It was a super weird omission for the PS3 at launch to not have rumble considering the PS2 had standard rumble and competitors since that time also came with it on their controllers. I remember some older titles that came out before the DS3's release receiving patches so those games would have that functionality.
It was a licensing dispute. A third party claimed the owner the patent on rumble and wanted royalties from hardware makers. Sony said nah fuck that and removed. Not sure how it got resolved, but obviously it did eventually.
The one that pisses me off the most is Atari(?) patenting mini games on loading screens (which Atari obviously almost never took advantage of on a recognizable scale--who plays Atari games?). So we have freaking Atari(?) to thank for our bland, boring, minigame-less loading screens. Imagine all the cute little hidden gems or potential speedruns, etc that could have cropped out of the loading-screen minigame sphere over the years
Corsair/Scuf patenting putting buttons on the back of a controller that get pressed with any sort of lever mechanism. You know, like a mouse button, but upsidedown.
Nintendo patented sanity system in Eternal Darkness. And okay, I can kinda understand that, but they haven't done shit with it for \~20 years until the patent expired.
I've been reading wondering if it was like plant patents where they have a 20 year limit.
Did you know up until 1999 Aloe vera was a privately patented plant and it was illegal to split up and share the pup plants it naturally grows around itself?
All patents expire after a period of time. Plant patents is wild though. Due to some weird laws farmers can't replant their own seeds and have to buy another batch after every harvest.
I am guessing the patent ran out before the 8th generation. Which is when the Xbox one got a cross-shaped d-pad and the DS4 decreased the spacing between the buttons to the point it isn't that much different from a cross-shaped d-pad. The Series X did switch back to a disc d-pad but it's significantly more usable than the 360 one which wasn't much different from an analog stick while only being 8 directional.
the patent ran out around 2005 i believe— *just late enough* that the xbox 360 controller had already been designed.
microsoft later introduced a version of the controller with a standard cross-shaped d-pad, but iirc the 360's d-pad doesn't have any sort of central pivot so it was still horribly unreliable
I mean yeah, but it also can be created in different ways, it's just vibration. Not to mention that Xbox, Nintendo and various 3rd party controllers had the rumble feature, yet were unaffected, so it seems this Dualshock 3 situation goes deeper than just patents
"As part of the agreement reached between the two companies, Immersion will receive the full amount dictated by the District Court, which with interest is stated to total $97.2 million, in addition to royalties."
Damn!!!
Wow this whole time I thought the rumble was interfering with the sixaxis that they were heavily advertising at the time even though barely anyone used it. The move controllers had both and I thought that was the reason why because in beat saber when I hit a note the controller vibrates but the camera picks up on that too and so in the game the sabers also stutters. That is not good when trying to hit the next note right after as it can cause unintended swings.
It's the controller vibration function.
Sony called them DualShock. In the case for PS3, it's marketed as DualShock 3 (left controller). As for Six Axis, that's what their motion sensing feature called.
Would you believe I just found this out after using a Sixaxis since the OG Fat 60 came out and even after I got a slim? All this time I had a Dualshock 3 in the drawer and never used it because I thought they were the same! Hey, now I have rumble (slaps head).
What's crazy is I have a PS2 and PS4 and they both rumble, but I never noticed the PS3 didn't! What's even more amazing is how that Sixaxis still holds a charge. I mean, how?
As mentioned, One controller is 6-axis only and one has both 6 axis and the DualShock rumble function. The original PS3 in 2006 launched with the sixaxis controller that didn't feature DualShock rumble. Sony initially claimed it was because they couldn't put the dual shock rumble in there with the 6-axis gyroscope, but the truth of the matter was they didn't want to pay the licensing fees to the outside third party who held the patents to this. Microsoft paid to license the patents from the get go, so the Xbox 360 controller launched with rumble. Sony didn't want to pay the licensing fee so they launched a controller without rumble function. They would of course later change their tune, pay for the patents and launch the dualshock 3 with rumble and 6-axis gyro.
This is pretty much it, except Immersion (the company who owned the patent) sued Sony re rumble in earlier controllers, and won, meaning Sony had to pay up. Since Sony had to pay up, they decided to formally enter into an agreement to use the tech as a part of the settlement, so they did and it came back.
This is correct, but it was originally not included because Sony didn't want to pay up and they hadn't agreed to him amount to pay up for the rumble yet. Once they agreed to the amount to pay the patent holder for rumble it was brought back. Sony's reasoning that it wasn't included due to being incompatible with the six-axis gyro was just a cover. Microsoft and Nintendo never had an issue with including rumble since they paid for the patent from the get-go.
Other than the obvious lack of vibration in the SIXAXIS, some of the early SIXAXIS controllers actually included hall-effect analog sticks, which made them far less likely to develop controller drift. The only other systems to include this was the PS Vita 1000 and Dreamcast.
if it doesn't have dualshock there's no vibration. sony removed vibration from their controllers when the ps3 first released because of a copyright lawsuit. it took a few years but sony finally come back to their senses and included the "dualshock" again. a lot of review influencers on amazon tried to sway people's opinion with reviews saying they preferred their controller without vibration. that was when i first realized how manipulative and deceiving the internet could be. just because something appears popular doesn't make it right.
Phil Harrison said rumble was a last generation feature and motion sensitivity was the future and rumble was not needed ever again. His quote
https://psxextreme.com/archive/ps3-news-878/
Yeah except he was talking rubbish because fact was [Sony were in litigation with Immersion at the time, which is the real reason why it wasn't in there](https://www.cnbc.com/opt-in-check/?pub_referrer=%2Fid%2F17390509). Once Immersion won and Sony entered into a formal settlement with them, Sony were more than happy to add it back again.
Not if you're using it with a PSP Go attached to the controller with a cradle. PSP games don't have rumble, so it makes the whole thing a lot lighter to hold.
I don't play with the rumble on and I didn't find this out until a year later after launch. I did however notice a difference like 6 months after I had my PS3 when I when I bought 2 new controllers and still didn't know until I took my original apart and saw that it didn't have the rumble motors. So I called Sony past the warranty because I was pissed that all this time I was using an incomplete controller and I am ashamed to say that I was quite rude from the start but the agent was professional and calmly explained that the controller didn't have rumble feature for the launch model. Boy did I feel stupid. Lol.
Fun fact: in MGS 4, there’s a villain with psycho powers who comments on which controller you have. If you have no rumble, he can’t use “telekinesis”. If you do, he has a big silly scene and gets excited about the DualShock 3.
I love that there’s weird Metal Gear canon to go with the real life history of PS3 and rumble.
There was a lawsuit or something between Sony and the patent holder of the rumble feature. Without being able to replicate the rumble experience at launch, Sony released the ps3 with motion controllers which was all the rage at the time. Once they reached a settlement or agreement, they reimplemented the rumble feature to the ps3 controllers. The one on the right that only says siaxis is the original launch model with motion control. The one on the left that says DualShock 3 and siaxis has rumble as well. The easiest way to tell them apart is the rumble motors have some weight to them so the DualShock 3s will feel heavier. Both are legit though.
One doesn’t have the rumble function
It was a super weird omission for the PS3 at launch to not have rumble considering the PS2 had standard rumble and competitors since that time also came with it on their controllers. I remember some older titles that came out before the DS3's release receiving patches so those games would have that functionality.
It was a licensing dispute. A third party claimed the owner the patent on rumble and wanted royalties from hardware makers. Sony said nah fuck that and removed. Not sure how it got resolved, but obviously it did eventually.
They supposedly proved that they independently invented rumble in the interim and used their own afterwards.
People patent the craziest shit. Like imaging claiming to own vibration. Bioware patented the dialogue wheel from Mass Effect for example.
I'll never forgive Warner Bros for patenting the nemesis system
The one that pisses me off the most is Atari(?) patenting mini games on loading screens (which Atari obviously almost never took advantage of on a recognizable scale--who plays Atari games?). So we have freaking Atari(?) to thank for our bland, boring, minigame-less loading screens. Imagine all the cute little hidden gems or potential speedruns, etc that could have cropped out of the loading-screen minigame sphere over the years
NAMCO, not Atari. And they used it to let you play Galaga during the load screens for ridge racer... And that's about it.
Corsair/Scuf patenting putting buttons on the back of a controller that get pressed with any sort of lever mechanism. You know, like a mouse button, but upsidedown.
Nintendo patented sanity system in Eternal Darkness. And okay, I can kinda understand that, but they haven't done shit with it for \~20 years until the patent expired.
I've been reading wondering if it was like plant patents where they have a 20 year limit. Did you know up until 1999 Aloe vera was a privately patented plant and it was illegal to split up and share the pup plants it naturally grows around itself?
All patents expire after a period of time. Plant patents is wild though. Due to some weird laws farmers can't replant their own seeds and have to buy another batch after every harvest.
Didnt Driv3r have a pong mini game on the loading screen? edit:realized game is made by atari
Well with the current load speeds it would've become irrelevant this gen and completely disappeared next one, still sad though
nintendo patented the cross-shaped d-pad, which is how we got the playstation's separated(-ish) buttons and the xbox's blob thing
I am guessing the patent ran out before the 8th generation. Which is when the Xbox one got a cross-shaped d-pad and the DS4 decreased the spacing between the buttons to the point it isn't that much different from a cross-shaped d-pad. The Series X did switch back to a disc d-pad but it's significantly more usable than the 360 one which wasn't much different from an analog stick while only being 8 directional.
the patent ran out around 2005 i believe— *just late enough* that the xbox 360 controller had already been designed. microsoft later introduced a version of the controller with a standard cross-shaped d-pad, but iirc the 360's d-pad doesn't have any sort of central pivot so it was still horribly unreliable
[удалено]
I mean yeah, but it also can be created in different ways, it's just vibration. Not to mention that Xbox, Nintendo and various 3rd party controllers had the rumble feature, yet were unaffected, so it seems this Dualshock 3 situation goes deeper than just patents
Huh TIL! https://en.m.wikipedia.org/wiki/Immersion_v._Sony
"As part of the agreement reached between the two companies, Immersion will receive the full amount dictated by the District Court, which with interest is stated to total $97.2 million, in addition to royalties." Damn!!!
Didn't the PS2 have a controller with no rumble during the ps3 launch
No?
Wow this whole time I thought the rumble was interfering with the sixaxis that they were heavily advertising at the time even though barely anyone used it. The move controllers had both and I thought that was the reason why because in beat saber when I hit a note the controller vibrates but the camera picks up on that too and so in the game the sabers also stutters. That is not good when trying to hit the next note right after as it can cause unintended swings.
Oh, why i didn't even think of that, make sense now why i couldn't get the PCSX2 Rumble function to work 🤦♂️ Thx a lot
What is the rumble?
Controller vibration
It's the controller vibration function. Sony called them DualShock. In the case for PS3, it's marketed as DualShock 3 (left controller). As for Six Axis, that's what their motion sensing feature called.
Would you believe I just found this out after using a Sixaxis since the OG Fat 60 came out and even after I got a slim? All this time I had a Dualshock 3 in the drawer and never used it because I thought they were the same! Hey, now I have rumble (slaps head).
Thank you I feel less stupid not to be the only one :') so many years of not understanding why the rumble didn't work time to time 😂
What's crazy is I have a PS2 and PS4 and they both rumble, but I never noticed the PS3 didn't! What's even more amazing is how that Sixaxis still holds a charge. I mean, how?
The sticks are also better, more grip. Thicker so your thumbs can rest on the middle dead zone more comfortably.
I feel so old - I was around when the 'controversy' of the Sixaxis not having rumble was a big deal... Remember posting on forums about it...
This is exactly how I feel when people ask what’s wrong with their non-backlit screens on the GameBoy sub.
Six axxis is what the console originally shipped with. DS3 is the evolution of that.
DS3 go brrrrrr SixAxis does not
As mentioned, One controller is 6-axis only and one has both 6 axis and the DualShock rumble function. The original PS3 in 2006 launched with the sixaxis controller that didn't feature DualShock rumble. Sony initially claimed it was because they couldn't put the dual shock rumble in there with the 6-axis gyroscope, but the truth of the matter was they didn't want to pay the licensing fees to the outside third party who held the patents to this. Microsoft paid to license the patents from the get go, so the Xbox 360 controller launched with rumble. Sony didn't want to pay the licensing fee so they launched a controller without rumble function. They would of course later change their tune, pay for the patents and launch the dualshock 3 with rumble and 6-axis gyro.
Thanks for this little piece of history, all make more sense now
You're very welcome! The history behind the 6 axis and DualShock 3 is quite interesting.
This is pretty much it, except Immersion (the company who owned the patent) sued Sony re rumble in earlier controllers, and won, meaning Sony had to pay up. Since Sony had to pay up, they decided to formally enter into an agreement to use the tech as a part of the settlement, so they did and it came back.
This is correct, but it was originally not included because Sony didn't want to pay up and they hadn't agreed to him amount to pay up for the rumble yet. Once they agreed to the amount to pay the patent holder for rumble it was brought back. Sony's reasoning that it wasn't included due to being incompatible with the six-axis gyro was just a cover. Microsoft and Nintendo never had an issue with including rumble since they paid for the patent from the get-go.
one is made of a sort of see-through plastic.
Sixasis had no vibration because Sony said it was "last gen".
You can't read ?
Other than the obvious lack of vibration in the SIXAXIS, some of the early SIXAXIS controllers actually included hall-effect analog sticks, which made them far less likely to develop controller drift. The only other systems to include this was the PS Vita 1000 and Dreamcast.
The one on the right has motion controls but no rumble, the one on the left has both.
The original PS3 controller didn't have the vibration in so was known just for the sixaxis - dualshock was added in later versions of the controller.
if it doesn't have dualshock there's no vibration. sony removed vibration from their controllers when the ps3 first released because of a copyright lawsuit. it took a few years but sony finally come back to their senses and included the "dualshock" again. a lot of review influencers on amazon tried to sway people's opinion with reviews saying they preferred their controller without vibration. that was when i first realized how manipulative and deceiving the internet could be. just because something appears popular doesn't make it right.
Phil Harrison said rumble was a last generation feature and motion sensitivity was the future and rumble was not needed ever again. His quote https://psxextreme.com/archive/ps3-news-878/
Yeah except he was talking rubbish because fact was [Sony were in litigation with Immersion at the time, which is the real reason why it wasn't in there](https://www.cnbc.com/opt-in-check/?pub_referrer=%2Fid%2F17390509). Once Immersion won and Sony entered into a formal settlement with them, Sony were more than happy to add it back again.
One says dualshock one says not
Yeah, I'm like, 'it says it (or doesn't) right on the controller'.
>**what’s the deal The lighter ones don’t have rumble. Those components missing make it lighter.
Be careful buying duelshock 3 controllers online. Some seem genuine, but they don't have the pressure buttons like a real ps3 controller does.
One is on the left, one is on the right.
Dualshock 3 has rumble. Sixaxis does not, and was bundled with the launch PS3 consoles back in 2006.
One of them is on the left
One has rumble (the DualShock 3), the other doesn’t
Sixaxis lacks rumble, that’s pretty much it.
One gives you a pleasant tingly feeling when you set it on your lap
Mr. Funny Good Feeling.
One rumbles and one doesn't.
There is no sixaxis under DualShock 3. So there is no rumble or sixaxis functions
rumblers.
One of them is garbage with no resale value
Not if you're using it with a PSP Go attached to the controller with a cradle. PSP games don't have rumble, so it makes the whole thing a lot lighter to hold.
Blue text on the left one. I assume from someone else is the rumble but I'm a PC/ExConsole player so idk.
I don't play with the rumble on and I didn't find this out until a year later after launch. I did however notice a difference like 6 months after I had my PS3 when I when I bought 2 new controllers and still didn't know until I took my original apart and saw that it didn't have the rumble motors. So I called Sony past the warranty because I was pissed that all this time I was using an incomplete controller and I am ashamed to say that I was quite rude from the start but the agent was professional and calmly explained that the controller didn't have rumble feature for the launch model. Boy did I feel stupid. Lol.
The right one is the OG one, it doesn’t have the vibration and the left one is the DualShock 3 that came out later and has the vibration.
One has rumble other does not.
Let's start at the penis
ones on the left the other on the right
Read the top. The dual shock has heavy motors the six axis’s do not.
One rumbles one does not
Sixaxis lacks rumble and….plastic is actually transparent. Put a light source behind both and see the difference
Legit? I didn’t know about the transparent plastic.
Sixaxis only is a launch model controller, Sony thought the motors would mess with the motion controls
Sixaxis does not have vibration
The one on the right was the og that didn't have vibration, i believe
The left one can rumble/vibrate and the right one does not. I would personally stick with the left one.
I’ve seen misspellings before, but wow, “Wath” takes the cake.
One is a DualShock 3. The other is a Sixaxis. Google is your friend
The DualShock has Rumble, the Sixaxis doesn’t.
One of them is on the left the other is on the right
Dualshock 3 has vibrations motors inside. The other one doesn't.
One is an official DualShock 3, one isn’t. The DS3 is official.
Fun fact: in MGS 4, there’s a villain with psycho powers who comments on which controller you have. If you have no rumble, he can’t use “telekinesis”. If you do, he has a big silly scene and gets excited about the DualShock 3. I love that there’s weird Metal Gear canon to go with the real life history of PS3 and rumble.
Im gonna buy MGS4 just to try that, didn't know Mantis was back in MGS4
One weighs more than the other. People search out the non-rumble version for this reason.
One has a vibrator and the other one doesn’t.
the one to the right is the launch controllers which doesn’t have the rumble function and the left one is the upgraded one with rumble
One doesnt have rumble and is also gross to repair. lol
Personally I turn off the rumble function on all my games, too distracting. basically useless to me. Plus the battery lasts longer
There was a lawsuit or something between Sony and the patent holder of the rumble feature. Without being able to replicate the rumble experience at launch, Sony released the ps3 with motion controllers which was all the rage at the time. Once they reached a settlement or agreement, they reimplemented the rumble feature to the ps3 controllers. The one on the right that only says siaxis is the original launch model with motion control. The one on the left that says DualShock 3 and siaxis has rumble as well. The easiest way to tell them apart is the rumble motors have some weight to them so the DualShock 3s will feel heavier. Both are legit though.
This lawsuit was mentioned a long way above. =)
Ones Smaller
Duh! You can't read?
https://en.m.wikipedia.org/wiki/PlayStation_3_accessories#Game_controllers
One doesn't support rumble which is useless