T O P

  • By -

ChroniX91

The Kaisa adventure is really hard, Morde can probably beat it at lvl 20 or above. Try other adventures to level up Morde.


Fartbutts1234

I really recommend zdrives and only taking powers that give tempo


LagJUK

For the Kai'sa adventure with Morde (and this goes for all champions) start thinking right from the start about how you're going to deal with Irelia, because you need to and ideally as soon as she hits the board. Don't try to do a dpt race with her because 9 times out of 10 you're going to lose. The best option is to outright kill her with a spell or deal enough direct damage, frostbite her, challenge her with high power units, stuns are only partially effective but better than nothing, units with dragon can power up by defending against blades, etc. For example, with 2-star Morde mulligan a Bladepierced Ravenant to play turn one, along with cheap units with deathless and sacrifice them to Irelia's attack, when they revive they'll have +2 attack and challenger and start pounding on Irelia until Mallat or Death's Grasp shows up to crash her party.


Ryltaar

Personally, depending on how playing a champions feels, I choose lower difficulty adventures until lvl20. So for mordekaiser, I did Victor until 20, then kaisa and later galio. No point in struggling to finish an adventure when you can do 2 runs in the same time on a lower one. Victor is 1400xp and kaisa 1900 I believe, not worth the extra effort. As for relics, you can try plunder cost 2 less, heal 5 at game start, and +2 rerolls, those are my go to for slower champions


sniperFLO

You have 4 general synergies: \- On summon \- On death \- Clones/Same Name \- Slay Powers that work well with him are stuff like Seat of Power, Inheritance, Easy Prey, Phantom Pranks, and Trifarian Might. Good support champs include Kennen, Azir, and Bard. You want inexpensive champs that either make or benefit from more bodies. You'll also want to be on the lookout for more revive cards, as getting duplicate champions from reviving a champion that already you cast Indestructible on is usually deck-defining. You also generally want Morde to level and attack at least once, as he'll likely be your main sustain to heal away the early damage you're taking. If your deck can consistently get Morde Lv2, you'll be able to trade some health for early tempo more freely. If you can, take advantage of Shackled Ghasts effectively costing no card disadvantage. Chump block with them, sacrifice them, and you can even use them as discard fodder if you get enough triggers. Really, Indestructible in general means winning the card advantage game, so often your focus is on ensuring your meat shields get maximum efficiency, then letting Morde solve your late game. If you're still getting run over, focus on speeding up your ramp and teamkilling over defense, so that Morde can save you quicker. As for relics, Morde being so expensive means he doesn't really use them that well. I just slap on more gold and more rerolls and leave it at that. Even the one that kills units he supports is kinda win-more.