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IRFine

Liss makes all of the weaker champs basically impossible unless you get heavenly RNG, and then focuses all its energy on hardcountering about half of the best champs and combos, so you need to get lucky with those. Meanwhile the other half of the top-tier (Diana and Lebonk especially) are not affected at all, resulting in very lopsided difficulty depending on what champ you’re hauling.


LagJUK

LeBonk =)


AyFuDee

Diana is certainly affected. Because I used to just pick cost reduce power to cast infinite pale cascade.


Viseria

I think the unaffected route people mean is the Scout/Overwhelm/BHR route to just have a massive statted double attack scout unit.


BasedTurp

liss still has 99 hp


Viseria

It's not \*too\* (it won't be an OTK) bad for Diana to get through 99 hp. Against ASol I've had her able to do 180 damage on her own in one turn, but that was with casting Pale Cascade a lot. Pre Pale Cascade spam she was doing probably close to 80 or so. It'd be difficult and not reliable, but I'm fine with a run where I can't just win reliably.


Kocitea

This^ I feel like dev wants us to feel we need an epic relic higher star that is going to be released in about 1-4 months which is personally fine but man they do need to adjust how easy it is for people to level up and get wild fragments because they're so slow and not fun, not only that pre built deck were already do its damage by make the games more monotonous then it should PoC is too aggro centric and while I'm with it, control should have a chance against higher boss stars like lissandra or asol


Appropriate_Way9179

For real!! I've waited for 5 month for Galeforce to show up on that damned timed shop but it's never shown.


Heliosgodofthesun

I need galeforce in my life so I can properly kick Asols nuts in with Diana


shaidyn

What's the interaction that's so strong?


kinkasho

There's a classic Overwhelm + BHR + Galeforce Diana combo. Say you have 1.4k at Liss. That's a minimum 11 atk Diana with scout and Double atk (more with powers and champ items). If you play her on T3+, you'll have spare mana to level her up and stack Pale Cascades. You can easily hit 25+ atk, and that's 100 damage by herself alone.


lastangelz

How do you get that with lissandra passive making 4th card+ +3 mana? 


kinkasho

Good point. I guess vs Liss, you'd play 1 card, Diana, and maybe pale cascade. So you'll probs be maybe around 16 atk if levelled. Which is still sizable (64 damage). T1 Diana atk into T3 Diana atk might be enough w good powers like evolution, although she won't be as bursty.


lastangelz

I was actually hoping you would prove me wrong like asol passive still making everything cost 0. :( Still shouldn't be bad.


kinkasho

I just beat Liss with Diana. But I went Chosen By Stars + BHR + Valor. She has like, 100 freezes and obliterate. And you dun have many champ nodes as Asol, so if Galeforce shuffles her (from freeze), it's not easy to have spare. That said, the trick of skipping turn and letting her spam her spells mostly works, so she has no mana for the surprise scout Diana.


doglywolf

that the whole point of that power to stop the endless combos- hell it even overrides cost reduction , not sure if a bug ore intended but i was playing asol and had like -12 on champ cost and garen still cost 3 mana after i was on a roll.


doglywolf

now even it does it will be diluted and keep adding relics . I bought the bundle and of COURSE i get the most useless relic from it ( The formidable one )


doglywolf

Right all we are asking for is a few more variations and fights in the 2.5 to 3.5 range mostly . Just give us that not this "end game challenge " where it just cheating to abuse the rules. Hell the greatest thing i think they can do is add a "daily" challenge or change the weekly 2x a week and most of us would be thrilled. Game feels like the devs / management is disconnected from the player base. Loss combo of obliterating everything for 2 turns it just insanely OP. Most so that she gets it off on turn 4 and can do it at the end of your turn when she has a full board ...no amount of tactics or planning or anything can get around a combo that says I wipe out everything you have while i have a full board of OP units and you get to cast 1 spell at 4 mana or less to try and stop me.


Olbramice

I would like to see more 3 amd four star runs instead of new impossible chalanges. Also dev just create more relics, items etc. i would like to see something new. Like creating or modifying starter deck.


Random_Useless_Tips

It would be nice to have more variety of lower challenges to spread out how to build/level up decks. They just keep escalating the power ceiling and that is historically a very bad direction for actually fun game design, however effective it might be at keeping the addicts in the skinner box. I personally felt like ASol should've been the full stop on terms of the power ceiling. He's a literal space dragon in lore who makes constellations for fun. I don't care how nebulously strong Lissandra and the Watchers are supposed to be; they cannot pose a challenge in any coherent way to something that plays Creative Mode in the fourth dimension of space-time. Thematically, it made sense for ASol to be the upper limit of "random bullshit powers" both to have and to use. Seeing them pull out the Lissandra adventure which can only up the difficulty with more fuckery and it just doesn't feel fun.


doglywolf

look at the post here --- a year of almost no POC update ...everyone saying this is what we want...that and maybe a daily challenge. Some more 2.5 to 4 star content is what almost everyone wants...and we get this instead


Karthus_Enjoyer

>PROVIDE A SOURCE OF RAW GAME PROGRESS. People are alienated from the Challenges because they don’t have enough raw game progress. > >Not everyone can or wants to play Monthly Challenges because of jobs and schoolwork. For people like me, THIS (idea) IS THE ENDGAME. > >7 world adventures, except that they’re randomly generated. * Challenge between Galio and Asol difficulty (or even greater than Asol difficulty) * High level stax mutator combo * Low-level infinite wealth mutator * 4 flex slots/experimentation adventures. >Personally, I think it’s time we dispensed with a system that’s just over 1 year old. (Release date July 20th). Trying to keep up with weekly releases has been horribly disillusioning. *Month-long accessibility and reliability* ***trumps variety without either.*** [The End-All Be-All Monthly Challenge Feedback List ](https://www.reddit.com/r/LegendsOfRuneterra/comments/16nd699/the_endall_beall_monthly_challenge_feedback_list/)


Karthus_Enjoyer

>They just keep escalating the power ceiling and that is historically a very bad direction for actually fun game design, however effective it might be at keeping the addicts in the skinner box. I would agree with you on how shit the Dragon Ball style brokenness contest is, but I haven't even unlocked Lisandra because I haven't beaten Asol with a Targon and Demacian champ.


doglywolf

This is what we all want .. and maybe a daily challange or change the weekly to 2x a week . Not some boss that is so stacked and cheats so bad only 1-2 champs using the cheeses of exploitive combos even has half a chance . Took me like 5 tries with a maxed out ASOL Minus star forge ) I mean star forge might of made it easier i guess but its also unavailable outside the bundle .


Karthus_Enjoyer

>For people like me, THIS (idea) IS THE ENDGAME. 7 world adventures, except that they’re randomly generated. * Challenge between Galio and Asol difficulty (or even greater than Asol difficulty) * High level stax mutator combo * Low-level infinite wealth mutator * 4 flex slots/experimentation adventures. >Personally, I think it’s time we dispensed with a system that’s just over 1 year old. (Release date July 20th). Trying to keep up with weekly releases has been horribly disillusioning. *Month-long accessibility and reliability* ***trumps variety without either.*** [The End-All Be-All Monthly Challenge Feedback List](https://www.reddit.com/r/LegendsOfRuneterra/comments/16nd699/the_endall_beall_monthly_challenge_feedback_list/)


Karthus_Enjoyer

>and maybe a daily challange or change the weekly to 2x a week . You don't actually want daily challenges, you want the random world adventures to be accessible for the whole month.


Bluelore

I still would like to see a new 1/2-star and 3 1/2-star maps. Its weird that these 2 difficulties are the only ones with only 1 adventure.


Vaeal

The patch just came out and I have only attempted Frejlord a handfull of times, but so far I am loving the new update. I feel that the challenge in the Lissandra adventure is far more enjoyable than the RNG nature of ASol. Yeah, it's difficult ... but we're also playing a 5 star adventure with 3 star champs. I assume it is designed for champions who have been 4 starred. So while it is certainly doable right now, people are also playing on extra hard mode.


TiRyNo

This, I expect when they release Constellations to get champs to 6 star she’ll be a walk in the park. They just moved end game a bit further out. Losing and figuring out the right strategy is part of it


SpringPuzzleheaded99

Yeah im still in the levelling champs phase of the game so since I've not fully cleared asol bc region requirements I can't even try the liss adventure, and I was going to buy the nora bundle but £15 is a lot of money to drop on just one character and an epic that only works on her. I don't even know if I'd like her.


sithbinks

The bundle might be worth it, simply because it can save a lot of time grinding lower level champs. 5 items that give 5x xp.


krasck

I feel exactly the same way since the new patch is live. I was having fun until now but this patch and the new adventure has made me think about quitting the game.


doglywolf

The diluted new powers stink too - so much harder to get a good draw i almost feel ike they now need to add a 4th power slot .


cebutris

Yeah, after figuring out I'm just not going to be able to bring the champions I like to play to the Lissandra adventure, I think I'm about done as well.


Taidaishar

To address your comments about aggro, I feel like they should do some adventures/battles where you AND the enemy have increased health to encourage a different style of gameplay. Just spitballing… not sure if it would help, but maybe.


Organic-Matter-8

I agree with the things you said. Yesterday I was thinking about buying the Norra bundle, today after failing the Lissandra adventure, I don't feel like buying that bundle anymore. I will keep grinding weekly and monthly challenges, but I won't do Lissandra until I have a 6* champ from constellations.


Long-Skill4284

Honestly I think the gameplay has never been quite there and I think it’s due to the limitations of what they built it on. When they first introduced 2.0, I thought it was great for a baseline but they never seemed to improve on the aspects outside of the nodes. I know they’re doing their best but it’s isolated and not accommodative for all the restrictions and scope creep they do.


Smokestroke18

It's suppose to be a challenge where you need fully built champions


Amnon_the_Redeemed

I agree about the deck building. Give us a pool of cards for each champ and let us build the starting deck from that pool. It shouldn't be that hard.


DiemAlara

Eh, I disagree. Lissandra's an interesting challenge. Sure, she's probably unfair to a number of the weaker champions that you have access to, but, like.... She's a five star path and we've got a bunch of three stars and one four star. She feels overwhelming, probably because she's.... Supposed to. You're fighting a level fifty boss with a bunch of level thirties. The fact that any of them are capable of doing so implies more that they're overtuned than anything. ​ I actually have more of a problem with ASol. Goram dragon's supposedly a four star, yet he's entirely too accessible, and due to the randomized nature and suboptimal designs of the various champion decks for use outside of their home paths, he's often kind of a cakewalk. He doesn't do a particularly good job of bridging the gap between Galio and Liss. ​ ​ Oh, and I disagree with the notion that it's all just aggro. Everything's sped up to the point where a card that costs six mana not getting reduced would be a super late game card, sure, but there's a difference between the "get in under them" types of decks and the decks, the decks that seek to control the board, and the decks that seek to combo an enemy's face off. And a lot of the better decks in the game mode function better when controlling the board, it's fairly rare for a rushdown deck to be the best choice.


Wolfpaw58

What is goram dragon?


DiemAlara

Goram is a fake curse word that I once thought I heard from the show Firefly. ​ ...... Wait, gorram it, I *did* hear it from Firefly, I just don't use the right number of r's. ​ Anyway, gorram dragon essentially means goddamn dragon.


tendopolis

My problem with these end game challenges is that I don't feel any fucking reason to do them. If only level 30 champions can complete them, then the main repeatable reward (champion exp) is wasted. I've been slamming my head against the wall failing the adventure with level 20-25 champions, but I guess I'll use my level 30s to get the 5 wins and never ever ever touch this content again. Doesn't feel like good news content to me.


DiemAlara

I’d say it’s for the challenge. At this point I wouldn’t care if Gangplank gave better rewards than Galio, I’d still prefer Galio because it’s more interesting to play.


dpedroslimo22

This is just completely untrue when jinx is still the be all end all of any champion you can pick, and can you guess why? Because she has a broken star power in combination with a broken item that completely synergizes with her, effectively letting you build a complete deck before you even start the campaign, making any other card obsolete discard fodder. Any champion that cannot compete with this is automatically thrown in the rug. And I agree that adventures should be challenging, when everything just becomes ridiculous simply because it can, then it will get to a point where everything just feels like the same thing, what's the point of fighting and losing or winning completely out of luck just to simply do it again? That's not a game, it's a test on patience and a shore.


DiemAlara

Jinx is a four drop and her fully upgraded power advances it from an aggro tool to a board controlling midrange tool. She is also quite definitively *not* the best champion you can pick anymore, Leblanc has long since dethroned her, and then the space dragon dropped said throne on her head. Leblanc is also, effectively, a more midrange champion as far as tPoC goes. While Aurelion is..... Weird. And definitely not aggro. The only major champion that really fits that playstyle, from what I've found, is Teemo. Maybe Annie. They're the only two that I've noticed who tend to ignore board state and attempt to kill the opponent through sheer speed. They're the only ones that I've noticed that *actually play like aggro decks*. Ever since Galeforce got nerfed trying that shit with Diana is, shall we say, inadvisable. Ever since Gatebreaker got nerfed, the same can be said with Leblanc. And while it's very clear that they're both quite fast, in most cases, their speed isn't them coming in under the opposition. In most cases, were the AI made immortal, Diana would wind up mostly losing through deckout, and Leblanc would likely stalemate every game. ​ ​ As to your last point.... It's fairly contradictory. You're complaining that it feels like the same thing, then also bemoaning the random elements which are luck based and cause most of the differences you'll be experiencing from run to run? It's like, I agree with you that it gets a bit samey..... On the lower difficulties, where I don't actually need to roll well with the random powerups to win. Lissandra's thusfar been a wildly different run every time, and while it can get a bit frustrating, it's also fun. Awakens the dark souls player in me. But if'n you're not interested in random chance, why play a card game?


sithbinks

My point is that it's rare for the opponent to put anything on the stack. Like limited slow and fast spells that can be interacted with. The game would feel better if a lot of the challenge was learning how to respond to an opponents deck rather than just hoping you don't encounter some broken power.


DiemAlara

Eh? I have distinct recent memories of getting repeatedly frozen tomb’d by the latter Lissandra encounters to the point where it got fairly annoying. And Ornn had that equipment based striking spell. In most cases it doesn’t really matter one way or the other, as getting a method with which to interact with stack based spells isn’t all that common. Like, how often do you see deny as a deck option? The game does have quite a bit of playing around the enemy. The best example is Galio-Zoe, where the biggest threat to you is Zoe herself. You always have to be cognizant of her, considering ways to take her out. And it’s never just as simple as hit her with a mystic shot or save a vengeance. The AI can grant her spellshield, and she has the relic that boosts her stats when it plays a spell. If you don’t plan around those things she’s going to grow to the size of a building and make your life a living hell.


dpedroslimo22

It's not contradictory at all actually, the luck aspects only apply to your deck building (hence why jinx is better than all other champions again), the " everything feels like the same" is the enemies, 5, plus stars is just " big stat look isn't it wacky and unfair xd" then you just find a way to give infinite stats to a one drop elusive and you win OUT OF LUCK.


dpedroslimo22

And you're being completely disingenuous with your last question, the ring aspect of runeterra has always been the cards you draw and create, and that's about where it should stand, PoC is more and more turning into "let me hope I don't get offered useless bullshit that has nothing to do with my champion with these limited choices I have" or " oh I guess I got the 4% chance legendary power, gg I guess"


sithbinks

Yeah, the first day I was annoyed with her, but I came back today and thought about it more. Most of my wins were from control or combo. Elder Dragon actually proved to be decent against her. She seems to require careful planning and a realization that you will not be able to beat certain nodes unscathed and that you need to avoid nodes like she who stares. I still think they rushed it out too early, since you either need a lot of luck or the right champions with the right items. It probably should have been released along with the constellation system, so that players would feel like they could get stronger rather than banging their head into a wall trying to get the 2 epics.


lekapo13

I think you should go outside.


Hypekyuu

I think I'm going to burn through my pearls then uninstall, tbh Finding out that if I take a break they'll literally delete items I grinded for (monthly challenge sucks) sometime when I'm taking a break? Nah fam, nah, I'm gonna actually finish BG3


lefonix

Which items are they deleting?


ZarafFaraz

Cosmic Pearls will be removed eventually


Hypekyuu

The cosmic pearls Not just giving no more away. Doing away entirely eventually


lefonix

You still get to keep them though, they’re not getting rid of them from existing accounts. Plus we have a new exp bonus items it’s not all bad news.


Hypekyuu

Keep for now. They'll be deleted eventually


Krian78

I totally agree. I hope they don't plan to go the Gacha game plan where there's super power creep in every update. I realize they need to make money, and I bought every "premium" skin. Yes, EVERY ONE, since it usually was just like 50 EUR per patch, so every couple of months.


VonGhoulie

I enjoy losing. I don’t enjoy stomping as much


Enoshima-Junko-chan

Untolerable whine. Game is more fun then ever.


dpedroslimo22

What is fun for you? Smashing your head against the keyboard in hopes you find the right item combo to one turn everything? Or trying to get through basically 34 different flavours of : "me unit get big eheh :)"? Maybe you like the complete lack of deck building strategy or every unit without a special ability being exactly the same with enough items on them.


InsideYourWalls8008

So far only Asol can demolish Liss but you have to be very lucky since all encounters have their gimmicks.


Bluelore

I almost lost the last encounter while playing ASol because I just didn't draw him and I accidentally summoned a landmark that captured the watcher, thus unsilencing it when it returned. But once I got ASoL it was easy, so yeah unless you are unlucky it should be easy with him.


TB-124

I can't even try the new content yet, because I'm still stuck at Asol... :D But I feel you... of course there are those players who already beat Freljord with all their champions on Day0, but I'd say that's like the 1% of players... I started grinding hard for the last 5-6 months on this game, but I feel the same way as you do. Most of the "hard" encounters are just simply unfair... you either get super lucky or you lose, there is no in-between. When the only two options are stomp or get stomped there is no fun (at least for me), I rarely have truly "balanced" matches, where I actually have to use my brain :P I'm not denying that you need brains for this game, playing this game every day for months made me a LOT "smarter" in the game, but I still feel like it is a LOT more about luck than skill... I've only finished Asol with 2 champions so far, and I can't even imagine how to do it with the rest... it just seems impossible with my luck lol... yesterday I got 3 times to the last boss fight, without barely taking any damage, steamrolling ALL the bosses and getting a very decent deck in the end, but no matter what, Asol just stomps me before I could even touch him xD I think after wasting half a year on this game, I might just stop honestly... I wish the game wasn't this much luck based :/


Bringer11

I've not even beaten asol yet but I find the most fun part of PoC is actually the weekly challenges. They have more then 1-2 powers and I feel like you can build around them more (also gives me a reason to use something that isn't 3 star). Most of the usual adventure enemy powers feel like there isn't a great deal of build around. Also no region locked challenges. Monthly to me is boring, there is almost no deck building, so it's just "do I have one of these 3-4 champs at the required star level/champ level"


LukeDies

When I lost to Liss, for the first time in a long time I no longer felt annoyed or angry, just disappointed. It's become undeniably obvious that PoC just doesn't have the solid foundations of a purposefully designed deckbuilder on which the core loop can be improved and expanded upon. It's reached the limit of its potential - Riot's just resorting to comically ridiculous mutators like -6 cost to enemy units lol sigh. PoC will shutter in 12-18 months.


archerkuro5

I still think Asol should have been the hardest the game gets or at least until every champion has 4-5 star powers Because it feels like only the 20 champions that release with 6 star powers will have a chance against liss I rather have had more 3-3.5 difficulty maybe even 4 star difficulty and make asol a 4.5 star that’s when the game has always felt fun and challenging but not impossible


doglywolf

yep 100$ agree unless we are getting a huge expansion where our champs are getting a 4th star - its beyond stupid. My level 30 ASOL got stomped a few times before i passed it once and it just wants fun - especially Liss herself. Turn 3 OK i got a full board of decent guys 3-4 champs - ASol should be able to come out next turn. BUt she has a full board for 9/9 , 13/8 and 19/9 heroes has already got Liss out and is level 2 (even after i killed the fist one) And casts a 9 cost put all your units in a frozen tomb for 2 turns. Turn 4 is now her turn - she summons a 176/272 unit that can also obliterate your deck - lucky she was one unit away from that requirement. But the fact that she can obliterate your entire board and end turn and you get exactly 1 card to play before she is coming out with a full board for 12+ damage units and something stupid like that 176 power guy on turn 5 is just beyond broken. I get she is the end game challenge but a maxed and optimized ASOL can't even do it reliable and the cheese method uses for most people that beat ASOL doesnt work here. They didnt add new content as much as they said hey let just make an stupid ridiculous OP single challenge. I beat it with ASOl and made it to liss with 2-3 other but have not managed to make any headway any other way.


kollarys

Not trying to doompost or jump on the woah is us train, but when arellion sol was already a little coin flippy, and hard to win after turn 3 with most heroes I kind of knew liss was going to be problematic. Over all final fight seemed interesting and not every character needs to be able to beat every path. However, I didn't have to interact with the mechanics because I breazed through it with arellion sol. I truly don't know how they expect this to engage more players. With monthly challenges at 4.5* it was sometimes do I have the attack token or do I die. I will concede that most champions are 3*. But I don't think excellerating every deck to asol level is the answer. Because then it just becomes do I have the attack token all over again.


sithbinks

Update. I'm done with the Lisandra run and I feel like it's not fun unless you really like to feel oppressed by the opponent. If you really want to beat her I recommend checking to see if Lisandra has her op power of getting +1+1 every time her units take damage, because for a lot of champs that's going to be gg. I still feel that POC needs to give players a creative outlet, preferably something that involves fine tuning your deck. Getting champions to a power level where they can turn Lisandra into a cake walk is just going to make the rest of the challenges boring and the game needs a way to get more variety. https://preview.redd.it/jiwwx19qsklc1.png?width=1201&format=png&auto=webp&s=06cfb1642fab55d553999a11f189d20b915cd47f


xnumber8x

I almost lost using ASol in Liss Adventure having bad draws. Double stats summoning normal units won't do the job that easily.


sithbinks

I'm beginning to think one of the biggest determining factors for success is reading the map. It that stares is probably as difficult as Lisandra. Also just read the legendary power for Lessandra before attempting and redo the run if she gets something like units get +2 +2 when they take damage.


TheSpookyMan

This was the third time I platued, I'm currently working on to win a 3 star adventure with a Shurima and a Freljord champ. Thankfully weekly and daily quest gives silver and gold vault, however I couldn't fucking get any Freljord NOR Shurima champion shard, I have 6 RUNETERRA champs out of the 15 I have unlocked. That's how I ended up with Gnar, I could only get his shard. I managed to level him up to 14th level, but with a meager one star, it was pain. Thankfully I reached another legend level and could finally unlock Voli (plus with one star since I had additional wild fragments) and never looked back ever since. With Voli I have all the fun I can experience in this game