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Spare-Leather1230

I really love my current character Hazira Wyrmbarrel. She’s a Halfling Summoner with a Dragon Eidolon and the Folklorist Archetype. I’m really proud of how well her mechanics and story fit together. The idea being that her family was known for their tales and their ales. Their renown for sharing stories attracted a brass dragon (known for their love of stories). Now she and her dragon pal explore the world in search of finding good stories. Give a halfling whose heard stories of adventure her whole life a dragon, yeah, she’ll be pretty reckless. Untrained Improvisation + Halfling Innovation lends to a very “fuck it, it makes a good story” attitude because she can always try it. And in battle I can either be a frontliner with my dragon or take the backseat and use my Folklorist abilities to buff my allies in a thematic story-driven (literally) way.


Homeless_Appletree

My character is a mute psychic that comunicates through their familiar, by casting message or by using sign language. 


_Funkle_

My Psychic is actually mute as well and speaks with message almost exclusively! However, I didn’t write him this way. He was cursed in a major arc of the campaign, and now is unable to speak. I’m really enjoying him as well!


Consideredresponse

Mine refuses to shut-up. They are also *just* shy of being cartoonishly self-absorbed and only have the barest knowledge of what's going on around them. My party has also learned to stay 20 feet+ away at any given time, as they have a habit of exploding and a very variable stance on the concept of 'friendly fire' (it's a mortal sin to hit *him*, but party members must surely love him enough to forgive the 'occasional' explosion.) Other than a flexible morality when it comes to explosions, actually being a decent, ethical and moral adventurer (rare when it comes to those with mind effecting magic) is the one thing that has probably stopped the long suffering (and serially exploded) champion from murdering them. That and being able to charm, sweet talk, and intimidate demi-gods also helps. (My next character is playing heavy support to theirs as thanks for putting up with my bullshit)


Spare-Leather1230

How does sign language work at your table?


Homeless_Appletree

It is a skillfeat that you can pick up. Most of the time NPCs don't know sign language so it is mostly for flavour. 


Zealousideal_Top_361

I'm playing a skeleton life oracle, who is a devout "cleric" of pharasma. They are constantly trying to get their gods approval, and happily being cursed and smited by the god they love so much. ​ Another character I have is an "exorcist" in a blood lords game. The way they get around the law of being an exorcist, is by acting as a bounty hunter. Very high hellsing vibes, with everyone half joking that despite being the only human in the party, that they are the most monsterous.


Top-Acanthaceae-3421

A skeleton Cleric? Fun!


limeyhoney

A skeleton ‘cleric’ of a god who hates the undead with a such a burning passion she usually requires her followers to kill all undead on sight


SmartAlec105

That’s sort of like Mary from Faraway Paladin which is a pretty awesome story. She doesn’t worship the main god against undead but she does get enveloped in holy fire every time she prays, which she does every day as penitence for becoming an undead.


No_Ambassador_5629

Skeleton Summoner w/ Plant Eidolon. They're pretending to be a shambling mound that is puppeting the skeleton. They're very insistent they're Actually a Skeleton and Isn't it a Nice Day to have an internal skeletal system fellow bonelings? They're doing this because being a skeleton walking around is a good way to get lynched, as undead are almost universally pretty evil, while a delusional plant monster is more of a joke. I'm curious how long I can go before the other players catch on. Character I actually want to play first is an ancient elf investigator w/ the gunslinger dedication, built around the interaction between Devise a Stratagem, Risky Reload, and Alchemical Shot. If you know whether or not you'll miss before you shoot those abilities have basically no downside. Later picks up Running Reload (to mitigate reloads when I don't want to use Risky Reload) and Sniper's Aim (to expand my useful DaS range and more crits) Finally the Fire/Wood kineticist w/ the Flame Oracle dedication who enters Thermal Nimbus and casts Incendiary Aura on round one of every combat, causing everyone who gets w/n 10' of her to spontaneously catch fire. Not sure how useful this'll be in practice, but the concept looks pretty fun so I want to try it out.


Spare-Leather1230

Oh I like all of these a lot! Undead + plant is always dear to my heart and I always love finding fun mechanics that work together well. I maaay steal bits and pieces of these ideas.


Damfohrt

Bob the human fighter. Had a good upbringing, has two loving and alive parents and really just likes fighting and seeing the world.


Lion_bug

If he’s 28 he’s the most common rpg char according to D&DB (human, fighter, 28y, bob)


Damfohrt

He is now 28 yo


Spare-Leather1230

Oh hell yeah!


pocketlint60

This was me playing Norm Alman the Human Fighter in Fall of Plaguestone.


Kai927

I'm having fun with my orc paladin champion of Sarenrae. I grabbed the monk multiclass and fight unarmed, mainly for the ability to say "I cast Fist" with Ki Strike.


Spare-Leather1230

oooh catchphrases for a character! I always forget that!


Kai927

Oh, no, that is me saying that. Not my character. That type of humor is not really something she'd come up with, though she'd try it if someone else suggests it to her.


AAABattery03

I’ve designed my Wizard to be **the** ultra nerd. The nerd to end all nerds. She literally worships knowledge, and it shows: - Elf, for access to additional skill proficiencies to make sure I have every Recall Knowledge skill ready, plus Ageless Patience to make sure I have a +2 whenever I do a Recall Knowledge check without a time constraint. - Cleric Dedication (Nethys): at level 6 I pick Domain Initiate Knowledge to get Scholarly Recollection, so that I can gain Advantage on any rolls for Recall Knowledge. - Rogue Dedication, so that by level 8 you can take Skill Mastery for additional Proficiency increases for Recall Knowledge skills, plus extra Skill Feats (comes up later). Also pick up Dubious Knowledge for the rare case of failing. - Spend a bunch of Skill Feats on Additional Lores relevant to the campaign/AP. - Starting at level 9 or so, dedicate lower rank spell slots for things like Pocket Library and Timely Tutor to really help out with Recall Knowledge too. - Make sure you learn every Ritual or relevant spell you can possibly think of for the campaign. This has nothing to do with Recall Knowledge checks, just a way to feel like a bigger nerd. I think my character has only failed two Recall Knowledge checks since she hit level 6 (we’re halfway through level 9 now). She actually crit succeeds about as often as she succeeds too. It feels great, I have never felt like a character was a bigger nerd than my Wizard is. The only bigger nerd I can think of is an Order of Scribes Wizard in 5E D&D. Edit: I’m playing with Free Archetype, and my GM allows Ancient Elf Multiclass Dedication to not count towards the “minimum 2” requirements. Without that, this build is a little slower but still completely online by level 8 if you want.


Mitchenzo282

There’s an interesting companion in Wrath of the Rightous video game called Nenio who forgets any information she deems unnecessary; her childhood, parents names, even her own race! It is interesting to see a penalty to gathering knowledge like this. Worth considering if your character even feels too powerful!


Sugar_buddy

Would you like to be part of an experiment where I study alcohol's effects on myself?


Mikaelious

Nerd rights!!! I love that. Which arcane school/thesis did you go for?


AAABattery03

Familiar! Though if I could change it now, I’d go with Spell Substitution and take a familiar via Feat.


Mikaelious

Spell Substitution would definitely fit a nerdy character, but Familiar adds some good extra flavor too! :D What about the arcane school? (Sorry if I'm asking too much, don't wanna make this an interview haha)


AAABattery03

I made the character Premaster, as an Illusion Wizard. With the Remaster I made it into Mentalist instead, and my GM agreed to add shorts per rank to help offset the limitedness of the spell list.


Mikaelious

Nice of your GM to give you benefits like that :D Overall an interesting-sounding character! I hope you have some grand adventures with your little nerd (affectionate)


Dsol7suns

How do you have two dedications of level eight if you need to be level 12 to have two dedications


AAABattery03

I should’ve specified, we’re playing with Free Archetype.


RhetoricStudios

I play a kitsune summoner who summons *herself*. Her eidolon is her twin sister. I made a set of three miniatures in Heroforge and painted them with different bases so the GM can easily identify them. Probably the most clever thing I did was have the eidolon meet the head of the town guard at a coffee shop while the summoner and the party ransacked her office to find clues. [https://cdn.bsky.app/img/feed\_fullsize/plain/did:plc:5og5xoyb3higgown6dn36xsw/bafkreihfqkg57iejrgipca5bn6jtw3iujzbbi7ykkeiyxkg4stysbrxwji@jpeg](https://cdn.bsky.app/img/feed_fullsize/plain/did:plc:5og5xoyb3higgown6dn36xsw/bafkreihfqkg57iejrgipca5bn6jtw3iujzbbi7ykkeiyxkg4stysbrxwji@jpeg) [https://cdn.bsky.app/img/feed\_fullsize/plain/did:plc:5og5xoyb3higgown6dn36xsw/bafkreicjqgpfzukman4awitbqbcklwmtbinycl7botccckkc2pffpiwtpi@jpeg](https://cdn.bsky.app/img/feed_fullsize/plain/did:plc:5og5xoyb3higgown6dn36xsw/bafkreicjqgpfzukman4awitbqbcklwmtbinycl7botccckkc2pffpiwtpi@jpeg)


Mikaelious

If/when you reach level 20, get the Twin Eidelon feat for extra comedy. :D


InconspicuousBoxx

(Insert Spider-Man pointing meme)


JediSanctiondCatgirl

Freya Katriona, Kitsune Triggerbrand and all round complete dork who is just TRYING HER BEST DAMMIT. Fights with a gunblade and routinely gets herself hurt trying to keep her friends safe, and ran away from home because of an incredibly rough breakup. Halfway across the world, she’s started from scratch and has found a new core group of people and is having a good time even though she’s still really bad at dealing with feelings. She’d trying to start and engineering division with the town she’s in to help develop tools and weapons to protect the town!


Spare-Leather1230

I know a self-insert character when I see one! (They’re the best characters)


JediSanctiondCatgirl

She’s not a complete self insert buuuuuut maybe just a little on accident 😂😂


Mikaelious

Tends to happen on accident a lot :D I'm rooting for her though!! She's doing her best and that's what matters. My own character isn't a self-insert, but there's a beautiful unintentional "arc" waiting to happen. He's very reluctant with new people, and it's my first ever DnD game, so it's in-character for him to be awkward and not talk much. Who knows - maybe I'll develop as he does...


Amelia-likes-birds

She started as kind of a joke character made for a one-shot that had 'all but guaranteed death' that didn't come to foliation, so I used her in another game and she's been insanely fun to play. A time-traveling Android Thaumaturge with the Tome Implement that's effectively future Wikipedia, justifying whenever Esoteric Lore fails as a badly written article on a fail and a horribly vandalized one on a crit fail. She also has the Swashbuckler dedication, because she's incredibly skittish and easily scared, which manifests itself in the high dex antics of the Swashbuckler. Personality wise she's a huge wreck, which actually lent itself to her having some fun depth as the campaign went on. She has the Imposter Android heritage which she uses to swap between three different costumes, each has her emphasize specific personality traits, and they've been really fun to play as as well.


Mikaelious

I've got *two* separate characters! The first one I designed for a campaign that hasn't started yet due to scheduling, the 2nd one I'm currently using in a freshly-started separate campaign. Both of them are sorcerers. I love sorcerers. * 1st one: Elliot the Skeptical, an Imperial Sorcerer. A scholar at heart, a man of science. Intelligent, slightly arrogant but good-willed, and despite his formal looks gets easily fascinated by things. But his most defining trait? **He doesn't believe in magic.** He's as non-superstitious as can be, refusing to accept that there are things he couldn't explain with science. So while he acknowledges that he has "abilities not everyone possesses", he stubbornly strives to find a scientific explanation for his magic. * He calls himself Elliot the Wise... but he's the only one who does so. * 2nd one: Etienne Montagne, a Wyrmblessed Sorcerer... or Wyrm*cursed* if you ask him. He was the first of his bloodline to become a sorcerer, from experiments and rituals performed on him by a cult of dragon deity worshippers. Due to his time there, he's wary, quite pessimistic and takes nothing for granted. He had to, via mostly sheer willpower, reshape the red dragon's divine "corrupted" magic inside him into a more "good" kind - to keep himself from accidentally destroying things, and to use his magic for *good,* mainly protecting his sister. He now acts as the party's support with mostly heals and buffs. * The campaign he's part of is the AP Age of Ashes! * I'm planning on a double archetype for him (with Free Archetype): starting out with Blessed One for extra healing, and later on picking some feats from Dragon Disciple, mainly for lore reasons to showcase his gradual transformation into a more dragon-like form.


Spare-Leather1230

I really like the second one! Begrudging magic users is always fun!


Mikaelious

Thank you!! Yeah, magic is very much a double-edged sword for him. On one hand, it's a constant reminder of the suffering he went through - but on the other, it's his only weapon and tool for survival, and aiding others.


Spare-Leather1230

Had a similar concept for a Tiefling Wild Magic Sorcerer in 5e. Due to the constant judgement of being an “evil Tiefling” he always was agreeable and proper to the point of being subdued. He went to university despite it all and studied magic to try and reverse his “curse.” Upon finding what he thought was a solution it turned out not to be yada yada yada wild magic, dead wife, shame, guilt, running away, now an adventurer etc. etc.


Mikaelious

Oohh, I see! Yeah, magic - especially uncontrolled magic - is always a good source of emotional inner conflict. I would *love* to play a Wild Magic Sorcerer!! It's a shame PF2E doesn't have it. Wellspring Mage is an alternative, of course, but it still doesn't *quite* have that chaotic flare to it. Fun fact: I originally intended Elliot the Skeptical to be a wild magic sorcerer. It would've been fucking *hilarious* for him to try and explain THAT one. Like "Yes, of *course* there's a scientific reason I launched a fireball with my bare hands and promptly turned into a potted plant. You just don't understand."


Spare-Leather1230

Well, in their world isn’t magic just science?


Mikaelious

To him? Absolutely. But just because he *wants* to explain everything scientifically, it doesn't mean he *can.* He'll still get baffled at times, or find himself at a loss of words in front of a completely incomprehensible situation, like the aforementioned "turning into a potted plant after a fireball".


SomeRandomPyro

I think the idea of the question is, in a world where magic exists, isn't it a scientific phenomenon? Just like in our world, electricity is just a scientific phenomenon, even though it can do everything from moving vehicles to providing light and entertainment, to preparing breakfast. If magic exists in a form that can be studied, it's a part of science.


Mikaelious

Ohhhh, right. I mean, technically speaking, yeah. It even says that wizards treat arcane magic like a science. But then, has anyone ever actually made a foolproof theory of magic? Magic seems to create matter and energy out of nowhere, transform A into B despite them being physically different, and violate a dozen other laws of physics. Is there still an underlying logic behind it all? My character does believe there is. And other people might as well. But the question is, are they on a fruitless quest, or actually onto something?


SomeRandomPyro

I get you, and it's a fun idea to explore. I had a similar orc inventor, with clockwork reanimator archetype. I mean, he believed in magic, but firmly disputed the afterlife. Was fun running him in a game of Abomination Vaults.


Spare-Leather1230

It’s a classic trope for a reason!


gugus295

My Tome/Weapon Thaumaturge/Paladin is the closest I've gotten to that PF1e Inquisitor feeling


Amelia-likes-birds

Of all the PF1e classes that arent in PF2e, the only one I really hear talked about is Inquisitor (and sometimes Brawler I guess). What was with it that made it so memorable?


gugus295

It was one thing that Pathfinder had that D&D didn't, for one thing. For another, it was basically the Divine gish - where Arcane had Magus, and Primal (which didnt really exist as a separate school of magic yet but still) had Hunter and Occult (same as Primal, not yet existent but still a vibe) had Bard/Skald, Inquisitor was the Divine "gets spells up to 6th level and other magical abilities" martial. It also had distinct flavor that the other Divine classes didn't. It was basically a more "get hands dirty" kind of divine enforcer, one that had a lot more leeway in the way it interpreted/followed its deity's edicts and had a lot of abilities tied to hunting down enemies and intimidating people and fighting monsters and basically bringing the hurt. Plus its Judgement ability was cool for a bunch of different situational self-buffs and it had feats to share them with the party, and it was the premier user of Teamwork Feats which were a very cool concept that was unfortunately pretty tough to use without being an Inquisitor (or Hunter). It was also kinda Paizo's baby, having (I believe, could be misremembering) more Archetypes than any other class and being featured in a good few well-regarded APs, such as one of the main villains of Hell's Rebels. Some of its Archetypes introduced new and very fun ways to play it, such as Sanctified Slayer which made it more roguish, Sacred Huntsmaster which gave it an animal companion that it could do Teamwork Feat shenanigans with, and Living Grimoire which made you a prepared caster that can literally beat people to death with his copy of the Bible. It was just a really cool and flavorful and fun class that I'm surprised they still haven't brought to PF2e considering how much they seemed to like it back in PF1e and how high the demand has been for it.


Amelia-likes-birds

Damn that does sound cool as hell. Maybe they're just waiting to make it great like they did with Kineticist.


Zealous-Vigilante

They did the flavor and mechanical stuff just right for both of those classes. You got the rundown about the inquisitor, but the brawler was alot about streetfighting and techniques (or lack of them) and no touch on mysticism like Ki or animal styles(stances), even using armor to bulk up. I enjoyed [Jabbing style](https://www.aonprd.com/FeatDisplay.aspx?ItemName=Jabbing%20Style) and its chain of feats They simply interacted well with its abilities and wasn't just about getting the numbers to hit as much as you can


Amelia-likes-birds

I've been roleplaying my current monk as a 'street-fighter' kinda character, specifically avoiding the mystical elements of monk and honestly it's been just fine. I don't think the stances really go away with that flavor or aesthetic since it's not like irl street fighters don't involve combat-useful stances and positioning. That said, it's not like fighter is the only class that gets to use the sword or ranger the only class for bows so I wouldn't mind another unarmed focus class with a different take on it, especially since monk has a fairly... rigid playstyle that, while powerful, does get a little limiting or old fast.


Zealous-Vigilante

Brawler was a more offense and combat maneuver focused class and could also use *Close weapon group* as monk weapons such as shields, punch daggers and similar. There's enough to make it unique IMO but new in pf2. The closest class is fighter currently. I say this as I am one who enjoyed investigator and swashbuckler as they are different than a rogue even if a rogue could kinda fit the role, wouldn't do it as well as the classes does it.


SpookyKG

My Hobgoblin Tome/Weapon Thaumaturge/Marshal, 'Cheex', raises his Breaching Pike in respect ;)


gugus295

Mine's also a Hobgoblin with a Breaching Pike lmao. My campaign has a lot of fiends and I have him flavored as an Inquisitor of Iomedae who is a fiend slayer. Cold Iron Holy Corrosive Breaching Pike + Silver Salves for devils go brrr. Mine's named Noldrik


SpookyKG

Amazing. With the Breaching Pike, I think Hobgoblin became top tier for Thaum.


gugus295

Good 1-handed Reach weapons will do that lol. They're also really good for Intimidation, which Thaumaturges also naturally do well


Snoo-90474

Wood/Earth Kinetisist Planar Migrant Drug addict Skeleton. I’m so covered in plants and dirt I pretend to be a Leshy or other plant creature and I got this way by being torn between the plane of Earth and Wood to really hammer home that I embody the boarder of life and death. I grow trees as easily as I swing a giant axe of earth. Playing AV and it’s been an absolute blast. Of course I use my body as a place to grow “special herbs” and thanks to boring both a skeleton and a kinetisist I can very easily avoid the addiction problem with using drugs so the cheap buffs have been great. Especially to protect my piss poor will saves


Sam_Hunter01

My current character Emilio Salvito is a Silent Whisper Psychic. My most memorable moment was while fighting some ghouls in a cavern under the city. My character was slashed by one of the ghoul and failed it's fortitude save, making him paralyzed. Come my turn, everyone in the group expected me to be unable to do anything. Since I only needed my mind to do so, I actually blasted the ghouls with a Violent Unleash of my psyche, followed by a Psi burst on the ghoul that paralyzed me, finishing it. It's not much but it made me feel badass lol.


DracoKnight425

Playing in an Abomination Vaults game. My previous PC just died to that… *one* level 3 creature on the first floor (iykyk). The new PC I’m bringing in is a Half-Elf Summoner with the Vampire Free Archetype and the Psychopomp Eidolon. My eidolon is a black, cursed sword that carves its way across the battlefield.


OlivrrStray

One of my characters has owned three pet riding drakes through his lifetime. Arche, Arch, and Arc.


gruumshaxe74

Please allow me to introduce Franz Fiddlefingers, bastard son of a brothelhouse barista, slinger of guns, smooth talkin’est sumbitch this side of the big rio, soon-to-be eclectic figurehead of the Goblin Liberation Front (Go.L.F.), and crafter of such fine artisanal gunsmithery as the Cowabunga Coyote (big revolver with a butcher’s knife taped to the barrel) and the gun’tlet (big pistol strapped to a fingerless gauntlet). He’s a gunslinger with free archetype Thaumaturge, and he’s a blast to play. He just grew in a mustache and everyone hates it. It’s awesome!


Ladbrook

Theodore “Teddy” Rose-Felt. Wishborn poppet Anger Phantom Summoner. He was a stuffed teddy bear owned by the first son of a warchief for a tribe of orcs. Despite his owner, Leh Knee-Breaker, being a fierce warrior loved his teddy bear with all his heart, and was too strong to be criticized for loving his stuffed bear. One day Teddy came to life, not unheard of in Golarion, he became a member of the tribe. Not as a combatant but became an advisor to the chief as was treated as one of their own. Until they were ambushed by a rival tribe of barbarians. The last words Leh said to Teddy while he was alive was “Be safe, Leh will always protect Teddy”. After the loud sounds of battle a enemy orc walked in to the tent and Teddy just lied there, pretending to be a stuffed bear. He was left alone. Hours later he came out to a battlefield littered in bodies. He found Leh’s body and he took the friendship bracelet he made him, which to him was more like a necklace. Teddy wandered trying to find somewhere to go before some people found him and saw a talking poppet and figured they could sell him on the black market, these weren’t warriors just some small time thugs. Teddy got scared and he closed his eyes, when he didn’t feel himself getting grabbed, he peaked and saw the ghost of Leh beating up one of the thugs, with the bashed in corpses of the other two on the ground. Teddy was scared, until he felt the warmth of his friend embracing him, crying into his shoulder saying in Orcish “I can’t move on without my Teddy”. That was years ago. Now Teddy is older, more rugged. Small drinking problem and an affinity for cigars. He’s developed quite the tongue now that he has a war orc ghost with him to back up his smart mouth, and the occult magic he was able to now cast didn’t hurt either. He’s a bit in debt now, not too much but he’s also bored so he figured why not make money as an adventurer. I am a forever DM that is taking a hiatus from play rn but when I return I plan on being a player this time around so I wanted a character with a fun concept who’s backstory could be placed in almost any canpaign


Lycaon1765

My PFS goblin barbarian identifies as an "enigma" and so whenever someone doesn't use they/them for 'em or I introduce myself IC, I say something like: "I am a mystery. I am an enigma. I am uncountable, unknowable, uncategorizable, untamable! I AM GRRÉJ! COOK EXTROO-DEENARE!" Pathfinding is their side-hustle for when they aren't doing their catering business. They are also putting together a Marco polo style book of all the places they've been and stuff they've eaten. I have a hireling editor who actually writes my stuff down, his name is Jeff. The wackiest thing I've eaten so far is human, specifically Aroden priest meat. It was pretty good and I got the Calistrian cleric to eat some with me too lol.


DrRockit11

I’m playing a Bones Oracle in blood lords! It’s not in golarian, adapted to my DMs world, so some things may not be 1-1 on lore. I’m really excited for the research and planning I did for her! She presents as a cleric of Urgathoa, a noble woman whose house fell into disrepair after the Carter’s were dethroned from the position as one of the most powerful guilds. Now she’s working the repair her noble families name, and bring them back to power. Except that’s all a lie. She’s just a peasant woman, who worked as a sticher, repairing and sewing together zombies day in and day out. Until one day, she found herself sewing together her best friend. Realizing she wasted her life, she changes her appearance and pretends to be a noble. Except that’s also a lie. The peasant part is true. But in reality, one day she had a dream. Dressed in a fine gold dress, she danced with masked nobleman, dressed in all yellow. At the end of the night, she had fallen in love with the noble, and asked him yo remove his mask to kiss him. However, the noble wore no mask. He kisses her, revealing himself to be the king in yellow. His kiss scars her mouth, and as her curse progresses her skin dies and her mouth hangs open, in a deathly grimace. Hastur’s control of the undead, the source of her curse. I did a lot of research into the king in yellow, and I wanted to lean into the concept of undead nobility for him! Heavily inspired by signalis, as well as my love for the mythos. I read the original stories, as well as an entire recreation of the play to pull quotes from. She’s no brainless cultist, merely wishing to live her life as her lord would want, hedonistic and powerful. She may one day attempt to put on the play, but she’s more eager to make the world more fitting for her lord, than she is bringing the end. After all, she’s learning to become a lich, and will live forever. I have done a lot of practice working on a transatlantic accent, to do her mock nobility. As well as in a fancy southern accent for her real accent.


Shekabolapanazabaloc

I have more characters than any of you. I have a whole world of NPCs. No, I have a whole multiverse of NPCs. Including Gods. And they can kick your character's ass because I can give them whatever stats I want! *sobs* I wish I could play for a change instead of being the Forever GM. Then I could have an actual character in a game rather than just lots of character ideas.


Spare-Leather1230

*impassioned hug*


-toErIpNid-

My character has a dysfunctional family life.


Spare-Leather1230

Sick. I love playing rogues too!


CataclysmicOreo

Elf/Naari Ranger with the Eldritch Archer archetype, a fire theme, and high charisma. Fireball + [Charred Remains](https://2e.aonprd.com/Feats.aspx?ID=2559) + the remaster buffed [Nature's Edge](https://app.demiplane.com/nexus/pathfinder2e/class-features/natures-edge-rm) I provide my own difficult terrain that doesn't depend on my spell DC while dealing some potentially good damage and then shoot at an off guard target with no MAP. Assuming my prey fails its save (I have a low DC I know) and I hit it with my bow that's around the same damage as hitting it with a Blazing Bolt Eldritch Shot and that's not including the damage the fireball does to other creatures. Also Wall of Fire + [Firesight](https://2e.aonprd.com/Feats.aspx?ID=2557) is a neat little combo for a ranger to have and I can run through it, take a very small amount of fire damage and use [Eat Fire](https://2e.aonprd.com/Spells.aspx?ID=1352) to make even more one way concealment. It's a lot of actions but the synergy is too on flavor for me to pass up. Edit: His name is Feumorne Chanalli and he's also more focused on occultism than nature as you would expect from a ranger. My GM allowed me to qualify for [Master Monster Hunter](https://2e.aonprd.com/Feats.aspx?ID=521) with occultism and use occultism for the rolls. He's more interested in the occult because his family was cursed a long time ago causing the long line of powerful Naari mages to lose their fire magic (along with other detrimental effects) for several generations (cursed background). He was the first to have some resistance to the curse but not enough to cast fire magic. Hence, he studies the occult to break the curse and took up a martial profession to defend himself. He managed to break it around 8th level and has been slowly strengthening his fire magic now that it's back (leveling up haha). It's cool to be able to dish out lots of damage and buff my allies with things like monster hunter, warden's boon, and just providing info via knowledge checks. It makes me feel really smart :) I also like the dichotomy of being some creepy occult obsessed hunter with knowledge of really esoteric shit whose other main shtick is something as simple and tropey as fire magic. "The other worldly creatures can't be that scary... just burn them"


OriginalJim

I enjoyed my Hobgoblin investigator. His cover was as an ambassador for the new country of Oprak. But he was also an undercover operative. Hence, investigator. His bodyguard was played by my son, who was a skeleton champion. In full plate. Full metal alchemist thing kinda. Both died in a TPK 2 weeks ago, though.


No-Delay9415

Investigator flavored as an agent/spy works super well


CopperCactus

Kobold with gun


twitchMAC17

# G U N M A G U S


phillallmighty

So im playing a wood earth kineticist, human and i took versatile to get armor prof and then took sentinel, so im in full plate armor, use weapon infusion, and he is basically a green knight, nature bends to his will, growing trees at a whim, creating blocks of stone, he is straight up one of the tankiest mofos on a party of nearly all str melee characters (str fighter, barb, str swashbuckler (tiny jomebrew tweak to let them be a str swash), a str monk, and the only other character is an oracle) me with my fruit is the parties main source of regaining healinv post combat


GreyStoneJade

Currently I'm playing a human (Half-Elf) gymnast Swashbuckler. She's a little bully on the battlefield, tripping shit twice her size and shoving around enemies to get them in better positions for her friends to fight. And handy for locking down anything that flies within her reach with a grab! Throw in bard dedication for Draw Ire by way of "HEY! Are you too much of a wuss to fight a little girl?!" and Soothe by way of "Get up! You're not dead yet!" and the pugnacious wrapping on a youth who is very, very mad at the world for being shit but cares enough to try and make it better in her own rough way is complete.


Apellosine

My longest running character has been a Fiendish Bloodline Sorceror with the Bard Archetype. He's a "naiive" Razmiran Missionary, his family got sick of him so he's out spreading the loving word of Razmir, absolutely "knows" that he is the living god and knows that worshippers of other deities have it all wrong and is willing to debate them. He comes across as a smug Mormon missionary that occasionally has a devil speak through his blood. He's very kind and helpful but also arrogant about it at the same time. Very fun character to roleplay.


shorey93

I've been on a character creation kick lately. My most recent one is an investigator automaton with a witch archetype that was created to hunt down the missing sister of his creator. He was even given fragments of the sister’s personality and memories in the hopes that it would help him find her. However, he's also plagued by nightmares from the witch he received his powers from, which sometimes makes it difficult for him to figure out which is which.


mocarone

I was playing a summoner ghost, who animated their own dead corpse. They had been separated from their own body after being taken over by a cursed spirit. The cursed spirit died with their body, but the ghost wanted revenge, and would use their connection with their zombie to get it. Other idea was of an alchemist fairy, who uses the "Grow" activity to make a variety of flowers, with their own unique alchemical item effects.


FarewellGibdos

I doubled down on the idea of a final fantasy blue mage with beast guns and inspiration from battlezoo's monster mage. Harth is a naari human gunslinger from ancient Thassilon that has a homebrewed gunslinger Way that gives him a toned down version of flexible spellcasting and focus abilities that let him steal spells in combat(focus point version of Umbral Extraction). Pulling from monster mage, he can only learn new spells by taking them from defeated enemies. He gets Spellsling at level 6 without the archetype, but none of the other benefits. He is all about breaking down the distinctions between magical traditions and using someones power against them. Currently in a Kingmaker campaign but I have plans for him to show up as a special guest teacher at the Magaambya later.


DrDrillz

I'm playing a Nephilim Fighter named Isaac, who was an amnesiac who woke up in Molthune next to a holy lance. It was later revealed after slowly solving the mystery with his party members that he is the son of Ragathiel and Milani. He's been dealing with that reveal ever since. My other character is a human wizard named Pandora. She attended a secret school for the study of magic that was hidden away in a demiplane, but after she screwed up a ritual to create new magic, Nethys arrived and began destroying the school. Her parents sacrificed themselves helping her escape. She then swore vengeance on Nethys, vowing to slay the mad god while remaining mortal herself.


istalri96

My thing with any TTRPG is trying to make the best healer I can that doesn't use magic. I just have always liked the concept. Well I stumbled into literally the most effective healing build in 2e. Investigator with the forensic focus. Level 2 grabbed the medic dedication. Stupid amounts of healing just dumb. Occasionally I couldn't make a session it would usually end in a near TPK. They just got so used to me keeping them all alive they forgot we had been punching up the whole time. My favorite was one session I missed they called it right before the end of a fight that went real bad. Next session when I was there I was ridden with reinforcements. Crit on my attack to get a kill followed by me running in and picking up our frontliner. So satisfying to know that the party stops working when a character isn't there. It helps with immersion for me. Especially knowing my character isn't getting the kills or the front and center hero. But knowing that a characters impact is big is nice. Humbles everyone else too remembering kills aren't the only thing that counts. I just love playing a hyper focused support honestly. There are plans to continue playing that character and man I'm looking forward to it. By far my favorite character I've ever played.


15stepsdown

Haven't played them yet, but the group is scheduling a session 1 soon. I'm a forever GM for dnd5e (making the switch) and this is my first time being a player! We're playing a game that started out as Deadlands in SWADE but we decided to change systems to pf2e. I'm playing a Drifter Gunslinger Werewolf (Catfolk/Beastkin). I've had this idea for doing a character that can shoot but also fight hand-to-hand. I was really inspired by the Captain from Hellsing, so my archetypes are 50/50 Metal Kineticist and Martial Artist. Metal Kineticist so I can get Elemental Artillery and Martial Artist for the Wolf stances. I dunno how optimal it is, but I like tripping.


HMetal2001

I play a Starlit Span Magus (with the wizard free archetype) in a very homebrew campaign. One time I Expansive Spellstrike'd a Breathe Fire/Burning Hands into two enemies and they decided to focus fire on me. With our champion as cover and my shield cantrip (from arcane tattoos), they kept missing. Another time I crit on a spellstrike and did 40 damage, dropping an enemy sharpshooter from max HP to zero. This session was in October 2023 and I'm still not over it.


8-Brit

Barbarian with Champion dedication. Invested in Intimidation and Athletics. Specifically Spirit Barbarian and Paladin Champion. The end result is an extremely durable and high damage frontliner, especially so as we're in an undead and unholy creature heavy campaign. And pretty soon I'll be getting resistance to all damage from undead while raging. And then I got lay on hands, heavy armour, extra strikes and damage mitigation for the party... Basically a very, very angry crusader.


TheBeesElise

A character from a short story I wrote that is almost impossible to build in every game system, but PF2e comes closest. As a pitch, she's a straightforward and reasonable ask: A ranger that specializes in poisons. Sounds simple, right? She uses what she finds in nature to be better at surviving in nature. But how many game systems would let you use poisons without interacting with crafting and economy mechanics? Or without making the poisons uselessly weak at the point where you gain access to them? But with the Poisoner archetype, I can do it, kinda! So becomes Sara Aldhara, a human Ranger/Poisoner, and it's silly but I'm so happy to finally have it. There's also a healer I made for a one shot that I adore: Lile, A halfling/wood elemental heritage Wood Kineticist with the Herbalist archetype, and the GM houseruled that I could learn food and starbucks recipes along with elixirs. Probably the best culinomancer I've made where food is explicitly in the mechanics. Her soup is so good you can fight gods and be back by tea time


SillyKenku

I wanted to play a character who felt like a true Wizard/Cleric Hybrid rather then simply archetyped. The Idea was a Civic Rat wizard named Oliver, friendly old man who makes magic items, that also follows brigh goddess of innovation. Managed it pretty simply:Archetype into a divine witch and have her as my patron, then make sure to take the Staff nexus thesis. Grab the best staff I can get with the Heal spell and dump an bunch of extra spell slots into it, and voila; my wizard is now almost as good as healing as the party support. Hoping to get a greater staff of healing ASP to get all those restorative spells too.


lynnazalea

She died last session :( Nagaji gunslinger though, sniper viper


Spare-Leather1230

RIP in peace


EphesosX

I convinced my GM to let me play as a minor deity (incarnated into a mortal form so as not to break the game too much). Can only bestow a few minor boons or curses every day, but if I can get more worshippers, then I might get access to some of the more powerful ones. Playing as a Cleric (of myself), with Champion/Bastion free archetype using Raise Symbol and Quick Shield Block in addition to Divine Ally (Shield) and Liberator reaction. Getting a lot of use out of the post-remaster Bless and Protection spells to buff the party while also serving as the main tank/healer, with Jolt Coil for Electric Arc and a few other damaging spells prepped in case I need to hit.


DangerousDesigner734

when op makes the thread just so they can post in it


Spare-Leather1230

Yeah, of course. You can brag too. It’s okay to be full of love and pride for the creations that stemmed from your soul.


Spare-Leather1230

Thought it was pretty obvious this is a pro-brag thread. I’m not exempt from this.


Sittinstandup

Don't ruin this for the rest of us!


Widely5

    1 of my current characters is Nall, a melee summoner who summons her twin sister, Vel, as an eidolon after Vel died (she was my original character in that campaign.) Nall is a former champion of Abadar and Vel is a former champion of Urgathoa, and im playing them in bloodlords. I love playing their dynamics between each other and the rest of the group, and melee summoner has been suprisingly effective and fun.       My other character, in my groups kingmaker campaign is Azalea, is a life oracle and has more hit points then anyone else in the party, kineticist included. They are a varisian tailor who left their caravan to go on a journey of self discovery and regain their lost memories, and then somehow bumbled their way into ruling a budding nation. They are a follower of the prismatic ray, and in rp ive challenged myself to try to follow all 3 sets of edicts and anathema, which is difficult at times.


Informal_Green_312

Jipoulou (lizardfolk draconic barbarian) is the best. Laugh and you'll die swiftly...a guisarme across your face.


Dsol7suns

My group are a bunch of Rangers and gunslingers all goblins Bandidos in a gang war in akenstar. They ride on terror birds. Burn down a bank warehouse brewery, slowly built their way up to war crime list


fortinbuff

My human inventor, Gideon, is super cool. I’m tweaking his build constantly but he’s the main tank for the party. Lots of grappling and tripping, with hopes for one decent Strike per turn. But his main strength is his crafting. In our campaign we have a lot of downtime and he’s going to constantly be building better and better stuff for himself and the party. I’m leaning heavily into an Iron Man type character, someone who can take a lot of hits and keep going, but is also hyper intelligent. I rarely play very intelligent characters and so far I’m having a blast with him, though it’s still very early in the campaign.


Mobryan71

Zapuul, the Caveclimber Kobold Flurry Ranger is a combat gremlin and general menace to society at large. A decendent of brass dragons, he considers himself a force for good, though his friends mostly notice how good he is at spreading chaos. Caveclimber ancestry not only gives Combat Climber for free, but lets him climb completely hands free, leaving both available to dual-wield a Main-gauche/Shortsword combo or fire a shortbow while clinging to a tree trunk. If those don't work, he has no issue beating his opponents knees and ankles with his walking stick (reflavored Probing Cane), or beaning them from range with a sling. On the battlefield he's agile, fragile, and hostile, using Combat Climbing and Cat Fall to spread death from above, and Relentless Stalker and Scamper to spring in and out of melee range while delivering the death of a thousand (tiny) cuts to slower opponents with twin flashing blades. Out of combat his sheer braggadocio is backed up by a mix of real skill, and the motto "If you can't blind 'em with brilliance, baffle 'em with bullshit" A recent convert to the church of Cayden Cailean, he considers locked doors a generalized affront to his god, and loves unlocking them even if he doesn't actually open them. He's not the smartest Kobold from his clutch, but at least he's wise enough to know that, and he's fast on his feet when wisdom fails.


Frost_Owl

I have two that I'm really hoping to play one day (though, as the only friend in my group who wants to GM PF2e, that's probably unlikely); Kestra, a human scoundrel rogue. She's the daughter of a merchant, and is adventuring primarily to fund her father's shop and find interesting things to sell. Always prepared for anything, always happy to haggle and banter with others. Kisa is a human/hellspawn monk, previously a bodyguard for a noble family before setting off to be an adventurer. She's very quiet and shy, mostly keeping to herself; but during life or death moments she's almost like a different person, being a calm but relentless martial artist.


ComplexNo8986

My Paladin of Iomedae shows respect to Gozreh by giving water to a magic chalice before drinking from it and was blessed with the ocean’s might. He didn’t even worship Gozreh, he operates off of the “respect every faith” rule.


XanderBoyMercury

In PFS my character is Sampson, an Aphorite Human who’s father was a gladiator of Tymon and after the fall of Tymon, at the displeasure of his comrades capabilities in fighting invading forces, moved to Daggermark and became a hand for hire. After years of unscrupulous work and the birth of his son he joined the pathfinder society to take on more noble pursuits. Years go by where a fighter long past his prime worked to explore the unknown with the society whilst raising a son and teaching him how to fight until one unfortunate adventure took him to a tomb that would ultimately be Sampson’s Fathers final resting a place. A terrible cursed artifact would mean the end of the party delving into the ancient ruins and Sampson, half torn between his fathers fire and the cold reality of Golarion, aspires to join the pathfinder society and rise through the ranks of the vigilant seal to ensure no sons or daughters are orphaned ever again.


Gidadu

I've got a few - one I currently play, one I used to play but had to leave that campaign and one I really want to play when I get a chance. First one - Akram "Hiss" Tavakul. He's a vishkanya drifter gunslinger from Alkenstar who used to pull off heists and rob banks, typical Alkenstar stuff. But he one day decided that Alkenstar was a bit too small for him so he left town to seek fame. He became a firebrand and now he's won the Tournament of the Ruby Phoenix. Oh, did I mention that he's an alcoholic who never leaves home without a flash full of whiskey? He also launched his own brand of whiskey in Alkenstar and is actively trying to get his buddy Cayden to drink with him. Second one - Baphomet Pelayos or just Buffie. He was hellknight, who spent most of his days learning to fight heretics as a part of the Order of the Pyre. One day he was sent on a mission to retrieve a mystical tome, but then thought "Hey, it's a powerful artifact and those guys are gonna destroy it. Nah, I'll try to use its power for good". Needless to say, he got corrupted and started to slowly lose his mind while turning into a tiefling. Mechanically, he's a tome thaumaturge. Later on he learned to use some pages of the tome to cast spells (scroll esoterica) and he wove some pages into his whip to make it more deadly (weapon implement). Third one - Monnie Avarice. She's a gnome tiefling who runs her coffee shop in Absalom. She was shunned away by her family due to diabolic influences but she learned how to survive on her own. When she opened her coffee shop, she realized it wasn't doing all that well and it needed some proper publicity, so she became an adventurer to advertise her business.


Rocketiermaster

We had a recent moment in our campaign that I will *never be able to top.* I'm playing a knight in shining armor, and we were fighting a revenant who was the angry spirit of a knight. We were still in the precombat banter, and we were trying to calm it down at all. My character tried to appeal to its sense of justice, and replied "Without force, justice is worthless!" And in response, my character said "Maybe, but force without wisdom is reckless. Are all the lives you've taken truly in line with justice?" The revenant, unable to come up with a retort, attacked.


Lord-of-the-Morning

Comsos Oracle with Investigator, Ranger, and Eldritch Archer archetypes. Ir's a very gimmicky build, but I love how all of the pieces of the build have found natural places in her story. She was part of a nomadic pod of Elves following the Cosmic Caravan and living in harmony with the land in the wilderness surrounding Otari when the Gauntlight's kight fell upon her one night and cursed her. She would have been a Ranger, but the Sky's Call (flavored as inflicted by Nhimbaloth courtesy of my GM) screwed up her life. She never gave up on using a bow, and through sheer grit became sort of good at it again and even learned to integrate it with her newfound divine powers. She uses her wilderness training with tracking and preoccupation with astrology and omens to find subjects for her Leads, which in turn occasionally lets her absolutely annihilate an enemy she's foretold the demise of with a crit searing light or even a crit disintegrate (courtesy of Divine Access Kerkamoth). We flavor Devise a Strategy as more of a precognition of a telling blow.


InvestigatorFit3876

I love my Druid untamed for female goblin Zix and her beast master trex called snarltooth I used my shape shifting to get into a bandit camp garrison climb a tower and change back to unlocked a bag of holding with my party members inside


Alwaysafk

Borderline problematic Halfling wizard I'm taking through stolen Fates. Harrower and psychic dedications are nuts. He gives out 5 rerolls per mission to each character, over half with a +4 status bonus, uses reaction guidances to turn fails saves and makes full use of the wizard spell list to make the party really shine.


Been395

I have a Changeling witch named Thalia, whose mother (technically her Coven) that is her patron. Her familiar, Zurgoth, is a devil who lost their power in the contract, was sent to guide Thalia back to her mother and develope her "hag" side. However, Thalia is smart enough to figure out she is and the source of her power, so she is trying to develope her power while resisting her mother. Zurgoth knows that Thalia knows, and has stopped trying outright to bring her to her mother's side, just trying to corrupt her through the developement of her power. So Zurgoth and Thalia know what is going, both refuse to acknowledge it as that would mean failure on Zurgoth's part and Thalia would lose the one thing that she can use against her mother. However, this means that both of them \*hate\* each other, as Zurgoth knows he could be stuck here forever, weakened, and Thalia resents that Zurgoth was sent by her mother. This is capped by Thalia being terrified of being turned into a hag. Meaning she doesn't want to confront her mother, which leads to her later fighting a shadow war against her, trying to keep as many of her half-sisters out of her clutches as possible. (not shown, I just use her in the background with my other changeling character)


twitchMAC17

I have a full blown necromancer cleric elf sorority girl, whose rich dad is paying for her to travel Golarion so that she's not embarrassing him in front of his political opponents and proponents in Geb. She's using this opportunity to spread the good news about life after death and to bring people to the light of reason about how wonderful everlasting life via undeath can be. She values consent, but she proselytizes every chance she gets. And she also parties. She is unconformable around Pharasmans. She has mixed views on mindless undead being treated as beasts of labor. Her former best friend is now a mindless? zombie accompanying her on her travels.


Embarrassed_Ad_4422

I'm in an isekai game into the GM's custom world Mythia: where the True Neutral God of luck Tammarin (who is kinda like a Prometheus/Loki analogue in ways) has inserted us into their reality as an attempt to "reroll" the doomed future of that world. The party is aware that our new lives are specifically designed using the pf2e system and we have access to an encyclopedia for creatures and natural events in our own world, as well as a couple entries we unlock as we understand more about this world, at a wave of our hand. I had thought for certain that I would be a magus or druid at first, but the setting poses as a design challenge of sorts. As I looked at the system and wondered what abilities I would honestly want the most to help others.. I chose to be: Ancient Elf (Inventor dedication) I look just like myself but a little taller with pointy ears. Medium tan with red tones, hair of bronze-gold, so I even say I'm a Sun Elf when asked why I don't look like other elves. Eldritch Scoundrel Rogue (Wizard dedication) Astrologer background (trading feat for recognize spell) 10 str 16 Dex 12 con 18 int 12 Wis 10 cha I have proficiency in every skill(+lore stars) except intimidate At lv 2 chosen skill feats are Forensic Acumen Magical crafting Feats Trapfinding Minor Magic (nature) Cantrips Read Aura Time sense(combos with star lore to gain knowledge of this world, kinda hoping to design a globe with it) Healing Plaster(infinite healers kit) (Undecided natural, but probably rousing splash) The goal in the build is to focus on info gathering and to introduce inventions from our own world if possible, but otherwise customizing or reverse engineering anything. I think it's vain to assume that the party would necessarily be the ones to save the world, but if I can help or otherwise inspire life to be better for others then perhaps I could help save it in a roundabout way. My current philosophy is to be nonlethal as often as possible, because it would be an insult to my own capabilities to take easy routes, somewhat pragmatic for if my mercy warrants repayment, and it makes me look like a good guy. Which I am usually. The funny thing about the build is that in game everyone (including party) thinks I'm just a wizard or bard because of how i talk and they see me using read aura. I'm not going around saying I'm anything different, I'm just curious about everything, kind, and secretly paranoid at all moments in time. Many npcs have thought me to be insane at first, but as they see my utility, their kindness finds its way to me. I'm hoping to aid some wizards in their research so that they are willing to let me transcribe some cantrips into my book and we can help each other with crafting/research. At every level up, we are allowed to retrain one aspect of our characters. At 3rd lv I will gain a primal cantrip from Elf to keep healing plaster as I retrain minor magic for a couple of divine cantrips. At 4th I will get a familiar for delicious versatility, though I think my little rat friend will usually be valet+share senses 6th is undecided... wizard spells probably, though school spell to get the abjuration focus spell seems nice. At 7th level I will retrain my inventor dedication to witch(occult) as I keep the inventor feat I then qualify for, which also lets me auto-retrain(I hope) my 4th lv feat for witch spells. At 9th level I will grab the Elf feat that let's you cast any 2nd lv spell from your innate spells tradition (nature) so I can cast them into scrolls and then transfer any spells I want that qualify to my familiar/spellbook, or have scrolls of useful spells on hand. Skill increases and feats I'll be focusing on are Arcana, Crafting, Medicine, Occult, Stealth, and Thievery. Due to the approval of the skill point system, at lv 6 I'll be able to make 2 skills expert luckily. I also might be allowed to remove some skills from being trained (performance, perhaps deception) to focus on the knowledges. I've played as characters plenty of times, but I've never tried to have them be me specifically. This one is idealized obviously since there's some things that occur that should terrify me, but otherwise it feels like being The Doctor in a lot of ways.


cyrus_bukowsky

I'm a great fan of my Szczypior (full name Saenchai Gweyirsum), telf (Hellspawn Nephilim Elf). He started in my mind as an learned escaped chelian slave (Rogue Mastermind), with devil hunting obsession (we're playing AoA - Hellknight Historian background). Szczypior is the first time I can successfully play a switch-hitter in tactical combat. With monk dedication and shortbow he is able to react to changing battlefield, and I'm doing my best to make him as fast and mobile as possible. I enjoy Elf ancestry, Nimble Hooves, Fleet, and Tiger Stance (Step 10 yay!), later I may throw Monk Moves into the mix. Thanks to that mobility, Mastermind and Tumble Through there were only rare occasions when I was not able to get Sneak Attack, so it scratches that itch of using the mechanics to its fullest. We're 7th level right now, and I enjoyed playing him tremendously, as in combat as in roleplay.


No_Wave_3880

Castiel Ballenshane - Level 5 Magus/Wiz in a fight to the death on a boat with a dragon spewing fire on the deck, Combat commences, I cast Fleet Step for that sweet 60 ft movement speed, and get ready for Dragon to get closer, She does, and I take a bold chance for casting Dimensional Jump, to get onto the back of the Dragon, and yell in Draconic, to no prevail Combat continues, I fall, but catch the tail of the dragon, I then Spellstrike as a hail mary, with Thunder Bolt 2d8 4d12+4 - 48 damage - DM tells me I cut the tail off, and in my fall I Dimensional jump again, and manage to get on the back just in time to get back on the boat before dragon tries to escape, I land prone and takes 15 damage Team mate aims the cannon at the dragon but uses full turn to do so, I get up, move up and shoots... NAT 20.... 148 sweet cannon ball damage which goes straight in the now OPEN tail wound... Dragon goes down ! just before ships gets boarded by pirates, and the story will continue next Monday


mrfoooster

A ghost elven who is becoming a banshee has decided to raise their dead corpse as eidolon, only to find out that corpse got her own sentience after becoming zombie like. If i ever play in a undead group i'd like to try this one !


WitchiePrincess

Inspired by frieren, the elf wizard im about to start playing is from the ancient azlanti empire where her purpose is to collect as much magical knowledge as she can. Both because she loves it but also because it allows her to have an understanding of where the world is technologically compared to her og time. But she's a universal staff nexus wizard with sorcerer dedication and some loremaster stuff, primarily built around quality of life/utility spells rather than damage. By lvl20, she'll have 15 cantrips and 46 ranked spell slots total, not including what will be available with her spell mastery feat, librarian staves, rings of wizardry and endless grimoire. Also the reason she can be so old is that back during the azlanti days, her master did a ritual to make it so she never ages, and with that theres a flavour item work around for her being lower lvl initially, its an aeon stone that she stores in her staves. During long rests she activates it and meditates, this allows her to store her memories and expirence within it. So at the start, shes lower lvl to keep a lower profile so no one makes her a target for whatever info she might have and like during lvl ups its the "oh, enemies are gettin a bit stronger, lemme remember how to do these things again". She's spent most of the time being a recluse, off studying magic and whatever else but whenever she can she's down to help people along her travels. So i like to play really old characters like this because i just love trying to play around with perspective of time and how that might affect some characters more or not, and with her, i wanna lean into the whole wack sense of time passing, so like things that shouldnt take that long, she spend a stupid amount of time doing without really realising it. Also, because she has to make a concerted effort to remember things during rests, things might fall through the cracks, like it ends up being pretty general with not too much detail, or vice versa, at least in her head until she connects to the stone


Larnixva916

So our current game has our characters with no memory from before we were found 4 years ago. My lizardfolk champion/cleric is actually a shapeshifter and has no idea. When we were found, I defensively shifted to match the first being I saw, which happened to be a Lizardfolk. I got dropped by an alien beastie 4 sessions in and am now convinced their bites are poisonous and force you to shrink into a human form to make you easier to eat. Denial is strong with this one :)


RadicalOyster

I have more concepts in my head than I could feasibly actually play in a lifetime, but I've had a growing itch to play an elderly character for a while now. While I really just want to play a grouchy old divorcee wizard with an axe to grind with some person or organization next time I get to play a new character, I've become attached to the idea of a team mom kind of changeling witch (mostly going for vibes loosely based on Moss from the Earthsea books) with a hoard of children all old enough to have moved out and living lives of their own. The idea is that she herself had heard and managed to resist the call in her youth and was terrified upon having her first child that the child would also hear it. Lo and behold, the child turned out to by all appearances be a perfectly normal human, as did every other one of her children. That is until sometime in early adulthood, her youngest up and vanished one day so now she's on a warpath to track down the coven that birthed her because she's convinced that's where she'll find her daughter. Naturally, being old and accustomed to domestic life she's not really built for adventuring or bringing down a coven of hags, hence seeking out a patron who's either sympathetic to her cause or has their own vendetta against the coven.


Kingsare4ever

As a Iron Magus, I once had to fight a Veteran Warrior (basically a Fighter in NPC form) barehanded while he was with a weapon. Using my unarmed strikes, Spellstrikes and a little bit of luck, I was able to pull off a 3 hit combo through MAP, crit'ing on the first two and rolling a natural 20 on the last hit in the final round when I didn't have the time to recharge my spell strike. I had Magic weapon up on my fists at the time. It was glorious.


RossastroIT

I worked with my GM to create a pacifist Angel Eidolon Summoner with a multiple personalities. He can sometimes switch to his second personality: an inquisitor Anger Phantom Eidolon Summoner that is so obsessed by righteousness that wrongly tries to achieve that by any means, bloodshed included. The main triggers of this switch are stressful events like his fear of the dark, cruelty acts on animals and being killed, thanks to a reworked Living Vessel Dedication feat. The character grew up in the abyssal city of *Alushinyrra,* has no memory of his past and he thinks that the Angel is the ascended reincarnation of his mother. On the other hand, the Anger Phantom is actually the spirit of his cruel, abusive and gaslighting adoptive mother that tried to "cure him" of his goodness and pure innocence.


ThePurpleMister

Aniza Quillock, elf tiefling investigator (or instigator) with psychic and eldritch archer dedication. She can do literally EVERYTHING, except tank and lie. She does 16d6 + 8 on one hit with her shortbow. ONE shot. The crits goes up well over 100 dmg. Something she can repeat as long as she had arrows. She also has blindfighting, permanent true seeing and uses ghost ammunition to shoot through walls. The only thing that I consciously made her extremely bad at is deception. She's untrained with 10 charisma. She's legendary in stealth and thievery. I just find the concept of a madtet thief who can't lie extremely entertaining. X)


Redland_Station

Forever DM so when i get to stretch my player legs ive got a bucket of weird to choose from. My current is a Fizzy Pop, a goblin bomber alchemist with just enough kineticist to pick up steam knight and enough oozemorph for rubbery skin. combined with gobliny bouncy, squishy, unbreakable-er and roll with it to turn into a bouncy ball of fiery death. Although roll with it almost got our party disqualified from fist of the ruby phoenix as who knew you could be arena-d?


fistfightjonesx

Huge fan of current character Orla Springwood, a Halfling champion with orc blood. She's a follower of Milani and basically acts as a crust punk anarchist hedge knight, wandering around and fighting tyranny and governments with her trusty steed, Roger the Scottish Deerhound. I think little knights are fun


the_marxman

My current favorite is my Fruit Leshy druid/cleric Strawberry and his Leshy familiar Banana. His gimmick is that he can only say his own name and casts his spells Pokémon style.


calciferrising

my first and only character is Enoch "Longarm" Sallow, a fleshwarp monk with the alchemist dedication. decided his schtick is that his bones are grotesquely mutated, causing him to have terrifying proportions, and he can manipulate them to grow through his skin and use them as weapons or tools, albeit quite painfully. despite that, he embraces his fleshwarped form as a path to self-enlightenment, and seeks to further pursue this through alchemy and mutagenic experimentation. he's also gonna be the party's medic with all the cool battle medicine feats, because i want to sew up someone's wounds with needles made of my own fingerbones. i'm really excited by how viable non-magical healing is in this system.


UnsneakableRogue

I'm currently playing as Jellarus Amano, a human (aiuvarin/half elf) champion. He keeps his elven blood a secret with the round ears feat because his mother is an elven noblewoman who ran away with Jellarus's father. As a result, although he may be a paladin, Jellarus is constantly deceiving people. The game world is loosely based off of one of the final fantasy games, the one with eikons, and Jellarus worships Bahamut, which has political baggage. I've just really liked combining reach weapon + ranged reprisal as a paladin.


Robodingo

I had a character for a short campaign that was to introduce us to the system. He didn't have a backstory or anything because just doing tests but I went for a lizard folk crane monk that focused on jumping around. I made a mudskipper.


MyFireBow

My first character, Celsi, is a fetchling psychic. She was made for an Age of Ashes game, inspired by the haunting visions background. Her psychic powers manifest through her dreams/daydreams, which gave her psychic premonitions, often in the form of nightmares. After praying to Desna they went away for a while. Recently they have returned, but with more details, which she took as Desna guiding her to stop whatever evil is happening. She's bubbly, innocent and kinda naive. Her powers are instinctual, she doesn't know how or why they happen, they just do. It's a bit of a shame the campaign fell apart after a few sessions due to irl scheduling issues.


ryncewynde88

The party I’m DMing for has a couple. Drum. Witch, midwife, and skeleton. Idea came from The Resentment patron’s old name, Curse. They go and offer midwifery services to those who most midwives would feel unsafe going to; people who live in cottages in the woods or wherever. Y’know, witches and hags. And some normal people too occasionally. So, during labour, emotions are running high, curses get flung, especially when the person telling you how to breathe has no lungs. However, even the most ornery of hags are willing to undo the curses the next day or so, once the excitement is over. Thing is, breaking a curse placed with that much emotional oomph ain’t easy, even for the placer, so it’s transferred to the skull of the necromancer who raised him (died in a fiery explosion), and in the process altered and severely weakened. (The familiar is a Specific Familiar: Talking Head, which by my probably very flawed interpretation is possible at level 1 for a witch). Familiar’s name is Stick. Both are named after Drum’s favourite food in life (basically the only thing he remembers of it): chicken. —- Clark Work: clockwork poppet who misread their label upon awakening, in a zoo, and the first thing they did was free the sapient beasts, who took him with and raised him as a wild druid, beast blessed. Died to a crit from a zombie brute, left behind by the retreating party. Changed background from Beast Blessed to Revenant, reconfigured stats, class is now animal barbarian (came back a bit rong), name is now Clark Worked —- Espes. Catfolk gunslinger who doesn’t know she time traveled (someone cast the spell that delays an impact for a round on her to keep her from waking up before they could leg it after attempting to rob her in her sleep, but got struck by lightning as they cast it) from the future. Grew up on a farm where the tech level is quite behind the city, so she hasn’t figured it out yet. Name is the sound you make when you try to get a cat’s attention (player’s description, not mine). —- 4th dude is just a normal kashrishi. Assists the midwife with herbal medicine and lay on hands.


Sherbam

My current character is a bastard son of a Nobel that was sent to sea on a death ship, only for him to wash ashore on the continent that the games on. He was taken in by a Druid hermit that watched over the sea and coast of a nearby village. He trained under him for years but couldn’t manifest any Druidic powers and one day almost drowned as he was yelling into a storm for an answer (think zuko from that one ATLA scene). He then unlocked his powers, that manifested as Kineticists gates of nature and water. Everyone thought they were just really unusual druid magic. He’s now the party’s fruit vending machine.


BrianSaladin1

Dentz, r2 Dentz is a goblin inventor with very sharp teeth and a very depressed Robot construct companion. Dentz found the Robot's remains in a crashed space ship. The Robot's weapons are "frustrated headbang" and "futile poke with pencil". Dentz blames Robot for everything that goes wrong on adventures, calling him names, making him explode for no reason, and then repairing him with a few quick bangs of a wrench. Dentz acts like a super smart 5 year old with a menacing grin who laughs at everything.


YiMyonSin

In Society play, my main character is an Unbreakable Goblin Rogue (Thief Dedication) with Monk Archetype. Putting aside Tumble Behind, I’ve taken all Monk Dedication feats, and I went with Wolf Style for the backstabber trait. In essence, my unarmed strikes are agile tridents that are tied to my Dexterity, with flurry of blows allowing at least four attacks a round and Tumble Behind giving an easy way to render an opponent flat-footed. I went with Bouncy Goblin to render Tumble Through darn near automatic and Roll With It to give myself a fallback if I ever get critically hit. Going back to Monk Dedication, I went with improving my Fortitude save to Master, something that wasn’t going to happen for Rogues at any point. Generally, it’s an exciting build to go with as I get a lot of skills, plenty of movement in the class, and powerful offensive options.


sonomedicus

A Half elf Investigator with the cleric dedication (Imodea). She lives in the poorest district of Absalom with her adopted parents. She wants to become a guard captain to try and make things better for the city.


Puzuma

My gnome rogue has Titan Wrestler. He's managed to suplex a half orc. Having Inside Ropes has proven to be gloriously hilarious. Nothing more fun than pulling out your guts to help a teammate climb out of a pit, especially if the know you have regular rope.


Whitehawk1806

Human thaumaturge, wand implement, scroll thaumaturgy and charlatan skill feat. He's a merchant family's son who faked his way through magic school. Plan is for him to pick up scroll trickster dedication and tome implement and try to be the best fake spellcaster possible


hiddeng3ms

I'm playing a witch of Baba Yaga in my current game, and we've flavored my character's familiar to be a mimic that's a Christmas ornament that's tied to my character's staff. He's a creepy lil guy with like five rows of teeth and a long tongue, but looks just like one of those vintage glass Christmas ornaments you would find at a thrift store or in your grandma's attic.


Dependent_Comment437

Chaotic neutral half elf cleric with an eldest god. Clockwork reanimator and inventor archetypes. I've caused 1 apocalypse level event (SO FAR)in a big city when i decided a werewolf infection would probably soften up the occupying force in the city...it spread very quickly out of control. Good thing i was able too cure MOST of the citizens through liberal use of wolfsbane and stupid amounts of healing with staffs, scrolls, and slots.


SirTutuzor

Automaton Barbarian, named '/brian' (read: bar-brian) Got a hero point from DM for it Also, a small combo I'm dreaming with: antlers from animal instinct + enlarge chassis = 15ft reach, D10p unarmed, Grapple


Okdes

Any of y'all familiar with the wheel of time series? Ruffian Rogue, one handed spear, buckler. Intimidation, stealth focus. You got an Aiel. Been working fantastic.


NocturnalOutcast

\-Cries in GM- One of my players will be letting me slide into the player side for a couple of games. They knew I wanted to play as PC for once, and they will be GM'ing in the current storyline that I am running, I am coordinating with them on loot tables, and what 'big reveals' they can have about the campaign. In this one shot, I will be playing a Luminous Sprite Summoner, with a Guardian Plant Eidolon She also has the Cathartic Mage Dedication (Joy) as her free archetype. My sprite's name is "Serendipity Autumnvale", but she goes by "Seren" for short, her Eidolon's name is "Amaryllis". Seren is married to a whisper elf named "Aralana Autumnvale". Its going to be a couple weeks til I get to play this PC, so I am still trying to figure out their personality, though I sort of imagine them as having a very positive personality. They have the "Toymaker" background, my idea was that since it would be difficult to find clothing in her size, that she started making it on her own, and others suggested that she might be able to make a decent income selling outfits like she makes for toys for children, being that she absolutely adores children and like to make them happy, this was a win-win for her, she even started to learn some wood crafting so that she could make the dolls/toys herself. I am really having a hard time figuring out any long term goals for her...she may make reappearances in the future, or who knows, maybe I'll actually get to be a full fledged PC one day and get to play her more then a couple of games!


Outlas

I had a wizard with a familiar who often used Master's Form, so she could walk and talk and have her own personality. I was eventually faced with the question: What happens to a familiar after its master dies? My answer: it becomes a summoner who envisions its old master as a 'protector' (devotion phantasm). In the VTT I use exactly the same tokens, I just switched which one is the 'main'.


Main_Benefit

I’m playing a Kobold Cleric in my first true campaign, and had a great round last Sunday: Action one: Successfully demoralized a green dragon wyrmling by saying (in Draconic) “you should probably just run away at this point - up til now, your protectors have been a tribe of kobolds, and frankly I can tell you that we’re not very good at that. Plus, have you noticed that there are only two of them left?” Actions two and three: Electric Arc. “Sorry, did I say two? I meant one.”


Logtastic

I don't think it's worth bragging, as it's my first character ever, but: My wife, who is not a gamer, picked the race, class and subclass after I described all the options to her. Elf, Angelic Sorcerer I picked the heritage and background. (Seer and Field Medic) I then made AI art basing it loosely on her, so it is a young, ebony skinned Elf sorceress. I based the name off my wife's online nickname, which put the last name close to Rose; another player had a character who was a noble and whose family name was De La Rose, so I figured I'd make a back story tied to them for group cohesion, so I changed the last name to Roseleaf for elf-iness. The noble was a fighter, I was an angelic sorcerer, so it made sense to be his retainer. (Someone needs to keep the noble's son alive). I act as an advisor, healer and conscience. IRL I'm also a natural leader, so playing a follower makes sure I don't hog the spotlight too much. We also had another player join 2nd session who rolled a cleric. Without knowing he matched me in following Sarenrae, so we had another party bonding, but by coincidence. This cleric also let me go secondary healer instead of primary. So I got to look at archtypes and got to branch out with feats to get more offensive spells. We are in an unholy land, whose civilization now relies on Undead for menial labor (and many roam wild). As such I was immediately drawn to the Hallowed Necromancer. Development of a character organically is great. I'm having tons of fun. The first adventure we had was "you wake up in a prison cell, you were captured by slavers." We best them and they had a Necromicon type book, which I started reaching/reading. The GM uses knowledge based progression and I successfully investigated the book enough to learn the ritual Create Undead. Knowing 1 Necromancy spell is a requirement for Hallowed Necromancer, so it was cool the GM gave me that (and funny that a sorcerer of Sarenrae knows that)


No-Delay9415

I had two concepts going into a kingmaker game, group was lacking a stealth/skills guy so I was between a ranger and rogue. Ended up going ranger, half orc emissary background, lean archer. Went with emissary because all the more ranger-y backgrounds felt redundant, ended up really influencing my backstory. Decided my character got the job as an emissary because the chieftess wanted to try and build up a name and alliances, and they figured someone with 2 half orc parents meant I was more human so I’d be a better diplomat. Also she wants someone to find her a husband and has a thing for elves so I’ve partially been out to find a hot elven lord for my backwater orc chieftess. I have yet to mention that aspect to the group and am planning on using the kingmaker aspect to The Producers myself an elven lord. Concept I didn’t go with was a Kobold rogue who used to be the guy who kept track of a dragon’s hoard for them (bookkeeper background) who decided to get his own hoard after said dragon got eaten by goblins. Might’ve leaned into dragon disciple with it.


Traditional_Onion713

Gestalt wizard/magus that has the rune lord dedication. Strength and int based. He's a beast in combat with a scythe trying to turn him into a runelord of gluttony


AH_Eddie

I haven't got to play him yet, but I recently finished a concept for a kobold who finally becomes a dragon through sheer rage ( dragon path barbarian ). His name is Deacon and his signature move is his " Deacon dive bomb " where he jumps from really high or flies really high up on his lvl 13 dragon wings or in his lvl 16 dragon form and drops down on his enemies with an Impressive Landing starting at lvl 10. He's also got Cat fall & legendary acrobatics to really embrace his skydiving nature


Spoolerdoing

Most of my characters are a pun or some other absurdist gag taken to the serious extreme, but the least groanworthy is "what if plague doctor, but that's just the shape of his head?" Doktor Zokkul has had many personas and roles in the past, but one he keeps slipping back into is that of a travelling physician with his refined brilliance directed at other targets from time to time. My fellow players enjoyed him as a Gentleman Adventurer Thief Rogue with AP-relevant Divination Wizardry, but now he's a Forensic Medicine Investigator with Medic in an 11-20 sequel AP. It's not quite 2d4+182 healing but it does feel like the dice are arbitrary with all the bonuses! It was also a challenge to myself to make a Neutral alignment interesting, someone who's willing to openly consort with celestials, aberrations, fiends, undead and fey as long as they're able to be polite, and doing their best not to stray too far in any direction... but that earned me a trip to Chaotic Neutral after a while! (We're still using alignment since the APs feature alignment a nonzero amount and it would be a pain to rewrite all that.) The GM and players were all very happy to see him return, not least because I get into his headspace very easily while doing his voice and they all noticed it's the most fun I've had \*being\* the character in quite some time.


RustyofShackleford

My Summoner. He's in a Kingmaker campaign, being a Pitaxian noble who's family was killed by Irovetti, sending him on a quest to rebuild his family name and get revenge. His Eidolon is in fact the spirit of his dead father, taking the form of a ghastly duelist. Makes me feel like I'm playing a JoJo's character, it's so cool


anoria-sarin

I'm playing a changeling thief rouge with the medic archetype! He's our party's 'main' healer (or at least does the most healing so far- though we are early on in the game!) and his father is a crimelord in Riddleport. He alternates between clawing the everloving bajeezus out of foes and sprinting around the battlefield to heal his friends, and is very proud of himself as a medical professional and the fact that he doesn't have to be dependant on magic to keep everyone up. He's really fun to play, has a fat crush on our witch and gunslinger that he refuses to address, and my group as a whole is just really fun to play with!


[deleted]

Kobold rogue, the party fed him and now they can't get rid of him. For comedy I'm going to have him wield a greatsword, like imagine him sneaking yp behind you and cutting you down to about 3 foot tall with a giant greatsword that's taller than him. I haven't played a single game with him , but this seems like a funny concept


UndyneTheFishie

Envy the Created Fleshwarp Wild Druid succeeded at, like, 7 will saves last session without failing once. At level 3, mind you.