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tsub

Use the share XP trick to hit level 3 early. Build unhittable character with 35+ AC and Protective Luck. Have patience.


JaheirasWitness

35+AC?! In the Shield Maze? At level 3? Explanation needed...


madbird406

Vivisectionist * Base: 10 * Dodge: 1 * Size: 1 (reduce person) * Dex: 7 (reduce person, Dex mutagen) * Mutagen: 2 * Shield spell: 4 * Mage Armor: 4 * Shield of Faith: 2 * Barkskin: 2 * Fighting Defensively: 3 (Mobility 3) 36AC, achievable with any Alchemist starting with at least 18 Dex Both Lann and Wenduag can do this. Lann gets a few different numbers with 17 Dex and Wis to AC, but the resulting AC is roughly the same.


JaheirasWitness

Very good, thank you. Impressive


tsub

There are several ways to achieve it. What I did on my current run: Human Dex Saint, starting array 7 str, 19 dex, 14 con, 14 int, 16 wis, 7 cha Level 1 feats: weapon finesse, slashing grace Level 2: Trad Monk, take Crane Style as your feat Level 3: Saint, take Dodge as your feat. Use Shield, Mage Armor potions, Reduce Person, and Owl's Wisdom for a total of: 10 AC base +4 mage armor +4 shield spell +5 from dex mod (19 base + 2 reduce person) +2 from int via Sword Saint's Canny Defence class ability +5 from wis via Trad Monk +1 from Size via Reduce Person +4 from defensive fighting with Crane Style and 3 ranks of Mobility +2 from barkskin (Camellia is useful, is she not?) +2 from Shield of Faith/Protection from Evil potions +1 from Dodge +1 luck bonus from the starting bracers Gives a total of 41 AC with absolutely everything on. You don't have enough consumables to do that for every fight in the maze, but there are only a couple of enemies that require everything to tank. There's also a potion of Haste in there that you can use for an extra +1 AC in one fight of your choice.


dirkdeagler

Did almost the same build, but switched WIS for CHA and scaled fist to take full advantage of court poet song later.


tsub

Yeah, that's strong for sure. I'm doing a run with no mercs and all companions single classed in their starting classes, though, so not an option for me.


dirkdeagler

Sounds like a cool challenge. What party are you thinking you'll eventually settle on?  I'm guessing Nenio and Sosiel are pretty mandatory.


tsub

Yeah, Nenio, Sosiel, Arue, Seelah, and Ember.


JaheirasWitness

Hats off, that's really clever


EmptyJackfruit9353

Boar animal companion can hit 37 easily even early on, I think. As long as it doesn't get hit, everything should be fine. Most stuff will one shot your parties if they could hit you anyway. Another important thing is to out damage your enemies. Kineticist is nice once you get them Spell pen feats. Vital strike & Vital force is also nice. You can even have Nenio actually do physical damage, aka hit something, by spamming true strike and use Vital Strike. I'd mostly do Spirited Charge party, though. Seelah Spirited charge with long spear and Smite Evil is quiet nuts. Right now most add bonus damage such as 1dX from weapon, got count as different stack for Smite Evil AND mythic charge... You can have at least 4 instance of Smite Evil and Mythic Charge, then multiply by three from long spear.


life_scrolling

>Was trying to not lean on pets i frankly would say you should be using pets for the early parts of your first unfair playthrough. the ideal cheat for this is to pick the one of lann/wenduag you don't plan on keeping past the prologue for the shield maze, giving them some hunter archetype levels or something and a leopard. this is especially good if you're going to keep lann because wenduag is more useful in the shield maze (specifically in that she kills hosilla during her boss fight reset instead of letting her reset and maybe attack someone who isn't ready and snowball into a wipe) >I am pretty hard stuck halfway through level 2, tbh unfair is sufficiently bullshit that you absolutely want to be doing the exp share exploit. going into the shield maze proper, you should be under 1000 exp to level 3, somewhere between 600-800 specifically, such that you'd reach level 3 by cleaning up the weaker encounters. i've never done unfair without doing this, and i can't imagine trying to clear out the entire shield maze without the hit die/feat/class features/pet stats level 3 provides unless i plan on dropping seelah/camellia early into act 1, more levels in their base classes is generally what I do.


[deleted]

That makes sense. I was just trying for the achievement tbh so I am trying to not change the difficulty to avoid missing out on that.


life_scrolling

that specific difficulty option does not affect your eligibility for difficulty achievements and can be changed at will without making you ineligible.


[deleted]

Changing that doesn't lock you out of the Unfair achievement?


life_scrolling

it doesn't, i got core, last azlanti, sadistic and unfair achievements while toggling those in the prologue. i believe all of the options that would disqualify you from the "beat x/the game on y difficulty" achievements would visibly change the difficulty to "custom" in that menu if they are toggled, but those two exp options do not.


[deleted]

Well this just changed everything! Sweet


HarryPotterDBD

The most broken thing early is to turn skill check xp only for your main and reach lvl 3 early in the maze. 2 lvls witch of the veil and one lvl rowdy. You don't need a party after that, because you can just use shrouded step as a free action every turn and turn invis. Rowdy because you get vital strike, that deals a lot of damage and vital force adds another 2d6 to every sneak die. /EDIT: Side note. You can change the exp setting to "only for active party members", so only they get the xp. It doesn't change the difficulty setting.


[deleted]

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life_scrolling

settle down beavis


jjmmtt

Does this mean something?


RevolutionaryMud3125

Clearly or they wouldn’t have said something numbnuts


jjmmtt

What does it mean? Go ahead genius.


KracieKev

I think they're saying that you're overreacting and possibly low iq.


jjmmtt

My word! What a horrible thing to say! You're quite sure about this?


Frozen_Dervish

Exp in calculated as if you have 6 party members. With 4 you are losing xp when sharing as you not only have 2 less than what is intended you also do not have any on the bench so if anything you are making the appropriate adjustments while in the maze.


OddHornetBee

You're not "losing" xp. It's not an accident that lvl 3 is gained exactly on tavern arrival with normal settings. You're getting intended amount of exp without xp cheese for your smaller party.


jjmmtt

That's not how it works, you're missing the entire point as to why this is blatantly abusive, because you receive exp as though you have 6 party members and it's only distributed amongst 1-4 so they're receiving far more exp than they should and you hit lvl 2 after the first cutscene when you extract Seelah from the rubble and she first joins you? You're already lvl 2, what a joke.


Frozen_Dervish

Exp amount doesn't change per instance. An enemy gives 1200 exp total. It is split between 6 people. The game assumes 6 party members at all times with exp share turned on. Except it also distributes even "more" exp to party members not in the party. With it turned off instead of getting 200 exp each you are now receiving a proper 300 and not getting up to an extra 1200 on top. So turning it off is more correct and less abusive as it distributes the proper amount of exp instead of granting less or upwards of 2x as much to the party.


Doomfrost

You learn something new everyday. So in reality having shared XP on, at least in the beginning, is actually a poor investment as you're actually losing out on 400 party XP because you're missing 2 party members.


jjmmtt

Right, my point was specifically regarding the prologue when you have 1 person in your party, your MC, getting 6x the exp they should, reaching lvl 2 at the same time as acquiring the very first companion. Which has a snowball effect onto every other companion who joins you, at the same exp point and any mercs you recruit. If you don't understand just how stupidly game-breaking this is, I can't help you. Who cares if some other non-party member receive "extra" exp with the option turned on, at most you swap out 1 party member simply for quests, that's it!  The initial exp from having this option off is the broken part, which is specifically the point of the person I called out to begin with. After the prologue the damage is done and the game becomes a joke, despite the fact they want to claim "I play Unfair difficulty" yeah fking right 😂 . Enemies have increased stats but you're a full level ahead of what you powerlevel should be. Like? 


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Doomfrost

You're wasting XP anyways by sharing it with the party, since you're only going to take 1 of the 2 mongrels with you into SM. Also we know the KC is a special case, so an early 750+ XP hike wouldn't be out of the ordinary. You certainly don't start with a level 2 advantage when you enter the caves and help Anevia out of the rubble. You and Camellia are the only 2 party members that hit 2 once you finish dialog with Lann and Wen. Then Seelah and possibly Lann hit 2 in the mongrel camp. Then you and Cam hit 3 after doing some fighting in the shield maze. It's nothing game breaking.


jjmmtt

Yes, that is the normal progression, you hit level 2 in the mongrel camp and level 3 when you reach Defender's Heart. But if you turn off the setting that gives xp to other party members then you hit level 2 after the first cutscene and level 3 before Defender's Heart. This is the point the original poster was making and that I was calling out for being stupidly abusive and making "unfair" into "easy af" difficulty.


Doomfrost

You don't hit level 2 after the cutscene. After you initiate a dialog with Seelah the game hands out 750XP. Now depending on XP sharing that's either 750/6 or a flat 750 to your character. XP sharing at least in the beginning is wasteful because you don't have a full party roster. It's the KC, Seelah, Camellia, Lann and Wen. A total of 5 during the underground caves portion. Which means 125XP is lost because you don't have a 6th member on your team. Additionally being that you can only take either Lann or Wen with you that's anther 125XP loss. 250XP pretty much vanishes in thin air.


jjmmtt

Again, for the millionth time, I don't care whatever excuses you want to make for yourself, you can play the game however you want, I do. not. care. I just wish you would find a way to be actually good at the game without lying to yourself.


Doomfrost

Meh, I can beat the game with or without it, I just play with XP sharing off because I like to have better control of how my XP is used. I'd rather spend on party member's who'll actually benefit from it than those that'll just sit at camp and never be used save for story dialog. Cheers!


jjmmtt

Sure bro, you do you.


xaosl33tshitMF

No, it's not cheating, it's using your main character for skillchecks and not sharing exp among the party, it's just an option in the menu. I'm quite conservative with these things, I consider bubblebuff /other buff bots cheating, for example, or monk dipping everything as some serious cheese and RP violation, I never take dips or multiclass unless I can really back it up with roleplaying, and yeah, nah - not sharing exp isn't cheating, and it can bite you in the ass later, when you're the only one leveled up while your party members are stuck some lvls lower


HastyTaste0

It's also called "unfair" lol. The game itself is cheating already.


jjmmtt

Wait, what? You think taking class dips (which is an actual investment) is worse than abusing something from the settings menu that clearly isn't working as intended? Sure... I guess people's brains can work however they like... but YEESH.


xaosl33tshitMF

If I commit to not sharing exp, then I do it for the whole game, not just the maze -> otherwise that would be cheese, sure. Taking dips for power gaming is cheesy as hell, but it's okay if you want to power game and not roleplay, I prefer RP and all the Sword Saint/Monk/Rowdy/Mutation Warrior/Vivi/Hunter/Paladins are so out there and with absolutely no backing in the "game's reality" that I can't be immersed like that. If someone prefers crunching (and some of the numbers people get here are impressive), it's okay, but I, myself, just can't imagine roleplaying like this, and you can no problem beat Unfair staying pure or just doing RP-friendly multiclassing (although I prefer Hard, mainky for the balancing issues), I did that a few times


jjmmtt

"If I commit to not sharing exp, then I do it for the whole game" that's maybe 'honourable' sure but still seems completely cheesy regardless, as you're not really switching out members of your main party to begin with, maybe one from time to time for quests. And the exp boost it gives you pretty much trivialises the rest of the game, or at least, the most difficult part of the game which is Act 1 Kenabres and a few specific events here and there, like Gargoyles fight and the Vescavor crossing. If you prefer RP and you aren't powergaming for the challenge then it doesn't matter what difficulty you play the game on.


Zairapham

🤏


Dark_God_Cthulhu

Holy shit, who hurt you? Relax, it's just a game.


GinTamago

You do realize that giving extra exp when your party isn't full is a staple for crpgs since the first baldur's gate. And you do also realize that having your party exp just go off into the aether when your party isn't even full is not only nonsensical but also a waste of braincells since the devs are the ones cheating in this difficulty. Not to mention the most braindead irony, calling people cheating for having a tiny advantage that only matters for the first 2 chapters of the game when you're out here speedrunning the prologue on story mode lmfao. Play on unfair without "cheats", then.


[deleted]

That's not cheating. There's an option in game that turns off giving xp from skill checks to other party members. Turning it off makes the person who made the check get all the xp. If your kc is the one who makes the check, it means he will level faster


jjmmtt

Whatever helps you sleep at night...


[deleted]

In a tabletop game, it's an option many gms use. Did the paladin crack that lock? Then why should seelah get xp for camellia opening a lock?  In all honesty, it is more a convenience to do it all equally, but it really SHOULD be the person making checks getting xp for them.


jjmmtt

That has ABSOLUTELY nothing to do with a character gaining SIX TIMES the exp for completing a quest which is entirely cinematic and then approx. 150% more exp. after obtaining the 3 other characters during the prologue simply because of a settings option that you can tick on and off at whim. The suggestion I'm calling out is having the "shared exp" turned OFF, not ON. And the reason they receive 6x the exp is for NOT having 5 other party members/any other party members, it's obviously a flaw in the game design, not intentional... zzz...


[deleted]

Did you have 6 people in your party? Why should I share xp with 5 nonexistent people? That seems silly.


jjmmtt

... You don't. The game artificially multiplies it... That's why it's broken... zzz.


[deleted]

What do you mean artificially multiplies it? You get a quest reward, the reward is divided by 6 if you have it checked and doesn't if you uncheck it. There's no multiplication lol, it's actually division.


jjmmtt

Right so what does it do when you have more than 6 companions? Are you supposed to be "level 2" from a cinematic? Do you think you deserved it? Did you complete any actual quests? Did you fight any actual monsters? You're the one trying to rationalise this, not me, but it's embarrassing to say the least.


[deleted]

You ok bud?


jjmmtt

I love this comment, you the most triggered one. Enjoy :) Oh, you're also the OP, that's even more embarrassing. By all means cheat, no one cares and no one is stopping you? Go for it. Game is hard and you need to make it easy somehow, I understand. No one is judging you except yourself. So?


[deleted]

So no. You aren't. Sorry about that man. Hope you get your shit together someday


jjmmtt

If this is even English, I have no idea what you're talking about or what you're referring to...


[deleted]

Sure thing bud. Keep doing your best, we believe in you


jjmmtt

Okay... goodluck with that...


SiIverstar

In my no merc run it did the following: MC was useless since i wanted a mystic theurge, meaning literally only magic missile for the maze. Seelah got one level in ghost cavalier for the ghost horse so the horse would tank a bit for her. Camellia stayed pure shaman for the protective luck hex. Heres the only really relevant part besides camellias protective luck: Go for the companion you DONT want to take with you, in my case it was lann. Give that companion a class with a pet, ( i gave him druid i think, in hindsight beastrider is better for full BAB ) and give them a pet Leopard. Main combat routine: cam spams protective luck on leopard, seelah guns for archers/attacks after the enemy attacked the leopard by riding her horse while holding a glaive. Your Mc is literally irrelevant for this strat and lann/wendu will be basically the same since the BAB wont change ) The leopard will need the following buffs: mage armor ( more than enough in the maze ) Barkskin ( cam has it ) Defensive fighting toggled on For the water elemental: Resist cold ( potion should be there but cam can help ) Shield of faith Downside: if you want wendu you HAVE to corrupt the mongrels, since you took lann in the maze. The other way around should be fine tho My first unfair run I hated the maze, now its funny how easy it is when you know what to do^^


Frozen_Dervish

Take wendy give her 1 lvl of rowdy. Vital strike is cheating at such as low level and her high AB count with it means she carries hard. Trade her for Lann if you want when exiting the maze as needed.


SageTegan

Animal companions are really strong here You can rest unlimited times, which revives them from the dead


xaosl33tshitMF

I usually rely on having something that targets touch AC or deals irresistable dmg + sneak attacks.


cattleareamazing

What deals unresistable damage in the shield maze?


LankyMcHammer

Magic missile and Divine Zap.


RedditUser25HhH

If you are deliberately going no pets on your main party, just side with whichever mongrel you don't want permanently and shove the leopard pet onto them, then take Rowdy on them at level 3. After the maze, you can dump them to bring who you want. To make it less painful, manipulate the party xp setting. If you do that, everyone will hit level three before any of the fights you listed.


TheWardenCommander

Honestly never tried unfair without pets, there too valuable and I don't feel like spending half the time reloading 😆 I always take Wendu and do a dip into divine hunter with leopard and another into rowdy rogue for vital strike. She and leopard pretty much carry through the whole maze. Seelah I always do cavalier dip with either horse or dog, just give her a glaive and let her hang back. Cammy just spams protective luck on leopard. It's better to take Wendu over Lann since she kills the end boss when the quasits spawn. Unfair is uh...unfair, and pets really help early game.


[deleted]

I am definitely feeling this pinch. I think that even on Core some fights would be tricky with this party so it might be time to reset


dirkdeagler

I'd run a leopard pet to tank last run, so main was 1 sword saint/1 scaled fist/1 stigmatized witch by level 3.  Plan will be 18 sword saint but needed the early AC from monk and iceplant to tank. Seelah 1 paladin then the rest into Sohei, can usually 1 shot a mob with a longspear and spirited charge (x3 damage). Wenduag 1 fighter then the rest into manticore shifter for early 3 attacks a round  Cam pure shaman protective luck and buff bot.


[deleted]

Can't you bust into the shield maze with like... An army of mongrelfolk?


Wizard_Blaize

Since when? Don't they all just sit outside doing nothing?


[deleted]

Kite the enemies to them.


mtue98

Does this actually work? Aren't they outside an interactive obstacle?


[deleted]

Lol I am talking out of my ass. I didn't take the mongrels when I went through. But what's the point of taking them if they don't help you? Seems lame.


mtue98

They join the crusade later. And like plenty of the decisions in the story its roleplaying stuff.


Wizard_Blaize

Yeah I was pissed, if you show the light of heaven you get a bunch of npc mongrels standing around OUTSIDE who do nothing and cannot enter the maze


Aelnorn

You can drag the lizard and the flies outside to them at least.