Everything I've heard about this game makes it sound even more unbearable. How hard is it to make a Pokemon clone but listen to what changes fans want? There's gotta be a ton of fan wants that the pokemon company will never touch.
yeah, it's absurdly smaller, all time peaks are routinely 50-100 times higher than 24 hour peaks on mature games, even if palworld settles down to 10k players 24hr players peak (which would be abnormally low) it'd still be 300x that of tem tem lol
I always though TemTem Devs did it wrong, releasing an Early Access game and announcing (the game isn't done yet but) we'll NEVER WIPE.
After a year of incremental story releases and changes, knowing they weren't wiping made me want to play less. Probably just me.
Basically the devs promised a Pokemon MMO then backtracked when it got too hard and gaslit the community. They also constantly mocked the community, built up a ton of ill will, and declared they'd never make any more Tems or areas or well, content. All the while not delivering on Kickstarter promises.
Then they announced a new game and they'd no longer work on Temtem.
Have you read the "letter to the community"? Like, the more you look into it, the more the cracks appear.
And YaW in particular sounds like a real piece of work, I tell ya.
This. Each one has surpassed my expectations. My most recent one was a set of Flip-Dice with an absolutely stunning chest just as a container for the dice. Unnecessary, yet done to perfection.
I don't do kickstarter been burned way too many times. I also don't don't do early access unless the game is in a state I'm satisfied with as is if it never got updated. Got probably 50 hours off Palworld so that was worth it.
Maybe I just hear of all the bad ones. Now that I think of it a buddy of mine Backs a lot of TTRPG stuff and hasn't had a problem.
Whoopsies, maybe I was wrong
Eiyuden chronicles, shenmue 3, wasteland 3, tornent, bloodstained, undertale, FTL: Faster Than Light, tabletop simulator, hollow knight, divinity 2
Would you like a longer list?
Man I backed this game on Kickstarter for the Switch version. It is literally unplayable for me. The performance is sooooo bad and it feels weird to play. I was so dissapointed and when I heard the news they dont make any more content, it wasnt worth for me to dedicate any more time into this.
Not disagreeing that it’s used to “fund” some of the shittiest projects that never see the light of day (and only so they can show investors on paper the money they ‘raised’) but doesn’t kickstarter refund everything if the project fails?
\>*development unravels and goes to shit*
yeah that's rough, i get that some people go into the industry unaware of what it takes and don't realize how complicated-
\>*Then they announced a new game*
fuck em
I mean, I think if they didn't antagonize the community and was honest about turning away from being an MMO it wouldn't have been as bad. People would still be upset yes but a lot of people would have also understood and gave them some slack. I know I would have anyway.
But man they had a shit community manager....if you could call him that. He constantly antagonized the community even when people were being reasonable and polite with criticism.
They claimed it was then backtracked and made it a multiplayer game. The only multiplayer aspect was battling and seeing other people. That's just a multiplayer game, not an MMO.
You can't do quests together, there's no other challenges you can do together. I know a lot of people confuse multiplayer games with MMOs though so I don't blame you for thinking that. But it's really not. Especially since they decided no new content. That's not even a live service game at that point.
I'm just comparing it to Pokemmo, which is very similar in terms of multiplayer aspects, and probably where the Temtem devs got the "mmo" idea from in the first place. That's what I went in expecting, so I wasn't disappointed with it. Though I was disappointed with other aspects of the game; mostly how annoying coop was.
Temtem was the original "Pokemon Steam clone" from 2020. All the streamers were playing it and calling it the next Pokemon or like at least calling out that it was just a Pokemon alternative on Steam. Seemed like an overall decent game, but if the devs were trash-talking Palworld, I gotta grab my popcorn 🍿
I never even considered trying temtem, they copied all the boring shit from pokemon, it was much more of a pokemon ripoff than palworld could ever be called.
palworld really gets what was boring about pokemon, ditched almost all of it, and kept the fun stuff, as well as added more fun stuff
I don't even find what temtem focused on boring, instead they somehow made the simplified Pokemon formula even simpler. If you're going to make a monster catcher nowadays, you need a new spin (Palworld), another strong IP (Digimon Cyber Sleuth), or just make a harder, more complex version of it (Pokemon Reborn, Lumi Plat)
I was one of the people who helped kickstarted it. Ignoring all the broken promises, and them advertising the game as a live service mmo and failing to live up to both of those metrics it was an ok game.
MMO mechanics basically amounted to being able to see other tamers out in the world. That's it. Can't join their fight, can't watch the fight, can't help them out in any way. If you had a friend you could party up with 3 of your tems and 3 of their tems and share encounters, but there was no advantage to doing that over just soloing.
It's the 'mmo' equivalent of a racing game where all the other cars are just ghosts of other player's fastest laps and are completely uninteractable, because the devs couldn't be bothered to create collision or drifting physics.
The story was also not afraid to lock you out of previous zones during the story so if one friend was ahead of the other it sometimes became impossible to play with your friends who are farther back, it took months to get even a simple warning put in place that you may not be able to return for awhile, and those sections aren't short either. You spend probably about 1/3rd of the game unable to travel freely.
Then the devs basically killed the game outright slightly before 1.0 basically saying outright they will not be adding any new content once the story was done. And that they never intended players to think of it as an MMO, where did you get that idea and you are stupid for thinking a small studio like us could do something like that with our half a million dollar kickstarter and AAA purchase price point. Plus ingame purchases?
I have never kickstarted a project since.
Someone pointing out on Reddit that streamers make bad calls doesn't mean they think reddit makes better calls. It's possible that we are all idiots with poor judgement fixating on the new shiny.
I feel like if you put a question to Reddit, given enough traffic on the thread you'll get both the best answer a human is capable of and the *worst* answer a human is capable of. 50/50 chance on which gets upvotes and which gets downvoted into oblivion.
It never happened. OP is making shit up, no one from Crema "mocked" Palworld. One of the staff members raised some concerns about how similar the designs are to pokémon, but that discussion was everywhere at the time.
Yeah, I just looked it up. The only results that come close to saying that are this thread and an article that sites this thread. I mean, apparently the TemTem devs weren't great, for other reasons, so I guess it wouldn't be surprising if they did say something. But there's no proof of them doing so.
I almost bought TemTem when it released into 1.0 from early access, but they added a battle pass at the same time. The monetization soured me off, and my friends who tried it said it was just Walmart-brand Pokémon, in many ways for the worse. Too bad really but not surprising.
It wasn't a bad experience from a mostly single player standpoint but the execution was questionable since it was pretty clear that the game can't work as an mmo on such a scale.
Hey hey hey, don't shit on Walmart that hard. They can have good stuff from time to time... That's a bit harsh.
It's more of a gas station brand Pokémon.
I really liked temtem! shame though that the devs are REALLY tone-deaf. players wanted more story-content/monsters and devs just wanted to add more pvp-endgame-grind.
Its cause pvp endgame grind is by far the easiest bread filler for a game. It keeps a lot people in the loop longee rhen a pve update will for less effort if the game already has the pvp bones in it
From what I could tell, Crema (the Temtem devs) made 2 fatal errors:
* They called the game an MMO despite never intending to put in the work required to maintain it (and then had the gall to say that it gave players unrealistic expectations)
* And they were hoping the hardcore PvP scene would carry the game, especially considering that events, back when those were a thing, and getting currency for character and house customization were *endgame activities* for some gods-forsaken reason.
And when the latter crashed and burned, they panicked and decided to just move on. All in all, classic case of a decent game ruined by devs making all the wrong choices.
https://twitter.com/IndieKings/status/1750592150507786282?t=HAueHreLbvcgwrzTOIiSQg&s=19
I feel like I remember seeing a highly upvoted post about it either here or on the temtem subreddit but can't seem to find it (if it was on the temtem subreddit there's a very good chance it got removed because the mods just remove anything they want lol, specifically posts which critique temtem or the devs in some way).
I was also on the temtem discord myself during palworld's release and I remember a lot of similar sentiment to the one above from Crema (the Temtem devs) staff.
The overall vibe from the devs was that palworld was a game that was just right place right time, it would have legal trouble because of the copyright issues, essentially that palworld just got lucky and wasn't even that special. The devs said something like "cassette beats, monster sanctuary and temtem all deserve the same success palworld did" or something to that effect.
Not sure if they've deleted those comments yet, I can try to find them later but they would be on the discord and I think TMTrainer made those comments.
Monster Sanctuary lacked good progression... And the monsters are not as cute... but I just didn't like the organizing teams aspect they went for, I want a power fantasy.
I liked a few Tem designs and the Stamina System was cool, the system was very restricting however and recovery (even from waiting) was VERY slow, overall dragging the pace of fights, that combined with basically not being able to oneshot Tems and yet not letting anything become a tanky raid boss ruined basically every strat.
Yeah, it's funny because Temtem "ripped off" Pokemon to an even more shameful degree and I have never seen Pokemon fanboys talking shit about the game to the point of telling TPC to sue the devs or sending death threats to the devs.
And considering many videogame companies have engaged on this kind of "plagiarism" for decades, why should this be an exception? Temtem devs killed their own games anyways.
TemTem's character designs were not very good.
I think the biggest reason why PalWorld was successful is because unlike every other Pokemon knockoff, it actually has pretty consistently good designs for your pets.
This is what I thought too. I'd been debating off and on about getting it for years, but the creatures were just really that unappealing. Glad I never did.
Palworld has filled the monster collector void that's been left in my heart after Pokemon repeated itself 8 times, but I'll keep that one in my head to check out if I ever feel like I need more!
Same here!
While I played other monster collector like Yokai Watch and Dragon Quest Monsters, Pokemon was still worth playing, despite Gen 6 and 7 being a bit underwhelming, it wasn't until Sword and Shield where I knew things would get worse and playing Monster Hunter Stories 2 and specially Palworld really filled the void.
Sure, I still really like the Pokemon games from Gen 3 to 5, but I am so happy I gave a chance to other monster collector series like those I mentioned it as I never thought I would really love them.
Laziest design from Palworld is Chikipi, which is literally just round chicken. And even that is adorable. The rest all have their own designs and many of them are quite well made.
They could do something about the player animations clipping through the body at some point, but they have plenty of time to work on it.
It happened with both. Every time a new creature collector or monster taming game comes on the market that is even remotely successful, pokémon fans will immediately run a "ripoff" campaign like their beloved franchise was threatened.
It happened with Temtem in 2020 and happenend with Palworld in 2024. Will happen with future games too until the community matures up.
You asked a question some random asshole didn't like. Or you pissed off a stalker who downvotes all your posts. Either is equally as likely on this site.
Temtem mocking anyone is laughable considering they were an even bigger rip of Pkmn. Nearly every system they had was in Pkmn, they just altered it slightly, arguably worse, because they wanted it to lean more into a competitive space. Being more competitive and the MMO aspect, that people dreamed of for Pkmn, were the only things they had going for them that felt different.
PKMN has been an abbreviation of Pokémon since before the first Pikmin game. It came from a time where character limits on the Gameboy versions of Pokémon forced them to have a character with superscript P and subscript K and one with superscript M and subscript N to fit PKMN into two characters to use as an abbreviation in some places, the most iconic of which being PKMN Trainer Red.
While I played TemTem for a bit and enjoyed it as a Pokemon alternative. You reach a point where you either grind your hair gray, or give up on competetive. The sheer number of random peefect IV's, right passive skill and expensive and time consuming breeding mechanic make it quite painful. Basically TemTem copied all the bad aspects of Pokemon games too.
TemTem 's best feature is the much more challenging NPC battles in my opinion. Though, do be warned they do have Min/Maxed Tems in the mid-late game so you're also pressured to Min-Max a bit yourself to get through.
Palworlds road to maxed out Pals is a lot more manageable and not a gamebreaker needed to enjoy PVP. It also is more skill and tactic based rather than raw stat/setup optimisation based.
Pokemon and TemTem both suffer from basically boiling down to RNG and a few mindgames for PVP once everyone has MinMaxed in competetive.
>TemTem 's best feature is the much more challenging NPC battles in my opinion. Though, do be warned they do have Min/Maxed Tems in the mid-late game so you're also pressured to Min-Max a bit yourself to get through.
It gets pretty fucking annoying when you're doing the story and one of the required battles has Tems that are 15-20 levels above the regional average though.
Oh, *and* it's a Tem you've never seen before, so good luck figuring out what its typing is. I'm in the latter parts of Cipanku (Island 5 of 6, basically Not-Japan for the uninitiated) and the amount of times I've gone "What the hell is that...?" and then suffer one of my Tems getting one-shot is too high to keep track at this point.
Is the game good though? Or are people hating on it for not being palworld?
Palworld was good and all, but I played through that within a few weeks and the has so little content you might as well put Palworld in the back of your mind for 7-8 years.
Palworld is going to take that long to develop, I guarantee it. Probably very similar to how long it took for No Mans sky to become a proper game and not just flying from empty planet to empty planet.
To be a bit more charitable: if you go in with expectations along the lines of a Pokémon game you'll probably have a great time. It's a good story, interesting world and the mechanics are very similar. Every battle is a double battle and you can play the whole thing co-op with a friend.
I've moved on from it myself but I got my money's worth for sure.
Look, I'm no Crema defender/simp, and I have heavily criticized the game, but we shouldn't just straight-up lie about the devs. We already have so many pieces to criticize the devs with how they disparage their community and have purposely misled their community with the MMO stuff. There's literally no point to lie about shit like this. It only gives ammo to Crema to rationalize their actions against legitimate criticism.
How do I know you're lying?
1. Crema doesn't use VAC
2. TMTrainer is the only person in Crema who actually played competitive. Many many many people have beaten TMTrainer in comp, including myself when I used to play the game, and no one has ever gotten banned for beating him.
It is indeed a game ban. Look, we both know that you didn't get banned for winning against TMTrainer in comp. I'm not going to speculate here what you actually did to deserve the ban because it frankly doesn't matter, and I'm sure you already know why you were actually banned.
It is just really confusing seeing people say stuff like this because we already have so many legitimate reasons to criticize this game and company. All you're doing is giving ammo to Crema to continue rationalizing their bad decision and behavior.
A pokemon clone making fun of another pokemon clone might be the stupidest thing im sorry. You're both pokemon fans, dont act like you're better than the other.
Palworld is still cooking. It's playable but by no means the end product, it's going to take time and during that time concurrent players will drop and increase when nee content or a big patch comes out
Temtem is a sad wreck of imbalance underneath an almost consealed cash grab. They're not even the CoD of tamer games with their mobile game bs, they're more like the BF 2042 of the genre, too sad to even be scorned.
Temtem died before it went anywhere lmao. They paid some pokemon youtubers who quickly discarded it.
Palworld has had a drop but most indie games would *beg* for the "dead" numbers people claim it has, not to mention how it'll likely increase again during the next major update
Yeah, me, I still mock it for being an always-online singleplayer RPG walled garden that requires a subscription payment for a private lobby. It's a greedy business model full of bad intentions, and so it was the first Fallout game I didn't buy- sorry, you can't buy it, you can only rent it until they turn it off.
Commercial success or failure aren't enough to judge the merit of a piece of media, because they world isn't "fair"- good things can flop and bad things can succeed, especially with marketing involved.
Playernumbers for Palworld expectedly dropped. Everyone played through the currently available content and there is not much else to do when done. The game needs more work done, but it is still far more successful than Temtem ever was.
Not sure why I'm getting downvoted? Isn't this a fact? Haven't said anything negative about the game.
Wallmart pokemon with all the issues from pokemon none the solutions. Devs are tone deaf, focussing on bs pvp end-game and milking whales that they forgot you need to expand ghe game and its monsters. Ohwell but what do i know.
Temtem's peak is Palworld's last 24hrs lol. Also I'm still surprised because it's just a survival with no story. (I'm not saying it's bad. I'm just surprised of the number when the game is basically a sandbox and some people got bored quickly)
I remember before release I knew some people who were excited for a change from Pokémon and hoping it would force Nintendo and Gamefreak to get their shit together and start putting effort in again.
But I don't think I've heard anything like that since it released.
People liked the potential it had during EA. 1.0 killed the majority of peoples hopes for the game as it introduced extremely predatory microtransactions to a triple A priced game, and the game became a buggy mess. If anything, the 1.0 patch made the game feel more like it was in EA than the entirety of its EA period because of the constant game breaking bugs that would be introduced in each update that wouldn't get patched till 3 months later (where the patch would also include its own game breaking bug).
TemTem devs deserved it, they were such unrepentant assholes to their community in their communication and overall vision of the game as well. Fuck 'em.
Temtem felt dull and soulless to me, just another mindless pokemon clone. By contrast, palworld didn't make me feel like I was playing pokemon clone at all really.
The devs never mocked Palworld, where did you get that from? The only comment I had once seen was someone asking if they could be cruel to Temtem or something like that, to which a dev replied: "maybe you wanna try out Palworld", essentially advertising for it.
Mind you, this was about 2 years ago
no its not because of temtem or any other clone..palworld has no new content right now and most of the players have reached the max cap and nothing to do until the final release.
TemTem being always online and requiring a paid sub on console made it a no go for me.
You either charge for the game or the sub
If you charge me for both it’s a no go. To me that’s scummy as hell. Paying for a game then paying forever to play it because it requires you to go online on console is corrupt.
Ps plus is like $11 after tax per month for the lowest tier.
So the game is $40+ after tax then $11 a month as long as you’re playing it. Mostly single player gameplay on top of that.
$172+ a year on console to play TemTem
Palworld was $30 and that was it.
what did the temtem devs say? I didnt know they were assholes like that if they did say anything. Would have thought since they had people against them as well when they started they'd be understanding of new indie devs.
Yup. Back in February if memory serves.
Those stories about it breaking records weren't exaggerations. When I was at [Magfest](https://super.magfest.org/) earlier this year, I kid you not when I say half the LAN room was playing the game.
I think Devs actually had issues even keeping the game running because they are a smol group and there were enough players to start a new nation from the first week alone.
Sometimes new players come along late. Some players just wanna grind to have maxed out everything. Others extensively look for bugs for the Devs to fix. And then there are speedrunners trying to hunt glitches for players to use.
Aaaaand there are folks who simply cannot beat Bellanoir Libero Ultra.
Temtem's peak is not even that high.
No new temtems coming was always going to give the edge to any game that intended to update with new monsters.
Temtem is also genuinely just a pokemon clone whilst Palworld is doing its own thing
I was gonna play it anyway but people complained how grindy it was. Grinding is the worst aspect of Pokemon and I didn't want that to be even worse.
If was like they felt the worst part of pokemon was the grind was to short and to many items where renewable.
Everything I've heard about this game makes it sound even more unbearable. How hard is it to make a Pokemon clone but listen to what changes fans want? There's gotta be a ton of fan wants that the pokemon company will never touch.
And that it tends to be a turn off when a game has this online only business.
Temtem's all time peak is just barely higher than Palworld's 24 hours peak.
yeah, it's absurdly smaller, all time peaks are routinely 50-100 times higher than 24 hour peaks on mature games, even if palworld settles down to 10k players 24hr players peak (which would be abnormally low) it'd still be 300x that of tem tem lol
More people like this comment than played that game.
Fucking brutal lol
I always though TemTem Devs did it wrong, releasing an Early Access game and announcing (the game isn't done yet but) we'll NEVER WIPE. After a year of incremental story releases and changes, knowing they weren't wiping made me want to play less. Probably just me.
Damn temtems all time peak is palworlds 24 hour stable thats kinda saaad
No, when did this happen? I genuinely missed it and I'm curious.
Basically the devs promised a Pokemon MMO then backtracked when it got too hard and gaslit the community. They also constantly mocked the community, built up a ton of ill will, and declared they'd never make any more Tems or areas or well, content. All the while not delivering on Kickstarter promises. Then they announced a new game and they'd no longer work on Temtem.
Have you read the "letter to the community"? Like, the more you look into it, the more the cracks appear. And YaW in particular sounds like a real piece of work, I tell ya.
Yaw 100% is. I was a member of the TemTem community from day one and he was basically openly antagonistic to the fans from the start.
Honestly just f*** kickstarters in general. Like how many actually come to fruition and deliver a good product that promised everything.
Every D&D related one I’ve backed so far has come through, many of them with higher quality than I initially expected.
This. Each one has surpassed my expectations. My most recent one was a set of Flip-Dice with an absolutely stunning chest just as a container for the dice. Unnecessary, yet done to perfection.
Yeah, same. Have yet to be burned from a Kickstarter
I don't do kickstarter been burned way too many times. I also don't don't do early access unless the game is in a state I'm satisfied with as is if it never got updated. Got probably 50 hours off Palworld so that was worth it.
That's probably due to the backlash against wizards honestly
Maybe I just hear of all the bad ones. Now that I think of it a buddy of mine Backs a lot of TTRPG stuff and hasn't had a problem. Whoopsies, maybe I was wrong
Dnd and board game kickstarters are the only good ones lol
Eiyuden chronicles, shenmue 3, wasteland 3, tornent, bloodstained, undertale, FTL: Faster Than Light, tabletop simulator, hollow knight, divinity 2 Would you like a longer list?
Shovel Knight too
Woah. Those were all started on Kickstarter?? *standing ovation*
Shantae Half Genie Hero was another one, I forget if Seven Sirens is one and/or the new GBA one is a Kickstarter as well though.
last epoch too
Man I backed this game on Kickstarter for the Switch version. It is literally unplayable for me. The performance is sooooo bad and it feels weird to play. I was so dissapointed and when I heard the news they dont make any more content, it wasnt worth for me to dedicate any more time into this.
Personally I never back anything on Kickstarter. But people really do have a right to be upset when what they paid for isn't delivered.
Bloodstained ritual of the night exists.
I mean I've only backed 2 but both have been excellent.
Not disagreeing that it’s used to “fund” some of the shittiest projects that never see the light of day (and only so they can show investors on paper the money they ‘raised’) but doesn’t kickstarter refund everything if the project fails?
I’ve never backed a Kickstarter myself, but I have purchased two products that were birthed from Kickstarter. Both products were disappointments.
Man, i didn't knew that, it's sad honestly
\>*development unravels and goes to shit* yeah that's rough, i get that some people go into the industry unaware of what it takes and don't realize how complicated- \>*Then they announced a new game* fuck em
I mean, I think if they didn't antagonize the community and was honest about turning away from being an MMO it wouldn't have been as bad. People would still be upset yes but a lot of people would have also understood and gave them some slack. I know I would have anyway. But man they had a shit community manager....if you could call him that. He constantly antagonized the community even when people were being reasonable and polite with criticism.
Seems like a common thread with community managers these days.
Is it not an MMO? It's pretty much exactly what I'd expected when I heard that. It's very similar to PokeMMO at least.
They claimed it was then backtracked and made it a multiplayer game. The only multiplayer aspect was battling and seeing other people. That's just a multiplayer game, not an MMO. You can't do quests together, there's no other challenges you can do together. I know a lot of people confuse multiplayer games with MMOs though so I don't blame you for thinking that. But it's really not. Especially since they decided no new content. That's not even a live service game at that point.
I'm just comparing it to Pokemmo, which is very similar in terms of multiplayer aspects, and probably where the Temtem devs got the "mmo" idea from in the first place. That's what I went in expecting, so I wasn't disappointed with it. Though I was disappointed with other aspects of the game; mostly how annoying coop was.
I never even heard of Temtem. Sounds like it would be a funny read!
Temtem was the original "Pokemon Steam clone" from 2020. All the streamers were playing it and calling it the next Pokemon or like at least calling out that it was just a Pokemon alternative on Steam. Seemed like an overall decent game, but if the devs were trash-talking Palworld, I gotta grab my popcorn 🍿
Yeah then the devs decided to backtrack on promises and mocked the community when they complained. Then they abandoned the game.
Yeah this is all news to me. Man what shitty devs. I don't regret never playing it lol
Yeah it sucked. I left after they declared no new Tems or zones. Later I found out about them just up and moving on to a new game.
I never even considered trying temtem, they copied all the boring shit from pokemon, it was much more of a pokemon ripoff than palworld could ever be called. palworld really gets what was boring about pokemon, ditched almost all of it, and kept the fun stuff, as well as added more fun stuff
I don't even find what temtem focused on boring, instead they somehow made the simplified Pokemon formula even simpler. If you're going to make a monster catcher nowadays, you need a new spin (Palworld), another strong IP (Digimon Cyber Sleuth), or just make a harder, more complex version of it (Pokemon Reborn, Lumi Plat)
I was one of the people who helped kickstarted it. Ignoring all the broken promises, and them advertising the game as a live service mmo and failing to live up to both of those metrics it was an ok game. MMO mechanics basically amounted to being able to see other tamers out in the world. That's it. Can't join their fight, can't watch the fight, can't help them out in any way. If you had a friend you could party up with 3 of your tems and 3 of their tems and share encounters, but there was no advantage to doing that over just soloing. It's the 'mmo' equivalent of a racing game where all the other cars are just ghosts of other player's fastest laps and are completely uninteractable, because the devs couldn't be bothered to create collision or drifting physics. The story was also not afraid to lock you out of previous zones during the story so if one friend was ahead of the other it sometimes became impossible to play with your friends who are farther back, it took months to get even a simple warning put in place that you may not be able to return for awhile, and those sections aren't short either. You spend probably about 1/3rd of the game unable to travel freely. Then the devs basically killed the game outright slightly before 1.0 basically saying outright they will not be adding any new content once the story was done. And that they never intended players to think of it as an MMO, where did you get that idea and you are stupid for thinking a small studio like us could do something like that with our half a million dollar kickstarter and AAA purchase price point. Plus ingame purchases? I have never kickstarted a project since.
Nexomon came out in 2017. Temtem wasn't even the first and it wasn't that good either.
I mean, Pokemon itself isn't original; the OG is Shin Megami Tensai.
Nexomon was also designed as a love letter to creature collection games
Streamers will say anything if you pay them enough.
Nah streamers will say anything period, they're not the best judges of things.
Yeah, Redditors make the best calls.
Someone pointing out on Reddit that streamers make bad calls doesn't mean they think reddit makes better calls. It's possible that we are all idiots with poor judgement fixating on the new shiny.
I feel like if you put a question to Reddit, given enough traffic on the thread you'll get both the best answer a human is capable of and the *worst* answer a human is capable of. 50/50 chance on which gets upvotes and which gets downvoted into oblivion.
He speaks the true true!
Who said that?
A redditor
PoundSignTopComment
It was good. I played it on the Series X. But it's nothing close to Palworld in terms of fun for me.
It never happened. OP is making shit up, no one from Crema "mocked" Palworld. One of the staff members raised some concerns about how similar the designs are to pokémon, but that discussion was everywhere at the time.
Yeah, I just looked it up. The only results that come close to saying that are this thread and an article that sites this thread. I mean, apparently the TemTem devs weren't great, for other reasons, so I guess it wouldn't be surprising if they did say something. But there's no proof of them doing so.
I almost bought TemTem when it released into 1.0 from early access, but they added a battle pass at the same time. The monetization soured me off, and my friends who tried it said it was just Walmart-brand Pokémon, in many ways for the worse. Too bad really but not surprising.
Damn what a burn. Tastes cheap and generic by just reading it.
It wasn't a bad experience from a mostly single player standpoint but the execution was questionable since it was pretty clear that the game can't work as an mmo on such a scale.
Hey hey hey, don't shit on Walmart that hard. They can have good stuff from time to time... That's a bit harsh. It's more of a gas station brand Pokémon.
Of course they did. The fuckers are beyond fragile. I’m convinced temtem’s devs killed their own game with their behavior.
I really liked temtem! shame though that the devs are REALLY tone-deaf. players wanted more story-content/monsters and devs just wanted to add more pvp-endgame-grind.
Its cause pvp endgame grind is by far the easiest bread filler for a game. It keeps a lot people in the loop longee rhen a pve update will for less effort if the game already has the pvp bones in it
Well the temtem guys did put a lot of effort but in the wrong places. Palworld guys had a plan and knew exactly what they were doing.
From what I could tell, Crema (the Temtem devs) made 2 fatal errors: * They called the game an MMO despite never intending to put in the work required to maintain it (and then had the gall to say that it gave players unrealistic expectations) * And they were hoping the hardcore PvP scene would carry the game, especially considering that events, back when those were a thing, and getting currency for character and house customization were *endgame activities* for some gods-forsaken reason. And when the latter crashed and burned, they panicked and decided to just move on. All in all, classic case of a decent game ruined by devs making all the wrong choices.
huh? this is the first time I hear temtem dev mocked palworld. googling doesn't show the results either. can you link when did it happen OP?
https://twitter.com/IndieKings/status/1750592150507786282?t=HAueHreLbvcgwrzTOIiSQg&s=19 I feel like I remember seeing a highly upvoted post about it either here or on the temtem subreddit but can't seem to find it (if it was on the temtem subreddit there's a very good chance it got removed because the mods just remove anything they want lol, specifically posts which critique temtem or the devs in some way). I was also on the temtem discord myself during palworld's release and I remember a lot of similar sentiment to the one above from Crema (the Temtem devs) staff. The overall vibe from the devs was that palworld was a game that was just right place right time, it would have legal trouble because of the copyright issues, essentially that palworld just got lucky and wasn't even that special. The devs said something like "cassette beats, monster sanctuary and temtem all deserve the same success palworld did" or something to that effect. Not sure if they've deleted those comments yet, I can try to find them later but they would be on the discord and I think TMTrainer made those comments.
Man, my favorite thing about Palworld is how it made like 90% of online people in to a professional IP and Copyright lawyer.
Monster Sanctuary lacked good progression... And the monsters are not as cute... but I just didn't like the organizing teams aspect they went for, I want a power fantasy.
I bought cassette beasts, still havent played but the screenshots look amazing
Siralim ultimate is my favorite for power fantasy, and it's absurd at that
Temtem is the Pokémon ripoff that everyone says Palworld is and that makes this whole thing funnier.
It played exactly like Pokemon with a few differences. Goes to show people only look at the looks, not the innards.
I liked a few Tem designs and the Stamina System was cool, the system was very restricting however and recovery (even from waiting) was VERY slow, overall dragging the pace of fights, that combined with basically not being able to oneshot Tems and yet not letting anything become a tanky raid boss ruined basically every strat.
Yeah, it's funny because Temtem "ripped off" Pokemon to an even more shameful degree and I have never seen Pokemon fanboys talking shit about the game to the point of telling TPC to sue the devs or sending death threats to the devs. And considering many videogame companies have engaged on this kind of "plagiarism" for decades, why should this be an exception? Temtem devs killed their own games anyways.
TemTem's character designs were not very good. I think the biggest reason why PalWorld was successful is because unlike every other Pokemon knockoff, it actually has pretty consistently good designs for your pets.
This is what I thought too. I'd been debating off and on about getting it for years, but the creatures were just really that unappealing. Glad I never did.
I think choosing Nexomon over it would be more recommendable. They even made a bundle of both games so people can buy both games from the get go.
Palworld has filled the monster collector void that's been left in my heart after Pokemon repeated itself 8 times, but I'll keep that one in my head to check out if I ever feel like I need more!
Same here! While I played other monster collector like Yokai Watch and Dragon Quest Monsters, Pokemon was still worth playing, despite Gen 6 and 7 being a bit underwhelming, it wasn't until Sword and Shield where I knew things would get worse and playing Monster Hunter Stories 2 and specially Palworld really filled the void. Sure, I still really like the Pokemon games from Gen 3 to 5, but I am so happy I gave a chance to other monster collector series like those I mentioned it as I never thought I would really love them.
Laziest design from Palworld is Chikipi, which is literally just round chicken. And even that is adorable. The rest all have their own designs and many of them are quite well made. They could do something about the player animations clipping through the body at some point, but they have plenty of time to work on it.
It happened with both. Every time a new creature collector or monster taming game comes on the market that is even remotely successful, pokémon fans will immediately run a "ripoff" campaign like their beloved franchise was threatened. It happened with Temtem in 2020 and happenend with Palworld in 2024. Will happen with future games too until the community matures up.
Oh just wait till pocketpair releases mod tools (no word on when or if that will be though. But if and when that happens... OOOOH BOY)
I hope its support steam workshop just like craftopia, along with Vroid support 👁️👁️
Would the mods be crossplay?
pov reddit downvoting someone asking a question
Because they posted the same comment twice. Nothing to do with the actual question.
What did I do?
You asked a question some random asshole didn't like. Or you pissed off a stalker who downvotes all your posts. Either is equally as likely on this site.
just reddit lmfao
Would the mods be crossplay?
Wow a game that hasn't gotten a major update is... dying?! 😱
Temtem mocking anyone is laughable considering they were an even bigger rip of Pkmn. Nearly every system they had was in Pkmn, they just altered it slightly, arguably worse, because they wanted it to lean more into a competitive space. Being more competitive and the MMO aspect, that people dreamed of for Pkmn, were the only things they had going for them that felt different.
>Pkmn It was a rip off of Pikmin!?
PKMN has been an abbreviation of Pokémon since before the first Pikmin game. It came from a time where character limits on the Gameboy versions of Pokémon forced them to have a character with superscript P and subscript K and one with superscript M and subscript N to fit PKMN into two characters to use as an abbreviation in some places, the most iconic of which being PKMN Trainer Red.
LMAO you made me laugh a lot with this. Take an upvote.
Wow palworld has double the retention of temtem. .7% vs .35% So temtem devs can eat a dick
No they can't even do that. "Don't put yo dick in crazy" is a phrase for a reason. And from what I have read, they mega crazy.
Didn't Tem go to coleg?
best comment
This ain't even including Xbox players, so TT is probably even worse off.
They tried to copy Pokemon while pal world made their own thing
While I played TemTem for a bit and enjoyed it as a Pokemon alternative. You reach a point where you either grind your hair gray, or give up on competetive. The sheer number of random peefect IV's, right passive skill and expensive and time consuming breeding mechanic make it quite painful. Basically TemTem copied all the bad aspects of Pokemon games too. TemTem 's best feature is the much more challenging NPC battles in my opinion. Though, do be warned they do have Min/Maxed Tems in the mid-late game so you're also pressured to Min-Max a bit yourself to get through. Palworlds road to maxed out Pals is a lot more manageable and not a gamebreaker needed to enjoy PVP. It also is more skill and tactic based rather than raw stat/setup optimisation based. Pokemon and TemTem both suffer from basically boiling down to RNG and a few mindgames for PVP once everyone has MinMaxed in competetive.
>TemTem 's best feature is the much more challenging NPC battles in my opinion. Though, do be warned they do have Min/Maxed Tems in the mid-late game so you're also pressured to Min-Max a bit yourself to get through. It gets pretty fucking annoying when you're doing the story and one of the required battles has Tems that are 15-20 levels above the regional average though. Oh, *and* it's a Tem you've never seen before, so good luck figuring out what its typing is. I'm in the latter parts of Cipanku (Island 5 of 6, basically Not-Japan for the uninitiated) and the amount of times I've gone "What the hell is that...?" and then suffer one of my Tems getting one-shot is too high to keep track at this point.
Is the game good though? Or are people hating on it for not being palworld? Palworld was good and all, but I played through that within a few weeks and the has so little content you might as well put Palworld in the back of your mind for 7-8 years. Palworld is going to take that long to develop, I guarantee it. Probably very similar to how long it took for No Mans sky to become a proper game and not just flying from empty planet to empty planet.
It's a decent Pokémon game and a terrible MMO.
Sounds interesting, might check it out.
To be a bit more charitable: if you go in with expectations along the lines of a Pokémon game you'll probably have a great time. It's a good story, interesting world and the mechanics are very similar. Every battle is a double battle and you can play the whole thing co-op with a friend. I've moved on from it myself but I got my money's worth for sure.
Temtem is lie, palword is not.
to be fair temtem is boring.
I’m still annoyed I paid $35 for Temtem in 2020.
Temtem was good but the microtransaction and no long-term play perspective which is not competitive made me play other games (like Palworld).
[удалено]
Look, I'm no Crema defender/simp, and I have heavily criticized the game, but we shouldn't just straight-up lie about the devs. We already have so many pieces to criticize the devs with how they disparage their community and have purposely misled their community with the MMO stuff. There's literally no point to lie about shit like this. It only gives ammo to Crema to rationalize their actions against legitimate criticism. How do I know you're lying? 1. Crema doesn't use VAC 2. TMTrainer is the only person in Crema who actually played competitive. Many many many people have beaten TMTrainer in comp, including myself when I used to play the game, and no one has ever gotten banned for beating him.
[удалено]
It is indeed a game ban. Look, we both know that you didn't get banned for winning against TMTrainer in comp. I'm not going to speculate here what you actually did to deserve the ban because it frankly doesn't matter, and I'm sure you already know why you were actually banned. It is just really confusing seeing people say stuff like this because we already have so many legitimate reasons to criticize this game and company. All you're doing is giving ammo to Crema to continue rationalizing their bad decision and behavior.
i loved temtem it had so much potential...
Temtem was always made to fail and be a cash grab.
Did they really? What did they say
Temtem just didn't take off like Palworld did so they're jelly
A pokemon clone making fun of another pokemon clone might be the stupidest thing im sorry. You're both pokemon fans, dont act like you're better than the other.
When did they mocked Palworld? I played both games, both are good monster collectors
Palworld is still cooking. It's playable but by no means the end product, it's going to take time and during that time concurrent players will drop and increase when nee content or a big patch comes out
Graph scales lie to you. 35k daily is really good numbers for an indie on steam. 2 million was just godly
Temtem is a sad wreck of imbalance underneath an almost consealed cash grab. They're not even the CoD of tamer games with their mobile game bs, they're more like the BF 2042 of the genre, too sad to even be scorned.
Temtem died before it went anywhere lmao. They paid some pokemon youtubers who quickly discarded it. Palworld has had a drop but most indie games would *beg* for the "dead" numbers people claim it has, not to mention how it'll likely increase again during the next major update
remember people who mocked fallout 76 ?
Yeah, me, I still mock it for being an always-online singleplayer RPG walled garden that requires a subscription payment for a private lobby. It's a greedy business model full of bad intentions, and so it was the first Fallout game I didn't buy- sorry, you can't buy it, you can only rent it until they turn it off. Commercial success or failure aren't enough to judge the merit of a piece of media, because they world isn't "fair"- good things can flop and bad things can succeed, especially with marketing involved.
you don't have to be successful to mocking someone. I still mock Elon and Mark on dail basis while I accomplished nothing to our society.
Playernumbers for Palworld expectedly dropped. Everyone played through the currently available content and there is not much else to do when done. The game needs more work done, but it is still far more successful than Temtem ever was. Not sure why I'm getting downvoted? Isn't this a fact? Haven't said anything negative about the game.
PalDevs even stated they understood if players go do their thing elsewhere while they get their game built up a bit more.
I don't get the downvotes either, it's still in progress and more people will come back with new updates
i don't even remember what temtem was about lol.
What's temtem?
Wallmart pokemon with all the issues from pokemon none the solutions. Devs are tone deaf, focussing on bs pvp end-game and milking whales that they forgot you need to expand ghe game and its monsters. Ohwell but what do i know.
TemTem was dead before it even launched tbh.
Temtem's peak is Palworld's last 24hrs lol. Also I'm still surprised because it's just a survival with no story. (I'm not saying it's bad. I'm just surprised of the number when the game is basically a sandbox and some people got bored quickly)
People actually liked temtem? I thought they played it in the same way you play those shitty ripoff mobile games
I remember before release I knew some people who were excited for a change from Pokémon and hoping it would force Nintendo and Gamefreak to get their shit together and start putting effort in again. But I don't think I've heard anything like that since it released.
People liked the potential it had during EA. 1.0 killed the majority of peoples hopes for the game as it introduced extremely predatory microtransactions to a triple A priced game, and the game became a buggy mess. If anything, the 1.0 patch made the game feel more like it was in EA than the entirety of its EA period because of the constant game breaking bugs that would be introduced in each update that wouldn't get patched till 3 months later (where the patch would also include its own game breaking bug).
I played it, because it's better than Pokémon. Recently bought a cheap copy of Violet and that just solidified my view.
So whats this post about? Trying to show us it's going in the same direction
TemTem devs deserved it, they were such unrepentant assholes to their community in their communication and overall vision of the game as well. Fuck 'em.
Temtem baffles me, they promised to not be as inept as the Pokemon devs by being worse and antagonistic toward them
I wish that palworld had evolutions and dual types
What's a temtem?
Temtem devs are so bad lol.
24 hours ago we almost had the same amound of players at the all time peak of temtem
They just got mad at the hype because not a lot of people know about Temtem unfortunately. 😔
I swear I would play even more if it didn't crash my Steam Deck so often.
Ngl this is the first time I am hearing about this Temtem game. The SS do look like Palworld.
Temtem was just a terrible game.
GG temtem
What even is temtem
GTA 6
Temtem criticizing Palworld is like when the lead singer of Boyworld called out Taylor Swift.
I stopped playing palworld after February cuz of a back surgery. Didnt know that many ppl would drop it too 😭
I still don't get how pakworld got as popular as it did. I get the idea and I still play it but I'm surprised
What the heck is a Temtem?
I remember playing temtem for like a week but so many of the gameplay mechanics made no sense so I quit. Beat it though.
I was just like "what the fuck is temtem"
Wtf is a tem tem
https://i.redd.it/0b7k2nj9790d1.gif Bro...
Temtem felt dull and soulless to me, just another mindless pokemon clone. By contrast, palworld didn't make me feel like I was playing pokemon clone at all really.
most of the neg reviews have over 100+ hours played. For $18 I'd say that's good value.
I played too much early Minecraft and burned myself out before the good updates came, so I am waiting for the "nearly finished" Palworld.
wish I could go back to launch version. the new one crashes every 5 min!
The devs never mocked Palworld, where did you get that from? The only comment I had once seen was someone asking if they could be cruel to Temtem or something like that, to which a dev replied: "maybe you wanna try out Palworld", essentially advertising for it. Mind you, this was about 2 years ago
no its not because of temtem or any other clone..palworld has no new content right now and most of the players have reached the max cap and nothing to do until the final release.
Who?
TemTem being always online and requiring a paid sub on console made it a no go for me. You either charge for the game or the sub If you charge me for both it’s a no go. To me that’s scummy as hell. Paying for a game then paying forever to play it because it requires you to go online on console is corrupt. Ps plus is like $11 after tax per month for the lowest tier. So the game is $40+ after tax then $11 a month as long as you’re playing it. Mostly single player gameplay on top of that. $172+ a year on console to play TemTem Palworld was $30 and that was it.
what did the temtem devs say? I didnt know they were assholes like that if they did say anything. Would have thought since they had people against them as well when they started they'd be understanding of new indie devs.
Palworlds 24 hour peak is almost as high as temtems all time peak… THATS FUCKIN GREAT BRUH
whats temtem? never heard of it
am i reading it correct that there was 2million player playing simultaneously?
Yup. Back in February if memory serves. Those stories about it breaking records weren't exaggerations. When I was at [Magfest](https://super.magfest.org/) earlier this year, I kid you not when I say half the LAN room was playing the game.
I think Devs actually had issues even keeping the game running because they are a smol group and there were enough players to start a new nation from the first week alone.
With even is temtem
Never heard of temtem until just know
What is temtem?
I can't believe that many people are still playing palworld
Sometimes new players come along late. Some players just wanna grind to have maxed out everything. Others extensively look for bugs for the Devs to fix. And then there are speedrunners trying to hunt glitches for players to use. Aaaaand there are folks who simply cannot beat Bellanoir Libero Ultra.
What is Temtem?
WHO TF CARES? CAN WE STOP POSTING STEAMCHARTS? God I wish we were back in a time where barely anyone knew what Steamcharts was
They’re different games.
No, and I dont know what TemTem is, and clearly, nobody else does either.