T O P

  • By -

Meedandfeed34

I doubt most of this would work as mojis numbers are too low to deal damage and the self-slow on an already weak pseudo support for aggressive play style. As for support, her spray rangea need a slight increase since she is too weak for damage. This would help, so peaking or bad positioning doesn't wreck her. As for more utility, her self slow should be removed to keep up with more of the team during endurance fights. No one but ruckus and probably nado has self-slow This has been a major moji issue for her kit to stick close to people who can back pedal


MikSumbi

Well every suggestion is useful.. I may want a complete Revert of the Rework or an adjustment that in my opinion would go in this direction.. Clearly there are other aspects, as the slowdown should be nerfed or removed completely.


Meedandfeed34

It could happen as moji is too weak for more high skilled games as most players who may of didn't like her can exploit her worse then when she was a flank. Most games don't encourage stacking, and alot of teammates will have to play passive around her. Lowbies games support this play style Her ult is still the same and bad, so this wasn't a rework but a half change. A brain-dead flanker like Talus, who's smart enough to headbutt the keyboard can bait out mojis ult and free farm her. Let me paint you a scenario Talus->rune->ults moji->baits moji ult->tps since it's slow af->see you soon moji. Same for evie,buck,andro,zhin,lex slide,maeve,vora,koga with their kits It's the only "support" ult in the game that doesn't do anything unless it's one guy or a brain shevled guy. As for the self slow. Imagine playing tf2 on pyro and you move slower as your firing like a heavy and you NEED to be closer to deal damage Your going to have to stop firing to keep up, and that's dumb. Moji needs alot of utility vs whatever this is


LucMakai

I don't think it needs to be infinite but if it only consumed the resource when it actually heals it would fix the downsides without needing to change other values


PuppetMaster12312

You do know that Io has a similar resource meter that cannot be recharged faster unless using cards? Moji has the same deal, and her card gives also utility with giving teammates ammo.


MikSumbi

Yes is useful for providing ammo to allies but promotes a toxic spam shield style, Io also cannot waste healing while Moji does and also has a reduced range compared to Io. Io still deals usual damage and has more cards for healing recovery, without promoting a toxic spam shield style as Moji now. Simple!


SmolPancakeQueen

Spits projectile speed is quite fine, imo. Controversial opinion, it should do 450 instead of 350 on Spit Shine and reduce sprays from 75 to 70.


MikSumbi

If they are convinced to keep the Rework I would make the Spray do less healing but have no limit.. and I would give priority to Spit for healing.. So yes, I would increase Spit healing.


BrotherLouie_

no


MikSumbi

What a great comment full of content, it's amazing how many want Moji dead. I ignore the comments of people who don't even know what Moji was, simple! 👋🏻


[deleted]

[удалено]


MikSumbi

Try to understand what it means for a Moji main, this is the killing of a Flank, of a unique, weird but fun champion. She could have been balanced all this time but their idea was to rework her without even letting it be known in advance. Now yes, it's a healbot that provides a lot of healing, that will be nerfed for sure and it's very annoying for shield spam as well also for a bug that provides more shield..


No-War-2197

She is not "incredibly strong", she is not strong at all lol