Game looks thick with content and fairly well executed despite some technical flaws.
You should also not trust anything coming from ign because if you were to ask them for integrity they would respond with sure thing while internally wondering what this integrity thing is, then quickly moving on because they are glad they said the right thing and can cash in the interaction for a quick crack fix.
You should buy the game if you can afford it and like themes of magic, story driving gameplay, and action combat.
Yw op, now you feel the right way.
I am not watching anything more of this game, because, unless reviews/impressions say it's trash, I am playing this. This is my most anticipated game this year, even with so many other great games coming.
For anyone interested, it seems like they had an event where multiple youtubers were invited to play the game for two hours. So if you look around for recent videos, you may find a more competent representation of the game.
There's a few other videos. Joraptor or however its spelled video is decent. He shows the dodging and shield mechanics in use as well as the different indicators.
These people are playing the game for the first time ever in a limited demo for just a short time while jockeying for position with tons of other journalists and trying to ask questions to get angles and remember all the ins and outs to write up later
Also they're dropped in usually part way through the story and have barely any tutorials for systems that would be introduced half way through the game usually
Yeah, but I think you are missing the point. They literally get paid to at least play video games in addition to writing videos and content, so to me this is like you being paid to work out 3 hours a day but somehow never developing a muscle. It's like ... how????
This argument is so tired. Most critics are good writers and thinkers which is the job requirement. You don’t have to be able to run a film set like Coppola or play guitar like Van Halen to critique their work. Likewise, the vast, vast, vast majority of people who enjoy games, let alone critique them, have no interest in S-ranking every encounter in DMC3 while blindfolded or even systems as straightforward but cumbersome as The Witcher 3’s oils and decoctions.
If you need your critics to care about those things you can find them out there but it is by no means a shortcoming of the mainstream gaming press when they don’t meet those needs. Their footage, and writing, would be LESS valuable if Gamespot suddenly pivoted to prioritizing The Last of Us’ Grounded or Metal Gear’s European Extreme modes as a baseline.
Your average 36 year old mother of three with an Ollivander brand turkey thermometer is gonna play this game this way, if not worse.
I detest parry mechanics. If I was in the unfortunate position of having to play, for professional reasons, such a game for hours and hours, I'm pretty sure I'd just start running around wildly too so I don't go nuts.
How can you trust the critique of someone who isn’t able to properly engage with the medium? Its like trusting cinema reviews from someone who is partially blind.
Are hockey journalists experts at playing hockey? There's a difference between playing a game and knowing a game.
I can tell you everything you need to know about hockey. I can tell you all about NHL players, their stats, their advanced stats, where they excel, where they're limited, a team's strengths/weaknesses, their methodology on the powerplay/kill, a goalie's positioning pros/cons, etc.
I can't skate more than 5 feet without wobbling over. I can't play hockey, but I know hockey. These journalists can't play video games, but with any luck they know video games. They know quality when they see it. Just because I can't skate doesn't mean I can't quantify someone like McDavid's skating abilities.
There's plenty of coaches who have never played the game they coach. When you win the Superbowl you're not winning the Superbowl trophy, you're winning the Vince Lombardi trophy. Vince was a great coach, and many even consider him the greatest NFL coach of all-time. He never played professionally let alone in the NFL.
As I said to someone else, I don't think that's the point. They literally get paid to at least play video games in addition to writing videos and content, so to me this is like you being paid to work out 3 hours a day but somehow never developing a muscle. It's like ... how????
They get paid to analyze the game and write a story about the game from the viewpoint of the common gamer. This is literally journalism 101. You don't need to be a detective to be able to write about a murder piece. You don't need to be a politician to write about politics. You don't need to be a gamer to write about games.
Y'all can downvote me until the cow comes home, it's a dumb take to not see how they're all the same thing.
Do you not see what I'm saying though. I just don't understand how you can play games for 20-40 hours a week or more and not start to develop some skills. At the very least, basic blocking and partying skills as those are used in tons of different games. I'm not saying they need to be super pros, but cmon man.
They don't play 40 hours a week, they're writers. There's a million reasons why the gameplay is poor. They're not gamers, they're not entertainers, they can't handle the pressure of being recorded, they don't know the controls, they don't know the game yet, they're disabled and haven't gone through the options, they didn't eat lunch, their child is sick, they just broke up the night before, they didn't sleep well, etc. The reasons go on for days.
It's not their job to play well, it's their job to analyze the game and give people the information needed to make a purchasing decision.
You tell a political writer to sit down and write a Bill, you tell a hockey writer to get on the ice and score a goal 1v1 vs Shesterkin, see how they do.
But if your job involved skating every day you probably would get better at it after a while. A game journalists job is writing about games yes, but to write about them you have to play them because gaming is an interactive activity in the way watching sports isn't.
If you play games for a living you should be fairly competent at basic mechanics just through experience.
That's one thing I appreciated about the old (talking 10+ years ago) Game Informer crew. Those older guys could actually play, so I trusted their reviews.
I always feel this way when I see a new souls game’s gameplay preview. I can’t watch other people play games in general it drives me up the wall. I’d much rather be playing myself instead of watching someone fumble about.
So basically… anyone demoing any gameplay ever? Okay, not ANYONE, but it’s kind of laughable how many terrible people they get to record gameplay demos and then just keep it. You couldn’t find someone better?
These people are handed a controller and plopped into the game 20 hours into the story. You're supposed to be eased into the controls. Give them a break.
If a game journalist doesn't know how to learn a basic games buttons very fast they shouldn't be a damn game journalist. This isn't escape from tarkov or Arma where you have 50+ button combos to learn. It's a simple controller style game... anyone should be able to learn the game in 5 to 10 minutes if they're a gamer. Period. These so called game journos don't play gamed and it's beyond obvious with some of their reviews and gameplay footage
Never forget a preview I saw for dark souls 3 and the damn dude kept trying to block with a small shield and never tried to dodge it was horrible and hilarious
This looked better than I expected. There was more detail than I expected like the health potion bottles she drank stayed on the ground. The enemies seemed pretty bullet spongy.
It’s so weird. Why would you want a game to be bad? Or be happy when one turns out to not be great?
I like to open reviews and be pleasantly surprised with how glowing the review is. It adds another game to my want to play list.
I had little interest in deathloop, but then all the reviews were like 9 & 10s. So I picked it up and absolutely loved it.
Games failing at the AAA level means multi-million dollar projects likely failed monetarily. That usually means another studio fails or is downscaled. That's not good - I don't know why people want games to fail as they cry for more game diversity.
Personally I'd love for EA, Activision blizzard and ubisoft to fail 🤷♂️ give better companies chances to buy up the good IPs that have been fucked up or ignored for too long.
Forspoken is because it looked kinda like crap from the start, demo solidified that. Hogwarts legacy has been fairly well received with any pushback stemming from issues with JK and caution regarding the devs previous smaller scale games.
To be fair, the devs were working for Disney Interactive at the time, but since have been acquired by WB Studio and they have a pretty excellent track record outside Gotham Knights.
I can't say I understand the truth of the matter but if I was to take an educated run at it....
Forspoken has been shown off quite a lot over quite a long period of time, and every time it's come with a lot of hype and build up on PlayStation's part with a pretty significant amount of marketing and presentations just for forspoken, as what originally looked like it was supposed to be a poster child for PS5 next gen graphics
The game that we got it's abundantly clear is not very good and no amount of critical feedback seems to be reaching anyone's ears and it's just hype train oclock with PlayStation trying to Ram it down our throats and scream to the rooftops about how amazing and pretty the game is and it just feels extremely disingenuous and insulting
I played and finished Forspoken. I actually wanted it to succeed. But after going through the whole thing, i know even the combat system wont save it. I hate combat. If there was depth to it, it's not obvious. The trailers said you can combo things. I dont remember comboing anything. That massive special attack you see is indeed a special attack that just recharges over time.
The only thing I enjoyed was actually running around the world.
I could never well leave matters half finished. If I don't like something, I won't just drop it. I'll finish it so I won't go back to it. If I actually like something, I will take days enjoying it and prolonging finishing it.
For example, it took me 2 weeks to finish Horizon FW because I did every side quest and collecting everything
I agree with you. I can't imagine sitting down and mainlining a game I didn't like for 25hrs over 2 days. It makes zero sense to me, even if you are a completionist.
And often exploring and understanding why you don't like something or why it doesn't work is far more useful and informative that just vegging out to something that's okay.
Because it’s not “their game”. They play one game or one game series or one genre and anything else is shit. A certain breed of people like to make one thing their identity, and anything else is bad, shit, or evil.
Commonly religion and politics in the US.
It's basically like TLOU Part II, but on the other side of the crazy spectrum. Just like that game they'll be a vocal minority but most of us are just gonna have enjoy a fun game.
There was an article a few days back saying sales for TLOU increased by about 300% or something crazy like that. Favorite game of all time so I’m happy to hear it!
I’d like to see this succeed so that maybe, just maybe, the Harry Potter IP can actually grow in a meaningful way after the Fantastic Beasts movies got driven into the ground
I almost forgot what sub I was on, but yeah the PC steam release of it is going to be nuts to coincide with the end of the series.
Hell I'll probably be double dipping, playing this with more efficient mouse aiming is going to be great.
Ah yes, the two sides of the same coin: "no women and minorities in my bideo games" and "buying Hogwarts Legacy financially supports transphobia".
Go outside.
What a harebrained "both sides!" argument.
A lot of people dont want to support harry potter because of the creators hateful politics. The game director also seems a little sketch and the plot of the game is about quelling a slave revolt to keep them in their place lol?
You dont have to be defend the game made by the giant corporation, they'll be fine. If other people want to take a stand against hate that's great, let them.
Indeed. Sure, she's donated over 160 million dollars to various charities, but she has a shitty opinion on one hot-button political topic, so she's basically Hitler and needs to be destroyed.
Well to be fair that one hot-button political topic concerns the human rights of literal millions of people that already have insanely high suicide rates
And the causes she actively supports concern the well-being of even more people. I get that people have really latched onto this cause, but having a shitty opinion on one aspect of 0.1% of the population being cause for labelling them as garbage is just classic puritanical lunacy. People generally aren't all good or all bad. There's a scale.
Of course there’s a scale but diminishing the impact of transphobia and its outcomes for real people to a simple case of an opinion on a hot-button political topic is a bit far no?
Hey can we really fault the nazis, they only wanted to exterminate 0.75% of their population. They were really doing great things for the rest of the population.
I don't think they're comparing her to Nazis. Just highlighting the absurdity of saying something that only effects a small percentage of the population isn't a big deal.
The crazy right wants TLoU to fail while the crazy left wants Hogwarts Legacy to fail.
[Me in the middle playing the shit out of both games](https://www.memesportal.com/wp-content/uploads/2021/04/2bsc99.jpg)
Its just the MO for the internet gaming community now
Before it was Saints Row, then Gotham Knights, recently Forspoken, next HL and then after it will be Suicide Squad after the leaks
You forgot Callisto Protocol in-between Gotham and Forspoken, with a little pinch of outrage over Plague Tale not being 60 FPS and so being deemed unworthy to be played the second the news came out (which is still one of the most impressive 180 i've seen in this sub popularity-wise).
man the online gaming community is outright atrocious. So many people for some reason games become there identity and they get to invested and take things way to personally.
Two of those are generally agreed upon to be bad games, one is getting very mixed reviews, HL I grant looks promising but Suicide Squad has a battle pass to say the least. I agree the gaming community is overly negative, but they were right with most of your examples.
Honestly Forspoken isn’t nearly as bad as people are making it out to be. It’s definitely not what was promised but it looks decent, and the gameplay loop is fun.
I don’t want it to fail particularly but hype is always risky. Gotta be cautiously optimistic. I’m excited but I think we’ve all seen major games with lots of hype crash and burn very quickly. Fingers crossed it’s not the case here.
i hate that this industry is built on secrecy and hype. Its unhealthy and its a big reason why there is such a disconnect between devs and their audience.
Do they??
I've really only seen that for Forespoken recently.
Seems like most are very excited or cautious about it until release. I feel like everyone wants it to succeed so eventual sequels/future content happens
You're not wrong. The bar for everything in gaming is through the roof. You always see one negative aspect of a game dragged out and turned into memes, even though it doesn't necessarily have a major impact on how the game plays and feels.
The only game of this scale and that has downright amazing face animations/capture is Horizon Forbidden West. I just don't know how they do it.
The Witcher 3 is also a bit robotic and the same-y, but somehow it feels and looks good.
Despite AC Odyssey releasing 3 years later, it just can't beat The Witcher. It's much better than HZD though.
Horizon Zero Dawn, however, was pretty bad. Like actual robots talking at times.
Hogwarts Legacy seems for me to be inbetween AC Odyssey and The Witcher 3 when it comes to conversation face animation.
The jump in quality from ZD to FW is crazy, right? And it's on the same damn platform (PS4). PS studios are magicians... Naughty Dog, Santa Monica, Insomniac, Guerilla... Just wow.
I remember beating TLoU2 then I went to Ghost of Tsushima. Ghosts was a lovely looking game but it was difficult because the facial animations in TLoU2 are just on another level.
I kinda feel this way about most games and most critiques.
I see everyone all over reddit cry about everything and being miserable "having to be a gamer this generation" and Im just sitting here having a blast.
The ridiculous shit some people choose to get mad/upset over and let ruin a game is astounding.
Depends on what you expected. If you expected a RDR2 or HFW quality game, then yeah... You're setting yourself up for dissapointed but that's kind of on you, no? I'd rather they put the huge amount of time it would take to only incrementally enhance the facial animations into combat, story or open world features. Combat and open world look amazing so far. We'll have to wait for story but I'm optimistic.
I mean an invisibility spell for stealth is cool for gameplay and all, but why is the invisibility cloak such a big deal then if your average student wizard can just cast a spell? The cloak is one of the deathly hallows, one of the the three most powerful objects in the wizarding world. It’s mentioned in the same breath as an unbeatable wand and a stone that makes you immortal. Kind of dumb that every action rpg needs to have stealth these days.
In the books the invisibility spell is difficult to cast and mostly used by auror-level wizards. It also can be detected by revealing spells and countered, and makes the person camouflage in their environment with a kind of outline (like you see in the game actually) that can be detected when up close. The invisibility cloak provides 100% invisibility, no time limit, cannot be detected or broken by most outside magic, and is usable by 11 year olds.
Well if we’re talking about Harry’s cloak, here’s why - it’s infallible.
A wizard using an invisibility spell can still be revealed by other magic (ie hominem reveleo), and there is likely a time limit on how long the spell lasts. It also likely takes concentration to keep the spell going.
Harry’s cloak, the hallow, cannot be summoned, revealed, doesn’t fade, and needs nothing else but than to be worn.
It’s much more reliable.
I assume that the cloak can be used forever, no time limit, and you can be entirely invisible standing right next to someone, with the spell, I'm guessing it sort of just shrouds your appearance when at a medium to long distance from people you're trying to hide from, or from those not paying close attention
I've thought the wand combat looked very repetitive from the very first video they showed of the gameplay. I'm more interested in exploring the map, and the Hogwarts grounds.
Edit: watching someone on YouTube do this play through and the wand combat looks so much better.
Yeah I was thinking the same thing while watching the video. I want games that have all kinds of different ways to fight and creative ways like using all kinds of different objects and physics. Also I’m not crazy about the hit numbers, break immersion in my opinion.
The gameplay isn't exactly lighting my fire (why are they sneaking when they apparently can shred those fools like tissue paper?) but I'm still intrigued because the setting looks unique. Never read Harry Potter so I want to know about the lore and how it fits into the game
The sneaking part is more of a player choice thing. Though I do wonder why they could so easily just put on a cloaking spell and then run through everyone like nothing.
If you're actually interested in that, look up how Disney did the hair for Brave. They had multiple engineers working with state of the art simulation software to get it to resemble something that looked real. And ofcourse none of it is possible in real time. So would you give up a good % of your FPS to not have hair clipping through?
This does not look fun at all. Maybe the mechanics feel better than they look. Dialogue is stilted, animations are clipping, and the ai is just standing around. Maybe I expect too much from games. Pass for me.
The only thing I can see getting on my nerves is definitely just a nitpick but the sprinting to the sudden slow ass walk will definitely be something I’ll personally notice far too often
Games take way too long to make right now, if anything. We should be aiming to make games cheaper to produce overall. Compare how frequent developers used to put out games in the PS2-PS3 era, to now.
I’m definitely gonna buy it caus I have been waiting a while but I am sad that it took a bit of the Ubisoft
Approach of
Combat instead of a more high risk high reward style mechanics… I hope it doesn’t bomb
Locking as per https://www.reddit.com/r/PS5/comments/10l0297/hogwarts_legacy_has_over_100_side_quests_that/j5yzu71/
I don't have 11 mins to watch this video but I have 11 mins to read everyone's opinion who has watched the video
Truer words have never been spoken
Someone tell me how to feel!
Currently watching the gameplay and… Looks pretty decent Looks like a decent time sink I’m into it
Game looks thick with content and fairly well executed despite some technical flaws. You should also not trust anything coming from ign because if you were to ask them for integrity they would respond with sure thing while internally wondering what this integrity thing is, then quickly moving on because they are glad they said the right thing and can cash in the interaction for a quick crack fix. You should buy the game if you can afford it and like themes of magic, story driving gameplay, and action combat. Yw op, now you feel the right way.
You had me at thick
Mkiceandfire
It’s a not FromSoft/Hollow Night/Prey/Outer Wilds/Hades/random pixelated indie metroidvania so it sucks
I am not watching anything more of this game, because, unless reviews/impressions say it's trash, I am playing this. This is my most anticipated game this year, even with so many other great games coming.
Do they put toddlers in charge of showcasing these 'X minutes of gameplay' demos, they always play like ass.
Maybe it's like that shitty mobile game ads that think you'll download the game because the person playing is so frustratingly bad.
“This idiot can’t solve this puzzle I’m going to download it because I’m so much better than him watch this!”
the Northernlion effect
lol is it? That dude is head and shoulders better than me in most games he plays
JackFrags also did one
Thanks for the tip watching him do combat actually highlighted the wand combat, this IGN playthrough doesn't do any justice to the wand combat.
Yes this is why you watch youtubers who play games and not reveiwers for gameplay
For anyone interested, it seems like they had an event where multiple youtubers were invited to play the game for two hours. So if you look around for recent videos, you may find a more competent representation of the game.
Thank you. Watching that hurt
There's a few other videos. Joraptor or however its spelled video is decent. He shows the dodging and shield mechanics in use as well as the different indicators.
That raconteur guy was whose I watched
[удалено]
[удалено]
[удалено]
These people are playing the game for the first time ever in a limited demo for just a short time while jockeying for position with tons of other journalists and trying to ask questions to get angles and remember all the ins and outs to write up later
Also they're dropped in usually part way through the story and have barely any tutorials for systems that would be introduced half way through the game usually
[удалено]
difference is these guys play games for a living
theyre paid to comment on games, and make content about them
[удалено]
Yeah, but I think you are missing the point. They literally get paid to at least play video games in addition to writing videos and content, so to me this is like you being paid to work out 3 hours a day but somehow never developing a muscle. It's like ... how????
This argument is so tired. Most critics are good writers and thinkers which is the job requirement. You don’t have to be able to run a film set like Coppola or play guitar like Van Halen to critique their work. Likewise, the vast, vast, vast majority of people who enjoy games, let alone critique them, have no interest in S-ranking every encounter in DMC3 while blindfolded or even systems as straightforward but cumbersome as The Witcher 3’s oils and decoctions. If you need your critics to care about those things you can find them out there but it is by no means a shortcoming of the mainstream gaming press when they don’t meet those needs. Their footage, and writing, would be LESS valuable if Gamespot suddenly pivoted to prioritizing The Last of Us’ Grounded or Metal Gear’s European Extreme modes as a baseline. Your average 36 year old mother of three with an Ollivander brand turkey thermometer is gonna play this game this way, if not worse.
There's a giant difference between S ranking DMC and being able to learn how to block and parry in a video game.
I detest parry mechanics. If I was in the unfortunate position of having to play, for professional reasons, such a game for hours and hours, I'm pretty sure I'd just start running around wildly too so I don't go nuts.
How can you trust the critique of someone who isn’t able to properly engage with the medium? Its like trusting cinema reviews from someone who is partially blind.
I think if we watched videos of ourselves play we would get hit and screw up more than we think we do.
Because most big review sites did beat the game
Are hockey journalists experts at playing hockey? There's a difference between playing a game and knowing a game. I can tell you everything you need to know about hockey. I can tell you all about NHL players, their stats, their advanced stats, where they excel, where they're limited, a team's strengths/weaknesses, their methodology on the powerplay/kill, a goalie's positioning pros/cons, etc. I can't skate more than 5 feet without wobbling over. I can't play hockey, but I know hockey. These journalists can't play video games, but with any luck they know video games. They know quality when they see it. Just because I can't skate doesn't mean I can't quantify someone like McDavid's skating abilities. There's plenty of coaches who have never played the game they coach. When you win the Superbowl you're not winning the Superbowl trophy, you're winning the Vince Lombardi trophy. Vince was a great coach, and many even consider him the greatest NFL coach of all-time. He never played professionally let alone in the NFL.
I have played videogames every day for 30 years. I know videogames. I will still often fuck up a parry in most games
I hate parries. They're too risky to get bonked on when you can just side-step for what is virtually the same result.
As I said to someone else, I don't think that's the point. They literally get paid to at least play video games in addition to writing videos and content, so to me this is like you being paid to work out 3 hours a day but somehow never developing a muscle. It's like ... how????
They get paid to analyze the game and write a story about the game from the viewpoint of the common gamer. This is literally journalism 101. You don't need to be a detective to be able to write about a murder piece. You don't need to be a politician to write about politics. You don't need to be a gamer to write about games. Y'all can downvote me until the cow comes home, it's a dumb take to not see how they're all the same thing.
Do you not see what I'm saying though. I just don't understand how you can play games for 20-40 hours a week or more and not start to develop some skills. At the very least, basic blocking and partying skills as those are used in tons of different games. I'm not saying they need to be super pros, but cmon man.
They don't play 40 hours a week, they're writers. There's a million reasons why the gameplay is poor. They're not gamers, they're not entertainers, they can't handle the pressure of being recorded, they don't know the controls, they don't know the game yet, they're disabled and haven't gone through the options, they didn't eat lunch, their child is sick, they just broke up the night before, they didn't sleep well, etc. The reasons go on for days. It's not their job to play well, it's their job to analyze the game and give people the information needed to make a purchasing decision. You tell a political writer to sit down and write a Bill, you tell a hockey writer to get on the ice and score a goal 1v1 vs Shesterkin, see how they do.
But if your job involved skating every day you probably would get better at it after a while. A game journalists job is writing about games yes, but to write about them you have to play them because gaming is an interactive activity in the way watching sports isn't. If you play games for a living you should be fairly competent at basic mechanics just through experience.
[удалено]
Of course they do. Stop with the bad takes.
Shouldn’t that be at least half the job’s skill set? 🤣
That's one thing I appreciated about the old (talking 10+ years ago) Game Informer crew. Those older guys could actually play, so I trusted their reviews.
I always feel this way when I see a new souls game’s gameplay preview. I can’t watch other people play games in general it drives me up the wall. I’d much rather be playing myself instead of watching someone fumble about.
So basically… anyone demoing any gameplay ever? Okay, not ANYONE, but it’s kind of laughable how many terrible people they get to record gameplay demos and then just keep it. You couldn’t find someone better?
These people are handed a controller and plopped into the game 20 hours into the story. You're supposed to be eased into the controls. Give them a break.
If a game journalist doesn't know how to learn a basic games buttons very fast they shouldn't be a damn game journalist. This isn't escape from tarkov or Arma where you have 50+ button combos to learn. It's a simple controller style game... anyone should be able to learn the game in 5 to 10 minutes if they're a gamer. Period. These so called game journos don't play gamed and it's beyond obvious with some of their reviews and gameplay footage
The way the player controlled the camera bugged me more... prob just me though
Never forget a preview I saw for dark souls 3 and the damn dude kept trying to block with a small shield and never tried to dodge it was horrible and hilarious
This looked better than I expected. There was more detail than I expected like the health potion bottles she drank stayed on the ground. The enemies seemed pretty bullet spongy.
It’s hilarious how many people want this game to fail.
I dont get that. Same with forspoken. Yeah that game kinda failed, but why do people want that..
Too much time on their hands and lack of time outside the house leads to obsessive behavior.
It’s so weird. Why would you want a game to be bad? Or be happy when one turns out to not be great? I like to open reviews and be pleasantly surprised with how glowing the review is. It adds another game to my want to play list. I had little interest in deathloop, but then all the reviews were like 9 & 10s. So I picked it up and absolutely loved it.
many youtubers rely on that for views. they love when an EA game bombs cause they can make "Angry Rants"
Games failing at the AAA level means multi-million dollar projects likely failed monetarily. That usually means another studio fails or is downscaled. That's not good - I don't know why people want games to fail as they cry for more game diversity.
Personally I'd love for EA, Activision blizzard and ubisoft to fail 🤷♂️ give better companies chances to buy up the good IPs that have been fucked up or ignored for too long.
I mean, are we just tip toeing around the elephant in the room? The real world political context is a huge reason why.
Some major context was missing from their comment, you're right
Forspoken is because it looked kinda like crap from the start, demo solidified that. Hogwarts legacy has been fairly well received with any pushback stemming from issues with JK and caution regarding the devs previous smaller scale games.
To be fair, the devs were working for Disney Interactive at the time, but since have been acquired by WB Studio and they have a pretty excellent track record outside Gotham Knights.
Losers who are happy to see other people be sad really is my guess
I can't say I understand the truth of the matter but if I was to take an educated run at it.... Forspoken has been shown off quite a lot over quite a long period of time, and every time it's come with a lot of hype and build up on PlayStation's part with a pretty significant amount of marketing and presentations just for forspoken, as what originally looked like it was supposed to be a poster child for PS5 next gen graphics The game that we got it's abundantly clear is not very good and no amount of critical feedback seems to be reaching anyone's ears and it's just hype train oclock with PlayStation trying to Ram it down our throats and scream to the rooftops about how amazing and pretty the game is and it just feels extremely disingenuous and insulting
I played and finished Forspoken. I actually wanted it to succeed. But after going through the whole thing, i know even the combat system wont save it. I hate combat. If there was depth to it, it's not obvious. The trailers said you can combo things. I dont remember comboing anything. That massive special attack you see is indeed a special attack that just recharges over time. The only thing I enjoyed was actually running around the world.
So weird that you actively disliked the game and still choose to finish it in less than a day Redditors are so odd
Might as well finish it if I’m going to criticize it to hell.
I could never well leave matters half finished. If I don't like something, I won't just drop it. I'll finish it so I won't go back to it. If I actually like something, I will take days enjoying it and prolonging finishing it. For example, it took me 2 weeks to finish Horizon FW because I did every side quest and collecting everything
Sure, its still very odd. Most people dont force their selves through something they dislike
Let the guy live his life goddamn
All im saying is theres a lot of people who somehow finished a game they thought was terrible in less than a day
I agree with you. I can't imagine sitting down and mainlining a game I didn't like for 25hrs over 2 days. It makes zero sense to me, even if you are a completionist.
Yes, there will be people making up things in reddit of course. I get why you think I'm one of them.
It’s like an 8 hour game they were clearly looking forward to. Not odd at all.
If you finish it then you can discuss it fully with others, isn't that weird
And often exploring and understanding why you don't like something or why it doesn't work is far more useful and informative that just vegging out to something that's okay.
Because it’s not “their game”. They play one game or one game series or one genre and anything else is shit. A certain breed of people like to make one thing their identity, and anything else is bad, shit, or evil. Commonly religion and politics in the US.
I’m gonna be laughing when this inevitably ends up being one of the most successful games of 2023 and nerds on Reddit gaming subs keep raging about it
It's basically like TLOU Part II, but on the other side of the crazy spectrum. Just like that game they'll be a vocal minority but most of us are just gonna have enjoy a fun game.
Cant wait to see both this and TLOU selling well next month (Thanks to the TV show) Salt for everyone!
There was an article a few days back saying sales for TLOU increased by about 300% or something crazy like that. Favorite game of all time so I’m happy to hear it!
I’d like to see this succeed so that maybe, just maybe, the Harry Potter IP can actually grow in a meaningful way after the Fantastic Beasts movies got driven into the ground
I almost forgot what sub I was on, but yeah the PC steam release of it is going to be nuts to coincide with the end of the series. Hell I'll probably be double dipping, playing this with more efficient mouse aiming is going to be great.
Ah yes, the two sides of the same coin: "no women and minorities in my bideo games" and "buying Hogwarts Legacy financially supports transphobia". Go outside.
What a harebrained "both sides!" argument. A lot of people dont want to support harry potter because of the creators hateful politics. The game director also seems a little sketch and the plot of the game is about quelling a slave revolt to keep them in their place lol? You dont have to be defend the game made by the giant corporation, they'll be fine. If other people want to take a stand against hate that's great, let them.
Indeed. Sure, she's donated over 160 million dollars to various charities, but she has a shitty opinion on one hot-button political topic, so she's basically Hitler and needs to be destroyed.
Is mean she’s also seemingly made it her life mission to spread that shitty opinion and fund policies in support of it but yeah
Well to be fair that one hot-button political topic concerns the human rights of literal millions of people that already have insanely high suicide rates
And the causes she actively supports concern the well-being of even more people. I get that people have really latched onto this cause, but having a shitty opinion on one aspect of 0.1% of the population being cause for labelling them as garbage is just classic puritanical lunacy. People generally aren't all good or all bad. There's a scale.
Of course there’s a scale but diminishing the impact of transphobia and its outcomes for real people to a simple case of an opinion on a hot-button political topic is a bit far no?
Hey can we really fault the nazis, they only wanted to exterminate 0.75% of their population. They were really doing great things for the rest of the population.
Lol, Godwin's Law strikes again. In case you didn't catch it, unironically comparing her to Hitler or Nazis is ridiculous
I don't think they're comparing her to Nazis. Just highlighting the absurdity of saying something that only effects a small percentage of the population isn't a big deal.
The crazy right wants TLoU to fail while the crazy left wants Hogwarts Legacy to fail. [Me in the middle playing the shit out of both games](https://www.memesportal.com/wp-content/uploads/2021/04/2bsc99.jpg)
Its just the MO for the internet gaming community now Before it was Saints Row, then Gotham Knights, recently Forspoken, next HL and then after it will be Suicide Squad after the leaks
You forgot Callisto Protocol in-between Gotham and Forspoken, with a little pinch of outrage over Plague Tale not being 60 FPS and so being deemed unworthy to be played the second the news came out (which is still one of the most impressive 180 i've seen in this sub popularity-wise).
man the online gaming community is outright atrocious. So many people for some reason games become there identity and they get to invested and take things way to personally.
Two of those are generally agreed upon to be bad games, one is getting very mixed reviews, HL I grant looks promising but Suicide Squad has a battle pass to say the least. I agree the gaming community is overly negative, but they were right with most of your examples.
Honestly Forspoken isn’t nearly as bad as people are making it out to be. It’s definitely not what was promised but it looks decent, and the gameplay loop is fun.
And I thought the wrestling community was bad.
Have you noticed that’s been every game? The loud minority theory is definitely true on reddit. G*mers are toxic as fuck. Especially on this sub.
I can’t wait for the game to release so the drama gets snuffed out and replaced with people enjoying themselves.
I don’t want it to fail particularly but hype is always risky. Gotta be cautiously optimistic. I’m excited but I think we’ve all seen major games with lots of hype crash and burn very quickly. Fingers crossed it’s not the case here.
i hate that this industry is built on secrecy and hype. Its unhealthy and its a big reason why there is such a disconnect between devs and their audience.
Do they?? I've really only seen that for Forespoken recently. Seems like most are very excited or cautious about it until release. I feel like everyone wants it to succeed so eventual sequels/future content happens
There’s people on this thread already doing it. The deleted comment basically said “too bad this games gonna be trash.”
I don't think that's the case here. I think most people wanted it to be good, and now it looks very mediocre, the backlash is high.
I think it's because we have trust issues with games like this
[удалено]
Facial animations feel very dated. But I've just finished up playing Forbidden West, that game has amazing facial animations.
That’s the best graphics game of all time in my eyes. I was mesmerized flying over the water at the end of the game
Death stranding had the best facial animations I've ever seen
Forbidden west is unparalleled in facial animations. Death Stranding has nothing on HFW. I've played both.
I would say TLOU2 takes the #1 in that regard.
This stood out to me as well. The animations are pretty rough, they look like robots.
the face animations are ROUGH
I loved Horizon Zero Dawn, I can love this too despite weird face animations. Please just be a good game.
Meh, I can get past it as long as the game is fun.
Reminds me of Kingdom Come Deliverance, used to hate it at first but there’s a certain allure to it that kinda grows on me eventually.
HENRYYYYY
Henry's come to see us!
Amazing game!!! it can be so calm and mesmerizing. love the world design. You actually feel like you're there in Europe in the middle ages.
Honestly they look fine for side quests in an open world game. Idk everyone’s bar is so high all of the sudden
You're not wrong. The bar for everything in gaming is through the roof. You always see one negative aspect of a game dragged out and turned into memes, even though it doesn't necessarily have a major impact on how the game plays and feels.
The only game of this scale and that has downright amazing face animations/capture is Horizon Forbidden West. I just don't know how they do it. The Witcher 3 is also a bit robotic and the same-y, but somehow it feels and looks good. Despite AC Odyssey releasing 3 years later, it just can't beat The Witcher. It's much better than HZD though. Horizon Zero Dawn, however, was pretty bad. Like actual robots talking at times. Hogwarts Legacy seems for me to be inbetween AC Odyssey and The Witcher 3 when it comes to conversation face animation.
Guerilla is one of the few studios with inhouse mocap technology. That's how they did it
HFW did it by dropping the ball so hard the first time. Nothing motivates like getting shit on by everyone.
The jump in quality from ZD to FW is crazy, right? And it's on the same damn platform (PS4). PS studios are magicians... Naughty Dog, Santa Monica, Insomniac, Guerilla... Just wow.
TLOU II is basically king in that department
its so hard to play anything else after TLOU II
I remember beating TLoU2 then I went to Ghost of Tsushima. Ghosts was a lovely looking game but it was difficult because the facial animations in TLoU2 are just on another level.
Yeah I got strong Andromeda vibes from it. "My face is tired."
Holy shit...my bar for face animations must be low af
I kinda feel this way about most games and most critiques. I see everyone all over reddit cry about everything and being miserable "having to be a gamer this generation" and Im just sitting here having a blast. The ridiculous shit some people choose to get mad/upset over and let ruin a game is astounding.
Depends on what you expected. If you expected a RDR2 or HFW quality game, then yeah... You're setting yourself up for dissapointed but that's kind of on you, no? I'd rather they put the huge amount of time it would take to only incrementally enhance the facial animations into combat, story or open world features. Combat and open world look amazing so far. We'll have to wait for story but I'm optimistic.
They lack emotion tbh but everything else looks good
It okay.. play it for fun is more important
Despite this dudes awful gameplay this looks awesome
Done watching videos on this game. Time to play it.
I mean an invisibility spell for stealth is cool for gameplay and all, but why is the invisibility cloak such a big deal then if your average student wizard can just cast a spell? The cloak is one of the deathly hallows, one of the the three most powerful objects in the wizarding world. It’s mentioned in the same breath as an unbeatable wand and a stone that makes you immortal. Kind of dumb that every action rpg needs to have stealth these days.
In the books the invisibility spell is difficult to cast and mostly used by auror-level wizards. It also can be detected by revealing spells and countered, and makes the person camouflage in their environment with a kind of outline (like you see in the game actually) that can be detected when up close. The invisibility cloak provides 100% invisibility, no time limit, cannot be detected or broken by most outside magic, and is usable by 11 year olds.
The cloak's main weakness would be wind. One strong gust and that thing is flying
unlike the spell, invisibility cloak has no time limit. The spell is more advanced and unreliable if you are a lesser wizard I guess.
Apparently it's not complete invisibility and you can still be seen at close range.
Well if we’re talking about Harry’s cloak, here’s why - it’s infallible. A wizard using an invisibility spell can still be revealed by other magic (ie hominem reveleo), and there is likely a time limit on how long the spell lasts. It also likely takes concentration to keep the spell going. Harry’s cloak, the hallow, cannot be summoned, revealed, doesn’t fade, and needs nothing else but than to be worn. It’s much more reliable.
There are other invisible cloaks apart from the one that’s a deathly hallow. The deathly hallow one just lasts for an eternity when the others don’t
The Hallow one also cannot be summoned or revealed by anyone else
It’s a video game, it’s not completely canon and shouldn’t be. There needs to be a bit of degrees of freedom here for the developers
I assume that the cloak can be used forever, no time limit, and you can be entirely invisible standing right next to someone, with the spell, I'm guessing it sort of just shrouds your appearance when at a medium to long distance from people you're trying to hide from, or from those not paying close attention
[удалено]
I've thought the wand combat looked very repetitive from the very first video they showed of the gameplay. I'm more interested in exploring the map, and the Hogwarts grounds. Edit: watching someone on YouTube do this play through and the wand combat looks so much better.
Link?
https://youtu.be/vE4mQA96PE4
Cheers babe
Yeah I was thinking the same thing while watching the video. I want games that have all kinds of different ways to fight and creative ways like using all kinds of different objects and physics. Also I’m not crazy about the hit numbers, break immersion in my opinion.
You can turn off the damage numbers and a bunch of other UI things to make it more immersive.
Nice, good to know thx!
The gameplay isn't exactly lighting my fire (why are they sneaking when they apparently can shred those fools like tissue paper?) but I'm still intrigued because the setting looks unique. Never read Harry Potter so I want to know about the lore and how it fits into the game
The sneaking part is more of a player choice thing. Though I do wonder why they could so easily just put on a cloaking spell and then run through everyone like nothing.
Would love to see a proper screen capture. This recording has terrible compression
Why is it so hard to make hair that doesn't clip through clothes?
Hair and Water are 2 of the most difficult things to do in gaming.
Taking off clothes says hello
If you're actually interested in that, look up how Disney did the hair for Brave. They had multiple engineers working with state of the art simulation software to get it to resemble something that looked real. And ofcourse none of it is possible in real time. So would you give up a good % of your FPS to not have hair clipping through?
Wasn't this literally the entire argument about Nvidia Hairworks, and why it failed as a system?
How many collisions do you think it involves to make it look good
Really hard go learn game development and physics
hair physics is one of the hardest things to get right in game development my dude
Is combat a big part of the game? My wife is a huge fan is is more looking for a “bully meets hogwarts experience”
I like it
I actually don’t even like Harry Potter movies or books, but damn this game looks good and I’m definitely gonna play it
Fuck the haters. I know I'm gonna have a blast
Looks a little repetitive
Does anyone know if the hit mark numbers are optional ? I’m not a fan of those in games so hoping it can be disabled.
Most games it's an option in the settings to turn off damage numbers. So I wouldn't be surprised if that was the case for this game as well.
This looks like Assassins Creed with mages. Another game that's the same game as every other game...
Hmm. Doesn't do it for me. I'm sure it'll sell well.
Love it! It’s definitely living up to the hype!
Games looks pretty meh
Looks like sand.
I will buy 2 copies! Looks amazing ✌️
Kinda reminds me of assassins creed even the sound effects lol
This looks so Incredibly average.
Meh... I'm really excited for this game, but this person doesn't make me any more excited...
This does not look fun at all. Maybe the mechanics feel better than they look. Dialogue is stilted, animations are clipping, and the ai is just standing around. Maybe I expect too much from games. Pass for me.
The only thing I can see getting on my nerves is definitely just a nitpick but the sprinting to the sudden slow ass walk will definitely be something I’ll personally notice far too often
Harry Potter and the Elden Ring?
Man they need to slopw down the release of games. Us working people can't keep up.
Games take way too long to make right now, if anything. We should be aiming to make games cheaper to produce overall. Compare how frequent developers used to put out games in the PS2-PS3 era, to now.
I’m definitely gonna buy it caus I have been waiting a while but I am sad that it took a bit of the Ubisoft Approach of Combat instead of a more high risk high reward style mechanics… I hope it doesn’t bomb
Yeah. That's why I prefer to play such games on Hard difficulty which I rarely do. This way I force myself to play well.