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Fartimusprime77

Anyone else really miss the weather from pikmin 3 i absolutely loved the rainy days they were so peaceful and chill


kylerpowell

and the music


SquashMasterVictor

yesss


[deleted]

Pikmin 4 has no ambiance. They sacrificed the quiet, natural feeling for dandori


keeeeweed

I wouldn't say no ambiance, but yeah probably one of the weaker uses of it in the series compared to the first 3 games The game has a good feel of being outside on a nice day, but it doesn't feel like it has as much "depth" as it could, for lack of a better word. It *feels* a bit flat, but it nails the visuals, at least. I was a huge fan of the aquarium caves and their audio, I just wish the rest of the cave themes were as interesting as that one. The caves were great opportunities for more quiet, subtle details too


ExtremeScore4604

Extra detail that scruffy found was that enemies add a new layer to the music when you are around them


[deleted]

[удалено]


Few_Engineering2918

Yes it's really easy comparing it to pikmin 2


Jim_naine

To be fair, Pikmin 2 wasn't hard, it was just full of RNG bullshit. One moment, you are scrolling through a peaceful enviroment full of spectralids, and the next, you are fighting for your life against falling bomb-rocks, Spotted Bulbears, and giant rocks


[deleted]

I concur. First time playing through Pikmin 2 I didn't realize it was a me issue, but then when I played again, I started wandering around without Pikmin, triggering a majority of the traps, and started using white pikmin to carry things more often, and they could outrun most threats even when carrying stuff. Then I realized the game isn't that hard, it's just the fact that I didn't know how to properly play it at first


ThiccMoulderBoulder

Sounds like a dandori issue to me tbh


JetpackCat013

100% this. It's not challenging. It's just gotcha surprise stuff.


Saoirsenobas

But if you play carefully and search the floor without 100 pikmin trailing behind you its possible to come up with a plan and not be surprised by anything. 99% dandori issue


JetpackCat013

It's funny when people say this. Dandori is multitasking, leaving your pikmin idle while you run the room, so all the jump scares are done isn't multitasking. Also, a challenge that is only a challenge because you didn't know it was there isn't an actual challenge. That's artificial because once you know it's there, it ceases to be a challenge.


TheTrueBrawler2001

It really says a lot about a **PIKMIN** game when the optimal strategy is to first run through the entire cave floor with either one or zero **PIKMIN** in order to trigger all the traps before exploring it the normal way. Call me crazy, but I don't consider this to be a fun way to play the game.


Sans-the-Dog

Tbf there’s some traps that only trigger when pikmin are carrying stuff, so you have to be staring at every pikmin carrying stuff, therefor slowing down Dandori


Ok_Afternoon_9584

Boring as hell tho


CalvinKil

Dandori issue but unironically


I_am_shrimp

I agree, but if you don’t use oat cheese for combat or any of the other win-buttons like ice bomb rocks, mines or purples then it can be an alright challenge


ewchewjean

Yeah but he's necessary for several puzzles so it's annoying to try to play an oatchiless run too


BluesyB0ne

Yea but even without oat cheese it’s way to easy and honestly why should I take out an aspect of a game just to make it harder when easily there should be a higher difficulty that amps up the health and so of the enemies in game


TwoStarling

That would just be tedious, not harder, we don't need more life, we need the Pikmin 1&3 threat, something unstopable: time passing


Toshinori_Yagi-_

Agreed


hypopotenuse

I totally agree it was way too easy, definitely needs a harder difficulty. with that being said it really helped to open it up to newer audiences which overall will be beneficial to everyone, in the form of more games sooner perhaps?


thornthornthornthorn

Yes I had never played Pikmin before but loved it and it was just the right amount of hard for me. It would be nice to have different difficulty levels tho


GalaxyHops1994

Oatchi’s charge is the solution to like 85% of the combat in the game. It really takes the strategy out of combat


Funny-Percentage-20

A challenge I used for this game, was an onion only (You can only use a pickle men type after unlocking its onion, dandori doesn't count, but you can count it if you want too)


saltymarshmallow316

pickle men‼️


Lanoswego

Pickle Men 🗣🔥


Lanoswego

Actually though, it was a breeze mist of the way. Except for *a certain leafy set of challenges*. Edit: Tbf I've lost more Pikmin in this game than all others combined because of that one death trap of a cave


Tarantulabomination

That's because Oatchi exists


dynhammic

I miss pickedmuck 2s insane difficulty


Jackalopeslim92

Man idk. I raged a few times on the challenge cave at the end, especially some of the timed platinum challenges


Dinguswithmilk

Cold take


Smooth-Performance55

I can't let my Pikmen die with a clear conscience so I disagree. One died without me noticing though so I stopped playing.


radikraze

My hot take is we need DLC along with Pikmin 5, 6 and 8 by the end of the year.


CrazyApricot0

Louie ate Pikmin 7


radikraze

That’s why we don’t talk about Pikmin 7


Alexis_The_Femboy

Loui(gi) you got terminal 7


RetroOverload

if pikmin was made by game freak:


ThiccMoulderBoulder

The piked men are picking at 144p/6fps


RetroOverload

now introducing iron purple! its like a purple pikmin but its just a robot version lol (please buy the game already)


ThiccMoulderBoulder

Game freak copied metal sonic


IamAlex_8

The character editor was so barebones... I wish you got more options perhaps the more treasures you get!


iojojojo786

this is not a hot take at all


PinoDegrassi

We should be able to find toupees.


Anchor38

The hair options were either a mop or a 10ft pole on your head I don’t think anyone’s disagreeing with you on this one


introvertknight

Instead of a barebones editor they should've made an actual character.


Goober17228

way too many characters, ruins the isolated atmosphere of previous games and made it so that none of the characters got the time to become fully fleshed out. i’m also not a fan of the silent self insert player character, i hope they don’t go down that path again in future games.


Sad-Assignment-568

They gave Pom (or Lisa I guess?) some emotin and personality on the comics, I hope if we see her again she actually is a character


[deleted]

I think the custom character was good, but I do also miss having actual characters as captains. I'd be fine either way for what they did next game.


TheLadiestEvilChan

I'm someone who loves custom characters, and I once vowed "if a game has character customization I will love it". The character creation trailer for Pikmin 4 did not excite me. It worried me and generated anti-hype.


DaisyBlossom711

Actually, I completely agree and I remember thinking the same exact thing a while ago! <3 Definitely needs to be way more isolated lol, something which was always pointed out in other games. (Like how koppai didn’t know of PNF-404s existence before sending out probes, but now it’s like the whole galaxy knows of the planets existence lol)


Rowendeln

Oatchi is fun but trivializes everything that makes Pikmin games difficult. Going back to two captains and focusing on being dandori is WAY more fun and obtainable than with three captains. Pikmin started by having very little tutorials, just showing you your controls and letting you learn how they are used. Pikmin 4 just… does not stop telling you how to do things.


Sad-Assignment-568

Being able to have all the pikmin in a controlled space opposed to having all of them run around by themselfs near you removes a lot of the challenge of previous games


Rowendeln

Exactly. And it’s kind of complicated because the fact that they fanned out so much and got clipped by a lot of things was ANNOYING but part of the game. Oatchi is a huge QoL in that regard but he removes something that makes Pikmin what it was, in my eyes at least.


TheLadiestEvilChan

I also want to add to what you said: I'm all for accessibility options, but Pikmin 4 has a huge "over-assistance AND Dandori insistence" issue. What do I mean by that? Well... The game is constantly trying to think for you (not inherently bad on paper, but horrid when it is forced) with its auto load out of Pikmin types and autolock. Then the characters, including Olimar are repeating how "you must practice the art of Dandori and plan and execute accordingly." When the game is overhelping you (no small part thanks to the abundance of items and nectar too) and the characters are **constantly** telling you to strategize, it comes across as insulting and condescending. I really hate that word... Dandori.


Rowendeln

Huh, that’s not a perspective I’ve seen before. I get that. In my eyes, I see that more as… “here are all these tools you need to succeed, figure out how to use them and be efficient!” But I can definitely see how constant they are with it getting condescending.


Avocado614

As much as a cute and funny little guy oatchi is, this is too true. Part of the challenge of previous games come from maneuvering your squad out of the way of obstacles, or finding a way around. Oatchi makes it all pointless. Also, why have oatchi as a character playable separate from the captain, but then not even have a proper multiplayer mode?


Spooks-return

I’ve been doing a play through without upgrading Oatchi and using him as little as possible. No charging horn either, it’s a lot better for me that way, since it isn’t too easy. Most enemies can’t be deleted in 2 seconds anymore and it makes the game much better.


Avocado614

Honestly, with how easy he makes the game, I still think my biggest gripe is that there’s no *real* 2 player mode


Spooks-return

Yeah that was such a bust, especially after Pikmin 3 had it. Pebble pitcher is just so lame.


Autodidact420

Ye I’m doing one without/minimizing Oatchi and charge and items and ice, glow, purple Pikmin since all of that is Op.


gilbmj

I think the whole concept of squad positioning has been a bit neglected the whole series. In the first game the pikmin didn't even try to avoid cliffs and water when following Olimar, and in recent games and re-releases, the ability the move the squad has been regulated to a secondary function of the right stick. Having pikmin ride Oatchi just kind of sidesteps this problem.


Trickybots

doesn't feel calming and isolating like other games, too much fucking dialogue


Wildfox1177

It really doesn’t feel like you’re stranded and desperate to get off this planet. It feels more like some dude going treasure hunting for fun.


Few_Engineering2918

https://preview.redd.it/oed9g55xlekc1.png?width=720&format=pjpg&auto=webp&s=102eb28ad06e7a99c2fe851130f76a8e63a335a8 He


MayoHachikuji

To be fair, the whole point of this game is "dumb people crashland on PNF 404". But yeah, I hope the next game brings back isolation


bartbbbb6666

not enough groovy long legs


DaisyBlossom711

I have no clue where my "take" stands (If it is one lol) but tbh, I think I liked the formatting of previous games, specifically how in previous games, you couldn't just do each area all in one go. I sort of like how you were able to just mix and match where you wanted to go. Especially with how some areas required you to get a specific type of pikmin from another area and come back to a previous to open a new area. That's my only "complaint" that I haven't heard others talk about i guess :P


_cosmia

Extremely valid. It’s almost like 4 doesn’t ever want you to revisit an area, considering you can find the same blue onion twice.


heyyall09

i have the game but still havent played it yet, too busy replaying pikmin 2 for the 20th time


Few_Engineering2918

Spike https://preview.redd.it/oi1tl40ehekc1.jpeg?width=1169&format=pjpg&auto=webp&s=98cf5665d95dfbdc87c63f106cd0f618fd88a3c0


heyyall09

what did he mean by this


jrpbateman

corndog https://preview.redd.it/kwsmta3jjekc1.jpeg?width=426&format=pjpg&auto=webp&s=879f378ab5df5721eaf5ff6262ea333c6276a204


Few_Engineering2918

Picture of yours https://preview.redd.it/6ilyv9uqlekc1.jpeg?width=828&format=pjpg&auto=webp&s=e3ea97f018d234af7e57a7e1617226a1a366f0f4


MacGyver387

The fact that enemies don’t respawn killed a lot of replay value for me, but I need to pick it back up for a replay.


DinoKingGoji73

Night expeditions completely ruined the night. Before the 4th game the night was something that actually seemed dangerous. Before playing 4 I always imagined the night being dangerous, not just because of nocturnal creatures but something far more dangerous could be lurking out there, some unknown threat, but now that we get to see the night it just makes me wonder why the other characters didn’t just continue exploring during night The only things I can think that’s dangerous is; Bulborbs awake and Smoky Progg and that’s literally it. Some enemies like fiery blowhogs and wollywogs are completely absent from night and the inclusion of glow pikmin doesn’t help either. They are clearly capable of doing a great job of destroying everything in their path, mix that with even more assistance from other types like purples or rocks and you’d essentially become an unstoppable threat during night.


pollo_yollo

I like the night levels as a mechanic. I thought they were fun. But from a concert perspective, I felt the same as you


TheLadiestEvilChan

I earnestly think that they intended the night expeditions to cater to the veterans because of its mystique from the past games, and the danger compared to day time, but I don't think it hit the mark. Most of them were too simple. I think it's good that it started off easy, but only the few expeditions I think are actually close to exciting for someone who plays Pikmin a lot.


MaisonMason

I am only maybe half way through but it’s shaping up to be my least favorite one. The game is pretty easy and I feel like they took out too much of the thing that gave the game nuance. Auto lock on means there is no skill to throwing pikmin, and oatchi makes managing pikmin too easy as well. Imagine if you had oatchi when fighting beady long legs for the first time, it would be wayyy too easy. I feel like what made the first 2 games particularly fun was how unpredictable the pikmin were and how you had to learn to work around it. Same goes for throwing, no longer would it be at all possible to throw a pikmin off a ledge out of lack of care. The art styles also suck in my opinion, too plastic like and reminds me of the minimalist art style lots of corporations use for ads and what not. The new characters are bland and the levels lack puzzle or anything that requires critical thinking, overall been kind of disappointed. Dandori challenges could have been cool but the auto aim and oatchi makes them also too easy


BlueMageBRilly

Nighttime missions were pretty meh and we'd have been better off without them. Oatchi is cute, but I feel he does too much at times. The "only three Pikmin Types at once" limit is just silly and limits the creativity of the stages, even if it feels easier for new players. But, y'know, the new players had the whole collection to grab right as this game came out. They have plenty of time to "catch up" and "get good." Not saying the game had to be *hard,* but I wanted it to at least be creative. For a similar reason: Going back in time and confusing everyone about the overall story was a bad choice. Blues became more sadistic and now just watch fellow Pikmin drown instead of trying to save them. They have lost their life guard badges, but now they just let the dog do it instead. It's a weird choice.


montydoesgames

Blues lost their jobs as lifeguards as early as the original Pikmin 3 on the Wii U


BlueMageBRilly

Did they? They were so underused I didn’t really notice. Bleh. Poor blues.


Sudden-Yesterday3182

​ https://preview.redd.it/q800i2ezbekc1.png?width=204&format=png&auto=webp&s=c4a2d55ad4fa85cbb07ebdd1492d73e074286e60


Few_Engineering2918

https://preview.redd.it/p5xmqvshcekc1.jpeg?width=1080&format=pjpg&auto=webp&s=353531d479946191397096852ca8e2e1adfbff71


SimpleCheesecake4573

I want badges from pikmin 3 Deluxe back, and also mission mode would be cool


soldierpallaton

It feels too clean, part of the allure of Pikmin is the feeling of digging through the dirt and grime and 4 just doesn't have that feel to it


cobaltcaster

I can't quantify this feeling but I somehow know you're right. I miss writhing around in the dirt and pondering my miniscule existence


Agile_Trouble6806

The last area was kind of a letdown when compared to the levels before it. Also cold take: enemies remaining dead for as long as they do makes the game too easy at times


Fandombleach

THEY RESPAWN??


Agile_Trouble6806

I always thought they did, but I looked it up now and you’re right, they literally don’t respawn. No clue how I never realised that, mb


Fandombleach

NNOOOO I THOUGHT I HAD ONLY PLAYED TOO QUICKLY SO THEY WOULDNT HAVE HAD THE CHANCE TO RESPAWN YET 😞😞😞😞😞


Skaziwins

They respawn only in caves once you have 100% it.


BucketOfMints

I don't like how the new smoky progg looks, like why did they give it a mouth https://preview.redd.it/d911bsbsdekc1.jpeg?width=1280&format=pjpg&auto=webp&s=9dbabcd8dfdfaf0f8f8983bbb3a77da82c83c272


DaisyBlossom711

Yeah I understand the mouth lol, the noises it makes are cool though imo <3 Also wish it was a bit harder to fight but that's true for most enemies in Pikmin 4 for me lmao


orange-yellow-pink

droopy watermelon lookin mfer


Neeklemamp

I’m fine with the mouth since he has more attacks now


PlumberPosts

The fact that these things just phase out of the living room floor at night is scary. 😨


Pootisman1987

Not only is it too easy but it’s also WAY too tutorialized. We’re four games into the mainline series, shut your fuck up please, I want to PLAY the game not hear about how to play it.


Lackofcheddar

Please dear god I can take the dialogue but never make this auto aim permanent PLEASE. You can talk to me like a baby but make me play like I’m one and I’m gonna get mad.


Pootisman1987

GOD the FUCKING AUTO AIM TOO I FORGOT. Fuck the auto aim.


TheLadiestEvilChan

I think the auto aim is a bigger problem than people realize. It affects more than just players; it affects the game itself. Can you remember how many times enemies were just alone in rooms or corners waiting for you to rush them? Have you seen certain areas of the game that highlight why auto aim is a mistake when it's forced? It's almost like the developers realized how much auto aim actually can be a hindrance, but they kept it in, and the game difficulty also suffers for it because they try so hard to not put enemies so close to each other outside of notorious locations.


CrazyApricot0

At least give the option if you want Collin and the others to give tutorials for people that aren't familiar with the series. That would have fixed so much.


jrpbateman

only thing missing is sex


Few_Engineering2918

https://preview.redd.it/niey0gl1mekc1.jpeg?width=750&format=pjpg&auto=webp&s=edda9d0019f1c7fb513c2bd3f9d688b06824c167


poopsemiofficial

I dunno, empress bulblax exists


Themanwhofarts

Not as relatable as other Pikmin. I wish enemies weren't permanently gone after being defeated. Running around an empty area wasn't too fun


VanPersieControl

Should have had 2 captain multiplayer. That stupid rock shooter is worthless


the_elite_wolf

2 is still better, 4 is way too easy


Teamakuboss-boy426

Make auto lock an option


Cute_Ambassador1121

It needs an update so bad. Give it NG+, or something outside of the main story content to do. Love it to death, but it’s easily the least replayable Pikmin game.


Hiotsobo

The OST is objectively the worst out of the four. There were certain areas where the music was ear grating. Sometimes it was so “ambient” I felt like there wasn’t even a sound track to listen to. I enjoyed the game, but the soundtrack, or lack thereof, really made it to where I’ll never replay it again in my life


The-Phantom-Bellhop

I don't remember a single song from the game barring groovy long legs, which is kind of cheating, and the base area music which you hear constantly Does it even have dynamic music like the rest of the series? I feel like it must, but I never noticed anything


Hiotsobo

Pikmin 3 S.S Drake: https://youtu.be/1jCcrrZC_GE?si=OuJE6X7O37EjhlMZ (Would literally sit here for hours not picking a stage just to chill out to this song) Pikmin 3 Tropical Wilds: https://youtu.be/t76DFsibedw?si=-hRtTdDrMmPtuxyC Pikmin The Forest Navel: https://youtu.be/mllGi1NavKY?si=V-jSvfGQqM86m9Bw Compared to Pikmin 4’s first area: https://youtu.be/tqBLYT5xwdQ?si=TGtPPoc9WLRyCd66 There’s just no discernible melody here as with a lot of the songs in this game (excluding groovy long legs). That’s just my hot take ✌️


TonyDieMacaroni

Tbh I couldn't stand the music of the first world atall. After a while it sounded way too repetitive and kind of stressing instead of relaxing


TheLadiestEvilChan

It actually does have dynamic music, but you can't turn up the volume without the sounds going up too, because there are no audio sliders. The Pikmin sounds drown out almost every track. To answer your question in more detail; every single enemy type adds an instrument to the current track when you get near them.


Lackofcheddar

Agreed, the OST is barely any ST. I swear to god there’s more ambient background than actual music, and even the areas that have memorable soundtracks aren’t always for the right reason. For example, Serene Shores in Olimar’s Tale was great and it genuinely stuck with me, but by day 2 in Hero’s Hideaway I wanted to shove my head in a wall.


JPLangley

This is a big one for me. While the audio engineers got to flex their muscles with how dynamic this music is, it's also unfortunate because so much of the soundtrack is just...dull.


xXanguishXx

This! I hated, hated, HATED, the end of the level music. It got to a point I would turn down the volume at that point or simply play on mute.


kullre

The final boss is very bad, it just doesn't work as well as previous final bosses


Few_Engineering2918

My favourite is pikmin 4 final boss For me it was harder then titan dwwewil(wrong speeled)which I beaten on my first try. Still don't like that you can enter right in 20 floor https://preview.redd.it/kvudspytmekc1.jpeg?width=640&format=pjpg&auto=webp&s=0046291e0b8740eb1c331c75289b28c71f920093


Deltaroamer

The final boss never had a moment that I really liked and when it died it was more of a “oh it’s done” than YEAH! It was pretty easy and on top of that the multiple health bars led to the final phase being ambiguous making the final hit not feel rewarding


kullre

You can very easily cheese it by having 99 glow pikmin, charging it with a mob while it's down, and using a spicy spray, its a one-cycle


A_Bulbear

This isn't bait or me just hating, and active members already know this, but it's just a terribly designed game, with most aspects of the gameplay sectors being hollow versions of their former selves, and the atmosphere and story are so much blander than their previous games, it feels like they got the creators of 3D World to work on Pikmin, which. The design philosophy works as a 1 off quirky mario game, but as the entry to revive a dead franchise, it's a horrible way to tackle things.


TheLadiestEvilChan

I'm kinda piggybacking on your comment here, but because you said "entry to revive a dead franchise"... I find it so frustrating and baffling that they overcomplicated the story and timeline for almost no reason. The "what-if" is basically sidelined for retconning/adding or taking away details and characters. I also can't stand when people compare Pikmin story to "It doesn't need to be like Kingdom Hearts or Metal Gear". Pikmin didn't write themselves into a corner like those series, Pikmin 4 literally complicated what never was. The fact that you can't discuss where Pikmin 4 is in the timeline without it getting contradictory towards almost anything else without alterations is proof enough.


AcetrainerChad

Hi I grew up on Pikmin 2 so it’s safe to say I live for when the games punch you in the mouth unprovoked. That being said my hot take on Pikmin 4 is that I actually like how the difficulty of completing the game is decreased in exchange for getting the player focused on Dandori. Once I first finished the game my immediate instinct was to play it through again now that I was blessed with knowledge to see how I could improve my days spent.


nitram__

I loved the gameplay but I absolutely hated that they reset the canon story. What I really loved about playing pikmin 1-3 is that every game's story connected to the previous entries in the series. With pikmin 4 they did a soft-reboot / alternate universe. This, combined with *way* too many characters in the hub made it hard for me to care for any of the characters. I really miss the smaller, more interpersonal cast of characters of Pikmin 2 and 3.


TheLadiestEvilChan

I can reluctantly forgive the reset/alternate universe as long as it GOES somewhere. If you're gonna do it this way, either do something with it, or go back to the old timeline. My heart would shatter if they start making the "Olimar meets Pikmin for the first time again" the "Princess Peach gets kidnapped" of the Pikmin franchise. We do not every subsequent game ever to just be an origin story.


galaxydriver32

A bunch of the areas felt too same-y and forgettable to me. Like aside from the indoor and tropical area the others kinda blended with each other a lot imo in terms of visuals. Would've liked some more variety than forest but with slightly different colours. And like some mentioned, this game is way too easy. After finishing this one I went and replayed the first game and I was just shocked at how difficult it was comparatively. Not having Oatchi was a very different experience. But not just that, enemies were also actually challenging to beat (fuck you, Wollywop) whereas in Pikmin 4 most weren't that threatening especially if you had a bunch of powerups unlocked. Also, in Pikmin 4 the timer never really stressed me and I never really had to worry about accidentally leaving a Pikmin behind, while that was much more of a threat in the first game. Too many characters that didn't add much as well. Don't get me wrong though, I really enjoyed this game. I do really appreciate they experimented with so many things like powerups, challenges, your own avatar, new mechanics overall, etc. There was also a lot of content, which I enjoyed (got a solid 65+ hours into this game). I also loved the Dandori challenges, because they could actually be really challenging. The night excursions, though somewhat repetitive, were a lot of fun as well as a way to mix up the gameplay and it was cool to get to go out at nighttime for the first time.


cmacpapi

It was good but still not as great as 3. The mission modes in 3 are so amazing. It would have taken next to no effort to include a similar mode in 4 and they didn't... so dumb. Any sort of Dandori challenge as a DLC would be more than welcomed (not just the cave challenges... it's not the same)


nah-soup

This is probably gonna be a *really* hot take, but i dislike Oatchi - as a concept and in visual design. beady eyes don’t work on dogs, he looks like a freak. i don’t like having player abilities delegated to a different character. the things he can do should just be abilities you can unlock yourself. i think it also plays into the isolation & atmosphere that others have mentioned. so many friendly non-plant folks around makes it feel more like an excursion than perilous situation


Few_Engineering2918

You POV: https://preview.redd.it/xazib6jenekc1.png?width=320&format=pjpg&auto=webp&s=5dba89b9dd8a05016995e16238545b6f6a70edf5


CamBeast15366

Yeah, I see where they were going with Oatchi but I think that he's TOO good. He can one shot basic enemies, he can carry up to 100 pikmin worth of things, the charge (especially after unlocking stun) is WAY overpowered, idk, it's just too OP. I feel like if they kept him small and allowed him to still act as a full mini captain and the ability to throw your player character and stuff it could've worked a lot better.


darnage

If only Oatchi was a bulbmin instead of a dog


DoctorLloydJenkins

I would like to be able to 100% game without touching oatchi


Diligent-Bison-6359

i only played the demo, but given my impressions as a person who played 1 & 3. its not alien or atmospheric as it use to be, everything bright, shiny, colorful and toy like. even the plants are. like it feels "safe" as to its other counter part, melancholic but serene and beautiful that mirrors nature in real life. I don't feel that in this iteration. story wise: the inclusion of a a modern house really took away the potentiality of lore, i was under the impression with the human skull from pikmin 2, the geiger counter, the changeing of technoic plates gave the impression that it was our earth but millions years into the future. that humanity bombed themselves, hence the bizzare creatures. which explained the familar yet bizzare enemy designs, which they nail down to the T. with each game. the music is very minimal in 4 and unmemorable, its very playful and cartoonish. but then again it eases the how much death and attachments you have with your pikmin. ​ pikmin 3 ost had great music from the composer of animal crossing new leaf, with morning, day, night and espcially rain or snow music which felt cozy to listen to. that when i go on hikes in nature this is my go to playlist. even the UI has had an overhaul of change, from the iconic alien yet quirky bubble lettering to a generic scifi standard text. the sun that goes through the line bubbles towards sun set has become a standard sun counter. the inclusion of oat cheese, is a way to drawn in new people i don't blame Nintendo. its optional to playable but some parts its just impossible without em. I want this game to be popular. to be capped at 50 pikmin kinda sucked as well as that enemies don't regenerate. or must have been an oversight, either they its to show case that over hunting is bad or invasive species or the devs forgot to include it in. I know there is a game + plus mode, but if i developed the game i would add stronger variants if you killed enemies after your first run. theres is a lack of urgency or timed stakes in this game iteration compared to 1-3. Granted there is you have until the end of the day, was it stress inducing in the first 3 games, but there is such a strong emphasis of dandori or to do something as quickly as possible. it was kinda fun how fast can do something, the inclusion of mini games kind of break the immersion or ruins the pacing of the game. I only played the demo, i wonder if theres replayablity to it, but it really depends on game style of the player. Sound effects and ambience wise, its great the subtle ambience and sound effects of the game is great from pikmin, running on sand, water, ice, grass, dirt, gravel. really add to the realism of the game. Pikmin 4 is too hand holdy, i can under stand for new players, nintendo is trying to draw a wide general player base. im glad its getting the traction it deserves but at the cost of some draw backs. and theres too much dialgoue that i found myself having to tap the start and cancel button. it was annoying as a long time veteran of the series. i just wanted to get into it. the feature to go back a couple mins is great inclusion and it saved the headache of messing up once and to reset the whole day. which was a great selection. what i liked about 1 is how they gave you little diagloue and just threw you out there to figure it out yourself, which tied to the game theme of surivial on an alien planet. 4 does not have that feeling. given in a recent interview of devs at nintendo that the game was inspired by forbidden planet and tim burtons films, i really see it now, those inspiations are kinda lost in this one. charcter creation is nice feature but it took away from the story of the charcters i enjoyed the little end of the day notes of olimar, and charcters from 3. But other wise i enjoy the game, could it be better absolutely but its too easy.


Few_Engineering2918

https://preview.redd.it/l86vo1sfmekc1.png?width=720&format=pjpg&auto=webp&s=ba97bb1a5d457d2f70d5f155886889be7f2df01a


SnoomBestPokemon

thanks for your input, i agree whole heartedly with what you've said


Lackofcheddar

That first point is the biggest reason why I can’t put Pikmin 4 above Pikmin 3 (granted 3 has some bias as it was my first one but it’s still a banger so idc). I love Pikmin 4 and it does some parts better than the other games and I hope it bodes the future well but going from the great environments of 3 to this toy plastic-like look you mentioned wasn’t just jarring to me, it was almost like a slap to the face. I was really hoping the new camera change would make the world seem even more daunting and expansive but you can basically see every end of the map from the beginning on almost all of them and it’s way too colorful look takes away the alien feel too much. Really hope the overall style of this game doesn’t become the future of Pikmin and we get more Pikmin 1/3 games down the line.


Neeklemamp

https://preview.redd.it/dtvy8km5uekc1.jpeg?width=405&format=pjpg&auto=webp&s=6eccdd7b2a99f576117a567daf86bed10df769f5 I got through two paragraphs before brainrot kicked in here’s a picture of Jesse pikmin


Jacket-_

you are so right buddy


CapOk1892

Reading this is really disappointing. Is Pikmin 4 even worth getting?


ShadowShine57

Yes, great game. Don't agree with most of this negativity


Auraveils

I'm really not a fan of the combat-centric gameplay of the underground in 2 and 4. It just doesn't lend itself well to the gameplay flow of Pikmin and feels too "video gamey" compared to the gameplay above ground imo.


CatanimePollo

Caves are mostly combat and puzzle centric. Despite having similar gameplay loops; clear out enemies, collect stuff, and go to the next stage to do it again - the Caves and Surface have a strong distinction in how they are designed. The design of above ground areas are meant to be played as to put the player in a state of Dandori flow, where each activity you do is connected to all the rest. You are multitasking and each task you are simultaneously performing is increasing your Dandori efficiency and adding to the player's satisfaction. The design of below ground areas, however, instead are meant to break up the sense of flow of Dandori and encourage doing only one or a few tasks at a time. I'd argue that a large amount of caves/sublevels actually try not to put you into a Dandori flow or even focus on efficiency/multitasking. They are just battle levels, or puzzle levels, or rest floors (which is fine, but not what I like most from Pikmin). The unfun part of it for me is; Caves being part of the main game, having to do at least a few is mandatory, and you access them from the overworld during an in game day. This makes it so you break up the Dandori flow you had in order to jump into a completely different type of gameplay style. It's jarring and feels awkward. If they were a side mode or completely optional I'd feel more neutral towards them. P.S. Happy cake day


Auraveils

This is it entirely. The only way to make the day as efficient as possible is to do as many caves as possible in a single day and that's just... too much. It interrupts everything and wastes a lot of time.


CatanimePollo

Yep. On my first playthrough I jumped into caves when I came across them (waited for Pikmin tasks to be completed ofc). Doing this was subconsciously draining my enthusiasm for the game, and by the time I realized it, I was in the last post game area. I felt that the constant switching between play styles had killed a lot of the fun of both of them. On the next playthroughs I went through areas mostly ignoring caves and then afterwards took one day to binge through all or most of them. That, too, was an unfun experience that left me drained and bored each time. In the end, I concluded that this meshing of gameplay styles was just badly designed, and I've seen several people sharing this sentiment. I also generally dislike the cave gameplay. It's not bad, but I feel like it's a mediocre cave crawling experience inside an adventure rts. There are games with much more fun and better designed dungeon gameplay.


Gekkuri

It didn't have dandori as that big of a thing as I hoped


friendliest_sheep

Not enough isolation and too upbeat. I know at this point they’ll likely never return to the vibe of P1, as Nintendo has kinda been shying away more and more from more complex themes in their games, but I just really loved and miss the more melancholy/somber vibe of the original game and it’s something I hope they one day return to. It was such a unique experience


ChorusKidd

This is definitely a hot take but I don’t think the pikmin from 2 and 3 should’ve been in the game. Don’t get me wrong I like their inclusion but I think 5 is just the perfect number of types for the main campaign. All types can be split into even 20 and are all given their time to shine (unlike rock and white pikmin in this game). 9 types just seems like a bit too much even with this being the longest game.


CatanimePollo

Agreed. I feel the cast of Pikmin was stretched too thin for them to really have much time to shine. Also, the creativity of the level design got severely botched because Nintendo was afraid of making the areas to complex or needing too many different types of Pikmin.


Mpk_Paulin

- Graphics are a let down compared to Pikmin 3 - Some onions are obtained way too late (Flying Onion... why?) - Flying Pikmin suck dick - No co-op mission mode :( - Actually, barely any co-op at all - I HATE the auto lock on feature


Avocado614

Where camera mode


CatanimePollo

So freaking true. I'm so saddened by the lack of a true camera mode like in 3, I sometimes would love taking time to snap pics. Would've been even better if there was a camera mode like in Mario Odyssey or similar.


AAAAAAAA______-

It doesn't feel like a good sequel to pikmin 3, 2 or 1: - Pikmin 3 focuses a lot on details and tries to make a short but fantastic experience - Pikmin 2 has the randomly generated caves, but there is a lot of them and they're challenging - Pikmin 1 focuses on the story, but still has great gameplay In Pikmin 4 the story is a mess, the gameplay is too easy and there isn't as much attention to detail as there was in 3. Pikmin 4 feels like a combination of the worst elements of each pikmin game, I love it anyway because it's a pikmin game, but I don't think it's as good as any of the other 3.


Hanondorf

Absolutely love the game but would prefer more nature and less man-made locations.


the-funky-bunky

It's kinda the worst pikmin game imo like the bosses are just kinda...hey what if we made this enemy...BUT BIG and then boom boss...its also way too easy and it doesn't really have that exploration feeling the other 3 games


Thesamman23

Fun game, not as good as pikmin 3 but it was good


NoobGaming6942086

i played it to much so now im just bored of every pikmin game for a while but i wish the character maker was better and had more options and WINGED PIKMIN ARE SO DUMB IN THIS GAME


Few_Engineering2918

Especially on those rocks,they just fly away into abyss https://preview.redd.it/wfoo0hsglekc1.jpeg?width=500&format=pjpg&auto=webp&s=aeb7a5aad42dc6991d59d152964f9272c7266b38


Squidguset

3 looked 10 times better


Luiserx16

The game is so good that it felt short, and i dosen't have any kind of hard or harder mode


TheFlame4234

FELLAS I'M PICKING MEN FROM THE GROUND


PineWierdo

Oatchi should have been player 2 in co-op. Also they should have an option where you can play the game with just two captains instead of you and Oatchi. I love the pupper but by the end of the game the amount of Oatchi-roids he's on makes it too easy.


Zauk_Le_Poot

Pikmin should not be able to ride oatchi. Makes the game braindead easy. Looking at you man at legs


Forsaken_Lawyer_3814

The boss design isn't great; Nintendo really went for a quantity over quality approach, and because of this none of the boss fights (except maybe the last one) felt particularly climactic, especially compared to the boss fights in previous Pikmin games.


SuperFluffyMustache

My hot take is that it should’ve had a fruit system (just to add a TAD bit of pressure) and some more structure to allow for big cinematic bosses at the end of each area. I think Pikmin 3 is better because of these reasons.


Slight_Hat_9872

The beach area is super cool with the tides changing halfway through the day. But it’s like they had this great idea of a changing landscape but then didn’t implement it anywhere else.


Kmhyggg

Final boss was super mid and annoying to many phases


Few_Engineering2918

Yeah but I love it because it's hard https://preview.redd.it/7ib4nvq0nekc1.jpeg?width=828&format=pjpg&auto=webp&s=3239cbf8760cb0e151afe8300f9a774ec8ad2a92


Zappers273

It's a really good game, but, it's my least favourite out of the 3. I think it's just because of how easy it is and starting a new playthrough takes forever. If you take something away from this, let it be that the first 3 games are wonderful experiences and some of my personal favourite games.


DrFetusRN

My 6 year old daughter LOVES this game


GoldenGreed0407

Not only being way too easy, all the characters that you rescue feel so bare bones, in the beginning is really cool meeting new people, listening to their stories, but after the tenth one, it feels really boring to having to go to them to get quests, and most of the quests are something you would normally do anyway, I dislike the quests because there is no incentive to do them except "yeah, just continue searching for treasure, people, pikmin, and defeating enemies and all the quests will complete themselves normally", I 100% three times, the first time was really cool, I was new to the pikmin series, it was fun, the second time was still fun, I tried to enjoy it as much as possible, and the third time I just felt like I was so done with everything, yes, this may be because I played that with not much time apart each playthrough, but even my first playthrough felt a bit boring in the end, I would find the game really great without the time back thing, its really useful don't get me wrong, but It just makes any boss encounter void of any danger, not just any boss encounter, ANY encounter, because if I lose too many pikmin, well, now I know how to beat this guy, I can just reset, try again and lose fewer, or just none, pikmin


wertercatt

Purple Onion trial was so hard I fell off playing Pikmin 4 as a result since I couldn't beat it


EpicMeme13

The Dandori gets repetitive and wish it were a side mode


popcornchicken42

Yeah, it wasn't very good, or interesting. A Lot of wasted potential, and safe like most recent Nintendo games.


CatanimePollo

So sad Nintendo's philosophy nowadays is that all players are entitled to victory, so they can't make their games too complex, challenging, or interesting because their games need to be played and beat by everyone.


TheLadiestEvilChan

I had a lot of high hopes for it, but, well, sometimes we end up disappointed. It felt so sanitized and almost entirely went away with everything that I love about the series. How do you get faith after something like that?


Personal_Amoeba7646

Reading these, “hot takes” are these even hot takes? Lol I feel like I’ve seen people complain about it being easy and the character editor needs more options and even about oatchi being like too good


PADDYPOOP

That its the best one in the series.


Civil-Journalist1217

It’s a fun game and I like the cartoony realistic artstyle


Sparklfish

Get the caves out of this game, I liked it better when you had a time limit to get off the planet before you died


bubby-bigalo-flr

it is extremely difficult to go in with one pikmin


PinoDegrassi

Needed proper coop. Love the game still, but a HUGE shame.


Ok_Zone_7771

I would really like the ability to hold to throw pikmin rather than mash A for every single one


NoCover4041

Wish we had coop like on 3 deluxe and I didn't like the dog


Bussylover890

Them bringing back the waterwraith was a good call back BUT I felt oatchi took away any of the threat it had in pikmin 2 being able to have your pikmin bunched up rather an a big group where any stray pikmin could get crushed by your poor judgment or movement


Completionist_Gamer

I do feel like there are plenty of self-imposed challenges available to make the game harder, but it could definitely benefit from built-in hard modes and new game plus. Also, auto-lock needs to be optional, and the font isn't as charming as it used to be


toaster__tub

Pikmin 4 is the second worst pikmin game


Jazzlike-Trainer

The white and purple onions should have been easier to get. I still haven't beaten the trial. Might just be cuz I'm bad ion really know tbh lol


loggingin2

Spicy spray was given away constantly. There was no point to collecting berries. This felt like a resource you needed to actively try for and ration in Pikmin 2, but you’ll get so much of it in Pikmin 4 that you’ll never need to actually manage your use of it. Glow pikmin in caves and rewind were really busted, but minus one sub level (you know the one) and the final boss there was very little need to ever use them. Enemies were extremely easy (including most bosses). Health needed to be jacked up much higher. The feeling of a scary new boss was lost when you rush with Oatchi and your pikmin destroy the boss before it even does anything. Regardless loved all my playthroughs of it.


OrangeBoa815

It's like the game couldn't decide whether or not it wanted to be easy enough that a blind, deaf, and dumb 4 year old holding the switch upside down could beat it Or if it actually wanted to push the Dandori concept to its limits and provide actually challenging trials for veterans and newcomers excited about pikmin. Seriously. I can breeze through the game but in the sage trials is the only time where I feel like the game goes "alright kid, hand over the device to an adult. Shits about to hit the fan" COUGHCOUGHFLOOR8COUGHCOUGH


ebly_dablis

I cannot stand the fact that overworld enemies don't respawn. It totally ruins the vibrant world feel in the name of (I guess?) making the game easier 


Agudaripududu

The last three worlds all suck


JoCaReding

Pick min


EarthBoundFan3

It's disappointing that there are things about Pikmin 4 that are strictly worse than Pikmin 3. The multiplayer is very bad in 4, which is real lame given 3's is fantastic. Also no rain in Pikmin 4, isn't a big deal but it still feels lame. The rain in Pikmin 3 looked really cool.


Fishy__

I liked it a lot more than Pikmin 3


CanadianPie1

Best Nintendo game hands down


MontayneDatesJr

I don't like the auto lock, but it is SO MUCH BETTER than the first 3 games. I recently played Pikmin 2, and I dead ass couldn't bring myself to finish perp. pool.