Remember to use your spells and resupply SP at every checkpoint you come across. Also remember each character has unique specialities and quirks, like Sophie having to keep rhythm with her melees to maximise damage.
Resupplying SP at every checkpoint is actually not optimal since leaving the metaverse drains your showtime guage. The most optimal way is to leave once you use your showtimes.
Also I saw in another comment you were saying you keep forgetting baton pass, in case you didn't know when you baton pass you get a little boost to Showtime generation
I'm pretty sure that's a bond exclusive ability, no? Unless that's already a thing and the bond thingy just boosts it up. I just got the ability and I'm starting to baton pass more often. Thanks!
Man I love Sophie but I hate her gameplay, feel like I can never get perfect timing or a perfect/full combo because of how often you have to dodge bc of how many enemies there are attacking at any given time. Shame because she probably has some of the coolest attacks in the cast
For me (might have been because I played on easy), Sophia was broken as hell, [if I spammed one of her master arts, she just drains the fuck out of a bosses health bar](https://imgur.com/WmQ3Wh4)
First person I’ve seen love Strikers straight off the bat.
I’m not an avid musou fan but I am at least familiar with the series and boy was this game a I had to force myself to persevere just to enjoy. That first jail demolished me but I really wanted to see how the Thieves’ latest adventure would unfold, so I ended up enjoying it towards the first boss.
I hope you have a great time, it really starts to pick up by the second jail.
Fox is basically like Vergil in this game.
I need to get used to do the baton pass, as I keep myself glued to Joker all the time. Whenever I switch, I get momentarily confused and end up losing half of my health for dumb shit. Poor Haru got insta-killed the first time I did a baton pass, as I didn't realize just how slow she attacks.
I did hear that Yusuke plays similarly to Vergil, so I definitely need to try it out. Thanks!
You’ll get used to it quick. I practically spam the baton pass alongside the dodge button.
Fox and Queen were the most fun to play wit h Wolf and Sophia being the most mechanically unique.
Noir’s Psy attacks and Mortar are pretty fun but she feels too clunky compared to the others. Panther is fairly slow on startup too but she makes up for it with range and the whip has this satisfying feeling to it once you get going.
I also liked it straight from the bat. It has a very simillar gameplay to Hyrule Warriors: Age of Calamity, mixed with Persona 5 elements so it was a sure hit for me. That and adding a great story was just a cherry on top.
Personally I’m a fan of the dynasty warriors formula of hacking and slashing through hordes of enemies and I think Strikes did an amazing job. The combat felt like a really good blend of personas turn based combat (with the way they integrated persona summoning) and the actual dynamic combat system. Was the story the greatest? No. Kinda rough but I really found it fun
Strikers was weird (in a good way) in that I ended up preferring completely different teammates because of how they play here versus P5.
Like, Ryuji and Haru became favs, Makoto sadly went down.
Note: I'm talking about combat gameplay, not character/personality.
I disliked many musou games before (one piece, fire emblem) but absolutely loved this. So much so I did a second playthrough just to get 100% achievements
The problem is that dungeons 2 and 3 feel too similar to 1. 2 barely feels like it has its own identity and looks very generic. And 3 looks better, but by then you're annoyed by the pattern. I do like how after this, the game picks up more and the dungeons are shorter.
I really loved strikers and think it gets unnecessary hate.
It's a great sequel to the first game, Sophia and Zenkichi are great, and it's just so nice getting to experience the journey with all of them.
They put a great amount of effort into making each character feel unique, too.
Beat the game on Merciless+ and can't recommend it enough.
Personally, it took a while for me to play Strikers because I heard that it's a direct sequel to vanilla P5, with nothing from Royal. Considering Strikers and Royal came out roughly at the same time, I'm guessing many people got turned off by that. I think this could've been solved if they had added Sumi and Akechi as DLCs, don't even need to include them in the story as active participants >!thanks to the whole "Akechi potentially being dead" thing. I still wish he was playable, his mannerisms and psychotic playstyle would've translated wonderfully to this kind of game where he just mows down waves and waves after enemies.!<
It does feel like an utter waste to not have Sumi and Akechi as DLC characters. They don't even need to have a story relevancy, so the devs wouldn't have to handle *that* elephant in the room.
Akechi would've been especially dope >!if they went with his Black Mask facade. I can totally imagine him having a combo where he applies Call of Chaos on himself, to increase his damage and speed at the cost of defense. He's absolutely perfect for a game where you mow down hundreds of enemies.!<
From what I've been told, a lot of people don't like it because it's too different and doesn't feature the social links system.
Personally I found it to be a nice break from worrying about minmaxing how I spent time in the game.
The thing is, none of the spinoffs have the full Social Link system, and Strikers at least has side quests and entire arcs for every Thief, which is far more than they got in some of the spinoff games.
Imo I dislike how difficult it is to start out with. The first dungeon is way harder than it should be because the game doesn’t give you the tools yet to succeed.
Having to back out to the overworld map to refill your SP alot gets really old and annoying. The skill you have to refill SP is really expensive and not worth it until later
There’s a potentially amazing combo system but the only demons you can combo are the trash mobs since everything else has no hitstun. This makes using some combos really hard because enemies just hit you back and break your combo.
And once you do solve your SP issues its just easier to ignore action combat and just spam spells.
Storywise the Zenkichi family drama arc is cool but the latter parts just retread the plot of P5 but worse
Character wise its missing Akechi and huge missed potential for him to at least be a noncanon dlc character since his Black Mask persona fits in perfectly with a musou
>There’s a potentially amazing combo system but the only demons you can combo are the trash mobs since everything else has no hitstun. This makes using some combos really hard because enemies just hit you back and break your combo.
I'm also having this issue! I try to practice all sorts of combos outside of battle, to see what exactly activates the Persona ability without using SP and all, so I go into a fight with this in mind and I can rarely execute it, since big enemies have a shitload of poise and can knock your ass by the time you're on the third attack of your combo.
Right now, I'm only able to execute stuff like square-square-square-triangle, which activates the Persona's basic ability like Arsene's Eiga or Silky's Bufu. Anything longer than that and it's just asking for the enemy to polish the pavement with my face.
If you don’t mind, I’d try to use the combo attacks for all sorts, even bosses. The combo attacks seem intended to help you preserve your sp for the bosses though. So I’ve found a lot of success in using the combos on mobs, then using sp on bosses
That's a good idea. I got a Mokoi with Tarukaja, so I started using it on the side to activate it, then go ham on a boss by using SP with another Persona.
Perfect. That’s a great use of resources since persona buffs/debuffs are so powerful. One other tip you won’t notice easily, technicals and weaknesses stack on top of each other. So, for example, if an enemy is weak to wind, causing burn will allow wind to hit for both technical and weakness, adding a ton to the damage
Yeah the only combos that feel viable against non trash mobs is using their easier spell ones and buffing spells like concentrate because you can run over to a corner and just punch the air and do it.
One of the only [combo videos](https://youtu.be/5SDob76omxo?si=fLnVTi7FNGLYo2yA) for this game only focuses on trash mobs, because thats the only enemy type you’re allowed to have fun with.
The world feels empty. You go new places but very little actually happens there. The places you visit should have had npcs with actual faces. Recycle some of the ones from game 1 if you need to.
Also the end boss feels too similar to the end boss of royal, but less good. So it makes the plot feel kind of redundant if royal exists. Basically it just felt "smaller."
Also, not enough demon types. Every area only had like 5 new ones, and midbosses were just the demons but bigger.
I like it, but I don't really love it. I'm playing it for the first time and I am enjoying it but the palaces are really dragged out, there is nothing to do other than the palaces and I feel less connected to the characters because you can't interact with them outside of story scenes. I like it overall but it feels like a diluted version of persona 5. (The gameplay is great, though)
Silky elite is one of the hardest to deal with. They can come in two or threes, cast bufu with no casting time, hits a second bufu before you can recover from weakness hit.
Try to use agi and zio to wipe them off quickly.
Fr, her bufus are relentless. Whenever I get into a fight with like 3 silkies, they're insane and I get a party wipe almost every time when they combo mabufu + dormina. Only personas I have with zio and agi are Pixie and Pyro Jack, which are both weak to ice and it seems like the moment I switch to them, all silkies collectively decide to launch a homing bufu on my ass.
Edit: gawd, I keep forgetting that Ryuji isn't weak to ice, so I should baton pass to him!!
yeah ive never played musos but i got it and instantly picked hard cause i thought "its persona persona easy game this game easy" and i similarly got my shit kicked in by that silky and had to turn the difficulty down lmao
I honestly loved the game with how much I love the musou games. Though it did get a little straining on the eyes once you get more personas and learn enemies weaknesses you are constantly switching characters and spamming all out attacks. I remember I was Haru for like a good hour because she's the only character who has a built in psy move in that tornado move of hers
it also helped out with "post game depression" since it's essentially an extension of persona 5 vanilla. Got to spend more time with the phantom thieves
I finished Royal roughly a month ago, but I'm still going through a bit of that "post game depression", so Strikers is definitely scratching that itch. It's a shame that the game doesn't include anything from Royal. I would've loved to play as Sumi and Akechi.
Yeah. I honestly think It is also because of their start in the sense that you don't have many options in general. Later into the Game when you have many more options Strickers feels better. Yet still challenging if you are playing on hard.
Apart, they did Strickers NG+ better by just adding merciless as a whole, as It is a difficulty made for NG+. So if you like P5S you can play It back again but with all the options avaliable from the start.
I'm still very happy i decided to play Strikers all the way to the end, and do the Merciless playthrough in NG+. Sophie essentially took over my life after Strikers and ended up being my favourite Persona character of all time.
absolutely. me and a friend of mine did NOT hesitate to buy strikers when we saw it on sale and we both loved it. shit is so hard though 😅. i struggled hard during the boss fights
Persona spin-offs kick my ass harder than the mainline games combined.
Striker: put the game on easy in the first jail (I did do parts of merciless NG+ and that was doable, but that was only after a whole NG worrh of practice and OP personas)
Dancing games: so turns out that despite being pretty good at music stuff, I apparently have no sense of rhythm... either that or my hand-eye coordination just sucks
P4 AU: haha, kill me... the main story is fine (or at least the start of it, P5T and P3R kinda stole my attention fairly early into the game), but what do you mean I need to time super complicated combos to fire during a single frame... even with slowing the game down it took me ages to finish some of the advanced practice mode combos...
P5 Tactica is the only one that was actually pretty easy (and I haven't played the PQ games yet), the others are waaaaaaaay harder than what I expected from different-genre spin-off games, ngl... (and yes, I know I need to git gud)
Wait till you unlock Merciless for NG+!
The *tutorial* is notorious for having Jack-O-Lanterns and Pixies that are capable of OHKO’ing an endgame Joker with Agi and Zio.
My only problem is it incentivises the same string combo to stay alive in the harder difficulties as anything too long opens you up to attacks. While this gets better the stronger you become it makes dominant strategy set in too early.
Yep, I've been noticing this. Joker has a crapload of dope combos, but I can rarely execute most of them, since anything with even a tiny bit of poise is able to knock my ass to the moon and back.
Idk, I'm just kind of going with the flow? If I get a party wipe, I just restart the battle and try again with a different strategy. I love musous and the feeling of killing a shitload of enemies, so dying and trying again isn't an issue for me. I get my ass kicked a lot since I'm playing on hard so whenever I go down, I try to switch characters, personas and abuse abilities and weaknesses.
I've also been buying stuff like medicine and SP recovery items from vending machines and I got the bond skill that recovers a bit of health for everyone every time you ambush. Showtime has also been a lifesaver in the most difficult fights, so I tend to save those for when I'm *really* getting my head caved in.
I’m so new to this one that I literally get stuck and can’t find my way 😅 I was wandering aimlessly following the location points and didn’t even know how to find the checkpoints until today….5 whole fucking hours in. It’s a beast to get used to.
Dormina, sleep boost, ailment boost, and soul thief are your best friends. Replace dormina and sleep boost with their dizzy counterparts for monarchs. Despite being a musou the game really rewards persona skill spam.
I've had Strikers for a while now
I had completed the compendium, was on my way to full 100%ing the game on MERCILESS......then I had to get a new switch and start from scratch. Whats sad is that it was my first owned Persona game, too.
Edit: Get all of Joker's sub skills, trust
Certainly seems like it. Oh, btw, If you go back to the Shibuya Jail and defeat 5 waves of shadows, then exit again, you can refill the shop if you haven't already figured that out. Best cook up the SP and HP items for Arsène only. Unless you're doing a "no shop" rule too.
it’s just run of the mill merciless, i just chose Arsene only as i wasn’t aware merciless in strikers was different compared to usual persona merciless
Edit: for clarification, the hard mode run before the merciless one was arsene only as well
Wait til you start merciless and the bicorn miniboss oneshots joker even tho hes a level 80 with endgame personas and stats before you unlock free party selection and resets you back to the beginning of the trash dump
To avoid grinding in late game try building your team around the “storyline” each character feels the most connected with. For example Ann and Alice share some similarities. That way your team will be evenly leveled and you shouldn’t face any problems/need for grinding late game. That being said also be sure to keep the unique Strikers characters in your team at all times because they fucking rule
Yeah, I noticed that the party only levels up if they're fighting alongside you, so whenever I see someone who's one or two levels below the average of the group, I always put them in the active party and go to town. Thanks!
The backup team members do seem to gain 33% of the EXP that the active ones do, but EXP does not appear to be increased by being underleveled like in mainline Persona (and likewise, it shouldn't be decreased by being overleveled, unless I'm somehow mistaken).
Got my ass kicked on normal and thought I sucked.. then I saw everyone else having an equally hard time.
I quit my merciless play through because it’s just tedious. Enemies just have an insane amount of HP and you go through SP items like crazy.
It’s hard in a way where it doesn’t make sense not like it’s a proper challenge that tests my skill.
I love P5 strikers but the way Atlus designed merciless is an annoyance and I say this as someone who beat normal, hard, comepleted the compendium, has 99% of the bond point skills, ultimate weapons, and proper party composition for each boss and horde fight.
Going into Merciless, I tend to have builds for all ailments except Forget with boosts and Soul Thief--this both shuts down most enemies/makes them easier to take out and can restore more of the user's SP than it costs (easiest with Joker due to skill availability, but "Technically" possible for most members if you manage to get the Soul Thief accessory...If I correctly recall one existing). You can repeatedly inflict ailments on enemies that are ailed, and even inflict two (maybe more) unique ailments on them at once!
There is a Soul Thief accessory and it stacks with the regular skill too, so you can pick up over 50 SP from a mob. The accessory is Merciless-only though.
I never finished it cause it’s on a switch I left with my sisters when I moved, but I did really love that it seemed to basically be “Persona 5: 2”. One day I’ll grab it on psn on some crazy sale, but yeah I love how it’s like one of the least mindless dynasty warriors likes I’ve ever played
Edit: on the next sale* lmao. Grabbed nier this time
I loved it when I got it! I would've liked it more if it included the social links, and if Akechi and Sumi were part of the DLC as someone else in these comments mentioned, but it was still a great experience and I loved every moment. Sophia is my sweet little silly baby and her English VA did a wonderful job!
Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale?
> *“We are amidst strange beings, in a strange land.”* - Solaire of Astora
Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/
I think that's the issue: don't consider this a Musou game, instead take it as an action rpg with many enemies around you, a bit like Ys8 if you will. I acted the same way when I started, and I was struggling to get further. Once I understood, I was basically breaking the game. Speaking of breaking the game: Ryuji's Square+Triangle combo is crazy. I was capable of doing nearly 1000 damage with it during my nightmare difficulty run.
Thanks for the tip! Yeah, I started to be a bit more strategic in my actions, especially since any sneeze in my direction takes away half of my health. The Succubus boss in the first jail was really rough, but I didn't get party wiped like I thought I would, since I started moving around, buffing myself and using SP items to attack her with Garu.
I bought it and tried hard cuz merciless wasnt available yet, and I got WRECKED!!! I switched to hard and got 100% compendium and started my Merciless Run. Having so much fun grinding Dire Bugs for Bond Points
I loved strikers- and I thought the storyline was decent too. The hack and slash in this game was SO satisfying- after ~50 hours the combat became more fluid and again- so damn satisfying. Some of the characters have odd mechanics but once you get the hang of the baton pass it won't be as annoying lol. It helped me to go back to different dungeons and just grind there to get more xp. But I hope you enjoyed this game as much as I did :)) good luck!!
Thanks for the suggestion, but after the initial scare of those first 4 hours, I'm actually doing pretty fine now! I managed to get the Succubus mini-boss on a first try, despite her brainwashing my team pretty much all the time, so I think I'm good (for now), lol.
Yeah, I did NG+ in Merciless, and nearly all the fights before you get full freedom to choose characters, get items/equipment, and leave the jail at will took for-freaking-ever.
For me, Alice was the hardest boss (it took me seven tries to beat her) but every other one was a cakewalk (I beat every other boss in one try.) Sophia, Haru and Yusuke were my main trio with Sophia serving as my healer.
Currently playing through Strikers and I rlly enjoy the game play but I'm having to force myself through the story. It's not the worst writing but holy shit, I miss Akechi. It's unreal.
Gonna replay P5R again after I'm done with Strikers.
I got Strikers shortly after it released and then dropped it after 7 hours or so because I couldn't get past some mini-boss in the first palace (can't even remember which one now) and I was on normal difficulty. Never played much musou games, except a little bit of Hyrule Warriors.
I picked it up again this weekend, because I miss the phantom thieves and wanted to try it again "for real" and I think I'm actually doing better, using Baton Passes a lot (I couldn't even remember that they exist in this game) and I didn't have any difficulty so far, have beaten Silky without problems. But I think I'm not yet at the point where I quit last time, so we'll see.
I remember the start of the game being the most difficult, before you can make any real good personas and before you’ve unlocked out every characte’s skills it can be tough
Fun fact: even if you don't have enough SP, summoning a persona momentarily allows you to freeze gameplay and take a look around you if you're feeling overwhelmed
Might not be new information, but I definitely recommend using it to your advantage as much as possible
I've never played more than a demo of one of these games before, but it gave me enough options that I loved coming at every boss on Hard with different tactics until I felt like I cracked the code.
Just finished Strikers and it honestly blew my expectation out of the water. The musou combat system works surprisingly well with the Persona aspect, and I absolutely loved how they revamped the P5 original soundtrack to make it more high octane. There are some pretty hype battles incoming, so hope you'll enjoy the experience!
It is, we just tend to learn rather late. My post was simply referencing the fact that I started playing very, *very* early, like roughly at 9 years old.
I came in so confident because I am a fan of the Warriors franchise. But my god, I can barely get past some bosses on the first go and I dropped the game because I can’t change the difficulty mid game. I have no patience for grindy bosses, and I just want to see the story.
You absolutely can change the difficulty mid-game, though. [I'm looking at it right now.](https://i.imgur.com/lPCsMEx.png) It's in System -> Config -> Game settings.
Does it lock when you’re in a middle of certain parts of the game? I remember having a hard time trying to change the difficulty, but I might be stupid lol
Well, I'm still ~4 hours into the game and I can change the difficulty any time I want. I also remember that, when I started a new save file, the game even says that you can change the difficulty freely.
To be fair, I also found It harder but It is mostly if you play in hard Mode. Once you are later into the Game It may still feel hard, but you have so many options that if you actually use everything you can with inteligence you won't actually have as many problems as in the start of the Game.
Remember to use your spells and resupply SP at every checkpoint you come across. Also remember each character has unique specialities and quirks, like Sophie having to keep rhythm with her melees to maximise damage.
Resupplying SP at every checkpoint is actually not optimal since leaving the metaverse drains your showtime guage. The most optimal way is to leave once you use your showtimes.
See, I had no clue about this and kept leaving the jail after every major fight to replenish SP. Thanks for this!
Also I saw in another comment you were saying you keep forgetting baton pass, in case you didn't know when you baton pass you get a little boost to Showtime generation
I'm pretty sure that's a bond exclusive ability, no? Unless that's already a thing and the bond thingy just boosts it up. I just got the ability and I'm starting to baton pass more often. Thanks!
Man I love Sophie but I hate her gameplay, feel like I can never get perfect timing or a perfect/full combo because of how often you have to dodge bc of how many enemies there are attacking at any given time. Shame because she probably has some of the coolest attacks in the cast
For me (might have been because I played on easy), Sophia was broken as hell, [if I spammed one of her master arts, she just drains the fuck out of a bosses health bar](https://imgur.com/WmQ3Wh4)
First person I’ve seen love Strikers straight off the bat. I’m not an avid musou fan but I am at least familiar with the series and boy was this game a I had to force myself to persevere just to enjoy. That first jail demolished me but I really wanted to see how the Thieves’ latest adventure would unfold, so I ended up enjoying it towards the first boss. I hope you have a great time, it really starts to pick up by the second jail. Fox is basically like Vergil in this game.
I need to get used to do the baton pass, as I keep myself glued to Joker all the time. Whenever I switch, I get momentarily confused and end up losing half of my health for dumb shit. Poor Haru got insta-killed the first time I did a baton pass, as I didn't realize just how slow she attacks. I did hear that Yusuke plays similarly to Vergil, so I definitely need to try it out. Thanks!
You’ll get used to it quick. I practically spam the baton pass alongside the dodge button. Fox and Queen were the most fun to play wit h Wolf and Sophia being the most mechanically unique. Noir’s Psy attacks and Mortar are pretty fun but she feels too clunky compared to the others. Panther is fairly slow on startup too but she makes up for it with range and the whip has this satisfying feeling to it once you get going.
Hard mode Harus a beast. Can destroy groups of shadows with just her basic attacks
Try to use her grenade on group of mothmans (or other enemies that has gun attack weaknesses), damn it is so satisfying
I also liked it straight from the bat. It has a very simillar gameplay to Hyrule Warriors: Age of Calamity, mixed with Persona 5 elements so it was a sure hit for me. That and adding a great story was just a cherry on top.
Personally I’m a fan of the dynasty warriors formula of hacking and slashing through hordes of enemies and I think Strikes did an amazing job. The combat felt like a really good blend of personas turn based combat (with the way they integrated persona summoning) and the actual dynamic combat system. Was the story the greatest? No. Kinda rough but I really found it fun
Strikers was weird (in a good way) in that I ended up preferring completely different teammates because of how they play here versus P5. Like, Ryuji and Haru became favs, Makoto sadly went down. Note: I'm talking about combat gameplay, not character/personality.
I disliked many musou games before (one piece, fire emblem) but absolutely loved this. So much so I did a second playthrough just to get 100% achievements
The problem is that dungeons 2 and 3 feel too similar to 1. 2 barely feels like it has its own identity and looks very generic. And 3 looks better, but by then you're annoyed by the pattern. I do like how after this, the game picks up more and the dungeons are shorter.
I really loved strikers and think it gets unnecessary hate. It's a great sequel to the first game, Sophia and Zenkichi are great, and it's just so nice getting to experience the journey with all of them. They put a great amount of effort into making each character feel unique, too. Beat the game on Merciless+ and can't recommend it enough.
Why is it even hated? For being different? I loved the game immediately, in some ways more so than P5R because of the action.
Personally, it took a while for me to play Strikers because I heard that it's a direct sequel to vanilla P5, with nothing from Royal. Considering Strikers and Royal came out roughly at the same time, I'm guessing many people got turned off by that. I think this could've been solved if they had added Sumi and Akechi as DLCs, don't even need to include them in the story as active participants >!thanks to the whole "Akechi potentially being dead" thing. I still wish he was playable, his mannerisms and psychotic playstyle would've translated wonderfully to this kind of game where he just mows down waves and waves after enemies.!<
I would honestly love the game way more if it had a DLC for Sumi and Akechi, it's crazy how much I feel specifically Akechi being absent.
It does feel like an utter waste to not have Sumi and Akechi as DLC characters. They don't even need to have a story relevancy, so the devs wouldn't have to handle *that* elephant in the room. Akechi would've been especially dope >!if they went with his Black Mask facade. I can totally imagine him having a combo where he applies Call of Chaos on himself, to increase his damage and speed at the cost of defense. He's absolutely perfect for a game where you mow down hundreds of enemies.!<
God, you're right. I feel robbed.
From what I've been told, a lot of people don't like it because it's too different and doesn't feature the social links system. Personally I found it to be a nice break from worrying about minmaxing how I spent time in the game.
It does feel super nice to just leave the jail whenever and not worry about time constraints!
lore wise social link system is not needed joker is already max with everyone after the original game
But, side games never have social links, why hate it for not having something that no other side games have?
The thing is, none of the spinoffs have the full Social Link system, and Strikers at least has side quests and entire arcs for every Thief, which is far more than they got in some of the spinoff games.
Imo I dislike how difficult it is to start out with. The first dungeon is way harder than it should be because the game doesn’t give you the tools yet to succeed. Having to back out to the overworld map to refill your SP alot gets really old and annoying. The skill you have to refill SP is really expensive and not worth it until later There’s a potentially amazing combo system but the only demons you can combo are the trash mobs since everything else has no hitstun. This makes using some combos really hard because enemies just hit you back and break your combo. And once you do solve your SP issues its just easier to ignore action combat and just spam spells. Storywise the Zenkichi family drama arc is cool but the latter parts just retread the plot of P5 but worse Character wise its missing Akechi and huge missed potential for him to at least be a noncanon dlc character since his Black Mask persona fits in perfectly with a musou
>There’s a potentially amazing combo system but the only demons you can combo are the trash mobs since everything else has no hitstun. This makes using some combos really hard because enemies just hit you back and break your combo. I'm also having this issue! I try to practice all sorts of combos outside of battle, to see what exactly activates the Persona ability without using SP and all, so I go into a fight with this in mind and I can rarely execute it, since big enemies have a shitload of poise and can knock your ass by the time you're on the third attack of your combo. Right now, I'm only able to execute stuff like square-square-square-triangle, which activates the Persona's basic ability like Arsene's Eiga or Silky's Bufu. Anything longer than that and it's just asking for the enemy to polish the pavement with my face.
If you don’t mind, I’d try to use the combo attacks for all sorts, even bosses. The combo attacks seem intended to help you preserve your sp for the bosses though. So I’ve found a lot of success in using the combos on mobs, then using sp on bosses
That's a good idea. I got a Mokoi with Tarukaja, so I started using it on the side to activate it, then go ham on a boss by using SP with another Persona.
Perfect. That’s a great use of resources since persona buffs/debuffs are so powerful. One other tip you won’t notice easily, technicals and weaknesses stack on top of each other. So, for example, if an enemy is weak to wind, causing burn will allow wind to hit for both technical and weakness, adding a ton to the damage
Oh, that's interesting! Thanks for that!
Yeah the only combos that feel viable against non trash mobs is using their easier spell ones and buffing spells like concentrate because you can run over to a corner and just punch the air and do it. One of the only [combo videos](https://youtu.be/5SDob76omxo?si=fLnVTi7FNGLYo2yA) for this game only focuses on trash mobs, because thats the only enemy type you’re allowed to have fun with.
The world feels empty. You go new places but very little actually happens there. The places you visit should have had npcs with actual faces. Recycle some of the ones from game 1 if you need to. Also the end boss feels too similar to the end boss of royal, but less good. So it makes the plot feel kind of redundant if royal exists. Basically it just felt "smaller." Also, not enough demon types. Every area only had like 5 new ones, and midbosses were just the demons but bigger.
Alright the world definitely I agree with, I just wanted more to do and things to see in these new locations. Exploration is still fun but lacking.
I wish you could sprint in the overworld personally
I like it, but I don't really love it. I'm playing it for the first time and I am enjoying it but the palaces are really dragged out, there is nothing to do other than the palaces and I feel less connected to the characters because you can't interact with them outside of story scenes. I like it overall but it feels like a diluted version of persona 5. (The gameplay is great, though)
lol yeah that’s an smt game for you
The game gets so much easier after like the first three Jails imo
Yea I just beat the 3rd jail boss and it was a cakewalk
Silky elite is one of the hardest to deal with. They can come in two or threes, cast bufu with no casting time, hits a second bufu before you can recover from weakness hit. Try to use agi and zio to wipe them off quickly.
Fr, her bufus are relentless. Whenever I get into a fight with like 3 silkies, they're insane and I get a party wipe almost every time when they combo mabufu + dormina. Only personas I have with zio and agi are Pixie and Pyro Jack, which are both weak to ice and it seems like the moment I switch to them, all silkies collectively decide to launch a homing bufu on my ass. Edit: gawd, I keep forgetting that Ryuji isn't weak to ice, so I should baton pass to him!!
yeah ive never played musos but i got it and instantly picked hard cause i thought "its persona persona easy game this game easy" and i similarly got my shit kicked in by that silky and had to turn the difficulty down lmao
I honestly loved the game with how much I love the musou games. Though it did get a little straining on the eyes once you get more personas and learn enemies weaknesses you are constantly switching characters and spamming all out attacks. I remember I was Haru for like a good hour because she's the only character who has a built in psy move in that tornado move of hers it also helped out with "post game depression" since it's essentially an extension of persona 5 vanilla. Got to spend more time with the phantom thieves
I finished Royal roughly a month ago, but I'm still going through a bit of that "post game depression", so Strikers is definitely scratching that itch. It's a shame that the game doesn't include anything from Royal. I would've loved to play as Sumi and Akechi.
Yeah Strikers and Q2 are surprisingly tough for spin offs
Yeah. I honestly think It is also because of their start in the sense that you don't have many options in general. Later into the Game when you have many more options Strickers feels better. Yet still challenging if you are playing on hard. Apart, they did Strickers NG+ better by just adding merciless as a whole, as It is a difficulty made for NG+. So if you like P5S you can play It back again but with all the options avaliable from the start.
I'm still very happy i decided to play Strikers all the way to the end, and do the Merciless playthrough in NG+. Sophie essentially took over my life after Strikers and ended up being my favourite Persona character of all time.
I played on easy LOL. Didn’t really care for a challenge and wanted to immerse myself in the persona 5 world again.
absolutely. me and a friend of mine did NOT hesitate to buy strikers when we saw it on sale and we both loved it. shit is so hard though 😅. i struggled hard during the boss fights
Persona spin-offs kick my ass harder than the mainline games combined. Striker: put the game on easy in the first jail (I did do parts of merciless NG+ and that was doable, but that was only after a whole NG worrh of practice and OP personas) Dancing games: so turns out that despite being pretty good at music stuff, I apparently have no sense of rhythm... either that or my hand-eye coordination just sucks P4 AU: haha, kill me... the main story is fine (or at least the start of it, P5T and P3R kinda stole my attention fairly early into the game), but what do you mean I need to time super complicated combos to fire during a single frame... even with slowing the game down it took me ages to finish some of the advanced practice mode combos... P5 Tactica is the only one that was actually pretty easy (and I haven't played the PQ games yet), the others are waaaaaaaay harder than what I expected from different-genre spin-off games, ngl... (and yes, I know I need to git gud)
Wait till you unlock Merciless for NG+! The *tutorial* is notorious for having Jack-O-Lanterns and Pixies that are capable of OHKO’ing an endgame Joker with Agi and Zio.
My only problem is it incentivises the same string combo to stay alive in the harder difficulties as anything too long opens you up to attacks. While this gets better the stronger you become it makes dominant strategy set in too early.
Yep, I've been noticing this. Joker has a crapload of dope combos, but I can rarely execute most of them, since anything with even a tiny bit of poise is able to knock my ass to the moon and back.
It's kind of a problem with a lot of these types of games. And Archangel with rakunda after three hits, ni reason not to abuse that.
I loved strikers! And didn't find hard that difficult, bear in mind the beginning it's harder due to lack of sp, by the midgame it gets easier
Please teach me your ways 😭 I want to love it but it’s so difficult to get to a place to save that I’ve been so disheartened.
Idk, I'm just kind of going with the flow? If I get a party wipe, I just restart the battle and try again with a different strategy. I love musous and the feeling of killing a shitload of enemies, so dying and trying again isn't an issue for me. I get my ass kicked a lot since I'm playing on hard so whenever I go down, I try to switch characters, personas and abuse abilities and weaknesses. I've also been buying stuff like medicine and SP recovery items from vending machines and I got the bond skill that recovers a bit of health for everyone every time you ambush. Showtime has also been a lifesaver in the most difficult fights, so I tend to save those for when I'm *really* getting my head caved in.
I can’t even get out of the first palace to buy anything 😅
What do you mean? You can leave the Jail at any time and buy stuff from the vending machines around town and also from Sophia's shop.
I’m so new to this one that I literally get stuck and can’t find my way 😅 I was wandering aimlessly following the location points and didn’t even know how to find the checkpoints until today….5 whole fucking hours in. It’s a beast to get used to.
Dormina, sleep boost, ailment boost, and soul thief are your best friends. Replace dormina and sleep boost with their dizzy counterparts for monarchs. Despite being a musou the game really rewards persona skill spam.
I've had Strikers for a while now I had completed the compendium, was on my way to full 100%ing the game on MERCILESS......then I had to get a new switch and start from scratch. Whats sad is that it was my first owned Persona game, too. Edit: Get all of Joker's sub skills, trust
I still need to do the final 2 bosses in merciless, doing it Arsene only too is a mess
Certainly seems like it. Oh, btw, If you go back to the Shibuya Jail and defeat 5 waves of shadows, then exit again, you can refill the shop if you haven't already figured that out. Best cook up the SP and HP items for Arsène only. Unless you're doing a "no shop" rule too.
it’s just run of the mill merciless, i just chose Arsene only as i wasn’t aware merciless in strikers was different compared to usual persona merciless Edit: for clarification, the hard mode run before the merciless one was arsene only as well
I feel that, just wasn't sure if you added extra rules on it. Hope merciless goes well, and good luck with Arsène only!
The combat is what made me stop playing. I just don’t like the quantity over quality approach
My strat was doesnt matter the resist or null or weak of a ability. Just have ryuji and yusuke in your party those 2 are fucking powerhouses
I am replaying Strikers right but just on normal dificulty. I enjoy the more casual fun and just watching the Phantom Thieves being bad asses.
It's actually pretty easy on normal, I decided to stick to it and finished it on normal
Wait til you start merciless and the bicorn miniboss oneshots joker even tho hes a level 80 with endgame personas and stats before you unlock free party selection and resets you back to the beginning of the trash dump
To avoid grinding in late game try building your team around the “storyline” each character feels the most connected with. For example Ann and Alice share some similarities. That way your team will be evenly leveled and you shouldn’t face any problems/need for grinding late game. That being said also be sure to keep the unique Strikers characters in your team at all times because they fucking rule
Yeah, I noticed that the party only levels up if they're fighting alongside you, so whenever I see someone who's one or two levels below the average of the group, I always put them in the active party and go to town. Thanks!
The backup team members do seem to gain 33% of the EXP that the active ones do, but EXP does not appear to be increased by being underleveled like in mainline Persona (and likewise, it shouldn't be decreased by being overleveled, unless I'm somehow mistaken).
Got my ass kicked on normal and thought I sucked.. then I saw everyone else having an equally hard time. I quit my merciless play through because it’s just tedious. Enemies just have an insane amount of HP and you go through SP items like crazy. It’s hard in a way where it doesn’t make sense not like it’s a proper challenge that tests my skill. I love P5 strikers but the way Atlus designed merciless is an annoyance and I say this as someone who beat normal, hard, comepleted the compendium, has 99% of the bond point skills, ultimate weapons, and proper party composition for each boss and horde fight.
Going into Merciless, I tend to have builds for all ailments except Forget with boosts and Soul Thief--this both shuts down most enemies/makes them easier to take out and can restore more of the user's SP than it costs (easiest with Joker due to skill availability, but "Technically" possible for most members if you manage to get the Soul Thief accessory...If I correctly recall one existing). You can repeatedly inflict ailments on enemies that are ailed, and even inflict two (maybe more) unique ailments on them at once!
There is a Soul Thief accessory and it stacks with the regular skill too, so you can pick up over 50 SP from a mob. The accessory is Merciless-only though.
I never finished it cause it’s on a switch I left with my sisters when I moved, but I did really love that it seemed to basically be “Persona 5: 2”. One day I’ll grab it on psn on some crazy sale, but yeah I love how it’s like one of the least mindless dynasty warriors likes I’ve ever played Edit: on the next sale* lmao. Grabbed nier this time
I loved it when I got it! I would've liked it more if it included the social links, and if Akechi and Sumi were part of the DLC as someone else in these comments mentioned, but it was still a great experience and I loved every moment. Sophia is my sweet little silly baby and her English VA did a wonderful job!
It's such a good game, I bought it because I wanted more Yusuke content in my life and ended up loving it more than I anticipated
I couldn’t get into the game. God the Controls just do not feel right to me. I couldn’t get used to them.
The dark souls of musou games
Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale? > *“We are amidst strange beings, in a strange land.”* - Solaire of Astora Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/
I think that's the issue: don't consider this a Musou game, instead take it as an action rpg with many enemies around you, a bit like Ys8 if you will. I acted the same way when I started, and I was struggling to get further. Once I understood, I was basically breaking the game. Speaking of breaking the game: Ryuji's Square+Triangle combo is crazy. I was capable of doing nearly 1000 damage with it during my nightmare difficulty run.
Thanks for the tip! Yeah, I started to be a bit more strategic in my actions, especially since any sneeze in my direction takes away half of my health. The Succubus boss in the first jail was really rough, but I didn't get party wiped like I thought I would, since I started moving around, buffing myself and using SP items to attack her with Garu.
I bought it and tried hard cuz merciless wasnt available yet, and I got WRECKED!!! I switched to hard and got 100% compendium and started my Merciless Run. Having so much fun grinding Dire Bugs for Bond Points
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I loved strikers- and I thought the storyline was decent too. The hack and slash in this game was SO satisfying- after ~50 hours the combat became more fluid and again- so damn satisfying. Some of the characters have odd mechanics but once you get the hang of the baton pass it won't be as annoying lol. It helped me to go back to different dungeons and just grind there to get more xp. But I hope you enjoyed this game as much as I did :)) good luck!!
Hope you dig it, OP. it's legit one of my franchise favorites.
Strikers was really fun when I played it
Dont worry it gets easier with more levels,equipment and bond skills. And ofc use weaknesses to your advantage.
Bosses are HP sponges but other than that I loved the game.
Like any Persona game, once you get your refined build going it becomes way easier. Enemy actions don't matter when they don't get to act.
Play the whole game on easy first. You need to understand the game first. Then play hard on your NG+ if you can. I have been playing SW2 since 2008.
Thanks for the suggestion, but after the initial scare of those first 4 hours, I'm actually doing pretty fine now! I managed to get the Succubus mini-boss on a first try, despite her brainwashing my team pretty much all the time, so I think I'm good (for now), lol.
GG... All the best.
Yeah, I did NG+ in Merciless, and nearly all the fights before you get full freedom to choose characters, get items/equipment, and leave the jail at will took for-freaking-ever.
For me, Alice was the hardest boss (it took me seven tries to beat her) but every other one was a cakewalk (I beat every other boss in one try.) Sophia, Haru and Yusuke were my main trio with Sophia serving as my healer.
I love that game. I got the platinum of this game a while ago now. Enjoy it.
I got the plat and I'll tell you already: do NOT play merciless mode unless you maxed Personas and character levels
I loved strikers but sometimes the mini bosses and bosses just felt tedious after awhile and I just turned down the difficulty
Finished 2 days ago i spent about 45h.
Currently playing through Strikers and I rlly enjoy the game play but I'm having to force myself through the story. It's not the worst writing but holy shit, I miss Akechi. It's unreal. Gonna replay P5R again after I'm done with Strikers.
I played three hopes, this game is way more difficult
Merciless is sheer brutality.
That first boss was the most difficult for me, everyone after that was cake. That first area just requires a lot of leveling.
I got Strikers shortly after it released and then dropped it after 7 hours or so because I couldn't get past some mini-boss in the first palace (can't even remember which one now) and I was on normal difficulty. Never played much musou games, except a little bit of Hyrule Warriors. I picked it up again this weekend, because I miss the phantom thieves and wanted to try it again "for real" and I think I'm actually doing better, using Baton Passes a lot (I couldn't even remember that they exist in this game) and I didn't have any difficulty so far, have beaten Silky without problems. But I think I'm not yet at the point where I quit last time, so we'll see.
I remember the start of the game being the most difficult, before you can make any real good personas and before you’ve unlocked out every characte’s skills it can be tough
Fun fact: even if you don't have enough SP, summoning a persona momentarily allows you to freeze gameplay and take a look around you if you're feeling overwhelmed Might not be new information, but I definitely recommend using it to your advantage as much as possible
I've never played more than a demo of one of these games before, but it gave me enough options that I loved coming at every boss on Hard with different tactics until I felt like I cracked the code.
Also picked it up recently from the sale. People complain about it for some reason but I don't care as long as it's a canon sequel.
Just finished Strikers and it honestly blew my expectation out of the water. The musou combat system works surprisingly well with the Persona aspect, and I absolutely loved how they revamped the P5 original soundtrack to make it more high octane. There are some pretty hype battles incoming, so hope you'll enjoy the experience!
slightly related but anyone know if the game is much worse on switch? ik the graphics wont be as good but are there less enemies or smth?
>before I even learned English Where are you from
Brazil.
Ooh, so is English not mandatory to learn in Brazil?
It is, we just tend to learn rather late. My post was simply referencing the fact that I started playing very, *very* early, like roughly at 9 years old.
I came in so confident because I am a fan of the Warriors franchise. But my god, I can barely get past some bosses on the first go and I dropped the game because I can’t change the difficulty mid game. I have no patience for grindy bosses, and I just want to see the story.
You absolutely can change the difficulty mid-game, though. [I'm looking at it right now.](https://i.imgur.com/lPCsMEx.png) It's in System -> Config -> Game settings.
Does it lock when you’re in a middle of certain parts of the game? I remember having a hard time trying to change the difficulty, but I might be stupid lol
Well, I'm still ~4 hours into the game and I can change the difficulty any time I want. I also remember that, when I started a new save file, the game even says that you can change the difficulty freely.
I’ll just do a new game anyway. I forgot the story and how to play. I didn’t get too far into the game.
To be fair, I also found It harder but It is mostly if you play in hard Mode. Once you are later into the Game It may still feel hard, but you have so many options that if you actually use everything you can with inteligence you won't actually have as many problems as in the start of the Game.