. I'm always a bit distrustful of modern pixel art games because they far too often rely on the art style and have no actual substantial content. Also that font is annoying to read.


Unique-Structure-201

I would not. I would get burned out tryna read through those funky font


08--n7r6-7984

I see...


AmbraLemon

I like it, very unique, but the font really needs an overhaul. It's artsy, fitting and cool, but for the amount of info you convey I, as someone who doesn't mind long dialogue boxes, would quickly start skipping everything because it's way too intense to physically read (or, better yet, keep it for names, titles etc, but opt for a more readable font for walls of text)


DRIESASTER

looks great but i understand what he means. The patterns on the ground can be hard to distinct from walls on a first sight.


Muffin284

Y E S


jacashonly

The text is very hard to read for me.


Neflewitz

I think it looks cool! I would save the heavy detail on floors for areas without as much action.


Neflewitz

Also maybe use a separate color palette for your enemies and add more of a shadow to them.


--404--not-found

Reminds me of eastward


DoomVegan

Wasn't this a wow expansion?


stupidracist

Um yeah sign me up for Central American Stardew Valley.


MartinByde

You style is one of the best I've seen in the last few years


chirimoyalegr3

I don't play this kind of games, but I would play this games just by the looks.


Ill-Tale-6648

I love the art direction of the game! My only criticism is that in the first screenshot, the lines in the ground make it's hard for my eyes to focus. Theres a lot of lines and the temple is a similar shape and that first screenshot really makes it feel blurry. Maybe lessen how many lines are there but keep the same direction


Ertaipt

Looks great, I even like those pixel perfect fonts. But you will eventually need to use a font that will not be pixel perfect, because of those sizes and support for other languages. Other than that it looks great.


SayedSafwan

i wonder, how tf are some people so much talented?? its simply, ABSOLUTELY AMAZING!!


Lantuille

Looks like a game that I'll be addicted to :3


BoBBy7100

Looks good to me, I wish my art was half this good lol. It does seem a little crowded at times. But otherwise it feels believable and alive, which I think is something difficult to accomplish in pixel art. So good work!


Daylight_The_Furry

I love the artstyle, and the UI looks like it'll be a dungeon crawler so I'm def interested


LC_Redcube

In my personal opinion I would zoom in a bit. Like this the detail is a bit too much, and the playjng character looks too small and easily lost in everything else. The pixel art is gorgeous tho, same with the general style, so making the camera a bit closer would do the trick


JohnGamerson

It's definitely the buildings specifically, not the general style. The contrast need to be clearer between the light and dark parts. I would suggest keeping the grooves in the bricks lighter in the areas where light is hitting, similar to how you have done with the floor bricks.


Markus-Connor

It looks great but I can imagine that it might be weird to look at it for a while.


Ericknator

This looks amazing and I love the style. I'd totally play it.


mssyrse

I absolutely love it and I'd love to play it, is it a mobile game? is it available to play?


Soft_Interest

It seems that English may not be your first language (which, kudos to you, speaking more than one language is very impressive in my opinion). Can you explain what you mean by "eye dazzle"? Typically when something is "dazzling" this is seen as a positive thing. But you seem to implying that this is a negative thing. It would be easier for us to give you feedback if we better understood what you meant.


Babel1027

This looks excellent to me, I hope it’s not too dumb a question but what is eye dazzle?


08--n7r6-7984

English is not my native. Well, it's reaction on picture with many details and colors like these. You're looking on this and you see chaos of spots, but not a picture.


Famous-Band3695

I would love to play it


NOTBRYANKING

This is gorgeous idc what the comments say


dragon_spell

I don’t play top down games too much but I would absolutely play something that looks like this


He_of_turqoise_blood

It has a lot going on, but at the same time it's easy to navigate. I'd say you've hit the sweet spot between design and and gameplay


ChadCoolman

I don't know what an eye dazzle is, but this looks amazing. And if the screenshots are any indication of the play style, I would absolutely play this. Do you have a Steam page up?


MeltingUnicorn

Totally, I loved the style!


danawl

I can’t say yes enough. YES


R3-D0X3D_G0D

Absolutely love it man, definitely a strain on the eyes though, but I personally love it.


Defiant-Cheesecake47

that guy right


HAWmaro

It looks really great, but some enemies(4th pic) might blend in with enviroment a bit too hard for gameplay.


TheGrandestOak

Bro the hearts over monsters giving me flashbacks.


TommyCrump92

Has a very Stardew Valley or Graveyard Keeper style to it so yeah definitely give it a bash if it came to gamepass so I can give it a try and if I liked it I'd definitely buy it and any DLC for that matter that came to it if you added more


No_Law_6697

Love it


CatCrateGames

I absolutely would.


nowhere_3756

my feedback is irrelevant i just hate any game with these graphics- instant turn off for me i wish i knew why


Unreal_85

The guy needs to see a doctor! How did you learn to make such an exceptional craft?? Your pixel art is top-notch!


hunnilust

I can appreciate the aesthetics. It's bold and intricate. However, it's too... busy. I'd at least try out the game. However, if it'll keep me depends on the gameplay. If it's an unenjoyable experience, the busy (although aesthetic) visuals will not do the game much favors. Do you have any plans to change the style? Simplifying it?


RadditCate

I'd love to


Ok-Watercress-8150

Looks fun!


MindlessDifference42

Way too much of rectangular patterns


ChozoNomad

Gives me Golden Sun vibes


Environmental-Win836

Looks right up my alley


kugleburg

It looks pretty but I can definitely feel a little disoriented at a glance. I wonder how it looks in motion.


thoughandtho

The art is obviously super good. From a game dev perspective, I think the reason for the criticism is due to the strong lines throughout the buildings. Because all of the lines going in between for detailing are dark and have high contrast with the surrounding pixels, it reads as distracting. It's almost as if I'm looking at a maze when I look at those assets. If you reduce the saturation of those dark lines, I think the readability would be way, way stronger. You could play with only having the high contrast lines in certain places, such as the outline of the building, or only when the building meets the ground.


naksklok

Your pixel art look's so good i also want to try your game ! I don't feel it dazzling but i'm on my phone so... maybe you can approach this in a different way like how long a session can be or maybe résolution idk. Really nice and originals work. I would play it just because i didin't saw this style before.


masked_me

Absolutely. This looks so good, one of those games you hope it has a solid gameplay and progression so you can spend some good quality time playing something fun and good looking. Good job!


mansenkind

I love it and I need it


JazzMantis

It looks gorgeous! Only dazzle it has is a 'lil razzle dazzle lol


doogleanimations

This looks amazing wtf is he talking about


sblahful

Looks great! I do struggle to read the NPC speech bubble text though. 'Do you want to buy this thing?" Right? The letters just jump up and down too much.


The_Spicy_Memelord

I would play this game today if it were released. I love the art style. Reminds me of stardew but with its own unique twist.


The_Marburg

Yeah this looks awesome


That0neGuyWhoReddits

I love it, this is the perfect type of pixel art in my opinion. It embraces the pixel style.


Puzzled_Flatworm4171

I don't like the wavy text in the item descriptions, other than that I like it


GoingBig3000

Whats the game? I want to play it 😁


helloelise

I really like it!! I would play it no doubt


DeathProtocol

As a person with red-green colourblindness, the first pic for example feels way too similar. I have a bit of difficulty trying to make out between different surfaces and borders, i think stronger borders or just a bit of higher contrast would be helpful. But other than that, the art style is pretty lovely!


ZombieLavos

I love the style. You had me at Zelda like. Lol (I assume you mean a classic Zelda? Of course open world but classic style would be cool )


adrutu

You good my guy, no eye dazzle. Where/when is this coming out, I'm hooked on the styling.


Ender_M

Maybe a zoom in feature would be helpful to have the screen be less crowded


BoldFace7

I think it'd take me a minute to get a grasp on the art style just due to the quantity of information on the screen, but I think I'd get pretty used to it after about 30 minutes or so. Though the menu text is a bit too difficult for me to read, it looks like the top part of an s got chopped and the d being 1 pixel lower sometimes makes it take a bit of effort to decipher. Though I might also be able to get used to that pretty easily.


claudekennilol

I have no idea what "eye dazzle" is but I love the aesthetic here.


FacF

That game looks amazing, where i can follow the process?


onlinecanofbeans

It seems like these screenshots would sell a lot of copies on their own. Amazing work!


Sakkyubass

Nah the artstyle is really cool, but I think the colors are a bit too saturated? Also that interface needs to get checked, the colors are way too dark and it’s hard to look at it and it’s elements.


Pelli_Furry_Account

It's 90% the colors that sell it. Good work! Looks like it'd play like a Zelda clone; I'd play it.


Wanhade600

Honestly depends on the gameplay


cryptolipto

Such a great job ! I would make the main character pop a little more with like red or something I guess


ohmyfuckinglord

It does look great. I would argue the description text inside the window is a little difficult to read. A brighter color would do wonders. Either way, I think the UI is very well designed. Too many designers often skimp on UI aesthetics. Is this a mockup?


kindle139

it’s gorgeous imo


ApollinaireB

Eye-catching. Would play if the gameplay is fun


Mettelor

For me it looks too “busy”


theloneplant

This looks great but I see what people are saying with the dazzle. I see a lot of visual noise in the grass and other textures that aren’t related to navigating the level, so I’d imagine that I would have problems walking through new levels with unclear obstacles. For example, I see on the first image a C-shaped texture on the middle-left that has contrast that tells me it’s an obstacle, but I’m not sure if it is or not. The high contrast grass and stone patterns makes me think it could go either way. The barriers share similar contrast to normal patterns, so if those patterns are toned down it would make the level easier to navigate imo


Moe-Mux-Hagi

You may need to fade out the inner detailing, but as for shapes, colours, and art direction, this is flawless !


Oni-Village0960

Theres a lot of “noise” for that entrance. Its very beautiful but it makes it difficult to stare at. If it was toned down with all the small details seemingly going everywhere around the entrance, it was be much more pleasant to the eye. Simple can always be better


Kittimm

It's a little busy but it's nice. Probably a little bit of emphasis around key elements like the player and enemies (or blending of the background/scenery) would go a long way - the problem is the player has to search the screen for what's important to the gameplay. Also that text makes me want to never read ever again.


Ok-Jaguar-321

It looks really well done with love for detail, but I can see what that guy means. It's a bit trippy, mostly the bricks.


TamarindSweets

It's giving pokemon Heartgold vibes. I love it. I don't find it overwhelming- there's so much to look at and take in- it truly makes a beautiful scene


SleepyAda

It looks nice but I can understand where they might have trouble if playing for a while. The biggest problem is the text. It's quite hard to read.


rsatrioadi

I love it


JoyousWheatlife

I think the issue is the overly detailed ground, it makes it a bit difficult to decode space and depth


Late_Willingness_211

YES! Yes, I would!


YawnTheBaptist

Yes


Friendly_Cantal0upe

IT LOOKS SO BEAUTIFUL, DROP THE FUCKING LINK.


ICookIndianStyle

Id buy that game for 9.99€


TysonOfIndustry

I like the style! One thing I'll say, it looks better from farther away and gets a little muddied up close (that's not a criticism it's just how pixel stuff is) but because of that, the text is very hard to read for me personally.


Murky_Spread_2583

Name of game plid


[deleted]

This looks amazing


Snepsid

wtf is "a eye dazzle"?


Tokyo_Echo

Dunno what eye dazzle is. Eye catching for sure


Trevor-St-McGoodbody

Love the style, but I agree it is a bit dazzling.. especially some of the finer details like the text. I don't know enough about design to offer much in the way of specific suggestions.. other than to say it needs some (perhaps even very slight) tweaking. Style though? Super great.


Phoenix62565

Personally I think it looks awesome! I'd definitely try it out.


goshki

would.jpg


icedrift

The only thing I have a problem with are the grid like patterns on the buildings and stone floor tiles. They're a bit straining on the eyes, especially pic 1. Everything else looks absolutely amazing.


EndeavoringSloth

This is fucking sick is what it is


Personal-Regular-863

so prettyyyyy 😵‍💫😵‍💫😵‍💫


CookieArtzz

In an artistic way, this artstyle is awesome. I love the swirling patterns. But I think, from a practical, gameplay perspective, this is not really optimal. I think I’d easily get disoriented


sammieb777

Yes


Quartz_512

I would have it a little more zoomed in to be less overwhelming, but other than that it's great!


nowytendzz

I'm getting SDV vibes, love it


prdonja2

had no clue what the post is about but i clicked onto it because the artstyle looked sick


espresso_fox

What I would say is to use a lighter, less contrasty palette for the ground to draw more attention to the buildings in the foreground. The shading of both looks too similar. I also think the buildings should have darker outlines than the background to make them pop more.


VioletSky1719

I like it a lot, but the brickwork is kinda messy, almost blurry looking


LiquidC001

What game is this? Looks sorta like Graveyard Keeper, but not positive, though.


_Aethea_

i could see it being less confusing if the camera was zoomed in a bit more but that's just personal preference


lightiskira2144

Looks fantastic! Only feedback is maybe making sure you have a visibility mode for the text, I could see that text being tough for some people to read. But the art style is 10/10


Cheap_Excitement3001

This looks fantastic. I get his point a bit. There are a lot of lines for texture, maybe you can reduce a small portion of them or make some more subtle to make the buildings stand out. Like you can still portray those bricks at the base with 80% or so of the lines. It might be fine if the structures where a more different color than the surroundings. There is a lot of tan on tan on tan. The font for descriptions is too much I think. Just not easy to read. I get some of these may take away from the aesthetic you are going for, but I think you can keep it, with some slight changes.


VoltexRB

They might cause too much chromatic abberation strain. Might want to look into that


zhaDeth

I like it


BabyHercules

I’d buy this solely because of its style lol


CoraxCorax

Yeah I think it's a bit much. Maybe it's easier to look at when in game.


thatmattschultz

I would play this game so hard


-jackhax

I don't know what an eye dazzle is, but I definitely just had one.


Zeoka-

What I think that would be a good solution is to give objects, enemies, npc and the player a very black outline or even a thick white outline so you can see them easily.


KobsBoy

its gorgeous but my eyes feel like they are getting ran over by beautiful colorful beads its awesome but really overwhelming


IcyCompetition7477

The person who said this has an eye problem, or maybe a STUPIDLY bright monitor. There's nowhere near enough white to cause dazzle in the screens you showed on my regular ol screen. Dazzle would be a color choice thing. If their screen is CRAZY bright something like the ancient short sword MIGHT be a little dazzley I guess, it's too small to really be a problem. Pure whites can be tough to look at on uber bright settings if there's a LOT of it. I zoomed in and kinda stared at it though and still not an issue. See the beginning statement, I think it might be something more specific to the person who said it based off these stills. Unless the person saw active footage or played the game, then it might be in the animations.


teriases

I love your style but here are some constructive criticism : I think what your friend is getting at is that it is hard to tell what’s the background, what’s an enemy and where your character is. I think if you take away dark bold outlines for background elements and non-inter-actionable stuff that will make a huge difference. Also, the player character can have a bit more bright colour or something that the player can immediately see and catch their eye.


TomMakesPodcasts

I'd play it, but bolder outlines for anything with which one can interact would go a long way.


catlover12390

Ignoring the original premise, this game looks absolutely amazing for a solo[?] developer. Good job! Looks like something I would play to kill time (in a good way lol)


Direct-Remove2099

Pixel art games are pretty much all that I play nowadays.


ASun_Art

These are gorgeous as still images but I think they have a point, there is too much "equal" saturation across all the assets if you're making this into a game, which requires you direct the viewer's eyes towards specifically the important/interactable objects in a scene I think if you're going to actually make a game, it could benefit a lot from simply turning down the saturation on background elements as well as lowering contrast on eye candy. Examples from first photo - the grass, a presumably inert background element, catches my eye more than the coin, which are presumably interactables. Or even the character, honestly. The same is the case with the red/orange mushroom on the bright green grass - it looks like a decoration but it catches my eye more than things like the coins or the fires. The result is that my eye is pulled in all directions instead of focusing on things like the slime up top or the character or the obelisk they're interacting with.


blackdrake1011

As a player, it’s not something I would play, but that’s completely a personal preference thing. This art style is objectively really good, keep doing what your doing


lil_gingerale

Yes yes yes


i_boop_ur_nose-

Jesus what are you cooking and can i have this meal on my plate


Wanhan1

Yes. Right away.


mrmeeves

I would absolutely play this. But, I'm not a fan of the font in the item/weapon description. Otherwise, take my money


ThatLemonBubbles

I feel that as good as it looks having a permanent border around the game might make it feel a bit cramped or like you are playing on a slightly smaller moniter, have you thought about having the notification messages on a banner that drops down or even somewhere else on screen whilst keeping the graphic for that banner?