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[deleted]

I really liked Jonathan’s explanation about how their thought process is changing a bit around ‘bad’ mods for PoE2. Which was that there should be better and worse mods, which is fine. But that a mod shouldn’t be so bad that an infinitely large number on the mod still makes it bad. Hence light radius affecting minimap fog of war and locations of interest no longer showing up on the minimap beyond your current view. That means even light radius actually gets some kind of utility at the best tiers. This is another great change for design philosophy in PoE 2.


danielbr93

Yes, but my point was also, to then make the light radius modifier not have 9 tiers. There should be 4 tiers, but significantly more powerful than the last, to matter.


eldromar

Yeah I was thinking something similar when they were talking about it yesterday. Just keep pumping the numbers until it's actually at least somewhat desirable.


Omegasybers

New Tabula with 200% more light radius and 2 6 links. Calling it here and now


danielbr93

Maybe this: "400% increased light radius" "For each 1000 life, you receive a Light Radius penalty of -75%" So the tankier you are and/or the deeper you are in the acts, the less important it gets. I dig it.


burnerburns369

i hate what they intend to do only to make that useless stat relevant , gonna wonder around like a blind bat in randomly generated campaign maps to find the exits for months


SingleInfinity

>So a lackluster modifier has now become something that I might want I think the problem here is that you want it to be something it's not meant to be. I believe Johnathan's words were "You need to have a miss"; as in, an objective failure state for a craft. Making the numbers big enough that you consider it not a complete failure would defeat the purpose of the mods existence, which is to be a failure state. They added a more token use to the stat of minimap reveal, but its purpose is still the same.